Episode 2 Scene 1 The Journey North

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Jun 3, 2021 4:38 am
OOC:
Yes I did miss that thanks for pointing that out. No rolls needed for the spider
Egret easily scales the wall once more and slips through the nearly fully opened aperture to gain access to the outside. He finds himself atop a flat-topped area with a crenelated wall going around its outer edge. What one might expect to see atop a military tower. The air immediately above the tower for about ten feet is clear of mist but otherwise it hangs in the air normally everywhere else restricting visibility to about twenty feet which would not be far enough to actually see the ground. The only other things within this area is a strange looking pole with a small round dark metal plate set into the floor near it.
Jun 8, 2021 5:44 am
Shump eyes the spider that joined him on the rooftop suspiciously. Seeing that he didn't hear a commotion from the others below he assumes the spider isnt a threat, but keeps an eye on it, just to be safe, "Nice... Spider?"
OOC:
Hello everyone. I will be taking over Shump for the foreseeable future. I hope to live up to his character and to have fun adventures!
Jun 8, 2021 9:12 pm
OOC:
Hi Fredge! Glad to have you join our misfit team! :D
The spider clicks his mandibles at Shump and playfully pokes him with one spindly leg, before skittering to explore the roof further, running circles alongside its perimeter. He quickly gives up on trying to see through the mist - as it's way too thick, especially for spider eyesight, - and instead attempts to find anything curious or unusual in the wall. Eventually, he abandons this as well, and goes to stare at the pole.

Egret probably can't climb the pole well enough, and it reminds him too much of a lightning rod to try. But he can easily reach the plate, and so he inspects it from all angles, trying to understand its purposes.

Rolls

Investigation - (1d20+2)

(8) + 2 = 10

Jun 8, 2021 11:09 pm
OOC:
Welcome Fredge!
Brindel climbs onto the first rung of the ladder and bellows in the direction of his companions at the top. "Egret, please let me know if you can see windows on the outside in the same place of the ones on the inside?"
Jun 10, 2021 7:44 am
OOC:
Shump actually saw Egret turn into the spider earlier but its cool maybe he forgot ;)
The top appears to be normal for a turreted tower, well except for the strange pole-like thing in the middle which upon closer inspection appears to more than just a pole but what exactly, is not clear. Examining the metal plate however shows it to appear to be a cover but there appears to be no simple way to move it as it sits flush with the floor with no holes.
Jun 10, 2021 8:17 am
Egret scratches one of his spidery legs on the cover, trying to feel for any imperfections or hints on how it opens. When he doesn't find anything, he turns to Shump and attempts to get the guide's attention by clicking, hissing and tapping quickly on the metal. If he has no luck, maybe Shump will?

Once he manages to more or less get his idea through to Shump - or at least guesses that he did, it's sometimes hard to figure out what the massive yroc is thinking, - the druid skitters towards the tower's perimeter.

He climbs up the wall and peers down, trying to check if he can see the walls below, and whether it will be hard to descend. With the fog he likely won't be able to see the windows, but if he climbs down the wall...
OOC:
Perception to figure out if I can climb on the outer walls down to the windows?
Last edited June 10, 2021 8:19 am

Rolls

Perception - (1d20+5)

(9) + 5 = 14

Perception (if disadvantage from fog) - (1d20+5)

(14) + 5 = 19

Jun 10, 2021 8:53 am
Egret has to clamber up and over the edge as it sticks out a bit from the base which is easily done as the outside stone is as easy to climb for him as the inside stone. Once he is in position to look down and see the outer side of the tower and he can see stone frameworks for the windows although that is about all he can see from where he is.
Jun 11, 2021 7:34 pm
Shump walks over to examine the metal plate that the spider was messing around with, looking for a way to open or otherwise interact with it.

Rolls

Investigation - (1d20-1)

(15) - 1 = 14

Jun 11, 2021 10:21 pm
After a bit of messing around with the metal plate, Shump figures out that it rotates but you have to push down on it with some force to create the grip necessary to rotate it. After fully unscrewing it the metal plate can be removed to reveal a wheel with a handle extending up from it, which apparently you turn and it presumably does something.
Jun 11, 2021 10:58 pm
Lex continues to puzzle over the orb suspended from the ceiling while also continuing to keep his eyes open for more Jellies.

Rolls

Perception - (1d20)

(7) = 7

Investigation - (1d20+2)

(5) + 2 = 7

Jun 12, 2021 1:12 am
The hexagonal orb over the hexagonal table does not communicate to Lex any thing he has ever heard of although it is fairly obvious that they are linked in some manner for some purpose. Perhaps there is a missing element to the whole thing that he is missing or that is missing to make it all clear.
Jun 12, 2021 4:22 am
Egret deliberates for a moment whether he wants to risk climbing down to the windows or return to the rooftop. It's probably not the wisest decision, seeing as he is three stories up, but eventually the druid settles on the former. Carefully, testing the stonework ahead with each movement and making sure that he holds on true, the spider heads towards the closest window, to check what exactly he can see in or behind its glass, and whether the barrier he felt before exists on this side as well.
Last edited June 12, 2021 4:23 am
Jun 15, 2021 2:26 pm
Shump heads over to the ladder and calls down, "Wheel up here. Can turn. Not sure what for."
Jun 26, 2021 8:55 pm
"Try it out, really slowly, we can't seem to find anything in here that does anything." Lex has a suspicion it may be related to the orb and the table.
Jun 28, 2021 3:08 pm
Shump moves back over to the wheel and shouts "Turning!" before attempting to slowly turn it clockwise.
Jun 29, 2021 2:57 am
Egret continues climbing down towards the windows, but pauses upon hearing Shump's declaration and holds onto the wall - just in case something dangerous is about to happen. If it doesn't, he'll simply continue his investigation of potential magical barriers.
Jun 29, 2021 4:29 am
Egret scrambles down the outer wall the stony exterior as easy to adhere to as the inner walls. Upon getting to the stone frame of the window he finds it to contain a smooth but facetted substance (think thick glass-like substance but facetted internally like a gem) that might actually be clear, however, he cannot see through it into the building. Of course, that might have to do with the faceting but that is hard to say.

Meanwhile up top Shump begins turning the black metallic wheel in a clockwise manner which actually requires quite a bit of effort on his part. After the first complete turn the pole near him moves. Continuing as instructed, Shump watches as the pole kind of blossoms like an upside-down flower until eight metallic legs (poles) drop down at each of the corners of the now octagonal umbrella. Further there appears to be some odd looking contraption attached to the pole that was hidden under the umbrella-like awning.
Jun 29, 2021 5:57 am
OOC:
How much Brindel can see of the "umbrella" from the bottom of the ladder?
"Great job, Shump. Any writing on what you found?"
Jun 29, 2021 8:52 am
OOC:
Brindel can maybe see the outer edge
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