Prelude (Finale) - Fort Ohm...Gearing up.

Jan 25, 2020 5:52 am
OOC:
Each of you has an equivalent of $500 to purchase equipment. Considering the nature of this adventure you will want to acquire what you feel you would need to adventure beyond Fort Ohm at this time. Anything listed under the Tesla Rangers Gear is available as well as anything you might find in a Wild Western setting.
As you lot make it to the Armory you see a two-story building comprised of stone blocks with only a few barred windows. There is one guard posted outside the entrance of the Armory.

He addresses you, "Hello. Papers?"
OOC:
If you all show your papers proceed onwards.
After you show your papers the guard unlocks a large metal door with a key and opens it up.

Inside the large block building, you enter immediately into a hallway, a half-door (waist-high) to the right acts as a sort of entrance to a small office and directly ahead are more iron bars to proceed through. A gentleman steps up to the half-door. He is an older gentleman, greying hair, wears glasses that seem as much a part of his face as his nose.

"Well! What a nice new lot of Tesla recruits. Welcome welcome. Papers?"
OOC:
If you each quickly show him your papers proceed.
He leads you all down the hall to the double door.

"You each have 500 credits ($500) to acquire whatever armaments, rations, or general supplies you might need. We have healing supplies, various firearms and you'll be wanting to get armor-piercing rounds as well. Regular rounds don't have much effect on the big tin cans. If its something more out of the ordinary you is wanting, well, you'll need to see Master Calvin over in the lab. He has those special Tesla weapons. So, if you'd be wanting to get some of those don't spend all of your credit with me. My name is Quatermaster Gilliard by the way. A pleasure to have you all."

"Oh! The lab is downstairs." He points to a hatch in the back corner of the room.

"If you'll be wanting any of your personal supplies you're welcome to have them." You'll see along the wall several pinewood crates and boxes with a name tag attached to it with your acquired property. "You're all official now, no sense in us keeping that stuff."
[ +- ] General Gear
OOC:
Head down below to see Master Calvin for any special Tesla weaponry, etc...you can see that in the Gears thread.
Jan 25, 2020 5:33 pm
OOC:
So I came in with nearly $500 worth of gear including a $300 horse. Does that equipment count toward my $500 allotment and if so, can I turn any of that gear in to be able to unlock other gear? I would ideally like to buy a pistol and was under the impression we'd be issued a Dragoon when we arrived, but probably can't square the circle to have both a horse AND a pistol. If anybody in the group doesn't have a horse, I'd probably ditch mine in favor of a pistol, but if everybody has a horse I'll try to make due with my Tesla objects that give me powers.
Jan 25, 2020 6:26 pm
No horse here. John purchases a canteen, bandoleer, bedroll, ten days of trail rations, mess kit, gun belt, holster, and replenishes his supply of bullets by picking up 15 cast-iron rounds. Total Cost: $50.
Jan 25, 2020 6:34 pm
OOC:
Considering I'm lame, I will probably want a horse, just so I don't have to limp around all the time. I'll make a full list of items tomorrow!
Jan 25, 2020 7:47 pm
OOC:
You all have $500 in addition to whatever you brought with you. :)
Jan 25, 2020 7:48 pm
OOC:
Horses will be issued to everyone. No need to purchase one.
Jan 25, 2020 11:04 pm
OOC:
Can I get the weights for the Colt Dragoon Pistol and the Henry Rifle? Also the buckskin leather armor and chaps?
Last edited January 25, 2020 11:08 pm
Jan 26, 2020 2:00 am
funfungiguy says:
OOC:
Can I get the weights for the Colt Dragoon Pistol and the Henry Rifle? Also the buckskin leather armor and chaps?
OOC:
The Colt Dragoon Pistol weighs in at 4 lbs and the Henry Rifle at 7 lbs. The buckskin armor weighs 5 lbs and the chaps weigh 6 lbs.
Jan 27, 2020 2:19 am
And cast iron ammo works for both robots and squishier targets?
Jan 27, 2020 3:30 am
OOC:
If you’re asking me, then yes, I would say it is just a costly round of ammo compared to standard, but would get the job done against a fleshly target as well.
Jan 27, 2020 5:00 am
Doc turns in his requisition sheet.

Breastplate (sheet-iron, +3 Armor, covers torso) - $200
Chaps (+1 Armor, covers legs, +1 to Riding rolls to resist Fatigue) - $4
Tesla Dragoon Pistol - Range 12/24/48, Damage varies, RoF 2, AP varies, 5 lb, $100
Pistol (Damage 2d6, RoF 2, AP 2, +3 lb/5 Shots, $30/15, HW)x30 rounds ($60 total)
Pistol (Damage 2d6, RoF 2, +1 lb/5 Shots, $10/15, Ignores Cover for metal targets)x30 rounds ($20 total)
Double-Barrel Shotgun (12/24/48, 1-3d6 Damage, RoF 1-2, Shots 2) - $35
?Shotgun ammo
Holster - $3
Matches (box of 250) - $0.50
Mess Kit - $2
Rope (per 50') - $5
Shovel - $2
Gun Belt - $2
Shot bag - $2
Lantern (5' radius) - $2
Lantern Oil (per gallon) - $0.50
Rifle w/Holster (assuming can be used for shotgun) - $5
Speedloader - $3
Total of $446
Last edited January 27, 2020 5:01 am
Jan 27, 2020 3:48 pm
OOC:
The main purpose of this scene is to just simply gear up with whatever you feel your character may need PLUS anything you previously brought with you to the fort. From here we will move on into the actual adventure very soon. :) Please drop any questions or whatnot you may have.
Jan 27, 2020 4:55 pm
Monte looks over the guns. His Springfield has served him well over the years. It's durable and trustworthy. But it weighs eleven pounds and took a long time to load. As he turns the fancy-fandangled Henry Rifle in his hands he feels guilty and ashamed for his covetousness. But the rifle and the Dragoon pistol together weigh the same as his Springfield, the Henry's range is said to out-distance his old Springfield, and it holds 17 shots... Ashamed at feeling like a kid in a candy store, he sets his old reliable Springfield on the graying gentleman's counter. "This is a good rifle, an' 'as served me well. But I git the feelin' I'm gonna be needin' something a bit slicker for a while, an' it's a bit too heavy everthin' I want. I'd be 'bliged if you take care o' it for me, and maybe you won't 'ave issued it out to anyone afore I git back to collectin' it after this is over with."
OOC:
Monte's going to get rid of his Springfield and it's 50 rounds of shot, and take a new Henry Rifle instead. He also grabs a pair of buckskin leather and chaps, and a rifle holster for the horse he rides.
Monte looks at the cast iron ammo for a bit, hefting a bullet in his hand, but shakes his head. I'm curious 'bout these, but eighteen pounds fer a couple dozen rifle bullets jes' ain't economical fer the distance I gotta feelin' we may be coverin' Likely break muh back afore I even git in my firs' fight. Les' jes' hope rifle will do the trick..."
Jan 27, 2020 7:48 pm
Roland turns in his requisition form excitedly awaiting what new gear this expedition could promise.

