Episode 2 Scene 1 The Journey North

load previous
May 27, 2020 3:24 pm
Shump detest the swamp but does what he can. He says as he is picking the route, Swamp Creatures around us. He has his battle axe out and handy. He doesn't say anything about the black waters. He figures everyone can understand it.
May 27, 2020 5:34 pm
Brindel unslings his battleaxe. "Shump, what kind of creatures?"

"We don't know what we're dealing with yet so get into a defensive formation. We'll form a triangle. Shump you stay in front. I'll take left point and Feliani you take the right. Egret and Lex, get in the middle of us three."
May 27, 2020 5:43 pm
Shump replies as he gets in formation, Just danger. Close now. Shump appears not to be able to put a name on what he senses, but it appears to bother him as he holds his battleaxe tightly.
Last edited May 27, 2020 5:43 pm
May 27, 2020 9:34 pm
OOC:
Okay I still need a how fast are you planning to travel for the day Slower or Normal ??
May 27, 2020 9:51 pm
OOC:
Slower so the PCs can forage
May 27, 2020 9:58 pm
Shump's Foraging: +1 WIS, +6 Double Proficiency, +4 Primeval Awareness

Rolled 15.. No need for a reroll.
Last edited May 27, 2020 9:59 pm

Rolls

Survival (foraging) "Reroll is possible" - (1d20+11)

(15) + 11 = 26

May 29, 2020 5:57 am
OOC:
Okay so I have one Forage check do I get a few more ;) -- also to make this flow I am going to ghost Feliani until you all get back to town that way if Bedzone does return (a personal hope) then things will not be disjointed
May 29, 2020 1:48 pm
OOC:
FYI, when we move single file, the order will be Shump, Brindel, Lex, and Egret.
Last edited May 29, 2020 5:27 pm

Rolls

Foraging using Wisdom (Survival) - (1d20+2)

(18) + 2 = 20

May 29, 2020 5:16 pm
Egret follows Brindel's orders and tries to stay behind Shump and Brindel, alternating between covering the flanks and staying side-by-side with Lex. The druid looks more intrigued than alarmed by the presence of creatures that their guide senses, but at least he cuts down on the chatter.

When they once again get closer to the river, the tiefling leans over to squint at the liquid. "Master Shump, do you by any chance know what this is? It doesn't look like water or marsh sludge to me." He lingers by the stream for a moment, watching its flow and clearly debating whether he wants to risk touching it, before catching up with the group.

Rolls

Foraging (Survival) - (1d20+2)

(9) + 2 = 11

May 29, 2020 7:43 pm
Shump simple replies back, Bad Water. No drink. He just makes a wall in front of the party plowing the way.
May 30, 2020 4:42 pm
DeJoker sent a note to GeneCortess
As the group cautiously moves through the marsh, Shump shows the others how to get clean water from natural pockets of it held by some of the plants growing in the marsh where their leaves join the stalk as well as points out the safer things one can eat which there seems to be plenty of both like normal creatures are not present to partake in these things. Which Egret notes is quite the case, except for insects which there seems to be plenty of the larger life forms besides fish and amphibious ones are not present seemingly present here and while he occasionally here's the haunting cry of a loon he is left wondering if that was a real loon.

Traversing the marsh is matter of moving from high ground though water to another pocket of high ground meaning that ones path is not by any means straight. Further Egret notices that while the clothes get wet from the water the black stuff does not stick to ones boots or clothes like sludge would. However, one can not seem to make any clear pockets by rapidly moving ones leg so it acts like its the water in that case and yet its noticeable properties also says its not the water. To Egret it is just something he has never seen or even heard of and definitely does not seem natural. Well as far as he can tell so far that is.

For there being swamp creatures around no one sees any evidence of them, of course seeing anything in the mist to any great distance is nearly impossible and after what seems like an eternity of moving through that near to pea soup one actually begins to feel the strain of being on edge for so long. It is almost like one was running a marathon rather than slowly progressing through a marsh.

Still on yet another normal crossing from one high ground to the next, when Shump gets about waist deep in the water as he is very cautiously moving bodies rise from the water. Skeletons and Zombies.
OOC:
Okay I still need a Forage roll from Lex and I need Initiative rolls (only roll 1d10+modifier) from each person.

