House Maa-Talia

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Feb 10, 2020 7:06 pm
House Maa-Talia
Color: Amber
Region of Origin: The North Coast
[ +- ] Current Stats
Characters:
Claudia Talia, Head of the House
Tonia Talia, Favoured Niece of Claudia
Holanna Talia, Quartermaster General of Maa-Talia Fleet
Granato, Husband of Holanna
Tavernus, Claudia's Uncle, Master of Spies, nicknamed The Nightshade
Samantha, one of Claudia's cousins whom she spent a lot of time with during childhood. Just had a new baby, Clarice.

History:
Origin
[ +- ] Origin
[ +- ] Initial Stats
Historical Event 1
[ +- ] Event 1: Victory - Maa-Talia becomes Noble House
[ +- ] Event 1 Stat Change
Historical Event 2
[ +- ] Event 2: Glory - OPEN, undecided
[ +- ] Event 2 Stat Change
Historical Event 3
[ +- ] Event 3: Scandal - Lose Claim to the Throne
[ +- ] Event 3 Stat Change
Historical Event 4
[ +- ] Event 4: Descent - The Rise of Kraken Society
[ +- ] Event 4 Stat Change
Historical Event 5
[ +- ] Event 5: Disease - Plague from House Bodaway
[ +- ] Event 5 Stat Change
Historical Event 6
[ +- ] Event 6: Glory - Establishes Eastern Trading Post with House Tamer
[ +- ] Event 6 Stat Change
Historical Event 7
[ +- ] Event 7: Glory - OPEN, undecided
[ +- ] Event 7 Stat Change
Historical Event 8
[ +- ] Event 8: Disease - The Argyrian Strain
[ +- ] Event 8 Details
[ +- ] Event 8 Stat Change
Historical Event 9
[ +- ] Event 9: Victory - OPEN, undecided
[ +- ] Event 9 Stat Change
Historical Event 10
[ +- ] Event 10: Victory - Maa-Talia helps bring down Fugue Rival for secret of Etherite
[ +- ] Event 10 Details ... still need to summarize
[ +- ] Event 10 Stat Change
Stats after all Historical Events
[ +- ] Final Starting Stats
Interesting Cultural Traits:
[ +- ]
Last edited April 16, 2020 8:54 pm
Feb 10, 2020 7:09 pm
None of the regions are particularly calling to me so I'm going to randomize where my house is. I created this d100 table based on the population modifiers of the regions with the idea that there's a greater chance a house comes from a place with a higher population. I'm not sure it is completely representative, but it'll do for my purpose:

Pop_mod %chance region d100_range
+20 16 stormwrack 85-100
+15 15 gaplands. 70-84
+10 14 astrals 56-69
+5 13 crownlands 43-55
0 12 headlands 31-42
-5 11 eastreach 20-30
-10 10 north coast 10-19
-15 9 breach 1-9

Rolls

Region - (1d100)

(19) = 19

Feb 10, 2020 7:09 pm
So my house will be from the north coast
Feb 10, 2020 7:13 pm
How old is the house?

Rolls

Age of House - (1d6)

(1) = 1

Feb 10, 2020 7:14 pm
So it's an ancient house.
How many formative historical events?

Rolls

Number of Historical Events - (1d4+6)

(4) + 6 = 10

Feb 10, 2020 7:22 pm
Before I roll and rp for each historical event, I'll come up with the starting stats (i.e. distribute the 140 points accordingly with the modifiers for the north coast) and come up with an origin story.
Feb 12, 2020 7:05 pm
House Maa-Talia

