The Night Blade (4th level)

Feb 5, 2020 9:30 pm
OOC:
If you want in, make it known in the OOC thread.
Feb 9, 2020 12:11 am
The party makes its way to Whitesparrow, a frontier town a few days' travel from any other settlements. Light rain falls, and a gloomy mist covers the landscape. A large tree has fallen across the road ahead, a crushed wagon under visible its great weight. More fallen trees lie at the sides of the road.

A voice calls out suddenly from somewhere behind one of the fallen trees. "Your weapons and belongings! Drop them to the ground, and in the name of the Night Blades, we’ll spare your lives!"
Feb 10, 2020 4:04 am
OOC:
I'm gonna assume we just start
Celia, stone-faced, takes a moment to try to pinpoint the source of the voice, as well as the rest of the "we" that it mentioned, and any cover she could dive behind if arrows start flying. "You're gonna haf'ta do more than that to threaten me, I'm 'fraid." She hasn't reached for the massive greatsword strapped to her back yet, but anyone who knows her would tell you the twitching in her fingers means she's thinking about it.

Rolls

Perception - (1d20+5)

(19) + 5 = 24

Feb 10, 2020 5:34 am
At the threat from the unseen highwaymen, Alab's lips curl into a sneer, and a black rage begins to burn behind his eyes. "Night Cowards, more like it," the drow taunts."Come out here and cross blades with my twitchy-fingered friend here, if you dare."
OOC:
What time of day is it currently? I ask, because Sunlight Sensitivity.
Last edited February 10, 2020 3:11 pm

Rolls

Intimidation - (1d20+3)

(7) + 3 = 10

Feb 10, 2020 11:54 am
[ +- ] Homalis

Homalis, maybe a bit of a coward himself, takes a step to stand behind Celia, and as far away from the voice behind the tree.
With a bit of mumbling and some finger movements, a faint magical glow surrounds his body.
[ +- ] Mage Armor
Last edited February 10, 2020 11:54 am
Feb 10, 2020 6:10 pm
Tok’ra straightens up at hearing the voice call out.
The eagle-eyed observer would see a tadpole like shape "swim" from under one collarbone and to the other almost as if looking for the source of the voice as well.
"We have no weapons of consequence." The half-elf says very dead pan, with palms facing out and searching the darkness.
Last edited February 11, 2020 3:35 pm

Rolls

Perception - (1D20)

(14) = 14

Feb 11, 2020 4:42 am
OOC:
It's currently late afternoon with plenty of rain clouds above blocking direct sunlight. No need to worry about Sunlight Sensitivity at the moment!
The direction of the voice is easy for the companions to pick out, and with the group now on alert they notice the occasional crunch of twig beneath a boot heel or a glimpse of hair or cloth behind the fallen trees. There must be at least a handful of these so-called 'Night Blades' in hiding.

A second voice - gruff and female - comes from near the crushed wagon. "You gonna let them talk to you like that, Artur?" Chuckles abound from several throats. "I bet the Night Lord will be real happy to hear you let a group like this one pass by."

The first speaker, Artur apparently, scoffs. "Shut up, Kirci! The Night Lord will indeed be happy - happy with the bounty we'll get off of these idiots!"

Then he shouts, "Get 'em!" Six rough-looking men and women rise up from behind the fallen trees. Two of them leap over with sturdy weapons in hand, while the other four lift crossbows and crouch behind their makeshift walls.
Feb 11, 2020 4:42 am
Round 1 Player Phase!
OOC:
We're going to use my speedy rules to keep things quick. If you haven't looked them over yet, the long story made short is that you just... take your turn! Make any rolls you need to, feel free to see the AC and HP of the enemies below. Please specify your targets and how much damage you deal to them, if any, or what saving throws they might need to make. I'll provide a summary at the end of the round.

Some things to bear in mind with the tracker below - a green diamond on the right means they're within range if you want to engage them in melee. Red diamond means they're a little harder to reach. To engage them, you'll either need some sort of a movement boost (monk/barbarian speed boost or rogue's cunning action), and there's a chance you might take an opportunity attack or two from the front rank.

Also, that back rank (red diamonds) has got half cover against ranged attacks (add 2 to their written AC if you're making a ranged weapon or spell attack against them).

Have fun!
https://i.pinimg.com/originals/d2/e9/63/d2e9632414066df77734f0582e1c6e34.jpg
Feb 11, 2020 9:05 am
[ +- ] Homalis

Seeing the bandits storm at them, Homalis whispers to himself Oh this isn't good...

He takes some steps back, and weaves the magic around him into another spell. Celia, as she is charging at the bandits (probably, disregard if she does something else) quickly grows in size. With her, her weapon's size also doubles.
[ +- ] Enlarge
Last edited February 11, 2020 9:05 am
Feb 11, 2020 11:49 am
OOC:
Are they grouped together? Trying to gauge if Faerie Fire will be worth it.

