Prelude (Finale) - Fort Ohm...Gearing up.

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Jan 28, 2020 8:14 pm
funfungiguy says:
Monte shrugs on all his gear. It's approaching the limit he can carry over long distances comfortably, but it'll have to do. He stops and ponders for a moment...
OOC:
How big are these robots? Are we talking Iron Giant big? 100 feet tall? 50 feet? 10?
OOC:
Although, Iron Giant big would be pretty awesome... :) hmmmmm
Jan 29, 2020 12:01 am
OOC:
If you've geared up and made your way to the Training Grounds, proceed on here, otherwise indicate you're not yet at the Training Grounds.
As you approach the Training Grounds and get a closer look, you notice it is the southwestern corner of Fort Ohm. It's about 100 yards long by 50 yards wide, mostly comprised of dirt with various obstacles and what you could call, "targets" and various training dummies. You might also note that not far from the training grounds are the stables. The area is somewhat blocked off by large logs laid on their sides, to provide a sort of perimeter from the rest of the fort's interior.

Standing at what could be deemed the "front" of the Training Grounds is the First Sergeant. "Well, I reckon it's time to see what ya'll can do. And, if I can send ya out without worryin' bout' you not lastin' 10 seconds. I see ya got your gear, and now I'm gone see if ya can follow some orders and do some simple soldierin'."

Another gentleman approaches from the rear. A taller man with a receding hairline, but has a somewhat distinguished look and wears some very nice spectacles. The First Sergeant goes on, "But before we do, I'm gone get Dr. Calvin here to tell ya what he knows about those damn walking tin cans. They're all your's doc."
OOC:
Some of your characters might know him as Master Calvin per Coppertop 5, etc...
Dr. (Master) Calvin steps up, "Greetings, to some of you, again. Those I have not personally spoken to, hello and I hope the gear that some of you have acquired serves you well in the field! I think the first thing you must know is that the robots, as far as our experience has taught us, are impervious to normal ammunition. Hence, the cast-iron armor-piercing rounds you will need, in the unfortunate chance you run into one of them. The next thing is that there is more than one type of them out there. Thus far we have briefly studied and identified four, but we have heard of as many as 10 varieties. Each one of them has unique capabilities, so far as our resources show, and it is crucial for you to act accordingly and with the knowledge of those abilities. The four we know about are these..." He passes around a flyer, much in the style of a Wanted poster.
[ +- ] Know Killer Bots
He proceeds, "Familiarize yourself with these four. I'll be happy to answer any questions after you've looked these over."
OOC:
Feel free to RP here as you wish and we will move forward.
OOC:
If you read this prior to my corrections, SO SORRY, please forgive the Type-o's. lol Long day yesterday.
Jan 29, 2020 11:31 am
After studying the pamphlet for a while, Collie puts it into her pocket. Putting a hand on the harpoon she took from the armory, she grins and whispers to whoever is standing next to her: "Looks like I'll be the first to haul in a fifth kind. This'll be great."
Jan 29, 2020 12:16 pm
"I like your spunk Collie." Vivian smiles a bit.

She reads over the pamphlet trying to familiarize herself with the different types.

