Session 1: A Simple Job
"Cica! With me!" she calls out, her feline companion instantly appearing at her side.
Rolls
Defense - (2d6)
(51) = 6
Silver-hair gets into your face, Reszket. "Do you have any idea what you're doing?" Baron hair yells "Elidyr, are you lecturing them? Just throw 'em in, let the rats get 'em." Elidyr kicks you hard in the shin while Baron-hair shoves you backwards into the room. The remaining guards catch up, pointing their blades at Rurgosh and Azarx, intent on forcing them into the room with Mouse and the others.
What do you do?
Hey, look at me, I'm a general, Mouse says as he stands at attention for a moment.
Mouse, you hear a whispering in the back of your mind. The voice of a young girl. Hello, little Mouse. Have you come to set me free? It's followed by a fit of giggles.
What do you do?
I see that the room is starting to shake and realize I may not have time to get back to the door safetly so I back up to the pedestal the helmet was on and sprint towards the edge of the trap floor and leap as far as I can, Hoping to clear the pressure-plates, or at least roll out of the way of the dangers it contains.
Rolls
Defy Danger (Dex) - (2d6+2)
(42) + 2 = 8
"You three younglings... Move. Now. Or I'll show you a secret that will devour your souls...Here... let me help you get moving." Rurgosh states his voice trailing into a mad cackle as his shoulder haunches up with his shield on one arm his other arm swings from the hip at the closest kneecap on the three in front of him.
Rolls
Too short for that sweet chin music (Hack N Slash) - (2d6+1)
(25) + 1 = 8
Damage - (1d8)
(5) = 5
Actual damage - (1d6)
(4) = 4
Rolls
Hack and Slash - (2d6+1)
(45) + 1 = 10
Damage [+1 for familiar ferocity] - (1d8+1)
(8) + 1 = 9
*You don't drop the helm
*You don't set off the pressure trap
*You don't get turned around
*You don't bring attention to yourself
Rurgosh- You hit the human female hard, but not before she gets a good slash in herself. Take 1d8 damage. The other two attempt to jab at you with their weapons, when suddenly Reszket's blow lands true, dropping Elidyr hard onto the floor.
Reszket, You quickly regain your footing, pushing and hacking your way back to the front of the door. The remaining guards look around at each other nervously. It's clear that they don't want to hang around any longer than they absolutely have to.
What do you do?
Rolls
Leap of Faith - (2d6+2)
(13) + 2 = 6
"Well one down who wants a floppy kneeca- Oy... did the wee one just squeak" Rurgosh states turning to see Mouse mid dive a look of fear on his face and his wicked smile turns into a grumpy scowl, "You owe me a shield for this!" he snarls. "Azarx a little help would be nice." he barks spinning and tossing his shield and watches it spin away towards the area under Mouse.
Rolls
Slash from the elf - (1d8)
(4) = 4
Shield Platform to jump on for Mouse - (2d6)
(51) = 6
Rolls
Hack and Slask - (2d6+1)
(25) + 1 = 8
Damage [+1 for familiar ferocity] - (1d8+1)
(2) + 1 = 3
Shaeni is still gaping when Reszket stabs her hard, and she falls to one knee clutching her wound. This infuriates Hazel, who stabs you for 1d8 (minus armor.) Samson steps in front of Shaeni, protecting her from further harm. "This won't end well for you, or any of us for that matter. I beg of you, leave now before it's too late!"
As this is taking place, Mouse runs and leaps, while Rurgosh throws his shield into the dark room. Several things happen at once.
Everyone standing by the door hears the loud scrape of the metal shield against the stone of the floor, followed by a loud cracking sound. Suddenly, the ground falls away and there, a few feet in front of the doorway, is a dark shadow where there once was a floor. The raised platform where the helm once was does not seem to be affected, but it's hard to tell for sure from where you're standing. The room is large and dark. You'll have to bring in a source of light if you want to investigate.
Mouse, you feel the air whoosh past you as you leap. Unfortunately, the helm flies off your head in the process, landing just a few feet from the platform you had been standing next to. When you hit the ground, you roll across across the floor. When you stop, it buckles and suddenly you're falling. You land hard in a pile of rocks. Take 1d6 damage (no armor.) Disoriented, you look around and in the distance, you see two red torches moving quickly towards you. Actually, come to think of it, they look a lot like eyes. There's a strange, shuffling sound in the distance. A little voice echoes in your head. You shouldn't have done that. Now how will you help me? You can't see the pout but you know it's there.
What do you do?
I swing it around and launch the hook skyward, nervously checking on the position of the eyes. "Nice terrifying beast. You don't want to eat this little Mouse today, do you?"
Edit: Oof, Mouse just can't catch a break. Looks like I'm about to be dinner :)
Rolls
Fall Damage - (1d8)
(1) = 1
Defy Danger (Dex) - Grappling Hook - (2d6+2)
(21) + 2 = 5
"What is going on over there?" she yells towards Rurgosh as all hell seems to be breaking lose.
With a final glare to the guards, to which Cica adds a loud growl, Reszket will move towards Rurgosh's position post haste.
Rolls
Damage from Hazek - (1d8-1)
(6) - 1 = 5
Defy Danger (Ducking guards, falling ground, etc.) - (2d6+2)
(16) + 2 = 9
Inhaling deeply Rurgosh mutters his words strange and of a foreign tongue possibly before he exhales and ash seems to spill from his mouth, it seems to flicker a blue pale light as it tries to stick to his warhammer.
Rolls
Rote of Light - (2d6+2)
(41) + 2 = 7
Samson stands in defense of his comrades, eying Resket, sword drawn but making no move to attack. "Then leave! Now, before he comes back!" He nervously eyes the hallway that Sy'win disappeared down.
Rurgosh's warhammer glows a lovely shade of blue, illuminating the front of the room and casting dark shadows around the platform where the helm once rested. It's no longer there, and Mouse is nowhere to be found. The sound of scurrying and the scrape of metal can be heard, as well as the snap of a rope.
Azarx, while you're not sure whether Sy'win saw you or not, the timing of his departure fills you with dread. What is he planning? How was he involved with turning your family against you?
What do you do?
Rolls
Hack and Slash (+2 damage for halfling) - (2d6+2, 1d8+2)
2d6+2 : (36) + 2 = 11
1d8+2 : (6) + 2 = 8
What do you do?