Galvanic Knuckles: These oversized, rubber-lined gauntlets are outfitted with sparking electrical nodes along the knuckles that deliver quite a wallop when activated. Each gauntlet has three charges capable of adding +1d8 electrical damage to any unarmed Fighting attack and also protects the wearer from potential self-electrocution. (5 lb, $120)
Breastplate (sheet-iron, +3 Armor, covers torso) - $200
Chaps (+1 Armor, covers legs, +1 to Riding rolls to resist Fatigue) - $4
Double-Barrel Shotgun (12/24/48, 1-3d6 Damage, RoF 1-2, Shots 2) - $35
?Shotgun ammo
Matches (box of 250) - $0.50
Lantern (5' radius) - $2
Lantern Oil (per gallon) - $0.50
Bipod/Tripod 2lb, 100$
Rifle w/Holster - $5
Bed Roll - $4
Canteen - $1
Sledgehammer (Str+d6 Damage, Improvised Weapon) - $3
Dynamite (X5) (per stick - $3) (15$)
Trail Rations X10 (per day - $0.50) 5$

Total Cost: 495$
OOC:
Depending on the cost for shotgun rounds I'll probably have to change things up a bit. I might forgo the breastplate in that case but let me know and I'll adjust. Also sorry I haven't been super responsive lately, life gets crazy and hectic.
Jan 27, 2020 10:53 pm
Jay10 says:
Roland turns in his requisition form excitedly awaiting what new gear this expedition could promise.

Galvanic Knuckles: These oversized, rubber-lined gauntlets are outfitted with sparking electrical nodes along the knuckles that deliver quite a wallop when activated. Each gauntlet has three charges capable of adding +1d8 electrical damage to any unarmed Fighting attack and also protects the wearer from potential self-electrocution. (5 lb, $120)
Breastplate (sheet-iron, +3 Armor, covers torso) - $200
Chaps (+1 Armor, covers legs, +1 to Riding rolls to resist Fatigue) - $4
Double-Barrel Shotgun (12/24/48, 1-3d6 Damage, RoF 1-2, Shots 2) - $35
?Shotgun ammo
Matches (box of 250) - $0.50
Lantern (5' radius) - $2
Lantern Oil (per gallon) - $0.50
Bipod/Tripod 2lb, 100$
Rifle w/Holster - $5
Bed Roll - $4
Canteen - $1
Sledgehammer (Str+d6 Damage, Improvised Weapon) - $3
Dynamite (X5) (per stick - $3) (15$)
Trail Rations X10 (per day - $0.50) 5$

Total Cost: 495$
OOC:
Depending on the cost for shotgun rounds I'll probably have to change things up a bit. I might forgo the breastplate in that case but let me know and I'll adjust. Also sorry I haven't been super responsive lately, life gets crazy and hectic.
OOC:
No worries indeed. Life is like that, which is the reason I've migrated to more PbP than IRL sessions.
Jan 28, 2020 12:49 am
OOC:
Each of your characters has had a similar encounter as listed below.
Quartermaster Gilliard looks you all over as you gather your equipment and keeps a running list. As you each gather your supplies he instructs you to head over to the Training Grounds where the First Sergeant is waiting to run you through a few things.

"Well, now you're all geared up. Head over and see the First Sergeant, he wants to see what you know and...what you don't know.
If you'll be needing anything else from me...well, you know where to find me.
Jan 28, 2020 2:18 pm
[ +- ] Equipment
Collie strolls through the armory. The different weapons they have here intrigue her more than anything else she finds. She definitely keeps her dad's gun with her but she also picks up one of the fancy ones they got here and she can't resist a magnetic harpoon. If I want to inspect those cogs we're fighting, I'll definitely need to roll one in for inspection, she tells herself as she puts the weapon on her requisition sheet.
For the rest of the equipment, she just looks what everyone else is taking and hopes she doesn't forget anything important.

Once equipped, she heads to the First Sergeant with the other recruits as instructed.
Jan 28, 2020 3:32 pm
Monte shrugs on all his gear. It's approaching the limit he can carry over long distances comfortably, but it'll have to do. He stops and ponders for a moment...
OOC:
How big are these robots? Are we talking Iron Giant big? 100 feet tall? 50 feet? 10?
Jan 28, 2020 5:16 pm
OOC:
As far as what your character's would've probably heard...probably nothing that big...like towering above the trees, etc. Moreso animal and human sized.
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