Thanks for having me! At last, Dungeon World! I discovered DW last year, just before I found and joined GP. I love this game system! I participated in a couple of tabletop one-shots and campaigns as the Fighter and Paladin, and also one via Twitter as the Druid. I'm thinking bard for this one. :-)
I have been trying to play an Powered by the Apocalypse game.. It has never worked out, so I'm just going to run it. As far as class choice, I don't think there is a bad one, it just comes down to play style. I love spellcasters, so fighters and rogues are my least favorite.
Tabletop gaming has become impossible for me because of my work schedule, and the Twitter game didn't work out either because of the timezone differences (I am in Manila, a +8:00 timezone). So GP has become the one and only RPG outlet keeping me sane. I've absolutely loved every class I've tried (I am familiar with only the core classes).
I applied for the last Dungeon World game on GP...right before the GM disappeared last August.
So I'm very excited to play this; it's made me nostalgic for "HoL," which has a very similar system concept. I've also been listening to the One Shot podcast of "Urban Shadows," so I feel even more prepared for the system...not that it's all that complex.
And I also am listening to One Shot's Urban Shadows game. My media consumption is way down, but I'll finish eventually. If I had known it was about to be released I might have held off and bought that game instead, but I didn't research enough and had some extra money burning a hole in my pocket. Maybe when my birthday rolls around I'll pick that up.
Ok, I have started the story forum with Scene 1: Welcome to Woodhearth. I know not all the Bonds are finished but we have a so I think its time we get started. Feel free to discuss them still in the character creation thread.
On hindsight maybe I should have sent Foolsmask a secret note and then he could have given me the fact in secret as well, so I could RP Elestren telling everyone the tale. Now it seems kinda dumb for me to basically just repeat what the GM posted. What do you guys think?
On hindsight maybe I should have sent Foolsmask a secret note and then he could have given me the fact in secret as well, so I could RP Elestren telling everyone the tale. Now it seems kinda dumb for me to basically just repeat what the GM posted. What do you guys think?
Do it anyway, and put some bardic flair into it :)
I say do it anyway. Feel free to fill in the gaps I left. Why did Ulstrum make that decree? Is Woodhearth his true birthplace? You have free rein to make up details as long as they don't contradict the established details. The gates are closed and these people claim to be tied to this great hero. After that its all in the air.
Also this way if someone else has an idea, they can offer it to you and you can still make it part of your character's knowledge.
Works for me. Thanks! :-) For now though I'll just leave things the way they are. How will the locals respond to Elestren?
By the way, how do you want to do this? DW says the fiction must come first and it's up to the GM to decide when a move has been triggered. That works great at the table but might be too slow in PbP. So do we go ahead and roll when we think our fiction is triggering a move? Or do we wait for you to prompt us like in a real life game?
Good question. What I will say is that yes, state your reason for rolling and what move you think is best, but if I disagree, or more likely think the move is unnecessary we will ignore the result and just continue. If I think the move isn't needed it most likely means I was gong to give you what you want or something similar to it anyway, as part of the narrative.