Pathfinder2e The Spurned hath no fury like alchemy

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Mar 8, 2020 5:57 am
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/904f386e-b91e-456a-a269-2f5df470b222/ddrykid-96f8c021-21b7-4597-b999-07c6df40e625.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzkwNGYzODZlLWI5MWUtNDU2YS1hMjY5LTJmNWRmNDcwYjIyMlwvZGRyeWtpZC05NmY4YzAyMS0yMWI3LTQ1OTctYjk5OS0wN2M2ZGY0MGU2MjUuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.XNoUsjAsNx6pS5eLRtIvYZmOkY5lKpiPgOCPhf2F8DQ

(Sing-song) "My little dungeon, my little dungeon,.."
Mar 8, 2020 6:22 am
OOC:
So we’re at the first "A" in "Aaaaaaaaaaaaahhhhh"?
Mar 8, 2020 6:23 am
END IRL Day start the new when ready...

I'll annotate the "time", "Days until Death" and the recap when I wake.
Mar 8, 2020 8:48 am
Larkin, smiles at Mara and nods his head in thanks as he accepts the spikes from her, "Thank you, I see that you are a bit more prepared for tunnel travel than I am, it is good to have you along! I think, in my experience, the best way forward often lies in compromise and covering one's arse. I propose we do both, permanently secure a rope, using a spike, to this rock wedge I have found, while also having the dwarf and his bear friend wait up here while we climb down, making sure that the spike/rope hold well. Then, once we are all down, the can follow upon his mount. That way, we get the best of both worlds, and have an easy escape already set up for us. I can go down first unless one of the rest of you would like to make the attempt?"

Larkin will pull out a spool of rope while making his case, and attach one end to the piton using a figure 8 knot. The blue flame stone continues to slowly orbit about 6" above his head, casting a friendly, if a bit cold, light around for all to see by.
Mar 8, 2020 10:19 am
Emberskyes says:
OOC:
So we’re at the first "A" in "Aaaaaaaaaaaaahhhhh"?
OOC:
GM: well, "Start" anyway. while none of you are aware of the danger yet; at the bottom of this pit is a slick ramp (*Aww, Chute) that will send any who fall into the Pit of DOOM! it will take some careful foot work to get arround the bend to dry ground and safety...

well, a tad bit safer. You aren't out of danger yet. Not by a long shot.
OOC:
GM: (*Evil laugh)MU-Wa-Ha-Ha-Ha-Ha-Hah-Hah!
Tidus eats tide pod laughing song, LOL!

Should any fall into the pit and find themselves exploring the many dungeons...
Just a fair warning. the first room monster is a; Vampiric, Half-drow/Dragon, Tarasque, with 30 levels of monk, 30 of fighter, and 30 0f rogue... and 10 in Sarlac digestion techniques...
Mar 8, 2020 10:29 am
OOC:
How far is it to the bottom of the chute?
OOC:
Tarquin is pretty dexterous, and he has some things to give him I think that could keep him from falling into the PIT OF DOOM!!

Once down, he might be able to rig a rope across the cavern to allow anyone that slips a chance to grab to keep from falling into the PIT OF DOOM!!!
Last edited March 8, 2020 10:34 am
Mar 8, 2020 10:34 am
HoorayRat says:
OOC:
How far is it to the bottom of the chute?
Let us say... 90ft.
Mar 8, 2020 10:36 am
OOC:
I was doing an edit while you answered my podt
Mar 8, 2020 10:38 am
OOC:
Realist, can Tarquin's telekinesis power keep someone from falling into the PIT OF DOOM?
Mar 8, 2020 10:42 am
HoorayRat says:
OOC:
Realist, can Tarquin's telekinesis power keep someone from falling into the PIT OF DOOM?
OOC:
GM- what's the strength score of your telekinesis? 'Cause I do not believe a 4 strength would be enough...
Mar 8, 2020 5:06 pm
OOC:
Telekinesis proficiency is Expert
Mar 8, 2020 5:27 pm
OOC:
Well, now that the GM has seriously diminished my desire to go down there...
Marashepsut looks carefully at the holes in the wall for a moment before bending down and picking up several small rocks. She tosses one over the edge of the precipice and waits for it to hit bottom.

