[IC] Sudden Payback (Session 2)
Guy can feel the eyes on him. Maybe he shouldn't have picked a fight so early in the plan.
Just some speculative internal monologuing above; not meant as a judgment call. :) Guy gets 2 setbacks on the next check he makes.
Rolls
Coercion check
3 Success, 1 Failure
Total: 2 Success
Either way, based on Guy's comment directly above (about the guy acting like a gorilla), a fight's about to break out. If that's not what you'd intended, nezzeraj, feel free to edit the post to play up the "I'm a senile old man" angle and try a Deception check versus PP+2 setbacks for being rattled.
However, if you don't want to edit Guy's rebuttal to be less confrontational, just roll a Cool check for initiative. This won't have a difficulty, but it will get the 2 setbacks. In this case, the folks outside will need to roll Vigilance checks, as they haven't come inside yet.
Rolls
VIGILANCE (if things roll that way)
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Rolls
Cool
2 Success, 1 Advantage, 1 Threat
Total: 2 Success
Rolls
Hark! Fisticuffs are afoot!
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Rolls
Vigiliance
2 Success
Total: 2 Success
Initiative order is below. More threats will join after the first round (at the bottom of that round). If Max wants to stumble through the door with Bosko, that's fine, but that counts as your first PC slot. Let me know if you want to have someone else go first instead.
PC
NPC
PC
PC
PC
NPC
NPC
Rolls
Big Ole Betty Vigilance
3 Success, 1 Advantage
Total: 3 Success, 1 Advantage
HH Punk Cool
1 Success
Total: 1 Success
Bosko Vigilance
3 Advantage
Total: 3 Advantage