The Night Blade (4th level)
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A voice calls out suddenly from somewhere behind one of the fallen trees. "Your weapons and belongings! Drop them to the ground, and in the name of the Night Blades, we’ll spare your lives!"
Rolls
Perception - (1d20+5)
(19) + 5 = 24
Rolls
Intimidation - (1d20+3)
(7) + 3 = 10
HP: 26/26| AC: 15 (Mage Armor)| Initiative: 2 | Spell Save DC: 14
Sorcery Points: 4/4
Spell Slots: 1st LvL: 3/4 / 2nd LvL: 3/3
Homalis, maybe a bit of a coward himself, takes a step to stand behind Celia, and as far away from the voice behind the tree.
With a bit of mumbling and some finger movements, a faint magical glow surrounds his body.
The eagle-eyed observer would see a tadpole like shape "swim" from under one collarbone and to the other almost as if looking for the source of the voice as well.
"We have no weapons of consequence." The half-elf says very dead pan, with palms facing out and searching the darkness.
Rolls
Perception - (1D20)
(14) = 14
A second voice - gruff and female - comes from near the crushed wagon. "You gonna let them talk to you like that, Artur?" Chuckles abound from several throats. "I bet the Night Lord will be real happy to hear you let a group like this one pass by."
The first speaker, Artur apparently, scoffs. "Shut up, Kirci! The Night Lord will indeed be happy - happy with the bounty we'll get off of these idiots!"
Then he shouts, "Get 'em!" Six rough-looking men and women rise up from behind the fallen trees. Two of them leap over with sturdy weapons in hand, while the other four lift crossbows and crouch behind their makeshift walls.
Some things to bear in mind with the tracker below - a green diamond on the right means they're within range if you want to engage them in melee. Red diamond means they're a little harder to reach. To engage them, you'll either need some sort of a movement boost (monk/barbarian speed boost or rogue's cunning action), and there's a chance you might take an opportunity attack or two from the front rank.
Also, that back rank (red diamonds) has got half cover against ranged attacks (add 2 to their written AC if you're making a ranged weapon or spell attack against them).
Have fun!

HP: 26/26| AC: 15 (Mage Armor)| Initiative: 2 | Spell Save DC: 14
Sorcery Points: 4/4
Spell Slots: 1st LvL: 3/4 / 2nd LvL: 2/3
Seeing the bandits storm at them, Homalis whispers to himself Oh this isn't good...
He takes some steps back, and weaves the magic around him into another spell. Celia, as she is charging at the bandits (probably, disregard if she does something else) quickly grows in size. With her, her weapon's size also doubles.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
Thanks!
Celia's sword almost comes down slightly too far to the right of her target for only a glancing blow, but she quickly redirects it on the way down and slashes across the bandit's stomach for 9 points of damage, quickly pulling the blade back towards her center to defend herself.
Rolls
Attack roll - (1d20+5)
(15) + 5 = 20
Damage - (2d6+3)
(21) + 3 = 6
Reroll Damage (GWM) - (2d6+3)
(42) + 3 = 9
Their hands go from being outward facing into a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:
"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"
The bolt of flame streaks out from the area in-between the tadpole chest and the half-elf's hands and strikes harmlessly into the soggy wood.
Rolls
Firebolt at Bandit 4 - (1D20+6)
(1) + 6 = 7
Firebolt damage - (1D10)
(8) = 8
The two nearest bandits meet Celia's charge. One of them takes her blade in the stomach and struggles to keep his feet. The second is more fortunate, however, and manages to draw blood across the dwarf warrior's forearm before she knocks his blade aside (Celia takes 3 slashing damage). A moment later Celia's frame swells with magical strength from Homalis' spell, and the two bandits suddenly find themselves facing a dwarf the size of an ogre.
The four other bandits pick targets and let loose their bolts. One grazes Tok'ra in the arm (Tok'ra takes 5 piercing damage), and another flies straight for Alab...
Nearby, two of the bandits find themselves covered in other magical flames - multihued fires of Alab's dark heritage. Apparently unfamiliar with this sort of magic and with a log a few feet away already on fire, these two join the screaming and drop to roll in the dirt (Bandits 2 and 3 fail their saves vs Faerie Fire and so are granting advantage. Also they are prone for Round 2, because they think they're on fire lol).