"Looks like you should have some kind of ground explosive for the Diablo."
Jan 29, 2020 8:02 pm
OOC:
Hmm... Monte fought in the robot wars, having been stuck on thew east coast when everything kicked off, but I was under the impression that these robots were a lot bigger than this. Actually, Monte would like to visit with the gentleman with the gray hair and glasses again, and inquire about either buying some heavy bear traps, or arranging for the fort's blacksmith to build him some. Also, is it assumed that our horses can carry some weight? I don't see why Monte would carry a bedroll on his back all the time in he has a horse than can bear some load, for example...
Jan 29, 2020 10:17 pm
Doc's eyes are glowing as he looks down at the pamphlet, tracing the descriptions with his finger as he reads them. "This'll be great. Different applications will give me an opportunity to refine my technology!" He pulls his watch out of his pocket in a nervous tic, "These guys figured out how to punch through metal, too, or do we still got the advantage there?" He bangs the breastplate he'd just picked up at the requisition to clarify his concern.
Jan 29, 2020 10:29 pm
funfungiguy says:
OOC:
Hmm... Monte fought in the robot wars, having been stuck on thew east coast when everything kicked off, but I was under the impression that these robots were a lot bigger than this. Actually, Monte would like to visit with the gentleman with the gray hair and glasses again, and inquire about either buying some heavy bear traps, or arranging for the fort's blacksmith to build him some. Also, is it assumed that our horses can carry some weight? I don't see why Monte would carry a bedroll on his back all the time in he has a horse than can bear some load, for example...
OOC:
some are indeed quite large... maybe Monte saw one that Dr. Calvin doesn’t know much about! :). And yes, your horses can certainly carry the brunt of your gear.
Jan 30, 2020 11:44 pm
Dr. Calvin addresses Eskaton's question, "Some have been known to penetrate such armors. Especially the likes of the one we've dubbed Los Diablos. Granted it would have to be a solid strike upon you."
Jan 31, 2020 3:42 pm
"I 'sume you got a blacksmith on the forte's premises? I'd like to enquire of his capabilities for makin' some heavy bear traps."
Jan 31, 2020 10:06 pm
Dr. Calvin says, "You would assume correctly Mr. Colter." He points in a direction just north of the stables. You see a small stone building with a wooden door and a decent amount of smoke coming out of the chimney. Beside the building is a lean-to with various tools and equipment sitting under it. "You'll want to speak to Mr. Deitrich Godwin. He will take care of your requests."
Jan 31, 2020 10:24 pm
The First Sergeant steps up, "That'll be enough Doc (Calvin). If you all need somethin' with him see him after our little show and tell. Now, I need to make sure of two things. One, that you can shoot...or at least shoot enough to hit something you mean to hit. Two, that you can ride a horse without breaking your neck. If you can do those two things you're fit to volunteer for this outfit. If not, well, you might need to take your arse back as far east as you can go."

He leads you all over to what would be considered the shooting range with some simple targets out front. "Simple, squeeze off a round and successfully shoot the target."

"Now, who's up first?"
OOC:
At this point I'm going to simply try to draw cards to showcase Initiative. I'm just going to use the order to draw based on the order of your characters listed on the Game's screen. Therefore, the draw order (left to right) will be Monte, Collie, Doc Murph, John, Vivian, and Roland.

Deck Draws

Initiative (Shooting Range)
5 of Diamonds
8 of Clubs
Ace of Spades
Jack of Clubs
4 of Hearts
Black Joker
Jan 31, 2020 10:27 pm
The order drawn is:

If you have abilities or Edges to employ to change Initiative, please indicate.

Doc Murph
John Gregory
Collie Welles
Monte Colter
Vivian
Roland Stubbs - - Drew a Joker - - You may act whenever you want and add +2 to your Trait and/or Damage rolls for your turn.
OOC:
It wasn't extremely important to draw Initiative here, just kind of wanted to experiment with it. So, if everyone is good, we will roll with it.
Feb 1, 2020 12:22 am
OOC:
I'm fine with the order as is, I can wait my turn
"Finally the fun stuff. I been itchin' to busy my trigger finger again." Roland flashes a genuinely excited grin as he awaits his turn to prove his worth. There is one thing I'd like to look into first. "Y'all can have at it. Just got one thing to look up on. He turns to head towards the armory.

