[IC] Death & Taxes (Session 2)

load previous
Mar 14, 2020 3:42 am
"Look, I'll just get your monster back kid, since I'm not a stranger evidently." She fishes through her bag, finding the tough jerky she is seeking. "Stay here, and be cool." She pokes Nekurr.

With this new task set before her Nera calmly approaches where the razorwing is perched. Whistling at it she holds the jerky high in the air, hoping it won't try to eat her.
OOC:
Burning one ration. Hoping that offsets the setback dice.
Last edited March 14, 2020 3:43 am

Rolls

Survival

3 Success, 2 Advantage, 2 Threat

Total: 3 Success

Mar 14, 2020 9:18 am
"Always" Nekurr replies and stays successfully cool 😎 with 3 times advantage from his soft fur
Last edited March 14, 2020 9:19 am

Rolls

Coolness meter

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Mar 14, 2020 1:34 pm
The creature seems asleep, but the sound of the ration (and perhaps the smell) stirs it. The razorwing's talons let go of the tree branch, and it swoops straight down at Nera. It alights in from to her and opens its mouth as if waiting for the "treat."

"Yes! Now can you catch him?"
Mar 15, 2020 6:50 pm
emsquared says:
Bruv looks on in mild amusement at the scramble to quiet the child, and appease the bat-dog. Looking to Tronus and Hildar, "Should we take da cart on aroun' to a gate? Or, 'ow moch do we really care about it, or need it? Can we just leave it 'ere? Look at da effort it took us ta get it 'ere... It ain't goin' nowhere."
OOC:
Let me know if y'all are looking for a way to get the horses and cart past the palisades. Or if someone's looking for a gate on this side of the village.
Mar 15, 2020 7:08 pm
Nekurr approaches Nera staying very cool "So... how do we catch this one?"
OOC:
I could eventually try to curse the pet misfortune is GGYYBPPP and paralyse is +PP to make it easier to handle the creature
Mar 15, 2020 8:43 pm
OOC:
I'll upgrade any magic or violence used on the critter with a SP. Paralyze curse will be RPPPP. Possible, but pretty tough. ;)
Mar 15, 2020 9:39 pm
Nera reflexively leans back, valuing personal space for the moment. "Carefully." She answers Nekurr, ripping a piece of the jerky and tosses it at the razorwing. She holds the rest outstretched, formulating a plan. "I'm gonna hand you the rest of the jerky kid, can you entice your pet with it?"
OOC:
Assuming there is enough space to hand it, and that the razorwing doesn't attack.
Mar 16, 2020 1:11 am
The boy takes the jerky through a gap between two pylons. "Oh, thanks, Cat Lady. I can probably get Butterbean over here now. Let's see..." His voice changes an octave and gets louder: "Butterbean! Hear boy!" He whistles. The razorwing seems to smell the food and launches into the air. With a few beats of its wings, it alights on the other side of the palisades and gobbles up the ration hungrily. The boy slips a rope around its neck and ties it off. "Got him!" After the creature finishes its snack, the child calls over, "Uh... OK. Good bye?"
Mar 16, 2020 9:28 am
"Well... Since we're going that way, maybe we can... escort you to your parents. You know, make sure you don't get in trouble..." Nekurr moves closer to the boy and whispers a secret "Maybe if you ask the nice cat lady, she can take you on her back!" the cleric moves his cat hears in excitement.
OOC:
Use advantages for the boy to introduces us to his parents so we get a social bonus :D
OOC:
GM edit: Fear grants two boosts. Plus stranger danger, since he only likes Nera.
Last edited March 16, 2020 9:30 am

Rolls

cat charms (bonus from playing fear)

3 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 3 Advantage

boost

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Mar 16, 2020 2:08 pm
There's a pause, then, "Um... I guess that's OK, if the Cat Lady is coming." His eye appears between the two pylons again and seems to take in the whole group. "But how are you gonna get over here? The gate's all the way on the other side of the village."

A cursory glance reveals no obvious way through the barricade from your current location. The creek you were on does flow under the palisade, but the clearance is pretty low—about a meter or less between the downward-pointed spikes and the water's surface.
Mar 17, 2020 5:31 am
"I do not offer rides." Nera states flatly, definitely not amused.

Maybe this kid can vouch for us. "He saved me pet monster, they're alright!" Hmm, oh yes.

