Episode 2 Scene 1 The Journey North

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May 14, 2020 5:15 pm
OOC:
Understanding it is costly and Shump can not just do it all the time but would using his Primeval Awareness aid. Giving Shump one to six miles of coverage.
Last edited May 14, 2020 5:15 pm
May 14, 2020 7:52 pm
"Shump, I prefer we stay the night outside the marsh. Best to enter during daylight."
May 14, 2020 7:55 pm
Shump says back, The swamp will be no ones friend. Probably best for all to travel it in broadest of daylight. as he looks on at the marsh. It doesn't look too friendly either.
May 14, 2020 8:31 pm
OOC:
Okay so did the group want to travel slowly to the Marsh and forage along the way -- or travel at normal speed and get there by mid-day and camp for that time period?

Yes GeneCortess you can of course use your ability currently up to 6 times in a day (4 1st level slots and 2 2nd level slots) but you do use a spell slot every time you do that. For 1 minute per level of the spell slot expended, can sense whether the following types of creatures are present within 1 mile.

However I am looking at that and going unless you happen to be luckily enough to guess when to use it, it will be a next to useless ability if you trust me I can tweak this by nerfing it down but making it much more viable. Basically I would reduce the range (as that would be less of a headache for me), making it require slower movement for a good range, very short range for normal movement, and cannot be used moving at a fast pace. If you are comfortable with this I will look into figuring out what would be an appropriate reduction in range to make it a viable ability that does not require a spell slot to use (thus basically I would reduce it to work more like a cantrip and function at that power level if that helps any). This would play very well into that old ability that Rangers had that made them very hard to surprise when they travel in the wilderness since unless your moving fast you would be aware of these kind of creatures in your near vicinity again it does not tell you what direction or how far away but you would know whether to be on watch or not for aberrations, celestials, dragons, elementals, fey, fiends, or undead.
May 14, 2020 8:37 pm
I like the thoughts on reduce power and make it more usable. The higher version seems reasonable as it uses a slot. I would think Shump would have better range if he is in the forest which is his nature hebetate. He isn't at all keen on marshes.
May 14, 2020 8:43 pm
OOC:
Okay then GeneCortess -- I will look into making it more of a Cantrip level power that you can thus use at will without using a spell slot -- which means it will no longer be a slot-able power -- you get one or the other not both ;) --- still yes it appears the power expands in range when in areas of that you are an expert in -- which is not a Marsh ;) which is okay because...
DeJoker sent a note to GeneCortess
May 14, 2020 8:52 pm
While traveling, Brindel breaks the silence. "I may never be used to the size and sheer numbers these plants in the wetlands. I prefer the open vistas of the mountains any day."

Brindel attempts to forage since there's so many plants around.

Rolls

Foraging on first day (Survival) - (1d20+2)

(18) + 2 = 20

Foraging on second day (Survival) - (1d20+2)

(11) + 2 = 13

May 14, 2020 8:53 pm
Shrump seldom uses it so lesser version might encourage more use.
May 14, 2020 10:05 pm
OOC:
I'm kinda confused at what point in time we're currently in and where we are in relation to our goal... Just let me know if I mess up in this regard in my posts. XD
"What is wondrous is that mountains have no less variety of flora - perhaps even more!" Egret enthusiastically gestures around, at the marsh and the trees and the skies. "Harsher climates drive evolution, and there is beauty in the power of alpine meadows. Do you have a favorite flower, Brindel?" the druid tilts his head in question, looking at his dwarven friend with mirth. "I don't believe I ever asked you this."
OOC:
I guess I'll forage too, to save rations? What's the difficulty for that?

Rolls

Day 1 Foraging - (1d20+2)

(16) + 2 = 18

Day 2 Foraging - (1d20+2)

(3) + 2 = 5

May 15, 2020 2:06 am
OOC:
@DM that's what I was about to ask lol. Anyway, a straight nature check? I tend to use survival. Anyway, I'll roll a straight D20 and post Lex's modifiers here. Use whichever you feel is appropriate. Also, if Feliani is helping me, could I get advantage. I'll roll two D20s. If I have advantage then great, if not please take the first roll as my roll.

Survival +0
Nature +2

Rolls

Map Making Roll - (1d20)

(8) = 8

Advantage (if I have it) - (1D20)

(19) = 19

May 15, 2020 4:39 pm
"No, you haven't." Brindel smiles and ponders his friend's question a bit. "My favorite plant is what we call 'cascade hops' -- it grows along the sides of the mountains back home. I like that it resembles a dusky waterfall as it sways in the wind. Best of all, the hops is an excellent ingredient for our local brewers."

