Testing the trap does reveal that it seems to be deactivated, at least at the moment.
Of course, it's not quite so easy. The door to the tower is locked, although one of you has not quite broken lockpicks. The tower walls also look climbable, if you know what your are doing, and prefer to enter by way of an upper window.
Noticing that the trap seems to have been dismantled for now, Nim thanks Rohim. " Much appreciated, I'll give the door a try. Stay Vigilant" Nim approaches the door and attempts to pick the lock using his lockpicks.
Inside, the entire level of the tower is a single room. It is unfurnished, and currently holds a number of wooden crates, filled with various supplies. It is lit by glowing panels on the ceiling 15 feet (4.6 m) above. An iron staircase runs up to Level 2.
On the wall is a metal panel with glass screens and various controls.