Episode 2 Scene 1 The Journey North
"We don't know what we're dealing with yet so get into a defensive formation. We'll form a triangle. Shump you stay in front. I'll take left point and Feliani you take the right. Egret and Lex, get in the middle of us three."
Rolled 15.. No need for a reroll.
Rolls
Survival (foraging) "Reroll is possible" - (1d20+11)
(15) + 11 = 26
Rolls
Foraging using Wisdom (Survival) - (1d20+2)
(18) + 2 = 20
When they once again get closer to the river, the tiefling leans over to squint at the liquid. "Master Shump, do you by any chance know what this is? It doesn't look like water or marsh sludge to me." He lingers by the stream for a moment, watching its flow and clearly debating whether he wants to risk touching it, before catching up with the group.
Rolls
Foraging (Survival) - (1d20+2)
(9) + 2 = 11
Traversing the marsh is matter of moving from high ground though water to another pocket of high ground meaning that ones path is not by any means straight. Further Egret notices that while the clothes get wet from the water the black stuff does not stick to ones boots or clothes like sludge would. However, one can not seem to make any clear pockets by rapidly moving ones leg so it acts like its the water in that case and yet its noticeable properties also says its not the water. To Egret it is just something he has never seen or even heard of and definitely does not seem natural. Well as far as he can tell so far that is.
For there being swamp creatures around no one sees any evidence of them, of course seeing anything in the mist to any great distance is nearly impossible and after what seems like an eternity of moving through that near to pea soup one actually begins to feel the strain of being on edge for so long. It is almost like one was running a marathon rather than slowly progressing through a marsh.
Still on yet another normal crossing from one high ground to the next, when Shump gets about waist deep in the water as he is very cautiously moving bodies rise from the water. Skeletons and Zombies.
Rolls
Feliani Forage - (1d20)
(7) = 7
Feliani Forage Advantage - (1d20)
(20) = 20
Feliani Initiative - (1d10+3)
(6) + 3 = 9
Rolls
INIT - (1d20+11)
(8) + 11 = 19
INIT - (1d10+1)
(6) + 1 = 7
Rolls
Foraging - (1D20)
(5) = 5
Initiative - (1D10+1)
(5) + 1 = 6
1) Brindel, Egret, Feliani, and Shump
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2) Skeletons
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3) Lex
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4) Zombies
Group 1 Is up with Group 2 on Deck : State your Actions (and/or ask your questions) and make your rolls
Rolls
Egret Foraging - (1d20+2)
(3) + 2 = 5
Egret Foraging Advantage - (1d20+2)
(20) + 2 = 22
Egret Initiative - (1d10+2)
(7) + 2 = 9
Skeleton Initiative - (1d10+2)
(5) + 2 = 7
Rolls
Attack, Damage (Savage attack) - (1d20+7, 2d8+4)
1d20+7 : (20) + 7 = 27
2d8+4 : (87) + 4 = 19
redo damage. Verstatile is d10 and not d8. 1d8 is savage damage - (2d10+4, 1d8)
2d10+4 : (210) + 4 = 16
1d8 : (4) = 4
He lingers by Alexander, scimitars unsheathed, until a few of the opponents attempt to get close - at which point the tiefling attacks, his blades flashing.
If anyone wants some druidic buffs, tell me! :D
Rolls
Melee attack (slashing damage) - (1d20+5, 1d6+2)
1d20+5 : (4) + 5 = 9
1d6+2 : (1) + 2 = 3
Melee attack (slashing damage) - (1d20+5, 1d6+2)
1d20+5 : (9) + 5 = 14
1d6+2 : (5) + 2 = 7
Terrain : The group is on a small patch of high ground and the rest of the terrain is similar interspersed patches of high ground with varying depths of water separating them.
Well for now there are plenty of targets but to attack them you have to either move to them or use a ranged attack -- all except for Shump that is who is right in the mix of it -- so if you do attack with a non-ranged attack I will make the assumption -- if not stated -- that you moved close enough to attack whatever you wanted to attack