The Night Blade (4th level)

Feb 5, 2020 9:30 pm
OOC:
If you want in, make it known in the OOC thread.
Feb 9, 2020 12:11 am
The party makes its way to Whitesparrow, a frontier town a few days' travel from any other settlements. Light rain falls, and a gloomy mist covers the landscape. A large tree has fallen across the road ahead, a crushed wagon under visible its great weight. More fallen trees lie at the sides of the road.

A voice calls out suddenly from somewhere behind one of the fallen trees. "Your weapons and belongings! Drop them to the ground, and in the name of the Night Blades, we’ll spare your lives!"
Feb 10, 2020 4:04 am
OOC:
I'm gonna assume we just start
Celia, stone-faced, takes a moment to try to pinpoint the source of the voice, as well as the rest of the "we" that it mentioned, and any cover she could dive behind if arrows start flying. "You're gonna haf'ta do more than that to threaten me, I'm 'fraid." She hasn't reached for the massive greatsword strapped to her back yet, but anyone who knows her would tell you the twitching in her fingers means she's thinking about it.

Rolls

Perception - (1d20+5)

(19) + 5 = 24

Feb 10, 2020 5:34 am
At the threat from the unseen highwaymen, Alab's lips curl into a sneer, and a black rage begins to burn behind his eyes. "Night Cowards, more like it," the drow taunts."Come out here and cross blades with my twitchy-fingered friend here, if you dare."
OOC:
What time of day is it currently? I ask, because Sunlight Sensitivity.
Last edited February 10, 2020 3:11 pm

Rolls

Intimidation - (1d20+3)

(7) + 3 = 10

Feb 10, 2020 11:54 am
[ +- ] Homalis

Homalis, maybe a bit of a coward himself, takes a step to stand behind Celia, and as far away from the voice behind the tree.
With a bit of mumbling and some finger movements, a faint magical glow surrounds his body.
[ +- ] Mage Armor
Last edited February 10, 2020 11:54 am
Feb 10, 2020 6:10 pm
Tok’ra straightens up at hearing the voice call out.
The eagle-eyed observer would see a tadpole like shape "swim" from under one collarbone and to the other almost as if looking for the source of the voice as well.
"We have no weapons of consequence." The half-elf says very dead pan, with palms facing out and searching the darkness.
Last edited February 11, 2020 3:35 pm

Rolls

Perception - (1D20)

(14) = 14

Feb 11, 2020 4:42 am
OOC:
It's currently late afternoon with plenty of rain clouds above blocking direct sunlight. No need to worry about Sunlight Sensitivity at the moment!
The direction of the voice is easy for the companions to pick out, and with the group now on alert they notice the occasional crunch of twig beneath a boot heel or a glimpse of hair or cloth behind the fallen trees. There must be at least a handful of these so-called 'Night Blades' in hiding.

A second voice - gruff and female - comes from near the crushed wagon. "You gonna let them talk to you like that, Artur?" Chuckles abound from several throats. "I bet the Night Lord will be real happy to hear you let a group like this one pass by."

The first speaker, Artur apparently, scoffs. "Shut up, Kirci! The Night Lord will indeed be happy - happy with the bounty we'll get off of these idiots!"

Then he shouts, "Get 'em!" Six rough-looking men and women rise up from behind the fallen trees. Two of them leap over with sturdy weapons in hand, while the other four lift crossbows and crouch behind their makeshift walls.
Feb 11, 2020 4:42 am
Round 1 Player Phase!
OOC:
We're going to use my speedy rules to keep things quick. If you haven't looked them over yet, the long story made short is that you just... take your turn! Make any rolls you need to, feel free to see the AC and HP of the enemies below. Please specify your targets and how much damage you deal to them, if any, or what saving throws they might need to make. I'll provide a summary at the end of the round.

Some things to bear in mind with the tracker below - a green diamond on the right means they're within range if you want to engage them in melee. Red diamond means they're a little harder to reach. To engage them, you'll either need some sort of a movement boost (monk/barbarian speed boost or rogue's cunning action), and there's a chance you might take an opportunity attack or two from the front rank.

Also, that back rank (red diamonds) has got half cover against ranged attacks (add 2 to their written AC if you're making a ranged weapon or spell attack against them).

Have fun!
https://i.pinimg.com/originals/d2/e9/63/d2e9632414066df77734f0582e1c6e34.jpg
Feb 11, 2020 9:05 am
[ +- ] Homalis

Seeing the bandits storm at them, Homalis whispers to himself Oh this isn't good...

He takes some steps back, and weaves the magic around him into another spell. Celia, as she is charging at the bandits (probably, disregard if she does something else) quickly grows in size. With her, her weapon's size also doubles.
[ +- ] Enlarge
Last edited February 11, 2020 9:05 am
Feb 11, 2020 11:49 am
OOC:
Are they grouped together? Trying to gauge if Faerie Fire will be worth it.

Thanks!
Feb 11, 2020 12:58 pm
OOC:
Good question! Let's use Sly Flourish's Guide to Narrative Combat and say a 20 foot cube would affect 3 enemies. So if you cast Faerie Fire, just pick which 3 bandits you want to affect.
Feb 11, 2020 1:40 pm
OOC:
Celia Lockhart's character sheet. Also, if I'm reading the speedy rules right, enlarge doesn't apply until the next round of combat, right? I'll go ahead and roll without it.
"Alroight, 'f that's how ya want this ta go I won't be givin' you no argument 'bout it." Celia sprints towards the nearest bandit, and as she nears them she draws her greatsword from her back and slashes down at them in one fluid motion.

