Character Guidelines

Feb 4, 2020 7:08 pm
SETTING RULES

Critical Failures: When a character rolls double 1's on a Trait roll, he can't spend a Benny - he's stuck with the critical failure.

Blood & Guts: Characters can spend Bennies on damage rolls!

Born a Hero: Heroes may ignore the Rank qualifications for Edges during character creation. They must still meet any other Requirements as usual. The usual rules for Rank Requirements apply afterward.


RACE

Humans are the only playable species. The Grith are strictly an NPC race.


SKILLS

All the skills listed in the Savage Worlds Deluxe core book are available, in addition to the following:

Knowledge (Xenozoic Fauna): The character has a working knowledge of the many species of dinosaurs, giant insects, mammals, and other prehistoric creatures that populate the planet.

Knowledge (Xenozoic Flora): The character knows about the plants of Xenozoic Earth, from special herbs and edible plants to man-eating flora.

Knowledge (Politics): Understanding the inner workings and complex relations between various factions and communities, and knowing how to best navigate governments and bureaucracies. A useful skill when dealing with the Council of Governors or diplomats from Wassoon.

Knowledge (Engineering): This skill is used to construct things such as bridges and buildings, and to excavate and operate underground shafts, mines, and caverns. It also carries with it a knowledge of explosives.


THE REPAIR SKILL

Because of how important technology and equipment tends to be in Cadillacs and Dinosaurs, the Repair skill will now be subject to the rules for Skill Specialization (Savage Worlds Deluxe, p. 95). Upon taking the Repair skill, the character must choose a specialization. When making a Repair roll for which one does not have a specialization, the roll suffers a -2 penalty. Old Blood Mechanics ignore this rule.

Repair specializations include (but are not limited to):
- Vehicles
- Gunsmithing
- Electronics
- General (this covers basic "handyman" or maintenance tasks)


BANNED EDGES

Arcane Backgrounds: There are no arcane backgrounds available to humans in this setting.

Power Edges: None of these Edges are available for humans in this setting.

Mr. Fix It: This Edge has been replaced by the Old Blood Mechanic Edge.

Other Professional Edges: Any Professional Edges with supernatural or fantasy elements are not available for this setting. That includes things like Adept, Champion, Gadgeteer, Holy/Unholy Warrior, Mentalist, and Wizard. Without access to arcane backgrounds, these Edges cannot be selected anyway.


NEW OR MODIFIED EDGES

Beast Bond (Dinosaur)
This is a variant of the Beast Bond Edge described on p. 41 of the core book. The hero can substitute a dinosaur for any animal under the existing description. However, the character can only have one dinosaur at a time, and it replaces all other descriptive text for the Edge. If the dinosaur is killed, the character finds a replacement within 2d10 days, but starts each session with one fewer Benny until then.

Dinosaur Master
This is a variant of the Beast Master Edge described on p. 41 of the core book. It has all the same requirements and descriptive text as the original Edge, but it applies specifically to dinosaurs. Characters cannot take both both the Dinosaur Master and Beast Master Edges.

Rich
The character is considered wealthy by the standards of the City in the Sea or Wassoon. He or she begins with 10,000 credits.

Filthy Rich
Requirements: Rich
The character has a nest egg of 25,000 credits saved up. Note that this level of wealth is very rare for post-apocalyptic Xenozoic Earth. Players who select this Edge should have clear explanation for how they acquired these resources.

Vehicle
Requirements: Novice, Spirit d6+
The hero personally owns a functioning motorized vehicle. This could be a motorcycle, car, truck, or even motorboat (no aircraft). In Xenozoic Earth, most motorized vehicles are prohibitively expensive, but your character has gotten her hands on one. Maybe it was passed down through her family from generation to generation, or maybe she salvaged it from ancient ruins and restored it. The value of the vehicle may be equal to or less than 50,000 credits. As with all motorized vehicles in this setting, the character's vehicle has been converted to run on methane fuel created from dinosaur guano. Keep in mind that this Edge does not include vehicular modifications, armor, mounted weapons, etc. - the character has to pay for any extra bells and whistles.

This is a powerful Edge, but if the Vehicle is lost, the Edge is lost as well. All vehicle selections are subject to GM’s approval.

Old Blood Mechanic
Requirements: Novice, Smarts d10, Repair d10, and at least two other physical science Knowledge skills at d6+.
The character is a descendant of the engineers who kept the life support systems running during the centuries the humanity resided underground. He has followed in the footsteps on his ancestors and is now one of the privileged few who understands enough about most technology to be able to build, modify, and repair it. While there are others, such as the Moles, who have their share of technical know-how, none can quite compete with the breadth of knowledge and skill possessed by the Old Blood Mechanics. The hero adds +2 to Repair rolls. In addition, the character is not required to take specializations in the Repair skill; he can perform most kinds of Repair rolls without penalty.