Thanks!
Feb 11, 2020 12:58 pm
OOC:
Good question! Let's use Sly Flourish's Guide to Narrative Combat and say a 20 foot cube would affect 3 enemies. So if you cast Faerie Fire, just pick which 3 bandits you want to affect.
Feb 11, 2020 1:40 pm
OOC:
Celia Lockhart's character sheet. Also, if I'm reading the speedy rules right, enlarge doesn't apply until the next round of combat, right? I'll go ahead and roll without it.
"Alroight, 'f that's how ya want this ta go I won't be givin' you no argument 'bout it." Celia sprints towards the nearest bandit, and as she nears them she draws her greatsword from her back and slashes down at them in one fluid motion.

Celia's sword almost comes down slightly too far to the right of her target for only a glancing blow, but she quickly redirects it on the way down and slashes across the bandit's stomach for 9 points of damage, quickly pulling the blade back towards her center to defend herself.
[ +- ] Great Weapon Fighting
Last edited February 11, 2020 1:47 pm

Rolls

Attack roll - (1d20+5)

(15) + 5 = 20

Damage - (2d6+3)

(21) + 3 = 6

Reroll Damage (GWM) - (2d6+3)

(42) + 3 = 9

Feb 11, 2020 2:32 pm
OOC:
No time to roleplay right now... will edit later. Casting Faerie Fire on Bandits 1, 2, and 3. DC 13 save.
Last edited February 11, 2020 2:36 pm
Feb 11, 2020 3:42 pm
"This is not what we wanted to be doing right now..." Tok'ra emotes as the bandits charge in.
Their hands go from being outward facing into a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


The bolt of flame streaks out from the area in-between the tadpole chest and the half-elf's hands and strikes harmlessly into the soggy wood.
Last edited February 11, 2020 3:47 pm

Rolls

Firebolt at Bandit 4 - (1D20+6)

(1) + 6 = 7

Firebolt damage - (1D10)

(8) = 8

Feb 12, 2020 1:02 am
Round 1 Summary

The two nearest bandits meet Celia's charge. One of them takes her blade in the stomach and struggles to keep his feet. The second is more fortunate, however, and manages to draw blood across the dwarf warrior's forearm before she knocks his blade aside (Celia takes 3 slashing damage). A moment later Celia's frame swells with magical strength from Homalis' spell, and the two bandits suddenly find themselves facing a dwarf the size of an ogre.

The four other bandits pick targets and let loose their bolts. One grazes Tok'ra in the arm (Tok'ra takes 5 piercing damage), and another flies straight for Alab...
OOC:
Alab can spend his Round 1 reaction to use his Deflect Missiles feature, or he takes 3 damage. If he takes the damage, he could possibly use his Round 1 reaction to cast Hellish Rebuke. Just explaining what some options are. You would post the Round 1 reaction during your Round 2 turn and just add it to the narrative.
Tok'ra's attention to spellcasting slips as he unleashes his fire spell. The bolt misses its target, but burns hot enough to set one of the fallen trees aflame. With the light rain coming down the fire may not last long, but the two bandits behind it shriek in surprise and move away from the hazard and out into the open (Bandits 5 and 6 lose cover for Round 2).
OOC:
I like to roll on the Wild Magic Surge chart when spell attacks roll a natural 1. Just a fun houserule, nothing to do with subclass mechanics. So that explains what happens next.
At the same time, Tok'ra suffers an arcane backlash from his failed spell. The chaotic power of his magic warps the air around him for a moment, and his companions find themselves robbed of vitality (Celia, Alab, and Homalis each take 2 necrotic damage). Amazingly, Tok'ra finds his injured arm completely healed (Tok'ra is healed 6 points).

Nearby, two of the bandits find themselves covered in other magical flames - multihued fires of Alab's dark heritage. Apparently unfamiliar with this sort of magic and with a log a few feet away already on fire, these two join the screaming and drop to roll in the dirt (Bandits 2 and 3 fail their saves vs Faerie Fire and so are granting advantage. Also they are prone for Round 2, because they think they're on fire lol).

Round 2 Player Phase!
https://i.pinimg.com/originals/82/8d/3b/828d3b633660f85e5f611667f1f989ae.jpg

Rolls

Bandit 1 vs Celia - (1d20+3)

(16) + 3 = 19

Dmg to Celia - (1d6+1)

(2) + 1 = 3

Bandit 2 vs Celia - (1d20+3)

(11) + 3 = 14

Bandit 3 vs Alab - (1d20+3)

(10) + 3 = 13

Bandit 4 vs Alab - (1d20+3)

(14) + 3 = 17

Dmg to Alab - (1d8+1)

(2) + 1 = 3

Bandit 5 vs Tok'ra - (1d20+3)

(16) + 3 = 19

Dmg to Tok'ra - (1d8+1)

(4) + 1 = 5

Bandit 6 vs Homalis - (1d20+3)

(1) + 3 = 4

Bandit Dex saves vs Faerie Fire (bandits 1-3) - (3d20+1)

(1227) + 1 = 22

wild magic surge - (1d100)

(84) = 84

necrotic damage - (1d10)