Celia's sword almost comes down slightly too far to the right of her target for only a glancing blow, but she quickly redirects it on the way down and slashes across the bandit's stomach for 9 points of damage, quickly pulling the blade back towards her center to defend herself.
[ +- ] Great Weapon Fighting
Last edited February 11, 2020 1:47 pm

Rolls

Attack roll - (1d20+5)

(15) + 5 = 20

Damage - (2d6+3)

(21) + 3 = 6

Reroll Damage (GWM) - (2d6+3)

(42) + 3 = 9

Feb 11, 2020 2:32 pm
OOC:
No time to roleplay right now... will edit later. Casting Faerie Fire on Bandits 1, 2, and 3. DC 13 save.
Last edited February 11, 2020 2:36 pm
Feb 11, 2020 3:42 pm
"This is not what we wanted to be doing right now..." Tok'ra emotes as the bandits charge in.
Their hands go from being outward facing into a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


The bolt of flame streaks out from the area in-between the tadpole chest and the half-elf's hands and strikes harmlessly into the soggy wood.
Last edited February 11, 2020 3:47 pm

Rolls

Firebolt at Bandit 4 - (1D20+6)

(1) + 6 = 7

Firebolt damage - (1D10)

(8) = 8

Feb 12, 2020 1:02 am
Round 1 Summary

The two nearest bandits meet Celia's charge. One of them takes her blade in the stomach and struggles to keep his feet. The second is more fortunate, however, and manages to draw blood across the dwarf warrior's forearm before she knocks his blade aside (Celia takes 3 slashing damage). A moment later Celia's frame swells with magical strength from Homalis' spell, and the two bandits suddenly find themselves facing a dwarf the size of an ogre.

The four other bandits pick targets and let loose their bolts. One grazes Tok'ra in the arm (Tok'ra takes 5 piercing damage), and another flies straight for Alab...
OOC:
Alab can spend his Round 1 reaction to use his Deflect Missiles feature, or he takes 3 damage. If he takes the damage, he could possibly use his Round 1 reaction to cast Hellish Rebuke. Just explaining what some options are. You would post the Round 1 reaction during your Round 2 turn and just add it to the narrative.
Tok'ra's attention to spellcasting slips as he unleashes his fire spell. The bolt misses its target, but burns hot enough to set one of the fallen trees aflame. With the light rain coming down the fire may not last long, but the two bandits behind it shriek in surprise and move away from the hazard and out into the open (Bandits 5 and 6 lose cover for Round 2).
OOC:
I like to roll on the Wild Magic Surge chart when spell attacks roll a natural 1. Just a fun houserule, nothing to do with subclass mechanics. So that explains what happens next.
At the same time, Tok'ra suffers an arcane backlash from his failed spell. The chaotic power of his magic warps the air around him for a moment, and his companions find themselves robbed of vitality (Celia, Alab, and Homalis each take 2 necrotic damage). Amazingly, Tok'ra finds his injured arm completely healed (Tok'ra is healed 6 points).

Nearby, two of the bandits find themselves covered in other magical flames - multihued fires of Alab's dark heritage. Apparently unfamiliar with this sort of magic and with a log a few feet away already on fire, these two join the screaming and drop to roll in the dirt (Bandits 2 and 3 fail their saves vs Faerie Fire and so are granting advantage. Also they are prone for Round 2, because they think they're on fire lol).

Round 2 Player Phase!
https://i.pinimg.com/originals/82/8d/3b/828d3b633660f85e5f611667f1f989ae.jpg

Rolls

Bandit 1 vs Celia - (1d20+3)

(16) + 3 = 19

Dmg to Celia - (1d6+1)

(2) + 1 = 3

Bandit 2 vs Celia - (1d20+3)

(11) + 3 = 14

Bandit 3 vs Alab - (1d20+3)

(10) + 3 = 13

Bandit 4 vs Alab - (1d20+3)

(14) + 3 = 17

Dmg to Alab - (1d8+1)

(2) + 1 = 3

Bandit 5 vs Tok'ra - (1d20+3)

(16) + 3 = 19

Dmg to Tok'ra - (1d8+1)

(4) + 1 = 5

Bandit 6 vs Homalis - (1d20+3)

(1) + 3 = 4

Bandit Dex saves vs Faerie Fire (bandits 1-3) - (3d20+1)

(1227) + 1 = 22

wild magic surge - (1d100)

(84) = 84

necrotic damage - (1d10)

(2) = 2

Feb 12, 2020 2:53 am
As Celia quickly doubles in size to 8', her sword growing along with her, she keeps her razor-like focus on the bandit she's facing, barely flinching as their weapon hits her arm - she doesn't even seem to notice the second bandit tripping over themselves to try to hit her before falling on the ground.
"D'ya see why this might not'a been the best idea?" She asks the bandit as she whirls her greatsword around, aiming for the jugular.
OOC:
With a +5 I didn't include in the roll for some reason, that's an 11, which hits.
Celia plunges her sword into the bandit's neck with a decisive blow, dealing 16 points of slashing damage. Turning to the second bandit and noticing the distinct glow, she quickly plants her feet and tries to redirect her downwards momentum into a stab into the second bandit's back.
[ +- ] Action Surge
Her sword Plunges into the bandit's back, nearly splitting him in half with 16 slashing damage
OOC:
Okay so I think it's pretty clear I have no idea how to embed rolls lol. Just take the rolls on the dice and add her +3 strength mod to get the 16.
Last edited February 12, 2020 3:08 am

Rolls

To-hit bandit 1 - (1d20)

(9) = 9

Damage - (2d6, 1d4)

2d6 : (16) = 7

1d4 : (3) = 3

Reroll 1 with GWF - (1d6)

(4) = 4

To-hit bandit 2 - (1d20+5)

(11) + 5 = 16

Damage - (2d6+1, 1d4+3)

2d6+1 : (52) + 1 = 8

1d4+3 : (4) + 3 = 7

Reroll 2 with GWF - (1d6)

(4) = 4

Feb 12, 2020 5:29 pm
With a rush of pain and then a sickly sense healing, Tok'ra shakes their head to clear it and states"Let us try this again, shall we..."
Whilst Tok'ra is taking the same action they have charged targets to one of the feared bandits.
Their hands go making a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


The firebolt hisses through the drizzle and strikes the back of the retreating bandit.
A smile can be seen in the toothy tadpole's tattooed mouth upon the half-elf's upper chest.
Last edited February 12, 2020 5:31 pm

Rolls

Firebolt damage - (1D10)

(8) = 8

Firebolt to Bandit 5 - (1D20+6)

(14) + 6 = 20

Feb 12, 2020 6:34 pm
Alab snatches the crossbow bolt cleanly out of the air amd flings it at one of the panicked bandits. The dark elf hisses when the necrotic backlash from Tok'ra's spell washes over him, but without missing another beat he leaps into the the bandits' midst to unleash a blinding flurry of strikes.
OOC:
Round 1 reaction: Deflects missiles
Movement: 40ft
Action: Unarmed strike
Bonus action: Flurry of blows

