Episode 2 Scene 1 The Journey North

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Feb 16, 2020 7:53 pm
OOC:
Starting here to allow everyone to chime in before heading out through the north gate.
Having concluded there meeting with Ole Kezzel the group assembles by the north gate the next morning as agreed. The day looks to be a promising one for trekking across the fields that lie beyond the bridge.
Feb 18, 2020 8:27 am
Kendra is standing at the north gate, widening on a stick, waiting for the rest of the crew to arrive.
OOC:
I am happy with my shopping and don't have the Kezzel "Quest" :)
Last edited February 18, 2020 9:21 pm
Feb 18, 2020 8:22 pm
OOC:
My bad got my head turned around -- I corrected it -- its the north gate not the south gate
Feb 19, 2020 3:20 pm
After all the town activities of the previous day, Feliani was glad to be out and stretching her proverbial legs. The rules of the town, despite the hospitality of many of the folk, were still a little constraining for a free spirit such as Feliani. Being on a quest meant she had fewer compunctions, and could focus on less complicated, less social, matters.
Feb 19, 2020 4:27 pm
Shump has prepared himself and has proceeded to the north gate to meet up with everyone. I see not all have arrived yet. Hopefully we will leave soon.
Feb 28, 2020 12:00 pm
Kendra is standing in a pile of wood shavings, with a small toothpick in her hand. Bored out of skull, she picks up another stick and starts widening.
Feb 28, 2020 4:55 pm
OOC:
I have never heard of the term "widening" do you mean whittling or is that a term local to your area?

I know patience is a virture ..... but I don't have the time!
Feb 29, 2020 2:10 pm
OOC:
sorry: spell check did not catch it - I ment "whittle" carving a stick with a knife
Mar 2, 2020 6:59 pm
Brindel approaches the north gate and waves to his companions when he sees them from afar. He walks slowly, pondering the significance of the discussion with Kezzel.
OOC:
Keeping it vague until the dinner with Kezzel actually happens. Didn't want anyone to think I wandered away from the game.
Mar 2, 2020 7:37 pm
OOC:
Okay I have Kendra, Feliani, Shump, and Brindel at the North Gate and as soon as Egret and Lex arrive (as we lost Kroog's player it appears -- or I can run him as an NPC for the group if you all want to keep him -- NOTE taking NPCs with IS an option for this game as there are numerous folk in town that might like to accompany the group -- in fact Kendra has a Yroc that would be very ecstatic if asked to go with) but no rush -- again if you are not comfortable with multi-time posting that is perfectly fine
Mar 2, 2020 9:39 pm
OOC:
My opinions:
* I prefer to not move forward with this thread until the dinner with Kezzel is over.
* I prefer not to take NPCs.
Mar 3, 2020 9:23 am
OOC:
I would also prefer not to take any NPC's that have to plot relevance. So Kroog wandered off and is no longer in our story
Mar 3, 2020 9:41 am
OOC:
I can hold multiple threads in my head, but I agree there's no need to string a previous PC along if the player isn't playing any more. I'm alright with fudging the story so that they're written out of it. It happens fairly often with PbP.
Last edited March 3, 2020 9:41 am
Mar 3, 2020 4:36 pm
OOC:
I can agree with dropping the NPC out of the party unless you need him still to be in the party. One less headache for you as well as us to track.
Mar 4, 2020 1:43 am
OOC:
I would rather hold off on posting in this thread until the dinner, too - but if majority would rather move on, I'll try to keep up. Speaking of, the dinner thread seems to be inactive; what or who are we waiting for? Other players joining?

In regards to Kroog, I personally would prefer for him to stay in the village, in case A_True_Believer returns later or maybe to act as an NPC. I think an all-PC group will give more opportunities for our characters to bond! :D
Last edited March 4, 2020 1:43 am
Mar 16, 2020 1:54 am
OOC:
Lex is ready to go north
Apr 22, 2020 6:07 pm
"Good morning, all," Brindel says as he nears the gate. "I trust everyone is well-rested and have everything they need. I sharpened my battleaxe for the journey." He raises his weapon to inspect his handiwork in the sunlight.
Apr 23, 2020 2:18 pm
Feliani was the only one who did not bunk with the rest, having spent her night in the comfort of the Rock Inn. The dinner last night still lingered well in her memory, although today would be different, as she would be back on the trail, heading outwards for adventure. The town gave her mixed feelings: there were friendly faces, and yet it had strange rules and constraints she didn't think she'd want to get used to. This was more familiar to her, and she was ready to explore the surrounding environs.
Apr 24, 2020 5:00 am
Lex arrives with the others and hands Brindel his axe and says I can see the arcane properties of this axe now. The runes while shine bright blue when activated but there is a tinge of red indicating some kind of corruption. Anyway, the first step towards activating the axe would be to destroy some demmmons. His eyes twinkle at the though. Come, let us adventure!
Apr 28, 2020 5:44 pm
OOC:
Okay not sure if we lost GeneCortess or not but gonna ghost him I hope I adhere to the character in case they do show up later on
Once the whole group has gathered up by the North Gate Shump stands up and says, "We all ready to go, its a couple day journey to get to where the river enters the marsh and entering the marsh sooner than necessary is not something that is considered to be healthy by anyone. In fact the safest route north is a good distance from the marsh as the undead tend to wander out of it from time to time. That and there are regular way points set up for the mining operations moving north and south that are the safest places to hold up over night, unless you all want to travel by night as well."
Apr 29, 2020 4:20 am
As we are new to this area, I think we should take the safest possible path and rely on your good advice, friend Shump.
Apr 29, 2020 2:34 pm
"Agreed, Lex. There will be enough dangers on our journey without increasing the probability of more."
Apr 29, 2020 2:36 pm
"It's still mostly road that we're going on right? Until we reach a point where we have to enter the swamp?"
Apr 29, 2020 5:02 pm
"Road?" Shump stops his foot on the road they are standing on, "not like this one. It is more of a trail. You see nature around here seems to be rather resilient and as such once we cross that bridge its almost akin to untouched wilderness in most areas. Still if everyone is ready to go let's go." With that he starts walking towards the North Gate and the bridge.
Apr 29, 2020 6:35 pm
Brindel follows about 10 feet behind Shump. "Do you suggest single traveling file along the trail?"
Apr 29, 2020 8:49 pm
Shump turns his head slightly and says over his shoulder "No a skirmish formation is better, just stay alert. Hazards can come and go almost as fast as you can blink your eyes."
May 4, 2020 7:48 am
Egret trails behind everyone else, yawning and tiredly looking around. His hair sticks out in all direction as the druid tries - in vain - to smooth them over, trying to comb through with his hand. The only result he manages to achieve during the short walk to the Northern Gates is dislodging his mistletoe wreath, and making his appearance even more rumpled - without, seemingly, even realizing it. He almost bumps into Shump on a few occasion, muttering half-coherent apologies each time. Either the druid is not an early bird, or he didn't sleep well, that much is obvious.

"Untouched wilderness..." he whispers to himself almost dreamily, catching part of their guide's explanation. "Nice."
May 5, 2020 7:19 am
As the group sets out threw the north gate and then out across the bridge the wind whips by briskly and the clouds overhead blanket the sky. Still the overall temperature is not uncomfortable. Once across the bridge the group spies a copse of trees off to their far right wherein resides the blackened remains of some old stone structure but the odd aspect that catches the eye is an over-sized stone well that sits near the remains of the building. Still Shump seems to give it no never mind and keeps leading the group further north and somewhat westward towards the rising hill line.

As the day continues they are soon doused in heavy rain which drops the visibility dramatically and would have most likely doused any open flames had they had any. The downpour also drops the temperature and combined with the wind causes things to become rather chilly. After several hours of a constant downpour that leaves everyone thoroughly soaked the rain slackens and then abates but the clouds remain heavy in the skies overhead. Shump however does not seem bothered by the whether and keeps a steady purposeful pace which actually helps to keep the others a bit warmer due to the exertion.

The evening finds the group near a minor over hang the shields them from the wind and where a pile of wood can be found, which takes some strong persuasion in order to get it burning but once alight it burns hot providing much needed warmth as the temperature drops into the definitely cold spectrum, making that evening not all that pleasant.

The next day on the other hand is much nicer, and warms up nicely as the groups sets out once more. The clear skies and mild breeze allows a much nicer journey even though reminders of the previous days rain remain within the occasional puddle. Still by evening those ponderous clouds began to roll in once more from the northwest and just as the group makes the next way point the skies release their pent up precipitation once more in a heavy downpour that continues all night long. Still this night is not nearly as cold as the previous night and the shelter is enough to keep the group mostly dry.
OOC:
Okay the dusk to dawn is basically 3 watches (4 hours each) and I will need to know how you plan to structure those watches.

I also need a Constitution save from everyone for the first day/night, and the difficulty of that check will kind of depend on what you do or do not do -- which I am leaving open ended. I will read your post and make the determination from that.
May 5, 2020 5:59 pm
Brindel shakes the rain off his beard and his traveler's cloak. "I volunteer for the third watch. My preference is to rise early, as Lex and Egret know."

Rolls

Constitution check - (1d20+1)

(13) + 1 = 14

May 6, 2020 3:06 pm
Jarret, Feliani's hawk, had kept a steady flight over the party as they set out westward, towards the rising elevation. Feliani hadn't left him to his own devices when they were in town; she much preferred that than to dismiss him altogether when she didn't need him. But now that they were out in the open he had free rein to fly as he pleased. He had kept largely away from the rain when it started, and as it wore on through the night, he returned to the drier comfort of the overhang in which Feliani had made camp with the others. Since it was a cold night, she made sure that they all had gathered enough firewood, and used her minor magics to make sure it would light, and also warmed their surroundings.

"I'll take first watch, but Jarret here will be able to provide an extra pair of eyes when I sleep, won't you Jarret?" She smiled at her familiar, who looked at her expressionlessly, more interested in the small rodent he had hunted for his dinner.
OOC:
Multiple castings of Prestidigation to dry the firewood, light the fire, warm the ground and surroundings.
Last edited May 6, 2020 3:06 pm

Rolls

Constitution - (1d20+2)

(9) + 2 = 11

May 7, 2020 1:35 am
Lex stows his equipment in the driest place he can find near the fire, takes out his notebook, and makes a detailed map of their current route. When he is done, he looks around the campsite and draws pictures of the various flaura and fauna. The he scouts around the campsite on the look out for anything of arcane nature (not that he expects to find anything but he is ever the optimist).

If any enquire, he is happy to take a watch and do his share of the group work, dishes and what have you.
Last edited May 7, 2020 1:36 am

Rolls

Let's say investigation for the Arcana - (1D20+2)

(19) + 2 = 21

Constitution Saving Throw - (1D20+5)

(16) + 5 = 21

May 7, 2020 2:59 am
OOC:
Wait, are we planning for first night, second night or both? (And what about food/water?)
Also, may I continuosly cast my Druidcraft cantrip to protect everyone from the rain during the both days?
As the group travels further into wilderness - or at least into less inhabited territories, - Egret grow more energetic and starts to stray away from the others, eager to inspect trees and grasses along their way, crouching over shrubs and flowers until others notice and urge him to catch up. And in the moments everyone else are silent, it can be heard that the druid hums quietly to himself as they travel, some sort of a march by the sound of it.

He stays closer to the group once the rain starts to fall, and calls upon his magical powers to shield them from the weather. It offers some protection from the downpour, although the night is still cold and sleeping on the ground among the grass doesn't help keeping themselves dry - especially when one insists that he wants to sleep closer to the bushes. In the morning Egret doesn't seem bothered by his soaked state, only by the fact that his damp hair get into his eyes and his coat gets heavier from all the water it absorves. He complains about it to no one in particular when they wake, but mostly does it in a joking manner, not really meaning. (He does try to get Feliani to dry his hair, however.)

The next day is about the same, if with less rain, and Egret keeps up his curios behavior - although this time, he mostly attemps to start chit-chatting with every one of his companions, idly chattering at them about nature, beautiful (?) sights they pass and the village behind them. He doesn't ask about their current mission, notably, claiming to not be interested in discussing strategy.

As the evening of the second day settles, and everyone focus on making their campsite more hospitable, the druid simply drops his belongings in a vaguely neat pile before sitting down cross-legged and staring into space. Doing druid things, allegedly. He only perks up when Brindel speaks. "I can stay on the second watch, if you want? I don't think I can fall asleep soon."
OOC:
May I cast Druidcraft to predict the weather?
Last edited May 7, 2020 3:01 am

Rolls

Constitution - (1d20+1)

(11) + 1 = 12

May 12, 2020 12:55 am
Catching up

Rolls

CON check - (1d20+3)

(16) + 3 = 19

May 12, 2020 4:17 pm
[ +- ] Clarifications
May 13, 2020 7:41 pm
After Egret makes his offer, Shump chimes in with, "Wait, it will probably be best if I and the bird take second watch, you should maybe take third watch as well, and he," Shump points to Lex, "can team up on first watch."
[ +- ] Watches
May 13, 2020 7:53 pm
OOC:
Note I have the party moving at a normal rate in order to get to the marsh in about 2 days -- if anyone wants to try and forage during that time the guidelines outline how that is done (or not done?) -- I would assume Shump will be aiding in that as much as he can as the group moves along and with Gene having returned perhaps he will chime in on that but all that does is extend your rations -- which I can do retroactively should anyone make those rolls
May 13, 2020 8:15 pm
Egret magical weather protection only seems stout enough to protect himself as the rain and wind just seem strip away the field that extends outside himself. Egrets explorations does reveal to him that any significant flora along the path they are taking has already been harvested at least recently enough to have it not have replenished itself as of yet. Having decided to periodically check the whether conditions Egret becomes aware of what the whether will be like as the group moves along. He even lets the group know about the up coming down pour that happens on that second night, allow them all to get to the way point in enough time to not get caught in the open.

The thorough soaking that everyone got, except for Egret is quickly dried by Feliani and while that first night proves to be rather chilly the warmed ground and dry clothes help a lot to keep folks somewhat comfortable for most of the night.

The next day quickly removes any chill the previous night had instilled and everyone feels better come that evening.

The maps that Lex is making are fairly crude and most likely not overly accurate not being a trained cartographer but they might be usable later on.
OOC:
Do not forget to make untrained Cartography checks for those maps you are drawing ;)

Note while the weather watch only extends out for 12 hours at the spot you are at - periodically checking it is not a big deal so I am assuming that is what you are doing

Note this is mostly a re-cap of what was posted and what you all did or stated you might do -- if you are wanting to extend what you are doing to include something else -- or you wish to slow down to more effectively forage for food and other stuff let me know other -- its a normal pace from where you are to the Marsh allowing you to arrive at its edge in about a half-a-day -- then you will need to decide to venture in immediately or wait till morning --- at a slow pace you will reach the Marsh in a day so you can more easily forage if you want along the way
May 13, 2020 9:00 pm
Shump helps as he may keep us moving along. Seems the weather doesn't bother him as much as others. Or at least he doesn't complain about it. He gives a silent pray to Dukagsh that we are all doing well.

Shump asks, Well were here at marsh. Do you rest the rest of the day or venture forth?
May 14, 2020 2:20 pm
OOC:
Untrained, so no Proficiency bonus, noted. But Feliani will roll a Nature check for map making. Jarret her familiar can also navigate in advance by surveying the land, so I'll add an advantage roll for your consideration.

Rolls

Nature - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (17) + 3 = 20

May 14, 2020 2:58 pm
OOC:
Well hmm I guess I will just ignore that Advantage roll ;) unless you would rather have me take it instead

Still a Nature check to draw a map --
Quote:
The Nature skill is used for answering a question within a the area of Nature thus knowledge concerning Aberrations, Animals, Caverns, Climate, Fey, Giants, Monstrous Humanoids, Natural Cycles, Oozes, Plants & Herbs, Seasons, Spelunking, Terrain, Vermin, and/or Weather
So as stated drawing a map falls into the realm of a Craft not a Knowledge skill and that craft skill falls under the Cartographer. Now while I would most definitely allow the Advantage for the birds eye perspective IF your character could actually see through the eyes of their bird (which I do not think she can do) I can also see some Advantage to having Nature knowledge when drawing an outdoors map but again the base skill is still Cartography and since you do not have that skill -- much like knowledge the best overall result you can get is a 10 in the realm of quality with or without advantage -- this does not mean the map is a bad map it will just mean aspects of it are out of proportion as well as other things that would make it hard to use by someone other than the character that actually drew it.

Lastly why is Feliani making that roll? The only one who stated they were drawing a map was Lex -- so is Feliani drawing a map as well then??
May 14, 2020 5:15 pm
OOC:
Understanding it is costly and Shump can not just do it all the time but would using his Primeval Awareness aid. Giving Shump one to six miles of coverage.
Last edited May 14, 2020 5:15 pm
May 14, 2020 7:52 pm
"Shump, I prefer we stay the night outside the marsh. Best to enter during daylight."
May 14, 2020 7:55 pm
Shump says back, The swamp will be no ones friend. Probably best for all to travel it in broadest of daylight. as he looks on at the marsh. It doesn't look too friendly either.
May 14, 2020 8:31 pm
OOC:
Okay so did the group want to travel slowly to the Marsh and forage along the way -- or travel at normal speed and get there by mid-day and camp for that time period?

Yes GeneCortess you can of course use your ability currently up to 6 times in a day (4 1st level slots and 2 2nd level slots) but you do use a spell slot every time you do that. For 1 minute per level of the spell slot expended, can sense whether the following types of creatures are present within 1 mile.

However I am looking at that and going unless you happen to be luckily enough to guess when to use it, it will be a next to useless ability if you trust me I can tweak this by nerfing it down but making it much more viable. Basically I would reduce the range (as that would be less of a headache for me), making it require slower movement for a good range, very short range for normal movement, and cannot be used moving at a fast pace. If you are comfortable with this I will look into figuring out what would be an appropriate reduction in range to make it a viable ability that does not require a spell slot to use (thus basically I would reduce it to work more like a cantrip and function at that power level if that helps any). This would play very well into that old ability that Rangers had that made them very hard to surprise when they travel in the wilderness since unless your moving fast you would be aware of these kind of creatures in your near vicinity again it does not tell you what direction or how far away but you would know whether to be on watch or not for aberrations, celestials, dragons, elementals, fey, fiends, or undead.
May 14, 2020 8:37 pm
I like the thoughts on reduce power and make it more usable. The higher version seems reasonable as it uses a slot. I would think Shump would have better range if he is in the forest which is his nature hebetate. He isn't at all keen on marshes.
May 14, 2020 8:43 pm
OOC:
Okay then GeneCortess -- I will look into making it more of a Cantrip level power that you can thus use at will without using a spell slot -- which means it will no longer be a slot-able power -- you get one or the other not both ;) --- still yes it appears the power expands in range when in areas of that you are an expert in -- which is not a Marsh ;) which is okay because...
DeJoker sent a note to GeneCortess
May 14, 2020 8:52 pm
While traveling, Brindel breaks the silence. "I may never be used to the size and sheer numbers these plants in the wetlands. I prefer the open vistas of the mountains any day."

Brindel attempts to forage since there's so many plants around.

Rolls

Foraging on first day (Survival) - (1d20+2)

(18) + 2 = 20

Foraging on second day (Survival) - (1d20+2)

(11) + 2 = 13

May 14, 2020 8:53 pm
Shrump seldom uses it so lesser version might encourage more use.
May 14, 2020 10:05 pm
OOC:
I'm kinda confused at what point in time we're currently in and where we are in relation to our goal... Just let me know if I mess up in this regard in my posts. XD
"What is wondrous is that mountains have no less variety of flora - perhaps even more!" Egret enthusiastically gestures around, at the marsh and the trees and the skies. "Harsher climates drive evolution, and there is beauty in the power of alpine meadows. Do you have a favorite flower, Brindel?" the druid tilts his head in question, looking at his dwarven friend with mirth. "I don't believe I ever asked you this."
OOC:
I guess I'll forage too, to save rations? What's the difficulty for that?

Rolls

Day 1 Foraging - (1d20+2)

(16) + 2 = 18

Day 2 Foraging - (1d20+2)

(3) + 2 = 5

May 15, 2020 2:06 am
OOC:
@DM that's what I was about to ask lol. Anyway, a straight nature check? I tend to use survival. Anyway, I'll roll a straight D20 and post Lex's modifiers here. Use whichever you feel is appropriate. Also, if Feliani is helping me, could I get advantage. I'll roll two D20s. If I have advantage then great, if not please take the first roll as my roll.

Survival +0
Nature +2

Rolls

Map Making Roll - (1d20)

(8) = 8

Advantage (if I have it) - (1D20)

(19) = 19

May 15, 2020 4:39 pm
"No, you haven't." Brindel smiles and ponders his friend's question a bit. "My favorite plant is what we call 'cascade hops' -- it grows along the sides of the mountains back home. I like that it resembles a dusky waterfall as it sways in the wind. Best of all, the hops is an excellent ingredient for our local brewers."

"To directly answer your question, though, my favorite flower is translated to 'noble star' in the common tongue. It has several white petals with yellow stars inside. Perhaps you've heard of it? It is beautiful and medicinal."
Last edited May 15, 2020 4:39 pm
May 18, 2020 1:20 pm
OOC:
Yeah, let's just say Feliani took the Help action for Lex. Thanks DM for the rules discussion! I deleted my earlier question post to keep this thread this clutter free.
Feliani saw that Lex had been making his map, and contributed what she could to it.
May 19, 2020 2:45 am
OOC:
Okay current status was -- day 3 -- having done day 1 and 2 already however some folks have back posted their actions which is fine but that still leaves the question for day 3

Day 1 Normal Movement Speed
Day 2 Normal Movement Speed
Day 3 ??? Movement Speed -- Go Normal and arrive at Marsh's edge by mid-day -- or Go Slow and lower the DC for foraging and arrive at the Marsh's edge by evening (plenty of time to set up a campsite)

I get the decision and actions for day 3 and I will post a full recap of the last 3 day's events
May 19, 2020 5:10 am
OOC:
My vote for Day 3 is go slow, forage more easily, and arrive in the evening. Start fresh the next day. (Well, as fresh as one can be in these circumstances.)
May 19, 2020 5:28 am
Shump does what the party asks. He is just a guide.
May 19, 2020 10:06 am
OOC:
Agreed. Forage and camp for day 3.
May 20, 2020 9:58 pm
OOC:
I don't know if I should substract from rations/water reserves, since I don't know how the foraging went. @DeJoker, are you going to let us know what supplies we should spend when we're done travelling, maybe? (I'm just worried about messing up on tracking the inventory.)
"Hops sound fitting for you, somewhat," Egret muses in reaction to Brindel's answer, before quickly remembering himself and adding sheepishly: "Meant only in compliment, of course! They are very fascinating plants, suited for many environments, and quite admirable - and helpful against insomnia, too. I'm not sure I am familiar with the specific kind you described, but it sounds lovely, and with a great name to match."

The druid listens attentively to the description of the flower as well, trying to remember if he'd seen any like it before. "I'm not sure if I know it; there's a number of flowers with white petals... I think I might've heard of it in medical context some years ago."
Egret smiles softly. "I can't say I have extensive academic knowledge of plants and their names. What I know comes from experiences more than words, and I probably spent too much time making up my own names for flowers back in the day," his tone turns a touch melancholic, reminiscing. "Do you often miss your home, my friend?"
OOC:
Yeah, let's forage for day 3! (I'll do the roll in advance, I guess? Ignore if it's not needed or anything!)
Also, I'll just keep continuing conversation for now, since I'm not sure what to write about day 3.
Last edited May 20, 2020 10:01 pm

Rolls

Day 3 Foraging - (1d20+2)

(11) + 2 = 13

May 20, 2020 11:39 pm
See no action being taken, If we move. We need to do so soon. Light will be here long.
May 21, 2020 2:38 pm
OOC:
Okay will be posting the summation of things here shortly once I have collected and adjusted all the various elements -- if you have not read the House Rules yet you might want to it does cover the guidelines for Traveling -- where it talks about how the speeds affect your daily actions

Necessary Rolls To Summarize

Rolls

Feliani Forage Day 3 - (1d20)

(19) = 19

Feliani Forage Day 3 Advantage - (1d20)

(8) = 8

Brindel Forage Day 1 Disadvantage - (1d20+2)

(14) + 2 = 16

Brindel Forage Day 2 Disadvantage - (1d20+2)

(6) + 2 = 8

Brindel Forage Day 3 - (1d20+2)

(20) + 2 = 22

Brindel Forage Day 3 Advantage - (1d20+2)

(13) + 2 = 15

Egret Forage Day 1 Disadvantage - (1d20+2)

(13) + 2 = 15

Egret Forage Day 2 Disadvantage - (1d20+2)

(11) + 2 = 13

Egret Forage Day 3 Advantage - (1d20+2)

(1) + 2 = 3

Lex Forage Day 3 - (1d20)

(12) = 12

Lex Forage Day 3 Advantage - (1d20)

(20) = 20

Lex Map Drawing Day 2 - (1d20)

(8) = 8

Lex Map Drawing Day 2 - (1d20)

(1) = 1

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 27, 2020 8:29 am
[ +- ] Summation Day 1
[ +- ] Summation Day 2
[ +- ] Summation Day 3
The third day of travel is actually fairly pleasant for the entire day and the slow movement somewhat relaxing as well as refreshing. The group reaches the Marsh edge uneventfully in time enough to easily find and set up a campsite for the night and the night passes equally uneventfully. Come morning there is only a light cloud cover with a nice breeze that makes the warmer temperature rather pleasant. The group is faces the Marsh, Shump knows that moving faster than a slow pace risks a chance of getting off course due to the mists that perpetually hang over the Marsh and seem to shift of their own accord as well as seemingly completely oblivious to the current wind. Still if they can stay close enough to the river they might be able to maintain a slightly faster pace but that will greatly depend upon the terrain. As the group gets about fifty feet of the marsh they can tell that the water is black, and not just dark but black as if it were some kind of ichor rather than water.
OOC:
We are now entering day 4 -- while Shump is an excellent navigator +10 to his checks the Marsh is very difficult to navigate within. While the River will give Advantage Shump would already have that so the question is a Normal pace or a Slower pace through the Marsh? Shump will also let you know that foraging within the Marsh is difficult but both food and water can be found just in smaller quantities

Normal Pace : Forage with Disadvantage (except Shump has Advantage)
Slower Pace : Forage with Advantage (except Shump who auto-succeeds due to his Primal Awareness)

Keep also in mind that you do not know how far into the Marsh you are going to need to go as you are now stepping into the unkown
DeJoker sent a note to GeneCortess
May 27, 2020 3:24 pm
Shump detest the swamp but does what he can. He says as he is picking the route, Swamp Creatures around us. He has his battle axe out and handy. He doesn't say anything about the black waters. He figures everyone can understand it.
May 27, 2020 5:34 pm
Brindel unslings his battleaxe. "Shump, what kind of creatures?"

"We don't know what we're dealing with yet so get into a defensive formation. We'll form a triangle. Shump you stay in front. I'll take left point and Feliani you take the right. Egret and Lex, get in the middle of us three."
May 27, 2020 5:43 pm
Shump replies as he gets in formation, Just danger. Close now. Shump appears not to be able to put a name on what he senses, but it appears to bother him as he holds his battleaxe tightly.
Last edited May 27, 2020 5:43 pm
May 27, 2020 9:34 pm
OOC:
Okay I still need a how fast are you planning to travel for the day Slower or Normal ??
May 27, 2020 9:51 pm
OOC:
Slower so the PCs can forage
May 27, 2020 9:58 pm
Shump's Foraging: +1 WIS, +6 Double Proficiency, +4 Primeval Awareness

Rolled 15.. No need for a reroll.
Last edited May 27, 2020 9:59 pm

Rolls

Survival (foraging) "Reroll is possible" - (1d20+11)

(15) + 11 = 26

May 29, 2020 5:57 am
OOC:
Okay so I have one Forage check do I get a few more ;) -- also to make this flow I am going to ghost Feliani until you all get back to town that way if Bedzone does return (a personal hope) then things will not be disjointed
May 29, 2020 1:48 pm
OOC:
FYI, when we move single file, the order will be Shump, Brindel, Lex, and Egret.
Last edited May 29, 2020 5:27 pm

Rolls

Foraging using Wisdom (Survival) - (1d20+2)

(18) + 2 = 20

May 29, 2020 5:16 pm
Egret follows Brindel's orders and tries to stay behind Shump and Brindel, alternating between covering the flanks and staying side-by-side with Lex. The druid looks more intrigued than alarmed by the presence of creatures that their guide senses, but at least he cuts down on the chatter.

When they once again get closer to the river, the tiefling leans over to squint at the liquid. "Master Shump, do you by any chance know what this is? It doesn't look like water or marsh sludge to me." He lingers by the stream for a moment, watching its flow and clearly debating whether he wants to risk touching it, before catching up with the group.

Rolls

Foraging (Survival) - (1d20+2)

(9) + 2 = 11

May 29, 2020 7:43 pm
Shump simple replies back, Bad Water. No drink. He just makes a wall in front of the party plowing the way.
May 30, 2020 4:42 pm
DeJoker sent a note to GeneCortess
As the group cautiously moves through the marsh, Shump shows the others how to get clean water from natural pockets of it held by some of the plants growing in the marsh where their leaves join the stalk as well as points out the safer things one can eat which there seems to be plenty of both like normal creatures are not present to partake in these things. Which Egret notes is quite the case, except for insects which there seems to be plenty of the larger life forms besides fish and amphibious ones are not present seemingly present here and while he occasionally here's the haunting cry of a loon he is left wondering if that was a real loon.

Traversing the marsh is matter of moving from high ground though water to another pocket of high ground meaning that ones path is not by any means straight. Further Egret notices that while the clothes get wet from the water the black stuff does not stick to ones boots or clothes like sludge would. However, one can not seem to make any clear pockets by rapidly moving ones leg so it acts like its the water in that case and yet its noticeable properties also says its not the water. To Egret it is just something he has never seen or even heard of and definitely does not seem natural. Well as far as he can tell so far that is.

For there being swamp creatures around no one sees any evidence of them, of course seeing anything in the mist to any great distance is nearly impossible and after what seems like an eternity of moving through that near to pea soup one actually begins to feel the strain of being on edge for so long. It is almost like one was running a marathon rather than slowly progressing through a marsh.

Still on yet another normal crossing from one high ground to the next, when Shump gets about waist deep in the water as he is very cautiously moving bodies rise from the water. Skeletons and Zombies.
OOC:
Okay I still need a Forage roll from Lex and I need Initiative rolls (only roll 1d10+modifier) from each person.

Rolls

Feliani Forage - (1d20)

(7) = 7

Feliani Forage Advantage - (1d20)

(20) = 20

Feliani Initiative - (1d10+3)

(6) + 3 = 9

May 30, 2020 4:48 pm
INIT +10 LOL.. that is use a d10 .. LOL not +10
Last edited May 30, 2020 4:49 pm

Rolls

INIT - (1d20+11)

(8) + 11 = 19

INIT - (1d10+1)

(6) + 1 = 7

May 30, 2020 11:04 pm
OOC:
@DM: my apologies. Rolls incoming

Rolls

Foraging - (1D20)

(5) = 5

Initiative - (1D10+1)

(5) + 1 = 6

May 31, 2020 5:25 am
Brindel grips his axe tightly.

Rolls

Initiative - (1d10+5)

(10) + 5 = 15

Jun 2, 2020 4:37 pm
OOC:
Getting ready to move things forward
Initiative Order is as Follows:
1) Brindel, Egret, Feliani, and Shump
---------------
2) Skeletons
---------------
3) Lex
---------------
4) Zombies

Group 1 Is up with Group 2 on Deck : State your Actions (and/or ask your questions) and make your rolls

Rolls

Egret Foraging - (1d20+2)

(3) + 2 = 5

Egret Foraging Advantage - (1d20+2)

(20) + 2 = 22

Egret Initiative - (1d10+2)

(7) + 2 = 9

Skeleton Initiative - (1d10+2)

(5) + 2 = 7

Jun 2, 2020 6:16 pm
Brindel presents his holy symbol (which is an amulet tied around his neck) and speaks aloud a prayer. "Your foul presence is undeserving to still walk this earth. In the name of Gorm Gulthun, begone!"
OOC:
Brindel is channeling divinity to turn the unholy.
Jun 2, 2020 10:07 pm
Shump moves to attack. He swings his battleaxe two handed to see bones splatter. So that is 20 HP of slashing damage.
Last edited June 2, 2020 10:13 pm

Rolls

Attack, Damage (Savage attack) - (1d20+7, 2d8+4)

1d20+7 : (20) + 7 = 27

2d8+4 : (87) + 4 = 19

redo damage. Verstatile is d10 and not d8. 1d8 is savage damage - (2d10+4, 1d8)

2d10+4 : (210) + 4 = 16

1d8 : (4) = 4

Jun 4, 2020 5:17 pm
OOC:
My apologies, my Internet provider is having technical issues, so I can be slow to respond until it's all fixed.
FlyingSucculent sent a note to DeJoker
OOC:
Are we all in the water, or just Shump? What terrain is around?
Egret, who was inspecting some water plants near the shore, pulls back at the sight of the undead, positioning himself to cover Lex should the need arise. As Shump engages the opponents - quite an impressive sight, - and Brindel starts chanting a prayer, the druid hesitates. It doesn't seem wise to attack in the water, as he is not so strong as their guide appears to be and probably won't be able to move efficiently, and his spell repertoire isn't appropriate for such combat either. Perhaps, it would be wiser to stay near Lex and cover the flanks.

He lingers by Alexander, scimitars unsheathed, until a few of the opponents attempt to get close - at which point the tiefling attacks, his blades flashing.
OOC:
I don't know who exactly I am attacking, but someone should be close enough, probably. Two attacks for me dual wielding.
If anyone wants some druidic buffs, tell me! :D

Rolls

Melee attack (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (4) + 5 = 9

1d6+2 : (1) + 2 = 3

Melee attack (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (9) + 5 = 14

1d6+2 : (5) + 2 = 7

Jun 4, 2020 8:08 pm
DeJoker sent a note to FlyingSucculent
OOC:
Shump is currently the only one in the water -- he has typically gone first finding a safe path through to the next patch of high ground

Terrain : The group is on a small patch of high ground and the rest of the terrain is similar interspersed patches of high ground with varying depths of water separating them.

Well for now there are plenty of targets but to attack them you have to either move to them or use a ranged attack -- all except for Shump that is who is right in the mix of it -- so if you do attack with a non-ranged attack I will make the assumption -- if not stated -- that you moved close enough to attack whatever you wanted to attack
Jun 4, 2020 11:44 pm
OOC:
Do we know how many enemies we have? Is it just a few corpses or does it look as though the entire swamp is rising up against us?
Jun 5, 2020 1:09 am
OOC:
More than half a dozen but less than a horde -- and it takes some kind of perception action to actually ascertain ones full situation
Jun 10, 2020 9:34 pm
FlyingSucculent sent a note to DeJoker
OOC:
And I'm fine with moving closer as long as I'm near the shore and between the enemies and Lex. There should be a position like this somewhere, right?
Jun 23, 2020 4:16 am
OOC:
Did we get stalled up?
Jun 23, 2020 5:22 am
OOC:
Yes me life starting to get back to a bit more normal been striving to catch up --
Feliani pulls out two rapiers and moves to interpose herself on the opposite side of Brindel trying to create a protective pocket for Egret and Lex to work from. She will attack as soon as something gets within range.
OOC:
Egret second attack does not add Ability Damage unless I missed something in his build. I have posted the standard 5e guidelines on two-weapon fighting in the House Rules for clarity

Rolls

Attack Roll 1 - (1d20+6)

(17) + 6 = 23

Attack Roll 2 - (1d20+6)

(19) + 6 = 25

Damage Roll 1 - (1d8+3)

(7) + 3 = 10

Damage Roll 2 - (1d8)

(3) = 3

Shump - (1d4)

(3) = 3

Brindel - (1d4)

(2) = 2

Feliani - (1d4)

(3) = 3

Egret - (1d4)

(4) = 4

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Feliani Damage 1 - (1d6+2)

(4) + 2 = 6

Feliani Damage 2 - (1d6+2)

(1) + 2 = 3

Egret Damage 1 - (1d6+2)

(5) + 2 = 7

Egret Damage 2 - (1d6+2)

(4) + 2 = 6

Jun 23, 2020 6:23 am
Shump cleaves through one of skeletons near him while Brindel's attempt to turn seems to have no affect on these seeming undead things. Meanwhile Feliani attacks one of the skeletons approaching her and while she connects twice she finds her rapiers are rather in effectual. Egret also attacks one of the skeletons approaching him and misses with his first swing while connecting with his second.

The remaining two skeletons on Shump swing but fail to connect solidly, while two others attack Brindel to no avail, Feliani finds herself facing three skeletons two of which connect enough to cause damage, and Egret finds himself facing four skeletons of which two of them strike well enough to cause damage.
OOC:
As the previous post shows Feliani took 9 damage and Egret took 13 damage -- Lex is up followed by the Zombies although they might not be able to reach some of the group due to skeletons being in the way
Jun 23, 2020 11:16 am
OOC:
My bad about dual wielding, I keep forgetting different nuances! Also, ouch.
Jun 23, 2020 11:47 pm
Lex's eyes dart furiously around trying will to take in their situation. How many undead are there? Do they seem to be coming from one spot in particular? Is there any cover or terrain that might be to our advantage (like a choke point)?

If he notices anything he will call out to his friends.
OOC:
I'm not sure if you need a perception roll for this but I'll give you one anyway

Rolls

Perception - (1d20)

(6) = 6

Jun 24, 2020 1:38 am
OOC:
You have an Action and a Move Action in a round -- too use your Perception to perceive the situation takes only a Move Action so that leaves you with an Action which could be another Move Action if you wanted -- or you can spend the entire round just getting your bearings and you will get to start the next round with everyone else

Rolls

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Jun 24, 2020 2:08 am
OOC:
Let's go with option 2. Lex will spend the round getting his bearings and then act with everyone else. (This should also make it easier to run the combat :P)
Jun 24, 2020 5:55 am
A few of the zombies are close enough to engage this round and they move up but being rather slow moving things that is all they can do.

