[IC] Sudden Payback (Session 2)

Mar 17, 2020 3:16 pm
In the gym music

As nightfall looms, Hank, Red, Marv, and Max text each other updates and agree to meet up the next morning at the One-Two Gym. You all pass a relatively peaceful night at home; it feels good to get a good night's rest and do "normal" things, like cooking dinner, playing a game, or binging Netflix.

The next morning, you head back to the gym around 9 AM. A ripped piece of police tape flapping in the breeze is the only reminder of the outright brawl that happened here just hours before. Curiously, there's a car parked in the small lot, and the door is unlocked...

The four of you go in cautiously, looking for any sign of trouble. The locker rooms, bathrooms, gym floor, and utility closets all seem clear, though. Then, in Lance's office, you spot him: an older man in a Hawaiian shirt and canvas shorts, thumbing through a manila folder from Lance's filing cabinet.

SavageBob sent a note to nezzeraj
[ +- ] Lance's Office
OOC:
So, sorry for the long preamble, but I didn't want to belabor introducing nezzeraj's character. Roleplaying through all that would have taken a week or two in PbP!

Everyone is back to full Strain now. Anyone who was down Wounds gets back 5 from natural rest, thanks to Max's Apothecary talent (buffed up from 1 normally). Technically, you should have to be in Max's "care," but let's assume he pestered you all via text to get some sleep.

Nez, feel free to introduce your character. The others are presumably curious, if not alarmed, to find you at Lance's desk...
Mar 17, 2020 3:41 pm
Max closes the book on eastern medicine through modern day drug store supplies and looks at the others and realizes no one else recognized him. "Morning Sir, you wouldn't by chance want to fill us in on how you got in and what you're doing right?"
Mar 17, 2020 4:52 pm
"You're absolutely correct, I wouldn't want to do that. I find people talk too much as it is. 'Good as is discourse, silence is better and shames it.' Emerson. Do they still teach him in school?" Guy waves the question away. "Nevermind. Well I'll make you a deal, you tell me what the hell happened here and I'll tell you why I'm here to clean up the mess."
Mar 17, 2020 6:05 pm
"Well honestly Modern Lit is still an elective course in college so technically don't see why they wouldn't. As for the deal unless you plan on flashing a badge of some three letter agency Sir, well I'd state your commentary may put you on the active detective's list for suspects in an ongoing investigation. Do you own a van with a tag starting with 'B.A.W.' and/or have a recently purchased mask in your possession."
Mar 17, 2020 6:29 pm
SavageBob sent a note to nezzeraj
Mar 18, 2020 12:16 am
"A mask like the ones the incompetent kidnappers wore last night? No. And if you're not going to be subtle about it, you might as well describe the mask while you're at it. And if I did have a badge, it would definitely have three letters because my name's Guy." He smiles at his own joke. "As for the license plate, who the hell memorizes their plate number? But I don't own a van if it makes you feel better. I'm here because Lance asked me to come deal with this mess. He explained over the phone that there was an attempted kidnapping last night with him as the intended target. And since you're not curious about what happened here I'm guessing you were involved. So who are you?"
Mar 18, 2020 12:57 am
Hank steps forward, angling his wide shoulders to fit past Max. At 6'5'' and 250 pounds, he's always felt too big for Lance's office. Trying to squeeze into it with three other full-grown men just seems absurd. "Glad to hear you're a friend of Lance. Because if this was a second try at nabbing him, it was looking even more incompetent than the first. Henry Rodrigo, good to meet ya. I work here at the One-Two with Lance." As he reaches out to shake Guy's hand, he jostles a filing cabinet, making it squeal and scrape against the wall. "Uh, jeez. Cozy in here." He smiles and runs his hand through his thinning hair.
Last edited March 18, 2020 12:58 am
Mar 18, 2020 1:17 am
"A pleasure. I won't be in your hair too long. Lance asked me to come in and organize the clean up here. I was just looking for insurance forms, subcontracting invoices, that kind of stuff. Just have to call around, get some estimates for repairing those skylights, and put in the work order and I'll be out of the way." Guy looks around at the mess. "Not that you'll have much business today, I'd imagine. Look, I didn't have any plans today--I'm a spur of the moment kind of guy, yeah?--but if you need help cleaning up I could be persuaded to help out with a few beers and Chinese take out," Guy grins wolfishly.
Last edited March 18, 2020 1:17 am
Mar 18, 2020 2:34 am
Red seems to squirm a bit. "I'm Red," she tells the stranger. "Just a patron of the gym, really, but I got mixed up in the fight the other night." She looks to Max, Marv, and Hank as she takes a seat on the floor. "I'm still feeling pretty banged up from that fight with the Pantones yesterday. I... I can handle this paperwork stuff. Might be good to have Guy on your side if you get into any trouble today..."
OOC:
Red may be exiting PC play, but we can have her as a home base NPC.
Mar 18, 2020 2:45 am
Guy nods sympathetically. "Sparring is no substitute for a real fight. And fights hurt a lot more than most people realize." He looks at the others. "But I hope you all are not expecting to get into trouble today, yeah? It's been a long while since this body has been in a proper fight and I don't want to face reality about how far I've fallen," he chuckles.
Mar 18, 2020 11:20 am
"Considering our last few days fatality or severe bodily injury are a daily occurrence sir." Max admits.
Mar 18, 2020 12:14 pm
"Well I don't like the sound of that if I'm to be honest. I guess I can't say 'I'm too young to die', and saying 'I'm too old to die' just sounds downright stupid." Guy takes a seat on Lance's desk as he still idly leafs through some papers, setting a few down that are not the ones he's looking for. "I'm glad you were here to help out Lance last night. Question is, what are you--or we, after I get this repair stuff settled--going to do next?"
Mar 18, 2020 1:34 pm
OOC:
This might be a good opportunity for you to review your leads and how to possibly pursue them:

Havoc Hounds gang tag at the abandoned warehouse
Van registered to an owner in the Sticks
Prison guard Petrovich runs a regular work detail out in the Sticks
Finding the new location of the kidnappees (and why the previous one was abandoned)
Mar 18, 2020 4:40 pm
"Funny you should ask. We had a bit of luck yesterday checking out the warehouse district. Any a you heard of the Havoc Hounds? We were checking out a warehouse that seemed to be running some kinda illicit operation. Eastern European of some sort. They got out before we got in, but the place was tagged by the Havoc Hounds. Could be they're involved with managing the kidnapped folks.

Hank counts off other leads on his fingers. "What else do we got? There's a shady prison guard from Wholesome, seems to be running some kinda operation in the Sticks. Petrovich. He's Puttin' pressure on prisoners once they get out, and he's the common thread between Lance and the kidnapped leader of the Pantones. Then Max tracked down the registration of the van that tried to nab Lance, also points to the Sticks I think." He nods to Max for confirmation.

"So seems to me we decide if we investigate the Havoc Hounds and find out if they're connected, or chase down this van and hopefully the crooked guard along with it. I know where I'm leanin'. We find that van, we find somebody who knows something. And I'm sick and tired of knowing nothin.

But what do you guys think?"
Last edited March 18, 2020 4:41 pm
Mar 18, 2020 5:03 pm
"Looks like we're headed to the Sticks and on the lookout for Havoc Hound tags..."
Mar 19, 2020 3:44 am
"Much obliged, Guy. I'm Marv, me n' Max's careers are closer than either of us'd like to admit, but I promise no crooked nose business while we're tangled up together." Marv winks and rubs the side of his face where a bruise is still resolving when Guy mentions how bad real fighting hurts.

