House Sol
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Ascent : In old times, one of the many king of the Eastreach was outmanoeuvred by its enemies and found himself besieged in his castle while his armies were away. Using ingenious ploys and psychological warfare, a common guard Captain managed to keep the armies at bay for weeks, making them delay and delay their attack until the king's army finally came back. Low on supply, the attacker retreated. Impressed with the Captain and owing him his life, the King made him a noble and his Commander in Chief
Glory: General Sol and his descendants lead the King's force in many campaigns, increasing the small nation land and status. He was an expert at winning war without waging battle, using ploy and deception to lure his opponent out of position and force them to surrender.
Scandal: House Sol meteoric rise in power made them many ennemies. They eventually used their influence to discredit House Sol toward the King's family. They convinced the Royal family that a House using deception in battle could not have loyalty and that their use of shadow magic, mostly limited to rapid strategic deployment, were signs of corruptions. As such, House Sol lost command of the King's Army.
Victory: Being removed from their court position ended up having one advantage. When the Bloody Year campaign happened, House Sol was the first to understand that the small kingdom was doomed. Already out of favor, House Sol consolidated their forces and ressources under the guise of Royal disfavor and completely disappeared just before the Kingdom was destroyed by the Covenant.
Disease: The times of hiding were hard on the noble house. Living of the land, the constant movement and some usage of shadow magic to stay ahead of Scymira's forces took their toll. Many died of sickness and hunger. Other lost hope, became bitter and angry. The family lineage with shadow magic potential became more important and started exploring deeper and more dangerous magic.
Decay: When finally enough time had pass, House Sol discreetly came out of hiding. They married into the lesser branch of one of the House established over the old lands by Scymira's rulers.
Descent: As the lesser alliance of a lesser branch of a puppet House for the powers that be, House Sol was barely treated better than commoners. Still, they bid their time. They kept their lineage and memories strong with secret meeting and readings of the Scrolls of Sol, the surviving compiled notes and strategies of the House's founder.
Glory: Eventually, House Sol resilience and patience was rewarded. A particularly powerful band of brigand established their presence in the region, they beat the local forces repeatably and even overcame the lord castle. The populace was scared and it seemed like nothing could stop the bandits. However, in the middle of the night, the castle where the bandit had taken residence took fire. The fire was position so only one path out was possible and, as the bandit were running for safety, their hand full with loot instead of weapons, they were cut down mercilessly by House Sol's soldiers.
For their service to Scymira, the Sol family rewarded with the assets and people of the now defunct House they had married into and given Stewardship of the land. Finally, the path toward regaining their past glory could begin and time will tell if their wounded hearts will find peace or vengeance.
@Falconloft How does that look ?
Rolls
Initial event - (3d6)
(662) = 14
Age of House - (1d6)
(1) = 1
Number of events - (1d4+6)
(2) + 6 = 8
Events after initial (7) - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (562) = 13
3d6 : (351) = 9
3d6 : (523) = 10
3d6 : (322) = 7
3d6 : (323) = 8
3d6 : (123) = 6
3d6 : (166) = 13
Point (150): Def 5 (+15) Status 50 (+40) Land 50 (+30) Pop 20 (+25) Power 20 (+20) Wealth 20 (+20)
Initial event: Def 5 (-) Status 53 (+3) Land 50 (-) Pop 20 (-) Power 27 (+7) Wealth 23 (+3)
Glory: Def 5 (-) Status 55 (+2) Land 53 (+3) Pop 23 (+3) Power 27 (-) Wealth 23 (-)
Scandal: Def 5 (-) Status 52 (-3) Land 53 (-) Pop 23 (-) Power 27 (-) Wealth 20 (-3)
Victory: Def 5 (-) Status 53 (+1) Land 53 (-) Pop 23 (-) Power 28 (+1) Wealth 22 (+2)
Disease: Def 5 (-) Status 53 (-) Land 53 (-) Pop 20 (-3) Power 28 (-) Wealth 19 (-3)
Decay: Def 5 (-) Status 50 (-3) Land 53 (-) Pop 20 (-) Power 25 (-3) Wealth 19 (-)
Descent: Def 5 (-) Status 50 (-) Land 50 (-3) Pop 20 (-) Power 22 (-3) Wealth 19 (-)
Glory: Def 10 (+5) Status 50 (-) Land 50 (-) Pop 20 (-) Power 24 (+2) Wealth 25 (+6)
Result: Def 10 Status 50 Land 50 Pop 20 Power 24 Wealth 25
Rolls
Initial event (status, Power, Wealth) - (1d8, 1d8, 1d8)
1d8 : (3) = 3
1d8 : (7) = 7
1d8 : (3) = 3
Glory (Status, Land, Pop) - (3d6)
(233) = 8
Victory (Status, Wealth, Power) - (3d4)
(121) = 4
Glory (Def, Power, Wealth) - (3d6)
(526) = 13
Victory: Being removed from their court position ended up having one advantage. When the Bloody Year campaign happened, House Sol was the first to understand that the small kingdom was doomed. Already out of favor, House Sol consolidated their forces and ressources under the guise of Royal disfavor and completely disappeared just before the Kingdom was destroyed by the Covenant.
