Jan 11, 2020 10:21 pm
The land of Seshar is a dry desert crisscrossed with artificial waterways created in days long past. The village of Redstone lies upon one of these waterways, flourishing due to its brisk trade in stone quarried nearby and its extremely capable clave of three Aeon Priests. And then, one night, everything changed. A mysterious illness struck, and a call for aid was sent.
You are on hire on as guards to watch over the river craft piloted by a man named Deymish, on his way to Redstone to deliver medicine. Deymish doesn’t know any details about the illness there, just that he’s to deliver his shipment to the clave there, and that it is extremely urgent.
Deymish is a broad-shouldered, bearded man, about 40 years of age. He has a broad nose and bright eyes. A good-natured fellow, he tells jokes and shares in any labor he asks of another. His boat is an 18-foot (5.5 m) wooden trow with a synth sail that—even fully loaded—glides along a river seemingly effortlessly. Seshar is well-known to Deymish, with its strange, winding waterways. He knows the risks, but makes his living on his boat anyway, frequently employing a few strong arms to help with would-be raiders as well as large cargoes—or in some cases both. He pays each hired hand/guard 3 shins per day, but they get paid when he gets paid for the shipment.
When they arrive in town, Deymish asks for the PCs’ help in getting the four crates of medicine up to the clave’s tower.
"Come, friends, lift those crates, journeys end means pay day is close at hand!" You can easily manage three crates with one person at each end, or if two stronger characters wanted to each solo a crate (tough work but I won't make you roll to do it), leaving Deymish and the remaining three PCs to take the other two.
You are on hire on as guards to watch over the river craft piloted by a man named Deymish, on his way to Redstone to deliver medicine. Deymish doesn’t know any details about the illness there, just that he’s to deliver his shipment to the clave there, and that it is extremely urgent.
Deymish is a broad-shouldered, bearded man, about 40 years of age. He has a broad nose and bright eyes. A good-natured fellow, he tells jokes and shares in any labor he asks of another. His boat is an 18-foot (5.5 m) wooden trow with a synth sail that—even fully loaded—glides along a river seemingly effortlessly. Seshar is well-known to Deymish, with its strange, winding waterways. He knows the risks, but makes his living on his boat anyway, frequently employing a few strong arms to help with would-be raiders as well as large cargoes—or in some cases both. He pays each hired hand/guard 3 shins per day, but they get paid when he gets paid for the shipment.
When they arrive in town, Deymish asks for the PCs’ help in getting the four crates of medicine up to the clave’s tower.
"Come, friends, lift those crates, journeys end means pay day is close at hand!" You can easily manage three crates with one person at each end, or if two stronger characters wanted to each solo a crate (tough work but I won't make you roll to do it), leaving Deymish and the remaining three PCs to take the other two.