Episode 2 Scene 1 The Journey North

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Nov 6, 2020 11:36 pm
Haelga intersperses her time helping to move the bodies to be burned, set up camp (including safe and good vantage points for watchmen to keep tabs on the camp), and she will exercise, practicing her martial moves and getting ready in case confrontation finds her (it has a habit of doing so).

She willingly takes on the first watch that is needed, being that her companions seem to need the rest more than she does.
Nov 8, 2020 8:49 pm
OOC:
When we rest, we recover all spell slots and HP, correct? I checked the house rules, but didn't find anything extra for rest except watches and rest in armor, so I'm a bit worried I might've missed something.
Egret sighs as his companions seem unable to decide how far away from the bodies they want to rest and silently watches them for five minutes together with Lex. Only when Haelga takes initiative and start setting up camp does he turns around to help her, after which he stalk away a few paces from everyone. He finds a spot under a big weeping willow that he likes, reasonably far away from the water which produced the undead and the still smoldering bones on the other shore, and settles here to bask in solitude.

The druid takes some time to clean his attire and treat his wounds, humming to himself as he does it, the melody of a folk song about Gwaeron Windstrom that Egret heard long ago coming to his thoughts unbidden. His mood, slightly soured by the recent stress, gradually lightens as this simple activity reminds him of his past travelling along. When he is done, his fingers itch for the familiar strings of his guitar, but instead Egret returns to his companions, offering assistance in cooking and healing.
OOC:
I'm fine with any watches.
Last edited November 8, 2020 8:50 pm
Nov 9, 2020 3:55 pm
OOC:
Okay I extended the information within -- Exhaustion and Grittier Resting Realism -- to cover what is basically in the book on a Short Rest and Long Rest -- I also included the basics on spell casting (as its not covered under that topic) when it comes to a Long Rest but from what I understand one might need to check their Class to determine anything specific to it that recovers on a Short or Long Rest as that is also not covered within that part of the guidelines (would have been nice to have a consolidated list -- I might put that together for ease) -- note I only had to make a minor tweak to the Long Rest as saying you cannot benefit from it more than once in 24-hours was kind of pointless since it takes a full 24 hours now.

Also I had forgotten I had implemented this (got to remember to check my own notes sometimes) so the Long Rest is a full day so the group will be here until the same time tomorrow. Other than that I think we are golden on that.
Nov 9, 2020 5:42 pm
OOC:
Haelga is still happy to take the first watch.
Nov 9, 2020 6:14 pm
OOC:
Okay I have actions for Haelga and Egret for the Long Rest (and perhaps actions for Shump unless they change from what they were going to do) -- so I will give the others a bit more time to post what they are doing for the Long Rest before I pick up on the next day (if no posts then I will assume they did basic things and move things forward) -- yes this Long Rest will be uneventful but that is not always guaranteed so all actions should be preferable worded in future case -- such as -- I plan do do such-n-such, etc... as sometimes encounters might occur during a Long or even a Short Rest but it will be quicker if you outline what your character plans to do and in what order as that would cover both situations and should it be uneventful then we can quickly move on, also if eventful then I can gauge what did get accomplished.