As an ancient house, the origins of Maa-Talia are clouded in legend. Formed in the North Coast, allegedly in the times before the nomadic tribes still roamed the land. The tribes varied in culture and attitude, but some were extremely dangerous because they were steeped in raiding practices and traditions. Thus early settlers in the North Coast had an abundance of resources, but until the tribes were eliminated, constantly lived in danger of these raiders. It's believed the story of Maa-Talia began with a family of traders who traveled throughout the North Coast by caravan and riverboat transporting goods from one settlement to another or to the ports quickly establishing themselves on the coast. One evening in the wilderness between settlements, their caravan was attacked by a raiding tribe. The father was killed and the mother and daughter were raped, but survived. The mother and daughter were found by travelers and taken to a near by settlement where they recovered, but it became apparent that the daughter was pregnant. Determined to support her daughter, the mother re-established the family business from its remnants. Nine months later, the daughter died during child birth, but the child survived. Devastated and initially resentful of the child for the death of her daughter, but bound by her daughter's dying wish, the mother brought up the child. Very quickly, her initial emotional response to the child was replaced by love as she was so much like her daughter in many ways and even herself. But it also became obvious this child was special. She learned so fast, was strong and athletic, smart and incredibly charismatic. The child's name was Talia. By the time she was a teenager she had taken over as the head of the family business. By the time she was 20, the business was the richest in the North Coast and they had begun establishing land ownership and building strongholds to protect their interests.

A time came when her grandmother advised her that she needed to consider an heir to their growing trading empire. There were many suitors, but they were all more interested in establishing themselves as the head of this new growing power house. Her grandmother had been honest with Talia about her parents during her childhood, which gave her an idea. One day, she left the leadership of the house with her grandmother and said she was taking a personal journey into the northern wilds. She was gone for months and there were fears that she would not return, but she did and when she returned she was pregnant. When asked about the father, she only ever said she had found a tribesman who suited her tastes. She gave birth to a healthy daughter, who grew-up under the tutelage of her great-grandmother and Talia together and eventually undertook a similar journey. When Talia's grand-daughter was born, Talia retired and gave leadership of the house to her daughter. This tradition continued for a surprising number of generations but obviously could not continue forever. However, it rooted the custom of a matriarchal lineage within the house, which is still adhered to today.

Over the centuries, House Maa-Talia became so wealthy that they expanded their control into the Crown Lands of Scymira where they quickly grew in status and political influence throughout the kingdom to match the prestige of their wealthy trading empire.

Initial Stats:
Defense -15 + 30 = 15
Status +15 + 30 = 45
Land +15 + 10 = 25
Pop -10 + 25 = 15
Power -10 + 15 = 5
Wealth +20 + 40 = 60

(30+30+10+25+15+40 = 150)
Last edited February 12, 2020 7:17 pm
Feb 12, 2020 7:13 pm
Rolls for 10 Historical Events ...

Rolls

Event 1 - (3d6)

(424) = 10

Event 2 - (3d6)

(453) = 12

Event 3 - (3d6)

(243) = 9

Event 4 - (3d6)

(231) = 6

Event 5 - (3d6)

(412) = 7

Event 6 - (3d6)

(444) = 12

Event 7 - (3d6)

(661) = 13

Event 8 - (3d6)

(142) = 7

Event 9 - (3d6)

(434) = 11

Event 10 - (3d6)

(326) = 11

Feb 12, 2020 7:27 pm
Effects + Necessary Rolls:

Event 1 = 10 = Victory = 3d4

Event 2 = 12 = Glory = 3d6

Event 3 = 9 = Scandal = -3 status and power

Event 4 = 6 = Descent = -3 land and power

Event 5 = 7 = Disease = -3 pop and wealth

Event 6 = 12 = Glory = 3d6

Event 7 = 13 = Glory = 3d6

Event 8 = 7 = Disease = -3 pop and wealth

Event 9 = 11 = Victory = 3d4

Event 10 = 11 = Victory = 3d4

Rolls

Event 1 Victory - (3d4)

(113) = 5

Event 2 Glory - (3d6)

(241) = 7

Event 6 Glory - (3d6)

(614) = 11

Event 7 Glory - (3d6)

(556) = 16

Event 9 Victory - (3d4)

(121) = 4

Event 10 Victory - (3d4)

(424) = 10

Feb 12, 2020 8:11 pm
Event 1 Victory
Defence 15
Status 45 +1 = 46
Land 25
Pop 15
Power 5 +1 = 6
Wealth 60 +3 = 63

Event 2 Glory
Defence 15
Status 46 +1 = 47
Land 25
Pop 15 +4 = 19
Power 6 +2 = 8
Wealth 63

Event 3 Scandal
Defence 15
Status 47 -3 = 44
Land 25
Pop 19
Power 8 -3 = 5
Wealth 63

