The Night Blade (4th level)

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Apr 18, 2020 2:03 pm
OOC:
Hey folks, sorry for the delay! It's been an eventful and rough time in my family. But we're getting our feet under us and I should be back to regularly posting soon. Thanks for your patience!
Apr 29, 2020 9:38 pm
OOC:
Hey! Check out this post for info about getting official credit for your playtesting! Thanks!
May 4, 2020 1:50 pm
The party takes cover behind thick weeds as the group of newcomers closes in from behind. Four rough-looking men step into view with swords drawn.

"Well now where've they gone?" One man stops close to Celia's hiding place. She can smell the stink of urine wafting from his boots. "Maybe Strangleberries scared them off. I hope the poor blights took to the weeds!" Malicious chuckles follow from the rest of the group. "Since they hacked their way through this far, I doubt they know our tricks for getting through this poisonous crap."
OOC:
Speaking of, DC 13 Constitution saves against poison for those hiding among the weeds, please!
May 4, 2020 7:46 pm
A grimace passes over Tok'ra's half-elven features as the tattoo tadpole flairs up in anger....
Last edited May 4, 2020 7:48 pm

Rolls

Constitution Check V Poison - (1D20+3)

(4) + 3 = 7

May 5, 2020 9:26 pm
Celia comes close to cursing under her breath when she hears about the poisonous weeds, but stays low.

Rolls

Con save - (1d20+4)

(18) + 4 = 22

May 6, 2020 2:02 pm
Celia's dwarven constitution wards off the poisonous weeds, but Tok'ra feels his skin begin to swell and itch (Tok'ra takes 7 poison damage and is poisoned).
[ +- ] Poisoned Condition
One of the bandits takes a step out into the weeds, and Celia notices that the plants seem to curl away from the man's boots. "Well, I don't think we'll find 'em in this dark. Better go warn the Nigh Blade that someone's been poking about. Come on, lads!"
OOC:
So here's a choice: attack the bandits with surprise, or let them warn the others?

Rolls

poison dmg - (2d6)

(25) = 7

May 6, 2020 6:58 pm
Celia looks over towards the others and points at her sword, then puts her thumb up and flips it over into a thumbs-down, clearly trying to get a signal from someone smarter than her whether she should attack.
May 6, 2020 8:08 pm
The half-elf looks the dwarf in the eyes, then the tattoo did...

A hard, almost painful sounding, swallow and then Tok'ra opened their mouth and splayed out their hands as if displaying playing cards
while whispering,


"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "


Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off behind the dwarf in a blink.
Streaking across the quite night into the bandit that just spoke...
Last edited May 6, 2020 8:09 pm

Rolls

Magic missile 1 - (1D4+1)

(1) + 1 = 2

Magic missile 2 - (1D4+1)

(4) + 1 = 5

Magic missile 3 - (1D4+1)

(4) + 1 = 5

May 9, 2020 2:22 pm
Tok'ra's spell streaks off into the darkness toward the nearest bandit. The first bolt strikes him in the chest, staggering him. The second hits harder and lifts the bandit off the ground, just in time for the third bolt to slam him back to the earth, where he crumples lifeless as a doll.

The other three bandits curse and wave their weapons into the night air.

"They killed Corban!"

"Do you see them?"

"The lights came from over there!"
May 9, 2020 2:24 pm
Player Phase!
OOC:
And we're in combat! They haven't seen Celia yet, so she can have advantage on her first attack roll. Go ahead and post your turns!
Bandit 2
AC 12
HP 11

Bandit 3
AC 12
HP 11

Bandit 4
AC 12
HP 11
May 11, 2020 6:47 pm
Still feeling the poison in their veins but, not wanting to move as well, they come to agreement.
Attack again from the same position and hope their friends hold off any more attacks.

Again the half-elven Tok'ra opens their mouth and splays out their hands as if displaying playing cards
while whispering,


"m̩̻͉̣͔͙̣̋̽͌́̊̌̚i̝̫̤͌ͨͫͬ̄́s̳̩̮͎̝͉̟̬ͨ͛i̜̰̩̖̻̗͒ͪ͐ͨ̆ͣ͂ͅl̜̩̻̱̼̮͓͋̅ ̞̝̣̐̃͊̔̏ͧ̈́͛ͅm̻̮͙͇̭̄ͫͅa̗̲̞̲͎͕̗̞̽̀̾͑j̬̦͇̬̲͎͙̠̣̅ͩ̆i̝̟̫̣̻̝̤ͤͨ̈k̮͎̫̲̽̊͊͐̽̐ "


Three points of teal light hover above the splayed fingers before elongating into dart shapes and flying off into Bandit 2...


Perfectly skewing Bandit 2 with teal force bolts.
The body drops into the grass.
Last edited May 11, 2020 6:48 pm

Rolls

Magic Missile 3 - (1D4+1)

(1) + 1 = 2

Magic Missile 2 - (1D4+1)

(4) + 1 = 5

Magic Missile 1 - (1D4+1)

(3) + 1 = 4

May 12, 2020 11:27 pm
As Tok'ra shoots bolts at bandit 2, Celia stands up and swipes at bandit 3, unsheathing her sword and bringing it down at his collarbone in one fluid motion.

The sword tears into his neck with a cracking sound as it fractures his collarbone. She pulls the sword back and stabs it through his neck, in the hopes of quieting any screams.
Last edited May 12, 2020 11:30 pm

Rolls

Attack (Advantage) - (1d20+5, 1d20+5)

1d20+5 : (15) + 5 = 20

1d20+5 : (11) + 5 = 16

Damage - (2d6+3)

(45) + 3 = 12

May 13, 2020 2:30 pm
With one of their number down, the other three bandits turn to meet the sudden threat. The nearest two rush at Celia while swinging rusty swords. She expertly parries a blow from one (assuming Celia will use her Swift Steel feature to deflect Bandit 2's attack), but feels the scrape of iron on her ribs as the other bandit's strike gets through her defenses (Celia takes 7 piercing damage). Tok'ra's spell blasts one of her opponents, and she is free to cut the other down with ease.

The last bandit shakily levels a crossbow at Tok'ra and looses a bolt, but it goes wide and whistles off into the darkness. The bandit stares with wide as he realizes he is the only one left. He drops his crossbow and runs into the weeds towards the watchtower. He doesn't seem to be bothered by the poisonous plants.
OOC:
He's still in range if you want to run him down, but you'd have to follow him through the poisonous weeds. Or you could try to hit him with ranged attacks, he's not that far yet.

Rolls

bandit 2 vs Celia - (1d20+3)

(14) + 3 = 17

bandit 3 vs Celia - (1d20+3)

(15) + 3 = 18

dmg to Celia - (1d6+1)

(6) + 1 = 7

bandit 4 vs Tok'ra - (1d20+3)

(7) + 3 = 10

May 13, 2020 2:55 pm
The half-elf and tadpole tattoo grill the fleeing bandit...
OOC:
Can we figure out how he is traversing the grass with out issues?

Rolls

Nature/Perception - (1D20)

(10) = 10

May 19, 2020 1:52 pm
From what Tok'ra can tell, it seems like the plants are turning away from the bandit's boots. Perhaps the smell of urine repels the poisonous plants?

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