"All signs seem to be pointin' to the sticks. That Havoc Hounds warehouse was something else. Abandoned real quick-like, like they had a warning, but not a whole heap of it. I think jettin' out to take a peak at that Van might not be a bad idea. I'm guessin whoevers peeping needs a set of wheels to get around, and that's seeming like the most likely from what we've got so far. Y'know, it's real good to see some of Lance's old guard comin' out of the woodwork. How do you two know each other, anyway? He up and skittered out without more 'n a note to the lot of us and I thought we were friends. I'd think it was a bit to risky to be reachin' out to anybody who somebody knew he knew."
Last edited March 19, 2020 3:44 am
Mar 19, 2020 5:03 am
"My sister Deb used to work here back when it was a restaurant. She got to know Lance when ownership changed hands. Even rents an apartment from him. Well, I had been living in various countries thorughout Southeast Asia--moping more than living, if I'm honest--and one day I get a letter from Deb. Says 'Hey, quit moping, everyone gets old and no one can be king of the hill forever. Get your pity-party ass over here. It's this place nicknamed Rumble City, heart of a martial arts renaissance. Maybe you can find your mojo again. You can stay with me till you get your own place. I'll even hook you up with some contacts.' The contact being Lance. Maybe it was her way with words, or maybe she said exactly what I needed to hear, but got a plane ticket a week later, moved in with Deb, met Lance. I think I made a good impression on him. When we first met I told him, 'Hey, I may be washed up, but so is driftwood and people still find uses for that. Hell, some people even use it to make art.' He laughed and just like that we were friends, I think. I've been here just a couple years, doing odd jobs and teaching private lessons to students. Looking to open my own dojo some day, but for now just keeping it low key. Going with the flow, you know?"
Last edited March 19, 2020 5:05 am
Mar 19, 2020 1:47 pm
OOC:
Since this is the first Guy is hearing about the Havoc Hounds, he can try a Hard (PPP) Knowledge (Society) check for any background info on them. Take a boost since you have some context (in the Sticks, tied up with this kidnapping ring somehow).
Mar 19, 2020 3:51 pm
"Havoc Hounds?" Guy rubs his short beard. "Doesn't ring any bells."
Last edited March 19, 2020 3:52 pm

Rolls

Havoc Hounds knowledge check

2 Success, 1 Advantage, 3 Failure, 1 Threat

Total: 1 Failure

Mar 19, 2020 6:18 pm
OOC:
And, Max? Want to roll? It's new to you, as well. Red can provide a second boost.
Mar 19, 2020 7:17 pm
Max is quiet for a bit thinking about it.

Rolls

Know Society Hard Check

3 Success, 3 Advantage, 1 Failure, 3 Threat

Total: 2 Success

Mar 19, 2020 7:39 pm
SavageBob sent a note to Remnant
Mar 20, 2020 11:26 am
"If it's them we should focus on Waverly Willows, Shady Estates, and Primrose Pathways. Since they got busted for Meth expect extreme cautious people that will likely kill you for being a spy for the Lizard Overlords..." Max states inhaling in and recalling his last run in with them.
Mar 20, 2020 12:35 pm
"After I finish up with this paperwork I can drive around and take a look, as well. Split up or go together. What exactly am I looking for?"
Mar 20, 2020 1:20 pm
Red shrugs from the corner. "I can handle the paperwork. Where are you guys going to be?"
Mar 20, 2020 1:26 pm
"I say we stick together. If we're dealing with paranoid meth dealers, we don't want to be outnumbered. How about we check them in that order? Waverly, Shady, Primrose.

And Red, we'll let you know where we are. If we don't check in by tonight, can you get in touch with the Pantones? If shit goes south, it'll help to have a cavalry we can call."
Mar 20, 2020 1:54 pm
OOC:
Just reminding you of some other data you have... :)
"Got it. You guys have my cell number," Red says with a nod. "Max, where was the van registered to again? Was it one of those trailer parks?"

SavageBob sent a note to Remnant
Mar 20, 2020 2:48 pm
"Yes, Primrose actually. Here's the address." Max states flipping open his notepad and reviewing the notes.
Mar 20, 2020 4:37 pm
"Yeah, if the scene here was any indication, we'll need all four of us if things turn upside down! I hope you learned something on your trip, Guy."
Mar 20, 2020 9:38 pm
"Sounds like we got a game plan then. We head out to Primrose Pathways and hopefully the van will be there callin' out to us. Then we knock on the door and finally get some answers." Hank punches the palm of his hand.

"And if things look too rough from the outside, we could always call the Pantones in early."
Mar 21, 2020 1:12 am
OOC:
You have a couple of cars at your disposal, so I'll leave it to you if you took one or two vehicles out here.
[ +- ] Primrose Pathways
With Red keeping an eye on the One-Two, the four of you grab your wheels and head out into the Sticks. A mid-morning drizzle casts everything in shades of gray, but since it's after rush hour, and you're heading against the grain of traffic, it only takes about twenty minutes to find Primrose Pathways. The address the van is registered to lies at the end of a cul-de-sac. The house is a small single-wide trailer with white siding and a wheelchair ramp. The black van is nowhere in sight.

You find a place to park, but thunderclaps and the smell of wet suggest a downpour may be on its way. A stray dog is rummaging through a ripped-open black trash bag a few yards away, and someone is playing Warrant's Greatest Hits in the distance. The neighborhood is otherwise quiet.
Mar 21, 2020 2:16 am
Marv raises an eyebrow, "Ready for a little warrantless searchin' friends? I heard there was terrorists in that there trailer so I think the patriot act applies." He shoots a conspiratorial grin Hank's way and waggle the raised eyebrow up and down.
Mar 21, 2020 4:19 am
"I should've put tarps over those broken skylights before I left," Guy mutters to himself.
He turns to the others, "Hey, if you are the cops, as a law-abiding citizen, who am I to refuse orders?" he grins.
Mar 21, 2020 10:51 am
Marv smirks, "More cop adjacent, I'd say." Marv pulls is PI license and flashes it real quick, "Young Max here is actually on the force though." Marv waits for the official response, hoping it'll be to turn a blind eye.
Mar 21, 2020 2:39 pm
Hank smirks back at Marv. "Well, we may not have a paper warrant, but I'll take what I can get."

"Boy, this song takes me back. I used to listen to this back in the day, my dad busted my balls about it. Called it the 'yowling of lowlifes and criminals.' Bet he's rolling over in his grave to see that yowling still going strong while I look for a fight in the Sticks."
His smile fades and his gaze drifts into the middle distance. "But hey. Things change. The old son of a bitch knew that better than anybody."

He pauses for a moment, then shakes his head and glances back at them sheepishly. "Anyway. We're here for some intel. Not a Lifetime movie."

He gets out of the car and looks at the trailer. "Since the van ain't here, just as likely registered to some poor clueless granny as our mastermind. What say we start out civil and knock?"
Mar 21, 2020 2:42 pm
"Such manners!"
OOC:
Just banter, I'll wait for Max to weigh in.
Mar 21, 2020 3:57 pm
The music in the distance shifts from "Heaven" to "Cherry Pie." The breeze picks up, stirring up dust on the dirt road.
OOC:
Knocking sounds sensible. I'll move that plot line forward unless Max has other plans.
Mar 21, 2020 6:25 pm
You approach the mobile home and note that the mailbox is labeled "CLINE/CROWDER." A knock on the door causes some shuffling inside and opens the door a crack. A woman's brown eyes squint at you through the gap as your nostrils are hit by cigarette smoke. The woman regards you for a moment, then says, "Who the hell are you?"
OOC:
You're welcome to try a social check on this woman to get her to talk. Remember that I interpret Leadership as the go-to skill for "We're with the law, you're compelled to speak to us" if you go that route. All checks will be Average (PP) with two setbacks for stranger danger (unless someone has Knack for It).