Without really looking at him she holds two stones out to Tarquin, "Can you make these aydınlık," she waves her hand a moment conjuring the word, "bright, shiny, like the sun?"

"The bendy zan, she must have an easy way down the drop, otherwise why risk it? If she pulled out all of the spikes up here she must have either another way back or an easy way to replace the spikes. Her treasure is of no use fo her if she dies while fleeing with it, besides it would just be," she pauses again searching for the word, "utandırıcı, embarrassing."

"We replace the spikes here, then we check the edge looking for the thieves ladder, I can float to the bottom and look for her way up from down there."
Mar 8, 2020 5:38 pm
HoorayRat says:
OOC:
How far is it to the bottom of the chute?
OOC:
Tarquin is pretty dexterous, and he has some things to give him I think that could keep him from falling into the PIT OF DOOM!!

Once down, he might be able to rig a rope across the cavern to allow anyone that slips a chance to grab to keep from falling into the PIT OF DOOM!!!
OOC:
One could perhaps tie a rope to an arrow and shoot it across the cavern.
Mar 8, 2020 6:22 pm
OOC:
You’re talking about the "Slime Slippery" zone?
Mar 8, 2020 6:46 pm
Emberskyes says:


Without really looking at him she holds two stones out to Tarquin, "Can you make these aydınlık," she waves her hand a moment conjuring the word, "bright, shiny, like the sun?"

Tarquin answers Mara, "I cannot. It seems that Larkin can." He points to the glowing stone circling his head.
Mar 8, 2020 6:48 pm
OOC:
It would land above the slimy slippery zone and some arrows have claws that open upon landing :-)
Mar 8, 2020 8:59 pm
HoorayRat says:
Tarquin answers Mara, "I cannot. It seems that Larkin can." He points to the glowing stone circling his head.
OOC:
I looked, knew the right person and wrote the wrong name, getting old is the worst.
Mara looks at Tarquin, "Oh, apologies." She offers the stones to Larkin.
Last edited March 8, 2020 8:59 pm
Mar 9, 2020 1:42 am
Larkin will quirk a crooked smile and take the stone offered to him. "It would be my pleasure." He will cast Light on one of the stones, and hand it back to her. The light is a bluish mystical light, similar to that which the flames give off. Mara will notice that Larkin's eyes briefly flash and a slight electromagnetic magic field seems to spark around him whenever he casts a spell.

"We need to hurry though," Larkin's gaze turns toward the slope, "the longer we take the further ahead she gets, and for all we know there is another easier exit from this place. We must make haste to the bottom."
Mar 9, 2020 4:11 am
GM: Let's see how the plan stands.
1. Larkin sets the Piton in the narrow fissure and twists it to lock it in place.
2. Mara deploys the Lightstones. Mara will go down first and set a spike at the bottom so that no one will slip down into the pit.
3. Tarquin Descends second. He sets a piton and runs the slack of the rope through the links. making a safe path to the bend.
4. Larkin Descends third.
5. Logrith will ride White-Claw to the bottom.
6. The group will follow the marching order from before, with caution as Tarquin will scout around the bend.
7. Time for the second map portion to be put up.

END IRL DAY...

IRL 24hr (March 9). Game time is aprox: 2010 hrs, day 0. Recap: You have traveled miles deep below the sands. You slowed to ensure your safety. You still pursue the thief.
Mar 9, 2020 4:52 am
Mara takes the first illuminated rock and tosses it over the cliff then she slides the bag out from behind her back and begins to rummage through it again.

"Halat ve dört sivri lütfen," she whispers producing another length of rope and a handful more spikes. Handing the spikes to Tarquin, Mara ties the two ropes together making a single rope 100 feet long.

"I am the lightest, with the light down the bottom and the rope tied around me I should be safe enough. Tarquin can use the rope to put the spikes back in the wall, then we can look for the safest way down from the top and bottom. Unless one of you would prefer to go down first."
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