Episode 2 Scene 1 The Journey North

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Nov 2, 2020 9:24 pm
"Shump, you are a Yorc of few words, but all of them are wise. We shall camp here as you suggest."

"Thank you for the healing spell. I will return the favor. I have a question about the 'floating lady' as you called her. What did she look like? Did she have wings?"
OOC:
Brindel casts a Cure Wounds at second level on Shump. then two Cure Wounds at first level on himself. Should I assume a Cure Wounds on Feliani, even though she is switched out?
Nov 2, 2020 10:10 pm
OOC:
The character's while being changed does not the mean the damage goes away -- so Haelga will be adopting the damage acquired by Feliani as well as any other side-effects of the battle should there be any
Nov 2, 2020 10:20 pm
OOC:
Why don't I have used spell slots? I'm pretty sure I used two of 2nd level and one of 3rd, I've been tracking them on my sheet.
The horse neighs and then morphs back into a tiefling, who shakes his head with a hint of disorientation as he regains his sense of self. He leans against Lex as brief dizziness washes over him, and the pain of many wounds returns in full. "If you say so, my friend, I trust you," he wheezes, winded, and grimaces. "Though I have to insist on not staying here for long. Mayhaps its my days of travelling alone talking, but remaining where a fierce battle just took place, it often spells trouble..."

Egret closes his eyes briefly, and then with a sign lowers himself on the ground, crossing his legs to sit on the grass. Assured that his companions are intent on staying at this clearing, he focuses on healing himself while they are talking, letting the flow of druidic magic travel freely in his veins. He hums in thought as he catches the sight of his coat, and spends a moment to mend the rips in it with magic as well.
OOC:
My Cure Wounds is 13 per spell with slot of lvl 1, I'll just use 2nd + 1st slots to heal for 34 total. Exact number, too!
Last edited November 2, 2020 10:20 pm
Nov 2, 2020 10:22 pm
OOC:
Situation Updated

Brindel casts 1 2nd-Heal on Shump (16+5) = 21
-------- casts 2 1st-Heal on Brindel (8+5 x2) = 26
-------- casts 1 1st-Heal on Haelga (8+5) = 13

Egret casts 1 2nd-Heal on Egret (16+5) = 21
-------- casts 1 1st-Heal on Egret (8+5) = 13

*******************************************

Brindel - HP 59/-23
Slots : 1st: 4/0 2nd: 2/0
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Haelga - HP 63/-17
----
Shump - HP 58/-20
Slots : 1st: 4/1 2nd: 2/1

Egret - HP 39/-0
Wild Shape : 2/1
Slots : 1st: 4/3 2nd: 3/0 3rd: 2/1

Lex --- HP 45/-0
Slots : 1st: 4/3 2nd: 3/1 3rd: 2/1
Meta : 5/3

Rolls

Secret Roll

Nov 2, 2020 10:27 pm
OOC:
Well FlyingSucculent because for some reason while I updated in one place it got misplaced thanks for bringing it up -- it has been corrected in the above Status Update
Nov 2, 2020 11:20 pm
OOC:
On HP: This is what I have recorded.

HP 58 (47 HP Left) -14 damage -20 damage - 7 damage +9 HP Healing +21 HP Healing

Currently Slots:
0/4 Left: Casted 4x Cure Wounds (Shump, Feliani, Brindel, and eventually Egret for 9 HP Healing)
1/2 Left: Casted Misty Step

(And if we are going to stay here for a long rest then Shump will cast a level 2 slot cure wounds himself for 17HP fully heal up.)
Last edited November 2, 2020 11:23 pm
Nov 3, 2020 1:12 am
OOC:
Okay I will go back through the rounds and make sure I made no mistakes -- perhaps you missed something or I missed added
Nov 3, 2020 8:57 pm
OOC:
I don't think Shump should heal Egret, my heal would be more efficient in numbers on myself, plus you probably want to keep a slot for the future. I can heal Shump and/or Haelga for 13?

