Episode 2 Scene 1 The Journey North

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Jul 8, 2020 6:54 pm
Brindel focuses on the zombies attacking him. "Back to the abyss with ye!" he bellows as he slashes at whichever ones give him the best opportunity.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (3) = 3

First battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (9) + 7 = 16

1d8+8 : (7) + 8 = 15

Second battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (13) + 7 = 20

1d8+8 : (1) + 8 = 9

Jul 9, 2020 6:46 am
OOC:
Did you count the Hellish rebuke? Just confirming to keep track of spell slots!
Egret staggers back under the force of his opponents' assault, barely managing to block a few deadly blows, blades clashing and specks of rust from the undead's sword flying away at the impact. There is unexpected strength in the skeletons' attacks, considering their lack of muscles; whatever magic - or some force of other nature, - raised them did an impressive job filling their brittle bones with new power. The druid can't help but wonder at it, a little, as he tries to fend off the attackers with a series of quick attacks. It is a marvel, in a way, how these creatures exist - a horrifying marvel, but one nevertheless.

But there is little time to dwell on it. The tiefling can feel pain starting to shake his focus, and it's hard to know how the others fare in the chaos of the battle, adding to his slowly growing distress. He can hear Brindel, at least, which is a reassurance enough, and a fireball exploding nearby proves that Lex is still around... But the situation is far from great for himself, and he fears his friends might be in a similar predicament. Egret grits his teeth, staring at his opponents. A part of him - perhaps the same part that felt claustrophobic in the fort, - calls for him to let his primal instincts take the lead, and a beast growls in his ears for a brief moment. He pushes the urge away for now, but wonders if perhaps it might be a solution if things go wrong... For now, he will stall.
OOC:
Healing myself before I get exhausted.
Can I see how far away - in feet - everyone are from me? (Thinking about using Thunderwave.)
Edit: at least it's better than nothing, I guess?
Last edited July 9, 2020 6:48 am

Rolls

Perception (DC 15) - (1d20+5)

(5) + 5 = 10

Cure Wounds (lvl 3) - (3d8)

(316) = 10

Jul 9, 2020 7:48 am
Shump roars as he attacks after taken damage. He continues wage war on the skeletons

Rolls

Battle Axe, damage, Hand axe, Damage, Extra attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (8) + 7 = 15

1d8+4 : (3) + 4 = 7

1d20+7 : (10) + 7 = 17

1d6+4 : (3) + 4 = 7

1d20+7 : (9) + 7 = 16

1d8+4 : (5) + 4 = 9

Secret Roll

Jul 11, 2020 9:22 pm
OOC:
Was hoping Arina would have posted by now -- will be ghosting their actions along with Feliani -- No Egret I missed that Hellish Rebuke thanks for reminding me
Feliani staggers back five feet from the onslaught and releases a Web spell out in front of her catching a few zombies and couple of the skeletons however two of the skeletons avoid the web and begin to advance on her to attack.

Lex knows that Egret can heal himself so he steps up beside Feliani and lets loose with a cranked up Burning Hands in an effort to help her in her situation.

The combination of the web and the burning hands destroys the 3 skeletons in the front row and an another skeleton behind them that had been caught in Web. However while seriously damaging the zombies all it did for them is release them and as such 3 zombies moved forward this round and while all three will reach the duo only one of them will get to attack this round.

Behind these zombies 3 more zombies push into the remaining webbing that had not been burnt away and all 3 get entangled within it stopping their forward progress.

Meanwhile Shump who had struck 3 different skeletons but did not take any down and Brindel who had struck 2 different skeletons and managed to drop one only to have it replaced by a zombie and Egret who had healed himself -- all have to begin a fighting retreat or risk getting surrounded.
OOC:
Egret took a 5 foot step back, if he takes a 5 foot step back at the beginning of the next round he will be out of the range of the wave spell from his comrades but he will also be cut off from them as well. Now for that to be its most effective you have to wait until your opponents close in on you, which will shift your initiative next round to be after theirs or you can uncork but you will only effect the front row and not any of those moving up behind the front row -- although effecting those behind is not guaranteed still there is a chance that you may get more than the front row -- do you risk it or not kind of thing.

Rolls

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2nd Level Burning Hands - (3d8)

(648) = 18

Web fire damage - (2d4)

(13) = 4

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Shump's Attack 1 - (1d4)

(2) = 2

Shump's Attack 2 - (1d4)

(3) = 3

Shump's Attack 3 - (1d4)

(4) = 4

Hellish Rebuke Target - (1d4)

(1) = 1

Hellish Rebuke Damage - (3d10)

(919) = 19

Skeleton 2 on Egret Dex Save - (1d20+2)

(11) + 2 = 13

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Jul 11, 2020 11:52 pm
Lex targets one of the skeletons in combat with Egret with a fire bolt

Rolls

Firebold - (1D20+7)

(16) + 7 = 23

Damage (Fire) - (1d10)

(7) = 7

Jul 12, 2020 12:51 am
OOC:
Arina I think you might like my tactic a bit better that I just posted it -- along with its results, however, if you want to go with yours instead just let me know -- the tactic I had you do takes out all the opponents that had been facing Feliani due to the final results --- Note will proceed with the better results unless you say otherwise
Jul 12, 2020 1:07 am
OOC:
Yeah, sure. I was considering doing that too
Jul 12, 2020 1:13 am
OOC:
Yeah I know its a bit riskier than standing back this round but all-things-considered Feliani would have probably gone down this round otherwise, it still might happen but not nearly as bad as it might have been. Congratulations though Lex does have the highest body count having taken out over 25% of the opponents thus far
Jul 12, 2020 2:24 am
As Shump is being forced back he is struck 3 times by the skeletons taking (20) damage, while Brindel in is forced back he is struck twice with one being a particularly nasty hit taking (14) damage. Egret is in dire straights as he is struck three times this round taking (18) damage now does he risk his maneuver next round or does he attempt to flee his predicament towards Feliani and Lex as he can see they have cleared their current opponents except for a single zombie.
OOC:
Okay to be clear if Shump, Brindel, and Egret do not disengage and move back at least 15 feet they will be completely surrounded this next round -- Egret of course has a 2nd option as outlined but its risky

Shump retreating 15 feet puts him solidly on the island also bringing all those undead he is fighting upon the island redistributing those amongst all on the island or he can hold his position.