Event 4 Descent
Defence 15
Status 44
Land 25 -3 = 22
Pop 19
Power 5 -3 = 2
Wealth 63

Event 5 Disease
Defence 15
Status 44
Land 22
Pop 19 -3 = 16
Power 2
Wealth 63 -3 = 60

Event 6 Glory
Defence 15
Status 44 +1 = 45
Land 22
Pop 16
Power 2 +4 = 6
Wealth 60 +6 = 66

Event 7 Glory
Defence 15 +5 = 20
Status 45
Land 22
Pop 16 +5 = 21
Power 6
Wealth 66 +6 = 72

Event 8 Disease
Defence 20
Status 45
Land 22
Pop 21 -3 = 18
Power 6
Wealth 72 -3 = 69

Event 9 Victory
Defence 20
Status 45 +1 = 46
Land 22
Pop 18 +2 = 20
Power 6 +1 = 7
Wealth 69

Event 10 Victory
Defence 20
Status 46 +4 = 50
Land 22
Pop 20
Power 7 +4 = 11
Wealth 69 +2 = 71

Final Starting Stats:
Defence 20
Status 50
Land 22
Pop 20
Power 11
Wealth 71
Feb 12, 2020 8:45 pm
So with 22 land, then I get 44 cells. I could figure out a quick way to post it here, so I posted it on Discord. I'll add it here later.

I took land in North Coast, Crown Lands, but also Gaplands, Astrals and Stormwrack because House Maa-Talia is a trading empire so I thought it made sense, but I'm happy to adjust if anyone has issues with that. The idea is they mostly stick to coastal and riverways.
Feb 12, 2020 11:13 pm
House Maa-Talia land in North Coast:
https://cdn.discordapp.com/attachments/623907070973837342/677288597031878677/Maa-Talia_North_Coast2.jpg

And in Gaplands, Astrals, Crown Lands and Stormwrack:
https://cdn.discordapp.com/attachments/623907070973837342/677288597430206491/Maa-Talia_Other2.jpg

Sticking to the western waters, they have not expanded their trading empire to the Headlands, Eastwatch or the Breach because of the distance from their capital, but it might be an aspiration for the future.