Lex is able to ascertain what is going on directly with his comrades as well as his immediate surroundings but his ability to gauge the enemy was a bit too much to take in. Currently Shump is waist deep in water engaged with 2 skeletons and 1 zombie, on the small island they are on Brindel is engaged with 2 skeletons, Feliani is engaged 3 skeletons and 1 zombie, and Egret is engaged with 3 skeletons. The islands provides very little in the way of cover and the one they are on does not even have one of those small trees that occasionally exits.
OOC:
Groups up
Jun 24, 2020 8:43 am
Shump changes his battle axe from two handed to one and draws up a handaxe to join it. He is savagely attacking the skeletons.

13 Battle Axe maybe hit for 12 HP, 9 Handaxe missed for 10 HP, 18 Extra Attack with Battle Axe hits for 11 HP

Ignore the Savage Fury 1d8 rolls. They are a mistake.
OOC:
If Shump can backup some back toward the party, it would be nice.
Last edited June 24, 2020 8:52 am

Rolls

Battle Axe, Handaxe, Battle Axe Damage, Hand Axe Damage, Savage Fury, Extra Attack, Extra Dam&Savage - (1d20+7, 1d20+7, 1d8+4, 1d6+4, 1d8, 1d20+7, 1d8+4, 1d8)

1d20+7 : (6) + 7 = 13

1d20+7 : (2) + 7 = 9

1d8+4 : (8) + 4 = 12

1d6+4 : (6) + 4 = 10

1d8 : (5) = 5

1d20+7 : (11) + 7 = 18

1d8+4 : (7) + 4 = 11

1d8 : (7) = 7

Jun 24, 2020 2:28 pm
OOC:
On Brindel's character sheet, it looked like I applied Brindel's bonus for Fighting Style: Dueling to his attack instead of damage, so I corrected it.
"Gorm sees you!" Brindel's companions hear his Dwarvish battle cry once again as he swings his battleaxe at the zombies.
OOC:
Brindel's second attack will go on the same zombie if he survives the first attack.
Post roll edit: additional die for double damage (which is ignored according to house rules).
Edit 2 (additional critical hit roll).
Edit 3. No critical hit, so the damage from the first attack is maximum damage of 16 (8+8) + 12 (die roll of 4 + 8) for a total of 28.
Last edited June 24, 2020 7:46 pm

Rolls

First battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (20) + 7 = 27

1d8+8 : (4) + 8 = 12

Second battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (8) + 7 = 15

1d8+8 : (8) + 8 = 16

Additional damage die for critical hit - (1d8)

(8) = 8

Chance for additional critical hit - (1d20)

(4) = 4

Jun 24, 2020 4:14 pm
OOC:
Critical Hits (found in House Rules)
[ +- ] How They Now Work
Okay now while you do not have to roll that extra d20 to see if you continue to stack damage it does not harm you in anyway to give it a try. And, in case you are not aware, you can edit your message and add that extra roll without issue I do it all the time -- also folks if you make a post and forget to post it as your character you can go back and edit it to change it to reflect your character's pic

Also Arina Lex has the equivalent of a Full Action and 2 Move Actions this round (note the Move Actions can be used for more than just moving it just is not equivalent to a full action)
Jun 24, 2020 7:46 pm
OOC:
Additional rolls added to previous post with the attack.
Jun 25, 2020 11:06 pm
Lex's eyes finish taking in the scene, and his eyes begin to grow with excitement. Strange red flames flicker along his scales as he begins to bark deep gutteral draconic sounds. Using his double movement if neccessary, he moves into the best position he can see and centers a fireball aiming to catch as many undead as possible in the blast. The idea is to try and free some of his friends from combat and buy them some breathing space to take in their situation.
Last edited June 25, 2020 11:10 pm

Rolls

Fireball (Dex Save: DC 13) - (8d6)

(16456335) = 33

Jun 26, 2020 3:01 pm
Egret hisses in pain as rusted weapons of the skeletons slash at his side, and answers with an attack of his own, aiming his scimitars at the weak points of the undead's bones. He briefly glances aside to check on his companions, worried about how they fare, and frowns at the sight of a group of zombies stumbling closer. There is no time to plan and strategize, not with opponents as relentless as the undead, and the battle is too chaotic for any of the druidic traps and tricks that he knows...
OOC:
Simply attacking skeletons, for now.
Also, if I get damaged for more than 10, cast Hellish Rebuke (2nd level) on the strongest/most healthy opponent that damaged me.
Last edited June 26, 2020 3:01 pm

Rolls

Melee attack (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (13) + 5 = 18

1d6+2 : (3) + 2 = 5

Melee attack (slashing damage) - (1d20+5, 1d6)

1d20+5 : (12) + 5 = 17

1d6 : (2) = 2

Jul 5, 2020 2:33 am
Die Skeletons and Zombies.. or is that redie.. Who cares. KILL KILL KILL...
Jul 7, 2020 3:48 am
Feliani fights on her first attack missing a skeleton but her second attack hitting the zombie she is facing.

Shump takes out two skeletons leaving only a zombie currently engaged with him but 3 more skeletons move in.
Brindel fells that last two skeletons on him but 4 more take their place
Lex's fireball devastates a small group of zombies leaving nothing of concern above the water level how many exactly is hard to tell but it did seem to reduce their numbers noticeably and create a slight void delaying any more zombies from engaging this round
Feliani and Egret thankfully did not gain anymore assailants, however, Lex from his non-engaged position notices that both Feliani and Egret appear to be a bit rather hard pressed and not fairing so well.

Egret and Feliani are the recipients of 3 vicious attacks each with Egret taking a total of 17 damage and Feliani taking 24

Brindel and Shump also get hit 3 times each this round with Brindel taking 18 damage and Shump taking 14
OOC:
Situation Update
Shump engaged 3 skeletons 1 zombie HP 58/-14
Brindel engaged 4 skeletons HP 59/-18
Feliani engaged 3 skeletons 1 zombie HP 41/-33
Egret engaged 4 skeletons HP 39/-30
Lex not engaged HP 45/-0

Lex all the skeletons appear to be currently engaged but a small group of zombies are currently moving up

If you wish to notice the plight of your fellows while engaged you need to make a DC 15 Perception check either that or Lex can choose to inform you all.

Those in melee when attacking please give me a 1d4 roll associated with each attack -- this is how I reflect the chaos of battle -- you attack the target that gives you the best shot -- or you can ignore the others giving them Advantage on their next attack to focus on whatever particular target you wish

Rolls

Target 1 - (1d4)

(3) = 3

Target 2 - (1d4)

(4) = 4

Attack 1 - (1d20+6)

(5) + 6 = 11

Attack 2 - (1d20+6)

(7) + 6 = 13

Damage 1 - (1d8+3)

(4) + 3 = 7

Damage 2 - (1d8)

(2) = 2

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Jul 7, 2020 9:49 am
OOC:
Was Lex able to take out any of the zombies and skeletons fighting his friends? That was the idea, if possible.
Jul 7, 2020 1:55 pm
OOC:
Lex's fireball devastates a small group of zombies leaving nothing of concern above the water level how many exactly is hard to tell but it did seem to reduce their numbers noticeably and create a slight void delaying any more zombies from engaging this round

Hmm if you analyze what I posted -- Lex's fireball devastates a small group of zombies --- this was supposed to imply that the fireball did a lot of damage to more than one zombie

Then this -- leaving nothing of concern above the water level -- this was supposed to imply that everything above the water line had been reduced to cinder

Which is why -- how many exactly is hard to tell -- it was impossible to determine exactly how many were destroyed

My apologies if that seemed at all confusing
Jul 8, 2020 6:54 pm
Brindel focuses on the zombies attacking him. "Back to the abyss with ye!" he bellows as he slashes at whichever ones give him the best opportunity.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (3) = 3

First battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (9) + 7 = 16

1d8+8 : (7) + 8 = 15

Second battleaxe attack/damage - (1d20+7, 1d8+8)

1d20+7 : (13) + 7 = 20

1d8+8 : (1) + 8 = 9

Jul 9, 2020 6:46 am
OOC:
Did you count the Hellish rebuke? Just confirming to keep track of spell slots!
Egret staggers back under the force of his opponents' assault, barely managing to block a few deadly blows, blades clashing and specks of rust from the undead's sword flying away at the impact. There is unexpected strength in the skeletons' attacks, considering their lack of muscles; whatever magic - or some force of other nature, - raised them did an impressive job filling their brittle bones with new power. The druid can't help but wonder at it, a little, as he tries to fend off the attackers with a series of quick attacks. It is a marvel, in a way, how these creatures exist - a horrifying marvel, but one nevertheless.

But there is little time to dwell on it. The tiefling can feel pain starting to shake his focus, and it's hard to know how the others fare in the chaos of the battle, adding to his slowly growing distress. He can hear Brindel, at least, which is a reassurance enough, and a fireball exploding nearby proves that Lex is still around... But the situation is far from great for himself, and he fears his friends might be in a similar predicament. Egret grits his teeth, staring at his opponents. A part of him - perhaps the same part that felt claustrophobic in the fort, - calls for him to let his primal instincts take the lead, and a beast growls in his ears for a brief moment. He pushes the urge away for now, but wonders if perhaps it might be a solution if things go wrong... For now, he will stall.
OOC:
Healing myself before I get exhausted.
Can I see how far away - in feet - everyone are from me? (Thinking about using Thunderwave.)
Edit: at least it's better than nothing, I guess?
Last edited July 9, 2020 6:48 am

Rolls

Perception (DC 15) - (1d20+5)

(5) + 5 = 10

Cure Wounds (lvl 3) - (3d8)

(316) = 10

Jul 9, 2020 7:48 am
Shump roars as he attacks after taken damage. He continues wage war on the skeletons

Rolls

Battle Axe, damage, Hand axe, Damage, Extra attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (8) + 7 = 15

1d8+4 : (3) + 4 = 7

1d20+7 : (10) + 7 = 17

1d6+4 : (3) + 4 = 7

1d20+7 : (9) + 7 = 16

1d8+4 : (5) + 4 = 9

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Jul 11, 2020 9:22 pm
OOC:
Was hoping Arina would have posted by now -- will be ghosting their actions along with Feliani -- No Egret I missed that Hellish Rebuke thanks for reminding me
Feliani staggers back five feet from the onslaught and releases a Web spell out in front of her catching a few zombies and couple of the skeletons however two of the skeletons avoid the web and begin to advance on her to attack.

Lex knows that Egret can heal himself so he steps up beside Feliani and lets loose with a cranked up Burning Hands in an effort to help her in her situation.

The combination of the web and the burning hands destroys the 3 skeletons in the front row and an another skeleton behind them that had been caught in Web. However while seriously damaging the zombies all it did for them is release them and as such 3 zombies moved forward this round and while all three will reach the duo only one of them will get to attack this round.

Behind these zombies 3 more zombies push into the remaining webbing that had not been burnt away and all 3 get entangled within it stopping their forward progress.

Meanwhile Shump who had struck 3 different skeletons but did not take any down and Brindel who had struck 2 different skeletons and managed to drop one only to have it replaced by a zombie and Egret who had healed himself -- all have to begin a fighting retreat or risk getting surrounded.
OOC:
Egret took a 5 foot step back, if he takes a 5 foot step back at the beginning of the next round he will be out of the range of the wave spell from his comrades but he will also be cut off from them as well. Now for that to be its most effective you have to wait until your opponents close in on you, which will shift your initiative next round to be after theirs or you can uncork but you will only effect the front row and not any of those moving up behind the front row -- although effecting those behind is not guaranteed still there is a chance that you may get more than the front row -- do you risk it or not kind of thing.

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2nd Level Burning Hands - (3d8)

(648) = 18

Web fire damage - (2d4)

(13) = 4

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Shump's Attack 1 - (1d4)

(2) = 2

Shump's Attack 2 - (1d4)

(3) = 3

Shump's Attack 3 - (1d4)

(4) = 4

Hellish Rebuke Target - (1d4)

(1) = 1

Hellish Rebuke Damage - (3d10)

(919) = 19

Skeleton 2 on Egret Dex Save - (1d20+2)

(11) + 2 = 13

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Jul 11, 2020 11:52 pm
Lex targets one of the skeletons in combat with Egret with a fire bolt

Rolls

Firebold - (1D20+7)

(16) + 7 = 23

Damage (Fire) - (1d10)

(7) = 7

Jul 12, 2020 12:51 am
OOC:
Arina I think you might like my tactic a bit better that I just posted it -- along with its results, however, if you want to go with yours instead just let me know -- the tactic I had you do takes out all the opponents that had been facing Feliani due to the final results --- Note will proceed with the better results unless you say otherwise
Jul 12, 2020 1:07 am
OOC:
Yeah, sure. I was considering doing that too
Jul 12, 2020 1:13 am
OOC:
Yeah I know its a bit riskier than standing back this round but all-things-considered Feliani would have probably gone down this round otherwise, it still might happen but not nearly as bad as it might have been. Congratulations though Lex does have the highest body count having taken out over 25% of the opponents thus far
Jul 12, 2020 2:24 am
As Shump is being forced back he is struck 3 times by the skeletons taking (20) damage, while Brindel in is forced back he is struck twice with one being a particularly nasty hit taking (14) damage. Egret is in dire straights as he is struck three times this round taking (18) damage now does he risk his maneuver next round or does he attempt to flee his predicament towards Feliani and Lex as he can see they have cleared their current opponents except for a single zombie.
OOC:
Okay to be clear if Shump, Brindel, and Egret do not disengage and move back at least 15 feet they will be completely surrounded this next round -- Egret of course has a 2nd option as outlined but its risky

Shump retreating 15 feet puts him solidly on the island also bringing all those undead he is fighting upon the island redistributing those amongst all on the island or he can hold his position.

Brindel retreating 15 feet means the undead overrun his position opening up all the others to them and those he is currently fighting will get redistributed amongst everyone on the island or he can hold his position.

Egret as denoted you can retreat 5 feet and use your spell safely and be surrounded maybe -- or you can retreat back to Feliani and Lex and your current opponents will be redistributed amongst all on the island - I highly doubt you can hold your position next round so is it be risky or flee and hope for the best.

As note though the pseudo random roller is not being friendly to you all these undead are being much more effective than the normal odds would have them be.

Situation Update
Shump engaged 3 skeletons 1 zombie HP 58/-34
Brindel engaged 3 skeletons 1 zombie HP 59/-32
Egret - engaged 4 skeletons HP 39/-38
----
Feliani engaged 1 zombie HP 41/-33
Lex --- not engaged HP 45/-0
Jul 12, 2020 4:08 am
Can shump full attack and do a Misty step to avoid being surrounded. Would he still be attack before he misty steps away?
Jul 12, 2020 8:15 am
OOC:
Yes Shump can do a Full Attack (Action) and still do a Misty Step (Bonus Action) and he can still Move (Move Action) -- note while I call this a Move Action the guidelines do not refer to it as such but I say Move Action to encompass all the aspects of what moving entails. So please do not let that confuse you at all (a Move Action in my book is just the same thing as the PHB describes with just the word Move)
Jul 12, 2020 6:32 pm
Did Shump kill any last round. I didn't any posting on his damage.
Jul 12, 2020 9:56 pm
OOC:
Okay I updated the post forgot to add that in -- and yes Shump hit 3 skeletons last round but did not destroy any of them.
Jul 13, 2020 12:09 am
Shump viscously attacks the skeletons again before walking into a mist and reappear behind the party on the island.

Rolls

Battle Axe, damage, Hand axe, Damage, Extra attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (3) + 4 = 7

1d20+7 : (19) + 7 = 26

1d6+4 : (5) + 4 = 9

1d20+7 : (6) + 7 = 13

1d8+4 : (4) + 4 = 8

Jul 13, 2020 12:15 am
OOC:
Adding the 1d4 rolls for Shump again

Rolls

Target 1 - (1d4)

(3) = 3

Target 2 - (1d4)

(1) = 1

Target 3 - (1d4)

(2) = 2

Jul 13, 2020 12:18 am
Why does Shump get an extra 1d4?
Jul 13, 2020 12:42 am
OOC:
He does not get any extra rolls beyond what any one else is doing

I asked previously -- and I guess that you missed it -- that if you attack please roll a d4 along with each attack.

This is because at that time and currently everyone that was/is fighting had 4 different opponents and the d4 is to reflect the chaos of battle where you take the best opening that is presented to you -- and the d4 denotes for each attack (when fighting 4 opponents) which opponent provided the best opportunity for that attack. This can later get weighted if the targets are not basically equal or you have Advantage on a specific target.

You can always forgo the random target roll and focus on a specific target but that gives Advantage to the remainder of your opponents and most folks are not willing to do that just to focus on attacking a single target.
Jul 13, 2020 4:39 am
OOC:
Cool.. will give d4 each time..Yeah I missed that earlier.
Jul 13, 2020 6:02 am
OOC:
Well the nice thing about the server is you can roll 1d2 and 1d3 and 1d5 as well basically you are randomly determining who you are getting to attack when you have more than one opponent --- I will try to make sure I denote how many opponents each person is facing as part of the summation so just watch that and roll accordingly --- the most man-sized targets you can have on you is 6 which indicates your surrounded --- but also if you guys ever gang up on a single target --- then I start rolling dice to see who gets what attack so while it will probably happen more often for you guys it does apply to both sides of the coin
Jul 13, 2020 11:44 pm
OOC:
I might not be getting good rolls, but I'm quite lucky with this 1 HP survival. XD
Getting stuck amids hordes of undead doesn't sound good with my current health, and everyone else has at least some HP, so I'll risk withdrawing.
An especially lucky strike from one of the skeletons has Egret yelp in pain and lose his balance, barely managing to jump back before he gets impaled by another blade. Despite his admittedly not splendid attempts at healing, the druid feels that his endurance is at its limits, his grip on the scimitars weakening significantly and blood marring his coat. Egret's tail twitches nervously as he watches the skeletons stalk closer, and while it might be a good chance to call upon his spells right now, Egret prefers self-preservation.

He yells "Pulling back!" in hopes of warning his allies of potential extra threats and then, keeping the opponents in his peripheral vision, the druid backs away from the main undead horde. He can see Lex a dozen feet away, as well as Feliani duelling a lone zombie. Perhaps he should join them and keep his distance from the front, rely on spells... Join Alexander in hurling fireballs at the undead.
OOC:
Disengage and join Lex and Feliani. :)
Also, Joker, do you have any special rules for drinking potions in combat, or is it just 1 action?
Last edited July 13, 2020 11:46 pm
Jul 14, 2020 3:08 am
OOC:
If you are engaged in combat you have to make a Dex Save DC 15 to avoid giving Advantage but if you are not engaged no such save is needed as nothing can benefit from your distraction

Note this assumes you have the potion in hand already -- and depending on where you have it stored this may prove difficult to access -- but there are special gear to rectify or help with this if you wish to pick those up next time in the village ;)
Jul 14, 2020 5:03 am
As Egret and Shrump have both pulled back, Lex puts his hands together and targets the skeletons and zombies they were fighting. He eyeballs the angle for half a second and releases an inferno of flame towards them. Then he backs away as far as possible.
OOC:
Casting burning hands at level 2 again. Hoping to catch as many baddies as possible of course. Lex will prioritise the enemies attacking Egret
Last edited July 14, 2020 5:05 am

Rolls

Burning Hands (Dex save DC 15 - (4d6)

(2343) = 12

Jul 14, 2020 6:51 am
OOC:
Sorry to delay things, but how many opponents does Brindel have? Can he attack then retreat the 15 feet?
Jul 14, 2020 2:20 pm
OOC:
Here is the Situation Update Again

Shump engaged 3 skeletons 1 zombie HP 58/-34
Brindel engaged 3 skeletons 1 zombie HP 59/-32
Egret - engaged 4 skeletons HP 39/-38
----
Feliani engaged 1 zombie HP 41/-33
Lex --- not engaged HP 45/-0

So Brindel is currently Engaged with 3 Skeletons and 1 Zombie -- you can either Attack and Retreat giving AOs to any opponents still standing -- Disengage and Retreat no AOs
Jul 14, 2020 7:28 pm
"First things first!" Brindel yells, not one to allow foes to get past him to attack others. He tries to separate the spines of his skeletal adversaries.
OOC:
On a successful hit, Brindel will cast Divine Smite to add radiant damage to his attack. I'll roll the damage just in case.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (4) = 4

1d4 : (1) = 1

First battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d8)

1d20+7 : (9) + 7 = 16

1d8+8 : (7) + 8 = 15

2d8 : (41) = 5

Second battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d8)

1d20+7 : (6) + 7 = 13

1d8+8 : (4) + 8 = 12

2d8 : (21) = 3

Jul 31, 2020 5:46 am
OOC:
Thanx but actually on it sort of -- been wrestling with work -- more than normal due to it needing to be done a while ago

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Brindel Skeleton 1 - (1d6+2)

(1) + 2 = 3

Brindel Skeleton 2 - (1d6+2)

(5) + 2 = 7

Feliani Skeleton 1 - (1d6+2)

(4) + 2 = 6

Shump Skeleton 1 - (1d6+2)

(5) + 2 = 7

Aug 3, 2020 10:33 pm
Lex moves and blasts the skeletons and zombies that were in Egret's direction (opposite from Shump's direction) causing one to drop in a charred mass and severely scorching the remaining prior to pulling back hotly pursued.

Shump lays into the skeletons dropping two of them before slipping into the mist and reappearing upon the isle in time to intercept 3 skeletons and a zombie on their way to over power Lex and having one of them land a strike. The skeletons and zombies he left behind in the water strike where he once stood.

However Lex's retreat brings him into proximity of 2 zombies coming from the other direction (the direction that Feliani left open when she moved to reinforce Brindel)

Brindel in the meanwhile lays waste to two more skeletons only to have them replaced by another skeleton while Feliani picks up the other two skeletons and zombie that would have surrounded him this round. Two of the skeletons on Brindel manage to land a blow while one of the skeletons on Feliani also lands a blow.
OOC:
Situation Update

Brindel and Feliani are currently surrounded
.... Brindel engaged 3 skeletons _ zombie HP 59/-42
.... Feliani engaged 2 skeletons 1 zombie HP 41/-39
----
Shump engaged 3 skeletons 1 zombie HP 58/-41
Egret - not engaged HP 39/-38
Lex --- engaged 2 zombies HP 45/-0

In the water about 30 feet away where Shump had been -- 2 skeletons 6 zombies
On the opposite side near the shore caught in webbing ---- 3 Zombies
DeJoker sent a note to GeneCortess
Aug 6, 2020 10:44 pm
Shump calls out as he quickly realizes there is just more of them after misty stepping away, No die here. Just not right. He valiantly attacks the skeletons as he has thoughts to move away from perhaps the slow zombie. Begone undead. He has little time think about what he might/could have seen. This battle is wearing heavy upon his mind as well as the many wounds he has now.
Last edited August 6, 2020 10:48 pm

Rolls

Battle Axe, damage, Hand axe, Damage, Extra attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1 - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (16) + 7 = 23

1d8+4 : (2) + 4 = 6

1d20+7 : (7) + 7 = 14

1d6+4 : (1) + 4 = 5

1d20+7 : (8) + 7 = 15

1d8+4 : (4) + 4 = 8

Aug 7, 2020 4:49 pm
OOC:
I have a few quick questions:
1) If I cast Slow, how many opponents max can it affect? Can it get six of the opponents for group 1 or all for group 2? (It's a 40-foot cube in 120 feet range, 6 chosen targets.)
2) Can I cast Spike Growth in the river - will spikes affect the undead?
Aug 10, 2020 5:33 pm
OOC:
Answer 1) Max 6 targets within a 40 ft cube or a 40ft by 40ft square unless a creature is for some reason bigger than 40ft tall or the targets are not all on the same basic elevation. A 40 x 40 ft square contains 8 rows and 8 columns of 5ft squares for a potential of 64 man-sized squares with that being said if the targets happen to be grouped (which all 3 groups are) then you can most likely target 6 of them. But to Clarify so there is no confusions --> Group 1 (5 skeletons 2 zombies) next to Brindel/Fellani -- Group 2 (3 skeletons 3 zombies) next to Shump/Lex -- Group 3 (2 skeletons 6 zombies) In Water

Answer 2) First it is not a river .. swamp/marsh -or- just water --- that being said yes you can cast Spike Growth any where that is within range that has "ground" and there is ground under the water within range. --- Will it effect the undead ?? well its piercing damage and that will have as much effect upon them as any other piercing attack would -- and I do not think your character is knowledgeable upon that topic at this time -- although you can make a knowledge check using Arcana (primary) or Religion (secondary) on these critters if you like.
Aug 10, 2020 10:49 pm
OOC:
DeJoker says:
Still if they can stay close enough to the river.
It got stuck in my mind, I guess. XD

I didn't mean damage types, I was asking more about the logistics: will the undead float over the spikes or not? Is the water shallow enough for the skeletons to be unable to avoid the spikes? I guess it's up in the air if these skeletons can swim, but the spell doesn't specify how high spikes are either...
Last edited August 10, 2020 10:55 pm
Aug 12, 2020 3:58 pm
OOC:
Okay I will give you this -- No bones in general do not float -- as such I would think a skeleton would swim about as easily as a stone -- as for zombies while they have the capacity to perhaps swim if they could float they would have trouble moving in water and/or staying submerged if they were floatable -- so since all the creatures rose up out of the waist deep water we can assume they are all incapable of floating and thus incapable of swimming

No I agree the spell does not state how high the spikes are -- but it does state they turn the ground into difficult terrain -- so yeah I can see the reason for that aspect of the question -- as such I will look into outlining that within the spells description for future concerns -- still if you want to see if your character knows more than you do about any subject -- you can always make a roll for that -- or kibitz with the other players on the topic (something I do encourage btw)

But somethings are not meant to be clear cut and obvious and one has to use their best guess on the possible results and then maybe do some research when they can to get a better idea for the next time -- assuming their current incident does not prove to enlighten them on the outcome
Aug 12, 2020 6:33 pm
Grimacing silently, Brindel again slashes and hacks at whichever opponents are foolish enough to leave an opening.
OOC:
Again, he will use Divine Smite on each successful attack.
Post crit roll edit: Close but no halfling's pipe. @DeJoker, if it's OK with you, I'll always use whatever I rolled for the variable damage. So Brindel's damage for the second attack is 8 (max) + 4 (random) + 8 (bonus) + 3 (Smite) = 23.
Last edited August 13, 2020 2:17 am

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (1) = 1

First battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d8)

1d20+7 : (18) + 7 = 25

1d8+8 : (6) + 8 = 14

2d8 : (68) = 14

Second battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d8)

1d20+7 : (19) + 7 = 26

1d8+8 : (1) + 8 = 9

2d8 : (35) = 8

Additional crit roll for second attack - (1d20)

(18) = 18

Aug 12, 2020 8:50 pm
OOC:
Well whatta know -- if you look at your weapon I think you will find that it has increased critical threat range by 1 -- aka Crit is on a nat 19-20 instead of just nat 20

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Aug 12, 2020 9:11 pm
OOC:
Okay, I'll do the spikes then! Putting them so they are between the undead in the water and the party, to hopefully either damage or derail them.
Using a brief moment of peace, Egret takes a quick glance around the battlefield, grimacing at the sight of the still numerous undead stumbling around and taking swings at his companions. He spares a second to catch his breath before turning his attention towards the water. There is a group of skeletons and zombie slowly making their way towards the group - and if he can't get back into melee, then at least he can stall reinforcements. Egret just hopes that his allies are doing better than himself in terms of stamina, and can hold on...

With a wave of his hand and few magical words, the druid casts a spell on the ground hidden under black marsh water, making sand and soil turn into treacherous spikes under the undead's feet. He follows it with a yelled warning to his friends, hoping that they can hear it over the battle and will steer clear of that area. Feeling reassured by the fact that nature is still on his side, he then turns towards Lex and his opponents, ready to support the alchemist.
Last edited August 12, 2020 9:12 pm
Aug 13, 2020 2:21 am
The top half of Brindel's beard bends upward slightly as the axe seemed to help the dwarf find vulnerable bones to crack.
OOC:
Damage edited in post above.
Aug 13, 2020 2:51 am
Lex puts his hands together and barks out another word in draconic. Flames burst from his hands and engulf the undead. Then he turns and moves as far away from the undead as possible.

Rolls

Burning Hands (level 2) - (4d6)

(3535) = 16

Sep 8, 2020 10:14 pm
Feliani casts a shimmer force of energy about herself and proceeds to do her best not to get hit while keeping her three opponents occupied. Meanwhile Brindel manages to destroy two more skeletons but the remaining skeleton manages to land a solid blow in return (4 dmg). In the fluidity of battle one of the skeletons on Feliani moves over to Brindel and a Zombie steps up.

Shump also manages to fell two of his opponents a skeleton and the zombie and the remaining two skeletons fail to connect with their rusty weapons.

Lex notices that the two zombies approaching look thoroughly scorched and proceeds to finish them off with a bit more burning.

Egret takes a respite and feels a wee bit more of healing energy ebb into his body before he lays down some defensive measures between the group and the remaining group out in the water while on the opposite side near the shoreline three zombies remain entangled in the web that Feliani had put down earlier.
OOC:
Situation Update

Brindel and Feliani are currently surrounded
.... Brindel engaged 2 skeletons 1 zombie HP 59/-46
.... Feliani engaged 1 skeletons 1 zombie HP 41/-39
----
Shump engaged 2 skeletons HP 58/-41
Egret - not engaged HP 39/-34
Lex --- not engaged HP 45/-0

In the water about 30 feet away where Shump had been -- 2 skeletons 6 zombies
On the opposite side near the shore caught in webbing ---- 3 Zombies
DeJoker sent a note to rpgventurer
DeJoker sent a note to Arina
Sep 9, 2020 12:43 am
Shump continues to fight for his life and kill the last two skeletons.

Rolls

Battle Axe, Damage, Hand axe, Damage, Extra Attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (2) + 7 = 9

1d8+4 : (7) + 4 = 11

1d20+7 : (5) + 7 = 12

1d6+4 : (5) + 4 = 9

1d20+7 : (18) + 7 = 25

1d8+4 : (1) + 4 = 5

Sep 10, 2020 6:04 am
Brindel Truehand took his axe and gave the creatures a couple whacks. "Deadspawn!" he yells, his faint smile disappearing.
OOC:
Question: Does Divine Smite give an extra die of damage to undead and fiends?

Post-roll edit: The damage for the critical hit is 16 (maximum) + 10 (variable) + 7 (Divine Smite) = 33.
Last edited September 10, 2020 6:32 am

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (2) = 2

First battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d6)

1d20+7 : (19) + 7 = 26

1d8+8 : (2) + 8 = 10

2d6 : (43) = 7

Second battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d6)

1d20+7 : (14) + 7 = 21

1d8+8 : (6) + 8 = 14

2d6 : (64) = 10

Additional crit roll for first attack / damage - (1d20, 1d8+8)

1d20 : (5) = 5

1d8+8 : (7) + 8 = 15

Sep 10, 2020 4:19 pm
OOC:
Divine Smite does Radiant Damage -- and most true undead and fiends (at least in my world) are vulnerable to Radiant Damage -- as such saying it does extra damage to undead and fiends seemed to me to be kind of pointless -- or at least as I understood the concept of why it did that extra die of damage. Further this does not require you the player to determine if the target is true undead or a fiend and/or for some reason is not vulnerable to Radiant Damage -- as it simply works based on the damage you do regardless and I apply Vulnerability (or lack there of) behind the scenes as applicable

As for the Critical Damage thing and to keep it really simple I usually do this as most players are rolling the damage along with their attacks -- which btw is fine

1d20 > Critical
1d8 > Normal Damage Roll

okay second roll
1d20 > not-critical

8+Dmg Mod + (Normal Damage Roll)

Thus you only ever have to make 1 Damage Roll because -- the first Critical applies Max Die Damage -- if you get a subsequent Critical it too also applies Max Die Damage -- this repeats until you do not get a Critical and then the roll you made for damage gets applied -- pretty straight forward and reduces extra damage rolls

Thus the only time additional damage dice are needed associated with a Critical is in the case of Precise Attack (or also referred to as a Thief's Sneak Attack additional damage but I much prefer the term Precise Attack as that sounds more correct based on its overall description) as that does variable damage and additional variable damage (and of course for anything else that works like this which I do not recall even exists off the top of my head)

So in short you did on that first roll -- Crit > No Crit thus damage is
1d8(maxed 8) + 1d8(rolled 2) + 8(mod) + 2d6(4, 3 Radiant or 7) = 25 dmg

Now if these were True Undead or Fiends that were Vulnerable to Radiant Damage I would just add an additional 7 points of damage behind the scenes as that is how the Vulnerability thing works
Sep 12, 2020 12:44 am
FlyingSucculent sent a note to DeJoker
As Egret sees Lex deal with his opponents before they even manage to attempt a swing, the druid quickly changes his destination and instead advances towards Feliani and Brindel. He knows full well that he is in a bad condition to join the fray, and instead lingers at a distance, taking a page from his alchemist friend's book and aiming a fire spell at the undead. He is too concentrated on keeping the spikes in the river up to cast anything more powerful, but there's an itch under his skin again, calling for transformation. Perhaps if things go badly...
OOC:
Just casting Produce Flame cantrip. :D Against whichever opponent is safer to target to not hurt my friends.
Last edited September 12, 2020 12:45 am

Rolls

Produce Flame (ranged spell attack, fire damage) - (1d20+5, 2d8)

1d20+5 : (14) + 5 = 19

2d8 : (81) = 9

Sep 12, 2020 3:03 am
OOC:
No as far as I know Lex is not doing Divine Smite only Brindel is doing it -- but that statement was also directed at everybody to let you all understand that with a critical you only need the first random roll for damage unless you are also using a Precise Attack (aka Sneak Attack)

Where did the extra healing come from -- well I am not sure if I have outlined this or not -- but Cure Wounds (as a full round action) requires no roll you heal maximum value -- the variable amount comes into play only when you have to touch someone quickly (aka no full round contact) -- as such I looked at your usage and deemed that you probably should have gotten at least 50% benefit so any rolls less than 4 were improved to 4s -- for while maybe not a full round action you did nothing to cause yourself to lose contact from touching yourself so that seemed like a viable compromise
Sep 12, 2020 3:42 am
OOC:
I meant your note from the post at the end of last round, about using 1st lvl spell slot instead of 2nd. You mentioned defeating two zombies, and Lex did it, not me. :D

Oh, so it would've been full heal if I, say, wasn't engaged that round and didn't do anything else? I think I got it, I need to remember this for later.
Last edited September 12, 2020 3:43 am
Sep 12, 2020 8:37 pm
OOC:
Okay thanks FlyingSucculent I fixed that note --- and it appears the only one not updated is Arina (Lex) so hopefully they will see that change in the note when they post

Also if I have not I will update the description for Cure Wounds as well as potions and the like as I do run them slightly different -- could never understand a deity giving their constituents variable affect spells -- sure if it were based on the person's level of faith (which is a nearly impossible to mechanically represent without major amounts of overhead -- I know I have tried) which we do not do and so since we are assuming that the person is in good standing with their patron then their patron supplies them with an effect that is static --- thus any variable outcome has to do with the person's application of that effect and combat being highly variable does cause spell effects to be variable but outside of combat and not rushed -- you get the full static affect -- of course the flip side to this is clerical types cannot "adjust" those effects because who in their right mind would feel what their patron gave them would not be good enough as it is. Besides doing that could just piss off one's patron so why risk it.

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Sep 30, 2020 5:26 am
Feliani still on full defense is missed by both the Zombie and the Skeleton she is facing. Meanwhile Brindel manages to shatter both Skeletons but gets hit by the Zombie in the process.

Shump miss twice but still manages to hit one of the skeletons rendering it just a pile of bones. Lex flings a mote of fire at the other one and it too crumbles to the ground. Lex then flings another mote of Fire at the Skeleton on Feliani which Egret had just hit with is Flame and that Skeleton goes down.

Meanwhile 2 of the Zombies that had been trapped in webbing free themselves and engage Brindel and Feliani

While out in the water the 2 Skeletons make it to shore and engage Shump but are unable to attack this round while the 6 zombies continue to struggle to move through the spiky terrain
OOC:
Situation Update

Brindel and Feliani are still fighting back to back
.... Brindel engaged 2 zombies HP 59/-53
.... Feliani engaged 2 zombies HP 41/-39
----
Shump engaged 2 skeletons HP 58/-41
Egret - not engaged HP 39/-34
Lex --- not engaged HP 45/-0

In the water about 10 feet away where Shump had been -- 6 zombies
On the opposite side near the shore caught in webbing ---- 1 Zombie
Sep 30, 2020 8:00 am
Shump goes into a whirlwind of attacks trying desperately to end the supply of skeletons that keep coming so he can get a break to heal.

AC(16)
Wield: Battle Axe & Hand Axe
HP 17/58
Slots: 4x1st, 1x2cn
Last edited September 30, 2020 8:12 am

Rolls

Battle Axe, Damage, Hand axe, Damage, Extra Attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1 - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (12) + 7 = 19

1d8+4 : (1) + 4 = 5

1d20+7 : (11) + 7 = 18

1d6+4 : (5) + 4 = 9

1d20+7 : (9) + 7 = 16

1d8+4 : (7) + 4 = 11

Sep 30, 2020 8:42 pm
With increasing concern, Egret watches as his companions struggle to fight off seemingly endless supply of undead creatures. He doesn't know Shump or Feliani well enough to evaluate if they are struggling, but he can hear familiar hints of strain in Brindel's voice. Yet neither of them seems to be considering retreat, and it hurts the druid to not be able to help beyond staying back and casting spells. There is only so much spikes and fireballs can do and Lex has it covered pretty well already - all the while Egret can't even get close enough to heal them.