Rolls

Deflect Missile vs. Bandit 3 (advantage) - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (11) + 6 = 17

1d20+6 : (16) + 6 = 22

1d8+4 : (1) + 4 = 5

Flying kick (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (4) + 6 = 10

1d4+4 : (1) + 4 = 5

Palm strike (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (5) + 6 = 11

1d20+6 : (6) + 6 = 12

1d4+4 : (3) + 4 = 7

Spinning backfist (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (1) + 6 = 7

1d20+6 : (17) + 6 = 23

1d4+4 : (1) + 4 = 5

Feb 12, 2020 9:22 pm
[ +- ] Homalis

Homalis grins as he sees his dwarf companion expand. That'll keep the front ones occupied.
He then turns toward the enemies further away from him.
Concentrating and mumbling under his breath, holds up his magical orb and a bolt of fire, not unlike the one his Co-Sorcerer just shot, makes its way toward a bandit that had just stepped out of his cover.

Rolls

Fire Bolt against Bandit 5 - (1d20+6, 1d10)

1d20+6 : (11) + 6 = 17

1d10 : (5) = 5

Feb 13, 2020 3:47 am
As Celia expertly disposes of the two nearest bandits, Alab proves his own martial prowess by taking down a third with a flurry of strikes. Nearby, yet another of the bandits perishes in a burst of flame as both Tok'ra and Homalis release their fire magic. In the chaos of battle, each of the sorcerers takes a wound from lucky crossbow bolts (Tok'ra takes 10 piercing damage and Homalis takes 8).

Rolls

B1 vs Celia - (1d20+3)

(5) + 3 = 8

B2 vs Celia (disadv) - (2d20+3)

(125) + 3 = 20

B3 vs Alab - (1d20+3)

(2) + 3 = 5

B4 vs Alab - (1d20+3)

(7) + 3 = 10

B5 vs Tok'ra - (1d20+3)

(20) + 3 = 23

Dmg to Tok'ra (crit) - (2d8+1)

(81) + 1 = 10

B6 vs Homalis - (1d20+3)

(14) + 3 = 17

Dmg to Homalis - (1d8+1)

(7) + 1 = 8

Feb 13, 2020 8:35 pm
In only a few chaotic moments the six cocky bandits have become only two - a scraggly-bearded dwarf and a human woman. Both drop their weapons and hold up empty hands.

The dwarf cries out, "Alrigh', we 'ad enough! Let me an' Rhuda go, and we won' bother nobody no more!"
Feb 13, 2020 9:35 pm
[ +- ] Homalis

Homalis steps out from behind his giant dwarf friend, arms crossed.
We may. If you tell us more about who you are and that "Night Lord" you mentioned.
Last edited February 13, 2020 9:36 pm
Feb 14, 2020 2:42 am
The dwarf opens his mouth to reply, but the woman - Rhuda, apparently - hisses at him. "No! The Night Blade himself'll kill us if we say anything, Tasty Pete!" She looks at the formidable party and tries a friendly smile. "We'd prefer not to die by anyone's hand, m'lords."
OOC:
Anyone who wants can go for some kind of a Charisma check to change these guys' minds.
Feb 14, 2020 3:14 am
"You people lack imagination," Alab sighs. "We drow have ways of dealing such torment, you'll BEG for death!"

Rolls

Intimidatioon - (1d20+5)

(7) + 5 = 12

Feb 14, 2020 6:03 am
Celia simply calmly walks over, still enlarged, and holds her massive sword in front of her. "Well, alroight, spill it, why're ya harassin' us? This night blade feller seems a little far off, but this sword is right 'ere is bigger than either 'a you and just a few feet from splittin' ya' in two before ya' can say 'Tasty Pete.'"

Rolls

Intimidation - (1d20+1)

(3) + 1 = 4

Feb 14, 2020 6:12 pm
With a sucking sound followed by a grimace of pain, Tok'ra removes the bolt from their shoulder.
The tadpole tattoo circles the open wound with an air of concern.
"We would have words with this Night Blade, who set you all on this task to interfere with us and wound us so..."implores the half-elf with a slight smile at the end.
[ +- ] Tok'ra Glenn

Rolls

Sorcerer Persuasion - (1D20+6)

(17) + 6 = 23

Feb 15, 2020 2:53 am
The woman's eyes widen with each threat, but she does her best to keep her mouth shut. Her friend, on the other hand...

"We wasn't sent ta wound ye! We was just 'post ta rob anyone what passed this way, an' bring the bounty back ta the Lonely Torch!" The dwarf's eyes dart one way, then the other, as though he is considering running. "Me word's true! Go an' bother 'im, not me!"
Feb 15, 2020 4:57 am
"I am tempted to satisfy my curiosity just how tasty you are, Tasy Pete," Alab says, stroking the dwarf's cheek with pale, slender fingers, ending in nails lacquered black, "but your master intrigues me more."

