Episode 2 Scene 1 The Journey North

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Mar 3, 2021 12:30 am
OOC:
I was going to transform and attack on my second tiurn, but I'm okay with it being a help action too. I am still transforming though, since it is a bonus action.
The weasel squeaks indignantly as he senses the movement on the wall, and then jumps away from it into the corner of the room next to the way they came in. At this point, Egret wisely decides that whatever advantage small size offered to him isn't worth the possibility of being eaten by what is clearly not an ordinary snake. So withour further hesitation, he transforms back - even attempting a dramatic wave of his coat.

Now that his eyes are back to their natural blue, pupil-less and most importantly seeing-in-the-dark selves, the druid can observe Shump slicing the snake... and Haelga running into the room, only to collide with a gelatinous form that glints in the light pouring from Lex's spell. Reaching for his scimitars, the druid calls out to is companions behind: "We've been attacked upon entering. The serpent, somewhere on the wall. Apparently in three separately living pieces." He squints to look at where he thinks the snake is, before turning his focus on Haelga again. "And there is a gel creature, not sure if hostile."
[ +- ] Old version
OOC:
Actually, how big is the snake, or whhatever it is? I assume that I can see it thanks to darkvision (and Lex's light).
Last edited March 7, 2021 9:27 pm
Mar 3, 2021 12:40 am
OOC:
Okay well Egret is going to have to adjust his final paragraph based on my up coming post ;) sorry about that and surprise again -- also Egret could not have sensed that the pieces of the snake were moving up the wall just that they were somehow getting further away -- I can see him switching back though in order to get a better perspective on what was actually going on and so as to not get eaten by a snake
Mar 3, 2021 1:43 am
OOC:
I imagined I could hear it slither somewhere above, it couldn't have been completely silent - especially not to a weasel. And unless it climbed Shump or could fly, it was logical to assume that it moved on the wall.

And sure, I'll correct the last paragraph once I can see the post.
Last edited March 3, 2021 1:45 am
Mar 6, 2021 3:12 am
OOC:
Okay without a Perception check the sounds just got fainter did they get higher hard to reference quickly in the dark, yeah given a round or two I would have given you that or if you had succeeded on a DC 15 Perception check or had blind-fighting -- keep in mind a Round is a mere 6 seconds
As Haelga blindly charges in to help Shump she collides with a firm. slightly yielding, sticky surface. With his eyes back to normal and with Lex coming in with a light source, Egret can see a large (about 10 ft in diameter) orange-yellow blob like thing not to far behind Shump that Haelga has just collided with. Lex also sees this blob like thing. Shump watches the two small snakes crawl to the ceiling about 20 feet above the floor along the corners making them extremely difficult targets to hit. Meanwhile the light and the commotion taking place behind him alerts him to the fact that something is going back there.
OOC:
Haelga needs to make a Strength(Athletics) check to disengage from the Blob

If Shump wants to abort his action this round to turn and deal with what is going on behind him he has to make a DC 15 Dex Save. If you choose to make the Save but fail you still can turn to assess the situation you just do not get to perform a full attack as well (aka you would get 1 swing). Still you do go before the Blob on the next round.

As noted with Question Marks -- I need Initiatives for Haelga and Brindel in case he decides to join in.

Initiatives
Egret ..... 9
Shump ... 5
Lex ........ 4
-------
Blob ....... 3
Haelga ... ??
Brindel ... ??

Rolls

Haelga DC - (1d20+7)

(3) + 7 = 10

Mar 6, 2021 4:46 am
OOC:
Athletics and initiative

Rolls

Athletics - (1d20+4)

(12) + 4 = 16

Initiative - (1d20+3)

(10) + 3 = 13

Mar 6, 2021 5:37 am
Haelga is able to push away from the large blob and ready herself.
OOC:
Feel free to to act as everyone present goes before the Blob does. If Shump makes that Dex Save he can make one attack and then his normal attacks for this round otherwise just the normal attacks for this round. Or he can ignore what is going on immediately behind him and try to hit those two snakes high in the rafters which btw would be at Disadvantage and really only reachable with his big weapon.

