Episode 2 Scene 1 The Journey North
Yes GeneCortess you can of course use your ability currently up to 6 times in a day (4 1st level slots and 2 2nd level slots) but you do use a spell slot every time you do that. For 1 minute per level of the spell slot expended, can sense whether the following types of creatures are present within 1 mile.
However I am looking at that and going unless you happen to be luckily enough to guess when to use it, it will be a next to useless ability if you trust me I can tweak this by nerfing it down but making it much more viable. Basically I would reduce the range (as that would be less of a headache for me), making it require slower movement for a good range, very short range for normal movement, and cannot be used moving at a fast pace. If you are comfortable with this I will look into figuring out what would be an appropriate reduction in range to make it a viable ability that does not require a spell slot to use (thus basically I would reduce it to work more like a cantrip and function at that power level if that helps any). This would play very well into that old ability that Rangers had that made them very hard to surprise when they travel in the wilderness since unless your moving fast you would be aware of these kind of creatures in your near vicinity again it does not tell you what direction or how far away but you would know whether to be on watch or not for aberrations, celestials, dragons, elementals, fey, fiends, or undead.
Brindel attempts to forage since there's so many plants around.
Rolls
Foraging on first day (Survival) - (1d20+2)
(18) + 2 = 20
Foraging on second day (Survival) - (1d20+2)
(11) + 2 = 13
Rolls
Day 1 Foraging - (1d20+2)
(16) + 2 = 18
Day 2 Foraging - (1d20+2)
(3) + 2 = 5
Survival +0
Nature +2
Rolls
Map Making Roll - (1d20)
(8) = 8
Advantage (if I have it) - (1D20)
(19) = 19
"To directly answer your question, though, my favorite flower is translated to 'noble star' in the common tongue. It has several white petals with yellow stars inside. Perhaps you've heard of it? It is beautiful and medicinal."
Day 1 Normal Movement Speed
Day 2 Normal Movement Speed
Day 3 ??? Movement Speed -- Go Normal and arrive at Marsh's edge by mid-day -- or Go Slow and lower the DC for foraging and arrive at the Marsh's edge by evening (plenty of time to set up a campsite)
I get the decision and actions for day 3 and I will post a full recap of the last 3 day's events
The druid listens attentively to the description of the flower as well, trying to remember if he'd seen any like it before. "I'm not sure if I know it; there's a number of flowers with white petals... I think I might've heard of it in medical context some years ago."
Egret smiles softly. "I can't say I have extensive academic knowledge of plants and their names. What I know comes from experiences more than words, and I probably spent too much time making up my own names for flowers back in the day," his tone turns a touch melancholic, reminiscing. "Do you often miss your home, my friend?"
Also, I'll just keep continuing conversation for now, since I'm not sure what to write about day 3.
Rolls
Day 3 Foraging - (1d20+2)
(11) + 2 = 13
Necessary Rolls To Summarize
Rolls
Feliani Forage Day 3 - (1d20)
(19) = 19
Feliani Forage Day 3 Advantage - (1d20)
(8) = 8
Brindel Forage Day 1 Disadvantage - (1d20+2)
(14) + 2 = 16
Brindel Forage Day 2 Disadvantage - (1d20+2)
(6) + 2 = 8
Brindel Forage Day 3 - (1d20+2)
(20) + 2 = 22
Brindel Forage Day 3 Advantage - (1d20+2)
(13) + 2 = 15
Egret Forage Day 1 Disadvantage - (1d20+2)
(13) + 2 = 15
Egret Forage Day 2 Disadvantage - (1d20+2)
(11) + 2 = 13
Egret Forage Day 3 Advantage - (1d20+2)
(1) + 2 = 3
Lex Forage Day 3 - (1d20)
(12) = 12
Lex Forage Day 3 Advantage - (1d20)
(20) = 20
Lex Map Drawing Day 2 - (1d20)
(8) = 8
Lex Map Drawing Day 2 - (1d20)
(1) = 1
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Feliani --- consumed 1 days rations
Brindel -- successfully foraged a full days rations
Egret ---- successfully foraged a full days rations
Lex ------ consumed 1 days rations
Shump -- consumed 1 days rations
Plenty of Water to be had by all
Lex's attempt to draw a map is an 8 (Disadvantage no Tools canceled by Advantage from Feliani)
Lex's optimism pays off he finds a strange red feathered quill that faintly glows red in the dark
Feliani --- consumed 1 days rations
Brindel -- consumed 1 days rations
Egret ---- consumed 1 days rations
Lex ------ consumed 1 days rations
Shump -- consumed 1 days rations
Plenty of Water to be had by all
Lex's attempt to draw a map is an 8
Lex's strange feathered quill that faintly glows in the dark is now green
Feliani --- successfully foraged a full days rations
Brindel -- successfully foraged a full days rations and was able to help Egret with his short fall
Egret ---- successfully foraged a 1/2 days rations but compensated by Brindel no rations consumed
Lex ------ successfully foraged a full days rations
Shump -- successfully passively foraged a full days rations
Enough Water was Foraged to supply all
Lex's attempt to draw a map is an 1
Lex's strange feathered quill that faintly glows in the dark is still green
Normal Pace : Forage with Disadvantage (except Shump has Advantage)
Slower Pace : Forage with Advantage (except Shump who auto-succeeds due to his Primal Awareness)
Keep also in mind that you do not know how far into the Marsh you are going to need to go as you are now stepping into the unkown