Episode 2 Scene 1 The Journey North

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Oct 28, 2020 5:43 pm
Shump administrates heal. Besides doing his best to gather and burn the dead bodies/skeletons, Shump will inspect very closely the spot where he saw his swamp gas female image. He looking for signs she was there. Perhaps she dropped something or some object drew her here. He doesn't know. He is searching. (Assumes someone supplies a means of making a fire. Shump doesn't own oil.)
Last edited October 28, 2020 5:46 pm

Rolls

Investigation, Perception, Nature - (1d20-1, 1d20+4, 1d20+2)

1d20-1 : (11) - 1 = 10

1d20+4 : (12) + 4 = 16

1d20+2 : (17) + 2 = 19

Oct 28, 2020 6:20 pm
OOC:
Okay umm bones do not usually burn very well at lower temperatures and a typical fire does not obtain the heat necessary to cause bone to convert (Inversion or Fusion) this is why bonfires are used to burn bodies and you do not have enough fuel to create that kind of fire -- as fire starters go you have Lex. The zombie bodies can be burned but this will take time as they are rather water logged -- but they lack the fat to cause the heat need to convert bone -- so if you wish to destroy the skeletons you will have to manually crush the bones
Shump wracks his brain to try and recall where he felt he had seen that female image and to the best of his ability he ascertains that it would have been several yards out which would have put here smack dab in the middle of the water and from what he recalls she was not standing in water but above it. Thus if he wanted to investigate if she might have dropped something he would have to venture quite a distance out into the Marsh water and there was no telling what lay below its surface. Further venturing into deep Marsh waters was considered a fools errand by most Yrocs as the deeper the water got the more apt one was to disappear beneath the surface, permanently.

The others easily notice Shump's preoccupation with the water from whence the walking dead had come from as if he were trying to figure something out or spy something through the thick mists.
Oct 28, 2020 6:24 pm
OOC:
I don't think Shump can heal Egret in horse form, right? Just making sure; I can heal myself later. :D For now, I'm content to serve as a mount if we're going to be moving anywhere.
As the zombie stops twitching, the horse stomps at it once more for good measure, and then trots somewhat proudly back towards the group. With the opponents defeated and no immediate threat - except for the swamp sickness that he hears Shump mention, - Egret slowly returns back to his usual laid-back attitude. He approaches Brindel, and bumps the dwarf with his equine head in a friendly gesture, neighing cheerfully and then reaching to playfully bite at his cloak.
Last edited October 28, 2020 6:24 pm
Oct 28, 2020 6:30 pm
OOC:
Okay to clarify two things -- one Cure Wounds can heal any living creature -- however you are correct Shump cannot heal Egret while Egret is a Horse -- he can however heal the Horse though -- and no Egret will not recover while he is in Horse form either -- for all intents and purposes Egret is physically a Horse but still mentally Egret
Oct 28, 2020 6:35 pm
OOC:
Shump has a 9 HP cure wounds for Egret whenever he returns from horse wild shape. On cleanup, Shump does his best to make a pile of zombie bodies and will smash up the skeletons as well. If nothing to burn them down then he leaves a pile.
OOC:
Only question is a short rest or long rest?
Oct 29, 2020 5:44 am
"Shump, I trust your wisdom on this. Is there a better place to camp farther down from here? Hey, ..." he says as the horse interrupts him with a nudge.
Then Brindel pulls his cape from the horse's mouth. "There's no sugar in there."

Does anyone know what happened to Egret?

He turns back to Shump. "I prefer to camp away from the water if possible. And what is this swamp sickness you mentioned? "
OOC:
No recognition of the horse. FYI Brindel can cast three Cure Wounds at first level for 10 points each and two Cure Wounds at second level for 18 points each.

@GeneCortess What do you think of this plan: Shump uses 3 Cure Wounds for 27 on Feliani, which raises her to -3 HP; Brindel uses 3 Cure Wounds on Shump for 30, raising him to -11; and Brindel uses 2 second level Cure Wounds on himself for 36, raising him to -13.
Last edited October 29, 2020 6:07 am

Rolls

Horse recognition (Intelligence) - (1d20)

(8) = 8

Oct 29, 2020 5:52 am
Lex chuckles at Brindel's reaction to the horse, "Hey Egret be nice I do not think everyone knows you are a the horse."
Oct 29, 2020 6:18 am
Hearing Lex, Brindel turns back to the horse. "Ah, Egret old friend. That is some fine shape-shifting. And fighting."
OOC:
I wanted to add "Why the long face?" but I don't think that's in the character.
Oct 29, 2020 7:25 am
OOC:
Shump as placed a 9 HP heal on everyone except Lex who doesn't need a heal to close up wounds. Shump is 26/58. Other healing hasn't been done yet.
As he piles away the dead, Here is best for now. Looking to his pile, he says implying he doesn't have a means to burn down the pile, Any Burn be good.

Swamp Fevor. Very bad. Some Yrocs when in swamp. Always close wounds. Don't know others can get.

After pile is done, then Shump will look to try to locate where his swamp gas vison tells him. Shump doesn't go very far as he will not go into the deep water where he believes he saw her. He is just too tired from taking care of the undead and still has damage on himself.
Last edited October 29, 2020 8:24 am
Oct 29, 2020 5:11 pm
Egret snorts at Brindel's comment - like he could be bribed with sugar! - and bumps against him again in thanks for the compliments. He then raises his head, using the slight height advantage this form grants him to survey the area to check if any other uninvited guests are lurking around. The druid pauses when he sees Shump inspecting the area, and tilts his head in silent question addressed to no one. Perhaps their guide is searching for a safer passage.