Flashing a private-eye license or police badge is worth a boost on Leadership. Max's body armor is worth a setback on Charm. I may add more setbacks or boosts depending on your approach (after you roll).
Mar 21, 2020 11:00 pm
"Texted Red about the sky lights. Patriot Act is a big lean Sir, maybe indirectly off the Violent Crime legislation. I'll leave the talking to one of you, no head trauma please." Max states before the door opens and he shuts up.

is she Cline or Crowder... Max thinks looking around while some else does the talking...
Mar 23, 2020 2:19 am
"Sorry for the interruption, ma'am," Guy smiles. "There was a slight fender bender we had with a black van earlier this morning, but the van drove off. We got the license plate and the van is registered to this address. Nothing major, we are insured, just wanted to exchange insurance information so nobody gets screwed over by those bloodsucking insurance companies, am I right, Ms...?"
OOC:
GM edit: 2 more setbacks (stranger danger, body armor while talking to a civilian)
OOC:
Further GM edit: 2 more boosts from assistance in the next couple posts.
Last edited March 23, 2020 2:21 am

Rolls

Charm

3 Success, 2 Advantage, 3 Failure, 2 Threat

setbacks

1 Threat

Total: 1 Threat

boosts

1 Success

Total: 1 Success

Mar 23, 2020 2:58 am
"Yeah, some nosy goody two shoes came over 'n told us they were gonna witness for us but we don't want no cop trouble if you know what I'm sayin' so we were just hoping we could head off any trouble by lettin' insurance know it's a bunch of nothin' before a cop report rolls in from somewhere."
Mar 23, 2020 11:38 am
"The old coot probably meant well, but times have changed in Rumble. It's normally more trouble than it's worth to get the cops involved for minor crap like this. Before you know it, they're hanging around and we're answering questions for the next hour. Easier to just hash it out ourselves, yeah?"
Mar 23, 2020 2:11 pm
Max takes the time to whip out his phone and do a search on the two last names to see if there's a warrant out for either one since their story seems a bit sketch to him at this point.
Mar 23, 2020 2:11 pm
The woman blinks her eyes, seemingly processing all this information. She opens the door further, revealing a comfy-looking motor home, albeit one showing its age. The woman is dressed in sweats and a tank top, her hand with the cigarette hanging limply by her side. "Wait—you saw my dad's van? It's registered to Wally Cline, right? I'm his daughter, Daniella. Where'd you see it? My asshole boyfriend 'borrowed' it a few weeks ago and we haven't seen him since!" Her boisterousness seems to have attracted attention; you notice a man in a trucker cap walking by slowly.
OOC:
OK, you can ask her more questions. But you've attracted attention for the 1 threat.
Mar 23, 2020 2:14 pm
Remnant says:
Max takes the time to whip out his phone and do a search on the two last names to see if there's a warrant out for either one since their story seems a bit sketch to him at this point.
OOC:
Give me an easy Knowledge (Education) check, upgraded, and with setback for trying to search multiple folks at once: R+KK.
Mar 23, 2020 2:56 pm
OOC:
Rolls...I'll comment after I find out what my search brings up.
Last edited March 23, 2020 2:58 pm

Rolls

Know Ed

3 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 1 Advantage

Mar 23, 2020 4:32 pm
Max finds no warrants out for Daniella or Walter Cline, just a few moving violations for which fines have been paid. There's a James Crowder at this same address with quite a record, but no current warrants.
Mar 23, 2020 6:58 pm
"Well it looks like it's likely your boyfriend that we need to find Miss and he hasn't been around. We'll bring it back if it's in one piece then."
Mar 23, 2020 8:01 pm
"Uh... Good luck with that." She puffs on the cig.
OOC:
No other questions?
Mar 23, 2020 8:22 pm
"He doesn't by any chance have any friends in the area, or over in Waverly Willows or Shady Estates does his Miss?"
Mar 23, 2020 10:52 pm
"Yeah, or if you can give us his name, or know where he might have gone, we could give him your regards. Takes a real crumb bum to steal his girlfriend's family van and then skip out. Sounds like it may help if someone encourages him to bring it home." Hank puts his arm up and rests it casually on the awning of the trailer. Though he normally doesn't use his size to intimidate, he's aware of how it strikes most people.

"Oh, you asked where we saw the van. It was out in Bloodshot Borough."
Mar 24, 2020 2:34 am
"Bloodshot Borough, huh? That's about where my daddy got hurt," Daniella explains. "He used the van for his painting business. Till he fell from some scaffolding an' hurt his back." She nods toward the wheelchair ramp you're standing on as she lights another Virginia Slim. "Jimmy worked for him, took over the business for a while. Then he got in with a bunch of rednecks called the 'Havoc Hounds.' Just a bunch of drug dealers, really. Meth, oxy... I've heard rumors he hits some of the bars 'round here, but I haven't seen him." She looks at the man in the street who seems to have taken an interest in the conversation, raises her voice to a shout. "Piece of shit's name is Jimmy Crowder. Right, Bosko? But you guys all call him Grinnin' Jimmy. That right?"

Whoever this Bosko is, he flips Daniella Cline the bird and starts striding toward a rusted pickup truck.
Mar 24, 2020 4:08 am
"Hey, Bosko is it? You a friend of Jimmy? Mind if we talk a minute?"
OOC:
If he refuses I want to try a veiled threat that Max will check for a criminal history and might make his life difficult. If he drives away I want to get his plate number.

Rolls

Charm

1 Success, 1 Advantage, 3 Failure, 4 Threat

Total: 2 Failure, 3 Threat

Mar 24, 2020 1:06 pm
OOC:
Give me a Charm check from Guy. Difficulty will be PP but with heaps of setbacks: 2 for stranger danger, 2 for as-yet-unknown reasons, 1 because he seems not to like Daniella. Ends up PP+5K. (K = blacK)
Mar 24, 2020 2:30 pm
Marv'll start walking toward ol' Bosko's truck, hoping that he'll pause at Guy's shout long enough to beat him to it and lean on the driver's side door all casual like, so if Bosko turns around to get in, he'll have to go through Marv.
Mar 24, 2020 2:55 pm
OOC:
Actually, he's going to try to flee, so everyone can give me Cool checks so we have an initiative order. I also need to create an avatar for this guy! :)

Rolls

Bosko cool

2 Success

Total: 2 Success

Mar 24, 2020 3:04 pm
Guy gives chase!

Rolls

Chase

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Mar 24, 2020 3:09 pm
OOC:
Rolls

Rolls

Cool Check Simple

1 Success

Total: 1 Success

Mar 24, 2020 4:24 pm
OOC:
Cool cucumbers

Rolls

Cool

1 Success

Total: 1 Success

Mar 24, 2020 4:55 pm
Hank sees the guy start to break for it and springs into action to intercept him.
Last edited March 24, 2020 4:55 pm

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Mar 24, 2020 5:40 pm
[ +- ] Chase Map
OOC:
In the map above, the four of you are the blue blobs. Bosko is the red blob. He's at short range, but all four of you would need to disengage from the wheelchair ramp to give chase, meaning it's two move maneuvers to engage with him -- Move 1, disengage wheelchair ramp (at Short range to Bosko now); Move 2, engage with Bosko. An action in such a case would make that second maneuver cost 2 strain.