The hero is a staunch defender of the Machinatio Vitae and is expected to actively take part in protecting nature (this can mean anything from hunting down poachers to applying pressure to local politicians to alter their policies); being an Old Blood is as much a job as a birthright. Furthermore, the legacy affords the hero a certain amount of influence and respect from everyday people, especially in the City in the Sea and Wassoon. Gain +2 to Charisma rolls when dealing with those who believe in the Machinatio Vitae and who know the character is an Old Blood.

Along with the skill benefits, those inducted into the traditions and training of a mechanic are also taught about the existence of the Grith. This is a closely guarded secret among mechanics and is the reason why all of them carry a bag of Scrabble tiles. Betraying the secret of the Grith to outsiders would result in immediate ostracism by one's fellow mechanics, or worse.

Note that this is a Background Edge and may only be taken at character creation.

Weapons Encyclopedia
Requirements: Smarts d8+, Repair (Gunsmithing) d6+
A character can recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, its general level of reliability as well as all vital statistics — material composition, ammunition capacity, caliber, possible outfitted accessories, etc. Characters without this ability will only have such information on weapons they own or use regularly and will need to successfully roll a Common Knowledge Skill Check to recall important details. In addition, Weapons Encyclopedia also includes knowledge on acquiring weapons, so characters will have a +2 bonus on any Skill checks needed to locate or buy weapons.


MONEY & GEAR

Starting Funds: Characters start with 2,500 credits.

Accommodations: Characters are assumed to have somewhere to live, whether it's a small apartment in one of the highrises of the City in the Sea, or a modest hovel on the mainland. Nomadic characters with no permanent residence likely sleep in their vehicles or wherever they can find shelter.

Transportation: Only what the character purchases or acquires via Edges.

Gear Prices: In Cadillacs and Dinosaurs, the fundamentals of living (such as food and clothing) are affordable, as are basic firearms and survival gear. Other items, especially recovered or restored technology, tend to be very pricey. This includes military weapons, medical supplies, electronics, and vehicles.

You can use the gear lists in the Savage Worlds Deluxe core book (starting on p. 52), but the general rule is that all prices are double what is listed in the book. So a Glock 9mm listed at $200 actually costs 400 credits in Xenozoic Earth. Dollars and credits are interchangeable.

Gear Availability: Given the nature of the setting, certain types of gear aren't available, either because they don't exist or don't function in any practical way. Here are some basic notes about equipment.

- Most types of pistols, hunting rifles, assault rifles, and shotguns are available. Submachine-guns and full machine-guns are rare and usually avoided, since full auto weapons are impractical and wasteful with ammunition.

- Heavy military weapons and explosives, such as rocket launchers, mortars, mines, grenades, and missiles, and mostly unavailable to the average person. The stockpiles that do exist are tightly controlled by those who have them.

- Light vehicle-mounted weapons, such as light machine-guns, do exist but are avoided. Heavy vehicle-mounted weapons (such as anti-tank cannons) do not.

- Vision devices such as binoculars, rifle scopes, and IR goggles are available.

- Radios exist but are very expensive. Only a few long-range vacuum tube radios have been recovered and renovated. Short-range radios and walkies are not available.

- Medical supplies (such as surgical instruments, antibiotic, anesthetics, first aid kits, etc.) are available, but they are expensive.

- Sophisticated electronics such as computers, digital camera, smartphones, GPS units, and similar items are not generally available.

- Portable generators are available, but the price depends on their output. Low watt generators are quite affordable.
Feb 4, 2020 10:16 pm
Curious, what races are allowed? Is it only human or could I play an atlantean? That would go good with NYC and it's water environment. Thanks for having me!
Last edited February 4, 2020 10:16 pm
Feb 4, 2020 10:28 pm
PHIL490 says:
Curious, what races are allowed? Is it only human or could I play an atlantean? That would go good with NYC and it's water environment. Thanks for having me!
Welcome!

Oops, forgot to mention that.