Brindel retreating 15 feet means the undead overrun his position opening up all the others to them and those he is currently fighting will get redistributed amongst everyone on the island or he can hold his position.

Egret as denoted you can retreat 5 feet and use your spell safely and be surrounded maybe -- or you can retreat back to Feliani and Lex and your current opponents will be redistributed amongst all on the island - I highly doubt you can hold your position next round so is it be risky or flee and hope for the best.

As note though the pseudo random roller is not being friendly to you all these undead are being much more effective than the normal odds would have them be.

Situation Update
Shump engaged 3 skeletons 1 zombie HP 58/-34
Brindel engaged 3 skeletons 1 zombie HP 59/-32
Egret - engaged 4 skeletons HP 39/-38
----
Feliani engaged 1 zombie HP 41/-33
Lex --- not engaged HP 45/-0
Jul 12, 2020 4:08 am
Can shump full attack and do a Misty step to avoid being surrounded. Would he still be attack before he misty steps away?
Jul 12, 2020 8:15 am
OOC:
Yes Shump can do a Full Attack (Action) and still do a Misty Step (Bonus Action) and he can still Move (Move Action) -- note while I call this a Move Action the guidelines do not refer to it as such but I say Move Action to encompass all the aspects of what moving entails. So please do not let that confuse you at all (a Move Action in my book is just the same thing as the PHB describes with just the word Move)
Jul 12, 2020 6:32 pm
Did Shump kill any last round. I didn't any posting on his damage.
Jul 12, 2020 9:56 pm
OOC:
Okay I updated the post forgot to add that in -- and yes Shump hit 3 skeletons last round but did not destroy any of them.
Jul 13, 2020 12:09 am
Shump viscously attacks the skeletons again before walking into a mist and reappear behind the party on the island.

Rolls

Battle Axe, damage, Hand axe, Damage, Extra attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (3) + 4 = 7

1d20+7 : (19) + 7 = 26

1d6+4 : (5) + 4 = 9

1d20+7 : (6) + 7 = 13

1d8+4 : (4) + 4 = 8

Jul 13, 2020 12:15 am
OOC:
Adding the 1d4 rolls for Shump again

Rolls

Target 1 - (1d4)

(3) = 3

Target 2 - (1d4)

(1) = 1

Target 3 - (1d4)

(2) = 2

Jul 13, 2020 12:18 am
Why does Shump get an extra 1d4?
Jul 13, 2020 12:42 am
OOC:
He does not get any extra rolls beyond what any one else is doing

I asked previously -- and I guess that you missed it -- that if you attack please roll a d4 along with each attack.

This is because at that time and currently everyone that was/is fighting had 4 different opponents and the d4 is to reflect the chaos of battle where you take the best opening that is presented to you -- and the d4 denotes for each attack (when fighting 4 opponents) which opponent provided the best opportunity for that attack. This can later get weighted if the targets are not basically equal or you have Advantage on a specific target.

You can always forgo the random target roll and focus on a specific target but that gives Advantage to the remainder of your opponents and most folks are not willing to do that just to focus on attacking a single target.
Jul 13, 2020 4:39 am
OOC:
Cool.. will give d4 each time..Yeah I missed that earlier.
Jul 13, 2020 6:02 am
OOC:
Well the nice thing about the server is you can roll 1d2 and 1d3 and 1d5 as well basically you are randomly determining who you are getting to attack when you have more than one opponent --- I will try to make sure I denote how many opponents each person is facing as part of the summation so just watch that and roll accordingly --- the most man-sized targets you can have on you is 6 which indicates your surrounded --- but also if you guys ever gang up on a single target --- then I start rolling dice to see who gets what attack so while it will probably happen more often for you guys it does apply to both sides of the coin
Jul 13, 2020 11:44 pm
OOC:
I might not be getting good rolls, but I'm quite lucky with this 1 HP survival. XD
Getting stuck amids hordes of undead doesn't sound good with my current health, and everyone else has at least some HP, so I'll risk withdrawing.
An especially lucky strike from one of the skeletons has Egret yelp in pain and lose his balance, barely managing to jump back before he gets impaled by another blade. Despite his admittedly not splendid attempts at healing, the druid feels that his endurance is at its limits, his grip on the scimitars weakening significantly and blood marring his coat. Egret's tail twitches nervously as he watches the skeletons stalk closer, and while it might be a good chance to call upon his spells right now, Egret prefers self-preservation.

He yells "Pulling back!" in hopes of warning his allies of potential extra threats and then, keeping the opponents in his peripheral vision, the druid backs away from the main undead horde. He can see Lex a dozen feet away, as well as Feliani duelling a lone zombie. Perhaps he should join them and keep his distance from the front, rely on spells... Join Alexander in hurling fireballs at the undead.
OOC:
Disengage and join Lex and Feliani. :)
Also, Joker, do you have any special rules for drinking potions in combat, or is it just 1 action?
Last edited July 13, 2020 11:46 pm
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