The drow's eyes flick over to Rhuda, then addresses his companions,"Let us strip them and bind them, then go see this Night Blade at the Lonely Torch."
Last edited February 15, 2020 4:58 am
Feb 15, 2020 3:05 pm
"Ah, we ain't gotta bind 'em or anything, we ken just let 'em go. No sense in bein' petty an' perhaps gettin' 'em killed by their boss."
She turns to look at the bandits. "And don't 'ya worry, we'll come up with somethin' as to how we got the guy's location. Next group 'a people you attack mightn't be so graceful, so take the chance ta stop with the banditry and whatnot while ya have the chance. Being a soldier ain't so bad, if you'd like" she says with a shrug. "T'd be a shame to let warriors like yourselves die by petty crime."
Last edited February 15, 2020 10:10 pm
Feb 15, 2020 4:02 pm
Rhuda sighs and rubs her eyes. "Well, if they ask, please be sure to tell them it was Tasty Pete who told you, not me." Her lips turn in a crooked half-smile. "Not that I don't want you to put the Night Blade down. You've already treated us better than he ever did." She then winces in the direction of Alab, obviously unsure whether to include him in that remark. "Best of luck to you, m'lords!"
Feb 15, 2020 4:05 pm
OOC:
As an aside, the Lonely Torch would be an old watchtower out in the wilds beyond Whitesparrow. You could try to find it on your own, or stop in town to ask questions. Up to you guys!
Feb 15, 2020 4:05 pm
Alab rolls his eyes at the soft-hearted giantess, and flicks a dismissive gesture at Pete and Rhuda. The drow is already stalking towards Whitesparrow.
Last edited February 15, 2020 4:06 pm
Feb 15, 2020 9:54 pm
The half-elf nods their head at the former bandits and then turns towards to follow the drow heading to Whitesparrow.
"Perhaps at our next stop we find a moment to take care of this," they say waving a hand towards the bolt wound.
"It would not due if we were to meet this Night Blade in our current state." says Tok'ra matter of factly as they follow Alab.
Feb 16, 2020 4:31 pm
Celia sucks in some air through her teeth. "Aye, that's a nasty-lookin' hit ya took there. How's 'bout we stop fer a moment 'a rest in Whitesparrow, 'n then head out tah find this 'Lonesome Torch' or what-have-you. I think we'll find it out 'ere in the woods just fine, and 't seems roight foolish to ask about and maybe raise this 'Night Blade's' suspicions."
Feb 17, 2020 3:07 am
Nestled between mountains to the east and west and swampland and forest to the south, the village of Whitesparrow serves as respite for those who travel along the modest trade route running through the surrounding valley. An old keep overlooks this village of five hundred people from an adjacent hill, with banners depicting the settlement’s namesake bird fluttering from its square turrets.

After the keep, a great hand carved of black stone is Whitesparrow’s second-most-visible landmark, rising up at the center of the village with its thumb and five fingers splayed out. The area around the hand is a great dig, where previous generations tried and failed to excavate whatever lay beneath it.

An open-air stone temple, a two-story inn built atop steaming hot springs, and an outfitters’ shop stand among two dozen other buildings that make up the heart of the village, while farmhouses dot the neighboring hillsides, surrounded by broad fields of crops.
Feb 17, 2020 4:40 am
Alab regards everything, particularly the digging, with obvious disdain. "Do what you must. I will wait there." The drow indicates the open-air temple, curious despite himself.
Feb 17, 2020 8:13 am
Ah, Civilization at last... Homalis looks happy, his stride increasing.
He turns to his fellow sorcerer. Hey Tok'ra, maybe we can get our injuries looked at at that temple! he says, holding the wound where a bolt had hit him.
Feb 17, 2020 2:57 pm
"This plan of checking with the temples suits us." Tok'ra says as they make for the temple with Homalis and Alab(at least).

The half-elf and the tattoo tadpole keep wary eyes as they approach the temple.
Last edited February 24, 2020 5:39 pm

Rolls

Investigating the Temple for people and functions - (1D20+2)

(11) + 2 = 13

Feb 18, 2020 3:47 am
Celia follows along behind the group, although she seems to eye the hot springs longingly. "I didn' know you all were a religious bunch. I wouldn't 'a thought of the temple first, I'll say. You're probably roight to check there first, though, I s'pose."
Feb 22, 2020 2:46 am
OOC:
Heads up! Pardon the interruption. I'm doing some cleaning.

If you're using the sharing group on D&D Beyond Content Sharing Group and are an active participant in one of our playtest games, reply here with your D&D Beyond username. On March 1, I'll be revoking access to everyone else.

If you aren't an active participant, but would still like access, you can contribute towards paying for the Master Tier subscription that allows the content sharing. Currently, $1 will get you two months. Send me an email at carcabob@gmail.com and we can work out details.
Feb 22, 2020 11:09 am
"Religion is for fools," sneers Alab, "and has little to do with genuine faith. I frequent temples for the peace and quiet."

"And the religious can sometimes be mildly entertaining... when I can stomach them," adds the drow, with obvious disdain.
Last edited February 22, 2020 11:10 am
Feb 23, 2020 11:35 pm
The central nave of this large circular temple is open to the sky above and adorned by five ancient statues of elf men and women—including a statue depicting the goddess of light—their faces and arms held up to the sky. An orb hangs in midair in the center of the open nave, glowing with scintillating colors. Rings of stone pews face a central fountain beneath the orb, which bubbles with warm water. A small circular house sits nearby, artfully decorated with symbols of the sun.

"You are one to speak of stomaching others, drow." An elf woman steps forward, eyes narrowed toward Alab. "What brings one of your dark kind to the Light?" She glances quickly at the others. "And why would any of you put up with this one's company?"
Feb 24, 2020 1:26 am
"What's to put up with?" Celia asks, raising an eyebrow. "The man can 'old 'emself in a fight, and 'e seems fine tah me. Either way, we're 'ere tah see if 'the Light' can 'elp our wounded," she says with a gesture towards Homalis and Tok'ra. "I 'ssume you 'ave a fee or somethin'? I'm not familiar with how you holy types work." Celia pulls out a small pouch and begins to dig around to count her gold.
Feb 24, 2020 6:05 am
Alab says nothing, merely looks down his nose at the elf, a half-smile on his pale lips, as if laughing at some inside joke. A barely-suppressed guffaw at the word "fee."
Feb 24, 2020 3:47 pm
The corners of the elf's lips turn down in a frown. "The Light blesses all those who come with pure intent." She pointedly looks at Alab. "Let those who are injured and worthy step into the Light, and I, Elovyn Sorrowsong, will heal them."
Feb 24, 2020 5:44 pm
"Thank you Sorrowsong, we do require healing." the half-elf states and they move towards the Light indicated, the tadpole dancing happily on Tok'ra's chest.
"Whatever kindness we receive here will be paid forward"
Feb 24, 2020 11:43 pm
Elovyn gives Alab one more suspicious glare and then turns to Tok'ra. "As the Light shares its warmth with you, so too will you share it with others." The elf puts a hand on Tok'ra's wound.
OOC:
Tok'ra is healed 7 points.
She looks up at the rest of the party, a measure of weariness in her eyes from the exertions of spellcasting. "Are there any others who wish to partake?"

