Emsquared: I'm on the fence about the cestuses (cesti?). How about you flip a Story Point, and he doesn't think of them as weapons? No roll required. Sound fair? If you keep the SP and thus the roll, he obviously notices something dodgy going on, but then you can tell me what those advantages amount to.
[IC] Death & Taxes (Session 2)
Emsquared: I'm on the fence about the cestuses (cesti?). How about you flip a Story Point, and he doesn't think of them as weapons? No roll required. Sound fair? If you keep the SP and thus the roll, he obviously notices something dodgy going on, but then you can tell me what those advantages amount to.
Rolls
Stealth + Knack for it
4 Success, 2 Advantage, 1 Failure, 2 Threat
Total: 3 Success
Suddenly, you all notice a portion of the palisade about three meters wide shudder and ripple as if underwater. Where once the fence had seemed uniform, a nine-foot part of the wall now seems to have sprouted a lock and hinges. Nera sees Galbernost reemerge from the wheat holding what looks like a child's doll shaped like a buzzard. "Little blessing of our goddess," he says to Nekurr. "As long as this thing's in the wheat, the gate's hidden." He puts up a finger to his lips with a smirk. "Now for the lock." The farmer pulls a large, metal key from his pouch and unlocks the double-gate. He pulls the doors open and motions to those outside. "C'mon in. Welcome to Buzzards' Ford."
Rolls
Lore
2 Failure, 1 Threat
Total: 2 Failure, 1 Threat
setbacks
I'll narrate y'all over to his farmhouse, but let me know if anyone else wants to do anything before you get closed into the village.
The way to his house isn't so much a path as it is a gap between wheat fields. But a couple of things become quite evident very fast: First, it's quite staggering to see so much grain here—you all know that the Barony of Cailn has been cursed with blight since the Third Darkness. But seemingly not so here. In fact, this whole place smells something like dough, or wet bread, mixed with overripe fruit. Second the mosquitos are quite rabid here on the other side of the gate. For some reason, Nera and the farmer don't seem to be bothered by them, but the rest of you find yourselves swatting away blood-suckers every few steps. It might be worth finding out how to avoid the pests.
also... I could always just produce repellant from my endless pockets if it comes to that :D
Rolls
luck is my repellant!
4 Success, 2 Advantage, 2 Threat
Total: 4 Success
That is for bug repellant, btws, and I'll use the Advantage to conceal the casting? Or recover Strain if not that.
Rolls
Primal, Easy+KK
4 Success, 2 Advantage, 3 Failure, 1 Threat
Total: 1 Success, 1 Advantage
Both of you will need to maintain the spell with a Concentrate maneuver, which may not be an issue until you go to sleep and can no longer concentrate. :)
Rolls
extend luck
6 Success, 1 Advantage, 1 Failure, 6 Threat
Total: 5 Success, 5 Threat
Rolls
Knowledge (Lore)
2 Success, 3 Advantage, 3 Threat
Total: 2 Success
McNeils, looks like you have Knack for It listed for Knowledge (Forbidden) twice. I'm guessing one of those is Knowledge (Lore)?
Despite the buzzing pests, Hildar recognizes the name Aris. She's a fertility deity popular among rural folk in the baronies. Her symbol's usually a dove, so for this village to associate her with a buzzard is a bit abnormal. But small places like this often have peculiar customs.
"Ah, that'll be the mayor there," Galbernost says, nodding toward his cottage in the distance. A few men are standing out front alongside the farmer's young boy and daughter.