Episode 2 Scene 1 The Journey North
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Nov 12, 2020 10:18 pm
OOC:
...well, if Shump's playing anyway, can I join too? Make it a concert? :D Would it help in any way?Nov 12, 2020 11:44 pm
Seeing Shump getting out his lute and starting a melody, its notes flowing pleasantly in the stale swamp air, Egret gives in into his desire and unpacks his guitar. He sends a questioning look at their guide, silently asking permission, and after receiving a nod of affirmation joins in. The druid mostly mimics the beat, the song being unfamiliar to him but simple enough to pick up, and soon loses himself in the music, quietly humming to himself.
OOC:
Correct me if I rolled this incorrectly. :DRolls
Performance (Playing Guitar) - (1d20+4)
(19) + 4 = 23
Nov 13, 2020 2:37 pm
OOC:
Sorry I've been AWOL the last few days. I've been traveling for work and my actual online time has been limited. I came up with the following order (each character covers 2 watches, or 4 hours, at a time): Haelga, Egret, Shump, Arina, Brindel, and back to Haelga. That way, everyone that I know that can cast spells will get the benefit of the long rest.@DeJoker, With Brindel's high strength that negates the Stealth penalty, is there still a penalty for him to sleep in chain mail?
Nov 13, 2020 3:43 pm
OOC:
Sleeping in armor is not a matter of strength its a matter the body not resting well wearing all that junk - all it denotes is if the armor is denoted as having a stealth penalty (whether it applies or not) is armor that one cannot sleep in and get quality rest and if one has an exhaustion level they do not recover itAlso I am not sure what you are saying about Strength and the Stealth Penalty -- neither Armor Proficiency nor a high Strength does not decrease the noise generated by said armor when moving by a sufficient amount as to nullify the Stealth Disadvantage. The former simply signifies the character is accustomed to wearing the armor and moving while wearing it and does not suffer Disadvantage. While for the latter conceptually the only thing about Strength and armor that I am aware of is not being encumbered while wearing it but that is negated and replaced by the Encumbrance rules we are using. So what guideline are you referring to that has a high Strength cancel the noise of the Armor -- aka eliminates its Stealth Disadvantage
Nov 13, 2020 5:03 pm
DeJoker says:
OOC:
Sleeping in armor is not a matter of strength its a matter the body not resting well wearing all that junk - all it denotes is if the armor is denoted as having a stealth penalty (whether it applies or not) is armor that one cannot sleep in and get quality rest and if one has an exhaustion level they do not recover itAlso I am not sure what you are saying about Strength and the Stealth Penalty -- neither Armor Proficiency nor a high Strength does not decrease the noise generated by said armor when moving by a sufficient amount as to nullify the Stealth Disadvantage. The former simply signifies the character is accustomed to wearing the armor and moving while wearing it and does not suffer Disadvantage. While for the latter conceptually the only thing about Strength and armor that I am aware of is not being encumbered while wearing it but that is negated and replaced by the Encumbrance rules we are using. So what guideline are you referring to that has a high Strength cancel the noise of the Armor -- aka eliminates its Stealth Disadvantage
OOC:
For the record, I am okay with Haelga removing her breastplate while sleeping, but I wanted to also check and see if by this ruling, if her having the Medium Armor Master feat would allow her to sleep in her armor comfortably? If so, that is a breath of fresh air; if not, I am not worried about it.Nov 13, 2020 10:05 pm
Just a day of rest, but its seem more pleasant at least for a while. But soon enough we will have to travel again. He enjoys his rest and a long time since he played. He feels more comfortable with this group. Been a good group to guide threw the swamp.
His lute looks like a child's toy because of his size. It is surprising that he can even play with his huge hands, but appears he has surprising sensitivity with them despite his huge brute size. By the looks of his lute he must have played extra coins for it. It isn't a cheap copy commonly sold.
His lute looks like a child's toy because of his size. It is surprising that he can even play with his huge hands, but appears he has surprising sensitivity with them despite his huge brute size. By the looks of his lute he must have played extra coins for it. It isn't a cheap copy commonly sold.
Last edited November 13, 2020 10:10 pm
Nov 16, 2020 7:59 pm
OOC:
Okay to settle and/or clarify the rules governing resting in armor I did a bit more digging and pulled a guideline from XG and tweaked it slightly to make a bit more forgivable but kept the basic concept I have added this to the House Rules but I am including it here for ease[ +- ] Armor and Resting
Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When a character finishes a long rest during which they slept in medium or heavy armor, they only regain 25% of their spent Hit Dice (minimum of one die). If the character has mastery with that specific armor type they regain 50% of their spent Hit Dice. If the armor is of masterwork quality they regain +5% per bonus that it has. Regardless of either of these aspects the character had any levels of exhaustion, the rest does not reduce their exhaustion level.
Note : Included as part of Medium and Heavy Armor is a Heavy Cloth underlayment which means when not in full Armor the character may rest comfortably within this underlayment. Further if a player wishes they may even upgrade this underlayment to Padded Cloth with an increased cost of 10gp and an increased weight of 5 lbs.
Note : Included as part of Medium and Heavy Armor is a Heavy Cloth underlayment which means when not in full Armor the character may rest comfortably within this underlayment. Further if a player wishes they may even upgrade this underlayment to Padded Cloth with an increased cost of 10gp and an increased weight of 5 lbs.