Initiatives
Brindel ... 16
Haelga ... 13
Egret ..... 9
Shump ... 5
Lex ........ 4
-------
Blob ....... 3
Mar 6, 2021 7:22 am
With his friends in danger, Brindel goes into the room.
OOC:
Is Brindel's axe reacting to the creature(s) in the room in any way; for example, a glowing rune?

Rolls

Brindel Initiative (bonus from Alert feature) - (1d20+5)

(11) + 5 = 16

Mar 6, 2021 7:27 am
OOC:
No Brindel's Axe does not seem to react at all and you getting into the inside of the tower is your Action for this round.
Mar 6, 2021 7:27 am
OOC:
Would the small snakes still be difficult to hit with a ranged spell such as Ray of Frost?
Mar 6, 2021 7:29 am
OOC:
No provided one can see them and one is even aware of them. Currently Lex has no idea they even exist but that Large Blob sure does exist ;)
Mar 7, 2021 4:25 am
Shump draws out handaxe and turns around to take a few steps to attack the incoming blob.
OOC:
Does Shump have any idea what the blob is?

Rolls

1st att, Off hand, 1st Damage, off hand damage - (1d20+7, 1d20+7, 1d8+4, 1d6+4)

1d20+7 : (10) + 7 = 17

1d20+7 : (11) + 7 = 18

1d8+4 : (6) + 4 = 10

1d6+4 : (4) + 4 = 8

Mar 7, 2021 4:50 am
OOC:
Well he can make a Nature check if he is proficient with the Nature skill - otherwise no as it would not be considered common knowledge
Mar 7, 2021 4:54 am
Nature check

Rolls

Nature check - (1d20+2)

(16) + 2 = 18

Mar 7, 2021 5:29 am
DeJoker sent a note to GeneCortess
Mar 7, 2021 7:23 am
Shump lays into the blob saying, "Cut jelly, an' no like cold."
Mar 7, 2021 9:46 pm
OOC:
Edited the old post to match. I'm still curious about how big the snakes are.
Seeing Haelga successfully remove herself from the gelatinous mass, with Shump moving in and ready to assist her, Egret is assured of their safety and shifts his attention back to the snakes. The druid narrows his eyes at the ceiling, trying to track the serpents' movement in the rafters while simultaneously opening his left palm and making a complicated gesture with this hand. An unseen ripple moves through the room, altering perception of time for the group's opponents.
OOC:
Casting Slow on the blob and all the snakes.
Mar 7, 2021 10:02 pm
OOC:
The two snake-like creatures (aka severed pieces of the Blob) are Fine in size which means about 6" to 12" long and maybe a 1/2" to a 1/4" in diameter -- the biggest key is they are not fixed in dimension nor length just in overall size.

And that was unexpected -- interesting slowing rather slow creatures -- players will always do the unexpected.
Mar 7, 2021 10:57 pm
OOC:
I debated throwing fire at them, but my love of debuffing opponents in videogames won over. XD If anything, at least they'll have trouble with reactions.

Also, didn't realize they were the blob. Huh. That makes me wonder how exactly are we going to defeat it instead of slicing it into many, many small blobs. Probably with pyromania.
Last edited March 7, 2021 10:57 pm
Mar 7, 2021 11:26 pm
OOC:
Well Shump gave his assessment based on his Nature knowledge and understanding

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Mar 8, 2021 1:47 am
"Thanks Shump," Lex calls out as he looks for an opening.
OOC:
If Lex has a clear shot for a Ray of Frost cantrip at the blob, he will cast it. Rolling below for that circumstance.
Last edited March 16, 2021 6:15 pm

Rolls

Ranged attack with Ray of Frost - (1d20+7)

(19) + 7 = 26

Frost damage - (2d8)

(77) = 14

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