Seeing zombies attempt to swipe at Brindel makes his blood boil. Maybe it is just adrenaline from the fight or exhaustion seeping in through his own wounds, but the druid decides to forget sensible planning and simply go for it. With a quick nod to Lex, hoping that the alchemist understands his intent, Egret charges straight towards Brindel and Feliani. Even as he moves, his body morphs, equipment disappearing in a swirl of magic, his druidic powers coming to the fore.
OOC:
I'm shapeshifting into Warhorse. Sorry if it's not the best tactical decision, but I wanted to try something new. :D
Equipment merged, but Spike spell still active, right?
Also, can transformed druids be used as mounts?
[ +- ] Warhorse
Last edited October 5, 2020 7:51 pm
Oct 1, 2020 2:57 am
OOC:
Okay the 6 Zombies are still within the last 5 feet of the Spike Growth and if you charge into the Spike Growth you are not immune to its damage as its damage is indiscriminant (aka it does not care who it damages thus anyone and everyone moving into or within it takes the damage as listed) and considering its impaling damage I would probably increase the damage versus a charge as opposed to just moving into it and through it at a normal pace.

And yes a transformed Druid can be used as a mount further you can use your Help Action as normal while acting as a mount.

Help Action

The character can lend their aid to another creature in the completion of a task. When they take the Help Action, the creature they aid gains advantage on the next ability check it makes to perform the task the character is helping with, provided that it makes the check before the start of the character's next turn.

Alternatively, the character can aid a friendly creature in attacking another creature within 5 feet. The character feints, distracts the target, or in some other way teams up to make their ally’s Attack more effective. If their ally attacks the target before the character's next turn, the first Attack roll is made with advantage.
Oct 1, 2020 4:42 am
OOC:
But spikes are between zombies and first group, no? I planned to charge Brindel and Feliani's opponents next turn, not stuck zombies. :D I don't think I'll need to cross spikes for that? (Otherwise, I really don't understand how we all are located.)
Last edited October 1, 2020 4:43 am
Oct 1, 2020 5:56 am
OOC:
Actually the Spikes were between all the creatures in the water and the entire party which are currently on land.

As to where Egret was going -- I read this "Egret charges straight back towards the water." to mean you were charging the Zombies that were in the water -- as Brindel and Feliani are on land not in the water -- so if you would not mind editing your post to make it clearer where Egret is going we can call that fair

As for where everyone is located it is not overly necessary to see that per-sae as long as you are clear on about where you are and what options you have available to you -- as such always feel free to ask questions if anything does not seem clear or you want to verify that what you are seeing in your mind's eye is in fact what I am trying to depict. Note when things need more detail to help make it more clear so that you all can discern any options you might have I will do my best to add that necessary detail. For instance when I supplied the extra detail about the various characters potentially getting surrounded and what their various options would be and what the potential results of those options would be based on which they choose to do.
Oct 1, 2020 9:35 am
OOC:
My bad then, for some reason I keep thinking some of us are in the water. I'll edit the post later. (Though towards the water could be read as "in general direction the undead came from" and I did specify I wanted to stop in range of first group. :P)
Oct 1, 2020 4:34 pm
OOC:
Okay and just to be clear in my minds eye currently from where Egret is standing off to his leftish is the Lone Zombie stuck in webbing, aheadish is Brindel's party and off to his rightish is Shump and then a bit further at the edge of the water are the 6 zombies

Rolls

Secret Roll

Secret Roll

Secret Roll

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Oct 2, 2020 4:45 am
Brindel hears the sounds of footsteps approaching-- or is that hooves? "Protect Feliani!" he yells as he swings furiously at the zombies near him.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (4) = 4

First battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d6)

1d20+7 : (18) + 7 = 25

1d8+8 : (4) + 8 = 12

2d6 : (41) = 5

Second battleaxe attack/damage/Divine Smite - (1d20+7, 1d8+8, 2d6)

1d20+7 : (3) + 7 = 10

1d8+8 : (5) + 8 = 13

2d6 : (42) = 6

Oct 8, 2020 9:32 pm
OOC:
GeneCortess I accidentally posted some rolls to your last OOC so had to delete it in case you were wondering
Lex watches as Egret changes shape and moves to get into position to attack the zombies on Brindel and Feliani but he alos notices that the zombies in the water, which appear to have been nearly shredded, are nearly out and decides to try and finish them off. He moves over within range and releases another burning hands and then retreats back as much as possible. He almosted accomplished what he was attempting for he drops all but one of the zombies but that remaining zombie then closes the distance between them and engages Lex although due it is slowness it is unable to attack this round.

Feliani still on full defense is missed by both the Zombies she is facing, while Brindel manages to solidly hit both of his zombies whereupon one them returns the favor (6 dmg).

Shump on the otherhand completley lays waste to the two skeletons he is facing

Back on the shoreline the lone Zombie is still unable to free itself from the webbing.
OOC:
Situation Update
Note : I have added Charge and Overrun guidelines as the official 5e guidelines do not have them

I need a DC 10 Con Save from Brindel or he falls unconscious

Brindel and Feliani are still fighting back to back
.... Brindel engaged 2 zombies HP 59/-59
......... Current 0 HP or less : At Disadvantage to Actively do Anything
.... Feliani engaged 2 zombies HP 41/-39
----
Shump - not engaged HP 58/-41
Egret - not engaged (HP 39/-34) as War Horse HP 24/24
Lex --- engaged 1 zombie HP 45/-0

On the shore caught in webbing ---- 1 Zombie
[ +- ] Warhorse Update
Oct 8, 2020 11:15 pm
OOC:
Is this the INITs: Brindel, Egret, Feliani, Shump, Lex, Zombies. Are on top of the INIT now?
Oct 9, 2020 2:34 am
OOC:
@DeJoker, Charging grants me advantage on first attack, right? Can I claim a Setback for it and cancel it out (Advantage+Disadvantage result in no effect, right)? Without penalizing anything else?
I'll give you my reasoning for Setback if you confirm that I can do it. :)
Oct 9, 2020 5:04 pm
OOC:
Yes GeneCortess the current Initiative Order is -- the Entire Party -- then the very slow moving Zombies and by that I mean I am not putting the party in any order and sort of using the order in which the group posts as the party's initiative order as that keeps the posts from being delayed

Yes FlyingSucculent a Charge Action gives you Advantage on your first attack made -- and yes if you cancel an Advantage using an appropriate Setback that will get you a point of Inspiration that you can use later.
Oct 9, 2020 5:35 pm
OOC:
Okay, great! My flaw is essentially "acceptance of things that happen", and my next course of action was to go and attack zombies engaged with Feliani as Brindel suggested. This would mean that Egret left Brindel in vulnerable position - i.e., accepted that his friend might very likely get hurt, and chose practical course of action in favor of emotional. Does that make sense? :D
Oct 9, 2020 8:36 pm
Brindel staggers to the side . . .
OOC:
Post roll edit:
yet remains standing.
Last edited October 9, 2020 8:38 pm

Rolls

Save for consciousness - (1d20+1)

(9) + 1 = 10

Oct 9, 2020 10:13 pm
OOC:
Okay FlyingSucculent while that is not your Flaw but your Bond you are still able to use it to bring in a set back -- but to make it a solid setback I am going to say you lose all the benefits of the charge since your theoretically veering off course -- you can still attack this round if you want but it will be a normal non-charging attack -- you would have still had the normal detriments to having made a charge on your approach -- which frankly I do not see actually coming into play with the way things currently stand -- just letting you know for future reference should this come up again.

Okay rpgventurer can you add your actions for this round as well -- I mean Brindel is still conscious and while he has Disadvantage on all rolls except for Saves he can still act this round
Oct 9, 2020 10:54 pm
OOC:
...but it is my Flaw? My Bond is nature. :0
And how will it be veering of course if I'm attacking who I was planning to attack? I guess I'd rather not risk it then, since it doesn't seem like a good pay-off. XD
Oct 10, 2020 12:36 am
OOC:
Okay first off -- I want you to understand I am not singling you out -- I am simply using this situation to help you and the rest of the players get a better understanding of how Setbacks might work.

Next it appears I missed labeled your characters personality aspects due to the order in which you had put them -- my bad and I fixed it -- but regardless you can still use any Trait, Ideal, Bond or Flaw and/or any combination thereof to invoke a Set Back just to keep that from being misunderstood

Next I think you missed the point -- in this situation you are not really losing anymore than you were basically outlining

Benefits of a Charge:
1) The charger gains additional Speed -- your character does not need this

2) The charger gains Advantage on their first attack roll -- okay this you were willing to give up

3) The charger can attempt to Overrun their target -- the additional item I am saying you lose

---- The Only Restriction or Bad Side-Effect that really applies in this Situation ----

All movement within the turn associated with the Charge Action (both any allotted movement used just prior to the Charge Action and the movement taken as part of the Charge Action) must be in a straight line, with no curving to the left or right.

And while this one [The charger provokes Attacks of Opportunity (per its rules)] would still be out there along with the other restrictions -- it is not any more applicable than your character having to deal with difficult terrain since neither are currently applicable.

So that means I have one restriction that I could bring into being that would cancel your Attack of Advantage -- is this worth a Setback and could it be done yes that would be worth the setback and yes it could be done -- further I agree it does seem somewhat cold-hearted -- to just switch targets in mid-stride

On the flip-side -- if we are not applying the above restriction then I must ask -- Why and/or How are you applying Disadvantage to your attack that has Advantage due to one or a combination of your Personality aspects?? In the example they show a person applying Disadvantage to their Save because they were distracted by the shiny piles of gold due to that being one of the things they can be distracted by. So then I have to ask if you are not changing targets mid-stride then what reason are you applying Disadvantage -- I see nothing in game that warrants that application but I am open to suggestions and ideas as to the why/how.

Note this is to say -- No -- One cannot just apply Disadvantage willy-nilly to anything -- One must have an in-game reason for that Disadvantage cropping up -- The shinies distracted me -- I changed targets mid-stride -- I sneezed loudly as I was sneaking up -- etc... Might these Setbacks be more significant than initially thought -- yes they can but then again it is supposed to be significant after all

Next I do not understand your comment "rather not risk it" -- what are you risking? -- further it "doesn't seem like a good pay-off" but that is the whole point of a Setback it is not supposed to have a good pay-off its supposed to be a "significant story setback" -- where you then get an Inspiration Point to use at some later point in time to hopefully help advert a really bad situation maybe

This part is meant to help me understand the reason for those comments -- as I am feeling I am missing something that is getting lost in the translation here -- yeah sometimes I can be slow to pick certain things up but then that is why I ask for clarity.

As a final note -- you could just have your character veer off and circle back around for a go at a zombie on the next round ignoring Brindel's situation then you could get the Setback and still keep your Charge.
Oct 10, 2020 1:31 pm
OOC:
Oh, I'm not thinking anything about singling out, I just wanted to explain my position!

I'm pretty sure when I last checked, Inspiration Expanded only mentioned Flaw as a source of setback... Not anymore though, so maybe I misread? Eh, doesn't matter, most of my traits aren't very good for setbacks anyway. XD

"You are not really losing anymore" and "the additional item I am saying you lose" is a contradiction though? If I don't use Overrun, I can't use Warhorse's second attack according to your description of it. Unless I'm really missing something, this sounds like losing more to me.

I think you don't understand my reasoning for using Flaw for a Setback, and I don't believe I can explain further without going into a long-winded pseudo-philosophical discussion. XD The best I can try is: I'm not changing targets, but I am picking practicality of protecting Feliani over emotional attachment to Brindel? Thus, inner conflict that distracts Egret! At least, in simplified version.

And I don't think you're not picking something up, we just have different views on the game, maybe? I'm trying to be opportunistic and get some inspiration for the future as a pay-off. :P But really, if you think it is not applicable, I won't do it, it was just a random idea I had!
Last edited October 10, 2020 1:59 pm
Oct 10, 2020 8:05 pm
OOC:
Yes this is the piece that I was missing in your initial outline -- so we kind of need to update your Personality and include this listing those individuals that you have a emotional attachment too which may cause you worry and distraction if they are in harms way. Remember your Personality is something you can use for Inspiration and Setbacks and something the GM can tap into as well.
Quote:
I'm not changing targets, but I am picking practicality of protecting Feliani over emotional attachment to Brindel? Thus, inner conflict that distracts Egret! At least, in simplified version.
With all that said then I do approve the use as you have described it - I just ask that you reflect that distraction in your post some how I mean okay you charge and hopefully trample one of the zombies on Feliani but the whole time you are concerned about Brindel perhaps is slight stagger is what really distracted you -- how badly is he hurt?
Oct 12, 2020 7:33 pm
Brindel, heartened by continued sounds of battle, slashes at his foes with all his strength.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (2) = 2

First battleaxe attack/damage/Divine Smite (with Disadvantage) - (1d20+7, 1d20+7, 1d8+8, 2d6)

1d20+7 : (9) + 7 = 16

1d20+7 : (5) + 7 = 12

1d8+8 : (5) + 8 = 13

2d6 : (26) = 8

Second battleaxe attack/damage/Divine Smite (with Disadvantage) - (1d20+7, 1d20+7, 1d8+8, 2d6)

1d20+7 : (14) + 7 = 21

1d20+7 : (2) + 7 = 9

1d8+8 : (7) + 8 = 15

2d6 : (32) = 5

Oct 13, 2020 5:55 pm
OOC:
Sorry for the delay! @DeJoker, does this post work? :D
As for personal attachment, I guess that would be everyone in the initial group. Shump didn't travel with us so Egret probably doesn't know him well enough yet, and since Feliani probably will leave the group eventually (unless she stays as an NPC), maybe not her either? So Lex and Brindel, mainly. :)
Even with newfound sense of balance that the horse form grants him, Egret almost stumbles as he hears Brindel's words and sees the dwarf stagger for a brief second. There is certain practical sense in prioritizing protecting Feliani - even though Egret doubts that practicality is what Brindel is thinking of rather than just pure empathy, - but the idea of ignoring his friend's plight is disconcerning. The mere thought that he might be sacrificing one to save another who is in a - relatively - better shape is quite distracting. Usually, it wouldn't affect Egret, but the druid is surprised to find himself almost hesitating. Huh.

Yet still, knowing that his distraction might cost him and trusting the dwarf's decision, he charges towards Feliani, attempting to ignore his inner concerns for the time being. His fast equine legs easily bring the druid over to the undead, and Egret rears, trying to trample the zombies under his hooves, push them to the ground to give Feliani a chance to catch her breath. He can't quite focus on it fully, his eyes glancing over to the dwarf in worry, but he tries.
OOC:
Charging, overrun, then second attack if target's gone prone. Hope I did the rolls correctly.
(Did I need to roll for random opponent? I did just in case, though I'm not sure if I needed to do 1d4 or something else.)

Edit: eh, that doesn't look good. Too distracted, I guess. XD
Last edited October 13, 2020 5:57 pm

Rolls

Hooves Attack #1 (melee) - (1d20+6)

(8) + 6 = 14

Damage #1 (bludgeoning) - (2d6+4)

(44) + 4 = 12

Hooves Attack #2 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (1) + 6 = 7

Damage #2 (bludgeoning) - (2d6+4)

(15) + 4 = 10

Random opponent - (1d4)

(2) = 2

Oct 13, 2020 6:11 pm
OOC:
Quote:
As for personal attachment, I guess that would be everyone in the initial group. Shump didn't travel with us so Egret probably doesn't know him well enough yet, and since Feliani probably will leave the group eventually (unless she stays as an NPC), maybe not her either? So Lex and Brindel, mainly. :)
Okay let us just say that for reasons Egret has only acquired an emotional attachment to Brindel and Lex -- and while (if things work out) Feliani will be rejoining the party as a PC there is an element to her that did not come forth prior (as I had still been working on it) but Feliani has an "odd aire" about her and tends to be a bit hot-headed (anger issues) -- in game mechanics other beings tend to initially not trust her -- and while the group has come to accept her that "odd aire" has not gone away and can be a bit off putting at times -- aka she's okay just annoying to be to close to for too long like having an itch you cannot scratch -- so I hope that helps with the why perhaps Egret does not have an emotional attachment to Feliani as of yet

As for random targets since your focused on attacking one of those attacking Feliani it would have been a 1d2 but a 1d4 works as I will just use high/low in this case -- I denoted when I made that first request for 1d4s was because everyone had 4 opponents at the time so you only need to roll 1d# where # = the number opponents facing you

Oh and yes that post worked just fine thank you :)
Oct 13, 2020 6:24 pm
OOC:
Yeah, I was thinking about using 1d2, but Brindel's been rolling 1d4 while being engaged only with two, so I wasn't sure if it was number of opponents for group or for specific person. XD Brindel and Feliani are near each other, right?
Last edited October 13, 2020 6:24 pm
Oct 13, 2020 9:02 pm
OOC:
Yes Brindel's player has been rolling 1d4 but since it an easy case of hi/low like with you I just used the rolls -- Yes Brindel and Feliani are near each other -- I stated they are back to back but in actuality there is probably a small (maybe 5 feet or a bit less) between them -- but they are mostly back to back -- if we were using a grid they would be in adjacent squares

Awaiting Shump's and perhaps hopefully Arina's posts
Oct 13, 2020 10:08 pm
OOC:
Brindel, Egret, and Lex have a shared history that precedes the caravan journey to Far Reach and associating with Feliani. That's why their attachments might be deeper. Exactly what the history is would be revealed while role-playing our characters.

Bonding my character with PCs such as Shump is more important to me than with NPCs. (Feliani is bit of both right now.)
Oct 13, 2020 10:17 pm
OOC:
Okay well keep in mind that sometimes bonding a bit with some of NPCs can be almost as important as with the rest of the PCs I try not to make my NPCs to generic and some of them can be quite helpful -- think like maybe Balder's Gate but with a much better AI backing up those NPCs ;)

Still in the end - I never put something out there for absolutely no reason - what the reason is well that might require investigation but for the most part its something either minor or potentially significant
Oct 13, 2020 10:49 pm
OOC:
In order to aid both Brindel and Feliani, I'm guessing that Shump need to make a double move to get adjacent in some way to one or both of them. So he will not attack or casts spells this round. If I can include dodging action in that move then that is great.
With finishing off of the skeletons, Shump turns and sees both Brindel and Feliani surrounded by zombies. With a thought to his own condition he charges over there.
OOC:

Perception look to see if he can spot the one lady again and it wasn't his imagination.
Last edited October 13, 2020 10:52 pm

Rolls

Perception - (1d20+4)

(20) + 4 = 24

Oct 14, 2020 12:33 am
OOC:
GeneCortess -- Shump is close enough to move an engage or is he taking a full round to check out the venue for this misty lady as well as anything else that may or may not be going on?
Oct 14, 2020 12:58 am
That sounds best. He would rather taken in the full situation right at the moment instead of fully attacking or casting. So he is just moving and looking. Dodging as needed.. LOL
Last edited October 14, 2020 12:59 am
Oct 14, 2020 1:48 am
OOC:
Okay I will give Arina a day or two more to post and then conclude this Round

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 18, 2020 8:05 am
Shump scrutinizes the area noting all that can be seen. Shattered skeletons, disabled zombies, 3 Zombies still standing and the group all still standing is all that he notices. The misty lady, he thought he saw does not appear to be within view, was she just his imagination or is there something he is not taking into consideration. However, nothing comes to mind at this time.

Brindel barely holding it together slashes into each of the zombies before him and puts them both out of action.

Egret charges forward hitting one of the zombies on Feliani and while he was hoping to knock it down all he managed to do was knock it around a bit. As it staggers from the collision it tries to hit Egret the War Horse but misses.

Feliani is able to keep the remaining zombie on her busy without getting hit by it.

Lex blasts the Zombie that engaged him with a Fire Bolt taking it down before it could do him any harm.

Over along the shoreline the lone Zombie stuck in webbing is still unable to free itself.
OOC:
Situation Update
Brindel and Feliani are still fighting back to back
.... Brindel not engaged HP 59/-59
......... Current 0 HP or less : At Disadvantage to Actively do Anything
.... Feliani engaged 1 zombies HP 41/-39
----
Shump - not engaged HP 58/-41
Egret - engaged 1 zombie (HP 39/-34) as War Horse HP 24/24
Lex --- not engaged HP 45/-0

On the shore caught in webbing ---- 1 Zombie
[ +- ] Warhorse Stat Block
Oct 18, 2020 9:09 pm
Shump moves to disable the last of the zombies. He ignores his wounds and works hard to free up the rest of the party. Worry about his optical illusion later.
Last edited October 18, 2020 9:10 pm

Rolls

Battle Axe, Damage, Hand axe, Damage, Extra Attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (9) + 7 = 16

1d8+4 : (4) + 4 = 8

1d20+7 : (9) + 7 = 16

1d6+4 : (1) + 4 = 5

1d20+7 : (5) + 7 = 12

1d8+4 : (7) + 4 = 11

Oct 18, 2020 9:40 pm
OOC:
GeneCortess there are 3 Zombies -- one on Feliani, one on the Warhorse which you did not see where came from, and the last zombie on the shoreline stuck in webbing --- as such which zombie are you moving towards -- you get to choose because these are distinct zombies -- further if you attack the one on Feliani or the Warhorse you and whomever the other person is would both get a +1 to hit as you out number your target -- as such the most benefit would be obtained by helping the strange war horse that has come to your aid because Feliani is fighting totally defensively at this time
Oct 18, 2020 11:08 pm
I was going to kill the one on Feliani and if it perishes. then the one on the warhorse.
Oct 20, 2020 11:29 am
Where did that horse come from? I don't see Egret. Is he invisible? That Shump is one fine warrior. There might be more zombies coming. Damn blood's in my eyes. My leg is throbbing. I can't risk jumping into battle yet. Many thoughts run through Brindel's head as he casts a Cure Wounds upon himself.
OOC:
I believe that would be 8 + 2 (Wisdom modifier) for 10 points.
Oct 20, 2020 6:33 pm
Egret the horse snorts as he rears up on his hind legs, trying to hit the elusive undead with his sharp hooves. His mind is foggy with bestial instinct overlaying it like a thin sheet of ice, the earlier thoughts stepping aside with the rush of adrenaline that drives him to fight for survival. He kicks at the zombie, ignoring its attempts to swipe at him in return, and neighs loudly, turning his head towards Brindel. It's hard to contemplate the surrounding in this form, but Egret tries.
OOC:
Just attacking the zombie I'm engaged with.

Rolls

Hooves Attack (melee) - (1d20+6)

(18) + 6 = 24

Damage (bludgeoning) - (2d6+4)

(21) + 4 = 7

Oct 20, 2020 7:49 pm
OOC:
rpgventurer are you going to denote what Lex is doing this round or do you wish to wait to take the reigns?

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 20, 2020 8:05 pm
OOC:
Sorry. I'll post Lex's turn soon. Busy meeting day today.
Last edited October 20, 2020 8:05 pm
Oct 27, 2020 3:06 pm
Brindel takes a moment to call on his deity to bring healing and he feels blurriness of fatigue seep away but still feels rather tired from the strain. Feliani falls back a bit giving Shump plenty of room but staying close enough to harass the Zombie. Shump goes to work on the Zombie hitting three times and removing one of its arms but it is still standing when a strike of fire flies past Shump an strikes the Zombie full in the face causing to finally topple over. Meanwhile Lex fires off another fire bolt directed at the Zombie on Egret that Egret the Horse has pummeled once again with it hooves and it too topples over. Everything seems finally when the group is alerted by a moan from the shoreline where the zombie there finally breaks free of the webbing and begins moving towards the party seemingly oblivious to its disadvantage in numbers.
OOC:
Situation Update

Brindel - not engaged HP 59/-49
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Feliani - not engaged HP 41/-39
----
Shump - not engaged HP 58/-41

Egret - not engaged (HP 39/-34) as War Horse HP 24/24

Lex --- not engaged HP 45/-0

Near the shore 1 Zombie moving towards the group
[ +- ] Warhorse Stat Block
Oct 27, 2020 4:37 pm
Egret the horse snort and turns towards the shore, pawing at the ground with fire in his eyes. He spares a quick delighted thought to the fact that these opponents seem to crumple easily beneath his hooves, and then charges ahead towards the zombie in a quick gallop.
OOC:
Straightforward Charge with Overrun, right?

Rolls

Hooves Attack #1 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (6) + 6 = 12

Damage #1 (bludgeoning) - (2d6+4)

(22) + 4 = 8

Hooves Attack #2 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (4) + 6 = 10

Damage #2 (bludgeoning) - (2d6+4)

(54) + 4 = 13

Oct 27, 2020 5:00 pm
Shump thinks One zombie not so dangerous and instead heal Feliani.

Shump calls upon the god Dukagsh for healing. He places his large hand upon Feliani's shoulder and lets her feel the healing warmth as her major wounds heal some. You walk better now.

Shump casts Cure Wound on Feliani for 9 HP.
Last edited October 27, 2020 6:45 pm

Rolls

cure wounds - (2d8+2)

(25) + 2 = 9

Oct 27, 2020 5:12 pm
OOC:
GeneCortess I know it strays a bit from what you might be used to but if you take a full round to cast Heal where you and the patient do nothing -- then you heal maximum -- no roll required and Shump would heal 10 points at the end of the first round -- rolls are only required when a fast heal or a heal during combat is administered
Oct 27, 2020 5:19 pm
OOC:
LOL. Yeah I forgot to put a note in on that change. So I can do this round by round. Feliani gets 9 HP. That is my max.
OOC:
Edit: fixed my posting.
Last edited October 27, 2020 6:45 pm
Oct 27, 2020 6:57 pm
Feliani looks up at the large Yroc and replies, "Yes, thank you."
Oct 28, 2020 3:43 pm
Surprised and happy that Shump has healing skills, Brindel looks around for new dangers and shouts, "Egret? Where are you? Anyone else hurt?"
Oct 28, 2020 4:02 pm
The horse, busy with viciously trampling the remaining undead, neighs loudly in response to Brindel. Inside, Egret is celebrating the fact that his friend, by the sound of it, is back to his focused warrior self and isn't bleeding out in the grass. Using a moment of the zombie's distraction, he twists his neck to look back and happily snort at the sight of the party - rumpled, a little chewed, but on their feet and apparently doing some healing, if his sight doesn't deceive him.
Oct 28, 2020 4:08 pm
OOC:
Okay we are aware that their is still one Zombie slowly approaching the group and will engage at the end of this round -- yes/no? -- or did you all miss that bit of the update
Oct 28, 2020 4:16 pm
OOC:
Yes, and I'm attacking it! Just wanted to respond to Brindel. Technically, everyone except Lex posted, so round over?
Oct 28, 2020 4:21 pm
OOC:
Ah okay I missed your post denoting you had attacked but I am wondering if rpgventurer missed that too as Brindel is looking for new dangers so I just want to clarify that is all Brindel is doing this round

Rolls

Secret Roll

Secret Roll

Secret Roll

Oct 28, 2020 4:35 pm
OOC:
Brindel is assuming the warhorse will be OK fighting the zombie for one round while he assesses the situation. I forgot to roll Perception in my previous post so I'll add it here in case it's needed.

Rolls

Checking for new immediate dangers (Perception) - (1d20+2)

(19) + 2 = 21

Oct 28, 2020 4:55 pm
The large horse seems to be acting oddly seemingly in response to Brindel's call out as it charges and bowls over the last remaining zombie and stops all over it. While Lex expertly places a fire bolt right between the horses legs striking the zombie in the chest. The zombie apparently choose to not attacking instead simply playing deader than it was previously.

Brindel's gaze does not reach far into the heavy mist but it does take in the remnants of the battle decimated zombies and skeletons. Animated corpses and not true undead from what he could ascertain but animated corpses require an animator this much he knows. Further most of the zombies appear to be Yrocs with few humans and even a dwarf in the mix. While all the skeletons appear to be humanoid. A few Yrocs, several Humans, and predominately some other kind of humanoid he was not familiar with.
OOC:
If Brindel makes a Int Save DC 15 he understands that the horse is Egret as I am going to say that he (nor the others) have experienced this during their trip here although Lex say it happen so he knows -- also with the combat over HeroAmongMen feel free to being playing Feliani
DeJoker sent a note to GeneCortess
Oct 28, 2020 5:00 pm
Don't suppose Shump can get a rather firm idea on how bad each person is so he can decide on further healing which he can do. He needs to close up as many of the wounds here fast before swamp infection attacks. So far Feliani is safe. It is hard to guide the party with members falling down sick.

He looks over the party, We close wounds or swamp sickness. Shump is more than just a guide. Appears he is a warrior as well as a healer. The complete package.
OOC:
Brindel - HP 59/-49 ... Exhaustion 1 Level : Disadvantage to Skill Checks
Feliani - HP 41/-30 Wounds Closed
Shump - HP 58/-41
Egret - HP 39/-34
Lex - HP 45/-0

By looks Brindel, Shump, and Egret need cure wounds. And Shump has 3 more Cure Wounds spells. Should we move ahead and use all three and each gets 9 HP of healing and wounds closed. Lots of prayers to Dukagsh The God of Explorers, Guides, and Travelers.
Last edited October 28, 2020 5:19 pm

Rolls

Medicine - (1d20+1)

(6) + 1 = 7

Oct 28, 2020 5:23 pm
Shump looks the group over but spotting the Sickness early on was very difficult however in a day or two if anyone has caught it he should be able to spot the symptoms, maybe.
DeJoker sent a note to GeneCortess

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 28, 2020 5:43 pm
Shump administrates heal. Besides doing his best to gather and burn the dead bodies/skeletons, Shump will inspect very closely the spot where he saw his swamp gas female image. He looking for signs she was there. Perhaps she dropped something or some object drew her here. He doesn't know. He is searching. (Assumes someone supplies a means of making a fire. Shump doesn't own oil.)
Last edited October 28, 2020 5:46 pm

Rolls

Investigation, Perception, Nature - (1d20-1, 1d20+4, 1d20+2)

1d20-1 : (11) - 1 = 10

1d20+4 : (12) + 4 = 16

1d20+2 : (17) + 2 = 19

Oct 28, 2020 6:20 pm
OOC:
Okay umm bones do not usually burn very well at lower temperatures and a typical fire does not obtain the heat necessary to cause bone to convert (Inversion or Fusion) this is why bonfires are used to burn bodies and you do not have enough fuel to create that kind of fire -- as fire starters go you have Lex. The zombie bodies can be burned but this will take time as they are rather water logged -- but they lack the fat to cause the heat need to convert bone -- so if you wish to destroy the skeletons you will have to manually crush the bones
Shump wracks his brain to try and recall where he felt he had seen that female image and to the best of his ability he ascertains that it would have been several yards out which would have put here smack dab in the middle of the water and from what he recalls she was not standing in water but above it. Thus if he wanted to investigate if she might have dropped something he would have to venture quite a distance out into the Marsh water and there was no telling what lay below its surface. Further venturing into deep Marsh waters was considered a fools errand by most Yrocs as the deeper the water got the more apt one was to disappear beneath the surface, permanently.

The others easily notice Shump's preoccupation with the water from whence the walking dead had come from as if he were trying to figure something out or spy something through the thick mists.
Oct 28, 2020 6:24 pm
OOC:
I don't think Shump can heal Egret in horse form, right? Just making sure; I can heal myself later. :D For now, I'm content to serve as a mount if we're going to be moving anywhere.
As the zombie stops twitching, the horse stomps at it once more for good measure, and then trots somewhat proudly back towards the group. With the opponents defeated and no immediate threat - except for the swamp sickness that he hears Shump mention, - Egret slowly returns back to his usual laid-back attitude. He approaches Brindel, and bumps the dwarf with his equine head in a friendly gesture, neighing cheerfully and then reaching to playfully bite at his cloak.
Last edited October 28, 2020 6:24 pm
Oct 28, 2020 6:30 pm
OOC:
Okay to clarify two things -- one Cure Wounds can heal any living creature -- however you are correct Shump cannot heal Egret while Egret is a Horse -- he can however heal the Horse though -- and no Egret will not recover while he is in Horse form either -- for all intents and purposes Egret is physically a Horse but still mentally Egret
Oct 28, 2020 6:35 pm
OOC:
Shump has a 9 HP cure wounds for Egret whenever he returns from horse wild shape. On cleanup, Shump does his best to make a pile of zombie bodies and will smash up the skeletons as well. If nothing to burn them down then he leaves a pile.
OOC:
Only question is a short rest or long rest?
Oct 29, 2020 5:44 am
"Shump, I trust your wisdom on this. Is there a better place to camp farther down from here? Hey, ..." he says as the horse interrupts him with a nudge.
Then Brindel pulls his cape from the horse's mouth. "There's no sugar in there."

Does anyone know what happened to Egret?

He turns back to Shump. "I prefer to camp away from the water if possible. And what is this swamp sickness you mentioned? "
OOC:
No recognition of the horse. FYI Brindel can cast three Cure Wounds at first level for 10 points each and two Cure Wounds at second level for 18 points each.

@GeneCortess What do you think of this plan: Shump uses 3 Cure Wounds for 27 on Feliani, which raises her to -3 HP; Brindel uses 3 Cure Wounds on Shump for 30, raising him to -11; and Brindel uses 2 second level Cure Wounds on himself for 36, raising him to -13.
Last edited October 29, 2020 6:07 am

Rolls

Horse recognition (Intelligence) - (1d20)

(8) = 8

Oct 29, 2020 5:52 am
Lex chuckles at Brindel's reaction to the horse, "Hey Egret be nice I do not think everyone knows you are a the horse."
Oct 29, 2020 6:18 am
Hearing Lex, Brindel turns back to the horse. "Ah, Egret old friend. That is some fine shape-shifting. And fighting."
OOC:
I wanted to add "Why the long face?" but I don't think that's in the character.
Oct 29, 2020 7:25 am
OOC:
Shump as placed a 9 HP heal on everyone except Lex who doesn't need a heal to close up wounds. Shump is 26/58. Other healing hasn't been done yet.
As he piles away the dead, Here is best for now. Looking to his pile, he says implying he doesn't have a means to burn down the pile, Any Burn be good.

Swamp Fevor. Very bad. Some Yrocs when in swamp. Always close wounds. Don't know others can get.

After pile is done, then Shump will look to try to locate where his swamp gas vison tells him. Shump doesn't go very far as he will not go into the deep water where he believes he saw her. He is just too tired from taking care of the undead and still has damage on himself.
Last edited October 29, 2020 8:24 am
Oct 29, 2020 5:11 pm
Egret snorts at Brindel's comment - like he could be bribed with sugar! - and bumps against him again in thanks for the compliments. He then raises his head, using the slight height advantage this form grants him to survey the area to check if any other uninvited guests are lurking around. The druid pauses when he sees Shump inspecting the area, and tilts his head in silent question addressed to no one. Perhaps their guide is searching for a safer passage.

Egret paws at the ground absent-mindely as he watches everyone, when a silly thought of whether he could actually eat grass pops in his head; the druid snorts and shakes himself, the horse's long mane whipping around. It wouldn't do to lose focus when there is probably the summoner of these undead around. Speaking of which; he slowly - demonstratively - turns to stare at Lex, fully expecting the alchemist to demonstate some fine pyrotechnics on the bone pile.
OOC:
Are we camping here or continuing on? Or are we just exploring for now?
(Figured I'd add Perception check just in case for my looking around.)
Last edited October 29, 2020 5:12 pm

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Oct 29, 2020 6:45 pm
OOC:
rpgventurer are you or I ghosting Lex -- and I believe Brindel was elected the leader-guide of this unit so waiting to see what the overall decision is

Note unless you leave the Marsh entirely you cannot get away from the water as it is ever where and creates lots of small islands -- Shump has just been staying as close to the river as he can as what you are looking for is some where within eye shot of the river and the river helps you keep from getting lost in the horrible mist.
Oct 30, 2020 7:37 pm
OOC:
Sorry, everyone, for delaying things. Very busy week at work. Not much time to focus on fun stuff.

@DeJoker: Where did you post Lex's character sheet?
Lex and Brindel gather any dry leaves or wood that they can find and puts them on the corpse pile. Brindel adds a couple of torches as kindling, then Lex ignites the pile with a Firebolt from a safe distance. Lex smiles as he feels the warmth of the flames.

Brindel walks to the shore near Shump and asks him, "What are looking for? I'd like to rest here than keep moving until sunset."
OOC:
I need to calculate how everyone gets healed as fairly as possible later this afternoon.
Oct 30, 2020 9:43 pm
Shump as he is giving up looking, When fight, floating lady. There. Few moments. Gone now. He points to the deeper water area. He turns to rest and look over his many closed wounds. He takes time to attend each one. Cleaning as much as possible. Pain doesn't matter to him.
Last edited October 30, 2020 9:45 pm
Oct 30, 2020 10:12 pm
OOC:
So a Short Rest or Long Rest ?
There were not many leaves or other material on the small and rather sparse island that were burnable as what vegetation there was there was mostly green still with what dry vegetation there is and some green for good measure and constant attention Lex is able to eventually get the water-logged zombies to catch fire but this does keep him pre-occupied for some time.
Oct 30, 2020 10:59 pm
OOC:
Shump is good for a long or short rest. He doubts we can have a long rest here and not be disturbed. He requires a long rest to regain spells. He will go with short or long pending what those in charge want. He is just a guide.
Nov 2, 2020 4:11 pm
Egret huffs at the notion of camping out here, sending an unimpressed look to Brindel - which isn't very noticeable due to his current equine form. The druid would much rather change locations, for he is already growing slightly agitated by the stench of burning bodies and the newly acquired information about ghostly presence nearby. The horse trots after Brindel, bites at his coat again and motions with his head towards the swamp, trying to convey his wariness about lingering in the area.
OOC:
I'm against the long rest for safety reasons, and also think that short rest would be more pleasant somewhere else, considering the burning undead. XD But I'll go along with whatever Brindel ends up deciding.
Edit: and if we are resting, I'm turning back human... er, tiefling.
Last edited November 2, 2020 4:13 pm
Nov 2, 2020 5:23 pm
OOC:
Note - strangely enough the burning bodies only stink (or you can only smell it) if you standing very close to the fire - its almost as if the vapors and/or smoke get absorbed by the mist
Nov 2, 2020 6:42 pm
OOC:
I want Brindel to heal himself and others before moving on, but I am not sure how hurt everyone is after Shump's healing spells (even after reading the previous posts). May I please have a rundown of current sustained damage? Then I'll assign Brindel's Cure Wounds spells.
After healing who he can and helping Shump stack bodies, Brindel says, "This spot is unsafe. Let's continue forward for an hour, then camp for the night. We'll need all our energy to face the other enemies that are surely ahead."