Round 2 Player Phase!

Rolls
Bandit 1 vs Celia - (1d20+3)
(16) + 3 = 19
Dmg to Celia - (1d6+1)
(2) + 1 = 3
Bandit 2 vs Celia - (1d20+3)
(11) + 3 = 14
Bandit 3 vs Alab - (1d20+3)
(10) + 3 = 13
Bandit 4 vs Alab - (1d20+3)
(14) + 3 = 17
Dmg to Alab - (1d8+1)
(2) + 1 = 3
Bandit 5 vs Tok'ra - (1d20+3)
(16) + 3 = 19
Dmg to Tok'ra - (1d8+1)
(4) + 1 = 5
Bandit 6 vs Homalis - (1d20+3)
(1) + 3 = 4
Bandit Dex saves vs Faerie Fire (bandits 1-3) - (3d20+1)
(1227) + 1 = 22
wild magic surge - (1d100)
(84) = 84
necrotic damage - (1d10)
(2) = 2
"D'ya see why this might not'a been the best idea?" She asks the bandit as she whirls her greatsword around, aiming for the jugular.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Rolls
To-hit bandit 1 - (1d20)
(9) = 9
Damage - (2d6, 1d4)
2d6 : (16) = 7
1d4 : (3) = 3
Reroll 1 with GWF - (1d6)
(4) = 4
To-hit bandit 2 - (1d20+5)
(11) + 5 = 16
Damage - (2d6+1, 1d4+3)
2d6+1 : (52) + 1 = 8
1d4+3 : (4) + 3 = 7
Reroll 2 with GWF - (1d6)
(4) = 4
Whilst Tok'ra is taking the same action they have charged targets to one of the feared bandits.
Their hands go making a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:
"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"
The firebolt hisses through the drizzle and strikes the back of the retreating bandit.
A smile can be seen in the toothy tadpole's tattooed mouth upon the half-elf's upper chest.
Rolls
Firebolt damage - (1D10)
(8) = 8
Firebolt to Bandit 5 - (1D20+6)
(14) + 6 = 20
Movement: 40ft
Action: Unarmed strike
Bonus action: Flurry of blows
Rolls
Deflect Missile vs. Bandit 3 (advantage) - (1d20+6, 1d20+6, 1d8+4)
1d20+6 : (11) + 6 = 17
1d20+6 : (16) + 6 = 22
1d8+4 : (1) + 4 = 5
Flying kick (advantage?) - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (3) + 6 = 9
1d20+6 : (4) + 6 = 10
1d4+4 : (1) + 4 = 5
Palm strike (advantage?) - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (5) + 6 = 11
1d20+6 : (6) + 6 = 12
1d4+4 : (3) + 4 = 7
Spinning backfist (advantage?) - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (1) + 6 = 7
1d20+6 : (17) + 6 = 23
1d4+4 : (1) + 4 = 5
HP: 26/26| AC: 15 (Mage Armor)| Initiative: 2 | Spell Save DC: 14
Sorcery Points: 4/4 | Concentration: Enlarge
Spell Slots: 1st LvL: 3/4 / 2nd LvL: 2/3
Homalis grins as he sees his dwarf companion expand. That'll keep the front ones occupied.
He then turns toward the enemies further away from him.
Concentrating and mumbling under his breath, holds up his magical orb and a bolt of fire, not unlike the one his Co-Sorcerer just shot, makes its way toward a bandit that had just stepped out of his cover.
Rolls
Fire Bolt against Bandit 5 - (1d20+6, 1d10)
1d20+6 : (11) + 6 = 17
1d10 : (5) = 5
Rolls
B1 vs Celia - (1d20+3)
(5) + 3 = 8
B2 vs Celia (disadv) - (2d20+3)
(125) + 3 = 20
B3 vs Alab - (1d20+3)
(2) + 3 = 5
B4 vs Alab - (1d20+3)
(7) + 3 = 10
B5 vs Tok'ra - (1d20+3)
(20) + 3 = 23
Dmg to Tok'ra (crit) - (2d8+1)
(81) + 1 = 10
B6 vs Homalis - (1d20+3)
(14) + 3 = 17
Dmg to Homalis - (1d8+1)
(7) + 1 = 8
The dwarf cries out, "Alrigh', we 'ad enough! Let me an' Rhuda go, and we won' bother nobody no more!"