Rolls

Cute Wounds lvl 1 - (1d8+2)

(5) + 2 = 7

Feb 25, 2020 6:34 am
Homalis steps forward, raising his hand.
Yes, me. I am sorry, I was a bit taken into the spell of the beauty of the... Temple... the Half Elf smiles a bit awkwardly and then presents his wound to the cleric.
OOC:
Sorry, had a busy day... But I want Cute Wounds, too :D
Feb 25, 2020 3:14 pm
[ +- ] current HP
The shoulder wound almost completely closes and the half-elf rolls their shoulder with satisfaction.
The tadpole smiles a toothy grin as it swims about the wound then down beyond where the skin of Tok'ra is exposed.

"We are not strangers with sharing..." says the half-elf's mouth with a nod of thanks from their head.

As the sorcerer backs out of the space he places a silver piece on one of the stone pews.
OOC:
For some reason, I seem to have no currency listed but I went out on a limb and assumed I had a spare silver for this nice cleric
Feb 25, 2020 3:27 pm
Alab does not wish to partake. The drow monk finds a shadowy spot to meditate, rededicating himself to his dark queen, Lolth.
OOC:
I'm not actually taking a short rest/regaining ki. Unless you folks actually want to spend an hour here (I don't, not really).
Feb 25, 2020 8:49 pm
Elovyn smiles. "Of course! It is a beautiful temple, is it not?" She murmurs a short prayer to the Light and heals some of Homalis' injury.
OOC:
Homalis is healed for 9 points.

And yeah, of course you guys have some spare change.
The elf priestess humbly picks up the silver piece. "Donations are accepted, but I never charge for my services. In former days, many young men and women who could not make a living here in Whitesparrow fell to banditry under the flag of the Night Blades. Since those days, I make sure that no soul goes untreated for lack of payment."

Rolls

Cure Wounds lvl 1 - (1d8+2)

(7) + 2 = 9

Feb 25, 2020 9:23 pm
Hearing the elf priestess talk of the bandits brings Tok'ra back into the sanctum.

"We are seeking out these Night Blades. They trifled with us on the road here earlier. Our quarry is actually THE Night Blade. Is there any other information you can give us to help in our hunt?" asks the half-elf with curiosity.
Feb 27, 2020 2:05 am
Elovyn sighs. "I've heard the rumors. Ten years ago, the Night Blades were trapped in a barn near the Lonely Torch. When angry villagers set the barn ablaze, only their leader made it out, with the rest of the trapped Night Blades dying in the fire." She shrugs her shoulders. "The man was imprisoned until just a few weeks ago, when the sheriff let him out."
Feb 27, 2020 5:09 pm
A puzzled look creeps onto the half-elf's face...

"These Night Blades are a relatively new or at lease new life has been breathed into this issue, it seems. What we are most confused about is why this sheriff would release such a being into the wilds again... Where can this sheriff be found, priestess?" Tok'ra asks.

"Companions, should we find or question this 'law-man' before making our way beyond Whitesparrow? We see some sense in this course of action." Tok'ra says to their gathered warparty
Last edited February 28, 2020 5:58 pm
Feb 27, 2020 6:38 pm
Feeling refreshed, Homalis smiles at the priestess, thanking her with a nod and a silver piece of his own.
Listening to the conversation, he then answers his fellow sorcerer:Yes, that does sound like the right direction to go from here.
Feb 28, 2020 9:53 pm
"Law woman, actually."

The group turns to see a rugged woman approaching the temple, weathered sword comfortable on her back. She gives Elovyn a friendly nod and then focuses on the party. "I heard some new folks had made it into town. Sheriff Willowmane. Good to meet you." She takes in the bloodied clothes and armor at a glance. "Had a run-in with some bandits?"
Feb 29, 2020 3:21 pm
Though the sheriff's arrival piques Alab's interest, the drow continues to meditate (or pretends to) with eyes shut, and betrays no reaction further than a raised eyebrow and a cocked ear.
Feb 29, 2020 6:58 pm
"Indeed we have Sheriff Willowmane. And this good priestess here has just informed us that the Night Blade was released from custody by you. This just begs us questions as to the reasoning behind that liberation." Tok'ra asks flatly to the new arrival.
The tadpole tattoo focuses on the sheriff as a dog might to a fetch toy.

Rolls

Persuasion (if needed) - (1D20+6)

(1) + 6 = 7

Feb 29, 2020 9:44 pm
"Aye, we bested 'em pretty quick but when we asked 'em about their boss they were roight scared of 'er. 'Im? Doesn't matter. You got any idea where this Noight Blade fellow is?" Celia looks the sheriff over, trying to figure out who's sword is bigger.

Rolls

Perception (who's sword is bigger?) - (1d20+5)

(12) + 5 = 17

Feb 29, 2020 10:17 pm
Willowmane raises a dark eyebrow. "Ralavaz served his sentence. I had no right to hold him after his ten years were up." An unhappy frown crosses her face. "But if he's returned to his wicked ways, he's got another thing coming. Did you meet him?"
OOC:
Her sword is definitely smaller than Celia's lol
Feb 29, 2020 10:33 pm
No, not him directly, Ma'am. Homalis says. We were on the road not far from town, when we were ambushed by his... companions.
Mar 1, 2020 2:14 pm
The sheriff nods. "You would know him if you saw him. He used to wear a golden mask back then. Well. You lot seem to be on his trail already. You find Ralavaz and bring him back, I'll see that you're paid well by Whitesparrow. What say you?"
Mar 2, 2020 2:25 pm
"Coin sounds nice right about now." Tok'ra says to the sheriff as much as to the rest of the group.

The half-elf looks ponderous for a couple heartbeats and then asks, "Does that mean that this Night Blade needs to be alive when we return him?"
Mar 2, 2020 10:40 pm
Willowmane's shoulders roll in a shrug. "Better a dead criminal than dead townsfolk or merchants. If he and his put up a fight... I wouldn't blame you for putting him down."

She looks the group over again, noting their muddy gear. "Feel free to stay a night in town before you head out. I'm happy to arrange warm beds for good citizens such as yourselves."
Mar 2, 2020 11:51 pm
"Tha's not a bad idea, although if you all are up tah head out now I'm ready as well," Celia says, turning to the group. "Those bandits seemed roight afraid of this fellow, I suppose a night of rest could do us some favors."
Mar 3, 2020 1:43 am
"Forgive me, Sheriff, but I am curious," Alab says. "A golden mask, and a ten year sentence seem unusual for a common, highway bandit leader. There is more to this story. Do tell."
Last edited March 3, 2020 2:06 am
Mar 3, 2020 2:00 am
Sheriff Willowmane raises an eyebrow at the drow. "The story? Well, I'll tell you what I know."