He turns to Egret, "You look unsettled, my friend. We must trust in our own skills to survive our perilous journey. Shump has proven himself a valuable ally. I trust Gorm Gulthun to help us when needed."
Nov 2, 2020 7:15 pm
OOC:
Situation Immediately After Last Round

Brindel - HP 59/-49
Slots : 1st: 4/3 2nd: 2/1
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Feliani - HP 41/-30
----
Shump - HP 58/-41
Slots : 1st: 4/3 2nd: 2/1

Egret - (HP 39/-34) as War Horse HP 24/24
Slots : 1st: 4/4 2nd: 3/3 3rd: 2/2

Lex --- HP 45/-0
Slots : 1st: 4/3 2nd: 3/1 3rd: 2/1
Meta : 5/3

****************************************************

From what I Understand Shump then Heals Brindel and Himself and is holding his last heal for Egret

Shump - HP 58/-32
Slots : 1st: 4/1 2nd: 2/1

Brindel - HP 59/-40
Slots : 1st: 4/3 2nd: 2/1
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Remember Egret cannot be healed while he is a Horse

Also replacing Feliani with Haelga
Nov 2, 2020 8:18 pm
Shump says to Brindel, Travel now and find more undead. Safest place here. Need to rest before more travel.
Nov 2, 2020 9:24 pm
"Shump, you are a Yorc of few words, but all of them are wise. We shall camp here as you suggest."

"Thank you for the healing spell. I will return the favor. I have a question about the 'floating lady' as you called her. What did she look like? Did she have wings?"
OOC:
Brindel casts a Cure Wounds at second level on Shump. then two Cure Wounds at first level on himself. Should I assume a Cure Wounds on Feliani, even though she is switched out?
Nov 2, 2020 10:10 pm
OOC:
The character's while being changed does not the mean the damage goes away -- so Haelga will be adopting the damage acquired by Feliani as well as any other side-effects of the battle should there be any
Nov 2, 2020 10:20 pm
OOC:
Why don't I have used spell slots? I'm pretty sure I used two of 2nd level and one of 3rd, I've been tracking them on my sheet.
The horse neighs and then morphs back into a tiefling, who shakes his head with a hint of disorientation as he regains his sense of self. He leans against Lex as brief dizziness washes over him, and the pain of many wounds returns in full. "If you say so, my friend, I trust you," he wheezes, winded, and grimaces. "Though I have to insist on not staying here for long. Mayhaps its my days of travelling alone talking, but remaining where a fierce battle just took place, it often spells trouble..."

Egret closes his eyes briefly, and then with a sign lowers himself on the ground, crossing his legs to sit on the grass. Assured that his companions are intent on staying at this clearing, he focuses on healing himself while they are talking, letting the flow of druidic magic travel freely in his veins. He hums in thought as he catches the sight of his coat, and spends a moment to mend the rips in it with magic as well.
OOC:
My Cure Wounds is 13 per spell with slot of lvl 1, I'll just use 2nd + 1st slots to heal for 34 total. Exact number, too!
Last edited November 2, 2020 10:20 pm
Nov 2, 2020 10:22 pm
OOC:
Situation Updated

Brindel casts 1 2nd-Heal on Shump (16+5) = 21
-------- casts 2 1st-Heal on Brindel (8+5 x2) = 26
-------- casts 1 1st-Heal on Haelga (8+5) = 13

Egret casts 1 2nd-Heal on Egret (16+5) = 21
-------- casts 1 1st-Heal on Egret (8+5) = 13

*******************************************

Brindel - HP 59/-23
Slots : 1st: 4/0 2nd: 2/0
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Haelga - HP 63/-17
----
Shump - HP 58/-20
Slots : 1st: 4/1 2nd: 2/1

Egret - HP 39/-0
Wild Shape : 2/1
Slots : 1st: 4/3 2nd: 3/0 3rd: 2/1

Lex --- HP 45/-0
Slots : 1st: 4/3 2nd: 3/1 3rd: 2/1
Meta : 5/3

Rolls

Secret Roll

Nov 2, 2020 10:27 pm
OOC:
Well FlyingSucculent because for some reason while I updated in one place it got misplaced thanks for bringing it up -- it has been corrected in the above Status Update
Nov 2, 2020 11:20 pm
OOC:
On HP: This is what I have recorded.

HP 58 (47 HP Left) -14 damage -20 damage - 7 damage +9 HP Healing +21 HP Healing

Currently Slots:
0/4 Left: Casted 4x Cure Wounds (Shump, Feliani, Brindel, and eventually Egret for 9 HP Healing)
1/2 Left: Casted Misty Step

(And if we are going to stay here for a long rest then Shump will cast a level 2 slot cure wounds himself for 17HP fully heal up.)
Last edited November 2, 2020 11:23 pm
Nov 3, 2020 1:12 am
OOC:
Okay I will go back through the rounds and make sure I made no mistakes -- perhaps you missed something or I missed added
Nov 3, 2020 8:57 pm
OOC:
I don't think Shump should heal Egret, my heal would be more efficient in numbers on myself, plus you probably want to keep a slot for the future. I can heal Shump and/or Haelga for 13?

...so, is it long or short rest? XD
Last edited November 3, 2020 8:58 pm
Nov 3, 2020 10:25 pm
OOC:
Okay just a heads up on the Long vs Short rest -- I will check but I think this encounter occurred during the 1st 4 hour watch period of the day -- I break a day up into 6 - 4 hour watches 2hrs/2hrs Dawn 4hr/4hr Day 2hr/2hr Dusk and 4hr/4hr Night -- or in the newer verbiage basically Short Rests -- so I will double check my notes as I go back through the combat and see if you are at the end of the 1st 4 hour or the 2nd 4 hour period
Nov 5, 2020 10:44 pm
OOC:
Alright well I dug through all my notes and then did it again but cannot find my notes on when this was to occur -- soooo -- I am going to place it at what I think was where it was to be and that was the 3rd hour after Dawn which per the House Rules places it during the 3rd Watch and a day is made up of 6 Watches with Dawn (1st) and Dusk (8th) each taking up a Watch -- further a Watch is considered a Short Rest. Thus if the group took a Short Rest they would pick up again during the 5th hour or the 2nd half of the 4th Watch and giving them a half Watch and 3 full Watches (1hour + 6 hours) before Dusk sets in (Dim Lighting Conditions) that due to nature of Mist is Dark. Which is to say while in the Marsh Dawn and Dusk are considered to be Dark not Dim and during the actual Day the lighting conditions are slightly better than Dim but not considered full Daylight
Nov 5, 2020 11:57 pm
OOC:
Haelga would be down for a longer rest. She would take the first watch.
"Ai shell tek frst wach."
[ +- ] English Translation of Haelga's Broken English
Haelga finds a safe place to watch in the darkness as her party rests.
Last edited November 5, 2020 11:58 pm
Nov 6, 2020 2:52 pm
OOC:
It is not dark as it is currently the day time it gets dark at Dusk and lasts until after Dawn
Nov 6, 2020 3:40 pm
OOC:
Okay, well our people need rest. Couldn’t we theoretically make a camp here and rest/forage, until the next day?
Nov 6, 2020 4:18 pm
OOC:
Do we need rest? We practically fully healed (still offering that 13 HP to Haelga and Shump), why not continue until evening?

(...and if we are doing a long rest, then we recover HP and slots anyway, right? Why did we even calculate spells?)
Nov 6, 2020 4:19 pm
OOC:
Yes the current plans is to take a rest here -- however what has not been validated is Brindel calling for a Short or Long Rest -- however I believe the current lean seems to be towards a Short Rest and then move on especially since you have still quite a bit of the day left
Nov 6, 2020 4:58 pm
OOC:
Edited my post...
Haelga will do some calisthenics to stretch her tense muscles during the rest, as well as check on the security of her breastplate. Once those things are done, she will take out her whetstone and sharpen the blade of her longsword, her handaxe, and her daggers.

Once that is done, she will sit with her back to a rock or tree trunk and close her eyes for a few minutes...
Last edited November 6, 2020 5:52 pm
Nov 6, 2020 5:11 pm
OOC:
Actually no one brought a horse -- well except for Egret ;) -- as they are more of liability in the Marsh than a benefit and more importantly that would change things quite a bit -- also I got to thinking on your current assignment ole Kezzel has your axe trying to figure out what will be necessary to repair it as that would take him a bit of time to ascertain that is assuming you have no objections to him figuring out all that it will take to fix -- however you could still post about since it is a big concern of hers

Lastly if we do not hear from rpgventurer on Brindel's decision by tomorrow I will move things forward and hope I get things right
Nov 6, 2020 10:49 pm
OOC:
My apologies to all. Lots of demand on my time this week IRL. Brindel wants a long rest here.
"Let us make camp away from the corpses. We should regain our strength in all matters before we move too far forward. Gorm Gulthun does not reward foolishness."
Last edited November 6, 2020 10:54 pm
Nov 6, 2020 11:07 pm
Shump says to Brindel, Body no smell. Best we don't move. Or we find more undead.
Nov 6, 2020 11:23 pm
OOC:
Okay so either you stay on the current little island with the corpse pile burning at one end and the group at the other --or-- maybe move to the next little island just a few hundred feet away -- but regardless we are going in for a Long Rest so please outline anything you plan to do for that long rest further keep in mind it is currently the 4th Watch and a long Rest will put the group at Dusk which like the Evening in the Marsh is pitch dark so basically 2 long rests if you will or more precisely 10 (2 hour) Watches so I will need a watch order to cover that.
Nov 6, 2020 11:36 pm
Haelga intersperses her time helping to move the bodies to be burned, set up camp (including safe and good vantage points for watchmen to keep tabs on the camp), and she will exercise, practicing her martial moves and getting ready in case confrontation finds her (it has a habit of doing so).

She willingly takes on the first watch that is needed, being that her companions seem to need the rest more than she does.
Nov 8, 2020 8:49 pm
OOC:
When we rest, we recover all spell slots and HP, correct? I checked the house rules, but didn't find anything extra for rest except watches and rest in armor, so I'm a bit worried I might've missed something.
Egret sighs as his companions seem unable to decide how far away from the bodies they want to rest and silently watches them for five minutes together with Lex. Only when Haelga takes initiative and start setting up camp does he turns around to help her, after which he stalk away a few paces from everyone. He finds a spot under a big weeping willow that he likes, reasonably far away from the water which produced the undead and the still smoldering bones on the other shore, and settles here to bask in solitude.

The druid takes some time to clean his attire and treat his wounds, humming to himself as he does it, the melody of a folk song about Gwaeron Windstrom that Egret heard long ago coming to his thoughts unbidden. His mood, slightly soured by the recent stress, gradually lightens as this simple activity reminds him of his past travelling along. When he is done, his fingers itch for the familiar strings of his guitar, but instead Egret returns to his companions, offering assistance in cooking and healing.
OOC:
I'm fine with any watches.
Last edited November 8, 2020 8:50 pm
Nov 9, 2020 3:55 pm
OOC:
Okay I extended the information within -- Exhaustion and Grittier Resting Realism -- to cover what is basically in the book on a Short Rest and Long Rest -- I also included the basics on spell casting (as its not covered under that topic) when it comes to a Long Rest but from what I understand one might need to check their Class to determine anything specific to it that recovers on a Short or Long Rest as that is also not covered within that part of the guidelines (would have been nice to have a consolidated list -- I might put that together for ease) -- note I only had to make a minor tweak to the Long Rest as saying you cannot benefit from it more than once in 24-hours was kind of pointless since it takes a full 24 hours now.

Also I had forgotten I had implemented this (got to remember to check my own notes sometimes) so the Long Rest is a full day so the group will be here until the same time tomorrow. Other than that I think we are golden on that.
Nov 9, 2020 5:42 pm
OOC:
Haelga is still happy to take the first watch.
Nov 9, 2020 6:14 pm
OOC:
Okay I have actions for Haelga and Egret for the Long Rest (and perhaps actions for Shump unless they change from what they were going to do) -- so I will give the others a bit more time to post what they are doing for the Long Rest before I pick up on the next day (if no posts then I will assume they did basic things and move things forward) -- yes this Long Rest will be uneventful but that is not always guaranteed so all actions should be preferable worded in future case -- such as -- I plan do do such-n-such, etc... as sometimes encounters might occur during a Long or even a Short Rest but it will be quicker if you outline what your character plans to do and in what order as that would cover both situations and should it be uneventful then we can quickly move on, also if eventful then I can gauge what did get accomplished.

Now keep in mind that a Long Rest now comprises 6 Short Rests as such if you as players are interested (and when I get the time) I could detail what occurs at the end of each 8 hours this way if a Long Rest gets interrupted the characters may have recovered some things -- on the other hand as it stands its an all-or-nothing endeavor which I am okay with as well -- just thought you the players might like a break down what happens in 3rds such as partial HP recovery, partial Spell Slot recover, and the like
Nov 9, 2020 10:29 pm
Since we are trying for a full long rest, Shump will use his last level 2 slot to cast cure wounds on himself and max out his hit points. Other then that he is just resting and keeping alert when he isn't resting.
Nov 9, 2020 10:53 pm
OOC:
Shump if he has the tools could fish -- fish from the water are oddly safe to eat as long as one cooks them or least no Yroc has ever become ill from eating them that Shump has ever heard and even more the tribal shaman deemed them okay to cook and consume.
Nov 10, 2020 12:29 am
OOC:
If Shump can fish, may I gather herbs? Or even play guitar (when no one's asleep) for morale boost? XD
Nov 10, 2020 12:37 am
OOC:
Yes and No and Yes -- Yes you can gather Herbs but No you have not identified any thus far and/or there are none on this little island that you can see. Yes you can attempt to play morale boosting music but then you might want to consider how far that music might travel in the rather "stillness" of the Marsh
Nov 10, 2020 12:53 am
OOC:
After this battle, is there any swamp creature that isn't already aware of us? :D But okay, music is a no then! Can I try to identify any herbs nearby then? With Nature roll?
Last edited November 10, 2020 12:54 am
Nov 10, 2020 1:03 am
OOC:
We already checked that for the day -- which is why I said No at this time However, when the group picks up and moves out tomorrow everyone will be making their various checks (such as food/water foraging checks as well as for herbs and such that might recognized and gathered) as normal -- Oh and I do plan to put together a list of herbs and such used by Herbalists, Alchemists, and Spell Casters along with recipes for non-magical and magical concoctions -- sadly DnD5e does not supply things such as this that I am aware of -- and there are no 3rd party ones either that I have heard of. The best one that I found to date was one done for Harn a long while back but its much more detailed than I need and does not have the recipes for things in DnD5e because well frankly those currently do not exist either. But you are not the only player I have interested in herbalism and alchemy or is a spell caster interested in concoctions so yeah I have been working on that on the side -- if you find something while adventure it will be a Fuzzy Peach until I have that delineated and we will note that you acquired it and where -- if anyone has a resource that would might give suggestions for various concoctions I would be interested in giving them a look over
Nov 10, 2020 1:24 am
OOC:
Shump is keen on doing what he needs to survive. Some fried fish would be great. He doesn't have any fishing gear with him other than a heavy crossbow and 20 bolts. I believe he would normally have advantage on the fishing effort due to:

Wanderer : I have an excellent knack with some aspect of nature and gain expertise with on the following skill Survival. In addition, when foraging for food or water, the character can re-roll one die but must use that second roll.

What should I roll?
Nov 10, 2020 1:59 am
OOC:
Well without the tools he is at a Disadvantage and Wanderer is specific about its benefit so -- you can re-roll one die but you still have to roll 2 dice and take the lowest one -- it just kind of mixes a Disadvantage with an sort-of Advantage but not -- if that makes sense -- or least that is how I am going to interpret it unless it is outline differently elsewhere

And yes it would be a basic Survival check which considering your character's abilities is a -- oh what I do not have tools watch me catch a mess of fish ;) anyway
Nov 10, 2020 2:23 am
OOC:
Shump does his best considering and some fish would be great to eat. Don't know if an 8 going to get much.
Last edited November 10, 2020 2:24 am

Rolls

Survival check disadvantage - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (4) + 4 = 8

Nov 10, 2020 2:53 am
OOC:
Okay but you have the option to reroll that 8 -- per the Wanderer benefit as I stated -- do you wish to reroll that one -- if so just edit your previous post and add another roll -- call it something like "Rerolling the 8" --- Also do you have Advantage on Survival checks for any reason I do not have your character memorized -- if so Advantage may cancel the Disadvantage if it applies -- so you might not even need a reroll
Nov 10, 2020 3:44 am
OOC:
Okay.. since advantage and disadvantage cancelled . then I shouldn't have rolled second roll. So If I get this right then 16 is my roll? with the option to reroll?
Nov 10, 2020 4:12 am
OOC:
Okay from what are you gaining Advantage on your Survival check for fishing -- I glanced your character abilities and did not see that outlined just need to know where Advantage is coming from thanks
Nov 10, 2020 4:17 am
OOC:
Oh Right.. expertise isn't advantage. It is double proficiency. My mistake. so disadvantage roll was an 8.. so I have another roll because of wanderer. Which I just did and got an 18.. :).. is this correct?
Last edited November 10, 2020 4:18 am

Rolls

wander roll check - (1d20+4)

(14) + 4 = 18

Nov 10, 2020 4:26 am
OOC:
Yes that is correct you got a 16 and an 18 so the 16 stands -- which is good enough to get you some fried fish and good enough to share that with others ;) considering its a Long Rest version of that check versus as you travel kind of check.
Nov 12, 2020 9:53 pm
Shump after doing some fishing comes with a meal of fish for all. With a fire going it doesn't take long to prepare the fish and roast them.

With all cuddled fairly close and with a fire going and fish to eat, it lets the swamp life fade for a bit. Which is always a welcome. Shump gets his lute out. Seems to him it has been a while since he has played.

Although Shump isn't that grand of a player today, it still was rather enjoyable and beat listening to the sounds of the swamp.
Last edited November 12, 2020 9:55 pm

Rolls

Lute Playing, Performance - (1d20+4, 1d20-1)

1d20+4 : (1) + 4 = 5

1d20-1 : (17) - 1 = 16

Nov 12, 2020 10:18 pm
OOC:
...well, if Shump's playing anyway, can I join too? Make it a concert? :D Would it help in any way?
Nov 12, 2020 11:29 pm
OOC:
More is merry. Shump is fine with others joining in.
Nov 12, 2020 11:44 pm
Seeing Shump getting out his lute and starting a melody, its notes flowing pleasantly in the stale swamp air, Egret gives in into his desire and unpacks his guitar. He sends a questioning look at their guide, silently asking permission, and after receiving a nod of affirmation joins in. The druid mostly mimics the beat, the song being unfamiliar to him but simple enough to pick up, and soon loses himself in the music, quietly humming to himself.
OOC:
Correct me if I rolled this incorrectly. :D

Rolls

Performance (Playing Guitar) - (1d20+4)

(19) + 4 = 23

Nov 13, 2020 2:37 pm
OOC:
Sorry I've been AWOL the last few days. I've been traveling for work and my actual online time has been limited. I came up with the following order (each character covers 2 watches, or 4 hours, at a time): Haelga, Egret, Shump, Arina, Brindel, and back to Haelga. That way, everyone that I know that can cast spells will get the benefit of the long rest.

@DeJoker, With Brindel's high strength that negates the Stealth penalty, is there still a penalty for him to sleep in chain mail?
"That was beautiful," Brindel says to the musicians.
Nov 13, 2020 3:43 pm
OOC:
Sleeping in armor is not a matter of strength its a matter the body not resting well wearing all that junk - all it denotes is if the armor is denoted as having a stealth penalty (whether it applies or not) is armor that one cannot sleep in and get quality rest and if one has an exhaustion level they do not recover it

Also I am not sure what you are saying about Strength and the Stealth Penalty -- neither Armor Proficiency nor a high Strength does not decrease the noise generated by said armor when moving by a sufficient amount as to nullify the Stealth Disadvantage. The former simply signifies the character is accustomed to wearing the armor and moving while wearing it and does not suffer Disadvantage. While for the latter conceptually the only thing about Strength and armor that I am aware of is not being encumbered while wearing it but that is negated and replaced by the Encumbrance rules we are using. So what guideline are you referring to that has a high Strength cancel the noise of the Armor -- aka eliminates its Stealth Disadvantage
Nov 13, 2020 5:03 pm
DeJoker says:
OOC:
Sleeping in armor is not a matter of strength its a matter the body not resting well wearing all that junk - all it denotes is if the armor is denoted as having a stealth penalty (whether it applies or not) is armor that one cannot sleep in and get quality rest and if one has an exhaustion level they do not recover it

Also I am not sure what you are saying about Strength and the Stealth Penalty -- neither Armor Proficiency nor a high Strength does not decrease the noise generated by said armor when moving by a sufficient amount as to nullify the Stealth Disadvantage. The former simply signifies the character is accustomed to wearing the armor and moving while wearing it and does not suffer Disadvantage. While for the latter conceptually the only thing about Strength and armor that I am aware of is not being encumbered while wearing it but that is negated and replaced by the Encumbrance rules we are using. So what guideline are you referring to that has a high Strength cancel the noise of the Armor -- aka eliminates its Stealth Disadvantage
OOC:
For the record, I am okay with Haelga removing her breastplate while sleeping, but I wanted to also check and see if by this ruling, if her having the Medium Armor Master feat would allow her to sleep in her armor comfortably? If so, that is a breath of fresh air; if not, I am not worried about it.
Nov 13, 2020 10:05 pm
Just a day of rest, but its seem more pleasant at least for a while. But soon enough we will have to travel again. He enjoys his rest and a long time since he played. He feels more comfortable with this group. Been a good group to guide threw the swamp.

His lute looks like a child's toy because of his size. It is surprising that he can even play with his huge hands, but appears he has surprising sensitivity with them despite his huge brute size. By the looks of his lute he must have played extra coins for it. It isn't a cheap copy commonly sold.
Last edited November 13, 2020 10:10 pm
Nov 16, 2020 7:59 pm
OOC:
Okay to settle and/or clarify the rules governing resting in armor I did a bit more digging and pulled a guideline from XG and tweaked it slightly to make a bit more forgivable but kept the basic concept I have added this to the House Rules but I am including it here for ease
[ +- ] Armor and Resting
Nov 16, 2020 9:52 pm
OOC:
So if folks want to give me their Survival checks for gathering food/water -- as well as any other gathering and such checks you are wanting to make for the day -- we will move forward. I am going to assume those in Medium or Heavy Armor are not wearing them for the night in order to be completed rested for the next day
The group has a fairly peaceful and rather overly still night, which Shump explains is normal for the Dead Marsh. The marsh just seems dead itself, no sounds nor do sounds seem to travel very far as if the mist blocks sound as much as it blocks vision.

Morning is unusual for those who have never experienced it before because there is no dawn it just simply goes from dark to foggy daylight. Once the group breaks camp Shump once again begins to lead them deeper into the Marsh but this time as the group moves everyone gets a feeling as if they were being watched or perhaps it was just the result of the odd quiet of the marsh making them feel edgy.
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Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Nov 16, 2020 10:06 pm
Haelga stretches her arms and back, cracks her vertebrae a bit, and then she dons her armor. She feels very rested and invigorated, despite the gloominess of her surroundings. She loads up her pack and her weaponry, and she looks around to see if she can find some decent food and/or potable water.

Rolls

Survival - (1d20+6)

(5) + 6 = 11

Nov 17, 2020 2:09 am
During the night Shump took off his offensive breastplate to sleep. He explains to the party how to treat him if he gets any worse.

He adds on, I not feel good. Perhaps Swamp Fever. He decides to take off his 'Furious looking bone Breastplate'. If he is bad it will make handling him easier. He has no armor on.
Last edited November 17, 2020 2:13 am
Nov 17, 2020 4:39 am
Today, Egret is much less talkative and cheerful than he was during the first few days of travel. He stops straying away from the group to look at the flowers and trees, claiming to be too tired and wary of the undead, but his silence after drips with discomfort. By the time the afternoon rolls around, the druid is clearly lagging behind, stumbling as they traverse the marsh and almost tripping on more than one occassion. He waves off the concern, beaming at whoever expressess it and making an effort to walk straighter and faster for the next ten minutes, before falling back to a slower pace.

When they stop for a brief rest, Egret sits down on a fallen log, pulling at his coat to wrap it tighter around himself, trying to look less miserable as he catches his breath, wiping sweat off his brow. He makes an effort to scout around for food when Haelga does the same, but he doesn't seem very enthusiastic about it - though he still breaks into a short monologue praising the beauty of nature to no one in particular. Some things never change.
Last edited November 17, 2020 4:40 am

Rolls

Survival - (1d20+2)

(10) + 2 = 12

Nov 18, 2020 3:51 pm
OOC:
giving rpgventurer another day to post before moving forward
Nov 18, 2020 8:00 pm
OOC:
Slowly getting my act together . . .
Brindel wipes the dew off his armor before donning it in the morning. He repeats to himself a mantra he learned early: rusted gear is busted gear. While transversing the swamp, he stays vigilant for both enemies to fight and supplies to forage.

By mid-afternoon, he is adjusting his backpack often enough to be noticeable. "Say, Shump, what happens if you, or I, or anyone gets Swamp Fever? What can we do to help them?"
Last edited November 18, 2020 8:00 pm

Rolls

Survival - (1d20+2)

(18) + 2 = 20

Nov 18, 2020 8:06 pm
Shump tells Brindel, Just do what told you.

OOC:
(He described what you needed to do early in posts.
During the night Shump took off his offensive breastplate to sleep. He explains to the party how to treat him if he gets any worse.)
Last edited November 18, 2020 9:31 pm
Nov 18, 2020 9:18 pm
OOC:
Shump's previous comment on the subject of the Swamp Fever -- so anyone proficient in Medicine ??

"Swamp Fever. Very bad. Some Yrocs get when in swamp. Always close wounds. Don't know others can get."

Gathering Results
... Shump -- Uses 1/2 Day Rations
... Brindel -- Uses No Day Rations
... Haelga -- Uses 1/2 Day Rations
... Egret -- Uses 1/2 Day Rations
... Lex -- Uses 1 Day Rations

Status for Next Day
... Shump : -1 to all checks
... Brindel : -1 to all checks
... Egret : -1 to all checks and 1 Exhaustion Level
Shump can easily recognize that Egret is suffering from the Swamp Fever and the others can easily tell that something is definitely wrong with Egret even though he is trying to act okay. While Shump and Brindel may also have it however other than not feeling tip-top its unclear they are affected by the Swamp Fever or just not feeling well for a different reason.
OOC:
So no incidents for the day and I just need to know what the group is going to do for the night and whether anyone is adjusting their spell lists for the next day?

Rolls

Shump's Survival Check - (1d20)

(5) = 5

Lex's Survival Check - (1d20)

(7) = 7

Shump's Survival Check Reroll - (1d20)

(9) = 9

Secret Roll

Secret Roll

Secret Roll

Nov 18, 2020 9:41 pm
OOC:
I am! But considering that I am also the one with exhaustion level, not sure how useful it'll be. :D
Nov 18, 2020 9:43 pm
OOC:
If you look 1 Level Exhaustion only interferes with your ability to use your Skills -- so while Egret feels like crap he is still functional and prayer and meditation thankfully requires no such Skill check nor major physical activity ;)
Nov 18, 2020 9:54 pm
OOC:
So can I actually do anything about the fever with my medical knowledge? Also, no spell adjustments. :D

(...I really should be casting Goodberry more often since we are getting a lot of rest anyway...)
Nov 19, 2020 12:15 am
OOC:
Hmmm are you sure you do not want to switch any spells??
[ +- ] Lesser Restoration
Nov 19, 2020 2:02 am
OOC:
"Lesser Restoration" is an oath spell for Brindel, so it's always ready. He has 2 second level spell slots.
As they make camp for the evening, Brindel casts a "Lesser Restoration" spell on Shump and Egret in an attempt to end the Swamp Fever on each.
Nov 24, 2020 1:56 pm
OOC:
So... did it work? :D
I guess I can switch for Lesser Restoration too, but it'll only be usable the next day, right? I'm still not too sure about usability of specific spells, so if anyone thinks it will be good to pick it up, I'll trust your judgement!
By the end of the day Egret looks truly exhausted, and once they stop for camp, the druid spends good ten minutes simply catching his breath while sitting on the ground, his head in his hands. He only startles when Brindel approaches him, looking up and offering the dwarf a smile. "My friend, it appears this marsh is starting to get to me." His tail weakly taps on the grass next to him. "Do you suppose it will be long until we arrive... wherever we are to arrive?" Egret winces apologetically and massages his temple. "Sorry, I can't seem to focus enough to remember the details."

He thanks Brindel for his magical help, and after a brief respite stumbles back to his feet, joining in preparations for the night. His coordination is still somewhat lackluster, but the druid does his best to help in more simple tasks like gathering firewood. When the camp's done, Egret is torn between once again wandering away from it to enjoy solitude for a while or staying by the fire with the others in rare eagerness for company. In the end, old habits win over, and the tiefling leaves the campfire to lean against an oak nearby and watch the dark water of the swamp reflect the moonlight.
OOC:
But really, when we will arrive? I kinda wish for more roleplay opportunities, days seem to pass way too fast to really do anything character-oriented. :D
Nov 24, 2020 3:33 pm
OOC:
Okay I usually try to give everyone a chance to post before responding but I can do the intermittent process as well -- in short yes it works
Nov 24, 2020 11:03 pm
You can tell Shump is now working harder to keep up as a guide. Most Yroc are raised tough and Shump is no exception. Yroc's hate the swamp. You can see why he has a fine reputation as a guide. He killed a lot of those skeletons and zombies and then heal the wounded. He drops hard down ever time we rest a bit. You can tell he is pushing himself.

You may also note the while he is forceful about healing, but he was a touch more gentle toward Haelga and when he was giving out the fish, he made sure she had the largest one of the batch. Appears he has some fondness toward her. And sharp one would notice in the combat that he did rush over to her as she was in trouble.

He keeps an eye on Egret to make sure he isn't falling behind. He tells him, You need to fight the swamp fever. I sure you have it.
Last edited November 25, 2020 12:55 am
Nov 25, 2020 12:11 am
OOC:
GeneCortess just to clarify you mean Haelga not Feliani yes -- remember we have replaced Feliani with Haelga as if Feliani had never been

Rolls

Secret Roll

Nov 25, 2020 12:54 am
OOC:
I has to be Haelga then.. I forgot that had been changed earlier this month. I will edit.
Last edited November 25, 2020 1:02 am
Nov 25, 2020 8:01 pm
OOC:
Okay folks please give me your character's Survival checks for gathering food/water -- as well as any other gathering and such checks you are wanting to make for the day. As before I am going to assume those in Medium or Heavy Armor are not wearing them for the night in order to be completed rested for the next day
Again the group has a fairly peaceful and rather overly still night. By the next morning both Shump and Egret are feeling fine. Once the group breaks camp Shump once again begins to lead them even deeper into the Marsh and as before the group gets a feeling as if they were being watched but then again perhaps it was just the result of the odd quiet of the marsh making them feel edgy.
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OOC:
Keep in mind that by the end of this day the group will have moved a little more than 2 full days into the Marsh without seeing any evidence of a tower. Of course the group is not really sure how far in they will have to go but those who had the discussion with Zinwyn had been told it was fairly deep into the Marsh but the group has no way of telling how deep they have moved into the Marsh due to the nature of the mist and not really knowing how far the Marsh actually extends. Still Zinwyn could get to it and back within a day so it is apparent to those who talked to her that she has some other means of getting in and out of the Marsh that was much faster than how the group is moving.
Nov 25, 2020 9:00 pm
During their trek, Haelga mentions to the group, "Hhey, efferyvahn. I em ghetting very bed feeling eboot dis place.

"I kent seenk mai bled in heart, but I dont like dis place."
[ +- ] English Translation
At the appropriate opportunities, she looks around for food and water.

Rolls

Survival - (1d20+6)

(5) + 6 = 11

Nov 25, 2020 9:32 pm
Shump does his to guide the group. This swamp is a nightmare to even keep going straight. I really don't know where this is going. He thinks to himself. He is feeling better, must have defeated the swamp fever and Egret seems better now as Shump keeps an eye on him and Haelga catches his attention.

Shump doesn't like the still and the feeling. He stops now and then to use his Primeval Awareness. The feeling is slightly unnerving him. When Shump hears Haelga, he replies in, You Safe. We leave this place.
OOC:
(+4 addition for survival check to forage.)
OOC:
I May Navigate Passively with a (+4 to the Passive Survival check) (If Auto-Succeed then GM Rolls 2d6 on a 2 then Off Course)
OOC:
I Gain Advantage to all checks to perceive danger (or gain a +4 to their Passive Perception)
OOC:
I Gain Advantage to perceive (or a +4 to Passive Perception) the presence of or to actively follow Aberrations, Celestials, Dragons, Elementals, Fey, Fiends, and Undead out to a range of 50 feet.
OOC:
I Gain Advantage to Forage if maintaining a Normal pace (or slower) for the entire day.
OOC:
I Gain Advantage to Navigation checks if maintaining a Normal pace (or slower) for the entire day.
OOC:
Rolls do not have these bonus on them.
Shump makes an excellent guide.
Last edited November 25, 2020 9:45 pm

Rolls

Survival Check - (1d20+7)

(9) + 7 = 16

Perception - (1d20+4)

(19) + 4 = 23

Advantage roll for foraging - (1d20+7)

(3) + 7 = 10

Advantage roll for navigation - (1d20+7)

(7) + 7 = 14

Nov 25, 2020 9:47 pm
DeJoker sent a note to GeneCortess

Rolls

Secret Roll

Secret Roll

Nov 26, 2020 6:38 am
"Haelga, I had a similar feeling at a bar in Far Reach." Brindel jokes but it is obvious his heart is not it. While travelling, he is quieter than usual and constantly behind the others.

As camp is set up, he tells the party, "We need to rest here a full day. I may have this Swamp Fever. I thought I could fight it off but it is more stubborn than a goblin with a gold piece. Once I regain my full complement of spells again, I will cast the same spell on myself that I did on Shump and Egret to remove the fever."

Rolls

Survival - (1d20+2)

(14) + 2 = 16

Nov 26, 2020 7:58 am
Shump says to Brindel, Your magic is stronger then the swamp. That is good. I thank you for it.

Shump looks over the spot for camp.

Rolls

Survival Check for camp - (1d20+7)

(12) + 7 = 19

Nov 30, 2020 1:09 am
OOC:
I'd like to cast Goodberry for anyone who failed the food check (myself, probably). :D
Egret seems a bit more chipper this day, actually attempting to keep up the pace and chat with the others, but there is concern in his eyes - which only grows when his companions voice their reservations about the area. He murmurs in agreement with Haelga, glancing around the landscape warily, like he is expecting even more undead pop up from their underwater hiding. But he does chuckle at Brindel's joke, recalling his own experience with the folk of the camp.

Once they stop for the night, he is distracted and alarmed by discussion of Brindel's swamp fever, pinning the dwarf with a hawk-like stare - as if he can will the dwarf's magic to self-perform. But he knows that Truehand is proficient in his craft, and seeing as he doesn't look too concerned himself, Egret also lets his worries rest eventually. He goes on to help Shump with cooking, trying to make conversation about music with the guide.
OOC:
Speaking of spells, can I talk with plants to ask about whatever is making us all paranoid?
Last edited November 30, 2020 1:09 am

Rolls

Survival (penalty, disadvantage) - (1d20+1, 1d20+1)

1d20+1 : (9) + 1 = 10

1d20+1 : (20) + 1 = 21

Nov 30, 2020 2:59 am
OOC:
One normal casting of Goodberry generates for Egret 8 berries and they will last for 6 hours -- 3 berries plus a short rest equals 1 meal -- 3 meals equals 1 ration --- overnight camping is equivalent to 2 short rests provided it is not disturbed which along with 6 berries will will cover a 1/2 ration for the day. So who will Egret cover for that evening? (see status in next post)
OOC:
Okay I am assuming with the question Egret has the means to do so, and as such he has the knowledge that trees (the older the better) and their smaller cousins bushes are generally the best sources of information. Of course those found in a wooded regions will have even more information due to their interconnected root systems. From there all you can do is give it a try to see what the results are. Lastly I do not think Egret's knowledge of marshes is his area of expertise, however, Arctic regions do have similar kinds of plants it is just that in that region plants have very limited amounts of information since they spend a lot of time in a dormant state.

However on this little islet there are no trees or bushes just scrub brush and other plants both perennial and seasonal -- note the small trees you have seen are very rare and the bushes are rare as it is a marsh as apposed to a swamp. By definition marshes are nutrient-rich wetlands that support a variety of reeds and grasses, while swamps are defined by their ability to support woody plants and trees.