Upon arrival he addresses the guard on duty. Mornin' again. I come to realize after gearing up that i find myself in a bit of a predicament. Spent a little extra on rations for ol' Oliver here." The cat peers it's head out of Rolands overcoat. "Hungry fella that he is, he's liable to eat me out of house and home. Anyhow it seems like I must not have calculated enough for a couple cast iron cartirdges. I reckon I won't be very much helpful without em. Seeing as how this expedition seems so important I figure you might be able to look the other way while a couple extra cartridges went missing... For the good of the cause and all.
OOC:
I'd like to roll to see if I can get some cast iron shotgun rounds sans credits. I intially would like to roll persuasion however I have a D8 in intimidate that would be better as long as I'm not rolling against something higher because it's intimidation. Not sure how it works but can I know beforehand what 'm rolling "against" so to speak. If I can try one and then the other would be ideal but if not then I'll just roll intimidation. let me know and I'll post a roll
Feb 1, 2020 12:55 am
Doc will step up and hold the dragoon up with his elbow at a right angle. Taking a careful stance and stiff aim, he lets a bullet fly at the target.

Rolls

Shooting - (1d6, RA)

(5) = 5

Wild dice - (1d6, RA)

(5) = 5

Feb 1, 2020 5:20 am
Jay10 says:
OOC:
I'm fine with the order as is, I can wait my turn
"Finally the fun stuff. I been itchin' to busy my trigger finger again." Roland flashes a genuinely excited grin as he awaits his turn to prove his worth. There is one thing I'd like to look into first. "Y'all can have at it. Just got one thing to look up on. He turns to head towards the armory.

Upon arrival he addresses the guard on duty. Mornin' again. I come to realize after gearing up that i find myself in a bit of a predicament. Spent a little extra on rations for ol' Oliver here." The cat peers it's head out of Rolands overcoat. "Hungry fella that he is, he's liable to eat me out of house and home. Anyhow it seems like I must not have calculated enough for a couple cast iron cartirdges. I reckon I won't be very much helpful without em. Seeing as how this expedition seems so important I figure you might be able to look the other way while a couple extra cartridges went missing... For the good of the cause and all.
OOC:
I'd like to roll to see if I can get some cast iron shotgun rounds sans credits. I intially would like to roll persuasion however I have a D8 in intimidate that would be better as long as I'm not rolling against something higher because it's intimidation. Not sure how it works but can I know beforehand what 'm rolling "against" so to speak. If I can try one and then the other would be ideal but if not then I'll just roll intimidation. let me know and I'll post a roll
OOC:
I would say role play it. Either try to intimidate the person or persuade. It could go either way really. I don’t see a real lingering disadvantage here...so, just roll with it.
Feb 1, 2020 6:32 am
OOC:
Alright I guess I'll roll a D8 with intimidation then.
Rolands expression drops to a cold seriousness almost immediately, the ensuing silence conveying his chilling change of tone. He leans in closer, his hulking frame towering in his stillness "Might be for the good of you future as well... If you catch my meaning..."

Rolls

Intimidate the guard into giving him some cast iron armor - (1d8)

(8) = 8

Feb 1, 2020 6:33 am
OOC:
Ooh so I believe I then reroll if thats correct and add it to it?

Rolls

Intimidate bonus roll - (1d8)

(8) = 8

Feb 1, 2020 6:34 am
OOC:
not sure if I roll a third time in this kind of situation lol. That is hella lucky, damn.
Feb 1, 2020 8:11 am
OOC:
There's a "Reroll Aces" option you can toggle when you post your roll. It'll automatically reroll a die if it hits its max. And you can reroll it as many times as you hit the max, so keep going.
You also get to roll an additional D6 with every action and then take the better result. I don't think it'll be relevant here after two explosions of your D8 but still...
Collie looks at her daddy's gun while waiting her turn. She's not a bad shot or anything so she doubts she'll mess this up. But it is a bit unfair that mindless gunplay and some silly riding are what they test recruits on instead of machine expertise, which is clearly the superior and more useful skill.
Last edited February 1, 2020 8:11 am
Feb 1, 2020 10:28 am
OOC:
Sweet, thanks for the heads up :)

Rolls

Intimidate roll 3 - (1d8, RA)

(6) = 6

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