Her eyes stare at a distant scene as she speaks. "Ten years ago the Night Blades were at the height of their power, run by Ralavaz the Night Blade out of their kip, the Lonely Torch. Misfortune hit them like an giant's club when the lot were trapped in a barn. Angry villagers set the barn ablaze, and only Ralavaz made it out, leaving all his men to die in the fire. Abandoned even his own brother there."

She stamps her boots. "Ralavaz was caught and sentenced. And the Night Blades were no more... Until now." She looks up with a crooked half-smile. "I don't know much about the mask. Ralavaz must enjoy his theatrics."
Mar 3, 2020 2:11 am
"One wonders how he managed to gain new recruits, given his less than exemplary leadership history," Alab chuckles, then turns dead serious, "I would claim this mask as trophy. I require no other payment. And I am prepared to set out tonight, as soon as darkness falls."
Last edited March 3, 2020 2:12 am
Mar 3, 2020 4:48 am
"Then the mask is yours." Willowmane squints at the sun. "Dusk will be on us shortly. Best of luck to you, adventurers."
Mar 3, 2020 4:48 am
OOC:
Anything else in town?
Mar 3, 2020 1:50 pm
"Roight then, let's head out. No sense standin' around with a thumb up our ass. Not when there's gold and gold on tha line!" Celia adjusts her sword strap and cracks her back, starting to head off towards the Lonely Torch.

Rolls

Survival check if needed to find the Lonely Torch - (1d20+5)

(9) + 5 = 14

Mar 3, 2020 2:45 pm
The half-elf sorcerer nods agreement and follows with the group.
Mar 12, 2020 3:54 pm
The group sets off into the evening. The air remains humid from the rain earlier that day, but the clouds above thin to allow a generous amount of moonlight to brighten the path. Even with night's shadow gradually enveloping the party, they soon spy the dark bulk of a large hill ahead. At its top is the dim outline of a watchtower, with several spots of flickering torchlight.

The path before party is narrow and rough with uneven stones, choked by a two- foot-thick carpet of glistening green-and-violet weeds and thorny brambles. Statues of forgotten nobility peer out from the tangled vines, appearing almost like stony victims claimed by the imposing plants. The brambles seem to cover the entire hill, from the party's location at its foot all the way up to the watchtower itself.
Mar 12, 2020 4:52 pm
OOC:
Between my darkvision and +2 in Survival Tok'ra will take a look at the path but will gladly allow a better skill or roll take the head spot. They are squishy after all...
"These brambles are thick and we do not know if traversing through them is wise..." Tok'ra says flatly as the observe the brambles straddling the pathway up

Rolls

Checking the brambles for safety?(Survival) - (1D20+2)

(12) + 2 = 14

Mar 12, 2020 6:38 pm
Tok'ra recognizes the overgrowth as tangleweed, an invasive and poisonous plant. Moving through it unprotected will certainly be dangerous.
Mar 12, 2020 10:02 pm
"Of course, it's tangleweed…" the half-elf states to his tattoo it seems.

Then he turns and informs his companions, "This tangleweed will be troublesome for us to traverse, we must recommend using the path to the tower," Tok'ra says flatly, "unfortunately."
Mar 12, 2020 10:22 pm
OOC:
Sorry, I wasn't very clear. Even the path is covered in this tangleweed stuff, so your choice is whether to go straight through, or find some way to circumvent it. I'm open to creative solutions!
Mar 12, 2020 11:33 pm
"Well," says Celia, hoisting her Greatsword, "Unless any of you lot 'ave any broight ideas, I s'pose it's time to start cuttin' our way through."
Mar 13, 2020 2:34 am
"I would suggest burning it all -- something I would throughly take pleasure in -- but itwould be unwise, as it that would alert them to our presence."
Mar 13, 2020 9:43 pm
"We will trust in your steel and arm, Celia." and Tok'ra motions for the fighter to take the hack n' slash lead role.
Mar 16, 2020 3:05 am
"Alroight, 'ere we go." Celia begins to hack away at the tangleweed, trying to slash a path in front of her for the others to follow behind.
OOC:
I don't really know how this should be resolved? I'll go ahead and roll just a flat d20 if I need some sort of check - my athletics and attack rolls are both +5.

Rolls

Hack & Slash the Tangleweed - (1d20)

(5) = 5

Mar 18, 2020 7:42 pm
The going is hard as Celia chops a path through the perilous plants, and after an hour of work the group only proceeds about halfway up the hill. As the companions assess their progress, they hear something approaching from off to their left. Dimly they make out a dark, lumbering shape make its way toward them through the tangelweed...
Mar 18, 2020 8:38 pm
Tok'ra narrows their half-elven eyes in order to try and make out detail in the dark around them....

Rolls

Perceiving the dark shape(Perception) - (1D20)

(18) = 18

Mar 18, 2020 10:04 pm
Celia merely steadies her greatsword and prepares for an attack, gesturing for the spellcasters to get behind her.
OOC:
Taking the dodge action
Mar 19, 2020 12:57 am
"Perhaps we should have burned it after all." Alab takes a defensive stance, relying on his superior night acuity to discern his surroundings.
Mar 19, 2020 1:14 pm
Alab sees the monster more clearly than his companions; a creature seemingly made up of vines, roots, and branches, it shambles forward unimpeded by the surrounding tangleweed.
https://i.pinimg.com/originals/e3/19/3f/e3193f1a0cc74af03f32d4d1873e4f74.jpg
OOC:
The party has a two rounds of actions before the thing arrives. Go ahead and take two turns! Its AC is 15.
Mar 19, 2020 5:15 pm
"This appears to be problematic..." Tok'ra emotes as the shambles towards the party.
Their hands make a complex series of moves whilst the tadpole "swimming" about their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


The first bolt goes wide but the flying light source enables the half-elf & tadpole to make a better go at their repeat shot.