HP: 16/26| AC: 15 (Mage Armor)| Initiative: 2 | Spell Save DC: 14
Sorcery Points: 4/4 | Concentration: Enlarge
Spell Slots: 1st LvL: 3/4 / 2nd LvL: 2/3
Homalis steps out from behind his giant dwarf friend, arms crossed.
We may. If you tell us more about who you are and that "Night Lord" you mentioned.
Rolls
Intimidatioon - (1d20+5)
(7) + 5 = 12
Rolls
Intimidation - (1d20+1)
(3) + 1 = 4
The tadpole tattoo circles the open wound with an air of concern.
"We would have words with this Night Blade, who set you all on this task to interfere with us and wound us so..."implores the half-elf with a slight smile at the end.
Rolls
Sorcerer Persuasion - (1D20+6)
(17) + 6 = 23
"We wasn't sent ta wound ye! We was just 'post ta rob anyone what passed this way, an' bring the bounty back ta the Lonely Torch!" The dwarf's eyes dart one way, then the other, as though he is considering running. "Me word's true! Go an' bother 'im, not me!"
The drow's eyes flick over to Rhuda, then addresses his companions,"Let us strip them and bind them, then go see this Night Blade at the Lonely Torch."
She turns to look at the bandits. "And don't 'ya worry, we'll come up with somethin' as to how we got the guy's location. Next group 'a people you attack mightn't be so graceful, so take the chance ta stop with the banditry and whatnot while ya have the chance. Being a soldier ain't so bad, if you'd like" she says with a shrug. "T'd be a shame to let warriors like yourselves die by petty crime."
"Perhaps at our next stop we find a moment to take care of this," they say waving a hand towards the bolt wound.
"It would not due if we were to meet this Night Blade in our current state." says Tok'ra matter of factly as they follow Alab.
After the keep, a great hand carved of black stone is Whitesparrow’s second-most-visible landmark, rising up at the center of the village with its thumb and five fingers splayed out. The area around the hand is a great dig, where previous generations tried and failed to excavate whatever lay beneath it.
An open-air stone temple, a two-story inn built atop steaming hot springs, and an outfitters’ shop stand among two dozen other buildings that make up the heart of the village, while farmhouses dot the neighboring hillsides, surrounded by broad fields of crops.
He turns to his fellow sorcerer. Hey Tok'ra, maybe we can get our injuries looked at at that temple! he says, holding the wound where a bolt had hit him.
The half-elf and the tattoo tadpole keep wary eyes as they approach the temple.
Rolls
Investigating the Temple for people and functions - (1D20+2)
(11) + 2 = 13
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"And the religious can sometimes be mildly entertaining... when I can stomach them," adds the drow, with obvious disdain.
"You are one to speak of stomaching others, drow." An elf woman steps forward, eyes narrowed toward Alab. "What brings one of your dark kind to the Light?" She glances quickly at the others. "And why would any of you put up with this one's company?"
"Whatever kindness we receive here will be paid forward"
Rolls
Cute Wounds lvl 1 - (1d8+2)
(5) + 2 = 7
Yes, me. I am sorry, I was a bit taken into the spell of the beauty of the... Temple... the Half Elf smiles a bit awkwardly and then presents his wound to the cleric.
The tadpole smiles a toothy grin as it swims about the wound then down beyond where the skin of Tok'ra is exposed.
"We are not strangers with sharing..." says the half-elf's mouth with a nod of thanks from their head.
As the sorcerer backs out of the space he places a silver piece on one of the stone pews.
And yeah, of course you guys have some spare change.
Rolls
Cure Wounds lvl 1 - (1d8+2)
(7) + 2 = 9
"We are seeking out these Night Blades. They trifled with us on the road here earlier. Our quarry is actually THE Night Blade. Is there any other information you can give us to help in our hunt?" asks the half-elf with curiosity.