Rolls

Lex Survival Check for Food/Water - (1d20)

(8) = 8

Nov 30, 2020 9:33 am
[ +- ] Rations Consumed Prior Today
[ +- ] Potential Ration Consumption for Today
OOC:
Brindel after casting his 2 Lesser Restorations he had a full undisturbed overnight respite (or the equivalent of 2 Short Rests) as such (per the current guidelines) Brindel could recover those two 2nd level slots he used putting him back at full at the beginning of the day
Nov 30, 2020 12:26 pm
OOC:
Gathering Results
... Shump -- Uses No Day Rations
... Brindel -- Uses No Day Rations
... Haelga -- Uses 1/2 Day Rations
... Egret -- Uses 1 Day Rations
... Lex -- Uses 1 Day Rations

Status for Next Day
... Brindel : -1 to all checks and 1 Exhaustion Level
Another days cautious trek through the marsh proves to be eerie but uneventful. Shump can easily recognize that Brindel is now suffering from the Swamp Fever and the others can easily tell that something is definitely wrong with Brindel even though he is trying to act okay. At the end of the day prior to settling in Egret casts a Goodberry spell and is pleasantly surprised to get 14 berries where he was only expecting 8. However this also raises the question of why to which there seems to be no explanation for. Then as the group begins to settle in they begin getting pelted by rain to which the islet they are on provides little cover for.
OOC:
So no incidents for the day and I just need to know what the group is going to do for the night and whether anyone is adjusting their spell lists for the next day assuming they can get out of the rain? I also need to know how Egret plans to divvy out those Goodberries he got -- remember 6 berries and 2 Short Rests is equivalent to 0.5 rations
Nov 30, 2020 2:37 pm
After camp is set up, Brindel casts a "Lesser Restoration" upon himself.
OOC:
Brindel has Divine Health, which gives him immunity to disease. Does Swamp Fever still affect him?
Nov 30, 2020 3:06 pm
OOC:
rpgventurer that would be a yes
DeJoker sent a note to rpgventurer
Dec 1, 2020 11:32 pm
OOC:
Since I assume we're resting for a full day per Brindel's request, I'll just use all three of my 2 lvl slots for Goodberry, for a total of 24 berries. That should be enough to cover 2.5 rations, correct (24/9=2.6(6))? Or since the first cast gave me 14, would that be 42? Either way, I can cover all of the consumed food for today. :D

I'd also like to chat with whatever shrubs I can find. Maybe reeds, too!
Edit: oh, and I'd like to Druidcraft against the rain for all of us. Well, provided others don't mind huddling together. XD
Last edited December 1, 2020 11:34 pm
Dec 2, 2020 2:36 am
OOC:
Okay if the group stays here and rests for at least 12 hours (aka 3 short rests) then yes Egret can utilize their magic to cover the food everyone needed for the day -- however they cannot do it with a single casting instance -- remember the berries currently only last 6 hours and that means Egret would still need enough berries after 8 hours to cover that 3rd meal -- it takes 3 berries Plus a 4 hour rest for them to be considered 1 meal -- that is the restriction within the magic -- otherwise without the Short Rest they simply just do some healing and that is it. Now granted one would usually spread this out evenly over the day --- but that is not denoted as a restriction and as such I am okay with 3 consecutive short rests. As for the count yes, when Egret casts Goodberry functionally it is as if it were cast at one spell level higher than what it is being cast at -- so an additional 6 berries per casting regardless of what level Egret chooses to cast it at since an additional level simply gives Egret 6 more berries.

Note: That covers it for the day ending but does not cover it for the next day coming if the group chooses to stay here for an actual full day. Still maybe Shump will get lucky with fishing again and cover everyone for the next day. Of course this is dependent upon the determination of how actually long the group does plan to stay on this islet as well as perhaps on any other events that may take place as things progress.

So as for the Long Rest (aka a full day) I believe rpgventurer was doing that to recover Brindel's magic enough to cast another Lesser Restoration but that can also occur overnight since it is 2 short rests and he recovers 2 levels of spell slots per short rest. But I am okay with the group spending a full day here as well -- that is all up to you all -- I will just need clarification that is what is being done after the adjustment to spell recover was implemented.

As for the Druidism cantrip protecting the others -- while it is not supposed to have an affect against moderate or worse weather which this rain soon does become -- strangely enough Egret's 15 ft bubble does mostly hold up even as the rain turns into a downpour -- do remember that last time it did not -- further while it does hold up in the downpour it is a bit leaky so again something working unnaturally better than it should

As for chatting with the grasses and reeds can I assume you are you going to wait until after the rain stops so you can maintain your whether bubble. And will you make an in-game post denoting what Egret is doing along with their strange results they are experiencing
Dec 4, 2020 11:54 am
OOC:
[ +- ] Snip; nevermind, see below.
I realized that casting continuosly will make me stuck with exhaustion level, so maybe I just shouldn't do it at all. We do still have food, right? I'll just cast once when we stop initially, so I'll cover 1/3 of a ration for everyone. XD

And since I won't chat with plants until rain stops, I'll just wait for now; in case anything else happens before that?
Egret looks up to the grey skies as the rain starts to fall down upon their modest camp, and inches closer to the fire, weaving his druidic magic to cover the flames and an area around himself. To the tiefling's surprise, the rain is repelled in a wider radius than he was expecting - just like little earlier with his berry-creating spell, the effects seem boosted by something. He frowns slightly, suspicious about that, and taps the ground near him with his tail, indicating for everyone else to get under the magical dome.

"My companions, do you notice something unusual about magic in this place?" He turns one of the goodberries in his fingers. "These spells weren't supposed to be this strong."
Last edited December 4, 2020 11:57 am
Dec 8, 2020 7:46 am
"And here I thought you learned something new in the village." Brindel says as smiles at Egret. The paladin sits on a fallen log, his eyes continually scrutinizing their camp (as is his wont). "By all that is holy, I had not felt that sick since my youth. The magic here is something which we need to learn to use to our advantage. The gods blessings are everywhere, if we just recognize them."

He looks at Egret and Lex. "Have either of you tried a spell to determine the nature of magic in this swamp?"
OOC:
Brindel will change his selected spells to Command, Cure Wounds, Thunderous Smite, and Protection from Poison. This change is reflected on the character sheet. I'll work with Lex tomorrow.
Last edited December 8, 2020 7:47 am
Dec 8, 2020 9:15 am
Shump says It only nature magic. seems to be all he knows. Obviously not a place he wishes to be in. He relaxes a moment.
Dec 10, 2020 6:37 pm
Egret chuckles at Brindel's comment. "My dwarven companions back at the bar seemed more interested in explaining to me about inner workings of the camp. The locals, the greetings..." He holds up his hand to his face, remembering the glow of the sigil. "The way to show your vow to protect the village. I've almost forgotten about it, but I wonder if it is similarly affected by these lands?"

The druid shakes his head to stave off the concerning thought. "I fear that this magic might not be a blessing so much as a curse. Is it indeed just nature that gives power to us? Is it the same reason the undead are walking these swamps? I wonder..." the tiefling's gaze wanders around the camp in deliberation. "I believe it is a wise idea to try and figure it out, Brindel. I shall get to it; perhaps our floral neighbours can shed some light..."

With that, the druid stands up and walks off a bit away from the camp, to where he noticed a cluster of marsh shrubs and other some assorted flora. He sits before them, crossing his legs, and calling upon his magic to grant the plants ability to reply to him, asking them about what source fuels the peculiar aura of the marsh.
OOC:
Speak with Plants! :D
Last edited December 10, 2020 6:38 pm
Dec 10, 2020 6:56 pm
OOC:
Okay so come daylight (as that is when the downpour finally ends) Egret sits down and casts the spell -- then says exactly what and asks it how -- keep in mind I will give your character latitude due to them knowing more than you do but -- I need to base that off of what you say and ask -- keep in mind that talking to reeds and grasses means you are tentatively talking to a young child or at least that would be your past experience with it -- aka limited conceptual understanding of what you are saying and/or meaning

And in case that was not clear -- I am asking you to make an in-game post outlining your side of the communication -- you can assume they say hi back in their own way once you greet them -- so greet them and ask your first question -- also keep in mind you can talk to your friends to get ideas if you would like -- put in bold Green what you say to the plants
Dec 10, 2020 10:04 pm
OOC:
Okay, let me think for a moment... Would that work?
Egret extends his hand over the plants, focusing on communicating with young grassess and silent reeds of the marsh, calling out to their nature, interwoven with his magic to form decipherable to him thoughts. "Greetings, plants of the mire. Do you know of anything unusual happening in the area? Weird people or strange events, perhaps activity that never happened before?"
Last edited December 10, 2020 10:04 pm
Dec 10, 2020 10:42 pm
OOC:
Okay just to be persnickety -- its a marsh not a mire but the plants got the gist of it -- and well the spell worked ;)
"Oh hi, hi, hi, oh hey he can talk to us, yes, yes, yes," the plants he is currently talking to all respond and talk almost simultaneously creating an echoing or chorus like affect. "No, no, no, well your strange, yes, yes, yes and we have never talked to you before, no, no, no." As Egret got his reply he realized that if something always has been and the plants have experienced it most of the time it would be neither unusual nor strange nor something that has not happened to them before. Perhaps a different wording of what he wanted to know was in order to get the information he was seeking.
Dec 10, 2020 10:53 pm
OOC:
(The temptation to snuff a few out.)
Dec 11, 2020 3:58 pm
OOC:
Figuring out if it was recent was half the idea. :D Though I don't really know how I can get more from them if it is not something they witnessed, and they might not understand what magic is... Ideas?
Egret hums as he thinks about possible causes for magical empowerment that can last for long enough that these grasses would always know it. Was this marsh simply a place of power, perhaps? It's not out of realm of possibility, he supposes, but surely they would know more about it from the village if that was the case. "Thank you, and yes, I never visited here before. Did you ever talk with anyone else besides me?" He briefly recalls the ranger whom bar patrons described to him. "Do you know if there are any structures around? Like wide and tall stones rising from the ground?" The tiefling tries to describe walls as simple as he can; they probably never saw things like mountains, so hopefully they won't be confused.
Dec 11, 2020 5:49 pm
"Oh yes, yes, yes, we have talked with the lady and the dark one from time to time. Ooo stone not near hear but let us check, yes, yes, yes, let us check." The grasses and reeds seem to ripple as if blown by some unseen wind. Even with the short exchange Egret has had with the grasses and reeds he can tell they are different, perhaps a bit older than grasses and reeds he is more used to.
Dec 11, 2020 9:14 pm
OOC:
I assume I can talk with others too, since it's not a concentration spell.
Egret's tail thumps nervously against the ground as he turns to look back at his companions while waiting for the plants to check, as they claimed. "Does any of you know anything about a "lady" or a "dark one"? It appears that whoever they are, both of these talk to the plants around here fairly regularly." The tiefling rakes his memory before focusing on their guide. "Weren't you looking for a woman earlier, Shump, after our battle with the undead? Do you want me to ask about her?"
Dec 11, 2020 9:22 pm
OOC:
Even if it were a Concentration spell you could still talk to others as that does not break Concentration -- it takes something somewhat significant -- like taking damage -- to break spell Concentration
Dec 11, 2020 10:34 pm
"I know no voman bot me."
Dec 11, 2020 11:54 pm
The lady appeared but only so short of time I might think her not there. She seem to float above the water. his best thougths.
Dec 12, 2020 6:49 am
"Egret, can they tell us where the homes of the lady and the 'dark one' are?"
Dec 12, 2020 7:07 am
Sitting near Brindel on the log, Lex quietly observes the movements of the plants as they respond to Egret's questions.
Dec 12, 2020 2:41 pm
"A ghost or a projection, perhaps?" The druid muses in response to Shump's words, before nodding to confirm that he heard Brindel's request and turning back towards the plants. "Did you check if there are stones nearby, my friends? Perhaps you can also tell me more about the ones who talk to you besides me; do you know where they live?"
Dec 12, 2020 4:25 pm
"Yes, yes, yes, we are checking for stones. Yes, yes, yes, we will check on that." While waiting for his answers Egret is inundated with a chorus of child-like questions and about him and his companions. Further based on these questions the interchange he determines that while these reeds/grasses are like normal ones they are also like a living community as well, and that they seem to have a strange sort-of word-of-mouth shared lore but have no real concept of time or at least not one that he can fathom. Further the concept of direction and true distance seems to be foreign to them and here indicates the entire marsh as that is the community.

After several minutes of chaotic interchange, Egret gets the answers to his is two inquiries. "Yes, yes, yes, there is a single location here where there are stones. They, they, they, live here but else where as well and they know you are here." This is followed shortly but extreme chaotic unintelligible excitement. The only word that Egret can glean before his spell ends is, "Here, here, here..."

Rolls

Secret Roll

Dec 13, 2020 5:03 pm
OOC:
Aww, I wanted to actually get directions. Maybe I will try again later.
Egret does his best to answer the array of questions the plants bombard him with, even if he takes care to not reveal anything tactically valuable. It is pleasant to be faced with such enthusiasm, truly, and the plant's chaotic chatter lightens his own mood considerably - even if their last words cause him alarm.

As the spell ends, he gets up from the ground, absent-mindely dusting his coat, and turns to address the group: "They didn't give me any specific locations, but confirmed that there is one place with a building in the marsh. Nothing specific for the lady and the dark one either - the plants said that they live "here", but it might mean the entire swamplands; or just the tower."

The tieflings walks back to the campsite, sitting down next to Brindel. "However, they also told me that "they know you are here". Which we already knew for the lady, assuming she's the same one whom Shump saw before..." he frowns. "Does any of you have an idea what or who the dark one might be?"
Last edited December 13, 2020 5:07 pm
Dec 13, 2020 5:20 pm
Haelga is sharpening her longsword with her whetstone when Egret comes back. She looks up at the tiefling and says, "No. I come wiju tu hhelp bekoz help ju need. ‘Dark Von’ me not know."
[ +- ] Common Translation
Dec 13, 2020 5:54 pm
Almost in an answer to Egret's question a form seems to coalesce out of the dark waters between the islet and the river.
Dec 13, 2020 5:55 pm
Then on the opposite side of the islet seemingly out of the mist in a sort swirling coalescents appears lady formed of mist
Dec 13, 2020 5:57 pm
A sort of tension seems to come into existence as the two beings seem to be consider those who occupy the islet.

DeJoker sent a note to GeneCortess
Dec 13, 2020 9:16 pm
OOC:
To clarify, all this is happening after we long rested, right? So I have all slots except the one I used for speaking with plants (and no exhaustion level)?
Egret starts to respond to Haelga, but he is interrupted by the appearance of two mysterious figures. Startled, the druid jumps to his feet, instinctively reaching to unsheath his scimitars and quickly brushing his hand over Brindel's shoulder, murmuring words of magic to enchant his abilities - a precaution in case the two beings are hostile, or if more undead are on the way. The tiefling then backs away from the campfire, placing himself near the water so he can see both interlopers at once. His tail lashes wildly around, the druid clearly unsettled by the sudden development.
OOC:
Casting Guidance (if I can) on Brindel just in case there will be need for some exorcism right away. Or insights, I don't know. :D
Last edited December 13, 2020 9:17 pm
Dec 13, 2020 9:41 pm
Haelga grips her sword firmly and says, "Vai ju too hhere? Vhat vant?"
[ +- ] Common Translation
Dec 13, 2020 10:47 pm
Shump says in a rather sour note, More than 2. Surrounded. That different Lady.
Dec 14, 2020 8:20 pm
OOC:
To paraphrase the move "Airplane", I picked the wrong weekend to be offline. ;-)
Brindel stands as he sees the gathering mist, then turns his head at the sound of the water gushing. As the two creatures take form, he raises his open right hand high as an attempt to their attention on himself. He looks down at his axe, to see if it has any reaction to the creatures' presence while his brain gyrates with possibilities, thanks to Egret's spell. He looks up, nods at Shump, then bellows to in Common to the newcomers, "Greetings. We arrive in peace and wish no harm or trespass to anyone. "
Dec 14, 2020 8:24 pm
Lex backs up ten feet from Brindel, focusing on the lady from the mist. She might be associated with the one who appeared earlier to attack us.
Dec 14, 2020 8:28 pm
Lady speaks and it comes out sounding like moaning wind, "Oh my they come in peace that is nice but I do not recall inviting them do you brother?"
Dec 14, 2020 8:30 pm
The dark form answers with a sort of bubbling gurgle sound, "Really you should not ask such a question of me."
Dec 14, 2020 8:33 pm
The misty lady tee-hees and says, "But if you did not invite them and I did not invite them why are they here. Hmm perhaps it misspoke and it meant to say they come in pieces or wish to become pieces. Is that what you meant short scruffy one?"
Dec 14, 2020 9:24 pm
Egret glances over at Shump, alarmed by the information that this marsh apparently houses more than one lady spirit, but his attention quickly snaps back as the misty figure more or less threatens the group. His grip on the scimitars tightens, and the druid narrows his eyes at her, before focusing on the lady's... brother, it seems? For all that the latter doesn't speak much, Egret is wary of his more solemn attitude, and decides to keep a watch on him while Brindel and Haelga chat with the lady.
OOC:
Don't really have much to say since Egret doesn't like speaking up in such situations. :D Just watching for now (and once time for the spell is up, I'll just recast Guidance on whoever is the nearest to me).
Dec 14, 2020 11:17 pm
"Mai friend mean we pass thru. We want to go safely. Which way we need go to be safe?"
[ +- ] Common Translation
Dec 15, 2020 12:36 am
"Oh my how rude, you are neither short nor scruffy. I will call you mouthy. So mouthy were you perhaps the one that... called us?"
Dec 15, 2020 4:00 am
Brindel faces the Mist Lady and bows. "Lady of the realm, we did not knowingly call you, and if we intruded upon your domain, you have my sincerest apologies. I assure you our intentions are good and honest. If I may introduce myself: my name is Brindel Truehand of Citadel Adbar. To whom do I have the honor of addressing?"
Dec 18, 2020 2:28 am
Shump doesn't like the feel of this place and it shows on him. He is looking more combative although not moving. He doesn't speak and is listening to see where this all goes.
Dec 18, 2020 3:39 am
"Ooo I like this one even if its short and scruffy, it has manners. Hmmm you can call me... Your Highness, yes, yes... I like that name. It's sooo me. Do you not agree brother?" The dark one makes no reply, "So you are good and honest you say, hmmm and your sorry you have intruded. Well while that is nice, it does not change or rectify the situation, no, no not at all. But... perhaps... you can do something for me... as a true token of the sincerity of your apology. Hmmm?"
Dec 18, 2020 5:07 pm
"If this something is doable without violating my oaths and code, Your Highness, then that would be an acceptable token. I cannot give a definitive answer without knowing what the request is."
Dec 18, 2020 5:18 pm
"Okay that sounds fair, so the contract is you will perform this task to the best of your ability pursuing it to its end provided the task does not violate your current good oaths and codes. Is that agreeable?"
Dec 18, 2020 9:04 pm
"Not quite. Your Highness, I cannot fully agree until I know what the objective of the task is. Also, it must be something the others in my party will agree to, or something I can reasonably accomplish on my own."
Dec 18, 2020 10:19 pm
"Okay?" The Mist Lady tilts her head a bit and one might almost envision a questioning look upon her face if she had one. "The objective of the task as stated per your stipulations is one that you can reasonably accomplish on your own and that does not violate your current good oaths and codes. So I do not understand why you cannot agree. Is there some other stipulation that needs to be added to the contract? Also if you wish to make a contract with those that are with you that would be up to you and them. This contract is between us or were you not sincere with your apology and offer restitution?"
Dec 18, 2020 11:36 pm
Shump the large green object standing there appears bored, Many words.
Dec 19, 2020 1:23 am
"Are you bored big one? I could perhaps give you something to play with, your kind always seem to come here to play."

Rolls

Secret Roll

Secret Roll

Dec 19, 2020 2:02 am
Shump trying hard to understand says with his head down some, No Highness.
Last edited December 19, 2020 5:47 am
Dec 19, 2020 5:31 am
Brindel glances at Shump without turning his head. "Yes, many words. But the words are important."

Brindel continues his address to the Mist Lady. "Your Highness, the contract is definitely between us, as I cannot and would not force my companions to do something to which they have no say. However, as their leader, the apology is a group apology and must be treated as such. To answer your other question, I will not agree to any task unless I am made aware of what the task is and what determines when I completed said task."

He pauses, then says, "What if, for example, the task is removing all the stones I can lift from this marsh? That is a task that I can accomplish on my own and does not violate my oaths or ethics. However, that task is one that most certainly cannot be finished within my lifetime."
Last edited December 19, 2020 5:33 am
Dec 19, 2020 6:09 am
Lex nudges Egret and whispers, "Let's keep our eyes on the brother."
Dec 19, 2020 6:52 am
"I can add that stipulation to the contract, so the task must be something that you can reasonably accomplish on your own within your life span and that does not violate your current good oaths and codes. Are there any other stipulations you wish to negotiate? Further I was under the impression you were covering everyone in your group with our contract, for I fully understand honor and leadership."
DeJoker sent a note to rpgventurer
Dec 19, 2020 2:22 pm
Egret nods to the alchemist, his eyes already tracking the movement of the quieter being, tail twitching nervously. The entire discussion about a contract that this "Highness" and Brindel are having reminds him of the conversation in the village, back when they were requested to vow their allegiance. Same exact question about the ambiguity of words, in the end - it appears that these lands in general pay a lot of attention to oaths and contracts. Ah, but in these moments he misses the simpler time of just wandering around...

The druid slightly shakes his head at the lady's last words, sharing his friend's concerns about signing up for a mission with an unknown goal. He spares a glance towards Shump and Haelga, idly wondering what these two are thinking, before returning to silently watching the dark one.
Last edited December 19, 2020 2:22 pm
Dec 19, 2020 10:18 pm
Shump, the moving green wall, stomps up the Highness, What you want? appears the concepts of contracts and such don't hold well with him. He may even not understand the point. What is sure now he wants to know why we aren't moving since these two aren't attacking.

Although Shump is a fantastic guide, party has probably figured out that Shump is short quite a few sandwiches to fill a full picnic basket.
Last edited December 19, 2020 10:25 pm
Dec 19, 2020 10:21 pm
Except for an occasional minor movement of its head the Dark One seems to be standing quite still. Seemingly watching what is transpiring as if it were simply a member of an audience watching a stage performance.
Dec 21, 2020 8:31 am
rpgventurer sent a note to DeJoker
Brindel keeps a straight face, but inwardly he is happy he accompanied his father, and later during his training, his temple mentor, to the marketplaces in Citadel Akbar. He hopes he remembers what he learned watching and particpating in negotiations with the vendors there.

"Your Highness, I appreciate your understanding. We have trespassed upon your lands, though it was wholly unintentional and we offered to leave immediately once we discovered our error. That said, it is reasonable that a task be performed as token compensation. I request the task is equivalent to our transgression."

"This task must have a clear defined objective that I can accomplish on my own within one month, with the time period of a month defined by the calendar of Far Reach; the task must be something that does not violate my personal code of conduct and ethics as well as the oaths to my patron, Gorm Gulthun; the task must be something that in its accomplishment does not include the certain death of myself or any of my companions; after the task is agreed to, you must immediately tell us the boundaries of the domains of you and your brother, so that we can avoid trespassing in the future; after the task is agreed to, my companions must be considered as free to either join me in accomplishing the task or leave your land without punishment or hinderance from you, your brother, or any creature directly or indirectly under your or his charge; after completing this task, if I and/or my companions are still in the marsh, I and/or they must be allowed to leave your land without hinderance from you, your brother, or any creature directly or indirectly under your or his charge; during the time period of when I agree to the task and and I leave your land after accomplishing the task, neither myself nor my companions will be subjected to any unrequested magical, physical, or mental effects by you, your brother, or any creature directly or indirectly under your or his charge."

"In return, I will perform this task with loyalty, grace, and professionalism. If my companions join me on this task, I am sure they will adhere to the same high qualities of performance."
Dec 21, 2020 6:25 pm
Egret sends Brindel a deeply impressed look, stunned by his companion's grasp of legal matters - as much as a contract with a magical being of unknown position can be considered a legal matter. It's certainly not a skill the druid saw in many adventurers who happened to cross his path before, and he doesn't remember if he ever witnessed the dwarf himself to express it quite so clearly. Considering the situation, it is good luck that one of their group knows how to negotiate...

Scimitars still unsheathed but now slightly lowered, the tiefling moves closer to their guide, carefully touching Shump's shoulder in an effort to calm him down. "They want us to do something for them, friend. Brindel is trying to make sure that it won't bring us harm," he attempts to summarize the conversation for the yroc.
Last edited December 21, 2020 6:26 pm
Dec 29, 2020 12:36 am
Shump just replies back, Too many words. and watches both of them. He still towers near the one.
Dec 29, 2020 9:53 pm
The Mist Lady hovers there for a while as if perhaps contemplating Brindel's counter proposal then finally replies with, "You seem well versed in contract making." You almost get the sense she might have been smiling if she had a face that is, "So be it, the contract per your stipulations would be the completion of a task outlined by me immediately upon acceptance of the contract whose objective is clearly defined, that you alone could accomplish within one month of your Far Reach Calendar from the time of acceptance, does not include certain death for yourself or your companions that choose to accompany you, that does not violate your current personal code of good conduct and good ethics as well as the current oaths to your patron Gorm Gulthun. Upon accepting the contract you and those you choose to have with you will be considered allies and have free access to our lands," she jestures towards the dark one, "as long as they are working to help you with your task and upon completion of said task we," she again gestures to the Dark One, "will consider you and those that helped you to be allies from that point forward. Does this sound amicable to you?"
Jan 2, 2021 7:32 am
"As amicable as it can be without knowing what the task is." Brindel pauses. "Allies are preferable to foes."
Jan 2, 2021 10:48 am
Brindel feels a breeze kind of wrap around him like a soft mini-tornado, "Contract made, the task is fairly simply we need you to close a door, but to do that you will need to find that door and perhaps deal with protectors that have been assigned to keep it open. Of course, I must warn you that things may not be as they appear as the opponent behind that door can be very deceiving. Just let me know when you are ready to start the task and I will provide you a means of getting their. So what brings you into our abode?"
Jan 6, 2021 12:47 am
"For myself, exploration for exploration's sake. Without the search for a better understanding of the world and the knowledge it brings, civilization is doomed. As an example, the presence of Your Highness' domain will be welcome news outside of the marsh and prevent inadvertent trespassers such as ourselves."

"Where is this door and who might the protectors be? My companions and I need to know so we can make any necessary preparations to accomplish the task successfully."
Last edited January 6, 2021 12:50 am
Jan 6, 2021 1:43 am
Shump who looks lost, Door?
Jan 6, 2021 2:49 am
"The door resides elsewhere but I have the means to create a portal for you to get nearby, from there you will have to locate it as it is hidden but there is no rush on our end. Knowing that you have accepted the contract means we are content to wait. So you are simply exploring this place, to just explore it? If so then I can tell you that you will find nothing but sorrow. A place of constant war, between his people," she points at Shump, "her people," she points at Haelga, "invading from the plains," she points in the direction from whence you came her voice rising a bit in volume, "and the forever unliving and twisted snake people invading from the forest," she points in the opposite direction her voice having risen a bit more, "and finally the crazed beastmen and the abominations invading from the mountains," she points behind her the anger now quite evident, "there is ought but constant bloodshed here. And for what one might ask, as there is nothing here but an ancient tower and a set of portal stones that, while still clinging to some ancient magicks, have long since ceased to work. I once showed the tower to a respectful fisher-queen and I thought perhaps you were responding to that, since you seem to carry an equal sense of respect. Would this be true?"
Jan 6, 2021 6:15 pm
Haelga is still gripping the handle of her longsword, but she listens intently and watches for any sudden movements of the Mist Lady or the Dark One.
Jan 12, 2021 6:31 am
"Your Highness,, we have heard of a tower in the marsh, but rumors of hidden edifices are as common as mosquitoes. Thank you for confirming its existence. The fisher-queen you mentioned is unknown to me, but I have respect for all beings who show openness. My culture deems orderly exchanges between peoples as necessary for improving the lives of all."

"I humbly request more information to help us succeed in our task. Is this door, for example, next to a volcano or in the frozen tundra? Either instance involves different preparations. My companions may have questions as well. Do they have your permission to join the conversation?"
Jan 12, 2021 6:49 am
"Well what I can say is that it reside somewhere upon an inhabited jungle isle and there is no frozen tundra that I am sure of. Further I do not think the mountains are volcanic or if they are at least not overly active in a way that would cause danger in and of themselves. And yes we are allies now, with a shared purpose, as such your friends can freely speak."
Jan 12, 2021 8:17 pm
Once there is a lull in the conversation, Egret - who has been hovering by Shump while watching the Dark One and attentively listening to the exchanged words, - steps forward. His expression is slightly tense, as is his grip on his weapons, but he smiles pleasantly enough at the lady and her brother, before addressing his dwarf companion with a meaningful look.

"Brindel, my friend, before we ask our questions and share our thoughts, do you think we can talk privately first?" He inclines his head in a respective nod towards the mist-clad lady. "If our new acquaintances have no pressing matters to attend and are willing to wait a few minutes, I think we need to converse as a group, if only to find a vector for our questioning later. There are some matters regarding this change of plans that I believe we need to discuss."
Last edited January 12, 2021 8:18 pm
Jan 12, 2021 10:19 pm
"A reasonable request," Brindel replies with a single nod.

He turns to the Mist Lady and points to a distinctive tree some distance away but within line of sight. "Your Highness, with your permission, my companions and I will group together privately near that large tree with the four parallel branches. We will return with decisions and questions."
Last edited January 12, 2021 10:19 pm
Jan 12, 2021 10:56 pm
OOC:
Someone forgot there are virtually no trees in this marsh and definitely no large trees ;-)
"To be honest, if you are in our lands we can hear your words, standing where you are or moving some distance to another islet will not change that. Further unless you are wishing to plot against us or disrespect us, which I am sure you are not, what harm is it that we here your words? Still if it makes you feel better we can retire and return later."
Jan 13, 2021 8:47 pm
OOC:
I did forget. Let's attribute Brindel's error to swamp gas. :-)
"My friend asked for privacy, so I would like to accommodate him as much as possible. We appreciate your offer. May we request your return with a simple call of 'Your Highness, we are ready?'"
Last edited January 13, 2021 8:49 pm
Jan 13, 2021 9:10 pm
"As you wish then and yes that statement would be fine," with that said the Mist Lady's form disperses with a swirl becoming one with the mist once more while the Dark One's form just drops seemingly rejoining the dark waters from whence he came.
Jan 13, 2021 9:28 pm
Brindel turns to the party. "First, thank you all for your cooperation. I did the best I could to protect us. What are your concerns and questions?"
Jan 13, 2021 10:05 pm
Egret skeptically watches as the two magical beings disappear, before sighing, tension bleeding away from his posture. "You did an impressive job negotiating with them, my friend." The druid smiles, but then concern darkens his features. "But I'm hesitant about the idea of running on an errand for these two. While I don't mind a detour, and it would be no hardship to assist them..."

He pauses, not sure how to voice his thoughts on the matter. "We don't know anything about who they are, or what hold they have over the swamplands. And if I recall correctly, our mission for the Southbridge Village is to find out where the undead are coming from." He tilts his head towards the dispersing swirls of mist left in the air the lady floated before. "Who is to say these two aren't the reason? They seem approachable, but I wouldn't say trustworthy. And the topic of undead wasn't brought up at all, unless the abominations the lady mentioned were meant to refer to the zombies."

"Our primary goal is the undead." The tiefling absent-mindely touches his hand, remembering the battle from a few days ago. "I believe we should at least question them if they know anything about it. Perhaps ask for assistance, if you think they aren't tricking us and can be trusted to an extent." His voice lowers to a murmur. "I can't say that I'm inclined to trust someone who declares they are the owner of the land and demands immediate payment from anyone who steps upon it, knowingly or not, without providing a proof of their position..."
Last edited January 13, 2021 10:06 pm
Jan 14, 2021 8:41 am
"Egret, your counsel is valuable as always. Knowing more about the origins of the zombies and skeletons is vital to our survival in the marsh. Our two new allies might have some information to share about swamp fever as well, which I imagine would be a great help for your people, Shump."

"Haelga, Lex, any thoughts? I trust them to keep their word, but there are too many vague details for me to be comfortable. All we know is that we need to go to a jungle island, close a door, and possibly deal with protectors."
OOC:
I'll post Lex's response tomorrow.
Last edited January 14, 2021 8:41 am
Jan 14, 2021 3:07 pm
Haelga continues to grip her longsword’s handle and says, "I trost ju, Breendl. Vat ju theenk es good."
[ +- ] Common Translation
Jan 15, 2021 11:56 pm
Shump, the green wall, seems a more attentive when he hears his name spoken. Appears too many words have been flying about. He does however put his big huge hand over Haelga's gripping hand on the longsword's handle and pats it. He again says Door? Seems he was trying to figure the talk about the door and failing cause everyone wasn't talking about it.
Jan 18, 2021 3:42 am
"Yes, Shump, the lady from the mist wants us to find and close a door on a jungle island. Since you have some familiarity with the marsh and its history, do you have an idea of what door she is talking about?"
Jan 18, 2021 4:02 am
Shump for a Jungle island history check

Rolls

History - (1d20-1)

(14) - 1 = 13

Jan 18, 2021 4:10 am
DeJoker sent a note to GeneCortess
Jan 18, 2021 5:47 am
Shump looks puzzzled, Islands? Which does take much usually. And he adds No Jungle islands.
Jan 18, 2021 6:02 pm
"Thank you, Shump. Defining what we don't know is as important as determining what we do know."

Brindel turns to Egret. "It is true, rulership of the marsh by the lady and her brother is an unknown. But so is their powers. I chose the path that seemed safest for the future of the party." He smiles and continues, "The validity of a ruler is determined by those who choose to follow, is it not? It is a philosophical discussion I would enjoy having in the future."

"Oh, and we shall ask about the undead when she returns. Do not let me forget, as I almost did."
Last edited January 18, 2021 6:05 pm
Jan 18, 2021 10:32 pm
Egret inclines his head in agreement. "Indeed. Let us hope that it's not our opponents who follow these two, and we aren't sabotaging ourselves by accepting this mission. It would be inconvenient if we unwittingly got ourselves stranded on some island far away from here... And seeing as our esteemed guide isn't aware of any doors, I'd like to know about what exactly is this door, and why they need it to be closed. But I believe you were going to ask it already."

The druid looks at the place where the Dark One was silently standing not too long ago and murmurs - quieter, merely thinking aloud: "I'm curious about their powers. So far we are aware of teleportation - or perhaps concealment, although their offer to make a portal reinforces the former. The plants spoke to them, too, and the lady claims to be aware of anything that happens in the swamps..." He pauses. "If she refuses to talk about the undead, it would be the most suspicious. I wonder if her brother is always so silent."

He shakes his head to clear his thoughts. "I told what I meant to, so if you want to call them back, I have no objections."
Last edited January 18, 2021 10:32 pm
Jan 22, 2021 2:49 pm
Lex is mired in his thoughts. The more time we spend away from civilization, the more chance I have to that my hunters will give up. Jungle plants would be great for my experiments. This brother and sister is way too secretive. I've had enough of that with the Guild.

His eyes circle the marshland, then he says, "I'll join you, Brindel, but you knew that. Get the name of the island, if you can. I want it for my journal."
Jan 22, 2021 2:52 pm
OOC:
I think all the characters are healed up with a full complement of spells prepared. If not, the party will need to rest before we go.
Brindel nods at Lex,"I'll ask," then turns to the marsh where where the Mist Lady appeared. "Your Highness, my party's discussion is concluded."
Last edited January 22, 2021 2:53 pm
Jan 22, 2021 3:40 pm
Once the again the mist seems to swirl and coalesce and the Mist Lady appears once more before you. "I can assure you that I and my brother's powers are sufficient to maintain rightful ownership of this marsh. Further keep in mind that we have opened our home to you without fully knowing all your powers and intentions nor have we asked you about them. You live up to your end of the contract and we will live up to ours." She sounds indignant as if the mere suggestion of otherwise was taken as an insult.
Jan 25, 2021 10:22 pm
Brindel bows in greeting the Mist Lady. "Your Highness, we do not doubt your sincerity. If you meant us harm, I believe that would have been evident by now. As you heard, we would like to know more about this 'door.' Is it an actual physical door that we would be used to, or is it a term to describe a portal of some kind?"

"Also, one of our goals in our exploration was to find the source of the undead that inhabit the swamp. Do you have any information on them?"
Jan 25, 2021 10:40 pm
OOC:
Also as a memory gingle as I am sure on of the characters would recall -- your primary objective was to find the Tower, if it truly existed, and investigate it. Not just determine that it did exist.
"Well again do not question our authority here as that is extremely disrespectful. As for the door, you are astute and that is good, it is more of a portal perhaps but it is what we call a doorway thus a door. As for these undead, if you mean the forever unliving they do not inhabit this... marsh. It is not a swamp."
Jan 26, 2021 5:31 am
"My apologies, Your Highness, on two counts. First, we meant no disrespect. We are accustomed to the established hierarchies outside the marsh and we use speculative discussions to familiarize ourselves with new information. Second, my home is in the mountains and I am not used to environments such as this. I occasionally mix the the words swamp and marsh."

"I am a soldier who does his utmost to accomplish a mission; however, the mission is not entirely clear. What sort of portal do we need to close? What is on the other side of the portal? Some of us, including myself, may need to adjust our spell complement for the best chance of success."
Jan 26, 2021 7:11 am
"Understandable from individuals such as yourself, but I do expect quality demeanor from my... allies. The nature of the doorway is the same as all doorways but the form it takes can be quite different. For instance, the doorway that I would create for you will be a sort of water funnel. As for what is on the other side, well it is place I can assure you that you would not want to go to, and all you need to be concerned with is finding its anchors and destroying them."
Jan 28, 2021 8:17 am
Brindel shudders at the words "water funnel" and responds, "I request other clarification and simplification, Your Highness. What is the appearance and nature of the doorway that we need to close? Am I correct to conclude the water funnel will get us from here to the jungle island and we will find the doorway there. How will we recognize the doorway? And what is the shape and nature of the anchors? We may need to prepare specific spells before we travel."
Jan 28, 2021 9:25 am
OOC:
(Consider this post happening after the lady answers Brindel, I just wanted to post in advance in case I don't have time later. I do want to read her answers about the door. :D)
Egret quietly clicks his tongue as he listens to the increasingly disorienting conversation. He is pretty sure that it would be much shorter if they weren't as fancy with their words, not to mention the lady's insistence on being as vague as possible - and though the druid guesses that it might be unintentional, it doesn't alleviate his earlier suspicion in the slightest. Haughtiness in her demeanor doesn't help either, and Egret is slowly growing impatient. He never thought he'd miss the military, but at least they were concise with their missions.