Edit: updated land in bay between NC, gap and astrals to mesh avoid overlap with House Fugue:
https://cdn.discordapp.com/attachments/623907070973837342/677618241836810240/Maa-Talia_NC_Astrals_Bay1.jpg
Last edited February 14, 2020 1:46 am
Feb 12, 2020 11:16 pm
Next I'll start working on a bit of flavor for their historical events and current details now I know what it looks like by the numbers.
Feb 13, 2020 1:52 am
Hi, I'm thinking we could sync up our Disease events, as I described it as a sort of plague. I haven't think of it totally yet, but it could anchor our timelines.
Feb 13, 2020 1:59 am
I like that idea, as a trading empire it would make sense that I either contract disease from places and/or spread them!
Feb 13, 2020 9:26 pm
Falconloft says:
That's an interesting dichotomy between blue-skinned locals and blue-skinned outsiders. How is it enforced/spotted? Is there some other symbol of them being a 'safe' Argyrian as opposed to an unsafe one?
It's an interesting question. I think it's completely based on public knowledge. So in general people are cautious around blue skinned people until they know their family history, but it is not uncommon for misunderstandings. I'm imagining a scene from the godfather II, young Vito is negotiating with a landlord but the landlord doesn't know who vito is and argues and is a bit disrespectful. Later once he's found out who Vito is, he comes back embarrassed and groveling. High ranking members of the house who have blue skin are well known publically from birth and immediately recognized usually.
Feb 14, 2020 6:31 pm
Chalrytharendir says:
I took land in North Coast, Crown Lands, but also Gaplands, Astrals and Stormwrack because House Maa-Talia is a trading empire so I thought it made sense, but I'm happy to adjust if anyone has issues with that. The idea is they mostly stick to coastal and riverways.
Just reading through the houses... I put a town next to a bay that is intended to be trading port. However it is on the other sea so i’m Not sure how good a connection that would be. We couldn’t consider having closer lands in the crownlands so my house work to extend you business to the headlands through land though
Last edited February 14, 2020 6:33 pm
Feb 14, 2020 6:45 pm
🤔 I guess I could just move to your side of the sea as well
Feb 16, 2020 12:47 am
@CESN: With the Kraken society joining the game, I could move my port off of Stormwrack to be next to your bay to establish trade links. I suggested to deadpool_qc that the Kraken chased me off the east coast during my descent event, but maybe I was able to keep that one port because you could offer protection with all that military power that you have. What do you think?
Feb 16, 2020 4:29 am
I like the idea. I'll start rolling tonight, should have a good chunk of history written in the next few days. If I roll something like glory/conquest/etc, I'll use it to "evict" you from stormwrack island :)
Feb 16, 2020 4:33 am
Awesome, sounds perfect!
Feb 16, 2020 4:36 am
I mean, "Curse you scurvy pirates!" 😉
Feb 16, 2020 8:41 am
Sounds good. I could have exchanged the safe port in exchange for those land trade routes I suggested. I may need to change my lands a bit, but not too much :)
Feb 18, 2020 4:51 pm
Maa-Talia, you were one land over cuz you didn't count one cell in your first pic. I'm going to remove one from one of your noodles instead.
Feb 18, 2020 5:01 pm
Falconloft sent a note to Chalrytharendir
Feb 18, 2020 5:41 pm
Chalrytharendir sent a note to Falconloft
Feb 18, 2020 5:44 pm
Gonna do my land pick tonight, are you still ok with removing the lands on the western shores of Stormwrack Island? If so I'll place some lands there....
Feb 18, 2020 5:59 pm
deadpool_qc says:
Gonna do my land pick tonight, are you still ok with removing the lands on the western shores of Stormwrack Island? If so I'll place some lands there....
Yep, go for it, I'll try to update mine later today too.
Feb 19, 2020 7:39 pm
Falconloft sent a note to Chalrytharendir
Feb 19, 2020 7:50 pm
hey, btw, your lands in North Coast aren't following theriver as intended. I'm going to change it and update the map to show you and if you want to make changes from there, that's fine.
Feb 19, 2020 8:08 pm
Oops, I got mixed up trying to overlay the maps in my head. Please adjust, I was trying to follow those river branches that all come together on the coast.
Feb 19, 2020 8:09 pm
I was intending the same in the Crownlands, if you want to double check that I'm no the river there too.
Last edited February 19, 2020 8:21 pm
Feb 19, 2020 9:18 pm
Land/Settlement/Defences Update

North Coast: Marker = Capital + Keep
https://media.discordapp.net/attachments/623907070973837342/679795683133620242/Maa-Talia_NC.jpg

Southwest coast: if that southern land interferes with House Sharva land feel free to adjust. It is one of the cells I moved off stormwrack, I just want another port mid way between NC and CL.
https://media.discordapp.net/attachments/623907070973837342/679795870211899417/Maa-Talia_NC_Astrals_Bay1.jpg

Crown Lands: Markers = villages + towers. The cell in the north is suppose to neighbor Tamer's land near the city for protection and trade. It's the other cell I moved off stormwrack.
https://media.discordapp.net/attachments/623907070973837342/679796769881718811/Maa-Talia_CL.jpg
Feb 19, 2020 9:39 pm
Since there might be some conflict, I'm going to wait to do your updates til I get the others in.
Feb 20, 2020 5:41 pm
Just to put more meat on my story, would it be ok with you if I said you installed your village shortly after us, and eventually we caught a spy (you choose if it was authorized or not) trying to steal the secret of black powder, and we decided at that time they were still pirates) to kill everyone to make sure the secret was safe. So very few made it away and since then, our relations are (at best) very tensed...
Feb 21, 2020 1:26 am
Deadpool_qc: I'm not sure I understand what you mean. Which village?
Feb 21, 2020 1:48 am
Also, did you decide which of your events coincides with my descent? Are we still doing that first conquest?
Feb 21, 2020 2:00 am
I thought of changing that for my scandal, we find a spy, chase him to the "village" you had on the western point of the stormwrack island, we over reacted, burn the village, killed everyone.... Source of the tension between Maa-Talia and the Kraken Society... How about that ?
Feb 21, 2020 6:25 pm
Got it, sorry I was confused because there are "villages" from the mechanics/rules, but I get it there are probably fictional "villages" as well, just didn't know what you meant.