In the action economy, engaging with him essentially prevents him from getting into his truck, since he'll have to disengage, then move to the truck. It won't leave him enough maneuvers to open the door or get in.
"Piss off, old man!" Bosko hesitates just an instant before starting quickly toward the truck.
OOC:
Any one of you can go first, but looks like Hank was wanting to do something.
Mar 24, 2020 7:25 pm
"Ooo wrong thing to say." Max states trying to move out of Hank's way just incase he snaps.
Mar 24, 2020 7:53 pm
OOC:
Heck yes he does! Depicting the additional strain as a hard landing from the ramp. Also going for an opposed grapple, so just rolling the positive dice. If this is successful, I'll use 2 advantages to pin him, and then heal 2 strain because adrenaline. If it does NOT succeed, I'll give 2 boosts to my next ally and the opponent a setback by distracting him.
Hank vaults over the ramp railing, rolling his ankle and grunting as he lands. "Ow... dammit. Hey! You greazy chump, we just want to teach you some manners!" He sprints over to the man and grabs him, yanking him around to get between the man and the truck.
OOC:
GM Edit: Adding difficulty. Just PP.
Last edited March 25, 2020 12:24 am

Rolls

Etiquette for Beginners with Professor Hank

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

difficulty adjustment

1 Failure, 2 Threat

Total: 1 Failure, 2 Threat

Mar 25, 2020 1:14 am
Hank takes the little punk by surprise, grabbing Bosko's shirt and then getting ahold of both the guy's arms. "Hey! Lemme go, you maniac!"
OOC:
Hank is left with 2 advantage -- enough for a "pin" if you want: He can't make a move maneuver for 2 turns!
Mar 25, 2020 1:32 am
Hank keeps a tight grip on his arms and gives him a shake. "You're gonna stay right here, pal! We need to have a quick chat."
OOC:
Yep, I'll take the pin. Also, since this does damage like a normal unarmed attack, it'll do 5 strain, minus soak.
Mar 25, 2020 3:07 am
"That was pretty rude, Bosko. I'm sure you wouldn't mind talking for just a second to make it up to us for your behavior. What can you tell us about your friend Jimmy?"
Mar 25, 2020 12:24 pm
"Crowder currently has some people that aren't too happy with him. You can tell us where to find him or you can pay the debt and the dishonor which I can already tell you probably won't want to do. Your choice really, unless you want to try and lie to us to get away, then you're on the same list as Crowder, but then you're on our list of people to talk to as well again. You look to be a healthy young man with working limbs and probably vital organs still on in mostly decent shape yes?" Max states walking up and looking the guy over for weapons, keys, and his phone while lying through his teeth with what small time crime criminals don't like to deal with, pissed off bigger criminal entities.
Mar 25, 2020 12:40 pm
Marv steps to the group to complete the circle surrounding Bosko. He pulls out a cigarette and lights it, glaring at Bosko menacingly, Oooo boy, we look tough AF! He suppresses the grin boiling up inside him and keeps a menacing scowl so Bosko stays nice and scared.
Mar 25, 2020 12:49 pm
"Please don't smack him and break his neck this time to get him to talk...It didn't work last time and the man died." Max states turning to Marv actually serious.
Mar 25, 2020 2:27 pm
Marv's eyes get wide, "Hey, we don't know that's what did it." He's reassuring himself as much as Max, trying to balance his indignation and guilt with the utility of terrifying Bosko, "Breaking necks takes some serious strength, and I didn't hit him that hard. 'Til the autopsy report comes back I still think his goose was cooked 'fore I ever touched him."
Last edited March 25, 2020 3:18 pm
Mar 25, 2020 2:50 pm
Bosko reaches for his pocket but noticing everyone else staring at him, seems to think better of it. His right eye squints slightly as a light drizzle falls in his face. Instead, he puts his arm up to ward off any incoming blows.
OOC:
LOL. Technically it's his turn in the initiative order, but he sees the writing on the wall. Marv, Max, or Guy can give me a group Coercion check, Average (PP) difficultly. Two boosts for assistance (all the threatening dialogue), another boost for him being pinned.

Looks like Marv's your best Coercer, with GGG vs. PP, but adding in BBB.
Mar 25, 2020 3:22 pm
Marv gives him a little slap on the cheek, "Was 'bout hard as this, far as I can remember, chief. Though..." He rubs his chin for a second, "to be fair I was a quite bit more pissed off at the time, sometimes I lose some of the fine-tunin' when I'm pissed off. But I'm sure that's not anything Bosko wants to hear about," He stares Bosko in the eyes, "or see. So I'm positive he'll tell us every last thing he knows 'bout Jimmy. 'Specially where he's holin' up, and what he's been up to while he's ignoring his beautiful lady friend over there."
OOC:
Sweet googly-moogly. Is there a crit table for coercion? GODDAMN!
Last edited March 25, 2020 3:23 pm

Rolls

Coercion

3 Success, 6 Advantage, 1 Threat

Total: 3 Success, 5 Advantage

Mar 25, 2020 6:41 pm
"OK, OK, OK!" Bosko screams, tears coming to his eyes. "I don't want no trouble! Alls I know is Jimmy's been holed up Big Ole Betty's bar for the past couple days. It's a place called the Man from Nantucket or some shit. Rumor is the guy's in a bad way. Depressed and all that. No idea why."
OOC:
What do you want to use the 5 advantage for? In a prolonged social encounter, you could use that to do extra strain damage to him, but in this case, it's probably better to use it for something else, like ancillary information not directly related to Grinning Jimmy, or some other boon you think makes sense. Maybe Bosko drives you there? :)
Mar 25, 2020 8:21 pm
"Aww, see? I told ya Bosko wanted to help out. I knew he would. I could see it in his eyes." He shoots a wink at Hank, still holding Bosko tight, then smiles at Max and Guy. "Y'know. I think I heard a rumor, though. I heard ol' Jimmy'd gotten all tangled up in something for a big payday, 'n I can't imagine he was holdin' out on his buddy Bosko, was he? Why don't you tell us the story while you take me 'n Guy here on a drive down to Big Ole Betty's? Gotta have some way to show Max 'n Hank the way, right?"
OOC:
I don't know if we can use it to find out Jimmy's desire/fear seeing as he isn't actually here but I think that's the sort of thing I'd be hoping to learn with so many adavantages. Does anybody else in the group have any other thoughts? As far as I'm concerned, this is the group's to spend since we all got ourselves in the position to make the roll together because this group is jiving straight off the bat!
Mar 25, 2020 8:37 pm
OOC:
The way I run it is that the number of Successes determines how much information you get on your main subject (Jimmy), while advantages are for related information. In that reading, you couldn't get Jimmy's motivations, but could get more information about Bosko's role in the organization and how it's changed since Jimmy got "depressed," for instance. I'd say to have him drive you is going to take at least 4 of the 5, though, only leaving you with one scrap of related info if you go that route.
Mar 25, 2020 11:53 pm
OOC:
I'd say having Bosko drive us is worth it, because then we know he won't be calling ahead to warn Jimmy. As far as additional info, a bit more tangential info on the Hounds and Bosko's role is pretty good as well.

When this is resolved one way or another, I'll have a Resilience roll to recover strain, right?
Mar 26, 2020 12:08 pm
Max pats down the restrain young man to look for a phone.
Mar 26, 2020 2:05 pm
OOC:
Max can pat him down with an Average Perception check upgraded once: (RP). One boost from him being restrained, but no other aid is possible.
"What the hell, man!" Bosko wriggles to free himself from Hank's grasp as Max starts patting him down. "Who the hell are you assholes? Look, I don't know nothing 'bout no payday—I'm just a neighborhood... uh... distributor... of Jimmy's... uh... goods. But if you wanna all pile into my pickup, we can drive over to the Nantucket." Thunder rumbles in the distance. "Looks like rain, though."
Mar 26, 2020 5:38 pm
"Aw, cool your jets, Bosko. He'll leave the family jewels in place. Tell you what... how about you and me ride together, since we're basically best friends by now. And the gang can follow in Mildred over there to make sure we don't get lost along the way. How's that sound?"
Mar 26, 2020 6:23 pm
OOC:
Rolls

Rolls

Perception w/Knack for it and a boost

3 Success, 4 Advantage, 2 Failure

Total: 1 Success, 4 Advantage

Mar 26, 2020 7:36 pm
OOC:
Using those 4 advantages to give you some notion about why he was in the neighborhood. (Remember to propose stuff for positive side-effects of rolls.)
Max's search finds a cell phone in Bosko's right pocket. It looks like a burner of some kind. The last call in the call log seems to be to someone named "TYRONE" with an address nearby, in this mobile home community.

