Episode 2 Scene 1 The Journey North
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Rolls
Hooves Attack (melee) - (1d20+6)
(18) + 6 = 24
Damage (bludgeoning) - (2d6+4)
(21) + 4 = 7
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Brindel - not engaged HP 59/-49
..... Exhaustion 1 Level : Disadvantage to Skill Checks
Feliani - not engaged HP 41/-39
----
Shump - not engaged HP 58/-41
Egret - not engaged (HP 39/-34) as War Horse HP 24/24
Lex --- not engaged HP 45/-0
Near the shore 1 Zombie moving towards the group
Armor Class 11
Hit Points 24 (3d10 + 6)
Speed 60 ft
STR 18 (+4)
DEX 12 (+1)
CON 14 (+2)
Trampling: If the horse does a Charge Action with Overrun and the target is knocked prone as part of that Action, the horse can make another attack with its hooves against it as a bonus action and with Advantage since the target is now prone.
Hooves (Melee Weapon Attack: +6 To Hit, Reach 5 ft, 1 Target Damage : 2d6 + 4 Bludgeoning)
Rolls
Hooves Attack #1 (melee, advantage) - (1d20+6, 1d20+6)
1d20+6 : (11) + 6 = 17
1d20+6 : (6) + 6 = 12
Damage #1 (bludgeoning) - (2d6+4)
(22) + 4 = 8
Hooves Attack #2 (melee, advantage) - (1d20+6, 1d20+6)
1d20+6 : (12) + 6 = 18
1d20+6 : (4) + 6 = 10
Damage #2 (bludgeoning) - (2d6+4)
(54) + 4 = 13
Shump calls upon the god Dukagsh for healing. He places his large hand upon Feliani's shoulder and lets her feel the healing warmth as her major wounds heal some. You walk better now.
Shump casts Cure Wound on Feliani for 9 HP.
Rolls
cure wounds - (2d8+2)
(25) + 2 = 9
Rolls
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Rolls
Checking for new immediate dangers (Perception) - (1d20+2)
(19) + 2 = 21
Brindel's gaze does not reach far into the heavy mist but it does take in the remnants of the battle decimated zombies and skeletons. Animated corpses and not true undead from what he could ascertain but animated corpses require an animator this much he knows. Further most of the zombies appear to be Yrocs with few humans and even a dwarf in the mix. While all the skeletons appear to be humanoid. A few Yrocs, several Humans, and predominately some other kind of humanoid he was not familiar with.
He looks over the party, We close wounds or swamp sickness. Shump is more than just a guide. Appears he is a warrior as well as a healer. The complete package.
Feliani - HP 41/-30 Wounds Closed
Shump - HP 58/-41
Egret - HP 39/-34
Lex - HP 45/-0
By looks Brindel, Shump, and Egret need cure wounds. And Shump has 3 more Cure Wounds spells. Should we move ahead and use all three and each gets 9 HP of healing and wounds closed. Lots of prayers to Dukagsh The God of Explorers, Guides, and Travelers.
Rolls
Medicine - (1d20+1)
(6) + 1 = 7
Rolls
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