Egret paws at the ground absent-mindely as he watches everyone, when a silly thought of whether he could actually eat grass pops in his head; the druid snorts and shakes himself, the horse's long mane whipping around. It wouldn't do to lose focus when there is probably the summoner of these undead around. Speaking of which; he slowly - demonstratively - turns to stare at Lex, fully expecting the alchemist to demonstate some fine pyrotechnics on the bone pile.
OOC:
Are we camping here or continuing on? Or are we just exploring for now?
(Figured I'd add Perception check just in case for my looking around.)
Last edited October 29, 2020 5:12 pm

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Oct 29, 2020 6:45 pm
OOC:
rpgventurer are you or I ghosting Lex -- and I believe Brindel was elected the leader-guide of this unit so waiting to see what the overall decision is

Note unless you leave the Marsh entirely you cannot get away from the water as it is ever where and creates lots of small islands -- Shump has just been staying as close to the river as he can as what you are looking for is some where within eye shot of the river and the river helps you keep from getting lost in the horrible mist.
Oct 30, 2020 7:37 pm
OOC:
Sorry, everyone, for delaying things. Very busy week at work. Not much time to focus on fun stuff.

@DeJoker: Where did you post Lex's character sheet?
Lex and Brindel gather any dry leaves or wood that they can find and puts them on the corpse pile. Brindel adds a couple of torches as kindling, then Lex ignites the pile with a Firebolt from a safe distance. Lex smiles as he feels the warmth of the flames.

Brindel walks to the shore near Shump and asks him, "What are looking for? I'd like to rest here than keep moving until sunset."
OOC:
I need to calculate how everyone gets healed as fairly as possible later this afternoon.
Oct 30, 2020 9:43 pm
Shump as he is giving up looking, When fight, floating lady. There. Few moments. Gone now. He points to the deeper water area. He turns to rest and look over his many closed wounds. He takes time to attend each one. Cleaning as much as possible. Pain doesn't matter to him.
Last edited October 30, 2020 9:45 pm
Oct 30, 2020 10:12 pm
OOC:
So a Short Rest or Long Rest ?
There were not many leaves or other material on the small and rather sparse island that were burnable as what vegetation there was there was mostly green still with what dry vegetation there is and some green for good measure and constant attention Lex is able to eventually get the water-logged zombies to catch fire but this does keep him pre-occupied for some time.
Oct 30, 2020 10:59 pm
OOC:
Shump is good for a long or short rest. He doubts we can have a long rest here and not be disturbed. He requires a long rest to regain spells. He will go with short or long pending what those in charge want. He is just a guide.
Nov 2, 2020 4:11 pm
Egret huffs at the notion of camping out here, sending an unimpressed look to Brindel - which isn't very noticeable due to his current equine form. The druid would much rather change locations, for he is already growing slightly agitated by the stench of burning bodies and the newly acquired information about ghostly presence nearby. The horse trots after Brindel, bites at his coat again and motions with his head towards the swamp, trying to convey his wariness about lingering in the area.
OOC:
I'm against the long rest for safety reasons, and also think that short rest would be more pleasant somewhere else, considering the burning undead. XD But I'll go along with whatever Brindel ends up deciding.
Edit: and if we are resting, I'm turning back human... er, tiefling.
Last edited November 2, 2020 4:13 pm
Nov 2, 2020 5:23 pm
OOC:
Note - strangely enough the burning bodies only stink (or you can only smell it) if you standing very close to the fire - its almost as if the vapors and/or smoke get absorbed by the mist
Nov 2, 2020 6:42 pm
OOC:
I want Brindel to heal himself and others before moving on, but I am not sure how hurt everyone is after Shump's healing spells (even after reading the previous posts). May I please have a rundown of current sustained damage? Then I'll assign Brindel's Cure Wounds spells.
After healing who he can and helping Shump stack bodies, Brindel says, "This spot is unsafe. Let's continue forward for an hour, then camp for the night. We'll need all our energy to face the other enemies that are surely ahead."

He turns to Egret, "You look unsettled, my friend. We must trust in our own skills to survive our perilous journey. Shump has proven himself a valuable ally. I trust Gorm Gulthun to help us when needed."
Nov 2, 2020 7:15 pm
OOC:
Situation Immediately After Last Round

Brindel - HP 59/-49
Slots : 1st: 4/3 2nd: 2/1
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Feliani - HP 41/-30
----
Shump - HP 58/-41
Slots : 1st: 4/3 2nd: 2/1

Egret - (HP 39/-34) as War Horse HP 24/24
Slots : 1st: 4/4 2nd: 3/3 3rd: 2/2

Lex --- HP 45/-0
Slots : 1st: 4/3 2nd: 3/1 3rd: 2/1
Meta : 5/3

****************************************************

From what I Understand Shump then Heals Brindel and Himself and is holding his last heal for Egret

Shump - HP 58/-32
Slots : 1st: 4/1 2nd: 2/1

Brindel - HP 59/-40
Slots : 1st: 4/3 2nd: 2/1
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Remember Egret cannot be healed while he is a Horse

Also replacing Feliani with Haelga
Nov 2, 2020 8:18 pm
Shump says to Brindel, Travel now and find more undead. Safest place here. Need to rest before more travel.
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