Bosko frowns at Hank's suggestion. "Yeah, whatever. Truck's right there. If you could let me go then?"
Mar 26, 2020 7:39 pm
As you hop into the two vehicles, Daniella Cline steps out and closes her front door as she lights another cigarette. "Don't be too rough on 'em, boys," she says. "But if you see Jimmy, give him a slap in the face! And let me know if you find that van."
OOC:
I'll progress things to Big Ole Betty's bar soon. Let me know if there are any loose ends here, or feel free to reply to either Bosko or Daniella.
Mar 26, 2020 8:27 pm
Max gives her a thumbs up before jumping in a vehicle.
Mar 26, 2020 11:52 pm
Hank releases Bosko and brushes off his shoulders. "O' course, pal. Hope I didn't rough you up too bad there. I get a little excited sometimes."

As he circles around to the passenger side he waves to Daniella. "Will do, Miss Cline! Thanks for your time."

Hank tosses the keys to Marv and opens the door. "Be good to her! The brakes are soft, so you gotta stop like you mean it."
Mar 27, 2020 12:55 am
Marv is waving at Daniella, "I cook slaps to order!" when Hank throws the keys and calls out to Marv. He turns and fumbles the keys between his hands before managing to get it under control, "I'd never hurt Milly, Hank!" He climbs into the driver's seat and rolls the window down. "Like I mean it, right?" He turns the key in the ignition and gives the engine a bit of gas to hear it purr. "Oh, baby. You better believe I'm gonna mean it!"
Mar 27, 2020 5:10 pm
[ +- ] Nantucket
[ +- ] ambient music
The drive isn't far, but as soon as you pull out of the neighborhood, the skies open and sheets of rain beat at the vehicles. Bosko drives carefully, knuckles white on the wheel, apparently stressed and needing a fix of some kind. Hank keeps careful watch over the guy, making sure he doesn't call anyone. Marv has to work to keep Bosko's taillights in view with the rain. Thankfully, the drive's over in about ten minutes as Bosko pulls into a gravel parking lot.

The bar looks pretty basic from the outside: A box with white stucco and gray brick on the outside, and a teal roof made of corrugated tin. The sign reads "PARTY TIME," which Bosko explains away: "Betty just bought the place a few months ago. Says she's saving up to change the sign." The parking lot is mostly empty, but you do see a couple of cars outside, along with a few motorcycles. It's only now close to noon, so whoever this is, they drink early.
Mar 27, 2020 9:37 pm
Milly full of the crew roll in behind Hank and Bosko, "Woo! It's a duzy out there!" Marv says looking up at the sky through the windshield. "I hope Bosko isn't leading us on a wild goose chase. Didn't he say this place was called Man from Nantucket or something?"
Mar 28, 2020 2:53 am
"Yeah. And I didn't expect the name to be higher class than the building itself. Think they sell umbrellas?"
Mar 28, 2020 11:55 am
"Party Time it is, eh, Bosk? Tell me real quick, since we go way back. If we take you in there, we aren't gonna regret it, are we?" he reaches into his right boot, then flips open a switchblade and starts cleaning his fingernails. "Here's how it's gonna work. A few of us are gonna go in first, get a table. You're gonna follow a minute later and wave at Jimmy if he's there. Then the rest will come after you and we'll have a quick chat with Jimmy. Then we can go home to our families and..." he glances up at Bosko, "...right hands, and sleep well tonight.

How's that sound to you?"
OOC:
Not sure if I should roll a coercion here, or if the theatrics are mostly for flavoring. I figure he'll need to let us know who Jimmy is, and probably won't want to be seen with us.

Or if y'all have a better idea of how to approach, happy to switch it up.
Mar 28, 2020 2:19 pm
Bosko rolls his eyes, but then they settle on Hank's knife for a beat as he contemplates the "offer."
OOC:
Yeah, give me another Coercion check since you're altering what you've asked of him, or extending it. Average upgraded: RP (I'll flip a SP).
Mar 28, 2020 2:42 pm
"You don't even have to say a word. Once you give him a wave, you're free to go."
OOC:
Do I get a boost for the knife, or my history of roughing him up?
OOC:
GM Edit: I'll buy a boost for the knife. It's a new element that you didn't try last time.

Rolls

Making an offer he can't refuse?

2 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Threat

boost

Mar 29, 2020 6:36 pm
Bosko gives a sulky nod to Hank's "offer." "Let's get this over with," he says, his hand visibly shaking as he opens the door to the truck. As he starts to step out, Bosko accidentally bumps the horn, which gives out a brief, but loud, honk. He quickly looks back to Hank. "S—sorry, man! That was an accident!"
OOC:
1 threat = he's so rattled he honks the horn. Folks will probably be looking when you come in now.

Pausing here in case someone wants to do something before you go in.
Mar 29, 2020 10:57 pm
"How we playing this now; loud and belligerent? Rowdy and wrestling on the way in? I'll need a victim besides Bosko for a headlock." Max states adjusting his gloves.
Mar 29, 2020 11:35 pm
Hank gets out of the car with Bosko and heads back to Mildred to fill the group in on his plan. "Here's what I'm thinking... Couple of us head in first and get a table, like we're just out for a drink. Then Bosko'll come in and wave at Jimmy so's we know who he is. Then a minute later the rest come in and we figure out a game plan from there. If he's alone we can probably just have a few words with him. If he's with a posse, we may need to get rowdy.

Sound good? I'm fine with either group."
Mar 30, 2020 12:25 am
"I like that plan. If they think we aren't together itll give us an advantage if things go south. I'll go first and grab a seat by the bar. Max and Marv grab a table, then Hank comes in last with Bosko. Agreed?"
Mar 30, 2020 12:57 am
"Oh man, I can't wait! Drinks with the kid? My dreams are comin' true!" Marv throws an arm over Max's shoulder and pulls him in close.
Mar 30, 2020 1:38 am
Music
[ +- ] Man from Nantucket? - Interior
Guy struts into the bar and finds the place fairly hopping, as it's nearing lunchtime. The place is the definition of "dive bar" with decor that must have been trendy only to go out of style and then come back around again as "distressed retro." The air is stuffy, the only circulation coming from a wobbly ceiling fan.

The place is maybe a third full, with a few people sitting at the bar with drinks and plates of foot, a handful of booths occupied, and a group of men playing pool. The clientele seem to be mostly locals, which means it's hard to tell who might be a Havoc Hound and who might just be a bystander.

A rather large woman tends the bar and greets Guy with a scowl. "Seat yourself, Honey. Menu's under the glass on the table."
OOC:
Let me get an Easy (P) Cool check from Guy once you decide where you'll sit.
Mar 30, 2020 10:37 pm
Guy sits at the bar near a wall so he can survey the whole place without having to watch his back.

Rolls

Cool

2 Success, 1 Advantage, 2 Failure

Total: 1 Advantage

Mar 31, 2020 1:23 am
The woman eyes Guy suspiciously as he approaches the bar. "Or sit at the bar, sure." There are a few others at the bar, mostly men, but a woman, too. Guy notices one man with a clear "HH" tattoo on his forearm. "So, you eating, drinking or both?"
OOC:
Used the advantage to have you notice a potentially useful thing.