...so, is it long or short rest? XD
Last edited November 3, 2020 8:58 pm
Nov 3, 2020 10:25 pm
OOC:
Okay just a heads up on the Long vs Short rest -- I will check but I think this encounter occurred during the 1st 4 hour watch period of the day -- I break a day up into 6 - 4 hour watches 2hrs/2hrs Dawn 4hr/4hr Day 2hr/2hr Dusk and 4hr/4hr Night -- or in the newer verbiage basically Short Rests -- so I will double check my notes as I go back through the combat and see if you are at the end of the 1st 4 hour or the 2nd 4 hour period
Nov 5, 2020 10:44 pm
OOC:
Alright well I dug through all my notes and then did it again but cannot find my notes on when this was to occur -- soooo -- I am going to place it at what I think was where it was to be and that was the 3rd hour after Dawn which per the House Rules places it during the 3rd Watch and a day is made up of 6 Watches with Dawn (1st) and Dusk (8th) each taking up a Watch -- further a Watch is considered a Short Rest. Thus if the group took a Short Rest they would pick up again during the 5th hour or the 2nd half of the 4th Watch and giving them a half Watch and 3 full Watches (1hour + 6 hours) before Dusk sets in (Dim Lighting Conditions) that due to nature of Mist is Dark. Which is to say while in the Marsh Dawn and Dusk are considered to be Dark not Dim and during the actual Day the lighting conditions are slightly better than Dim but not considered full Daylight
Nov 5, 2020 11:57 pm
OOC:
Haelga would be down for a longer rest. She would take the first watch.
"Ai shell tek frst wach."
[ +- ] English Translation of Haelga's Broken English
Haelga finds a safe place to watch in the darkness as her party rests.
Last edited November 5, 2020 11:58 pm
Nov 6, 2020 2:52 pm
OOC:
It is not dark as it is currently the day time it gets dark at Dusk and lasts until after Dawn
Nov 6, 2020 3:40 pm
OOC:
Okay, well our people need rest. Couldn’t we theoretically make a camp here and rest/forage, until the next day?
Nov 6, 2020 4:18 pm
OOC:
Do we need rest? We practically fully healed (still offering that 13 HP to Haelga and Shump), why not continue until evening?

(...and if we are doing a long rest, then we recover HP and slots anyway, right? Why did we even calculate spells?)
Nov 6, 2020 4:19 pm
OOC:
Yes the current plans is to take a rest here -- however what has not been validated is Brindel calling for a Short or Long Rest -- however I believe the current lean seems to be towards a Short Rest and then move on especially since you have still quite a bit of the day left
Nov 6, 2020 4:58 pm
OOC:
Edited my post...
Haelga will do some calisthenics to stretch her tense muscles during the rest, as well as check on the security of her breastplate. Once those things are done, she will take out her whetstone and sharpen the blade of her longsword, her handaxe, and her daggers.

Once that is done, she will sit with her back to a rock or tree trunk and close her eyes for a few minutes...
Last edited November 6, 2020 5:52 pm
Nov 6, 2020 5:11 pm
OOC:
Actually no one brought a horse -- well except for Egret ;) -- as they are more of liability in the Marsh than a benefit and more importantly that would change things quite a bit -- also I got to thinking on your current assignment ole Kezzel has your axe trying to figure out what will be necessary to repair it as that would take him a bit of time to ascertain that is assuming you have no objections to him figuring out all that it will take to fix -- however you could still post about since it is a big concern of hers

Lastly if we do not hear from rpgventurer on Brindel's decision by tomorrow I will move things forward and hope I get things right
Nov 6, 2020 10:49 pm
OOC:
My apologies to all. Lots of demand on my time this week IRL. Brindel wants a long rest here.
"Let us make camp away from the corpses. We should regain our strength in all matters before we move too far forward. Gorm Gulthun does not reward foolishness."
Last edited November 6, 2020 10:54 pm
Nov 6, 2020 11:07 pm
Shump says to Brindel, Body no smell. Best we don't move. Or we find more undead.
Nov 6, 2020 11:23 pm
OOC:
Okay so either you stay on the current little island with the corpse pile burning at one end and the group at the other --or-- maybe move to the next little island just a few hundred feet away -- but regardless we are going in for a Long Rest so please outline anything you plan to do for that long rest further keep in mind it is currently the 4th Watch and a long Rest will put the group at Dusk which like the Evening in the Marsh is pitch dark so basically 2 long rests if you will or more precisely 10 (2 hour) Watches so I will need a watch order to cover that.
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