(2) = 2

Feb 12, 2020 2:53 am
As Celia quickly doubles in size to 8', her sword growing along with her, she keeps her razor-like focus on the bandit she's facing, barely flinching as their weapon hits her arm - she doesn't even seem to notice the second bandit tripping over themselves to try to hit her before falling on the ground.
"D'ya see why this might not'a been the best idea?" She asks the bandit as she whirls her greatsword around, aiming for the jugular.
OOC:
With a +5 I didn't include in the roll for some reason, that's an 11, which hits.
Celia plunges her sword into the bandit's neck with a decisive blow, dealing 16 points of slashing damage. Turning to the second bandit and noticing the distinct glow, she quickly plants her feet and tries to redirect her downwards momentum into a stab into the second bandit's back.
[ +- ] Action Surge
Her sword Plunges into the bandit's back, nearly splitting him in half with 16 slashing damage
OOC:
Okay so I think it's pretty clear I have no idea how to embed rolls lol. Just take the rolls on the dice and add her +3 strength mod to get the 16.
Last edited February 12, 2020 3:08 am

Rolls

To-hit bandit 1 - (1d20)

(9) = 9

Damage - (2d6, 1d4)

2d6 : (16) = 7

1d4 : (3) = 3

Reroll 1 with GWF - (1d6)

(4) = 4

To-hit bandit 2 - (1d20+5)

(11) + 5 = 16

Damage - (2d6+1, 1d4+3)

2d6+1 : (52) + 1 = 8

1d4+3 : (4) + 3 = 7

Reroll 2 with GWF - (1d6)

(4) = 4

Feb 12, 2020 5:29 pm
With a rush of pain and then a sickly sense healing, Tok'ra shakes their head to clear it and states"Let us try this again, shall we..."
Whilst Tok'ra is taking the same action they have charged targets to one of the feared bandits.
Their hands go making a complex series of moves whilst the tadpole "swimming" in their chest flares out it's fins and glows with a reddish orange light as the half-elf commands:

"Dͩ̊̑̚I̤͍̮̬̘̎̆͊F͉̲̻͍Ĕ̹̗͇ͪ ̣̩̭̒̔ͯC̱͔̞̻͑ͤH̳̟̰̫̬̣O͖̯̰̫̜͚ͪ̀͒͛U̖̝͉͚͂̄͌ͮ̈T͔͔̭̺̼̳̖͂͑̾͗!͇̺͕̲̹̞̓͋͐̓̿̍"


The firebolt hisses through the drizzle and strikes the back of the retreating bandit.
A smile can be seen in the toothy tadpole's tattooed mouth upon the half-elf's upper chest.
Last edited February 12, 2020 5:31 pm

Rolls

Firebolt damage - (1D10)

(8) = 8

Firebolt to Bandit 5 - (1D20+6)

(14) + 6 = 20

Feb 12, 2020 6:34 pm
Alab snatches the crossbow bolt cleanly out of the air amd flings it at one of the panicked bandits. The dark elf hisses when the necrotic backlash from Tok'ra's spell washes over him, but without missing another beat he leaps into the the bandits' midst to unleash a blinding flurry of strikes.
OOC:
Round 1 reaction: Deflects missiles
Movement: 40ft
Action: Unarmed strike
Bonus action: Flurry of blows

Rolls

Deflect Missile vs. Bandit 3 (advantage) - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (11) + 6 = 17

1d20+6 : (16) + 6 = 22

1d8+4 : (1) + 4 = 5

Flying kick (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (4) + 6 = 10

1d4+4 : (1) + 4 = 5

Palm strike (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (5) + 6 = 11

1d20+6 : (6) + 6 = 12

1d4+4 : (3) + 4 = 7

Spinning backfist (advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (1) + 6 = 7

1d20+6 : (17) + 6 = 23

1d4+4 : (1) + 4 = 5

Feb 12, 2020 9:22 pm
[ +- ] Homalis

Homalis grins as he sees his dwarf companion expand. That'll keep the front ones occupied.
He then turns toward the enemies further away from him.
Concentrating and mumbling under his breath, holds up his magical orb and a bolt of fire, not unlike the one his Co-Sorcerer just shot, makes its way toward a bandit that had just stepped out of his cover.

Rolls

Fire Bolt against Bandit 5 - (1d20+6, 1d10)

1d20+6 : (11) + 6 = 17

1d10 : (5) = 5

Feb 13, 2020 3:47 am
As Celia expertly disposes of the two nearest bandits, Alab proves his own martial prowess by taking down a third with a flurry of strikes. Nearby, yet another of the bandits perishes in a burst of flame as both Tok'ra and Homalis release their fire magic. In the chaos of battle, each of the sorcerers takes a wound from lucky crossbow bolts (Tok'ra takes 10 piercing damage and Homalis takes 8).

Rolls

B1 vs Celia - (1d20+3)

(5) + 3 = 8

B2 vs Celia (disadv) - (2d20+3)

(125) + 3 = 20

B3 vs Alab - (1d20+3)

(2) + 3 = 5

B4 vs Alab - (1d20+3)

(7) + 3 = 10

B5 vs Tok'ra - (1d20+3)

(20) + 3 = 23

Dmg to Tok'ra (crit) - (2d8+1)

(81) + 1 = 10

B6 vs Homalis - (1d20+3)

(14) + 3 = 17

Dmg to Homalis - (1d8+1)

(7) + 1 = 8

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