Episode 2 Scene 1 The Journey North

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Oct 18, 2020 11:08 pm
I was going to kill the one on Feliani and if it perishes. then the one on the warhorse.
Oct 20, 2020 11:29 am
Where did that horse come from? I don't see Egret. Is he invisible? That Shump is one fine warrior. There might be more zombies coming. Damn blood's in my eyes. My leg is throbbing. I can't risk jumping into battle yet. Many thoughts run through Brindel's head as he casts a Cure Wounds upon himself.
OOC:
I believe that would be 8 + 2 (Wisdom modifier) for 10 points.
Oct 20, 2020 6:33 pm
Egret the horse snorts as he rears up on his hind legs, trying to hit the elusive undead with his sharp hooves. His mind is foggy with bestial instinct overlaying it like a thin sheet of ice, the earlier thoughts stepping aside with the rush of adrenaline that drives him to fight for survival. He kicks at the zombie, ignoring its attempts to swipe at him in return, and neighs loudly, turning his head towards Brindel. It's hard to contemplate the surrounding in this form, but Egret tries.
OOC:
Just attacking the zombie I'm engaged with.

Rolls

Hooves Attack (melee) - (1d20+6)

(18) + 6 = 24

Damage (bludgeoning) - (2d6+4)

(21) + 4 = 7

Oct 20, 2020 7:49 pm
OOC:
rpgventurer are you going to denote what Lex is doing this round or do you wish to wait to take the reigns?

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Oct 20, 2020 8:05 pm
OOC:
Sorry. I'll post Lex's turn soon. Busy meeting day today.
Last edited October 20, 2020 8:05 pm
Oct 27, 2020 3:06 pm
Brindel takes a moment to call on his deity to bring healing and he feels blurriness of fatigue seep away but still feels rather tired from the strain. Feliani falls back a bit giving Shump plenty of room but staying close enough to harass the Zombie. Shump goes to work on the Zombie hitting three times and removing one of its arms but it is still standing when a strike of fire flies past Shump an strikes the Zombie full in the face causing to finally topple over. Meanwhile Lex fires off another fire bolt directed at the Zombie on Egret that Egret the Horse has pummeled once again with it hooves and it too topples over. Everything seems finally when the group is alerted by a moan from the shoreline where the zombie there finally breaks free of the webbing and begins moving towards the party seemingly oblivious to its disadvantage in numbers.
OOC:
Situation Update

Brindel - not engaged HP 59/-49
..... Exhaustion 1 Level : Disadvantage to Skill Checks

Feliani - not engaged HP 41/-39
----
Shump - not engaged HP 58/-41

Egret - not engaged (HP 39/-34) as War Horse HP 24/24

Lex --- not engaged HP 45/-0

Near the shore 1 Zombie moving towards the group
[ +- ] Warhorse Stat Block
Oct 27, 2020 4:37 pm
Egret the horse snort and turns towards the shore, pawing at the ground with fire in his eyes. He spares a quick delighted thought to the fact that these opponents seem to crumple easily beneath his hooves, and then charges ahead towards the zombie in a quick gallop.
OOC:
Straightforward Charge with Overrun, right?

Rolls

Hooves Attack #1 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (6) + 6 = 12

Damage #1 (bludgeoning) - (2d6+4)

(22) + 4 = 8

Hooves Attack #2 (melee, advantage) - (1d20+6, 1d20+6)

1d20+6 : (12) + 6 = 18

1d20+6 : (4) + 6 = 10

Damage #2 (bludgeoning) - (2d6+4)

(54) + 4 = 13

Oct 27, 2020 5:00 pm
Shump thinks One zombie not so dangerous and instead heal Feliani.

Shump calls upon the god Dukagsh for healing. He places his large hand upon Feliani's shoulder and lets her feel the healing warmth as her major wounds heal some. You walk better now.