So you want that to be part of my Scandal? I can make that work.

If we're abandoning the the original idea that you took over the east from me mid way thru history, I need to re think a bunch of stuff. But I think I've got some ideas. Since it turned out we're both ancient and have been around awhile, I think there's always been tension between us. It rises and calms at certain time, one of those times can be the spy scandal. I think one of the times that I have a success will be when I establish that one port in the east. I was able to establish that port in the east next to Tamer despite your efforts to stop me because of the protection that tamer could offer me, l'll make that one of my victory/glory.
Feb 22, 2020 12:54 am
Keep the idea that I took the east (your descent), but it started when we burned your "village" (my scandal). Both are about at the same time.
Feb 22, 2020 5:08 pm
I'm not sure how that's a "Scandal" for you? The "Scandal" event is supposed to be a setback for your house. This seems like a good thing for your house, you stop me from stealing the secret and destroy my village and all its people as well. That seems more like a "Victory" or "Glory" for you. Do you see what I mean? I think it would be more of a Scandal for you if one person did escape the massacre with the secret, which meant Maa-Talia and any houses that Maa-Talia sold the secret to know how the Thunder weapons work and therefore are better prepared when facing it. I'm not sure that's what you want for your Scandal, but that's more like what a Scandal would be for you I think.

Actually, I just had a thought of how it might be a good fit. Let's say when Kraken first discovers the Thunder weapons and uses them it was devastating. No one knew how they worked or their limitations (e.g. only one shot per battle etc) so everyone was terrified of kraken. Maa-Talia sent in spies to learn the secrets (how it works and the limitations). Kraken finds out and the massacre happens but one person (or one boat) escapes with the secret, which spreads throughout the kingdom. Knowing the limitations makes it so people are willing to fight because they no longer think you're invincible, but it doesn't undermine the Thunder weapons themselves, they're still good, but people know there are strategies against the Thunder so are willing to fight and not just give in to you. Using the Thunder, Kraken takes control of the eastern shore of Scymira from Maa-Talia (Descent for Maa-Talia), but Maa-Talia is able to hold the western shores after developing strategies that minimized the advantages of the Thunder based on the limitations that they learned about and with help from allies.

What do you think?
Feb 23, 2020 9:37 am
Let's go with that !
Feb 25, 2020 9:31 pm
RoAries says:
Hi, I'm thinking we could sync up our Disease events, as I described it as a sort of plague. I haven't think of it totally yet, but it could anchor our timelines.
I also rolled a disease event fairly early in my houses history so I could link that up with you guys as well. Something like the black plague that swept through multiple houses?
Feb 25, 2020 9:38 pm
JoHoover says:
RoAries says:
Hi, I'm thinking we could sync up our Disease events, as I described it as a sort of plague. I haven't think of it totally yet, but it could anchor our timelines.
I also rolled a disease event fairly early in my houses history so I could link that up with you guys as well. Something like the black plague that swept through multiple houses?
I've actually got two disease events. The disease that RoAries and I collaborated on is towards the end of our histories (checkout House Revelos thread for the details), but I haven't got any details established for the first one, so maybe we should work together on that one. Let me know what you think. I like the idea of a black plague that sweeps through many houses in the NC. Maybe as a nomadic culture, you cause a lot of the spread!
Feb 25, 2020 9:43 pm
We could link that with one of my Decay or Descent Events as well. When the plague broke out, that made my house turn inwards again, refusing to trade with outsiders or even to let them into their cities to prevent the plague to spread to them as well. And then they just didn't open up again for a long time
Feb 25, 2020 9:49 pm
bowlofspinach says:
We could link that with one of my Decay or Descent Events as well. When the plague broke out, that made my house turn inwards again, refusing to trade with outsiders or even to let them into their cities to prevent the plague to spread to them as well. And then they just didn't open up again for a long time
That sounds like a great idea.
Feb 28, 2020 2:22 am
@Jo and Bowl, Is there something that you two would be trading? From Bodaway to Sharva? Perhaps, Maa-Talia transports it between you two via our trade routes along the west coast. So the disease spreads from Bodaway to Maa-Talia but the journey to Sharva is long so they are extremely symptomatic when they arrive in Sharva. Sharva refuses to accept the goods and closes its borders to stop the disease and turns inward at that point for a long time.
Feb 28, 2020 4:01 am
House Bodaway would mostly be trading in livestock and leathers textiles, also pelts and firs from the mountainous side of their land.