Now keep in mind that a Long Rest now comprises 6 Short Rests as such if you as players are interested (and when I get the time) I could detail what occurs at the end of each 8 hours this way if a Long Rest gets interrupted the characters may have recovered some things -- on the other hand as it stands its an all-or-nothing endeavor which I am okay with as well -- just thought you the players might like a break down what happens in 3rds such as partial HP recovery, partial Spell Slot recover, and the like
Nov 9, 2020 10:29 pm
Since we are trying for a full long rest, Shump will use his last level 2 slot to cast cure wounds on himself and max out his hit points. Other then that he is just resting and keeping alert when he isn't resting.
Nov 9, 2020 10:53 pm
OOC:
Shump if he has the tools could fish -- fish from the water are oddly safe to eat as long as one cooks them or least no Yroc has ever become ill from eating them that Shump has ever heard and even more the tribal shaman deemed them okay to cook and consume.
Nov 10, 2020 12:29 am
OOC:
If Shump can fish, may I gather herbs? Or even play guitar (when no one's asleep) for morale boost? XD
Nov 10, 2020 12:37 am
OOC:
Yes and No and Yes -- Yes you can gather Herbs but No you have not identified any thus far and/or there are none on this little island that you can see. Yes you can attempt to play morale boosting music but then you might want to consider how far that music might travel in the rather "stillness" of the Marsh
Nov 10, 2020 12:53 am
OOC:
After this battle, is there any swamp creature that isn't already aware of us? :D But okay, music is a no then! Can I try to identify any herbs nearby then? With Nature roll?
Last edited November 10, 2020 12:54 am
Nov 10, 2020 1:03 am
OOC:
We already checked that for the day -- which is why I said No at this time However, when the group picks up and moves out tomorrow everyone will be making their various checks (such as food/water foraging checks as well as for herbs and such that might recognized and gathered) as normal -- Oh and I do plan to put together a list of herbs and such used by Herbalists, Alchemists, and Spell Casters along with recipes for non-magical and magical concoctions -- sadly DnD5e does not supply things such as this that I am aware of -- and there are no 3rd party ones either that I have heard of. The best one that I found to date was one done for Harn a long while back but its much more detailed than I need and does not have the recipes for things in DnD5e because well frankly those currently do not exist either. But you are not the only player I have interested in herbalism and alchemy or is a spell caster interested in concoctions so yeah I have been working on that on the side -- if you find something while adventure it will be a Fuzzy Peach until I have that delineated and we will note that you acquired it and where -- if anyone has a resource that would might give suggestions for various concoctions I would be interested in giving them a look over
Nov 10, 2020 1:24 am
OOC:
Shump is keen on doing what he needs to survive. Some fried fish would be great. He doesn't have any fishing gear with him other than a heavy crossbow and 20 bolts. I believe he would normally have advantage on the fishing effort due to:

Wanderer : I have an excellent knack with some aspect of nature and gain expertise with on the following skill Survival. In addition, when foraging for food or water, the character can re-roll one die but must use that second roll.

What should I roll?
Nov 10, 2020 1:59 am
OOC:
Well without the tools he is at a Disadvantage and Wanderer is specific about its benefit so -- you can re-roll one die but you still have to roll 2 dice and take the lowest one -- it just kind of mixes a Disadvantage with an sort-of Advantage but not -- if that makes sense -- or least that is how I am going to interpret it unless it is outline differently elsewhere

And yes it would be a basic Survival check which considering your character's abilities is a -- oh what I do not have tools watch me catch a mess of fish ;) anyway
Nov 10, 2020 2:23 am
OOC:
Shump does his best considering and some fish would be great to eat. Don't know if an 8 going to get much.
Last edited November 10, 2020 2:24 am

Rolls

Survival check disadvantage - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (4) + 4 = 8

Nov 10, 2020 2:53 am
OOC:
Okay but you have the option to reroll that 8 -- per the Wanderer benefit as I stated -- do you wish to reroll that one -- if so just edit your previous post and add another roll -- call it something like "Rerolling the 8" --- Also do you have Advantage on Survival checks for any reason I do not have your character memorized -- if so Advantage may cancel the Disadvantage if it applies -- so you might not even need a reroll
Nov 10, 2020 3:44 am
OOC:
Okay.. since advantage and disadvantage cancelled . then I shouldn't have rolled second roll. So If I get this right then 16 is my roll? with the option to reroll?
Nov 10, 2020 4:12 am
OOC:
Okay from what are you gaining Advantage on your Survival check for fishing -- I glanced your character abilities and did not see that outlined just need to know where Advantage is coming from thanks
Nov 10, 2020 4:17 am
OOC:
Oh Right.. expertise isn't advantage. It is double proficiency. My mistake. so disadvantage roll was an 8.. so I have another roll because of wanderer. Which I just did and got an 18.. :).. is this correct?
Last edited November 10, 2020 4:18 am

Rolls

wander roll check - (1d20+4)

(14) + 4 = 18

Nov 10, 2020 4:26 am
OOC:
Yes that is correct you got a 16 and an 18 so the 16 stands -- which is good enough to get you some fried fish and good enough to share that with others ;) considering its a Long Rest version of that check versus as you travel kind of check.
Nov 12, 2020 9:53 pm
Shump after doing some fishing comes with a meal of fish for all. With a fire going it doesn't take long to prepare the fish and roast them.

With all cuddled fairly close and with a fire going and fish to eat, it lets the swamp life fade for a bit. Which is always a welcome. Shump gets his lute out. Seems to him it has been a while since he has played.

Although Shump isn't that grand of a player today, it still was rather enjoyable and beat listening to the sounds of the swamp.
Last edited November 12, 2020 9:55 pm

Rolls

Lute Playing, Performance - (1d20+4, 1d20-1)

1d20+4 : (1) + 4 = 5

1d20-1 : (17) - 1 = 16

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