Direct hit!
OOC:
Maybe the plants alight?
Last edited March 19, 2020 5:17 pm

Rolls

Firebolt @ shambling mound Rd1 - (1D20+6)

(7) + 6 = 13

Firebolt damage - (1D10)

(8) = 8

Firebolt @ shambling mound Rd2 - (1D20+6)

(12) + 6 = 18

Firebolt damage - (1D10)

(9) = 9

Mar 19, 2020 9:21 pm
Celia releases her sword from her right hand, letting its tip fall into the dirt. She grabs a handaxe from her belt and hurls it at the creature, but it goes wide and embeds itself in a tree. She spends her second turn hoisting her sword back up at the air, ready to strike the creature if it moves within range.
OOC:
Ready action.
Last edited March 19, 2020 9:22 pm

Rolls

Handaxe Attack (Disadv.), +5 - (2d20)

(56) = 11

Mar 19, 2020 11:28 pm
A dark fire burning in his eyes, Alab holds his hands up with thumbs touching and fingers spread, whispering a sibilant prayer to his dark goddess.
OOC:
Ready action: Burning Hands the moment that thing is in range.

Rolls

Fire damage - (3d6)

(614) = 11

Mar 20, 2020 4:35 pm
With Tok'ra's first bolt of fire the shambling mound breaks into a lurching run toward the party. It covers ground quickly, and soon the companions find the large plant-creature alarmingly close!
OOC:
About to start up the player phase, where you can post your readied actions and take your round 3 actions.
Mar 20, 2020 4:36 pm
Round 3 Player Phase!!!
OOC:
As stated above, you can post your readied actions and round 3 actions in the same post.

I haven't accounted for Tok'ra's fire damage yet, so the shambling mound should be at -9 hp.
https://i.pinimg.com/originals/77/0a/6c/770a6c9fbcd4335e4b1e35b72751686a.jpg
Mar 20, 2020 9:28 pm
""Kindling isn't as dry as we had hoped..." Tok'ra emotes as their hands make a complex series of moves whilst the tadpole "swimming" about their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


As another fire bolt makes direct contact with herbaceous creature.
Last edited March 20, 2020 9:33 pm

Rolls

fire bolt - (1D20+6)

(13) + 6 = 19

damage - (1D10)

(5) = 5

Mar 21, 2020 1:30 am
Celia thrusts her sword forward at the creature as it enters range, leaving a dent in the greenery. She pulls her sword back and closes her eyes, planting her feet and feeling the creature's motions across the ground. "Gotcha," she mutters to herself as one of the creature's... limbs? Extends forwards and she brings her sword down right on where it connects to the main mound, nearly severing it from the creature.
OOC:
Total damage: 27
Last edited March 21, 2020 1:36 am

Rolls

Attack (Readied) - (1d20+5)

(17) + 5 = 22

Damage - (2d6+3)

(54) + 3 = 12

Attack (Blade Focus) - (1d20+5)

(11) + 5 = 16

Apr 1, 2020 2:24 pm
OOC:
Sorry for the delay! I was waiting to see if the other members of the party would post their turns. It might be just two of you going forward from this point. Good luck!
The shambling mound charges forward, suffering attacks from fire and blade. It brings a fist slamming down at Celia, but she neatly sidesteps the blow. Her counterattack severs the creature's arm, and it emits a groan like a falling tree. Its other arm swings around and catches Celia's hip, staggering her (Celia takes 11 bludgeoning damage).

Rolls

mound dex save vs burning hands - (1d20-1)

(3) - 1 = 2

mound vs Celia (two attacks) - (1d20+7, 1d20+7)

1d20+7 : (2) + 7 = 9

1d20+7 : (18) + 7 = 25

dmg to Celia (bludgeoning) - (2d8+4)

(43) + 4 = 11

Apr 1, 2020 3:34 pm
OOC:
All outta bubblegum ki!
After unleashing hellfire on the shambling thing, Alab abandons all control as he scuttles to the monster's flank delivers a couple of brutal gut punches.
[ +- ] Demon's Rage

Rolls

Attack action unarmed strike - (1d20+6, 1d4+7)

1d20+6 : (4) + 6 = 10

1d4+7 : (1) + 7 = 8

Bonus action unarmed strike - (1d20+6, 1d4+7)

1d20+6 : (9) + 6 = 15

1d4+7 : (1) + 7 = 8

Apr 2, 2020 1:30 am
Celia's vision goes a bit wobbly from the pain, but she inhales sharply and closes her eyes for a second, reorienting herself. She lashes out at the creature with her sword, slashing at the arm the slammed into her. She barely misses the arm, but still leaves a thin slash mark across the creature's body with the tip of her sword, dealing 8 damage.
Last edited April 2, 2020 1:32 am

Rolls

Second Wind - (1d10+4)

(8) + 4 = 12

Attack - (1d20+5)

(15) + 5 = 20

Damage - (2d6+3)

(23) + 3 = 8

Apr 6, 2020 1:57 pm
Chips of wood fly free from Alab's punches as Celia cuts another deep gouge in the plant monster. The shambling mound shudders from the punishment, then turns away and stumbles back into the tangleweed. It apparently does not want to risk a fight to the death.

As the sound of its passage recedes, the companions hear voices behind them.

"...hear that? Sounds like someone's fighting ol' Strangleberries!"

"And look here, some of the weed's been hacked away!"

Dimly through the darkness, the party members with darkvision can make out a group of four humans making their way up the path toward the party.
Apr 6, 2020 7:10 pm
The passive expression on the half-elf's face is betrayed by the shocked expression on the tadpole's.

"Strangleberries…?" Tok'ra quietly breathes and tries to hide whilst urging his companions to do the same.

Rolls

Hiding amongst the weeds and darkness - (1D20+3)

(12) + 3 = 15

Apr 7, 2020 2:31 am
Celia ducks down at Tok'ra's insistence, trying to make out whether the humans are armed.
OOC:
15 on Stealth and Perception, lol
Last edited April 7, 2020 2:32 am

Rolls

Stealth - (1d20+2)

(13) + 2 = 15

Perception (Disadvantage, Darkness) - (2d20+5)

(2010) + 5 = 35

Apr 18, 2020 2:03 pm
OOC:
Hey folks, sorry for the delay! It's been an eventful and rough time in my family. But we're getting our feet under us and I should be back to regularly posting soon. Thanks for your patience!
Apr 29, 2020 9:38 pm
OOC:
Hey! Check out this post for info about getting official credit for your playtesting! Thanks!
May 4, 2020 1:50 pm
The party takes cover behind thick weeds as the group of newcomers closes in from behind. Four rough-looking men step into view with swords drawn.