I like the idea of the Sharva refusing the good shipment because of the disease and that causing tensions between Maa-Talia and Bodaway. It might have lead to Sharva refusing all shipments of goods from House Bodaway due to concerns about the good themselves being tainted?
Feb 28, 2020 4:55 am
I'll let bowl decide what the good was from your suggestions.

Yeah, I like your idea that it leads to more tension, maybe Maa-Talia tries to return the goods to Bodaway but they refuse, so Maa-Talia is out the cost. Maybe the disease wasn't even the worst part of it, the symptoms just looked really bad, but the bad deal with Sharva caused us to go to war with each other which was bad for both of us. Before we had always been allies, but this weakened us, so other houses were able to seize opportunities from us while we were battling each other.
Last edited February 28, 2020 4:55 am
Feb 28, 2020 5:02 am
Maybe the reason we've always been allies up to this point is that Maa-Talia think that our houses have a common ancestor. Not sure if you've read the origin story of my house, but if you do you can see why that might be a myth within the house. Whether it's true or not, the myth made Maa-Talia a supporter of Bodaway until the disease event.

This is all just brainstorming, I'm not set on it, let me know if you like/dislike any of it or if you have any suggestions.
Last edited February 28, 2020 5:03 am
Feb 28, 2020 6:58 am
I'd say out of those by things, livestock would be the most likely thing we'd need to import. And the most troublesome to transport for Maa-Talia as well.
Feb 28, 2020 7:00 am
Also a common source of disease 🤢
Mar 4, 2020 4:23 pm
Land update to match Tamer's land adjustment, so my trading post/port is still close enough to match the fiction.

https://cdn.discordapp.com/attachments/623907070973837342/684795244604293154/Maa-Talia_CL_update.jpg
Mar 25, 2020 5:52 pm
Want to join an alliance with House Fugue against Gasharde? I would feel that the whole ship repair monopoly threat would be relevant to you.
Mar 25, 2020 9:41 pm
saevikas says:
Want to join an alliance with House Fugue against Gasharde? I would feel that the whole ship repair monopoly threat would be relevant to you.
Yes, I don't like the idea of being reliant on them for all my ship repairs.
Mar 25, 2020 9:41 pm
Event 1: Ascent
OOC:
Good way to start things off. I'll start thinking of the narrative to reflect the rolls.
Last edited March 25, 2020 9:46 pm

Rolls

Event Roll - (3d6)

(365) = 14

Power - (1d8)

(6) = 6

Defence - (1d8)

(6) = 6

Population - (1d8)

(4) = 4

Mar 26, 2020 8:08 pm
Cool. Let's discuss details.

saevikas sent a note to Chalrytharendir
Mar 27, 2020 3:52 am
Chalrytharendir sent a note to saevikas
Last edited March 27, 2020 3:52 am
Mar 27, 2020 3:56 pm
saevikas sent a note to Chalrytharendir
Mar 28, 2020 6:27 am
Chalrytharendir sent a note to saevikas
Mar 28, 2020 2:41 pm
SINCE I CAN SEE EVERYTHING...