Sorry but humans are the only playable species. Hopefully that doesn’t hinder any other possible concepts.
Feb 4, 2020 10:32 pm
I’m leaning toward an ex-dinosaur poacher, maybe reformed and working for the Old Bloods.
Feb 4, 2020 10:56 pm
I am going for gunslinger/bounty hunter.
Feb 4, 2020 11:09 pm
It's cool, thanks for using Deluxe edition rather than Adventure edition, everyone uses the new one. I bought the Deluxe edition and didn't even know that there was a new one for awhile lol
Feb 5, 2020 12:04 am
I submitted a character. I will write up my background soon. I took double money for a minor hindrance, so I may spend a bit more. It is mostly done though.
Feb 5, 2020 12:26 am
I am working on my character too. Thinking of a Scholar who knows guns. Basically a guy who reads alot of old books, but is good with a gun. Might need a day or two to get it done thanks.
Last edited February 5, 2020 12:26 am
Feb 5, 2020 12:33 am
Machiabelly says:
I submitted a character. I will write up my background soon. I took double money for a minor hindrance, so I may spend a bit more. It is mostly done though.
I gave it a cursory glance but the character looks good. Thanks.
Feb 5, 2020 12:33 am
PHIL490 says:
I am working on my character too. Thinking of a Scholar who knows guns. Basically a guy who reads alot of old books, but is good with a gun. Might need a day or two to get it done thanks.
Sounds good. Take your time, no rush. If you have any setting questions, let me know.
Feb 5, 2020 12:51 am
Did anybody make a gear head? I could be the car person.
Feb 5, 2020 3:36 am
I have basic d4 in driving and no gear head tendencies. I can see it being handy.
I have a horse, but I was wondering if there was a riding dinosaur equivalent. And if so, how much do they cost and are they any better than a horse?
Feb 5, 2020 4:05 am
James Cooper was born in N.Y. City. His parents were both mechanically inclined and made their living doing small repairs out of a shop below their apartment.
James had little of his parents talents, except he had a good eye for fixing guns.
When he was 14 his family shop was robbed and when his parents wouldn't open the safe, they were killed.

Before the police arrived, James opened the safe. He took the weapons, ammunition, and money his parents died to protect. He hid them in the apartment and told police that everything was stolen.

He left the city the next day and travelled. Eventually he found a bounty hunter who would take him on as an apprentice.

Since then he has honed his skills until he was satisfied he had learned all he could. His parents have been dead for 8 years. He knows he will never know who killed them, so he honours his parent's memory by bringing other fugitives to justice and helping out those who can't defend themselves.
The pay isn't great, but he sleeps with a clear conscience.
Feb 5, 2020 4:45 am
I submitted Babs Bronceado. She's a latina driver with a Bronco and a big mouth. She's not very worldly and everything she owns is on that truck. Basically her tools and her rifle. Where she came from, she doesn't say, but she's extraordinarily driven to resolve some goal that she also remains tight lipped about.
Last edited February 5, 2020 4:46 am
Feb 5, 2020 5:27 am
I'm working my way through character creation. I cracked it open a little too late at night so I don't have anything specific mapped out but my character concept remains unchanged. He is Tex McCoy dinosaur buckaroo, three time champion of the Pendleton Dinosaur Rodeo. I'm only a little bit sorry.
Feb 5, 2020 7:07 am
Don't be sorry...it sounds awesome
Feb 5, 2020 12:57 pm
So no smarty guy? Gotta have a smarty guy in the group to fix things and people plus tell everyone which veggies to eat or not eat (poisonous/hallucinogenic). I'll go that route if that's now on anyone's radar. I'll get started on Drill Roberts...
Feb 5, 2020 3:24 pm
I'm thinking of a girl adventurer-type, good at a little of everything.
Feb 5, 2020 3:31 pm
WhtKnt says:
I'm thinking of a girl adventurer-type, good at a little of everything.
Jill of all Trades?
Feb 5, 2020 4:20 pm
@Machiabelly, I like the backstory, thank you.

The general idea is that you all operate in or around the City in the Sea. I’m using that area since it’s the most fleshed out location in the setting.
Feb 5, 2020 4:23 pm
@qralloq, character looks good.

If you’re interested, I’ll post some vehicle mod options and rules. It’s stuff I’m mostly taking from Deadlands Hell on Earth, Reloaded. That game has a lot of great Mad Max style stuff
Feb 5, 2020 4:26 pm
Remnant says:
So no smarty guy? Gotta have a smarty guy in the group to fix things and people plus tell everyone which veggies to eat or not eat (poisonous/hallucinogenic). I'll go that route if that's now on anyone's radar. I'll get started on Drill Roberts...
I have D4 in fauna, flora, and survival. Not much help but better than nothing.
Feb 5, 2020 4:52 pm
Machiabelly says:
I have basic d4 in driving and no gear head tendencies. I can see it being handy.
I have a horse, but I was wondering if there was a riding dinosaur equivalent. And if so, how much do they cost and are they any better than a horse?
If you have the Riding skill, then that also covers domesticated dinosaur mounts. Certain species of dinos may incur penalties when riding them.

