Episode 2 Scene 1 The Journey North

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Oct 9, 2020 8:36 pm
Brindel staggers to the side . . .
OOC:
Post roll edit:
yet remains standing.
Last edited October 9, 2020 8:38 pm

Rolls

Save for consciousness - (1d20+1)

(9) + 1 = 10

Oct 9, 2020 10:13 pm
OOC:
Okay FlyingSucculent while that is not your Flaw but your Bond you are still able to use it to bring in a set back -- but to make it a solid setback I am going to say you lose all the benefits of the charge since your theoretically veering off course -- you can still attack this round if you want but it will be a normal non-charging attack -- you would have still had the normal detriments to having made a charge on your approach -- which frankly I do not see actually coming into play with the way things currently stand -- just letting you know for future reference should this come up again.

Okay rpgventurer can you add your actions for this round as well -- I mean Brindel is still conscious and while he has Disadvantage on all rolls except for Saves he can still act this round
Oct 9, 2020 10:54 pm
OOC:
...but it is my Flaw? My Bond is nature. :0
And how will it be veering of course if I'm attacking who I was planning to attack? I guess I'd rather not risk it then, since it doesn't seem like a good pay-off. XD
Oct 10, 2020 12:36 am
OOC:
Okay first off -- I want you to understand I am not singling you out -- I am simply using this situation to help you and the rest of the players get a better understanding of how Setbacks might work.

Next it appears I missed labeled your characters personality aspects due to the order in which you had put them -- my bad and I fixed it -- but regardless you can still use any Trait, Ideal, Bond or Flaw and/or any combination thereof to invoke a Set Back just to keep that from being misunderstood

Next I think you missed the point -- in this situation you are not really losing anymore than you were basically outlining

Benefits of a Charge:
1) The charger gains additional Speed -- your character does not need this

2) The charger gains Advantage on their first attack roll -- okay this you were willing to give up

3) The charger can attempt to Overrun their target -- the additional item I am saying you lose

---- The Only Restriction or Bad Side-Effect that really applies in this Situation ----

All movement within the turn associated with the Charge Action (both any allotted movement used just prior to the Charge Action and the movement taken as part of the Charge Action) must be in a straight line, with no curving to the left or right.

And while this one [The charger provokes Attacks of Opportunity (per its rules)] would still be out there along with the other restrictions -- it is not any more applicable than your character having to deal with difficult terrain since neither are currently applicable.

So that means I have one restriction that I could bring into being that would cancel your Attack of Advantage -- is this worth a Setback and could it be done yes that would be worth the setback and yes it could be done -- further I agree it does seem somewhat cold-hearted -- to just switch targets in mid-stride

On the flip-side -- if we are not applying the above restriction then I must ask -- Why and/or How are you applying Disadvantage to your attack that has Advantage due to one or a combination of your Personality aspects?? In the example they show a person applying Disadvantage to their Save because they were distracted by the shiny piles of gold due to that being one of the things they can be distracted by. So then I have to ask if you are not changing targets mid-stride then what reason are you applying Disadvantage -- I see nothing in game that warrants that application but I am open to suggestions and ideas as to the why/how.

Note this is to say -- No -- One cannot just apply Disadvantage willy-nilly to anything -- One must have an in-game reason for that Disadvantage cropping up -- The shinies distracted me -- I changed targets mid-stride -- I sneezed loudly as I was sneaking up -- etc... Might these Setbacks be more significant than initially thought -- yes they can but then again it is supposed to be significant after all

Next I do not understand your comment "rather not risk it" -- what are you risking? -- further it "doesn't seem like a good pay-off" but that is the whole point of a Setback it is not supposed to have a good pay-off its supposed to be a "significant story setback" -- where you then get an Inspiration Point to use at some later point in time to hopefully help advert a really bad situation maybe

This part is meant to help me understand the reason for those comments -- as I am feeling I am missing something that is getting lost in the translation here -- yeah sometimes I can be slow to pick certain things up but then that is why I ask for clarity.

As a final note -- you could just have your character veer off and circle back around for a go at a zombie on the next round ignoring Brindel's situation then you could get the Setback and still keep your Charge.
Oct 10, 2020 1:31 pm
OOC:
Oh, I'm not thinking anything about singling out, I just wanted to explain my position!

I'm pretty sure when I last checked, Inspiration Expanded only mentioned Flaw as a source of setback... Not anymore though, so maybe I misread? Eh, doesn't matter, most of my traits aren't very good for setbacks anyway. XD

"You are not really losing anymore" and "the additional item I am saying you lose" is a contradiction though? If I don't use Overrun, I can't use Warhorse's second attack according to your description of it. Unless I'm really missing something, this sounds like losing more to me.

I think you don't understand my reasoning for using Flaw for a Setback, and I don't believe I can explain further without going into a long-winded pseudo-philosophical discussion. XD The best I can try is: I'm not changing targets, but I am picking practicality of protecting Feliani over emotional attachment to Brindel? Thus, inner conflict that distracts Egret! At least, in simplified version.