"To directly answer your question, though, my favorite flower is translated to 'noble star' in the common tongue. It has several white petals with yellow stars inside. Perhaps you've heard of it? It is beautiful and medicinal."
Last edited May 15, 2020 4:39 pm
May 18, 2020 1:20 pm
OOC:
Yeah, let's just say Feliani took the Help action for Lex. Thanks DM for the rules discussion! I deleted my earlier question post to keep this thread this clutter free.
Feliani saw that Lex had been making his map, and contributed what she could to it.
May 19, 2020 2:45 am
OOC:
Okay current status was -- day 3 -- having done day 1 and 2 already however some folks have back posted their actions which is fine but that still leaves the question for day 3

Day 1 Normal Movement Speed
Day 2 Normal Movement Speed
Day 3 ??? Movement Speed -- Go Normal and arrive at Marsh's edge by mid-day -- or Go Slow and lower the DC for foraging and arrive at the Marsh's edge by evening (plenty of time to set up a campsite)

I get the decision and actions for day 3 and I will post a full recap of the last 3 day's events
May 19, 2020 5:10 am
OOC:
My vote for Day 3 is go slow, forage more easily, and arrive in the evening. Start fresh the next day. (Well, as fresh as one can be in these circumstances.)
May 19, 2020 5:28 am
Shump does what the party asks. He is just a guide.
May 19, 2020 10:06 am
OOC:
Agreed. Forage and camp for day 3.
May 20, 2020 9:58 pm
OOC:
I don't know if I should substract from rations/water reserves, since I don't know how the foraging went. @DeJoker, are you going to let us know what supplies we should spend when we're done travelling, maybe? (I'm just worried about messing up on tracking the inventory.)
"Hops sound fitting for you, somewhat," Egret muses in reaction to Brindel's answer, before quickly remembering himself and adding sheepishly: "Meant only in compliment, of course! They are very fascinating plants, suited for many environments, and quite admirable - and helpful against insomnia, too. I'm not sure I am familiar with the specific kind you described, but it sounds lovely, and with a great name to match."

The druid listens attentively to the description of the flower as well, trying to remember if he'd seen any like it before. "I'm not sure if I know it; there's a number of flowers with white petals... I think I might've heard of it in medical context some years ago."
Egret smiles softly. "I can't say I have extensive academic knowledge of plants and their names. What I know comes from experiences more than words, and I probably spent too much time making up my own names for flowers back in the day," his tone turns a touch melancholic, reminiscing. "Do you often miss your home, my friend?"
OOC:
Yeah, let's forage for day 3! (I'll do the roll in advance, I guess? Ignore if it's not needed or anything!)
Also, I'll just keep continuing conversation for now, since I'm not sure what to write about day 3.
Last edited May 20, 2020 10:01 pm

Rolls

Day 3 Foraging - (1d20+2)

(11) + 2 = 13

May 20, 2020 11:39 pm
See no action being taken, If we move. We need to do so soon. Light will be here long.
May 21, 2020 2:38 pm
OOC:
Okay will be posting the summation of things here shortly once I have collected and adjusted all the various elements -- if you have not read the House Rules yet you might want to it does cover the guidelines for Traveling -- where it talks about how the speeds affect your daily actions

Necessary Rolls To Summarize

Rolls

Feliani Forage Day 3 - (1d20)

(19) = 19

Feliani Forage Day 3 Advantage - (1d20)

(8) = 8

Brindel Forage Day 1 Disadvantage - (1d20+2)

(14) + 2 = 16

Brindel Forage Day 2 Disadvantage - (1d20+2)

(6) + 2 = 8

Brindel Forage Day 3 - (1d20+2)

(20) + 2 = 22

Brindel Forage Day 3 Advantage - (1d20+2)

(13) + 2 = 15

Egret Forage Day 1 Disadvantage - (1d20+2)

(13) + 2 = 15

Egret Forage Day 2 Disadvantage - (1d20+2)

(11) + 2 = 13

Egret Forage Day 3 Advantage - (1d20+2)

(1) + 2 = 3

Lex Forage Day 3 - (1d20)

(12) = 12

Lex Forage Day 3 Advantage - (1d20)

(20) = 20

Lex Map Drawing Day 2 - (1d20)

(8) = 8

Lex Map Drawing Day 2 - (1d20)

(1) = 1

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 27, 2020 8:29 am
[ +- ] Summation Day 1
[ +- ] Summation Day 2
[ +- ] Summation Day 3
The third day of travel is actually fairly pleasant for the entire day and the slow movement somewhat relaxing as well as refreshing. The group reaches the Marsh edge uneventfully in time enough to easily find and set up a campsite for the night and the night passes equally uneventfully. Come morning there is only a light cloud cover with a nice breeze that makes the warmer temperature rather pleasant. The group is faces the Marsh, Shump knows that moving faster than a slow pace risks a chance of getting off course due to the mists that perpetually hang over the Marsh and seem to shift of their own accord as well as seemingly completely oblivious to the current wind. Still if they can stay close enough to the river they might be able to maintain a slightly faster pace but that will greatly depend upon the terrain. As the group gets about fifty feet of the marsh they can tell that the water is black, and not just dark but black as if it were some kind of ichor rather than water.
OOC:
We are now entering day 4 -- while Shump is an excellent navigator +10 to his checks the Marsh is very difficult to navigate within. While the River will give Advantage Shump would already have that so the question is a Normal pace or a Slower pace through the Marsh? Shump will also let you know that foraging within the Marsh is difficult but both food and water can be found just in smaller quantities

Normal Pace : Forage with Disadvantage (except Shump has Advantage)
Slower Pace : Forage with Advantage (except Shump who auto-succeeds due to his Primal Awareness)

Keep also in mind that you do not know how far into the Marsh you are going to need to go as you are now stepping into the unkown
DeJoker sent a note to GeneCortess
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