Once the lady answers Brindel's questions, the tiefling steps forward. "I apologize for iterrupting, but I'd like to check if I'm understanding our mission so far. You will create a portal to an uninhabited jungle island. Somewhere on this island there is a doorway - or something that can be described as a doorway in function - which you need us to close. It has protectors, and there is some sort of a deceiving being behind the doorway itself. And to close the door, we need to destroy the so-called anchors."

He pauses, staring at the lady for a moment. "I'm quite curious as to the nature of this being behind the door, and why you want to - I assume - prevent its access to the island."
Jan 28, 2021 11:06 am
"Due to the nature of doorways it will be fairly obvious once found, however what the doorway looks like specifically this I cannot say. You are correct on the purpose of the water funnel doorway and yes the doorway to close resides upon that jungle isle. Like the doorway the anchors should be fairly obvious once located, however I cannot say what they will look like exactly but they will resemble the nature of the doorway in some way and there will either be three or seven of them. If there are only three they will be fairly large perhaps bit bigger than your large friend but if there are seven then they will be small perhaps a bit smaller than you."

The Mist Lady then responds to Egret's inquiries, "I will create a doorway, yes but the isle is not uninhabited, there are various inhabitants there. Some may turn out to be friendly, others not so friendly, while still others may appear friendly only to turn on you later. Thus you must be careful how you interact with the inhabitants. Your statements about the doorway and the being are correct, although one does reside behind a doorway one resides upon the other side of a doorway. The nature of the being on the other side of that doorway, is I believe what you would call evil. Closing the doorway will break its hold upon the isle, freeing Isle from its influence."
Jan 28, 2021 2:38 pm
Shump has a confused look as he listens and seems restless. Murmurs to himself "Doors?"
Jan 28, 2021 6:11 pm
Haelga puts her hand on her large green friend and says, "Let os go. Vee shud du dis task, den be on our vey."
[ +- ] Common Translation
Jan 28, 2021 6:24 pm
Shump gives Haelga, a positive indication, "Shump noise." You can see where he got his name. It is a very distinctive sound.
Last edited January 29, 2021 12:11 am
Jan 28, 2021 10:32 pm
Lex says, "I am ready as well." He looks at the Mist Lady and bows as he's seen others do with the Guildmaster. "Your Highness, does the island have a name?"
Last edited January 28, 2021 10:33 pm
Jan 28, 2021 10:35 pm
Brindel turns to the party. "It appears we are all going. Secure your gear everyone. We don't want to lose anything while we travel," he says, then follows his own advice.
Last edited January 28, 2021 10:36 pm
Jan 28, 2021 11:05 pm
OOC:
Note you are not required to leave right now but that is fine as well just making sure you are aware of that.
"Yes, it is called Neverland. Oh you are ready to leave right now, excellent I do like men of action. I will have my brother help you get to the place where I can form the doorway. Brother please a path to the tower."

With the request the black liquid seems to solidify into a seven foot wide surface of almost glass like appearance leading off in a straight line slightly off to the groups right and away from the river thus deeper into the marsh.
Feb 2, 2021 8:31 pm
Brindel bows to the brother. "Thank you, sir."

He then looks at Lex. "Ah, Lex, remember when you asked me what will we do if we find the tower? I said, using a common idiom, that we would cross that bridge when we arrived. That bridge is now here."

He turns to Mist Lady. "Assuming, Your Highness, that you are referring to the tower that is rumored to exist in this marsh."
Last edited February 2, 2021 8:33 pm
Feb 2, 2021 10:05 pm
"Heh, men off ekshun," Haelga grunts under her breath as she thinks about the punishment she will no doubt endure in order for these more talented folks do their magical work.
[ +- ] Common Translation
Feb 2, 2021 10:17 pm
Shump just stands by Haelga blocking the light... Seems he is listening and trying to understand. Has given up on door. And trying for Tower.
Feb 3, 2021 12:36 am
Brindel could only bow towards the bridge as the Dark One's persona had not appeared, while the Mist Lady responds, "There exists but only one tower within the marsh which I had already stated. Your question is beneath you. I am awaiting your arrival." Her tone sounded a bit disgusted and her final comment while seemingly a bit odd, as it implies she is already there while she appears to be currently here, did not sound like she meant anything but exactly what she had said.

It takes the group the remainder of the day to walk the black bridge to the tower which they do not truly see until they are within about 100 hundred feet or so of it. Lex being the scientific mind that he is realizes that if they can only see it that close and with the distance it is from the river, they only way some could have seen it from the river is if the mists had parted lending credence to the Mist Lady's claim that the had showed it to someone that she referred to as the River Queen. Could that be the old lady back in town they had met who said she had reported it? And if so why would the Mist Lady call her a River Queen as that implied nearly equal status to her own.

As the group gets a bit closer they notice a large humanoid, as in giant sized, sitting up against the side of the tower. It appears to be sleeping from its position.
Feb 3, 2021 9:17 pm
During the bridge walk, Brindel says to no one in particular, "Finally, a sturdy place to walk on."
OOC:
Can the party tell if the humanoid is male or female? Young or old? How is it dressed? Is it wearing armor? Are there any visible weapons? Giant-sized as in around 10 feet tall, 50 feet tall, or taller?

Come to think of it, is the giant similar in appearance to the Mist Lady?
Last edited February 3, 2021 9:22 pm
Feb 3, 2021 9:24 pm
Go tower. Go door? He walks along side Haelga.
Feb 3, 2021 10:21 pm
OOC:
Okay as in Hill Giant Sized and currently the mists makes the shape shadowy so hard to tell the details.
Feb 4, 2021 7:16 pm
Brindel says to Shump, "We'll go by the tower, but first we'll greet the person resting next to it. I don't want to surprise him." Brindel smiles. "He's even bigger than you."

Brindel stops the party about 50-60 feet away from the sitting figure. He calls out to the giant-sized person, "Hail friend! We arrive with peaceful intentions and with invitation from the ruler of the marsh."
Last edited February 4, 2021 7:17 pm
Feb 4, 2021 9:29 pm
At that range the form takes on more semblance and appears to be a scantly clad male humanoid that looks like he could stand nearly 10 feet tall, however it does not respond to Brindel's call. However, nearby the mist coalesces once more into the now familiar Mist Lady. "Do not concern yourself with them they are mere tools that I have placed there to discourage the unwelcome. They will cause you no concern. Please explore the tower if you like and utilize it for rest if you find it safe. You will went to be fully rested prior to your departure. I will return at first light, to see if you are ready to leave." She does not leave immediately, perhaps incase there were questions.
Feb 4, 2021 10:10 pm
"We will probably be ready to leave tomorrow, Your Highness, but my companions will have final say. Will our access to the jungle island be available in the tower or outside of it?"
Feb 4, 2021 10:21 pm
"There is an ancient circle of stones over there," she points off to to her and the towers left, "that I will use to make the doorway to the isle and there is no rush if you feel ready by tomorrow at first light then I will create the doorway, if not the next morning will do fine. I do not believe there is anything within the tower but we have not entered it and there is a faint ancient magic about it so do be careful. Further I make no claim to anything that resides within the tower. If there be anything remaining within feel to do with it what you will."
Feb 4, 2021 11:12 pm
When we go by the giant, Shump looks him over. Sizing him up. Yep he is bigger. Shump does see many people bigger than him. Tall. is all he says as he passes with Haelga next to him.
Feb 4, 2021 11:48 pm
Haelga appreciates her escort's comment, and follows up with, "Not ofn ai see peepl bigrr den ju, Shump.

"So oke doe."


She straps her shield to her left forearm, and draws her longsword as they continue their approach.
[ +- ] Common Translation
Feb 5, 2021 12:18 am
He replies back with a "Shump" and reaches into his pouch and withdraws a sweet meat and hands it to Haelga.
Feb 5, 2021 12:49 am
As the group passes by the giant they notice that he is quite dead and has probably been dead for quite sometime and that there is also another one on the opposite side of the tower as well in basically the same condition.
Feb 6, 2021 12:49 am
Lex walks behind Brindel. "Brindel, since we're here, we should check this out."

Brindel hears the eager anticipation in Lex's voice and says to the Mist Lady, "Thank you, Your Highness. We would like to explore the tower. Did you build it?"
OOC:
Questions: What are the dimensions of the tower? Is the shape cylindrical, a rectangular prism, or something else? Can the party tell what material it is made of? Does the party see any doors or windows?
Last edited February 6, 2021 12:52 am
Feb 6, 2021 3:02 am
As the group gets even closer to the tower and it takes on clarity so does the smell from the two giant rotting corpses flanking it. The Mist Lady replies, "You must be distracted, I believe I have answered that question already." Here tone sounds as if she were a bit annoyed at the question.

At first impression the tower appears to be cylindrical however upon getting much closer it can be seen to have edges and the group can see five sides from the side they are on and if the building continues this way on the back side it would have a total of eight sides in all. The width of the building appears to be maybe 60 feet while the height is not clearly visible and could be at least as tall as it is wide or taller. There is a narrow tall pointed-arched doorway on the side of the tower they are facing (maybe 3 feet wide by 8 or 9 feet tall) which means the doorway faces west but it is not in the center of the wall but sort of in the center of the left half of the wall. Other than the open doorway there does not appear to be any other openings on any parts of the three walls that they can see.

DeJoker sent a note to rpgventurer
OOC:
For clarity your clear visibility range is about 30 feet and at about 60 feet details are nearly impossible to make out.

Rolls

Secret Roll

Feb 8, 2021 6:36 pm
Lex walks over to the circle of stones, then looks at the Mist Lady. "Your Highness, with the right magic, could this circle also be a portal to Far Reach?"

Lex will walk around the stones, being careful not to enter the circle itself. He tries to recognize the type/school of magic that powers the circle.
Last edited February 9, 2021 10:59 pm

Rolls

Inspecting the portal stones (Arcana) - (1d20+5)

(13) + 5 = 18

Feb 8, 2021 6:57 pm
Look about its size of the tower, Big. he doesn't seem to be impressed really. Just notes it.
Feb 9, 2021 10:45 pm
Egret lingers by Shump and Haelga, clearly not very enthusiastic about the tower or talking with the mist-clad lady. In fact, he's been quiet ever since his earlier questions about the jungle island, only silently following the group while keeping the eye on the lady - either lost in thought or simply unwilling to interrupt Brindel. Only now he finally stops drilling holes in the back of their half-transparent guide with his eyes, to instead watch Lex inspect the portal circle.

After watching the alchemist for a while, he finally addresses the lady again. "Do you know if there's anything living - or unliving, - in the area? If we are to rest here, we might need to take precautions against an ambush. Unless, of course, you guarantee our safety as guests?" His tone, while still polite, has a small mischievous note to it, and the last question sounds almost like a challenge.
Feb 9, 2021 11:12 pm
Lex, after getting some directions since the circle of stones were not within visual range, walks about 100 feet or so to the north of the tower over another supplied bridge to another small islet that is dominate by a large dark flat stone. Part of this large flat 20 foot diameter structure that appears to be crisply cornered and yet gives one the sense of antiquity, are 8 stones that stand about 3 feet high. Each one of these 3 foot stones is also octagonal in shape and about 1 foot in diameter at the top and 2 foot in diameter at their base and covered in wizardly symbols. Now while Lex recognizes them as Draconic in nature, he is not familiar with these and it would take some time of study to decipher them and their purpose. Although the large sigil that appears on the surface of the base seems to indicate or translate into Gate but he might not be correct on that one either as again its form while Draconic is quite different than any he has seen before. He does notice that upon the top of each stone is a small octagonal indentation about 3 inches in diameter and currently filled with water so not able to tell how deep.
Feb 9, 2021 11:22 pm
Looks that we will be here a while so not looking to stand around outside, Shump guides Haelga to the inside.
Feb 9, 2021 11:25 pm
Before Shump and Haelga move more than a step or two, Egret suddenly feels the wind whip up around him and feels pressure as he is lifted into the air meanwhile the Mist Lady is speaking harshly in High Old Sylvan which is extremely uncommon.
[ +- ] For those who understand Sylvan
The harshness of her tone continues as she switches to Common, "Yes there are living creatures within this marsh, and as I said before the forever unliving are far to the east within their contested forest. What if anything exists within the tower, as I have also said, I do not know nor do I care. Further, I never said I would protect your worthless hide, I simply agreed not to kill it. I will return tomorrow morning to see if you are still alive and ready to travel perhaps by then you will all have learned more proper respect."

With that she swirls out of existence and Egret drops to the ground. Apparently the Lady took the mischievous innuendo quite seriously but all in all not something completely unexpected from a Fae being who speaks High Old Sylvan as that is a Fae Courtly tongue.
OOC:
Egret needs to make a Acrobatics(Dexterity) save DC 10 to avoid taking damage from the short fall.
Feb 10, 2021 12:09 am
Egret seems non-plussed as he is yanked into the air and then dropped back on the ground, only slight surprise quickly passing over his features. He unsuccessfully tries to make the landing graceful, winces at the impact, and once back on his feet, absent-mindely dusts his clothes. "A blatant threat and a short flight, what a delightful lady." His words are slightly sarcastic, but with no real malice. "Though it seems that our new acquaintance might be a Fae, and while I rarely had a pleasure of dealing with this kin, it explain quite a lot."

He pauses thoughtfully, then adds. "And in case you are still listening to us, I would prefer to not take any more flying sessions right now. What I say is meant more in jest."
OOC:
Do I know anything about the word Raglikin? Is it just Sylvan insult for Tieflings, or does it point to the area of the lady's origin, maybe?
Edit: 1d6 damage, right?
Last edited February 10, 2021 12:11 am

Rolls

Acrobatics - (1d20+2)

(3) + 2 = 5

Feb 10, 2021 12:18 am
OOC:
Fae or fae Knowledge is a Nature check make one and we will see how much more Egret knows

Rolls

Egrets Damage - (1d3+1)

(1) + 1 = 2

Feb 10, 2021 12:34 am
Shump stand still as the mess begins. His thoughts are to reach over and grab him except he is sure the misty lady is causing it and her voice sounds mad. Not that Shump can figure out what he did to upset her, but seems she is rather feisty. After Egrets lands and the misty lady is gone, he helps Egrets up Not good. and then pays more attention to the tower he is about to enter.
Feb 10, 2021 12:36 am
OOC:
Sure, here it is.
"Thank you, Shump."
Last edited February 10, 2021 12:37 am

Rolls

Nature - (1d20+5)

(18) + 5 = 23

Feb 10, 2021 12:57 am
OOC:
Well dang someone is rather knowledgeable about the Fae/fae
DeJoker sent a note to FlyingSucculent
Feb 10, 2021 1:10 am
OOC:
Are Fae/fae those things you pull legs off.. Opsie.. That is spiders...
Feb 10, 2021 9:39 pm
Lex returns from the stone circle, just in time to have his question left hanging in the air as Mist Lady disappears. He describes what he saw to the others.

After that, Brindel says to his companions, "If you wait a few minutes before going in, I may be able to learn more about this tower. Meanwhile, someone should walk around it to check for other doors or windows." He examines the stonework of the building to possibly determine how ancient it is, who may have built it, or other historical facts.

Rolls

Brindel's Stonecunning check (History with double proficiency) - (1d20+6)

(9) + 6 = 15

Feb 11, 2021 2:16 am
Shump begins to examine the tower exterior and the first thing he notes is the folks that built this were skinny, and he will have to work a bit to get his bulk through that tiny but tall doorway
Feb 11, 2021 2:21 am
Brindel begins examining the exterior stone of the building.
DeJoker sent a note to rpgventurer
Feb 11, 2021 3:19 am
Shump turns sideways and still has trouble getting in through the doorway. So Small he waits for Haelga to get in as he looks the place over from there.
Last edited February 11, 2021 3:20 am
Feb 11, 2021 3:24 am
OOC:
It takes Shump a full 1d4+1 rounds to get through the open doorway which while not important now may be important at some later time. ;)
The third thing that Shump notices is that its dark inside. The only light, which is dim to begin with, comes in through the open door which was the first thing he noticed. There is a door but it sits kind of flush with the wall making it appear from the outside that there was no door. The wall or more precisely its thickness was the second thing he noticed, for it is easily twice as thick as he is wide.

Looking about he can tell that the room is vast although he can see the opposite wall, the ceiling which is easily out of his reach, a central pillar about as far away as the ceiling is high, several arched support structures that connect to that center pillar, and a set of stairs going up off to his right.
Feb 11, 2021 3:37 am
Shump is well used the dark and uses his 90' of Darkvision to look about and also takes out some marking chalk which he marks the wall around where the door is so he knows where to look for it later if it closes. Is there any apparent way to open the door if it closes?
Feb 11, 2021 3:42 am
OOC:
Shump would need to examine the door more closely which would be difficult as he has to squeeze into that narrow space to do so -- perhaps he can ask Haelga to examine it -- keep in mind Shump is probably about at least 4 feet wide and that doorway is only about 3 feet wide or a bit less which means the door is at least 4 feet or so inside that opening.
Feb 11, 2021 3:59 am
Haelga will walk and check out the door for irregularities. She is on alert for danger.

Rolls

Perception - (1d20+6)

(13) + 6 = 19

Feb 11, 2021 4:31 am
When Haelga steps in she does notice the tightness of the opening as even her shoulders nearly touch both walls, although moving carefully she can easily traverse the short narrow passageway. The height of course which accommodates Shump easily accommodates her.

The doors appear to sit within a pocket within the wall on either side such that when they are open they are flush with the wall. There is a place to slip ones hand in to perhaps grip the door to pull it forward but there does not appear to be any handles on this side of either door. When facing the opening from the outside the door on the left's hand opening is towards the rear of the door and the door on the right's hand opening is towards the front. To Haelga this seems like a rather odd arrangement but then where she comes from stone castle of any type are not known and a longhouse, if it has a door, has it opening inwards as many longhouses are partially set into the ground.
OOC:
To test the functionality of either door requires a hand or some appropriate make-shift tool to be slipped into the opening and leverage applied to pull the door forward.
Feb 11, 2021 7:01 am
While Shump and Haelga explore the innards of the doorway, Lex grabs a stick and casts a Light cantrip on it. Then he stands in the doorway (or moves in as close as he must) to see what the others are seeing. He says to Shump and Helga, "I can try to open that doorway with a magical hand from out here, if you want. You found the door. It's your call."
OOC:
With a Strength of 8, Lex is probably thinner than Helga and fits in the door easily.
Last edited February 11, 2021 7:11 am
Feb 11, 2021 7:02 am
OOC:
LOL. Yeah. I can see Shump a good 4' wide at the shoulders. He is a regular Hulk.
Feb 11, 2021 7:15 am
OOC:
Yeah I did some research the average human is about 18" wide in the shoulders or just 1' 6" with 2' being exceedingly herculean in the shoulder width department for humans -- that said while Shump does not have broad shoulders for his race he is considerably wide period (much like the picture you use to represent him). So yeah I can see him being close to 4 foot wide -- just note Brindel is a Dwarf and in my world Dwarves resemble blocks on legs as they are nearly as wide as they are tall and only slightly less deep which attributes to their stability and such.
Feb 11, 2021 7:17 am
OOC:
To paraphrase Shakespeare, "my kingdom for a rogue." :-)
Brindel stays outside the doorway, guarding the rear.
Feb 11, 2021 7:27 am
Shump taps Haelga shoulder with his massive hand and asks Haelga after he has eye contact, Can See? as he hands her another sweet meat and one for himself. Supply is getting low. Obviously he is asking her if she has Darkvision as this place is dark. Not a problem for Shump. He comes from the darkest of forest area. He actually prefers the darkness.

That and he has noted that he has completed the half the job he was to do. He got everyone to the tower. Still needs of course to get everyone back. He doesn't saying about this. Strangely he is quiet about it.
Last edited February 11, 2021 7:35 am
Feb 11, 2021 7:02 pm
"Haelga says, "Thonk ju but no," to Shump's offer of sweet meat.
[ +- ] Common Translation
She says, "Dark, hard see."
[ +- ] Common Translation
She points her lips towards the door and says, "Lex magik try?"
[ +- ] Common Translation
Feb 13, 2021 11:29 pm
While his companions explore the building's exterior and interior, Egret philosophically positions himself outside, sitting down on a random boulder and idly observing the surrounding marsh. He doesn't want to crowd already tight space in the tower's passegeway, and is content to listen Shump and Haelga's discussion from out there.

"A minute, my friend," when Brindel approaches the doorway again Egret gestures for his friend, indicating his desire to talk. Once the dwarf gets closer, he lowers his voice to a murmur. "The words this lady spoke were High Old Fae," he states without any preamble, gaze still fixed on the terrain with a thoughtful frown. "It is the language used by Arche Fae, beings notorious for making contracts that ruin lives and causing their enemies to disappear forever. It is said that making a beneficial deal with them is a legendary occurence, and even other Fae dislike their agents."

He finally looks up at Brindel. "I am truly glad that you negotiated the details of this job, since Fae contracts bind them as much as they do us. But I believe we might need to prepare for her to double-cross the group either way the moment she no longer considers us useful." He pauses in hesitation. "Do you think we need to warn Shump and Haelga, or am I just being paranoid? If what we are about to deal with on her behest is another Fae..."
Last edited February 13, 2021 11:33 pm
Feb 16, 2021 5:55 am
"Your worries are valid, my friend. This is something we need to discuss with Shump, Helga, and Lex. We can pool our knowledge of the Fae."

Brindel raises his left hand and touches his lips, giving him their group's silent signal that their conversation may not be private. "In my experience, it is not unusual for someone to look for ways to work around a contract if it benefits them to do so. I know we will uphold our obligations; we cannot control what others do. Gorm Gulthun will be with us, if we are vigilant. Thanks to you, we will be on alert and prepared for any trickery."
OOC:
May Lex roll to see if he has any Fae knowledge?
Last edited February 16, 2021 6:06 am
Feb 16, 2021 3:16 pm
OOC:
Fae knowledge is a Nature roll -- so he can always make a roll but if Lex not proficient in Nature then his knowledge would be limited
Feb 16, 2021 7:56 pm
While Lex awaits Shump's next move/decision, he overhears the word "Fae" and it starts him thinking.
OOC:
He is not proficient in Nature.

Rolls

Lex's Fae knowledge (Nature) - (1d20+2)

(15) + 2 = 17

Feb 16, 2021 9:54 pm
OOC:
DeJoker, may I actually share the info you sent to me with the others (as in exact copy-paste)? I tried to summarize it more or less in Egret's words, but I didn't want to make it too long and now I worry if I missed some details. We can count it as Egret telling the group off-screen later, maybe? :D
Feb 16, 2021 11:08 pm
OOC:
What you share of what I informed you your character knows is up to you, and while I think putting it in Egret's own words is best, if you feel unsure feel free to copy/paste the information -- you could have done that in your post as a spoiler as well -- just food for thought next time
Feb 17, 2021 12:03 am
And for Shump, small short words spoken slow ... Actually he doesn't hear much as he inside and everyone outside were speaking solfter.
Last edited February 17, 2021 12:03 am
Feb 17, 2021 7:01 pm
Lex casts the Mage Hand cantrip. He floats the hand in front of Shemp and says, "Door. Open?"
Last edited February 18, 2021 12:25 am
Feb 17, 2021 7:59 pm
OOC:
Okay it would have been very helpful if you had indicated which door -- as such please indicate which door you addressed the seemingly inner or outer door?
The spectral hand floats out under Lex's guidance and reaches in and tugs on the door there is resistance but the hand eventually pulls the door free and out to about the half way point for going any further would be closing the door. In the shadows behind the half-open door Shump can see something attached to the door but with the exterior light coming in through the doorway and the darkness behind the door it plays a bit of havoc with his ability to see clearly from where he is currently standing. Perhaps with a bit of light on the situation not only could he but Haelga could most likely see what it was.
Feb 17, 2021 8:50 pm
OOC:
Sorry, I forgot there were two. Lex opens the door on the right.
Feb 17, 2021 9:18 pm
OOC:
Okay the door on the right facing it from the outside would be the outer door
Feb 17, 2021 11:06 pm
OOC:
Figuring out this doorway out. It is two doors with the appearance that one is an entering door and the other is an exiting door? With both being only 3' wide? is there a center post? You can see I'm totally lost as I thought there was only one 3' door made to open outward.
Feb 17, 2021 11:16 pm
OOC:
No the outer door opens inward while the inner door opens outward thus there would be about a 3 foot space between the two doors when they are both closed. Further both doors are inset into the wall on either side the passageway and thus hard to see when they are fully open. There are no apparent hinges and the door that is half open seems to pivot within the wall perhaps on a post of some sort. Further if you tried to close both doors simultaneously they would collide with each other. Is that clear enough or should I create a picture to clarify it more?
Feb 17, 2021 11:24 pm
OOC:
Yes. They only about 1'6" doors with one going out and one going in. That covers the 3" area. And they appear to be magic in some way as no real hinging appears.
To solve the problem of the doors, Shump just reach to the doors and tries each of the two sides. (close and open in a semi playful like action.) They open and close.
Feb 17, 2021 11:36 pm
Squeezing back into the passageway after letting Haelga exit or enter Shump can easily move either door but playing with them is not all that easy to do within the rather tight quarters. Still not impossible either. Up close Shump can see that on the backside of each door appears to be a small wheel of some sort.
OOC:
Note if Haelga goes in Shump pretty much blocks most of the light so she would be mostly in the dark. If she goes outside then she is just outside with everyone else.
Feb 18, 2021 12:11 am
Lex backs up -- outside if necessary -- to allow Haelga better access. He hands her the stick he enchanted with a Light cantrip.
Feb 18, 2021 12:14 am
OOC:
I did not think Lex went in I thought he was manipulating the door from outside -- but okay
Feb 18, 2021 12:29 am
OOC:
If Lex could've stayed outside and opened the door, then that's what he would've done. I thought he had to be closer to see the door with his Light spell on the stick.
Feb 18, 2021 12:41 am
OOC:
No the light spell sheds bright light in a 20 ft radius plus the normal light from outside. Still once he knew the door had slots they were not that hard to see from the outside -- they just can go unnoticed unless you know they are there kind of thing -- plus mage hand has a 30 ft range so yea he could have easily stood at 20 ft and done it

Rolls

Secret Roll

Feb 18, 2021 12:56 am
Shump is done with playing with the door as he sees they aren't going to mysteriously close and lock. He steps away from the doors to a ways in the room to give poor Haelga more light and he is looking about there with his Darkvision. Getting an ideal of the room fairly much. He calls out, Come In Light.
Last edited February 18, 2021 12:57 am
Feb 18, 2021 9:01 pm
Egret is still sitting outside, splitting his attention between the surrounding marsh and the tower. The druid is quite intrigued by what exactly his companions are doing inside, but between Shump's massive form and everyone else crowding around the entrance, he has no clear idea of what they discovered. If his help was needed, Egret supposes they would call for him - and unless the tower is built by druids, which he doubts, he probably won't help much. Other types of magic are not his specialty.

So he stays here, meditatively observing and idly thinking about the situation, sometimes looking up to track the movement of the sun in the skies and checking if it's getting late. For a moment, Egret entertains a thought of talking with the grasses again, but there is not much he can ask them, especially if the misty lady talks with them as well. With nothing else to do, he eventually pulls out his guitar, and absent-mindely plays a few tunes... before a mischievous thought strikes him.

The very next minute, a small red-furred weasel darts between Lex and Brindel and into the tower. The small carnivorous mammal pauses before the door that Lex opened, chirps at Haelga and Shump, and then slithers inside to inspect the wheels on the door.
OOC:
Egret awakened his inner rogue.
(But yeah, shapeshifting into the weasel to get behind the doors, if the opening is wide enough?)
Last edited February 18, 2021 9:02 pm
Feb 18, 2021 10:13 pm
Egret in the form of a tiny weasel easily slips into the corridor which seems huge from this perspective and slips behind one of the doors. However the wheel like shape is good distance (about 3.5 feet from the floor) over his head as it appears to be located about the middle of the door both left to right and up to down.

As he looks up at the wheel though, he catches a scent coming from further within, a seemingly tasty scent which to Egret seems strange coming from within a predominately stone building. Further he cannot place that smell, as it is not anything he has ever encountered before.
Feb 18, 2021 10:43 pm
The very un'weasel'ness about it stops Shump for reaching down and making it dinner, but it has his full attention at the moment. He is thinking in his mind how it got here in the marsh without being dinner.
Last edited February 18, 2021 10:44 pm
Feb 23, 2021 12:17 am
The weasel cranks his neck to gaze at the wheels on the doors, and then lets out a hiss of annoyance at being unable to reach them. He tries as an experiment to get his claws into the surface of the door and climb up, but quickly abandons the idea.

The weird smell grasps his attention, and Egret tilts his muzzle, staring into the direction it's coming from. His whiskers twitch, ears stand up in alertness, and the red weasel hesitantly makes a few jumps towards presumed source of the aroma. He is ready to flee at a moment's notice, and approaches carefully and stealthily, knowing full well that it might be a trap. Then again, what is tasty for a weasel might not necessarily be tasty for others, so maybe it's not a bait... But he'd rather not risk it.
Feb 23, 2021 12:32 am
As the weasel moves deeper into the tower the scent becomes stronger and instinctively the weasel salivates at the tasty smell. However, to find its source would mean moving into the dark reaches of the tower where the meager amount of light coming in does not reach and sadly weasels cannot see in the dark. Still the weasel hears nothing to make them feel that something is there.
Feb 23, 2021 1:20 am
OOC:
It's weird that weasels don't have darkvision (but apparently giant ones do), I always thought of them as nocturnal animals more or less. At least they get a nice perk. XD
Assured by the lack of dangerous sounds but at the same time slightly worried by a possibility of the presence of magic - and today Egret had enough magic not of his own, - the druid proceeds his careful exploration. For the smell, as tasty as it is, might be something other than simple food that his new form's instincts identified. He hopes it is something different; it would be embarrassing to get caught up in hunting mice or something equally ridiculous. He might enjoy hiding in an animal form sometimes, but right now they do have a mission...
Feb 23, 2021 1:22 am
Shump watches the odd behavior red weasel. When it starts moving further in the tower, it can hear Shump's boots following it about 5' behind wondering what it is doing and where it is going. Little thang.
Feb 25, 2021 6:13 am
Brindel smiles when the weasel appears. He is familiar with Egret's impulsiveness and was wondering if and how it would manifest. He keeps watch on the marsh area.

Lex reflexively (and unnecessarily) steps to the side as the weasel passes him. Lex calls in, "Shump, what see?"
Last edited February 25, 2021 6:14 am
Feb 26, 2021 2:53 am
OOC:
What does see at the entrance and what little he followed the weasel for? Layout would be grand.
Last edited February 26, 2021 2:56 am
Mar 1, 2021 1:35 am
Shump follows the weasel deeper into the empty tower with all there seemed to be was dust and debris, well some kind of solid debris as it did not crunch under foot like most debris perhaps bits of stone as the place was made of stone. As the weasel and Shump get near what appears to be the back of the tower something lashes out at the weasel but being on high alert the weasel is able to jump clear of whatever it was it cannot see. Shump on the other hands sees something that looks like a snake strike out at the weasel and miss.
OOC:
Normal Initiative is 1d10+Dex Modifier -- unless you have a negative Dex Modifier

Rolls

Surprise Attack roll on Weasel - (1d20+4)

(6) + 4 = 10

Advantage Surprise Attack roll on Weasel - (1d20+4)

(6) + 4 = 10

Initiative - (1d8)

(3) = 3

Secret Roll

Mar 1, 2021 1:54 am
OOC:
INIT 8 .. not fast but faster than that snake.. :)
Shump draws out a battleaxe and attacks the snake viciously. Bad Snake.
OOC:
Redo INIT to d10. Nope Snake is faster now.
Last edited March 1, 2021 2:04 am

Rolls

INIT - (1d20+1)

(7) + 1 = 8

1st attack, 2cn attack, 1st damage, 2cn damage - (1d20+7, 1d20+7, 1d10+4, 1d10+4)

1d20+7 : (6) + 7 = 13

1d20+7 : (10) + 7 = 17

1d10+4 : (2) + 4 = 6

1d10+4 : (5) + 4 = 9

INIT redo to d10 - (1d10+1)

(1) + 1 = 2

Mar 1, 2021 5:34 am
OOC:
Nah -- if you make a mistake 1d20/2 = 1d10 so a 7 = 4 + 1 = 5 you still faster than the snake
Mar 1, 2021 7:15 pm
The weasel hisses in the direction of the attacker, its fur bristling and fangs flashing. He considers pouncing blindly for a moment, but pauses when he hears Shump's heavy footsteps and senses their guide's form move in to engage whatever it is that attacked himself. Deciding that it would be safer to not wrestle a snake while Shump is also trying to hammer it into the ground, Egret instead chooses another tactic: distraction. He jumps around, chirping and barking loudly to disorient the serpent.
OOC:
Help action for Shump's attack.
Last edited March 1, 2021 7:20 pm

Rolls

Initiative - (1d10+2)

(7) + 2 = 9

Mar 2, 2021 3:15 am
OOC:
Okay Egret's help action comes before Shump's attack which comes before the snake-like creatures actions this turn but since after striking at Egret the snake retreated back to along the wall making it difficult to hit -- the Advantage from Aid counters the Disadvantage from current circumstances (aka trying to hit a snake-like creature next to the wall with a big axe)
Shump manages to hit the snake-like creature twice cutting it into three pieces. The tail section kept moving away out of sight along the wall while the other two pieces surprisingly begin moving up the wall but still within reach of Shump's blade just a few feet above eye level for him. Haelga can hear the unmistakable sound of metal striking stone but cannot currently see what is taking place back in the dark and Brindel and Lex are still outside where the they might not be able to hear it.
OOC:
Perception checks for Lex and Brindel unless Haelga alerts everyone -- and Lex still has that light source or did he give it to Haelga? I can go back and look but figured I would just ask first so whomever has the light can remember to post that they do.
Mar 2, 2021 4:27 am
Haelga cries out: "Shump! You okay?

"What happen?"


She draws her sword and runs to where she thinks they are.
Last edited March 2, 2021 4:27 am
Mar 2, 2021 4:36 am
Shump says as he tries to cut the snake in smaller pieces, Bad Snake. he draws out his handaxe now to join his battle axe while he continues to slice and dice whatever he can reach of the snake.
OOC:
First Attack with battleaxe 22 to hit and 9 damage
First Attack with handaxe 18 to hit and 10 damage
Second Attack with battleaxe 11 to hit and 12 damage
Second Attack with handaxe 21 to hit and 5 damage

All damage is slashing damage.
Last edited March 2, 2021 4:40 am

Rolls

1st att, cn attact, 2cond attack, cn attact, damages - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d8+4, 1d6+4, 1d8+4, 1d6+)

1d20+7 : (15) + 7 = 22

1d20+7 : (11) + 7 = 18

1d20+7 : (4) + 7 = 11

1d20+7 : (14) + 7 = 21

1d8+4 : (5) + 4 = 9

1d6+4 : (6) + 4 = 10

1d8+4 : (8) + 4 = 12

1d6+ : (1) = 5

Mar 2, 2021 5:06 am
OOC:
So is Haelga running blindly into the dark?
Mar 2, 2021 5:08 am
OOC:
Haelga forgot that Shump has 90' of Darkvision. So he doesn't have a problem at the moment.
Mar 2, 2021 9:57 am
OOC:
Haelga did blindly head in to help. Her mama bear kicked in.
Mar 2, 2021 5:31 pm
OOC:
Okay thanks for the clarification so Lex does have the light source as I thought -- Further I will assume since the weasel cannot see anything and Shump still seems to be in attack mode that it is still in Aid Mode

Well I just considered that he did not miss that 1 out of 4 since he had Advantage thus no concern - if it had been significant I would have made you roll -- splatting 2 versus only 1 was not significant at this time

Note I am trying to find my full description of the interior of the tower which got misplaced when Microsoft decided to delete my Product Key for Office which I have finally gotten fixed recently. Hopefully be able to find it soon-ish and make my post -- which gives Brindel and Lex a chance to denote what they are doing if anything.

Rolls

First Attack - (1d2)

(1) = 1

Second Attack - (1d3)

(2) = 2

Third Attack - (1d2)

(2) = 2

Mar 2, 2021 5:36 pm
OOC:
I did forget to do anything to the numbers about being aided. Not sure how that figures on.
Mar 2, 2021 9:12 pm
OOC:
Perception and Initiative rolls below in case they're needed.
Brindel stays outside, alert for danger.

Lex follows the others into the room but stays within 5 feet of the entrance. He holds his lighted stick high to provide as much light as possible.
OOC:
Edit: Oops. That should've been a 1d10 for Lex's Initiative so his total is actually 3.
Last edited March 2, 2021 9:15 pm

Rolls

Brindel's Perception - (1d20+2)

(10) + 2 = 12

Lex's Perception - (1d20)

(15) = 15

Lex's Initiative - (1d20+1)

(3) + 1 = 4

Mar 3, 2021 12:30 am
OOC:
I was going to transform and attack on my second tiurn, but I'm okay with it being a help action too. I am still transforming though, since it is a bonus action.
The weasel squeaks indignantly as he senses the movement on the wall, and then jumps away from it into the corner of the room next to the way they came in. At this point, Egret wisely decides that whatever advantage small size offered to him isn't worth the possibility of being eaten by what is clearly not an ordinary snake. So withour further hesitation, he transforms back - even attempting a dramatic wave of his coat.