Disease: The times of hiding were hard on the noble house. Living of the land, the constant movement and some usage of shadow magic to stay ahead of Scymira's forces took their toll. Many died of sickness and hunger. Other lost hope, became bitter and angry. The family lineage with shadow magic potential became more important and started exploring deeper and more dangerous magic.
As the ennemy of my ennemy is my friend, our loose friendly relationship could have been a factor in House Sol ability to foresee and survive the Bloody Year, and your House successes in the campaign.
@deadpool This had to be resolved in house to deserve enough prestige to be given the land to govern. I expect however that one of the first move from House Sol would have been to establish a dialogue for mutual help or hiring you for those kind of services in the future.
As the ennemy of my ennemy is my friend, our loose friendly relationship could have been a factor in House Sol ability to foresee and survive the Bloody Year, and your House successes in the campaign.
Spending status for event reroll
Oye Oye,
The Festival of the Blaze is a forthcoming
For Inheritance, celebrate your becoming
The Blaze of Ashfield will burn away the gloom
In the Eastreach, we welcome the coming Bloom.
We remember the fear that was burned away
And celebrate the freedom that was granted
To the Blaze we give again our sorrow
With the ashes, we'll build our tomorrow
We remember the pain that was to us given
And celebrate the joy of the forgiven
We offer our failings to the flames
And let the new year honor our names
We remember the heavy burden of the past
And celebrate the challenges we surpassed
We offer all the hardship we went through
And let the fire and smoke restores us anew
Oye Oye,
The Festival of the Blaze is a forthcoming
For Inheritance, celebrate your becoming
The Blaze of Ashfield will burn away the gloom
In the Eastreach, we welcome the coming Bloom.
Using the first installment of the new Festival as an excuse, House Sol send ambassadors to many Houses to invite them to a special banquet during the festival. Notably Houses Irave, Namelle, Osmaa, Kraken Society, Revelos, Tamer receives those personal invitations (and some more who shown disinterests toward the Royal banquet).
Rolls
First season event - (3d6)
(115) = 7
Reroll - (3d6)
(266) = 14
Pop - (1d8)
(4) = 4
Status - (1d8)
(6) = 6
Wealth - (1d8)
(6) = 6
House Maa-Talia will receive a official invitation to the banquet that happens during the Festival by a written letter delivered by a House Sol messenger. Your eyes in other Houses will tell you though that some Houses have received invitations with High ranking member of the Sol family and other did not receive invitations at all.
Add: House Sol has 34/100 cell by the water (50lands, 2 cell by land) so they are below 50%
Rolls
wealth check - (1d100)
(68) = 68
To the head of House Sol,
The Kraken Society invites you to an important meeting in Larimar concerning the future of the ship repair business.
Kraken's best troops will be there to assure your security during your stay, but feel free to bring your own if you feel the need.