Shump casts Cure Wound on Feliani for 9 HP.
Last edited October 27, 2020 6:45 pm

Rolls

cure wounds - (2d8+2)

(25) + 2 = 9

Oct 27, 2020 5:12 pm
OOC:
GeneCortess I know it strays a bit from what you might be used to but if you take a full round to cast Heal where you and the patient do nothing -- then you heal maximum -- no roll required and Shump would heal 10 points at the end of the first round -- rolls are only required when a fast heal or a heal during combat is administered
Oct 27, 2020 5:19 pm
OOC:
LOL. Yeah I forgot to put a note in on that change. So I can do this round by round. Feliani gets 9 HP. That is my max.
OOC:
Edit: fixed my posting.
Last edited October 27, 2020 6:45 pm
Oct 27, 2020 6:57 pm
Feliani looks up at the large Yroc and replies, "Yes, thank you."
Oct 28, 2020 3:43 pm
Surprised and happy that Shump has healing skills, Brindel looks around for new dangers and shouts, "Egret? Where are you? Anyone else hurt?"
Oct 28, 2020 4:02 pm
The horse, busy with viciously trampling the remaining undead, neighs loudly in response to Brindel. Inside, Egret is celebrating the fact that his friend, by the sound of it, is back to his focused warrior self and isn't bleeding out in the grass. Using a moment of the zombie's distraction, he twists his neck to look back and happily snort at the sight of the party - rumpled, a little chewed, but on their feet and apparently doing some healing, if his sight doesn't deceive him.
Oct 28, 2020 4:08 pm
OOC:
Okay we are aware that their is still one Zombie slowly approaching the group and will engage at the end of this round -- yes/no? -- or did you all miss that bit of the update
Oct 28, 2020 4:16 pm
OOC:
Yes, and I'm attacking it! Just wanted to respond to Brindel. Technically, everyone except Lex posted, so round over?
Oct 28, 2020 4:21 pm
OOC:
Ah okay I missed your post denoting you had attacked but I am wondering if rpgventurer missed that too as Brindel is looking for new dangers so I just want to clarify that is all Brindel is doing this round

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Oct 28, 2020 4:35 pm
OOC:
Brindel is assuming the warhorse will be OK fighting the zombie for one round while he assesses the situation. I forgot to roll Perception in my previous post so I'll add it here in case it's needed.

Rolls

Checking for new immediate dangers (Perception) - (1d20+2)

(19) + 2 = 21

Oct 28, 2020 4:55 pm
The large horse seems to be acting oddly seemingly in response to Brindel's call out as it charges and bowls over the last remaining zombie and stops all over it. While Lex expertly places a fire bolt right between the horses legs striking the zombie in the chest. The zombie apparently choose to not attacking instead simply playing deader than it was previously.

Brindel's gaze does not reach far into the heavy mist but it does take in the remnants of the battle decimated zombies and skeletons. Animated corpses and not true undead from what he could ascertain but animated corpses require an animator this much he knows. Further most of the zombies appear to be Yrocs with few humans and even a dwarf in the mix. While all the skeletons appear to be humanoid. A few Yrocs, several Humans, and predominately some other kind of humanoid he was not familiar with.
OOC:
If Brindel makes a Int Save DC 15 he understands that the horse is Egret as I am going to say that he (nor the others) have experienced this during their trip here although Lex say it happen so he knows -- also with the combat over HeroAmongMen feel free to being playing Feliani
DeJoker sent a note to GeneCortess
Oct 28, 2020 5:00 pm
Don't suppose Shump can get a rather firm idea on how bad each person is so he can decide on further healing which he can do. He needs to close up as many of the wounds here fast before swamp infection attacks. So far Feliani is safe. It is hard to guide the party with members falling down sick.

He looks over the party, We close wounds or swamp sickness. Shump is more than just a guide. Appears he is a warrior as well as a healer. The complete package.
OOC:
Brindel - HP 59/-49 ... Exhaustion 1 Level : Disadvantage to Skill Checks
Feliani - HP 41/-30 Wounds Closed
Shump - HP 58/-41
Egret - HP 39/-34
Lex - HP 45/-0

By looks Brindel, Shump, and Egret need cure wounds. And Shump has 3 more Cure Wounds spells. Should we move ahead and use all three and each gets 9 HP of healing and wounds closed. Lots of prayers to Dukagsh The God of Explorers, Guides, and Travelers.
Last edited October 28, 2020 5:19 pm

Rolls

Medicine - (1d20+1)

(6) + 1 = 7

Oct 28, 2020 5:23 pm
Shump looks the group over but spotting the Sickness early on was very difficult however in a day or two if anyone has caught it he should be able to spot the symptoms, maybe.
DeJoker sent a note to GeneCortess

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