"Well now where've they gone?" One man stops close to Celia's hiding place. She can smell the stink of urine wafting from his boots. "Maybe Strangleberries scared them off. I hope the poor blights took to the weeds!" Malicious chuckles follow from the rest of the group. "Since they hacked their way through this far, I doubt they know our tricks for getting through this poisonous crap."
OOC:
Speaking of, DC 13 Constitution saves against poison for those hiding among the weeds, please!
May 4, 2020 7:46 pm
A grimace passes over Tok'ra's half-elven features as the tattoo tadpole flairs up in anger....
Last edited May 4, 2020 7:48 pm

Rolls

Constitution Check V Poison - (1D20+3)

(4) + 3 = 7

May 5, 2020 9:26 pm
Celia comes close to cursing under her breath when she hears about the poisonous weeds, but stays low.

Rolls

Con save - (1d20+4)

(18) + 4 = 22

May 6, 2020 2:02 pm
Celia's dwarven constitution wards off the poisonous weeds, but Tok'ra feels his skin begin to swell and itch (Tok'ra takes 7 poison damage and is poisoned).
[ +- ] Poisoned Condition
One of the bandits takes a step out into the weeds, and Celia notices that the plants seem to curl away from the man's boots. "Well, I don't think we'll find 'em in this dark. Better go warn the Nigh Blade that someone's been poking about. Come on, lads!"
OOC:
So here's a choice: attack the bandits with surprise, or let them warn the others?

Rolls

poison dmg - (2d6)

(25) = 7

May 6, 2020 6:58 pm
Celia looks over towards the others and points at her sword, then puts her thumb up and flips it over into a thumbs-down, clearly trying to get a signal from someone smarter than her whether she should attack.
May 6, 2020 8:08 pm
The half-elf looks the dwarf in the eyes, then the tattoo did...

A hard, almost painful sounding, swallow and then Tok'ra opened their mouth and splayed out their hands as if displaying playing cards
while whispering,


"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "


Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off behind the dwarf in a blink.
Streaking across the quite night into the bandit that just spoke...
Last edited May 6, 2020 8:09 pm

Rolls

Magic missile 1 - (1D4+1)

(1) + 1 = 2

Magic missile 2 - (1D4+1)

(4) + 1 = 5

Magic missile 3 - (1D4+1)

(4) + 1 = 5

May 9, 2020 2:22 pm
Tok'ra's spell streaks off into the darkness toward the nearest bandit. The first bolt strikes him in the chest, staggering him. The second hits harder and lifts the bandit off the ground, just in time for the third bolt to slam him back to the earth, where he crumples lifeless as a doll.

The other three bandits curse and wave their weapons into the night air.

"They killed Corban!"

"Do you see them?"

"The lights came from over there!"
May 9, 2020 2:24 pm
Player Phase!
OOC:
And we're in combat! They haven't seen Celia yet, so she can have advantage on her first attack roll. Go ahead and post your turns!
Bandit 2
AC 12
HP 11

Bandit 3
AC 12
HP 11

Bandit 4
AC 12
HP 11
May 11, 2020 6:47 pm
Still feeling the poison in their veins but, not wanting to move as well, they come to agreement.
Attack again from the same position and hope their friends hold off any more attacks.

Again the half-elven Tok'ra opens their mouth and splays out their hands as if displaying playing cards
while whispering,


"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "


Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off into Bandit 2...


Perfectly skewing Bandit 2 with teal force bolts.
The body drops into the grass.
Last edited May 11, 2020 6:48 pm

Rolls

Magic Missile 3 - (1D4+1)

(1) + 1 = 2

Magic Missile 2 - (1D4+1)

(4) + 1 = 5

Magic Missile 1 - (1D4+1)

(3) + 1 = 4

May 12, 2020 11:27 pm
As Tok'ra shoots bolts at bandit 2, Celia stands up and swipes at bandit 3, unsheathing her sword and bringing it down at his collarbone in one fluid motion.

The sword tears into his neck with a cracking sound as it fractures his collarbone. She pulls the sword back and stabs it through his neck, in the hopes of quieting any screams.
Last edited May 12, 2020 11:30 pm

Rolls

Attack (Advantage) - (1d20+5, 1d20+5)

1d20+5 : (15) + 5 = 20

1d20+5 : (11) + 5 = 16

Damage - (2d6+3)

(45) + 3 = 12

May 13, 2020 2:30 pm
With one of their number down, the other three bandits turn to meet the sudden threat. The nearest two rush at Celia while swinging rusty swords. She expertly parries a blow from one (assuming Celia will use her Swift Steel feature to deflect Bandit 2's attack), but feels the scrape of iron on her ribs as the other bandit's strike gets through her defenses (Celia takes 7 piercing damage). Tok'ra's spell blasts one of her opponents, and she is free to cut the other down with ease.

The last bandit shakily levels a crossbow at Tok'ra and looses a bolt, but it goes wide and whistles off into the darkness. The bandit stares with wide as he realizes he is the only one left. He drops his crossbow and runs into the weeds towards the watchtower. He doesn't seem to be bothered by the poisonous plants.
OOC:
He's still in range if you want to run him down, but you'd have to follow him through the poisonous weeds. Or you could try to hit him with ranged attacks, he's not that far yet.

Rolls

bandit 2 vs Celia - (1d20+3)

(14) + 3 = 17

bandit 3 vs Celia - (1d20+3)

(15) + 3 = 18

dmg to Celia - (1d6+1)

(6) + 1 = 7

bandit 4 vs Tok'ra - (1d20+3)

(7) + 3 = 10

May 13, 2020 2:55 pm
The half-elf and tadpole tattoo grill the fleeing bandit...
OOC:
Can we figure out how he is traversing the grass with out issues?

Rolls

Nature/Perception - (1D20)

(10) = 10

May 19, 2020 1:52 pm
From what Tok'ra can tell, it seems like the plants are turning away from the bandit's boots. Perhaps the smell of urine repels the poisonous plants?

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