Now that his eyes are back to their natural blue, pupil-less and most importantly seeing-in-the-dark selves, the druid can observe Shump slicing the snake... and Haelga running into the room, only to collide with a gelatinous form that glints in the light pouring from Lex's spell. Reaching for his scimitars, the druid calls out to is companions behind: "We've been attacked upon entering. The serpent, somewhere on the wall. Apparently in three separately living pieces." He squints to look at where he thinks the snake is, before turning his focus on Haelga again. "And there is a gel creature, not sure if hostile."
[ +- ] Old version
OOC:
Actually, how big is the snake, or whhatever it is? I assume that I can see it thanks to darkvision (and Lex's light).
Last edited March 7, 2021 9:27 pm
Mar 3, 2021 12:40 am
OOC:
Okay well Egret is going to have to adjust his final paragraph based on my up coming post ;) sorry about that and surprise again -- also Egret could not have sensed that the pieces of the snake were moving up the wall just that they were somehow getting further away -- I can see him switching back though in order to get a better perspective on what was actually going on and so as to not get eaten by a snake
Mar 3, 2021 1:43 am
OOC:
I imagined I could hear it slither somewhere above, it couldn't have been completely silent - especially not to a weasel. And unless it climbed Shump or could fly, it was logical to assume that it moved on the wall.

And sure, I'll correct the last paragraph once I can see the post.
Last edited March 3, 2021 1:45 am
Mar 6, 2021 3:12 am
OOC:
Okay without a Perception check the sounds just got fainter did they get higher hard to reference quickly in the dark, yeah given a round or two I would have given you that or if you had succeeded on a DC 15 Perception check or had blind-fighting -- keep in mind a Round is a mere 6 seconds
As Haelga blindly charges in to help Shump she collides with a firm. slightly yielding, sticky surface. With his eyes back to normal and with Lex coming in with a light source, Egret can see a large (about 10 ft in diameter) orange-yellow blob like thing not to far behind Shump that Haelga has just collided with. Lex also sees this blob like thing. Shump watches the two small snakes crawl to the ceiling about 20 feet above the floor along the corners making them extremely difficult targets to hit. Meanwhile the light and the commotion taking place behind him alerts him to the fact that something is going back there.
OOC:
Haelga needs to make a Strength(Athletics) check to disengage from the Blob

If Shump wants to abort his action this round to turn and deal with what is going on behind him he has to make a DC 15 Dex Save. If you choose to make the Save but fail you still can turn to assess the situation you just do not get to perform a full attack as well (aka you would get 1 swing). Still you do go before the Blob on the next round.

As noted with Question Marks -- I need Initiatives for Haelga and Brindel in case he decides to join in.

Initiatives
Egret ..... 9
Shump ... 5
Lex ........ 4
-------
Blob ....... 3
Haelga ... ??
Brindel ... ??

Rolls

Haelga DC - (1d20+7)

(3) + 7 = 10

Mar 6, 2021 4:46 am
OOC:
Athletics and initiative

Rolls

Athletics - (1d20+4)

(12) + 4 = 16

Initiative - (1d20+3)

(10) + 3 = 13

Mar 6, 2021 5:37 am
Haelga is able to push away from the large blob and ready herself.
OOC:
Feel free to to act as everyone present goes before the Blob does. If Shump makes that Dex Save he can make one attack and then his normal attacks for this round otherwise just the normal attacks for this round. Or he can ignore what is going on immediately behind him and try to hit those two snakes high in the rafters which btw would be at Disadvantage and really only reachable with his big weapon.

Initiatives
Brindel ... 16
Haelga ... 13
Egret ..... 9
Shump ... 5
Lex ........ 4
-------
Blob ....... 3
Mar 6, 2021 7:22 am
With his friends in danger, Brindel goes into the room.
OOC:
Is Brindel's axe reacting to the creature(s) in the room in any way; for example, a glowing rune?

Rolls

Brindel Initiative (bonus from Alert feature) - (1d20+5)

(11) + 5 = 16

Mar 6, 2021 7:27 am
OOC:
No Brindel's Axe does not seem to react at all and you getting into the inside of the tower is your Action for this round.
Mar 6, 2021 7:27 am
OOC:
Would the small snakes still be difficult to hit with a ranged spell such as Ray of Frost?
Mar 6, 2021 7:29 am
OOC:
No provided one can see them and one is even aware of them. Currently Lex has no idea they even exist but that Large Blob sure does exist ;)
Mar 7, 2021 4:25 am
Shump draws out handaxe and turns around to take a few steps to attack the incoming blob.
OOC:
Does Shump have any idea what the blob is?

Rolls

1st att, Off hand, 1st Damage, off hand damage - (1d20+7, 1d20+7, 1d8+4, 1d6+4)

1d20+7 : (10) + 7 = 17

1d20+7 : (11) + 7 = 18

1d8+4 : (6) + 4 = 10

1d6+4 : (4) + 4 = 8

Mar 7, 2021 4:50 am
OOC:
Well he can make a Nature check if he is proficient with the Nature skill - otherwise no as it would not be considered common knowledge
Mar 7, 2021 4:54 am
Nature check

Rolls

Nature check - (1d20+2)

(16) + 2 = 18

Mar 7, 2021 5:29 am
DeJoker sent a note to GeneCortess
Mar 7, 2021 7:23 am
Shump lays into the blob saying, "Cut jelly, an' no like cold."
Mar 7, 2021 9:46 pm
OOC:
Edited the old post to match. I'm still curious about how big the snakes are.
Seeing Haelga successfully remove herself from the gelatinous mass, with Shump moving in and ready to assist her, Egret is assured of their safety and shifts his attention back to the snakes. The druid narrows his eyes at the ceiling, trying to track the serpents' movement in the rafters while simultaneously opening his left palm and making a complicated gesture with this hand. An unseen ripple moves through the room, altering perception of time for the group's opponents.
OOC:
Casting Slow on the blob and all the snakes.
Mar 7, 2021 10:02 pm
OOC:
The two snake-like creatures (aka severed pieces of the Blob) are Fine in size which means about 6" to 12" long and maybe a 1/2" to a 1/4" in diameter -- the biggest key is they are not fixed in dimension nor length just in overall size.

And that was unexpected -- interesting slowing rather slow creatures -- players will always do the unexpected.
Mar 7, 2021 10:57 pm
OOC:
I debated throwing fire at them, but my love of debuffing opponents in videogames won over. XD If anything, at least they'll have trouble with reactions.

Also, didn't realize they were the blob. Huh. That makes me wonder how exactly are we going to defeat it instead of slicing it into many, many small blobs. Probably with pyromania.
Last edited March 7, 2021 10:57 pm
Mar 7, 2021 11:26 pm
OOC:
Well Shump gave his assessment based on his Nature knowledge and understanding

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Mar 8, 2021 1:47 am
"Thanks Shump," Lex calls out as he looks for an opening.
OOC:
If Lex has a clear shot for a Ray of Frost cantrip at the blob, he will cast it. Rolling below for that circumstance.
Last edited March 16, 2021 6:15 pm

Rolls

Ranged attack with Ray of Frost - (1d20+7)

(19) + 7 = 26

Frost damage - (2d8)

(77) = 14

Mar 13, 2021 2:50 am
At the onslaught Shump slices and dices cutting up the blob into many pieces of varying sizes while Lex manages to freeze one of Tiny ones completely solid. The rest drop into a snake form and begin to scatter but they only manage to move about 15 feet which gets each to a wall but not much more.
OOC:
Status:

Fleeing: 1) Medium-Blob, 2) Small-Blob, 3) Diminutive-Blob, 4) Fine-Blob1, 5) Fine-Blob2
Frozen : Tiny-Blob

Attacks of Opportunity with those with weapons (except Brindel) please roll a 1d5 to see which one is closest to you.

After the AoO the party goes first.
Mar 13, 2021 3:32 am
OOC:
AOO!!!

Rolls

Longsword AOO vs. a Blob - (1d20+7, 1d8+4)

1d20+7 : (20) + 7 = 27

1d8+4 : (5) + 4 = 9

1d5 to determine which blob - (1d5)

(3) = 3

Mar 13, 2021 4:04 am
Shump swings at one as it tries to flee.

Rolls

AoO Target - (1d5)

(1) = 1

AoO - (1d20+7)

(10) + 7 = 17

Mar 13, 2021 4:08 am
OOC:
Okay that sort of leaves Egret and Lex if they have a means to exploit an AoO if not please say so -- and also the party goes first

Status
Fleeing: 1) Small-Blob 2) Small-Blob 3) Small-Blob 4) Fine-Blob
........... 5) Fine-Blob 6) Fine-Blob 7) Fine-Blob
Frozen : Tiny-Blob
Mar 13, 2021 7:02 am
OOC:
Lex doesn't have his staff handy so no AOO from him this round.
Mar 13, 2021 7:31 am
OOC:
Okay how does one not have a staff handy (or in hand) did he put it in his hip pocket? ;-) I mean a staff is Versatile so can be used 1 or 2 handed thus he can still hold up the light and swing the staff
Mar 13, 2021 4:18 pm
Seeing one of the amorphous beings skitter by him, Egret uses it as an opportunity to attack with his scimitar, slashing at the creature before it has a chance to assault anyone else.
OOC:
Hah, 1 and 20 in one attack. :D
If I understood correctly, I need to roll another 1d20 for the crit, right?
Last edited March 13, 2021 4:23 pm

Rolls

Attack of Opportunity (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (20) + 5 = 25

1d6+2 : (1) + 2 = 3

Target - (1d5)

(2) = 2

Exploding Crit - (1d20)

(9) = 9

Mar 14, 2021 1:23 am
Lex raises his staff and stops. He doesn't want to to make the creature split into more creatures as other attacks have done.
OOC:
Frost killed a small one before; he'll wait to do it again to another one.

Also, is Lex's Mage Hand still active after casting the Ray of Frost?
Last edited March 14, 2021 1:24 am
Mar 14, 2021 10:24 am
OOC:
The duration on Mage Hand is only 1 minute so it concluded a while back.
Mar 14, 2021 9:49 pm
OOC:
Okay that should be all the AoOs so feel free to attack I will do Shumps here

Status
Fleeing: 1) Small-Blob 2) Small-Blob 3) Tiny-Blob 4) Tiny-Blob
........... 5) Fine-Blob 6) Fine-Blob 7) Fine-Blob 8) Fine-Blob
Frozen : Tiny-Blob
Shump moves and hacks away hitting as many as he can as fast as he can.

Rolls

Attack 1 - (1d20+7)

(19) + 7 = 26

Attack 2 - (1d20+7)

(20) + 7 = 27

Attack 3 - (1d20+7)

(18) + 7 = 25

Attack 4 - (1d20+7)

(7) + 7 = 14

Target 1 - (1d8)

(1) = 1

Target 2 - (1d8)

(3) = 3

Target 3 - (1d8)

(3) = 3

Target 4 - (1d8)

(4) = 4

Mar 14, 2021 9:59 pm
OOC:
If you use a ranged attack you can pick a target otherwise roll randomly as usual

Status
Egret -- Concentrating on Slow Spell

Frozen : Tiny-Blob

Fleeing:
1) Small-Blob 2) Tiny-Blob 3) Tiny-Blob 4) Tiny-Blob 5) Fine-Blob
6) Fine-Blob 7) Fine-Blob 8) Fine-Blob 9) Fine-Blob 10) Fine-Blob
Mar 15, 2021 5:26 pm
Lex casts a Ray of Frost at another blob (#5). "Does anyone know what this is?"
Last edited March 16, 2021 6:16 pm

Rolls

Ranged attack with Ray of Frost - (1d20+7)

(13) + 7 = 20

Frost damage - (2d8)

(58) = 13

Mar 15, 2021 7:38 pm
"Yes, Ugly Yellow Jelly"
OOC:
Status
Fleeing: 1) Small-Blob 2) Small-Blob 3) Tiny-Blob 4) Tiny-Blob
........... 5) Fine-Blob 6) Fine-Blob 7) Fine-Blob

Frozen : Tiny-Blob, Fine-Blob
Mar 16, 2021 6:12 pm
Brindel moves in the room and places himself between the "ugly yellow jelly" and Lex. He holds his shield and axe ready to respond to the creature.
OOC:
Brindel takes the Dodge action.
Last edited March 16, 2021 6:15 pm
Mar 16, 2021 6:15 pm
OOC:
Okay the ugly yellow jellies are posing no threat they are currently fleeing not attacking -- sorry if that was not clear -- and no reaction by the axe
Mar 16, 2021 8:51 pm
OOC:
Since they're not a threat right now, Brindel will change his action. Are the jellies heading toward a hole or a particular spot in the wall? From where he stands, does he see a door on that wall? How far away is that wall from Brindel?
Last edited March 16, 2021 8:52 pm
Mar 16, 2021 9:26 pm
OOC:
The only doorway thus door in this room appears to be the one Brindel entered through the only other exit would be the stairs heading up. The jellies were heading away from Shump towards the nearest wall and none of these walls have any openings. At least some of the jellies are within movement distance from where Brindel was standing after entering
Mar 17, 2021 6:41 am
Seeing the gelatinous amber blobs quickly retreating from them, Egret hesitantly pauses his swing. The druid sees no point in attacking something that is fleeing, even if at the same time he knows that nothing stops a fleeing enemy from regrouping and attacking again. But these blobs don't seem as something that would use such tactics, not with their disorganized behavior - they seem like something driven by instinct. They didn't even hurt anyone yet, if not for the lack of trying, and Egret finds himself unwilling to pursue them.

So, the druid lowers his weapon and lets the blobs skitter by him unhindered. Instead, he raises his hand to summon a small ball of fire above it, providing more illumination in addition to Lex's spell - and perhaps to discourage the blobs from turning back.
OOC:
I am a NG with laws of nature as an ideal, what did you expect. :P
But I'm casting my Produce Flame so I have something to throw shall they return.
Mar 17, 2021 8:04 am
OOC:
Seemed okay to me
Mar 17, 2021 7:19 pm
They must be going there for a reason, thinks Brindel. He looks at the wall to determine why.
OOC:
Does the wall to which the jellies are running have any distinguishing features visible from Brindel's vantage point? Brindel's mason skills may come in handy here. Also, now that we're all in the room and we have a light source, how big is it? Is there anything else in the room besides the jellies and the staircase?
Last edited March 17, 2021 7:21 pm

Rolls

Looking for distinguishing features of wall (Perception) - (1d20+2)

(17) + 2 = 19

Mar 17, 2021 10:06 pm
OOC:
Okay if no one else's attacking I will move on to the various Jellies turn --- also they are not heading for any single section of wall they scattered and just headed to the nearest wall within the direction they were heading
When one of the snake-like jellies reaches the wall it proceeds to ascend said wall. So it becomes fairly obvious the reason for them heading to the various walls is to climb out of harms way and escape. However the jellies do not get out of reach and can still be attacked.
Mar 18, 2021 3:37 am
OOC:
Adding to the previous request of the room description: does this room have a ceiling and if so, how high is it?
Mar 18, 2021 10:46 am
OOC:
Okay I normally do not give full description of areas unless you have time to explore them without hindrances. Further most folks do not take time out of battle to overly investigate their surroundings either. That being said with all the current light now present and with most of the group seemingly letting the jellies go there is time to determine what the room looks like
This area appears to be empty there is a center octagonal column that is about three feet in diameter to which four arches connect to from the outer walls. From floor to upper ceiling there is about twenty feet of space. Other than the outer doorway that the group entered through the only exit is a set of stairs along the outer wall going up off to the right of the doorway. The distance from the wall to the center column is about twenty feet making the entire room about forty feet in diameter.

Strewn about the floor are numerous dark metal objects as well as few sticking out of the walls. They appear to have been used as anchors and bracing for wooden objects that are no longer present.
Mar 18, 2021 6:25 pm
With the jellies clearly fleeing and not being devious tacticians, Egret actually sheathes his scimitars and goes to stand besides his companions. "It appears our opponents have fled. Haelga, Shump, are you quite alright?" He raises his hand with the dancing flame to inspect them both for wounds or any other harm, in case the gelatinous blob was poisonous or acidic. "Please let me know if you need assistance."

He looks over the room, noting the metal anchors with curiosity, and then turning back to Lex and Brindel. "This seems like an odd place. I was expecting a necromancer's library, or maybe a home of a hermit mage..." the druid sighs, genuinely lamenting the lack of curios in the room. "What do you suppose these are used for?" he nods at the anchors.
Mar 18, 2021 7:26 pm
Shump continues to chop up as many of the jellies as he can, "Shump be good."
Mar 24, 2021 7:24 pm
After a long pause, Lex calls out, "Shump, please stop." Lex views the jellies already subjected to Shump's blade to determine if the pieces continue to move.

Brindel replies to Egret. "I do not know. Perhaps room partitions?"
Mar 24, 2021 7:40 pm
Shump continues working on the jellies he has within reach replying to Lex, "Jellies eat all, very bad."

The small jelly that Shump is attacking he eventually renders naught but the rest of the jellies disappear into the ceiling area.
Mar 24, 2021 8:16 pm
Haelga puts her hand on the small of Shump's enormous back and says, "'nuf, frrend."
[ +- ] Common Translation
She urges the group to continue investigating the innards of this tower.

Rolls

Perception - (1d20+6)

(4) + 6 = 10

Mar 24, 2021 9:08 pm
Lex comments, "I wonder if that thing ate everything and that's why it's empty down here."
Mar 24, 2021 9:11 pm
Shump's eyes search the ceiling then grunts and puts his weapons away shaking his head saying, "Bad very bad." He then glances over to Lex saying, "Yes jelly eats all but rock an' metal."
Mar 24, 2021 9:30 pm
Lex's examination of the splatters that remain of the jellies that Shump chopped up seems to show no sign of life but then again how does one determine if its still alive or not? Especially with a creature he has never had any dealings with before.

Rolls

Secret Roll

Mar 25, 2021 9:13 pm
Lex holds the light right over some of the remains and examines them closely, he takes out one of his rations and tears off a small piece and drops it into the remains
Last edited March 25, 2021 9:14 pm

Rolls

Perception - (1d20)

(16) = 16

Mar 25, 2021 10:00 pm
The bit of splatter seems to begin to dissolve the morsel it was given, although it is doing it very, very slowly. Still it appears that if Lex kept feeding it that he would perhaps eventually get it back to a functioning level. So then the question is how long can these individual splatters exists before they cease to exist. Since unless something happens to fall on them they would theoretically eventually starve.

Meanwhile the rest of the group is presented with basically a mostly empty room, with metal debris and stairs going up to the next floor.
Mar 25, 2021 10:12 pm
Next Lex takes out his tinderbox and strikes a flame then holds it the substance while searching for an empty vial
Last edited March 25, 2021 10:14 pm
Mar 25, 2021 10:29 pm
"Lex, Shump said this blob hates the cold. Careful with that flame -- it may help it in some way."
Mar 25, 2021 10:33 pm
Egret silently watches Lex's experiments for a while, intrigued by the results, before eventually leaving the alchemist to his devices and turning to Brindel with a smile. "At least it is clear that we shouldn't camp here, lest these blobs return to absorb us in our sleep." The druid looks up, squinting at the shadows between the rafters. "And who knows what else that lurks around. Truly, this marsh isn't the most welcoming of places."

He then follows Haelga in her investigation of the tower, approaching the stairs and cranking his neck to see where they lead. The flame on his fingers flickers for a moment, but with another quiet murmur of a spell its strength is replenished.
OOC:
(Translation: I'm going to be continously casting Produce Flame when it runs out. Unless we get into a fight again.)
Last edited March 25, 2021 10:34 pm
Mar 25, 2021 10:34 pm
The bit of jelly begins to bubble and eventually becomes a dried spot.

The stairs follow the wall and ascend up about 20 feet to the next floor.
OOC:
Almost forgot there are two frozen blobs of jelly still in the room as well.
Mar 25, 2021 11:02 pm
"Well, I'm going upstairs!" Cheerfully announces Egret, and does just that, ascending the staircase while illuminating his path with his flame. Almost instinctively he also keeps his free hand at the grip of his scimitar, though he hopes there will be no more fighting with hard to identify living substances.
Last edited March 25, 2021 11:03 pm
Mar 25, 2021 11:04 pm
It seems to me that they dislike fire even more than cold, this one is no more just from a match then he wanders over to one of the frozen pieces to examine it closely, even daring to poke it lightly with a finger as he still has his Waterskin ready.

Shump have someone make sure you don't have any of these things splattered on your clothes...scrape any off and set a match to it if you do! They are not dead until they are burned would be my best guess, I have a bit in a vial for further study when we have time
Last edited March 25, 2021 11:14 pm

Rolls

Perception - (1d20)

(5) = 5

Mar 26, 2021 1:39 am
OOC:
It was a bit bigger than a match btw ;) and it was not instantaneous but yeah they can be damaged by fire.
"Okay burn em," Shump moves back towards the door away from the areas of splattered jellies. He then unlimbers his pack and gets a torch out of the small bundle he has and lights it. Then proceeds to check his boots and clothes thoroughly slowly disrobing as he does so.

Rolls

Secret Roll

Mar 26, 2021 4:09 am
Haelga will simply watch as the others take care of these creatures.

She will look around the room for threats with her longsword and shield drawn and at the ready.

Rolls

Perception (is it disadvantage due to the dark? Placing disadvantage just in case) - (1d20+6, 1d20+6)

1d20+6 : (10) + 6 = 16

1d20+6 : (18) + 6 = 24

Mar 26, 2021 5:48 am
DeJoker sent a note to HeroAmongMen
Mar 26, 2021 2:15 pm
Haelga looks at the dark metal around on the floor, and crouches to get a closer looks. She then says out loud, "He, luk at no mettal Rrott."
[ +- ] Common Translation
Mar 26, 2021 6:28 pm
Brindel, axe still in hand, moves to the bottom of the stairs. "Egret, do you see the blob up there?"
Mar 26, 2021 8:49 pm
Upon reaching the second floor Egret sees pretty much an almost duplicate of the previous floor except that there is one set of stairs going down, the he just came up, and another set of stairs going further up. No windows no doors just a large open room with a central column.
Mar 29, 2021 8:07 pm
The druid looks around the empty room, slightly disappointed by the utter lack of anything curious, at least at the first glance. "No, there is nothing besides an empty room. Not unlike the one below," he calls out to his companions, while raising his hand with the flame higher, to banish the shadows in case there is anything else hiding from view. "There are more stairs, however, if we want to explore further. I think it's best if we continue together, if Lex is done with his experiments."

Despite his cautious words, the druid still walks further into the room. He doesn't ascend to the next floor, but he wanders around this one, peeking into the corners and checking out the column for any detailing - in case decorative engravings or even the shape of its foundation can tell him anything about the tower and its origin.
OOC:
No idea which would be the most appropriate here, but my History and Investigation are +2, and Insight and Perception are +5.

Rolls

Exploration - (1d20)

(4) = 4

Mar 29, 2021 9:04 pm
The area just seems to be simply void of everything including dust and mold all that remains of what once was is the stone and the dark metal brackets anchored into that dark stone.
Mar 29, 2021 10:01 pm
Led packs up his tindernox and vials as heads over towards Shump while pulling out a torch of his own so he can light it from Shumps torch as he finishes inspecting his clothing and gear for blob splatter.

As soon as you're ready let's head upstairs with everyone else and see what else we can find in this creepy place, any more blobs and I am going to burn them up!
Last edited March 29, 2021 10:02 pm
Mar 29, 2021 10:25 pm
Shump nods to Lex and says, "You go, Shump burn jelly parts" and gestures in the direction where the rest of the jelly bits and pieces still litter the floor.
Mar 30, 2021 5:55 am
Brindel sees Egret move forward toward the column on the second floor. "Egret, you inspire me," he says, and examines the column on the first floor.
OOC:
Does it appear to be made at the same time as the outside of the building?

Rolls

Examining the column's stonework (Stonecunning) - (1d20+6)

(16) + 6 = 22

Mar 30, 2021 6:14 am
Brindel examines the interior stone and determines it is exactly the same stone as that of the exterior which is exactly the same kind of stone that the garrison fort is made of as well as the bridge. However he can still not place the crafters as while it equals some of the finest Dwarven craftmanship it was not made by Dwarves. Further the stone is not a stone he has ever seen before but it seems to rival granite in hardness and durability.
Mar 30, 2021 9:08 pm
Lex heads up the stairs and walks around the border of the room inspecting it very closely, keeping an eye on Egret out of the corner of his eye I wonder where the blob went there has to be some space here that we aren't able to see he is looking for traces of the blob that climbed up the walls on the first floor.

It can't have climbed that fast to make it up the wall on this level without you spotting it Egret, could it?
OOC:
it is auto correct doing tat, I just entered Lex into the dictionary
Last edited March 30, 2021 9:25 pm
Mar 30, 2021 9:21 pm
OOC:
By the way not sure why but Lex keeps coming across as Led in your posts -- also the first floors ceiling is nearly 20 feet high and has lots of shadows and nobody stated they were searching the ceiling for the various blob pieces that ascended the walls but yes no blobs on this floor

Just clarifying where everyone is. Shump is on the first floor with Haelga and Brindel who was examining the center column. While Egret and Lex are on the second floor completely scoping it out.
Lex and Egret both ascertain that there is nothing on this floor but dark stone and dark metal brackets, no holes and no windows just the stairs going down and the stairs going up. So what this floor might have once been used for is purely speculative.
Mar 30, 2021 10:29 pm
Egret raises his eyebrow at Brindel's comment, a playful smile appearing on his lips, accompanied by almost flirtatious glint in his eyes. "Why, you flatter me, Brindel!" He chuckles, watches as the dwarf heads to inspect the column, then turns to meet Lex.

"I think it just squeezed through whatever cracks are present in the walls, and is now hiding there," Egret follows after Lex as the latter inspects the room, providing the alchemist with illumination. "It is amorphous enough to pull that. But I guess I could miss it too, these creature are pretty quick for something with no actual limbs to speak of, and I was watching the room at large. It is quite empty, isn't it? I wonder if these blobs are the ones who ate its interior, or if it was designed that way."
Mar 30, 2021 11:19 pm
I want to test a theory I have...are you interested?

Lex eyes the room and points to an area just opposite the stairs...then she asks Can you put some light in that area and observe the area? Not fire mind you you, but light?

Oh...and stand right here, not over there as he grins at Egret
Last edited March 30, 2021 11:21 pm
Mar 30, 2021 11:48 pm
Lex heads downstairs again looking for Brindel, and holding his torch up as high as he can to see if he can see the ceiling. If not is Shump tall enough to light up the area I pointed out to Egret down here on the first floor.

Brindel what is your opinion on there being space between this ceiling and the floor upstairs? I really do not like the fact that that blob has just disappeared and I have a theory...but need your expertise regarding the engineering possibilities of this structure.

Lex keeps looking up at the ceiling, tapping his finger on his chin

What do you think Brindel? Shump?
OOC:
Waiting on your call on the light situation
Mar 31, 2021 12:08 am
While Lex's torch does shine light upon the ceiling overhead it does not cover the entire ceiling and there are shadows depending on where he stands. Shump is busy applying his torch to the remains of the blob that are still on the floor and looks over at Lex when he mentions his name and replies "Shump think jelly bad."

Rolls

Secret Roll

Mar 31, 2021 12:18 am
You aren't the only one that thinks that Shump and he smiles at Shump When you are finished with that help see if there is anything up here in the ceiling....I really want to know where it went
Mar 31, 2021 12:28 am
Shump pauses burning things on the ground to hold his torch up and look at the ceiling then replies, "No see jelly." He then goes back to burning the remains which could take him a little while.
OOC:
If you want to search the ceiling for the creature just make a perception check. Assuming you have a light source to search with
Mar 31, 2021 12:40 am
Lex holds his torch up high and scans the ceiling Looking for the blob as he readies a spell
OOC:
does Lex have any kind of fire resistance?
Last edited March 31, 2021 12:52 am

Rolls

Perception - (1d20)

(6) = 6

Mar 31, 2021 1:58 am
Either they are not there or Lex is just not spotting them.
Mar 31, 2021 3:04 am
Brindel walks up the stairs. "Intriguing thought, Lex. Those jelly creatures must have gone somewhere." When he nears the top, he observes the construction of the ceiling/floor between the first and second levels.
OOC:
Rolling Perception. Does Brindel get a bonus for having a proficiency with mason's tools?

Another question: Is there a strong odor that Brindel (and/or the others) can smell?

Rolls

Examining ceiling/floor (Perception) - (1d20+2)

(3) + 2 = 5

Mar 31, 2021 3:36 am
Brindel studies the transition from ceiling to floor and gauges that the distance is maybe about three feet which, if it were solid stone like the rest of this place appears to be, that seems about structurally correct. Of course without actually punching a hole through the floor, which does not appear would be all that easy, there is no way to tell for sure if there is any hollow space some how layered in between. Still he cannot imagine why any normal beings that would use doors and stairways would engineer hollow space in a stone floor/ceiling as that would structurally weaken the floor/ceiling and subsequently the tower as a whole as well.
OOC:
Ultimately Brindel cannot say for certain one way or the other

Unless you have a keen sense of smell there is no noticeable odors beyond the smell that wafts in from the marsh

Rolls

Secret Roll

Mar 31, 2021 5:36 am
"Lex, the ceiling is so well-constructed I don't think there's space for a marsh dew drop. Those jelly creatures went elsewhere. Perhaps on the other side of the walls."
Mar 31, 2021 10:31 pm
Well, then only one way to be sure...everyone stay near the staircase!

Lex looks around to make sure everyone is near the stairs, whether on the 1st floor or 2nd. And to see if Egret has put some light in the darkened area Lex designated.
Mar 31, 2021 10:46 pm
DeJoker sent a note to Rizzoxiii
Mar 31, 2021 10:55 pm
OOC:
I really should have pulled my hood back first lol

Thinking it over, Lex wants to Double Check his calculations with Egret and Brindel, I want to get this blob not my friends, but I could use "Careful" and everyone would be safe!!!

Everyone in place? Be on your toes if I am right then be ready for more blob....Fire can kill it!

Lex takes one more good look
Last edited March 31, 2021 10:58 pm

Rolls

Perception - (1d20)

(7) = 7

Mar 31, 2021 11:02 pm
Lex begins casting a "Careful" Fireball from the opposite wall ensuring that the fireball misses her friends in the process
OOC:
doesn't the metamagic apply up to my Cha bonus? They should all be safe and I am out of range...no?
Last edited March 31, 2021 11:06 pm

Rolls

Fireball - (1d20+1)

(9) + 1 = 10

Mar 31, 2021 11:08 pm
OOC:
Okay well that helps a little bit -- but perhaps this will help you understand what might happen in future situations.

BTW if Egret has the Druidism cantrip he can ascertain the measurements of a single room up to a certain limit in a single casting which just means big rooms just take multiple castings is all.
Everybody on the first and second floor just took 12 points of Fire damage as the Fireball fills the entire first floor and spills over into the second floor filling at least 75% of its space.

Rolls

Fireball - (8d6)

(11663323) = 25

Mar 31, 2021 11:29 pm
OOC:
If they all make there save then they take no damage I thought? oops I misread the ability
Well that was bigger than I thought it was gonna be Lex mutters to himself I am gonna have to be more careful and I definitely need to be more precise with my calculations... That would mean more practicing using these new found skills

If I have these abilities I might as well learn to use them properly
Last edited March 31, 2021 11:35 pm
Apr 1, 2021 12:08 am
OOC:
Just a word of warning on a Fireball as well as other AoE effects that allow a Dexterity save because a Dexterity save means you gaining cover in some way to reduce the harm. However, there are circumstances where that is going to do one next to no good both for PCs and NPCs a like -- such as this situation -- had Lex not used the Careful meta-magic making a save versus that fireball under these circumstances would have been much more difficult than normal that is unless someone was standing near the second floor stairs going up and fled up those stairs. Or happened to be near the door to the outside and made it through there.

So do not get me wrong Fireball is a nice spell it is just even more effective when it is cast into a completely empty room that does not fully contain the dimensions of that Fireball
Apr 1, 2021 12:16 am
OOC:
Literal friendly fire. XD
Everyone, may I ask you to slow down the posting rate a bit? Way too many things just happened in one day, and it's hard for me to react retroactively. (Also, Haelga didn't do anything in a while, maybe wait for her?)
"Wait, Lex, I don't think-" Egret's protest is drowned out by the sound of crackling fire from the alchemist's spell, as blazing flames fill the tower with scorching heat. The tiefling hisses in pain as it licks his skin, and hurriedly jumps away, pressing himself against the wall in an attempt to avoid being burned any further. He remains there until the flames dissappear, after which he inspects his slightly burned clothes with a frown.

"Was that necessary?" he eyes the alchemist warily, before approaching him again. "Why are you even trying to destroy it? The blob fled, I don't see what we get from pursuing it. And besides, we still have more floors to explore..." Egret nods towards the staircase, then promptly flinches as the movement causes some pain in the fresh burns. "...We should heal before continuing."
OOC:
My 1st level Cure Wounds is 13 per spell, I'll cast it once on myself, Haelga, Brindel and Lex. Shump is tanky, so I hope he doesn't need it too much (or Brindel can heal him).
Last edited April 1, 2021 12:19 am
Apr 1, 2021 4:34 am
"Grafbak!" Brindel was caught off-guard by the flames that engulfed the room and staircase. Who set off that trap?, was his first thought. The dwarf glares at Lex after his admission, but says nothing to him directly because Egret's words were enough. He only adds another thought out loud, "This damn marsh is making everyone skittish."

Brindel thanks Egret for the healing and offers the same service to Shump, although their guide has preferred to do his own healing in the past.
Apr 1, 2021 6:20 am
When Brindel approaches Shump and asks if he needs healing Shump responds, "Shump good, thanks." He then walks over to Lex and gives him a thumbs up, "Roasted jellies, good." He does not even seem ruffled at all by the fact that he gotten singed a bit.
Apr 1, 2021 9:48 pm
Uhhh...sorry everyone. I guess I don't know my own strength hehe, I won't do that inside again unless its an all out emergency whew they all lived

just out of curiosity did anyone see any yellow jelly as Shump likes to call it?
Apr 1, 2021 11:45 pm
Shump looks at Lex saying, "It be yellow jelly."
Apr 6, 2021 2:46 am
"Well, we can hope the flames fit in the same holes the jellies did in the ceiling. I suggest we move up to the top of this building." Brindel goes to the second level and continues up the staircase. He stops near the top to see if anything different is up on that level.

Rolls

Viewing from he stairs (Perception if needed) - (1d20+2)

(5) + 2 = 7

Apr 6, 2021 3:01 am
"If they were hiding somewhere in this room, I'm certain they are roasted by now," Egret shakes off some soot from his clothes and then follows Brindel, moving to stand at the feet of the staircase while the dwarf is inspecting the next floor. "But I have to say, it was an impressive show of power, Lex. Maybe you should try it the next time we are attacked by the undead." The druid frowns. "Or by whichever guardians of an unspecified door await us on the other side of the portal tomorrow."
Last edited April 6, 2021 3:01 am
Apr 6, 2021 3:09 am
OOC:
Brindel suddenly realizes he is looking at the back of his hand instead of the next room up ;)

Lex did use a Fireball on the Undead took out over half of them I think or maybe a 3rd but either way quite a few.
Brindel needs to go nearly all the way up in order to poke his head above the floor to see the next room. What he sees is noticeably different in many ways. First the central pillar has been replaced by a large pedestal table whose top is about five feet above the floor and while the room is dark he does see eight windows through which he can see light in some of them. However, that light does not seem to pass through the window into the room. Directly above the pedestal table at the ceiling level is an eight-foot across octagonal cube that extends down maybe about six-feet and connected to this where it joins the ceiling are the eight arches that he had seen on the previous floors. Approximately opposite of where the door is on the first floor he sees a stout looking ladder that ascends to the ceiling. The spacing on rungs would be a challenge for him to climb and perhaps more suited to someone Shump's height.
Apr 6, 2021 4:39 am
OOC:
But that was a less explosive fireball, visually. :P
Apr 7, 2021 7:16 pm
Brindel examines at the pedestal table for writing or handles. "My mother had a table with a big drawer. That's where we stored bowls."

Rolls

Examining pedestal table (Perception) - (1d20+2)

(16) + 2 = 18

Apr 7, 2021 7:35 pm
OOC:
Okay Brindel is a mere 4'5" tall and weighs 165 lbs the top of the table sits at 5 feet please explain how he is examining the top of the table without Disadvantage.

Rolls

Brindel Height and Weight - (2d4)

(23) = 5

Dwarf Weight - (5d4)

(23131) = 10

Secret Roll

Apr 7, 2021 8:33 pm
Lex walks up the stairs slowly trying to figure what went wrong with that fireball, so he doesn't repeat his mistake again. As he gets to the top of the stairs he is surprised by what he sees and how high the pedestal is.

He is trying to price together the layout of the furniture and what it migh represent.

Rolls

Arcana - (1d20+5)

(5) + 5 = 10

Insight - (1d20+3)

(13) + 3 = 16

Perception - (1d20)

(6) = 6

Apr 7, 2021 8:40 pm
Lex is not sure whether it indicates folks that liked high tables or were maybe tall or... the possibilities just seemed endless to him to explain this single pedestal table but it is a big table as it is about eight feet in diameter. Something even Brindel can notice from his height but he also notices that the underside of the table resembles the way the arches are for the ceiling except much smaller and they stop a bit short of the edge of the table.
OOC:
In case it is not understood -- Pedestal means it has only one single central supporting leg.
Apr 7, 2021 9:11 pm
OOC:
Yes, my bad. I wasn't thinking about the height of the table. Brindel can't see the top of the table, so he only examines the supporting leg and the bottom of the table top.
Apr 7, 2021 9:26 pm
Brindel continues to examine the underneath of the table and it is pretty obvious why it is still here as its made of the same stone as the rest the building. He can only imagine that this structural design the creators used was very strong and stable but then again he was not a Dwarven engineer either so not really sure. Then there are those strange windows that have light but leave the room dark. Then he spots an anomaly lying at the base of the table. Looking closer it appears to be a thin, maybe 1 inch thick, octagonal disk that is 3 inches in diameter. It seems to have gotten stuck in a vertical position up against one the table's arches. He might not have seen it if he were not so close to it as he was and is.
OOC:
Note everything from now forward is going to be relative guesstimates made by the characters since no one has measured anything exactly and I am getting tired of typing "about".