Guy's welcome to take another action. Then the next wave of folks can come in?
Mar 31, 2020 1:24 am
OOC:
Results of Guy's Cool check in previous post.
Outside Bosko paces back and forth waiting for this to be over. "Man... I don't know what I did to deserve this..." Everything is quiet from inside the bar so far.
Mar 31, 2020 1:27 am
"What's a matter, Bosko? Having trouble choosing? I imagine the list of possibilities is pretty long." He holds a box of cigarettes out, but if Bosko reaches for one he jerks it away, angling it toward Hank and giving Bosko a wry frown and shake of the head before taking one himself.
Mar 31, 2020 3:56 am
"How about both? Something fruity for the drink. A screwdriver, if you please. And something light for food. I've always been a simple sandwich guy. Maybe a BLT? Or a club sandwich if you have the ingredients for one. Also a drink for this lady here, whatever is her fancy." Guy turns to the guy with the HH tattoo and makes an obvious point of looking at it, grins, and says to him, "Hugh Hefner was a great man, may he rest in peace."
Mar 31, 2020 11:55 am
"You would know what you've done moreso then us, chalk it up to Karma or the universe giving you a wakeup call. Once you're done with your cancer stick you ready to go inside?" Max states before looking to Marv.
Mar 31, 2020 1:23 pm
The man with the tattoo snorts and coughs at Guy's comment, sending half-chewed roast beef onto the counter. He looks up slowly and makes eye contact with the bartender, who gives a sigh and a nod. The tattooed man then stands up and spins to get into Guy's face. "You sure you in the right place, old man? You missed the Denny's 'bout a mile back." All eyes in the bar are now on the two men.

Guy can feel the eyes on him. Maybe he shouldn't have picked a fight so early in the plan.
OOC:
Boosts for having so many buddies around. Setback for working against Guy's egotistical flaw.

Just some speculative internal monologuing above; not meant as a judgment call. :) Guy gets 2 setbacks on the next check he makes.

Rolls

Coercion check

3 Success, 1 Failure

Total: 2 Success

Mar 31, 2020 1:35 pm
"Oh, Bosko is your friend a runner? Not to say Hank might decide to chase him by car and dink him. Just asking..." Max asks standing straight and rolling his neck slowly in small circles.
Mar 31, 2020 2:37 pm
"We ain't buddies. I hardly know the guy. He's into supplies. I'm into sales."
Mar 31, 2020 3:23 pm
Max shrugs his head bobbing to the side in acknowledgement, "So you have a supplier and rivals that might up and kill you out of jealousy and paranoia on a regular basis even without us around the others not really caring if they find out you show up injured or dead for whatever reason. And that's without Law Enforcement storming in and raiding the neighborhood lab; if there was one, is what you're letting us know?" Max states eyeing Bosko with a sideways glance, "Make changes in your life Bosko or your life will change you..." he warns looking to Marv and gets ready to head in.
Mar 31, 2020 3:46 pm
"Denny's? I don't believe they serve alcohol there. Besides, I'm more of an IHOP guy, myself. No, here is just fine. Although you are a little too close for comfort. Invading my personal bubble," guy makes a motion with his arms to show an invisible bubble around him. "And is this how you treat your elders here in Rumble City? A guy gives a compliment on your Hugh Hefner tattoo and you start some aggressive display like a threatened gorilla. Do you feel threatened Mr...?"
OOC:
I wasn't trying to start a fight, just cause a distraction so the others could slip in less conspicuously. And feigning innocent about knowing what HH really stands for. If he tries to start a fight, I'll try to teach him to respect his elders lol. Otherwise just trying to make a distraction and seem like a harmless older guy.
Mar 31, 2020 3:49 pm
Marv drops his cigarette on the ground and grinds it out with the toe of his shoe, "I'd listen to the kid if I was you, Bosko. He's wise beyond his years." He nods his chin at the bar, "Let's roll, Max."
Mar 31, 2020 4:24 pm
"So how about I tell a story involving a huy cheating at cards loudly going in with you in a headlock. For the horn some kid flipped when I slide over his truck hood to show what I did in the story followed by getting the guy in a headlock and we laugh about it as I let you go. Fully vertical for a deadman's tombstone in the place would be in bad taste and well you're not getting any younger." Max offers up before they enter.
Mar 31, 2020 5:14 pm
OOC:
Nezzeraj, maybe I misread your post (two posts ago). You mentioned wanting something for "this lady here," so I read your comment as directed at the guy with the tattoo? Did I misread that? If so, my apologies. The Heffner comment wouldn't have been so provoking if it's not tied to the woman comment.

Either way, based on Guy's comment directly above (about the guy acting like a gorilla), a fight's about to break out. If that's not what you'd intended, nezzeraj, feel free to edit the post to play up the "I'm a senile old man" angle and try a Deception check versus PP+2 setbacks for being rattled.

However, if you don't want to edit Guy's rebuttal to be less confrontational, just roll a Cool check for initiative. This won't have a difficulty, but it will get the 2 setbacks. In this case, the folks outside will need to roll Vigilance checks, as they haven't come inside yet.
Mar 31, 2020 5:20 pm
OOC:
I thought there was a lady at the bar besides the bartender he was flirting with. ABC, Always Be Checking, amirite?
Mar 31, 2020 6:37 pm
"I'm a ripe 36, kid! You'll be lucky to be looking this good when you're my age." Marv laughs at Max's implication before bending at the waist and presenting his neck for a headlock, arms extended and thrown back away from his flanks, "Take the lead, mon frer."

Rolls

VIGILANCE (if things roll that way)

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Apr 1, 2020 4:24 am
OOC:
Yeah, there was a lady at the bar in the description so that's who I was ordering the drink for. But maybe the guy misunderstood so this could be a meta game mistake that turns into a fun in game misunderstanding.

Rolls

Cool

2 Success, 1 Advantage, 1 Threat

Total: 2 Success

Apr 1, 2020 12:00 pm
Hank smirks at Max and Marv as they prepare their headlock routine, then looks at Bosko. "See, Bosk? With these two around, nobody'll give a flying fart about you coming in to use the john."

Rolls

Hark! Fisticuffs are afoot!

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Apr 1, 2020 1:17 pm
OOC:
That's one helluva cockblock, excuse me miss how you doing, you picking a fight with me! well no but I guess we can go a round if you want...
Max barges in with Marv in a headlock, "Man that kid flipped when I slide over his hood even honked to get me off. Anyway so I realized the guy was cheating when he played two Aces of Spades. Everyone looked at it as he tried to pull in the pot since he didn't notice, so I walked around the table and grabbed him like this and went for his belt..." Max states loudly going to lift Marv before he stops and looks around. "*Sniff* Yall got burgers n fries?"

Rolls

Vigiliance

2 Success

Total: 2 Success

Apr 1, 2020 6:17 pm
OOC:
Rolling initiatives...

Initiative order is below. More threats will join after the first round (at the bottom of that round). If Max wants to stumble through the door with Bosko, that's fine, but that counts as your first PC slot. Let me know if you want to have someone else go first instead.
[ +- ] Iniative order

Rolls

Big Ole Betty Vigilance

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

HH Punk Cool

1 Success

Total: 1 Success

Bosko Vigilance

3 Advantage

Total: 3 Advantage

Apr 1, 2020 6:22 pm
OOC:
I think he was stumbling through with Marv doing a little play acting. That still seems like a good use of the first slot (If you'd allow it seeing as it would be moving two of us) since nothing has fully popped off yet.
Last edited April 1, 2020 6:23 pm
Apr 1, 2020 7:49 pm
OOC:
^ What Eskaton said Marv and me moving in Hank bringing in Bosko boy.
Apr 1, 2020 8:48 pm
"You watch your mouth, old man!" The guy in the head-bandana takes a swing at Guy, putting his full weight behind the punch. Nevertheless, he only catches air as Guy deftly ducks below the fist. The brute catches his balance and positions himself defensively to block the next blow coming his way.