Nov 16, 2020 9:52 pm
OOC:
So if folks want to give me their Survival checks for gathering food/water -- as well as any other gathering and such checks you are wanting to make for the day -- we will move forward. I am going to assume those in Medium or Heavy Armor are not wearing them for the night in order to be completed rested for the next dayMorning is unusual for those who have never experienced it before because there is no dawn it just simply goes from dark to foggy daylight. Once the group breaks camp Shump once again begins to lead them deeper into the Marsh but this time as the group moves everyone gets a feeling as if they were being watched or perhaps it was just the result of the odd quiet of the marsh making them feel edgy.
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Rolls
Secret Roll
Secret Roll
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Secret Roll
Nov 16, 2020 10:06 pm
Haelga stretches her arms and back, cracks her vertebrae a bit, and then she dons her armor. She feels very rested and invigorated, despite the gloominess of her surroundings. She loads up her pack and her weaponry, and she looks around to see if she can find some decent food and/or potable water.
Rolls
Survival - (1d20+6)
(5) + 6 = 11
Nov 17, 2020 2:09 am
During the night Shump took off his offensive breastplate to sleep. He explains to the party how to treat him if he gets any worse.
He adds on, I not feel good. Perhaps Swamp Fever. He decides to take off his 'Furious looking bone Breastplate'. If he is bad it will make handling him easier. He has no armor on.
He adds on, I not feel good. Perhaps Swamp Fever. He decides to take off his 'Furious looking bone Breastplate'. If he is bad it will make handling him easier. He has no armor on.
Last edited November 17, 2020 2:13 am
Nov 17, 2020 4:39 am
Today, Egret is much less talkative and cheerful than he was during the first few days of travel. He stops straying away from the group to look at the flowers and trees, claiming to be too tired and wary of the undead, but his silence after drips with discomfort. By the time the afternoon rolls around, the druid is clearly lagging behind, stumbling as they traverse the marsh and almost tripping on more than one occassion. He waves off the concern, beaming at whoever expressess it and making an effort to walk straighter and faster for the next ten minutes, before falling back to a slower pace.
When they stop for a brief rest, Egret sits down on a fallen log, pulling at his coat to wrap it tighter around himself, trying to look less miserable as he catches his breath, wiping sweat off his brow. He makes an effort to scout around for food when Haelga does the same, but he doesn't seem very enthusiastic about it - though he still breaks into a short monologue praising the beauty of nature to no one in particular. Some things never change.
When they stop for a brief rest, Egret sits down on a fallen log, pulling at his coat to wrap it tighter around himself, trying to look less miserable as he catches his breath, wiping sweat off his brow. He makes an effort to scout around for food when Haelga does the same, but he doesn't seem very enthusiastic about it - though he still breaks into a short monologue praising the beauty of nature to no one in particular. Some things never change.
Last edited November 17, 2020 4:40 am
Rolls
Survival - (1d20+2)
(10) + 2 = 12
Nov 18, 2020 8:00 pm
OOC:
Slowly getting my act together . . .By mid-afternoon, he is adjusting his backpack often enough to be noticeable. "Say, Shump, what happens if you, or I, or anyone gets Swamp Fever? What can we do to help them?"
Last edited November 18, 2020 8:00 pm
Rolls
Survival - (1d20+2)
(18) + 2 = 20
Nov 18, 2020 8:06 pm
Shump tells Brindel, Just do what told you.
During the night Shump took off his offensive breastplate to sleep. He explains to the party how to treat him if he gets any worse.)
OOC:
(He described what you needed to do early in posts.During the night Shump took off his offensive breastplate to sleep. He explains to the party how to treat him if he gets any worse.)
Last edited November 18, 2020 9:31 pm
Nov 18, 2020 9:18 pm
OOC:
Shump's previous comment on the subject of the Swamp Fever -- so anyone proficient in Medicine ??"Swamp Fever. Very bad. Some Yrocs get when in swamp. Always close wounds. Don't know others can get."
Gathering Results
... Shump -- Uses 1/2 Day Rations
... Brindel -- Uses No Day Rations
... Haelga -- Uses 1/2 Day Rations
... Egret -- Uses 1/2 Day Rations
... Lex -- Uses 1 Day Rations
Status for Next Day
... Shump : -1 to all checks
... Brindel : -1 to all checks
... Egret : -1 to all checks and 1 Exhaustion Level
OOC:
So no incidents for the day and I just need to know what the group is going to do for the night and whether anyone is adjusting their spell lists for the next day?Rolls
Shump's Survival Check - (1d20)
(5) = 5
Lex's Survival Check - (1d20)
(7) = 7
Shump's Survival Check Reroll - (1d20)
(9) = 9
Secret Roll
Secret Roll
Secret Roll
Nov 18, 2020 9:41 pm
OOC:
I am! But considering that I am also the one with exhaustion level, not sure how useful it'll be. :DNov 18, 2020 9:43 pm
OOC:
If you look 1 Level Exhaustion only interferes with your ability to use your Skills -- so while Egret feels like crap he is still functional and prayer and meditation thankfully requires no such Skill check nor major physical activity ;)Nov 18, 2020 9:54 pm
OOC:
So can I actually do anything about the fever with my medical knowledge? Also, no spell adjustments. :D(...I really should be casting Goodberry more often since we are getting a lot of rest anyway...)
Nov 19, 2020 12:15 am
OOC:
Hmmm are you sure you do not want to switch any spells??[ +- ] Lesser Restoration
2nd Level Necromantic-Positive
Casting Time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous
The caster touches a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Casting Time: 1 action
Range: Touch
Components: V S
Duration: Instantaneous
The caster touches a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
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