That's something that wasn't fleshed out, but saevikas' approach is probably the most reasonable. If you can take and hold their capital, they'll give in to whatever reasonable demands you have. If they view demands as unreasonble, you might have to occupy the whole house. Backing off a monopoly seems like a reasonable demand.
Mar 28, 2020 3:37 pm
saevikas sent a note to Chalrytharendir
Mar 28, 2020 4:35 pm
Falconloft says:
SINCE I CAN SEE EVERYTHING...
WHAT?!? Ahh ... I feel so naked 😂
I sort of thought that was the case, but good to know for sure, ha ha.
Mar 28, 2020 4:48 pm
Chalrytharendir sent a note to saevikas
Last edited March 28, 2020 4:51 pm
Mar 28, 2020 5:21 pm
Sounds good.
Mar 31, 2020 7:14 am
Re: Plotting Roll
OOC:
@Falconloft: I think I understand, but correct me if I'm wrong, still trying to learn. So I got 16 on my plotting roll which beats the 15 from your post. The bonus was +7, so the original roll was 9. Divided by 2 rounded down +1 = 5, which is rebellion. These are both NPC houses so there are no stats changes to worry about, but narratively, I think that means the marriage plans are off because those involved have fallen in love with Maa-Talians and are now rebelling against the arranged political marriage disrupting any chance of an alliance between Ala and Osberg. Let me know if that makes sense to you.
Apr 1, 2020 7:13 pm
There's a lot of narrative freedom there, and that's on purpose, so yes, that seems fine to me. And then of course, the next events will have to do with the repercussions of that involvement...
Apr 1, 2020 8:28 pm
Repercussions for what? Maa-Talia can't possiblity be responsible for young Alas and Osbergs falling in love with our bachelors and bachelorettes ... In fact, if anything we should be thanked for exporting some of our finest ... talent? ... 😉
Apr 3, 2020 5:56 pm
That is certainly one way of looking at it. Probably not the way the Osbergs are viewing it. XD
Apr 3, 2020 6:00 pm
If Osberg feels like they've been slighted, good thing they have a delegation from another house right there that offered to help them with all the wedding-related stuff ;)
Apr 3, 2020 7:35 pm
bowlofspinach says:
If Osberg feels like they've been slighted, good thing they have a delegation from another house right there that offered to help them with all the wedding-related stuff ;)
Cough, cough ... oh no, maybe that's the return of the plague (Maa-Talia's Historical Event 5). Sharva should probably just head back to self-isolate in the Astrals again to be safe ;)
Apr 9, 2020 2:33 am
A messenger is sent to Maa-Talia...

To the head of House Maa-Talia,
The Kraken Society invites you to an important meeting in Larimar concerning the future of the ship repair business.
Kraken's best troops will be there to assure your security during your stay, but feel free to bring your own if you feel the need.
Apr 9, 2020 5:55 am
saevikas sent a note to Chalrytharendir
Apr 10, 2020 6:37 am
Event 2:

Wealth Check for Gasharde Ship Repairs Cost: 41 vs 71 Wealth, so I can afford the maintenance this season.

Event 2 Roll: 15 = Ascent: 1d8 to 3 stats

Previous Stats: here

Stats Changes:
+5 status from Royal favor resulting from the outcome of last season
1d8 boost for Ascent: Land, Population and Wealth

New Stats
Defence 26
Status 47 + 5 = 52
Land 22 + 8 = 30
Pop 24 + 8 = 32
Power 17
Wealth 71 + 8 = 79
OOC:
Wow, that was quite the set of rolls!
Last edited April 11, 2020 4:12 pm

Rolls

Wealth Roll - Gasharde Ship Repair Yard Cost - (1d100)

(41) = 41

Event 2 - (3d6)

(654) = 15

Land Boost - (1d8)

(8) = 8

Population Boost - (1d8)

(8) = 8

Wealth Boost - (1d8)

(8) = 8

May 15, 2020 6:54 am
Event 3:

Event 3 Roll Result:
8 = Decay (-3 status, -3 wealth)

Previous Stats: here

Stats Changes:
-2 status
(-3 status for Event Roll, -2 penalty for failed investment with House Osberg, +3 for 30 land)
-5 wealth
(-3 for Event Roll, -2 penalty for failed investment with House Osberg)

New Stats:
Defence 26
Status 52 - 2 = 50
Land 30
Pop 32
Power 17
Wealth 79 - 5 = 74 (7/7 Wealth Points)
Last edited May 18, 2020 11:36 pm

Rolls

Event 3 - (3d6)

(431) = 8

Jun 14, 2020 4:17 pm
deadpool_qc sent a note to Chalrytharendir

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