Domesticated dinosaurs are very expensive, mainly because wild dinos are difficult to break and tame. So most domesticated dinos had to be raised and trained from birth to tolerate humans. Even more so if the dinosaur is a carnivore. Most people with dino mounts or companions personally raised and trained them.

If you want a dinosaur mount, your options are to buy one or take the Dinosaur Master Edge (describes at the top of the thread. The Edge is your best bet unless you are filthy rich.

I’m at work at the moment, but when I get home I can post some stats for various dino options. Usually you’re choosing between small and fast or big and tough.
Feb 5, 2020 5:10 pm
Okay check this: my character is an ex-poacher with a saber-toothed tiger companion. He’s modeled on King Ezekiel from The Walking Dead.
Feb 5, 2020 5:16 pm
99_Ninjas says:
Okay check this: my character is an ex-poacher with a saber-toothed tiger companion. He’s modeled on King Ezekiel from The Walking Dead.
That’s... kind of fantastic. Go with it. Use the regular Beast Master Edge from the core book.
Feb 5, 2020 5:38 pm
Ok character submitted thanks
Feb 5, 2020 5:41 pm
I will stick with my horse then. I can't afford a dino.
Feb 6, 2020 1:37 am
Kay. Character is submitted. Did this pretty quick and dirty, not to mention this is my first time making a savage world character. So I expect there is some errors. Haven't picked out gear yet, I'm waiting to make sure I haven't fucked the rest up. I did take wanted (minor) for an extra 500 gold. Here's his backstory for those of you who care;
[ +- ] Tex McCoy
Feb 6, 2020 3:18 am
In this game a minor gets you an extra 2500. But all prices are double. It is in the first post.
Last edited February 6, 2020 3:20 am
Feb 6, 2020 5:00 am
Janey Greer has been submitted for approval. She's nothing special, but I like her. As I am largely unfamiliar with the C&D setting, I forewent a background, but if necessary, we can say that she has no memory of her past (which would make role-playing much easier for me).
Feb 6, 2020 1:01 pm
Machiabelly says:
In this game a minor gets you an extra 2500. But all prices are double. It is in the first post.
Forgot about this one good looking out for the reminder. Recalc'd meh gear.
Feb 6, 2020 8:47 pm
WhtKnt says:
Janey Greer has been submitted for approval. She's nothing special, but I like her. As I am largely unfamiliar with the C&D setting, I forewent a background, but if necessary, we can say that she has no memory of her past (which would make role-playing much easier for me).
Thank you! Don’t worry about familiarity. The setting is pretty straightforward. You’ll all pick it up quickly.
Feb 6, 2020 8:59 pm
So looks like everyone’s character has been turned in. I’ll do last minute checks tonight but it seems like they all look good.

I’ll make the first post for the game in the next few days. If anyone has any questions, let me know.

My plan for this game is that you are all a group of troubleshooters hired by either the Old Bloods or the City in the Sea. You are being employed to look into (and possibly stop) potential threats, explore the countryside, escort civilians through the wilderness, retrieve resources, and similar activities too dangerous for the average resident of the City. Assume that a call for troubleshooters was put out and that your characters, for whatever reason, chose to answer it. You’re being paid for your work, though some of you might have other reasons for accepting the job. Maybe you’re also motivated by loyalty to the City or a desire to protect the Machinatio Vitae.

If you haven’t read it already, I suggest giving the setting guide that I posted a quick read.

It’s your choice if any of you want to establish that your characters know each other. Your characters can be residents of the City in the Sea, or maybe you live in the region. Or maybe your a nomad whose just passing through.
Feb 6, 2020 9:21 pm
Here’s a very basic list of the characters:

James Cooper (Machiabelly) - Bounty hunter and gunslinger

Duke Bastitch & Zabu (99_Ninjas) - Wilderness scout with pet Smilodon

Hooker (PHIL490) - Academic and fighter.