Turning her attention back to the kid. "Look, how about you meet us by the front gate then? Wait, how far is the front gate."
Mar 17, 2020 12:33 pm
"Maybe we can look for a safe place to tie off the horses where they won't get attacked by critters..."
Mar 17, 2020 2:35 pm
There's no immediately obvious place to tie off the horses out here in the jungle, but the palisade does seem to continue into the swamp at least a hundred yards to the left and more to the south.

"I don't think you can walk to the gate through the swamp," the boy says. "Um... It's all the way on the other side of the village. And there's the Lampblack River, too. You want me to get my Pa? He comes out to check the fence sometimes."
OOC:
If anyone wants to venture into the swamp to find a spot for the horses, they can try a Hard (PPP) Survival check. There are other elements of the situation you can get more information about, too. Just let me know where you're looking and I'll provide difficulties.
Mar 17, 2020 2:44 pm
[ +- ] Spoiler
OOC:
As a refresher, you're somewhere off to the northwest of what is shown on this map. You don't yet know what's on the other side of the palisade, but you do presume that the creek you're by is the same one that you see flowing through the village on this map.
Mar 18, 2020 8:16 am
OOC:
Does the creek look like it can take the cart and horses something floaty?
Mar 18, 2020 1:29 pm
CESN says:
OOC:
Does the creek look like it can take the cart and horses something floaty?
OOC:
Yeah, but the problem is that the palisade goes down almost to the surface of the water. Imagine something like this, but the fence part has spikes on top and bottom and extends across the water:

https://www.gannett-cdn.com/presto/2018/11/29/PPAS/b4b10cf1-e668-4006-a3e4-5aa00a560617-c0ebc29d-0c6e-4a58-89f2-41c02e1aa2d6-River_borderfence2-1.jpg

I'm hoping everyone is safe during the global pandemic. If the lack of posts here is due to that, please be careful and continue to stay safe. However, if folks are seeing this palisade as another roadblock (and are perhaps frustrated), I assure you that things will be much smoother once you get past this fence. I just don't see how a village that wants to keep out the bad, bad swamp would not have fortifications. But there are potentially many ways to overcome the obstacle. I just need you to let me know what you want to try!
Mar 18, 2020 1:53 pm
OOC:
Sounds feasible to me. So you'd say single characters may be able to slowly move past it without falling into the river? If not, can I use a SP to force that?
Nekurr looks at the boy curiously. Calling his father will warn them of the strangers arrival, but given that the cart cannot cross the walls and they definitely need it if they are going to return with all those taxes... "That sounds like a splendid idea my boy! Why doesn't cat lady go with you and help your Pa finding a little raft for the horses to float into the town?"
OOC:
Let me know if you guys have other plans and I can retroplay this
Last edited March 18, 2020 1:54 pm
Mar 18, 2020 3:59 pm
OOC:
I already offered up what I thought we should do, before the sneaking began: head to the gate.

Sneaking in makes it look like we're here for duplicitous reasons.

We could use more magic if it takes that to get the horses there. We can leave the cart as far as I can tell. Did we have any other need of it?
Last edited March 18, 2020 4:00 pm
Mar 18, 2020 4:42 pm
emsquared says:
OOC:
I already offered up what I thought we should do, before the sneaking began: head to the gate.

Sneaking in makes it look like we're here for duplicitous reasons.

We could use more magic if it takes that to get the horses there. We can leave the cart as far as I can tell. Did we have any other need of it?
OOC:
Yeah, sorry if I didn't make it clear enough, but taking the "back way" means there is no gate, at least not that you can see. You all chose to come the way of Lizardfolk and poachers, both of whom you know the village distrusts and actively opposes. Whether the village is actively rebellious is something you haven't determined yet, but you at least know they don't have active watches on the wall, just a wall.

So, you could try to circle the village on the outside of the palisades to get to the gate that way, but that's a half day lost or more, plus lots of chances for people to spot you from the other side.

In the spirit of transparency, having the kid here (as a conduit to his parents) is a way to let you announce your presence (and thus not seem sneaky). If that's the consensus option, we'll have him get his Pa and proceed from there.
Mar 18, 2020 4:59 pm
OOC:
I like this plan with the boy and his pa, but will see if anyone has anything else to weigh in.
load next

Thread locked