Episode 2 Scene 1 The Journey North

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Feb 16, 2021 3:16 pm
OOC:
Fae knowledge is a Nature roll -- so he can always make a roll but if Lex not proficient in Nature then his knowledge would be limited
Feb 16, 2021 7:56 pm
While Lex awaits Shump's next move/decision, he overhears the word "Fae" and it starts him thinking.
OOC:
He is not proficient in Nature.

Rolls

Lex's Fae knowledge (Nature) - (1d20+2)

(15) + 2 = 17

Feb 16, 2021 9:54 pm
OOC:
DeJoker, may I actually share the info you sent to me with the others (as in exact copy-paste)? I tried to summarize it more or less in Egret's words, but I didn't want to make it too long and now I worry if I missed some details. We can count it as Egret telling the group off-screen later, maybe? :D
Feb 16, 2021 11:08 pm
OOC:
What you share of what I informed you your character knows is up to you, and while I think putting it in Egret's own words is best, if you feel unsure feel free to copy/paste the information -- you could have done that in your post as a spoiler as well -- just food for thought next time
Feb 17, 2021 12:03 am
And for Shump, small short words spoken slow ... Actually he doesn't hear much as he inside and everyone outside were speaking solfter.
Last edited February 17, 2021 12:03 am
Feb 17, 2021 7:01 pm
Lex casts the Mage Hand cantrip. He floats the hand in front of Shemp and says, "Door. Open?"
Last edited February 18, 2021 12:25 am
Feb 17, 2021 7:59 pm
OOC:
Okay it would have been very helpful if you had indicated which door -- as such please indicate which door you addressed the seemingly inner or outer door?
The spectral hand floats out under Lex's guidance and reaches in and tugs on the door there is resistance but the hand eventually pulls the door free and out to about the half way point for going any further would be closing the door. In the shadows behind the half-open door Shump can see something attached to the door but with the exterior light coming in through the doorway and the darkness behind the door it plays a bit of havoc with his ability to see clearly from where he is currently standing. Perhaps with a bit of light on the situation not only could he but Haelga could most likely see what it was.
Feb 17, 2021 8:50 pm
OOC:
Sorry, I forgot there were two. Lex opens the door on the right.
Feb 17, 2021 9:18 pm
OOC:
Okay the door on the right facing it from the outside would be the outer door
Feb 17, 2021 11:06 pm
OOC:
Figuring out this doorway out. It is two doors with the appearance that one is an entering door and the other is an exiting door? With both being only 3' wide? is there a center post? You can see I'm totally lost as I thought there was only one 3' door made to open outward.
Feb 17, 2021 11:16 pm
OOC:
No the outer door opens inward while the inner door opens outward thus there would be about a 3 foot space between the two doors when they are both closed. Further both doors are inset into the wall on either side the passageway and thus hard to see when they are fully open. There are no apparent hinges and the door that is half open seems to pivot within the wall perhaps on a post of some sort. Further if you tried to close both doors simultaneously they would collide with each other. Is that clear enough or should I create a picture to clarify it more?
Feb 17, 2021 11:24 pm
OOC:
Yes. They only about 1'6" doors with one going out and one going in. That covers the 3" area. And they appear to be magic in some way as no real hinging appears.
To solve the problem of the doors, Shump just reach to the doors and tries each of the two sides. (close and open in a semi playful like action.) They open and close.
Feb 17, 2021 11:36 pm
Squeezing back into the passageway after letting Haelga exit or enter Shump can easily move either door but playing with them is not all that easy to do within the rather tight quarters. Still not impossible either. Up close Shump can see that on the backside of each door appears to be a small wheel of some sort.
OOC:
Note if Haelga goes in Shump pretty much blocks most of the light so she would be mostly in the dark. If she goes outside then she is just outside with everyone else.
Feb 18, 2021 12:11 am
Lex backs up -- outside if necessary -- to allow Haelga better access. He hands her the stick he enchanted with a Light cantrip.
Feb 18, 2021 12:14 am
OOC:
I did not think Lex went in I thought he was manipulating the door from outside -- but okay
Feb 18, 2021 12:29 am
OOC:
If Lex could've stayed outside and opened the door, then that's what he would've done. I thought he had to be closer to see the door with his Light spell on the stick.
Feb 18, 2021 12:41 am
OOC:
No the light spell sheds bright light in a 20 ft radius plus the normal light from outside. Still once he knew the door had slots they were not that hard to see from the outside -- they just can go unnoticed unless you know they are there kind of thing -- plus mage hand has a 30 ft range so yea he could have easily stood at 20 ft and done it

Rolls

Secret Roll

Feb 18, 2021 12:56 am
Shump is done with playing with the door as he sees they aren't going to mysteriously close and lock. He steps away from the doors to a ways in the room to give poor Haelga more light and he is looking about there with his Darkvision. Getting an ideal of the room fairly much. He calls out, Come In Light.
Last edited February 18, 2021 12:57 am
Feb 18, 2021 9:01 pm
Egret is still sitting outside, splitting his attention between the surrounding marsh and the tower. The druid is quite intrigued by what exactly his companions are doing inside, but between Shump's massive form and everyone else crowding around the entrance, he has no clear idea of what they discovered. If his help was needed, Egret supposes they would call for him - and unless the tower is built by druids, which he doubts, he probably won't help much. Other types of magic are not his specialty.

So he stays here, meditatively observing and idly thinking about the situation, sometimes looking up to track the movement of the sun in the skies and checking if it's getting late. For a moment, Egret entertains a thought of talking with the grasses again, but there is not much he can ask them, especially if the misty lady talks with them as well. With nothing else to do, he eventually pulls out his guitar, and absent-mindely plays a few tunes... before a mischievous thought strikes him.

The very next minute, a small red-furred weasel darts between Lex and Brindel and into the tower. The small carnivorous mammal pauses before the door that Lex opened, chirps at Haelga and Shump, and then slithers inside to inspect the wheels on the door.
OOC:
Egret awakened his inner rogue.
(But yeah, shapeshifting into the weasel to get behind the doors, if the opening is wide enough?)
Last edited February 18, 2021 9:02 pm
Feb 18, 2021 10:13 pm
Egret in the form of a tiny weasel easily slips into the corridor which seems huge from this perspective and slips behind one of the doors. However the wheel like shape is good distance (about 3.5 feet from the floor) over his head as it appears to be located about the middle of the door both left to right and up to down.

As he looks up at the wheel though, he catches a scent coming from further within, a seemingly tasty scent which to Egret seems strange coming from within a predominately stone building. Further he cannot place that smell, as it is not anything he has ever encountered before.
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