And I don't think you're not picking something up, we just have different views on the game, maybe? I'm trying to be opportunistic and get some inspiration for the future as a pay-off. :P But really, if you think it is not applicable, I won't do it, it was just a random idea I had!
Last edited October 10, 2020 1:59 pm
Oct 10, 2020 8:05 pm
OOC:
Yes this is the piece that I was missing in your initial outline -- so we kind of need to update your Personality and include this listing those individuals that you have a emotional attachment too which may cause you worry and distraction if they are in harms way. Remember your Personality is something you can use for Inspiration and Setbacks and something the GM can tap into as well.
Quote:
I'm not changing targets, but I am picking practicality of protecting Feliani over emotional attachment to Brindel? Thus, inner conflict that distracts Egret! At least, in simplified version.
With all that said then I do approve the use as you have described it - I just ask that you reflect that distraction in your post some how I mean okay you charge and hopefully trample one of the zombies on Feliani but the whole time you are concerned about Brindel perhaps is slight stagger is what really distracted you -- how badly is he hurt?
Oct 12, 2020 7:33 pm
Brindel, heartened by continued sounds of battle, slashes at his foes with all his strength.

Rolls

Random opponents for first and second attack - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (2) = 2

First battleaxe attack/damage/Divine Smite (with Disadvantage) - (1d20+7, 1d20+7, 1d8+8, 2d6)

1d20+7 : (9) + 7 = 16

1d20+7 : (5) + 7 = 12

1d8+8 : (5) + 8 = 13

2d6 : (26) = 8

Second battleaxe attack/damage/Divine Smite (with Disadvantage) - (1d20+7, 1d20+7, 1d8+8, 2d6)

1d20+7 : (14) + 7 = 21

1d20+7 : (2) + 7 = 9

1d8+8 : (7) + 8 = 15

2d6 : (32) = 5

Oct 13, 2020 5:55 pm
OOC:
Sorry for the delay! @DeJoker, does this post work? :D
As for personal attachment, I guess that would be everyone in the initial group. Shump didn't travel with us so Egret probably doesn't know him well enough yet, and since Feliani probably will leave the group eventually (unless she stays as an NPC), maybe not her either? So Lex and Brindel, mainly. :)
Even with newfound sense of balance that the horse form grants him, Egret almost stumbles as he hears Brindel's words and sees the dwarf stagger for a brief second. There is certain practical sense in prioritizing protecting Feliani - even though Egret doubts that practicality is what Brindel is thinking of rather than just pure empathy, - but the idea of ignoring his friend's plight is disconcerning. The mere thought that he might be sacrificing one to save another who is in a - relatively - better shape is quite distracting. Usually, it wouldn't affect Egret, but the druid is surprised to find himself almost hesitating. Huh.

Yet still, knowing that his distraction might cost him and trusting the dwarf's decision, he charges towards Feliani, attempting to ignore his inner concerns for the time being. His fast equine legs easily bring the druid over to the undead, and Egret rears, trying to trample the zombies under his hooves, push them to the ground to give Feliani a chance to catch her breath. He can't quite focus on it fully, his eyes glancing over to the dwarf in worry, but he tries.
OOC:
Charging, overrun, then second attack if target's gone prone. Hope I did the rolls correctly.
(Did I need to roll for random opponent? I did just in case, though I'm not sure if I needed to do 1d4 or something else.)

Edit: eh, that doesn't look good. Too distracted, I guess. XD
Last edited October 13, 2020 5:57 pm

Rolls

Hooves Attack #1 (melee) - (1d20+6)

(8) + 6 = 14

Damage #1 (bludgeoning) - (2d6+4)

(44) + 4 = 12

Hooves Attack #2 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (17) + 6 = 23

1d20+6 : (1) + 6 = 7

Damage #2 (bludgeoning) - (2d6+4)

(15) + 4 = 10

Random opponent - (1d4)

(2) = 2

Oct 13, 2020 6:11 pm
OOC:
Quote:
As for personal attachment, I guess that would be everyone in the initial group. Shump didn't travel with us so Egret probably doesn't know him well enough yet, and since Feliani probably will leave the group eventually (unless she stays as an NPC), maybe not her either? So Lex and Brindel, mainly. :)
Okay let us just say that for reasons Egret has only acquired an emotional attachment to Brindel and Lex -- and while (if things work out) Feliani will be rejoining the party as a PC there is an element to her that did not come forth prior (as I had still been working on it) but Feliani has an "odd aire" about her and tends to be a bit hot-headed (anger issues) -- in game mechanics other beings tend to initially not trust her -- and while the group has come to accept her that "odd aire" has not gone away and can be a bit off putting at times -- aka she's okay just annoying to be to close to for too long like having an itch you cannot scratch -- so I hope that helps with the why perhaps Egret does not have an emotional attachment to Feliani as of yet

As for random targets since your focused on attacking one of those attacking Feliani it would have been a 1d2 but a 1d4 works as I will just use high/low in this case -- I denoted when I made that first request for 1d4s was because everyone had 4 opponents at the time so you only need to roll 1d# where # = the number opponents facing you