Meanwhile, Marv, Max, and Hank stumble through the door, while Bosko is still outside.
OOC:
Dodged that one somehow! :D He's got +1 defense until the end of his next turn for the advantage.

Will fast-forward to Guy's turn, since it seems all of you are using your turns to come inside.
[ +- ] Iniative order

Rolls

Brawl (Striking) with Quickstrike and Aim

4 Success, 3 Advantage, 4 Failure, 1 Threat

Total: 2 Advantage

Apr 2, 2020 2:49 am
"See? That's the problem with young hot-heads, makes predicting your sucker punches so obvious. Don't warn your target before you strike, just! Strike!"

Guy rushes in to attempt a hip-throw takedown!
OOC:
Sorry: Forgot to note that this guy has Adversary 1, Defense 1. Normally, means Melee or Brawl attacks are versus a RP+K difficulty. But Grappling is opposed, so its RRP+K versus him.

Rolls

Takedown

5 Success, 3 Advantage

Total: 5 Success, 3 Advantage

difficulty

4 Threat

Total: 4 Threat

forgot grapples are opposed

2 Threat

Total: 2 Threat

Apr 2, 2020 3:16 am
OOC:
So that's 6 damage to this guy before soak. Nicely done!

I've been overlooking this, but remember that Takedown has Exhausting 2, so it takes 2 strain to use it. It also has Prepare 1, so for Guy to get that boost for aiming, he needs to take a second maneuver on his turn, causing 2 more strain. I'll use that 1 threat for another strain, making a total of 5 on Guy for that attack. Last 2 threat will give Guy a setback on his next check.
Bosko stumbles into the bar with the others and tries to break free of Hank's grip.
OOC:
Suggstion for Bosko's 1 threat?

Rolls

Brawl (Grappling)

1 Advantage, 2 Failure, 2 Threat

Total: 2 Failure, 1 Threat

Apr 2, 2020 4:17 am
OOC:
Maybe Bosko struggles so hard he starts to tire himself out, suffering one strain?
Apr 2, 2020 11:47 am
OOC:
That sounds good to me. I'm a big beefy boy, so it makes sense I'd be hard to get away from.
Apr 2, 2020 1:02 pm
In his struggles, Bosko seems to tire himself out a bit, and he gives up trying to pry himself free for now. Meanwhile, a grin splits Big Ole Betty's face as the fight breaks out. She puts two fingers into her mouth and whistles, a shrill, piercing melisma against the Rascal Flats song on the jukebox. Her voice is loud and raspy: "Give 'em hell, boys!"

Another one of the bar patrons stands up in response, but Betty coughs a bit from the effort.
OOC:
There would be more threats entering soon anyway, but this ability lets her "rouse" neutral people to fight on her behalf, too. 1 strain for her threat.

1 PC is up!
[ +- ] Iniative order

Rolls

Rile them Up ability

2 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Threat

Apr 2, 2020 1:16 pm
"Sit down and relax..." Max offers up since it looks like he's not going to be getting a burger. Rushing the standing man Max moves to take a Jab on him.
OOC:
Since it's a hit (3+2)/2 round up so 3 stun damage and two setback on his next action. Unsure if he had defense.

Update: I'll aim. So net 1 threat
Last edited April 2, 2020 3:01 pm

Rolls

Jab

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Roll update

1 Advantage, 2 Failure, 2 Threat

Total: 2 Failure, 1 Threat

Apr 2, 2020 1:40 pm
OOC:
He has Adversary 1 and Melee Defense 2 until the end of his next turn (then it becomes Defense 1), so you'll need to re-roll the second difficulty die and add 2 setbacks.

And I didn't indicate this: Max, Marv, Hank, and Bosko are right by the door. To get to melee range for this guy requires only 1 maneuver to engage, so you potentially can Aim if you're willing to spend the 2 strain.
Apr 2, 2020 6:49 pm
OOC:
Right. 1 strain to Max.
Max's blow lands, but he misjudges the trajectory of the fist, so it strikes a metal stud in the man's jacket—it's painful. The young cop finds himself just shaking off the pain.

The bartender looks at the three people causing the commotion and turns a shader red. "What the hell is your problem! This is a place of business, and Pizazz here is one of my best customers! You take your sorry tail out of here and never come back!"
OOC:
That's 3 strain to Guy. 3 Threat, though. Ideas? Maybe it affects the punk, too?

3 PCs are up!
[ +- ] Iniative order

Rolls

Scathing Tirade

3 Success, 3 Threat

Total: 3 Success, 3 Threat

Apr 2, 2020 8:12 pm
OOC:
Pizazz isn't the dude's name but his chihuahua name that he brings to the bar. Giving him mental trauma since she can't remember his name but his dog's name.
Apr 2, 2020 8:13 pm
OOC:
That makes sense to me. After all, the Hugh Hefner fan is the one that decided to get all uppity.

Since we started with Bosko grappled, would you say Hank has an advantageous position over him?
Apr 2, 2020 9:35 pm
"Aww hell nah! You're backing that clown? I think somebody needs to teach you a lesson in customer service!" Seeing somebody swing at Guy and being denied service makes Marv fly into a berserker rage "Denying service based on favoritism is enough to make me freak out!" Marv sprints across the room, knocking tables and chairs over on the way, grabs the big mook who swung at Guy by the collar and launches a knee into his gut!

https://i.imgur.com/GXuPjZl.png
OOC:
2 strain to take the second maneuver to berserk, which adds automatic success and 2 advantages (not sure how to do that with the roller). So I think total that's 3 successes + 3 dmg from agi + 1 from knee total 7, pierce 2, I'll use the advantage to pass a boost to the next PC from the mayhem Marv caused in running across the diner.
Last edited April 2, 2020 9:37 pm

Rolls

Brawl (Striking) - knee

4 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 2 Success, 1 Threat

Apr 3, 2020 12:58 am
OOC:
I'd say Hank has a superior position over Bosko, yes.
The vest-wearing tough guy looks confused for a moment. "Pizazz is my dog's na—" Whatever he was going to say, it's gone as he he lurches forward, doubled over with a berserker knee to the belly!
OOC:
Ouch! 2 more PCs!
Apr 3, 2020 8:07 am
After grabbing the punk by the arm, Guy's going to attempt to keep the punk immobilized there by twisting his arm behind his back.
OOC:
Guy is going to try to improve his positioning from Advantageous to Superior. I get two boosts for Advantageous positioning and one from Duelist talent.
OOC:
GM edit: adding setbacks. Final tally is 3 Success, 2 Advantage.
Last edited April 4, 2020 2:17 pm

Rolls

Grapple positioning check

4 Success, 5 Advantage

Total: 4 Success, 5 Advantage

Difficulty

1 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 2 Threat

Adding setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Apr 3, 2020 3:31 pm
OOC:
So, while you did get an advantageous position over him by succeeding the check, Nez, you didn't actually accumulate any advantage, which is necessary to activate Knockdown. He's essentially in some sort of lock, but not physically on the ground.

Likewise, you didn't generate any advantage, so you weren't able to activate the Disoriented quality. (Most weapon effects aren't automatic and instead need advantage to activate.)