"These Night Blades are a relatively new or at lease new life has been breathed into this issue, it seems. What we are most confused about is why this sheriff would release such a being into the wilds again... Where can this sheriff be found, priestess?" Tok'ra asks.
"Companions, should we find or question this 'law-man' before making our way beyond Whitesparrow? We see some sense in this course of action." Tok'ra says to their gathered warparty
Listening to the conversation, he then answers his fellow sorcerer:Yes, that does sound like the right direction to go from here.
The group turns to see a rugged woman approaching the temple, weathered sword comfortable on her back. She gives Elovyn a friendly nod and then focuses on the party. "I heard some new folks had made it into town. Sheriff Willowmane. Good to meet you." She takes in the bloodied clothes and armor at a glance. "Had a run-in with some bandits?"
The tadpole tattoo focuses on the sheriff as a dog might to a fetch toy.
Rolls
Persuasion (if needed) - (1D20+6)
(1) + 6 = 7
Rolls
Perception (who's sword is bigger?) - (1d20+5)
(12) + 5 = 17
The half-elf looks ponderous for a couple heartbeats and then asks, "Does that mean that this Night Blade needs to be alive when we return him?"
She looks the group over again, noting their muddy gear. "Feel free to stay a night in town before you head out. I'm happy to arrange warm beds for good citizens such as yourselves."
Her eyes stare at a distant scene as she speaks. "Ten years ago the Night Blades were at the height of their power, run by Ralavaz the Night Blade out of their kip, the Lonely Torch. Misfortune hit them like an giant's club when the lot were trapped in a barn. Angry villagers set the barn ablaze, and only Ralavaz made it out, leaving all his men to die in the fire. Abandoned even his own brother there."
She stamps her boots. "Ralavaz was caught and sentenced. And the Night Blades were no more... Until now." She looks up with a crooked half-smile. "I don't know much about the mask. Ralavaz must enjoy his theatrics."
Rolls
Survival check if needed to find the Lonely Torch - (1d20+5)
(9) + 5 = 14
The path before party is narrow and rough with uneven stones, choked by a two- foot-thick carpet of glistening green-and-violet weeds and thorny brambles. Statues of forgotten nobility peer out from the tangled vines, appearing almost like stony victims claimed by the imposing plants. The brambles seem to cover the entire hill, from the party's location at its foot all the way up to the watchtower itself.
Rolls
Checking the brambles for safety?(Survival) - (1D20+2)
(12) + 2 = 14
Then he turns and informs his companions, "This tangleweed will be troublesome for us to traverse, we must recommend using the path to the tower," Tok'ra says flatly, "unfortunately."
Rolls
Hack & Slash the Tangleweed - (1d20)
(5) = 5
Rolls
Perceiving the dark shape(Perception) - (1D20)
(18) = 18

Their hands make a complex series of moves whilst the tadpole "swimming" about their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:
"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"
The first bolt goes wide but the flying light source enables the half-elf & tadpole to make a better go at their repeat shot.
Direct hit!
Rolls
Firebolt @ shambling mound Rd1 - (1D20+6)
(7) + 6 = 13
Firebolt damage - (1D10)
(8) = 8
Firebolt @ shambling mound Rd2 - (1D20+6)
(12) + 6 = 18
Firebolt damage - (1D10)
(9) = 9
Rolls
Handaxe Attack (Disadv.), +5 - (2d20)
(56) = 11
Rolls
Fire damage - (3d6)
(614) = 11
I haven't accounted for Tok'ra's fire damage yet, so the shambling mound should be at -9 hp.

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"
As another fire bolt makes direct contact with herbaceous creature.
