aquafina Character Discussions

Feb 29, 2020 11:22 pm
This thread is for discussing aquafina's character please do not post anything here that is not related to aquafina's character and yes collaborating with aquafina is consider fair postings.

Please make all rolls in here and outline what you are are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Nov 9, 2020 10:29 pm
I do have a character already thought of that is a monk whose bloodline has been hunted for generations by a cult of a god his ancestor helped lock away. Afterwards, everyone involved was cursed, so his family went into hiding and spread out across the world. His parents dropped him off as a baby at the monastery to hopefully hide him. His parents and siblings secretly visited time to time so he knows who they are. But eventually his location is found and the monastery was attacked, and now he is travelling trying to reconnect with his family and destroy this cult so his family doesn't have to be in hiding anymore. I have more info but that is the gst of it
Nov 9, 2020 10:30 pm
I am of course open to changes and anything so just let me know if you ave any thoughts or concerns
Nov 9, 2020 10:48 pm
Note while Far Reach would be an excellent place to go and hide it would be a horrible place to be working to eliminate some cult that is hunting your family down.

However the basic concept for this character would work -- perhaps instead of hunting down the cult while at the monastery an oracle had a vision that at Far Reach your character could find a specific something that could facilitate protecting your family from this cultist organization that you know next to nothing about other than they want you presumably dead.
Nov 10, 2020 7:03 pm
This is for the attributes, I am not sure if this will work or not as my last post did not go through correctly I dont think

Rolls

Attributes (1) - (3d6)

(352) = 10

Attributes (2) - (3d6)

(165) = 12

Attributes (3) - (3d6)

(232) = 7

Attributes (4) - (3d6)

(333) = 9

Attributes (5) - (3d6)

(654) = 15

Attributes (6) - (3d6)

(434) = 11

Nov 10, 2020 7:05 pm
So if i add 6 and remove the lowest roll from each (i think im doing this correctly (?)):
(1) = 6 + 3 + 5 = 14
(2) = 6 + 6 + 5 = 17
(3) = 6 + 2 + 3 = 11
(4) = 6 + 3 + 3 = 12
(5) = 6 + 6 + 5 = 17
(6) = 6 + 3 + 4 = 13
Nov 10, 2020 7:10 pm
If i do:
Str 12
Dex 17
Con 14
Int 11
Wis 17
Cha 13

Then hitpoints would be for first level -> 1d8 + 2 = 10
Then

Rolls

Hit points level 2 and 3 - (2d4)

(11) = 2

Nov 10, 2020 7:11 pm
So first level = 10
2nd = 1 + 4 + 2 = 7
3rd = 1 + 4 + 2 = 7

So final would be 24 i believe
Nov 10, 2020 7:27 pm
I think i would rather do Str 13, Int 12, Cha 11
Nov 10, 2020 7:37 pm
Okay I will have to relook at the Monk again to get a better idea for giving suggestions but rest assured I will make suggestions only if I feel something might benefit you more game-play wise but in the end it is your decision not mine -- and have you checked out the House Rules and such ?? If not I suggest perusing them as you might find items of interest in there.
Nov 11, 2020 2:08 am
I have looked through some of it. And I did have one question, as it says that we start with the normal starting equipment as well as 750 gp worth of stuff. Can we have magical items that arenโ€™t consumable like bracers of defense? And then what is the price weโ€™re going off of, because the dmg gives a range of prices depending on the rarity
Nov 11, 2020 3:40 pm
No to permanent magic items -- only consumables magic can be purchased at this stage as for those I will go through the DMG and and I will add a post to cover the consumable magic items available during character creation only along with their prices

Now there are other things that you can spend money on that are not magical -- for instance Masterwork items (armor and weapons) are not magical and it is Masterwork that gives the bonuses To Hit and Damage -- magic no longer does that as magic simply adds a magic bonus of some sort -- further there are other materials that armor/weapons can be made from that are not magical that change the basic stats of the item in question --- all of that is towards the bottom of the House Rules
Nov 12, 2020 2:32 pm
Ah ok, that clears some things up
Nov 12, 2020 2:52 pm
Can the masterwork and other qualities like adamantite properties stack? For spear, a +2 to both to hit and to damage rolls (cost x20, so at 1gp starting price is now 20gp), then adamantite so another +2 to hit and critical threat +1 (x25 to price, so now its at 500gp?). And does critical threat mean that it crits on a 19 or 20 now?
Last edited November 12, 2020 4:08 pm
Nov 12, 2020 4:12 pm
Yes Masterwork is a separate bonus from material bonus -- but note not only do the bonuses stack but so do the costs with I believe I stated materials costs are applied first prior to masterwork costs but I think with multiplication it makes little difference which one you actually apply first -- and while you can refine gear later on adding masterwork levels you cannot change its material content without completely starting over -- something I should probably put into the notes as I do not think I explained that part
Nov 12, 2020 6:29 pm
Ok awesome. An adamantite masterwork spear is looking ๐Ÿ‘Œ๐Ÿป Even though itโ€™s 500 gp ๐Ÿ˜…๐Ÿ˜…
Nov 12, 2020 7:58 pm
I submitted a character sheet, let me know if there is anything i need to change!
Nov 12, 2020 10:50 pm
I noticed some changes were made to the character creation guidelines, should i do point buy instead? And are we starting at 3rd or 5th level
Nov 13, 2020 3:47 pm
Oh I made a copy/paste error my bad --- no I will fix that -- I have only one game that had different parameters and I forget that sometimes when updating things
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