With that said -- the windows do not seem to contain glass - they appear just to be open windows and are positioned about 2/3rds the way up the 20 foot high wall.

Rolls

Secret Roll

Apr 8, 2021 1:22 am
OOC:
Everything is already a guesstimate for me, as I can't remember imperial to metric comparisons and am too lazy for opening calculators. :P
Egret follows his companions to the next floor, looking around with curiosity. His eyes are immediately drawn to the octagonal cube above, the tiefling cranking his neck to inspect it, wondering if it has a purpose beyond just being a peculiar element of decor. Only when he is satisfied with his mostly fruitless gazing at the cube, does he join Lex and Brindel by the table, staying afar to not hinder their investigation but watching them attentively.

"We saw a giant on our way to the tower, didn't we?" He speaks up as Brindel starts examining the underside of the pedestal. "Perhaps they were the original inhabitant of this building before the gelatinous creature destroyed its interior, or another reason forced them out."

Rolls

Gazing at the cube (Perception?) - (1d20+5)

(20) + 5 = 25

Apr 8, 2021 1:43 am
OOC:
Heck I just google feet to meters or whatever conversion I am looking for -- so do not even need a calculator.
DeJoker sent a note to FlyingSucculent
Apr 8, 2021 2:11 am
OOC:
I meant Google calculator, yeah. It's still a headache to do it for every post, and even with metric I sometimes have trouble visualizing measurements. But that's fine, room sizes aren't really important for my personal enjoyment, and I do check for numbers that seem unusual. :D
Even as he muses about the fate of the tower, the druid - once again - gets distracted by the cube, continuously glancing at it with intrigue. Figuring it won't do much harm to investigate while Brindel and Lex are busy anyway, the tiefling summons his flame again, rising his hand above his head in an attempt to see if the surface above is indeed reflective - provided the light from the flame can reach it.
OOC:
I have half a mind to turn into a spider and go on the ceiling, but I'll wait to see the thing that Brindel found. :D
Last edited April 8, 2021 2:12 am
Apr 8, 2021 2:16 am
OOC:
I am surprised that Egret is not fascinated by the windows that he can see light in but through which light does not seem to pass -- now there are eight windows but some of them are dark
Shump wanders upstairs where everyone else is, assuming Haelga comes with him.
Apr 9, 2021 5:13 pm
DeJoker says:
OOC:
I am surprised that Egret is not fascinated by the windows that he can see light in but through which light does not seem to pass -- now there are eight windows but some of them are dark
Shump wanders upstairs where everyone else is, assuming Haelga comes with him.
She does follow him.
Apr 9, 2021 6:49 pm
Brindel kneels down to take a close look at the octagonal disk. He doesn't remove it. "Speaking of giants, this might be one of their coins." He looks for engravings on the disk and tries to determine if the was stuck there on purpose or by accident.

Rolls

Examining the disk (Perception) - (1d20+2)

(5) + 2 = 7

Apr 9, 2021 7:04 pm
Brindel cannot see much but the shape of the disc as there is no light getting to the spot he is examining. However by its shape and position there is no way to know if someone purposefully placed it there or if it just got there by happenstance.
Apr 9, 2021 10:41 pm
After a few minutes spent experimenting with the cube and how it reflects his flame's light, Egret decides to wander some more alongside the room's perimeter. He slowly walks in a circle following the wall, looking for anything of interest or note - though he stays a cautious few steps away from the stones, in case some yellow jellos escaped Lex's earlier wrath.

This investigation eventually brings him to the first of the windows, and the druid stops abruptly. He didn't take much notice of the light anomaly upon first entering the room, but now that there was nothing else to explore, Egret actually realized the peculiarity of windows being illuminated but leaving the room pitch black. Intrigued, he steps closer to one of the lit up windows to see what's behind it.
OOC:
GM voice guides me! :P
Last edited April 9, 2021 10:42 pm
Apr 9, 2021 11:29 pm
OOC:
Okay the ceiling is roughly 20 feet up -- the bottom of a window is about 2/3rds of the way up thus placing the bottom of the window a little above 13 feet from the floor which I think is over twice Egret's height.

Also let us say the door down stairs represents roughly 12 o'Clock this places the the stout ladder leading up at roughly 6 o'Clock. and that roughly places a window at 1, 3, 5, 6, 7, 9, 11 and 12 o'Clock. So that is how I will reference the various windows (and you should to) so that we know which one you are looking at.

Lastly you need to denote which one you consider the first window -- the top of the stairs are roughly at 3 o'Clock
There are eight windows, one in the center of each wall 13 feet up from the floor and bisecting the wall's structural center bracing. Each window is flat at the bottom and along most of its sides then it comes to a rounded top. The window itself is about 3 feet high by about 18" wide and the angle to view out a window from the floor seems to be above Egrets head even if he backs up against an opposite wall he cannot quite see what lies beyond the window. However two of the windows (11 & 12) are actually dark.
Apr 9, 2021 11:33 pm
Lex inspects the table, looking at it from all angles as he circles the table.
OOC:
sorry about the spam posting on the rolls, tablet is acting up froze on me twice when I tried to post this
Last edited April 9, 2021 11:46 pm

Rolls

Investigation - (1d20+2)

(16) + 2 = 18

Insight - (1d20+3)

(12) + 3 = 15

Arcana - (1d20+5)

(5) + 5 = 10

Arcana - (1d20+5)

(5) + 5 = 10

Arcana - (1d20+5)

(17) + 5 = 22

Apr 9, 2021 11:37 pm
OOC:
Oops, let's correct it to longingly staring at the light from below. XD
With his attempts at looking through the windows from afar being unsuccessful, Egret huffs in frustration, innerly accepts the challenge, and walks up to the table. He pats it to catch the entire group's attention, and points at the closest window. "I am going to climb up there," he announces, "by becoming a big fluffy spider. If anyone has arachnophobia, avert your eyes. And Shump, please, don't try to chop me into pieces?" He chuckles, indicating it as a joke, but sends a wary glance towards Shump's weapon nevertheless.
OOC:
(Will wait a bit if there are protests before actually turning. :D)
Last edited April 9, 2021 11:38 pm
Apr 9, 2021 11:44 pm
OOC:
Which window are you pointing at please?

Rizzoxiii what is the purpose of the extra 2 Arcana rolls?
Apr 9, 2021 11:59 pm
OOC:
for some reason my time and posting times are 3 hours and 45 min off and I keep locking up. I am trying to see how to fix that now. Disregard the last 2 Arcana rolls
Last edited April 10, 2021 12:01 am
Apr 10, 2021 12:31 am
OOC:
Umm, does it matter if I'm not climbing yet? Now I'm scared. XD Whichever of the lit up ones is closer, I guess! Egret just tried to indicate intent in general, not a specific place, so he wouldn't be precise and just point at whichever.

Edit: oh, actually, if you do need a random pointed window, lemme roll it! Ascending order, excluding dark ones. Number 7 it is!
Last edited April 10, 2021 12:41 am

Rolls

Window Pointing - (1d6)

(5) = 5

Apr 10, 2021 12:59 am
As Egret points at a window (#7) Shump looks up at it and says, "Why you climb, can see from here? Just pile rubble."
Apr 10, 2021 1:34 am
Egret sends an incredulous look towards the Yroc, confused about how he would be able to see through the window, and genuinely looks at a loss for words for a moment. He then clearly decides to not question their guide, and instead opts for a polite non-answer. "I would like a better look. These windows appear to have some unusual... qualities." The tiefling pauses, hesitant, before adding: "If you do see something of curious nature, I would like to hear your insight."
Apr 10, 2021 1:58 am
Shump glances at the other windows and shakes his head no, "No curious nature, just normal nature. Except those two." He points at two of the windows (#11 and #12), "They dark. That one cobwebby." he points at one those two windows (#11).
Apr 10, 2021 5:36 am
"Lex, would you please hold the torch close to the floor? I can't tell if this object on the floor has any writing or pictures on it."
OOC:
@DeJoker, your description gave the impression Brindel could see the disk better with more light.
Apr 15, 2021 4:19 pm
A bit distracted Brindel's words eventually register and he replies, "Sure," then walks over holding the torch lower to the floor. "Did you find something?"
Apr 15, 2021 7:23 pm
"Yes, there's a disk on the floor. It might be a coin or a piece of machinery. I want to check it for any markings." Without touching or moving the disk, Brindel looks at it in the torchlight.

Rolls

Examining the disk with better light (Perception) - (1d20+2)

(8) + 2 = 10

Apr 15, 2021 11:47 pm
The disk appears like it might be translucent maybe, and there seems to be a darker pattern contained upon it. It also seems to be semi-reflective as if it had a highly polished surface. However, due to its positioning and such it appears that to get a quality look at it he will have to move it as it sits right up next to the tables bracing which is that dark stone.
Apr 16, 2021 11:50 pm
Egret watches Brindel and Lex inspect the disk for a few moments, then crosses his arms and starts walking backwards from the table, gaining some distance from the others. You've been warned," he announces cheerfully, as magic starts weaving around him. "So if anyone attacks me, I'm going to bite back. Gently." The druid laughs softly as his form shifts, eight black legs erupting outwards from a round fluffy body which appears in place of the tiefling. The wolf spider blinks all of its many dark brown eyes and shifts in place to get acquainted with many new limbs. It clicks its mandibles then and turns to climb up the wall, slowly beelining for the windows up above.
OOC:
Shifting into a Giant Wolf Spider, then climbing up to inspect all of the windows, one after another.
Last edited April 16, 2021 11:51 pm
Apr 17, 2021 12:37 am
OOC:
Starting with which window and moving clockwise or counter-clockwise
Apr 17, 2021 12:43 am
OOC:
Let's say #1, and clockwise.
Apr 17, 2021 6:31 am
Egret transforms into a spider, something Shump had never seen before and watches with fascination. Egret then moves to the wall and begins to ascend it while everyone else stands near Brindel to find out what he had discovered.
OOC:
Okay going to give Brindel chance to do a bit more before Egret reaches that first window

Rolls

Secret Roll

Secret Roll

Apr 17, 2021 10:44 pm
Lex reaches for his staff and attempts to drag the disk out from near the leg of the table.
Apr 18, 2021 12:03 am
It takes a bit of work due to the diameter of the staff and the position of the disk but Lex eventually manages to get out of the corner, knock it over and scrap it across the floor. Out in the open lying on the dark stone floor it can be seen a bit better and yes there is some odd looking darker pattern within the translucent grey disk still a bit hard to make out lying upon the dark stone but definitely a pattern contained within.
DeJoker sent a note to rpgventurer
Apr 20, 2021 3:42 am
Brindel picks up the gem to examine it better under the torchlight.
OOC:
Two questions come to mind: Are there marks on it from scraping across the floor, and does the pattern inside match any of the runes on Brindel's axe?

Rolls

Closer examination of the disk (Perception) - (1d20+2)

(7) + 2 = 9

Apr 20, 2021 5:12 am
Brindel picks up the smooth disk and brushes off the grit but finds not a single scratch upon its surface. Holding it up to the light allows one to truly see that the gem is translucently gray but the pattern seems to be solid black and encased within. The symbol within does not match any upon his axe.
DeJoker sent a note to rpgventurer
[ +- ] Image Within
However, Lex does actually recognize that symbol, as he saw it just recently out upon those short octagonal pillars that surround that octagonal stone platform the lady planes to use as a portal to elsewhere.
Apr 20, 2021 6:52 pm
Brindel says to the others, "This disk is tough as a diamond but I have never seen one that is gray, not to mention the rune inside. Much like the metal objects in this tower, it is similar to what we know but has qualities we do not yet understand."
Apr 20, 2021 9:33 pm
The spider clicks its mandibles in acknowledgement from somewhere above, but offers no comment, for obvious reasons. Though even if he were in his normal body, Egret would probably have no insight to add, seeing as stones or runes aren't his specialty.
OOC:
Maybe we can show it to our fae acquaintance later. She didn't seem to care about the tower much, but who knows if she has info about it? ...Or just set it on fire in the name of science. XD
Last edited April 20, 2021 9:34 pm
Apr 21, 2021 12:17 am
There were a good many Dwarves back in the village perhaps one of them would be better able to identify the stone. As Brindel's experience with gem stones is not as full having not dealt with them extensively
[ +- ] Grey Diamond
Meanwhile, Egret makes it to the ledge of first window, he can sense a barrier in front of him but cannot see it. Further what he does see is hard to understand as it seems like he can only see a small piece of a much bigger puzzle. It is almost like he is looking at an image up really close rather than looking through a window.
Apr 21, 2021 3:07 am
"That rune is on one of the pillars of the planned portal, we most certainly should show it to our employer. as he looks over Brindel's shoulder.
Apr 21, 2021 6:38 am
OOC:
May I get a clarification about what exactly I am seeing? Your descriptions sounds like I'm looking at a zoomed in image/scenery of sorts, but I'd like to know more details. What colours do I see, what shapes? Does it seem like it might be a piece of landscape if I were able to observe it fully/unblurred?
The spider crawls alongside the window's frame, poking around with its spindly legs to see if the barrier extends over the whole window - while also inspecting the murky image behind it and wondering what it might be. He considers the possibility of the window being a portal and the barrier its "door", so to say, needing to be activated to become intangible. There were some peculiar things back at the village, especially in the magical inn, and Egret won't put it past wizards to build a tower on the point of power just for convenience of transportation...
OOC:
Arcana to identify the barrier or nature of the window, I guess?
Edit: ...Nevermind, not my specialty clearly. XD
Last edited April 21, 2021 6:39 am

Rolls

Arcana - (1d20+2)

(7) + 2 = 9

Apr 21, 2021 8:18 am
Haelga walks with her friends, staying close to Shump, and making sure to keep an eye out for dangers.
Apr 21, 2021 1:09 pm
OOC:
I think you caught the gist of it -- yes it is like looking at an image extremely magnified so close that you cannot see the entire picture and so close that details seem out of focus -- thus it is nearly impossible to tell what you are looking exactly.
The barrier seems to extend the entirety of the window but Egret cannot fathom its full nature. Still its a window nearly 15 feet off the floor and not very big to be a normal doorway. So if it were a portal it seems to have been extremely poorly placed as well as kind of small. Still Shump did say he could see what was within each window, of course his description was not all that descript sort like putting whatever he say into its simplest terms.
Apr 21, 2021 6:24 pm
Brindel turns to Lex. "Thank you. I will be sure to show it to her if she asks about it. We don't know what it is yet and if it has any value or purpose."
Apr 24, 2021 1:12 am
The spider circles the window for a few more moments, but seeing no way to break the barrier or decipher the image beyond, it moves on to explore the next window, and then the others. Unless there is any image Egret can actually identify - except for already described by Shump pile of rubble, - or a window without a barrier, he will continue his tour until he looked at every single one.
Last edited April 24, 2021 1:12 am
Apr 24, 2021 1:23 am
The images within each of the windows to the spider has the same extremely distort aspect, except for two of them. One which is just completely black and another, that must be the one Shump called spider webby, which actually looks black with a intricate haphazard design that appears to almost be some kind of 3-dimensional fracture contained within it.

Rolls

Secret Roll

Apr 28, 2021 2:41 pm
Brindel puts the disc in his backpack. "I'll hold onto this for now," he announces, then he moves to the ladder. "Shump and Helga, please hold the sides. Someone needs to check the top of this ladder and I have bested many cliffs more difficult than this."
OOC:
Brindel has proficiency in Athletics, so he's a good climber. I'm going to roll assuming my companions will assist. If Brindel has Advantage or Disadvantage, DeJoker, please roll for me.

Rolls

Climbing the ladder (Athletics) - (1d20+6)

(6) + 6 = 12

Apr 28, 2021 2:56 pm
Haelga assists, as requested.
Apr 28, 2021 5:45 pm
Haelga and Shump step up to the ladder along with Brindel and Shump looks at it, grips it and tries to shake it but nothing happens. "Solid, why hold?"

In fact with a closer look Brindel can tell the ladder is made of a solid black metal which looks kind of familiar but cannot recall just why. Still the ladder is obviously, as Shump pointed out, quite solid but after a few rungs Brindel realizes climbing it to the top with a full backpack is going to prove rather arduous.
OOC:
Do you wish to continue with the backpack or leave it behind?
Apr 29, 2021 1:23 am
OOC:
where did the ladder come from lol?
Apr 29, 2021 1:31 am
OOC:
it has been their since the full description of the room
Apr 29, 2021 1:45 am
The spider turns around to watch Brindel attempt to ascend the ladder, considering whether it would be useful to join him and see where it leads. The windows, albeit intriguing, provide close to no actual information as they are, with the barriers protecting them from any curious arachnids. He might as well leave them for now...

But simply following his dwarven friend seems a waste of time, since Egret is sure that Brindel and the other have it all figured out, and can defeat a ladder. Instead, he decides to turn his eyes - all many of them, - upwards, towards the reflective cube he watched earlier. The druid wonders if there is any significance to its form and position; is it connected to the disk the others found? A key to activate something? The spider skitters up the wall to investigate.
Last edited April 29, 2021 1:46 am
Apr 29, 2021 2:09 pm
Brindel removes his backpack. He makes sure his axe, dagger, and coin purse are secured on his person, then grabs the ladder. Before he starts to climb again, he asks Lex, "Do you have a Light spell you can cast at the top of the ladder? That would help my investigation."
OOC:
In case it matters, this is what Brindel is carrying/wearing:
Holy symbol around his neck
Chain and shield
Common clothes
Cloak
Battleaxe
Dagger
Coin purse with coins and newly-acquired disc
Trowel
Last edited April 29, 2021 9:02 pm
Apr 29, 2021 9:39 pm
"Sure do Brindel stand by."
Lex casts Light at the top of the ladder

Rolls

Light - (1d20+7)

(6) + 7 = 13

Apr 29, 2021 10:08 pm
"Thank you," says Brindel as he carefully climbs to the top. "I will be fine. Make sure those jelly creatures don't show up behind our backs. Someone should examine the room for hidden spaces."
Last edited April 29, 2021 10:09 pm
May 10, 2021 12:38 pm
Brindel makes the long climb to the top upon reaching it he is greeted by a large circular metal plate off to left a small ways from the left edge of the ladder is a metal a rectangular metal handle with a long narrow groove in the wall extending down below it. However for Brindel to reach the handle he will have to hang off the left side of the ladder.
OOC:
For Brindel a difficult Athletics check DC 15
Meanwhile Egret makes his way over to the octagonal sphere and finds he can not easily gain purchase upon its surface it is so smoothly polished. He notices though that is positioned directly over the table below and that each surface seems to align with one of the windows. Further it looks like if were able to get directly over a surface and look at a window he might get clear view of the picture it presents but doing so would be risky as again clinging to the surface would not be easy and there is a chance he could fall.
OOC:
FlyingSucculent are you a Giant Wolf Spider or the Giant Web Spider that is missed named within the Monster Manual as I have both?
May 10, 2021 1:31 pm
OOC:
Giant Wolf Spider. :D If I do try to climb it, do I need to roll Dexterity (it's +3 for spider, right)?
May 10, 2021 7:34 pm
OOC:
Yes for the Giant Wolf Spider -- (see updated House Rules) -- to climb upon that surface will require a DC 15 Dexterity Save or fall --- and Wolf Spiders do not have webbing.
May 11, 2021 11:04 pm
The spider clicks its mandibles as Egret contemplates the cube, one of his fluffy paw outstretched to testingly touch the slippery surface. He doesn't exactly has a lot to lose, does he? Even if he falls, the only thing that'll suffer will be his poor spidery back - and whatever will be below. But the druid hopes that none of his companions will have a genius idea to try to catch him should it happen, so really he will only be risking himself. And maybe the table below, though it looks sturdy enough to withstand the impact.

With these convictions, Egret tries to move onto the cube and align himself so he can see the opposite windows through its glossy form. Unfortunately, it proves a harder ordeal than anticipated, and the spider slips, unable to find purchase on the cube.
OOC:
... if I'm still in my spider form after the fall, can I climb back and try again?
Also, wrong mod, but same result.
Last edited May 11, 2021 11:06 pm

Rolls

Dexterity - (1d20+2)

(7) + 2 = 9

May 12, 2021 9:18 pm
OOC:
I will give Brindel a few to update his actions

Rolls

Secret Roll

May 12, 2021 10:19 pm
Lex says to Brindel "I am ready for any blobs if they are still alive... I did make things uncomfortably warm in here, ahem. Hopefully that took care of them." As he continues to circle the table looking in the corners of the room and along the edges of the walls
Last edited May 12, 2021 10:20 pm

Rolls

Investigation - (1d20+2)

(2) + 2 = 4

May 13, 2021 3:30 am
OOC:
Sorry all. Travelling for work this week.
Brindel silently prays Lord Gulthyn, in your honor we attempt to learn this building's secrets, so we can prepare for its dangers. then he attempts to slide the handle down the groove.

Rolls

Pushing the handle (Athletics) - (1d20+5)

(12) + 5 = 17

May 20, 2021 11:37 pm
Egret's spider form drops off the octagonal orb falling and hitting the edge of the table and then bouncing off of that and landing upon the floor.
OOC:
Spider form takes 5 damage
Brindel in the mean while is able to extend himself out and give the handle a pull, much to his dismay while it descends the above opening only moves slightly and he has to maintain the precarious position for a prolonged period as he slowly cranks the overhead opening far enough (about half way open) to allow him passage above. The opening he makes actually allows some light to enter the room below.
May 21, 2021 12:33 am
Egret winces in his head as he lands upon the table and then the floor. Neither is a particularly light collision, and even spiders can end up winded after such a flight. So he lies on his back for a few moments after, all eight legs in the air, trying to gather his wits back while watching Brindel pull open the hatch in the ceiling. He squints against the newly freed light, in instinctive spider-like displeasure about the illumination, and then pulls himself back upright.

Glancing at the cube again, Egret thinks about trying to climb on it in a second attempt - but his back still hurts, and so the druid decides to take a break and instead climb on the wall by the ladder. He does just that, aiming to follow alongside it, reach Brindel and peek into the opening which his companions uncovered.
OOC:
(Not necessarily before Brindel, I can climb after him. Or catch him with my face if he falls, I guess. XD)
Last edited May 21, 2021 12:34 am
May 21, 2021 5:31 pm
Quote:
Brindel makes the long climb to the top upon reaching it he is greeted by a large circular metal plate off to left a small ways from the left edge of the ladder is a metal a rectangular metal handle with a long narrow groove in the wall extending down below it. However for Brindel to reach the handle he will have to hang off the left side of the ladder.
OOC:
Does the top open by pushing the handle down farther in the groove?
Brindel looks up without moving farther up the ladder.
OOC:
Does Brindel see the sky outside the building?
May 21, 2021 6:53 pm
OOC:
The handle is a pull down, push up, pull down action -- and no Brindel cannot see the sky but he does see the pervasive mist that blankets the marsh
May 21, 2021 8:54 pm
"I have some good news," he shouts below to the others. "This opening seems to lead to the outside of the building. I had my doubts."
May 21, 2021 10:16 pm
Haelga says, "Den let me leef. Dis place skers me."
May 21, 2021 10:51 pm
Shump steps up next to Haelga and softly places one of his large hands upon her shoulder saying, "No fear, I here." He then gives her a gentle squeeze that she feels even through her armor.
May 22, 2021 6:09 pm
The spider clicks in disappointment upon Brindel's words, crawling on the wall to just below the hatch to also look up at the opening. It's too narrow for him to fit in, and there is no reason to try if it's just a way to the roof. An eagle-eye view of the marsh would be nice for standing guard, of course, but with so much effort needed to get there? It might be not worth the energy.

He brushes one leg against Brindel - gently, to not accidentally knock the dwarf off the ladder, - and turns away from the ladder, skittering back to the cube and insistently tapping on its surface. The odd windows, the table and the cube might just be the only magical things that survived the blobs, so he tries to attract his companion's attention to them.
OOC:
Should we wrap up the tower exploration, everyone? Besides the cube/table/disk, I don't think there is anything left to inspect further... And we do have a quest on the horizon. XD
May 23, 2021 3:22 pm
OOC:
Oh FlyingSucculent are you so sure ;) perhaps there is an angle you have not explored -- yeah I know you have to view this from your side of the screen and not mine but this I can guarantee. I never do something for no reason, if you ever encounter a Yroc in an ancient ruin within a 10 x 10 room guarding a treasure chest I promise you there will be something behind that and a reason that he is still there and alive. Now I have tried to give some hints and I know the group has partially picked up on some of them but if you all get stuck I can extend a bit of help since -- yeah I know it looks a lot different from the other side of the screen

This does not mean something dramatic will happen but it could be something worth noting for later on after you finish your trip to another dimensionality.
May 25, 2021 3:05 am
Brindel climbs down the ladder to join the others. He smiles as he stands on a solid floor. "Much better," he mumbles to no one, then addresses the group. "This tower is not built for someone my size, but it does have a purpose. I do not think it is sinister, just unfamiliar. I prefer the comfort of strong walls surrounding me, but if everyone else would rather stay outside, so be it. Before we decide, please wait, I have a request for Shump."

Brindel talks directly to Shump. "Please climb ladder. Look outside top. See marsh, yes or no?"
May 25, 2021 4:07 am
Shump looks at Brindel and says, "Yes see marsh," and he points to one of the windows and then begins to climb the ladder.
May 25, 2021 1:31 pm
Brindel mentally notes to which window Shump pointed. When Shump arrives at the top of the ladder, Brindel asks him, "See same marsh we walked on?"
May 25, 2021 10:39 pm
When Shump gets near the top of the ladder it is obvious the opening is not going to be big enough for him to pass through. At Brindel's question he glances and then calls down, "See same mist. Hole need bigger" He then easily reaches out to his left and cranks on the handle until the opening is plenty wide enough for him to easily pass through. Once this has been completed, he finishes the accent climbing up and out of the interior, whereupon he then steps out of view. After a prolong period of time, his head pops back into view and he must be almost lying down and says, "See same mist."
May 25, 2021 10:53 pm
OOC:
I looked out through the opening earlier too, did I see the mist? :D
Last edited May 25, 2021 10:53 pm
May 25, 2021 11:01 pm
OOC:
Yes Egret saw the mist floating above, note though the actual top of the tower seems to be clear. Which is to say Shump does not climb up into mist as one might have expected.
May 29, 2021 11:06 pm
Seeing as no one attempts to investigate the cube and the group is still focusing on the hatch and whatever is outside it, Egret decides to return - again - to the ladder and climb out after Shump. If the massive form of their guide can pass through the opening, he reasons that a spider can too. Plus, if there is truly fresh air outside, he might as well. Even though his earlier thoughts of the oppressiveness of the walls might have subsided after the battle, now that he thinks about them... Fresh air sounds nice, even if it is marsh air that smells of all the pleasant swampy aromas.
OOC:
Any skill checks to climb out after Shump, presumably onto a balcony?
Also, is the roof flat, conical or smething else?
Last edited May 29, 2021 11:07 pm
May 30, 2021 1:29 am
Lex is surprised when Egret takes his tumble, it seems that the fall didn't do any damage but it really shouldn't have happened to a spider. He examines the table and the cube with a keen eye, touching both surfaces if he is able to reach them.

Rolls

Perception - (1d20)

(3) = 3

Investigation - (1d20+2)

(2) + 2 = 4

May 30, 2021 7:49 am
The table is easy to reach and feels like stone except for nine octagonal polished areas, one large one in the center and eight smaller ones around the edges of the table, which feel exceptionally smooth almost frictionless. However the octagonal orb over the table is not reachable from the floor nor even if he got on top of the table would he be able to reach it.
Jun 2, 2021 10:25 am
OOC:
DeJoker, I'm not sure if you missed my last post, or if silence is a no about climbing, but I'd still like an answer about the roof. :D
Jun 3, 2021 4:38 am
OOC:
Yes I did miss that thanks for pointing that out. No rolls needed for the spider
Egret easily scales the wall once more and slips through the nearly fully opened aperture to gain access to the outside. He finds himself atop a flat-topped area with a crenelated wall going around its outer edge. What one might expect to see atop a military tower. The air immediately above the tower for about ten feet is clear of mist but otherwise it hangs in the air normally everywhere else restricting visibility to about twenty feet which would not be far enough to actually see the ground. The only other things within this area is a strange looking pole with a small round dark metal plate set into the floor near it.
Jun 8, 2021 5:44 am
Shump eyes the spider that joined him on the rooftop suspiciously. Seeing that he didn't hear a commotion from the others below he assumes the spider isnt a threat, but keeps an eye on it, just to be safe, "Nice... Spider?"
OOC:
Hello everyone. I will be taking over Shump for the foreseeable future. I hope to live up to his character and to have fun adventures!
Jun 8, 2021 9:12 pm
OOC:
Hi Fredge! Glad to have you join our misfit team! :D
The spider clicks his mandibles at Shump and playfully pokes him with one spindly leg, before skittering to explore the roof further, running circles alongside its perimeter. He quickly gives up on trying to see through the mist - as it's way too thick, especially for spider eyesight, - and instead attempts to find anything curious or unusual in the wall. Eventually, he abandons this as well, and goes to stare at the pole.

Egret probably can't climb the pole well enough, and it reminds him too much of a lightning rod to try. But he can easily reach the plate, and so he inspects it from all angles, trying to understand its purposes.

Rolls

Investigation - (1d20+2)

(8) + 2 = 10

Jun 8, 2021 11:09 pm
OOC:
Welcome Fredge!
Brindel climbs onto the first rung of the ladder and bellows in the direction of his companions at the top. "Egret, please let me know if you can see windows on the outside in the same place of the ones on the inside?"
Jun 10, 2021 7:44 am
OOC:
Shump actually saw Egret turn into the spider earlier but its cool maybe he forgot ;)
The top appears to be normal for a turreted tower, well except for the strange pole-like thing in the middle which upon closer inspection appears to more than just a pole but what exactly, is not clear. Examining the metal plate however shows it to appear to be a cover but there appears to be no simple way to move it as it sits flush with the floor with no holes.
Jun 10, 2021 8:17 am
Egret scratches one of his spidery legs on the cover, trying to feel for any imperfections or hints on how it opens. When he doesn't find anything, he turns to Shump and attempts to get the guide's attention by clicking, hissing and tapping quickly on the metal. If he has no luck, maybe Shump will?

Once he manages to more or less get his idea through to Shump - or at least guesses that he did, it's sometimes hard to figure out what the massive yroc is thinking, - the druid skitters towards the tower's perimeter.

He climbs up the wall and peers down, trying to check if he can see the walls below, and whether it will be hard to descend. With the fog he likely won't be able to see the windows, but if he climbs down the wall...
OOC:
Perception to figure out if I can climb on the outer walls down to the windows?
Last edited June 10, 2021 8:19 am

Rolls

Perception - (1d20+5)

(9) + 5 = 14

Perception (if disadvantage from fog) - (1d20+5)

(14) + 5 = 19

Jun 10, 2021 8:53 am
Egret has to clamber up and over the edge as it sticks out a bit from the base which is easily done as the outside stone is as easy to climb for him as the inside stone. Once he is in position to look down and see the outer side of the tower and he can see stone frameworks for the windows although that is about all he can see from where he is.
Jun 11, 2021 7:34 pm
Shump walks over to examine the metal plate that the spider was messing around with, looking for a way to open or otherwise interact with it.

Rolls

Investigation - (1d20-1)

(15) - 1 = 14

Jun 11, 2021 10:21 pm
After a bit of messing around with the metal plate, Shump figures out that it rotates but you have to push down on it with some force to create the grip necessary to rotate it. After fully unscrewing it the metal plate can be removed to reveal a wheel with a handle extending up from it, which apparently you turn and it presumably does something.
Jun 11, 2021 10:58 pm
Lex continues to puzzle over the orb suspended from the ceiling while also continuing to keep his eyes open for more Jellies.

Rolls

Perception - (1d20)

(7) = 7

Investigation - (1d20+2)

(5) + 2 = 7

Jun 12, 2021 1:12 am
The hexagonal orb over the hexagonal table does not communicate to Lex any thing he has ever heard of although it is fairly obvious that they are linked in some manner for some purpose. Perhaps there is a missing element to the whole thing that he is missing or that is missing to make it all clear.
Jun 12, 2021 4:22 am
Egret deliberates for a moment whether he wants to risk climbing down to the windows or return to the rooftop. It's probably not the wisest decision, seeing as he is three stories up, but eventually the druid settles on the former. Carefully, testing the stonework ahead with each movement and making sure that he holds on true, the spider heads towards the closest window, to check what exactly he can see in or behind its glass, and whether the barrier he felt before exists on this side as well.
Last edited June 12, 2021 4:23 am
Jun 15, 2021 2:26 pm
Shump heads over to the ladder and calls down, "Wheel up here. Can turn. Not sure what for."
Jun 26, 2021 8:55 pm
"Try it out, really slowly, we can't seem to find anything in here that does anything." Lex has a suspicion it may be related to the orb and the table.
Jun 28, 2021 3:08 pm
Shump moves back over to the wheel and shouts "Turning!" before attempting to slowly turn it clockwise.
Jun 29, 2021 2:57 am
Egret continues climbing down towards the windows, but pauses upon hearing Shump's declaration and holds onto the wall - just in case something dangerous is about to happen. If it doesn't, he'll simply continue his investigation of potential magical barriers.
Jun 29, 2021 4:29 am
Egret scrambles down the outer wall the stony exterior as easy to adhere to as the inner walls. Upon getting to the stone frame of the window he finds it to contain a smooth but facetted substance (think thick glass-like substance but facetted internally like a gem) that might actually be clear, however, he cannot see through it into the building. Of course, that might have to do with the faceting but that is hard to say.

Meanwhile up top Shump begins turning the black metallic wheel in a clockwise manner which actually requires quite a bit of effort on his part. After the first complete turn the pole near him moves. Continuing as instructed, Shump watches as the pole kind of blossoms like an upside-down flower until eight metallic legs (poles) drop down at each of the corners of the now octagonal umbrella. Further there appears to be some odd looking contraption attached to the pole that was hidden under the umbrella-like awning.
Jun 29, 2021 5:57 am
OOC:
How much Brindel can see of the "umbrella" from the bottom of the ladder?
"Great job, Shump. Any writing on what you found?"
Jun 29, 2021 8:52 am
OOC:
Brindel can maybe see the outer edge
Jun 29, 2021 3:09 pm
Shump moves to examine the contraption, and calls back, "No words, strange thing. Taking look."
Jun 29, 2021 3:46 pm
Stepping up and looking at the contraption, Shump sees 4 objects evenly spaced attached to the post each with to short small (about 1.5" in dia) cylinders projecting outwards at about eye level along with what appears might be a handle just below them.
Jun 30, 2021 3:06 pm
Shump reaches up to grab one of the handles and see if it can be moved.
Jun 30, 2021 4:47 pm
Playing with the handle a bit Shump figures out that it is used to move the pair of cylinders a step to the left or a step to the right and then back to center.
Jun 30, 2021 5:02 pm
Haelga watches as the yroc friend tinkers with the mechanisms.
Jun 30, 2021 11:01 pm
OOC:
So HeroAmongMen are you saying that Haelga has climbed up the metal ladder to the roof where Shump is?
Jul 1, 2021 12:09 am
OOC:
Sure, yes. I feel a bit out of my element in this tower, so I think it makes sense that she would follow her friend, Shump.
Jul 1, 2021 2:42 am
OOC:
Are the windows outside in the same places as inside, by Egret's estimation?
And since I could feel the windows, there are no magical barriers outside?
Upon hearing the movement of the mechanism, the spider turns to peer back at the top of the tower, marvelling at whatever it is that Shump have unleashed. He briefly debates if he should climb back to look at it closer, but then decides that there is dangerously limited space on the roof, and he doesn't want to interrupt whatever is happening. So instead, after a thorough investigation of the window, Egret heads further down the tower wall, intending to get to the ground this way and return to his friends the same way they came in.
Last edited July 1, 2021 2:42 am
Jul 1, 2021 4:33 am
OOC:
There was no "magical" barrier inside either -- in fact the exterior feels pretty much the same as the interior did. The only difference is what you see. As to positioning they seem to be about the same centered in the side of each of the 8 walls and each exterior window visually and tactilely appears to be made of the same material.

Also due to the crenellation Egret cannot see what is going on atop the tower, he would have to climb back over it.
Jul 1, 2021 6:18 am
OOC:
Technically I didn't write that Egret 'saw' anything - he could have heard the pole moving, I don't imagine that it's perfectly silent. :D And he very likely heard Shump answering Brindel, too; unless this mist is thick enough to completely nullify sounds?

As for the barrier... I don't completely understand what it is then. XD Completely invisible layer of glass? The original description was "Egret makes it to the ledge of first window, he can sense a barrier in front of him but cannot see it" and I interpreted it as a force field of sorts. Did you mean that he couldn't see the glass of the window?
Last edited July 1, 2021 7:19 am
Jul 1, 2021 2:20 pm
OOC:
Okay yes my bad on the description -- no you cannot see the barrier but if you touched it you could feel it and its smooth and frictionless there is an image but you were much to close to view it but it does not reflect the exterior as its not a lot of gray.
Jul 1, 2021 3:07 pm
OOC:
Where are the cylinders positioned currently? Are they each in the center of their positions?
Jul 1, 2021 4:02 pm
OOC:
Again the two horizontal cylinders set side by side are at about eye level and they... assuming you moved the one you were playing back to its original position then all 4 of the sets of cylinders are all in their center positions
Jul 2, 2021 3:04 pm
Shump moves each cylinder to their outer positions to see if anything happens.
OOC:
If nothing happens Shump moves them to their inner positions to see if anything happens.
Jul 2, 2021 3:08 pm
OOC:
Okay perhaps the description is not clear enough -- a pair of horizontal cylinders at about eye level -- think odd looking binoculars
Moving the sets of cylinders to the right or left seems to have no external effect that Shump can tell.

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