Babs Bronceado (Qralloq) - Expert driver

Janet "Janey" Greer (Whtknt) - Adventurer, Jane-of-all-trades

Tex McCoy (optimumsquare) - Dinosaur cowboy/rancher

Drill Roberts (Remnant) - Old Blood Mechanic
Feb 6, 2020 9:25 pm
I'm more of a 'New' Blood Mechanic... anyone? Ok... I sit down now... my mom would have thought it was funny.
Feb 7, 2020 12:02 am
Sounds good GM
Feb 11, 2020 1:25 pm
So what's everyone good at? I'm mostly a repair and medical build eventually.
Feb 11, 2020 1:48 pm
Babs is a Driver (with a vehicle) and a sniper
Feb 11, 2020 3:08 pm
Janey can shoot, and is fair at identifying the local fauna and tracking. She can also serve as a driver if it should come to that.
Feb 11, 2020 4:44 pm
James is very good at shooting, decent at gun repair and melee. Basic in survival, flora, and fauna.
Feb 11, 2020 4:54 pm
Riding, and surviving in the jungle
Feb 11, 2020 10:23 pm
Shooting with guns and repairing stuff, took the McGyver Edge.
Feb 12, 2020 1:25 am
It seems like lots of us are taking similar skills. I can respec if that's helpful
Feb 12, 2020 2:19 am
Aside from Shooting (which I have an uncomfortable feeling we'll all need), I don't see a lot of overlap. I wouldn't worry about it. I think that we have a very diverse group.
Feb 12, 2020 4:09 am
Gotcha, also, forgot to mention, I took one of the dinosaur feets. If I understand correctly, I have a dino mount, whichever one the dm allows. I don't need anything fancy, I just want a mount. Also, for better or for worse, I would like my character arc to end riding a tyranosaur. I fully accept that this will most likely end with Tex getting eaten.
Feb 12, 2020 4:27 am
Maybe we need a trailer to pull behind the Bronco. Your mount would likely be awesome out in the world, but slow getting there.
Feb 12, 2020 6:39 am
I have a horse, also slower than a vehicle.
Feb 12, 2020 10:26 pm
So is the GM still here? Lol
Feb 13, 2020 5:26 am
Sorry for the delay. The game is live. Just made the first post.
Feb 13, 2020 5:37 am
optimumsquare says:
Gotcha, also, forgot to mention, I took one of the dinosaur feets. If I understand correctly, I have a dino mount, whichever one the dm allows. I don't need anything fancy, I just want a mount. Also, for better or for worse, I would like my character arc to end riding a tyranosaur. I fully accept that this will most likely end with Tex getting eaten.
My apologies. Haven’t been getting notifications when people post, for some reason. It’s late so I’ll get back to you about the dinos tomorrow. For the moment, your Mount won’t be an immediate concern in game.
Feb 13, 2020 2:27 pm
At the top right of the thread page there's the subscribe option if you have the site set up with your email you get notified when there's an update on a thread after you click that.
Feb 13, 2020 2:31 pm
I've found that the notifications are intermittent, particularly with Gmail, so I simply check the site regularly. On the front page, near the bottom right is a link labeled Latest Parts that I find invaluable.
Feb 13, 2020 3:22 pm
I just click all the red dice...
Feb 13, 2020 4:52 pm
Will post tonight, after work
Feb 13, 2020 11:07 pm
I posted some basic dino and creature stats for those who have unique mounts and companions... I think that’s mainly optimumsquare and 99_ninjas. And I will be posting again in a little while.

As far as travel goes, mounted individuals will definitely be slower than the cargo truck at first. However, the farther away you get from the City in the Sea, and the deeper into the jungle, the less common serviceable roads will become. Eventually, the terrain will make it so even motorized vehicles are required to travel more slowly and carefully. Some areas may need to be bypassed altogether. In these portions, mounts will certainly prove useful (unless you’re riding a huge ass dino with no maneuverability). That’s one of the reasons that horses are still popular as a mode of transportation.
Feb 14, 2020 8:58 am
Sorry guys, I have a death in my immediate family and just cannot continue for right now. My apologies and have fun, thanks for having me.
Feb 14, 2020 4:03 pm
Sorry to hear this, Phil. My condolences.
Feb 15, 2020 6:52 am
PHIL490 says:
Sorry guys, I have a death in my immediate family and just cannot continue for right now. My apologies and have fun, thanks for having me.
My condolences to you and your family.

If you ever wish to return to the game at some point in the future, let me know and we’ll figure it out.
Mar 7, 2020 2:33 am
This is a DM poke. haven't heard from you in two weeks.
Mar 7, 2020 2:38 am
I sent him a PM a few days ago, but no response
Mar 13, 2020 1:12 am
I'm gong to drop out. If it continues send me a PM and I'll rejoin.
Mar 26, 2020 12:03 pm
GM's hit 4 weeks inactive. I'm out as well.
Mar 26, 2020 7:08 pm
I just want to ride into combat on a dinosaur. oh well

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