Oh and yes that post worked just fine thank you :)
Oct 13, 2020 6:24 pm
OOC:
Yeah, I was thinking about using 1d2, but Brindel's been rolling 1d4 while being engaged only with two, so I wasn't sure if it was number of opponents for group or for specific person. XD Brindel and Feliani are near each other, right?
Last edited October 13, 2020 6:24 pm
Oct 13, 2020 9:02 pm
OOC:
Yes Brindel's player has been rolling 1d4 but since it an easy case of hi/low like with you I just used the rolls -- Yes Brindel and Feliani are near each other -- I stated they are back to back but in actuality there is probably a small (maybe 5 feet or a bit less) between them -- but they are mostly back to back -- if we were using a grid they would be in adjacent squares

Awaiting Shump's and perhaps hopefully Arina's posts
Oct 13, 2020 10:08 pm
OOC:
Brindel, Egret, and Lex have a shared history that precedes the caravan journey to Far Reach and associating with Feliani. That's why their attachments might be deeper. Exactly what the history is would be revealed while role-playing our characters.

Bonding my character with PCs such as Shump is more important to me than with NPCs. (Feliani is bit of both right now.)
Oct 13, 2020 10:17 pm
OOC:
Okay well keep in mind that sometimes bonding a bit with some of NPCs can be almost as important as with the rest of the PCs I try not to make my NPCs to generic and some of them can be quite helpful -- think like maybe Balder's Gate but with a much better AI backing up those NPCs ;)

Still in the end - I never put something out there for absolutely no reason - what the reason is well that might require investigation but for the most part its something either minor or potentially significant
Oct 13, 2020 10:49 pm
OOC:
In order to aid both Brindel and Feliani, I'm guessing that Shump need to make a double move to get adjacent in some way to one or both of them. So he will not attack or casts spells this round. If I can include dodging action in that move then that is great.
With finishing off of the skeletons, Shump turns and sees both Brindel and Feliani surrounded by zombies. With a thought to his own condition he charges over there.
OOC:

Perception look to see if he can spot the one lady again and it wasn't his imagination.
Last edited October 13, 2020 10:52 pm

Rolls

Perception - (1d20+4)

(20) + 4 = 24

Oct 14, 2020 12:33 am
OOC:
GeneCortess -- Shump is close enough to move an engage or is he taking a full round to check out the venue for this misty lady as well as anything else that may or may not be going on?
Oct 14, 2020 12:58 am
That sounds best. He would rather taken in the full situation right at the moment instead of fully attacking or casting. So he is just moving and looking. Dodging as needed.. LOL
Last edited October 14, 2020 12:59 am
Oct 14, 2020 1:48 am
OOC:
Okay I will give Arina a day or two more to post and then conclude this Round

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 18, 2020 8:05 am
Shump scrutinizes the area noting all that can be seen. Shattered skeletons, disabled zombies, 3 Zombies still standing and the group all still standing is all that he notices. The misty lady, he thought he saw does not appear to be within view, was she just his imagination or is there something he is not taking into consideration. However, nothing comes to mind at this time.

Brindel barely holding it together slashes into each of the zombies before him and puts them both out of action.

Egret charges forward hitting one of the zombies on Feliani and while he was hoping to knock it down all he managed to do was knock it around a bit. As it staggers from the collision it tries to hit Egret the War Horse but misses.

Feliani is able to keep the remaining zombie on her busy without getting hit by it.

Lex blasts the Zombie that engaged him with a Fire Bolt taking it down before it could do him any harm.

Over along the shoreline the lone Zombie stuck in webbing is still unable to free itself.
OOC:
Situation Update
Brindel and Feliani are still fighting back to back
.... Brindel not engaged HP 59/-59
......... Current 0 HP or less : At Disadvantage to Actively do Anything
.... Feliani engaged 1 zombies HP 41/-39
----
Shump - not engaged HP 58/-41
Egret - engaged 1 zombie (HP 39/-34) as War Horse HP 24/24
Lex --- not engaged HP 45/-0

On the shore caught in webbing ---- 1 Zombie
[ +- ] Warhorse Stat Block
Oct 18, 2020 9:09 pm
Shump moves to disable the last of the zombies. He ignores his wounds and works hard to free up the rest of the party. Worry about his optical illusion later.
Last edited October 18, 2020 9:10 pm

Rolls

Battle Axe, Damage, Hand axe, Damage, Extra Attack Damage - (1d20+7, 1d8+4, 1d20+7, 1d6+4, 1d20+7, 1d8+4)

1d20+7 : (9) + 7 = 16

1d8+4 : (4) + 4 = 8

1d20+7 : (9) + 7 = 16

1d6+4 : (1) + 4 = 5

1d20+7 : (5) + 7 = 12

1d8+4 : (7) + 4 = 11

Oct 18, 2020 9:40 pm
OOC:
GeneCortess there are 3 Zombies -- one on Feliani, one on the Warhorse which you did not see where came from, and the last zombie on the shoreline stuck in webbing --- as such which zombie are you moving towards -- you get to choose because these are distinct zombies -- further if you attack the one on Feliani or the Warhorse you and whomever the other person is would both get a +1 to hit as you out number your target -- as such the most benefit would be obtained by helping the strange war horse that has come to your aid because Feliani is fighting totally defensively at this time
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