[OOC] Death & Taxes
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RE: securing the captives, Anzila says she'll take her chances with the swamp? Zap her unconscious and grant her her wish. See what Zymph wants to do after that?


I think we can abstract out the rest of the evacuation with a few rolls, but I need to know the general plan first.
First, those of you with magic are free to Augment up if you please, and we can start after that.
At that point, we'll do three rounds. You each take a turn (no initiative order, just whoever wants to go): Just say what you're doing to help evacuate the village. I'll give you a difficulty and any modifiers, and you roll the appropriate skill up. We spend symbols normally. Then the next person goes, etc. No two people can try the same activity in a row (so we use a bunch of different skills).
Let's say that getting yourselves out of Buzzard's Ford is going to require 20 uncanceled successes. Failure to obtain that will cost you something (wounds, lost gear, etc.). If you hit 20 successes, every uncanceled success beyond that after 3 rounds will net you a household's worth of villagers who you've managed to also save. Saving the entire village is doable, but would require 40 total successes (20-ish households). Advantages and Triumphs and the like may be used to help secure prisoners or to have other creative effects.*
After 3 rounds, the village will be fully flooded and otherwise inaccessible.
*I am very new to skill challenges, so it's possible these numbers are skewed toward the easy or hard range. Apologies in advance if you either blow this out of the water, or it proves impossible!
I mean we have the opportunity to play to our strengths/best skills. But we also must average more than 3 successes on every single check.
Definitely a very tall order. Statistically, probably bordering on impossible, depending on Difficulties, to save everyone, but that's probably narratively appropriate.
Anything else before we begin?