Rolls

Feliani Forage - (1d20)

(7) = 7

Feliani Forage Advantage - (1d20)

(20) = 20

Feliani Initiative - (1d10+3)

(6) + 3 = 9

May 30, 2020 4:48 pm
INIT +10 LOL.. that is use a d10 .. LOL not +10
Last edited May 30, 2020 4:49 pm

Rolls

INIT - (1d20+11)

(8) + 11 = 19

INIT - (1d10+1)

(6) + 1 = 7

May 30, 2020 11:04 pm
OOC:
@DM: my apologies. Rolls incoming

Rolls

Foraging - (1D20)

(5) = 5

Initiative - (1D10+1)

(5) + 1 = 6

May 31, 2020 5:25 am
Brindel grips his axe tightly.

Rolls

Initiative - (1d10+5)

(10) + 5 = 15

Jun 2, 2020 4:37 pm
OOC:
Getting ready to move things forward
Initiative Order is as Follows:
1) Brindel, Egret, Feliani, and Shump
---------------
2) Skeletons
---------------
3) Lex
---------------
4) Zombies

Group 1 Is up with Group 2 on Deck : State your Actions (and/or ask your questions) and make your rolls

Rolls

Egret Foraging - (1d20+2)

(3) + 2 = 5

Egret Foraging Advantage - (1d20+2)

(20) + 2 = 22

Egret Initiative - (1d10+2)

(7) + 2 = 9

Skeleton Initiative - (1d10+2)

(5) + 2 = 7

Jun 2, 2020 6:16 pm
Brindel presents his holy symbol (which is an amulet tied around his neck) and speaks aloud a prayer. "Your foul presence is undeserving to still walk this earth. In the name of Gorm Gulthun, begone!"
OOC:
Brindel is channeling divinity to turn the unholy.
Jun 2, 2020 10:07 pm
Shump moves to attack. He swings his battleaxe two handed to see bones splatter. So that is 20 HP of slashing damage.
Last edited June 2, 2020 10:13 pm

Rolls

Attack, Damage (Savage attack) - (1d20+7, 2d8+4)

1d20+7 : (20) + 7 = 27

2d8+4 : (87) + 4 = 19

redo damage. Verstatile is d10 and not d8. 1d8 is savage damage - (2d10+4, 1d8)

2d10+4 : (210) + 4 = 16

1d8 : (4) = 4

Jun 4, 2020 5:17 pm
OOC:
My apologies, my Internet provider is having technical issues, so I can be slow to respond until it's all fixed.
FlyingSucculent sent a note to DeJoker
OOC:
Are we all in the water, or just Shump? What terrain is around?
Egret, who was inspecting some water plants near the shore, pulls back at the sight of the undead, positioning himself to cover Lex should the need arise. As Shump engages the opponents - quite an impressive sight, - and Brindel starts chanting a prayer, the druid hesitates. It doesn't seem wise to attack in the water, as he is not so strong as their guide appears to be and probably won't be able to move efficiently, and his spell repertoire isn't appropriate for such combat either. Perhaps, it would be wiser to stay near Lex and cover the flanks.

He lingers by Alexander, scimitars unsheathed, until a few of the opponents attempt to get close - at which point the tiefling attacks, his blades flashing.
OOC:
I don't know who exactly I am attacking, but someone should be close enough, probably. Two attacks for me dual wielding.
If anyone wants some druidic buffs, tell me! :D

Rolls

Melee attack (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (4) + 5 = 9

1d6+2 : (1) + 2 = 3

Melee attack (slashing damage) - (1d20+5, 1d6+2)

1d20+5 : (9) + 5 = 14

1d6+2 : (5) + 2 = 7

Jun 4, 2020 8:08 pm
DeJoker sent a note to FlyingSucculent
OOC:
Shump is currently the only one in the water -- he has typically gone first finding a safe path through to the next patch of high ground

Terrain : The group is on a small patch of high ground and the rest of the terrain is similar interspersed patches of high ground with varying depths of water separating them.

Well for now there are plenty of targets but to attack them you have to either move to them or use a ranged attack -- all except for Shump that is who is right in the mix of it -- so if you do attack with a non-ranged attack I will make the assumption -- if not stated -- that you moved close enough to attack whatever you wanted to attack
Jun 4, 2020 11:44 pm
OOC:
Do we know how many enemies we have? Is it just a few corpses or does it look as though the entire swamp is rising up against us?
load next

You do not have permission to post in this thread.