Rolls
fire bolt - (1D20+6)
(13) + 6 = 19
damage - (1D10)
(5) = 5
Rolls
Attack (Readied) - (1d20+5)
(17) + 5 = 22
Damage - (2d6+3)
(54) + 3 = 12
Attack (Blade Focus) - (1d20+5)
(11) + 5 = 16
Rolls
mound dex save vs burning hands - (1d20-1)
(3) - 1 = 2
mound vs Celia (two attacks) - (1d20+7, 1d20+7)
1d20+7 : (2) + 7 = 9
1d20+7 : (18) + 7 = 25
dmg to Celia (bludgeoning) - (2d8+4)
(43) + 4 = 11
Rolls
Attack action unarmed strike - (1d20+6, 1d4+7)
1d20+6 : (4) + 6 = 10
1d4+7 : (1) + 7 = 8
Bonus action unarmed strike - (1d20+6, 1d4+7)
1d20+6 : (9) + 6 = 15
1d4+7 : (1) + 7 = 8
Rolls
Second Wind - (1d10+4)
(8) + 4 = 12
Attack - (1d20+5)
(15) + 5 = 20
Damage - (2d6+3)
(23) + 3 = 8
As the sound of its passage recedes, the companions hear voices behind them.
"...hear that? Sounds like someone's fighting ol' Strangleberries!"
"And look here, some of the weed's been hacked away!"
Dimly through the darkness, the party members with darkvision can make out a group of four humans making their way up the path toward the party.
"Strangleberries…?" Tok'ra quietly breathes and tries to hide whilst urging his companions to do the same.
Rolls
Hiding amongst the weeds and darkness - (1D20+3)
(12) + 3 = 15
Rolls
Stealth - (1d20+2)
(13) + 2 = 15
Perception (Disadvantage, Darkness) - (2d20+5)
(2010) + 5 = 35
"Well now where've they gone?" One man stops close to Celia's hiding place. She can smell the stink of urine wafting from his boots. "Maybe Strangleberries scared them off. I hope the poor blights took to the weeds!" Malicious chuckles follow from the rest of the group. "Since they hacked their way through this far, I doubt they know our tricks for getting through this poisonous crap."
Rolls
Constitution Check V Poison - (1D20+3)
(4) + 3 = 7
Rolls
Con save - (1d20+4)
(18) + 4 = 22
Rolls
poison dmg - (2d6)
(25) = 7
A hard, almost painful sounding, swallow and then Tok'ra opened their mouth and splayed out their hands as if displaying playing cards
while whispering,
"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "
Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off behind the dwarf in a blink.
Streaking across the quite night into the bandit that just spoke...
Rolls
Magic missile 1 - (1D4+1)
(1) + 1 = 2
Magic missile 2 - (1D4+1)
(4) + 1 = 5
Magic missile 3 - (1D4+1)
(4) + 1 = 5
The other three bandits curse and wave their weapons into the night air.
"They killed Corban!"
"Do you see them?"
"The lights came from over there!"
AC 12
HP 11
Bandit 3
AC 12
HP 11
Bandit 4
AC 12
HP 11
Attack again from the same position and hope their friends hold off any more attacks.
Again the half-elven Tok'ra opens their mouth and splays out their hands as if displaying playing cards
while whispering,
"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "
Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off into Bandit 2...
Perfectly skewing Bandit 2 with teal force bolts.
The body drops into the grass.
Rolls
Magic Missile 3 - (1D4+1)
(1) + 1 = 2
Magic Missile 2 - (1D4+1)
(4) + 1 = 5
Magic Missile 1 - (1D4+1)
(3) + 1 = 4
The sword tears into his neck with a cracking sound as it fractures his collarbone. She pulls the sword back and stabs it through his neck, in the hopes of quieting any screams.
Rolls
Attack (Advantage) - (1d20+5, 1d20+5)
1d20+5 : (15) + 5 = 20
1d20+5 : (11) + 5 = 16
Damage - (2d6+3)
(45) + 3 = 12
The last bandit shakily levels a crossbow at Tok'ra and looses a bolt, but it goes wide and whistles off into the darkness. The bandit stares with wide as he realizes he is the only one left. He drops his crossbow and runs into the weeds towards the watchtower. He doesn't seem to be bothered by the poisonous plants.
Rolls
bandit 2 vs Celia - (1d20+3)
(14) + 3 = 17
bandit 3 vs Celia - (1d20+3)
(15) + 3 = 18
dmg to Celia - (1d6+1)
(6) + 1 = 7
bandit 4 vs Tok'ra - (1d20+3)
(7) + 3 = 10
Rolls
Nature/Perception - (1D20)
(10) = 10