Also, can you add in the difficulty to your roll above? RRP+KK. And boosts/setbacks don't cancel, so go ahead and add in your other boost, as well.
[ +- ] Takedown weapon
Apr 3, 2020 9:22 pm
Hank stares wide-eyed at the chaos in the bar as Bosko tries to break his grip. "Calm down, pal. You're squirming like a Jack Russell on the 4th of July. But I guess you better get outta here. Operation Calm Discussion looks like a failure." He releases Bosko, then moves between the fighters and the other patrons and takes a guarded stance. "I'd suggest you folks stay out of this."
Apr 4, 2020 4:59 pm
"AAARRHH!" Pizazz's human owner screams in pain as Guy grabs the man's tattooed arm and yanks on it—hard. The man's body spins around as the arm is jerked behind his back, pulling against the shoulder and elbow at an unnatural angle.
OOC:
6 damage to him from Guy's attack. You can activate Knockdown for the 2 advantage if you wish (all Brawl weapons have it), or you can use them for something else. Either way, Guy upgrades his Brawl checks against this guy once unless he can free himself from this position.
[ +- ] Iniative order
Apr 4, 2020 5:17 pm
OOC:
Marv went before guy messed up Pizazz' owner.
Apr 4, 2020 5:29 pm
OOC:
Ah, right. Thanks.
Bosko blinks in disbelief for a moment. "Uh..." But he doesn't look a gift horse in the mouth. "I'm outta here!" The man sprints toward his truck, presumably to get away from this fracas.
[ +- ] Iniative order
Apr 4, 2020 5:52 pm
One of the men at the pool table takes his pool cue and points it at Hank by the door. "Don't think the owner wants you here." He grabs the cue in both hands and holds it like a baseball bat. "Now how's 'bout you and these other thugs get the hell out of here!" The cue connects, slapping against Hank's side. That'll leave a welt.
OOC:
6 damage to Hank, minus Soak. He gets automatic 1 Threat on the attack since it's an improvised weapon. Let me know what that 1 Threat does.

Once nezzeraj weighs in on what's going on with the punk (Knocked down or some other use for those 2 advantage?), I finish out the round.
[ +- ] Iniative order

Rolls

Melee

3 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Success

Apr 4, 2020 7:50 pm
Despite the heavy jacket, Hank's side is more solid than his attacker expected. The cue cracks and splinters, digging its wood into his hand.
OOC:
Adding some flavor to use that threat for 1 strain.
Apr 4, 2020 11:30 pm
OOC:
Just a clarification: Cue won't break for less than 2 threat. (Standard for improvised weapons.) But for flavor, we can say maybe the tip came off.
Apr 5, 2020 1:01 am
OOC:
I can't find the cost to activate weapon qualities, but I want to activate Disorient of I can with the 2 advantages.
Apr 5, 2020 1:36 am
OOC:
Yeah, sorry. I meant to clarify that. The crack wasn't intended to functionally change the cue at all. Just to have a reason to give him a strain.
Apr 5, 2020 3:31 am
nezzeraj says:
OOC:
I can't find the cost to activate weapon qualities, but I want to activate Disorient of I can with the 2 advantages.
OOC:
All weapon qualities are activated for 2 advantages unless otherwise indicated in the weapon description. In this case, you used the "generic" Brawl (Grappling) attack, though, and it doesn't have the Disorient effect. Generic Brawl (Grappling) and Brawl (Striking) attacks do base Brawn damage (plus uncanceled successes), and only have the Knockdown quality.

I think the confusion is because last time you used the Takedown unarmed weapon, which adds a boatload of other potential effects and extra damage in exchange for costing 2 strain to use each time.

Nevertheless, 2 advantage is enough to give him a setback for his next attack (per the standard advantage-in-combat chart), so let's do that. Make sense?
Apr 5, 2020 3:36 am
The punk doesn't seem too pleased to be hunched over, his arm pinned behind him. He focuses for a moment, then attempts to spin around and at least relieve some of the pressure on his poor limb...
OOC:
He'll use the 2 advantages to take an immediate free maneuver, Aiming for his next attack on Guy.
[ +- ] Iniative order

Rolls

Brawl (Grappling) + Aim

3 Success, 2 Advantage, 3 Failure

Total: 2 Advantage

Apr 5, 2020 3:47 pm
"Listen, punk. I'm willing to let you keep your arm if you just apologize. Clearly there was a misunderstanding and things got out of hand. These things happen when you're young and hot-headed. I'll even buy you a drink to smooth things over. Whaddya say?"
Apr 5, 2020 5:51 pm
OOC:
Sounds like Charm? Upgraded twice or him being at your mercy -- RP, with setbacks for his buddies now being riled up, too, +KK. RPKK final pool. (I had intended this to be a setpiece battle, but if you'd like to try to take out this threat with diplomacy, sure, give it a go!)
Apr 6, 2020 2:05 am
OOC:
I dont expect this would work, just sounds like something my character would do lol. I'm not sure what I'm upgradin. Greens to yellows?
Apr 6, 2020 2:09 am
OOC:
Nah, roll your positive dice normally (unless you add a Story Point). I mean the difficulty gets upgraded. The guy only has Presence 1, so he's a sitting duck for Charm checks, but since he's being pummeled presently, I'm saying there are two auto-upgrades to the difficulty: P -> R -> RP, plus two setbacks.
Apr 6, 2020 3:53 am
OOC:
Ah ok I gotcha.

Rolls

Charm

4 Success, 4 Threat

Total: 4 Success, 4 Threat

Apr 7, 2020 2:42 pm
The punk taps Guy's arm as he lets out a strained grunt. "OK OK OK OK OK! Let me go, man!" As Guy releases him, he crouches on the ground, rubbing his arm in pain.
OOC:
Consider him out of the fight. However, 4 Threat = a new threat emerges!
[ +- ] Iniative order
Apr 7, 2020 2:46 pm
A blonde woman in a denim vest stands up from a booth, wiping beer suds from mouth onto her bare arm. "I don't goddamn believe it! Donovan just gave up to some old fart?" She slams her fist on the table. "Hell no! This is Hounds territory, old man, and you were asked to leave!" Three others sharing the booth with her stand up and cheer, a mix of women and men in similar dress.

Suddenly, Guy finds a half-full beer mug hurtling his way... It smashes on the side of his face, sending shards of glass and suds of beer into his nose, mouth, airways! Guy has to focus to cough up the foreign matter, winding him.
OOC:
5 damage to Guy before soak. Will crit for that Triumph:

84: Winded (Average to heal) - The target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers until the critical injury is healed.
[ +- ] Iniative order
OOC:
3 PCs are up!

Rolls

Ranged

3 Success, 2 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 1 Success, 1 Triumph

critical hit - (1d100)

(84) = 84

Apr 7, 2020 3:44 pm
"Okay ladies enough of the talk show." Max states still eyeing his opponent, "Your boy screwed up, you know it, Boss knows it, he's not happy but he's still pretty calm lately which is a little scray… Boss wants to know what happened out his lips personally. Only reason thugs who don't belong come in is for a takeover or when someone screws up. So hand him over for a talk so he can make things right and business can go back to normal... unless you don't want to hand him over Boss is a little edgy he's an informant because of how things went down... which ever the case us not bringing him back will be the least of your worries ladies. We're just the drivers and the messengers. So what's the verdict from the Hell Hounds? Next set of "thugs" probably won't get orders to ask unless you want to rile up the Boss." Max states with a smile.
OOC:
Playing Max's strength Adaptive. Yep, sure, we're thugs, time to BS we're hired goons through deception hopefully.
Last edited April 7, 2020 3:50 pm
Apr 7, 2020 6:45 pm
OOC:
Y'all sure are diplomatic for a fighting game. ;P Sounds like Max is trying Negotiation? On whom? The whole room? Just one threat?
Apr 7, 2020 6:50 pm
OOC:
Actually trying to deceive since we're not actually thugs if their HH they probably know who we're looking for and who this mysterious boss is I mentioned. Whoever is in charge since they'd make the decision to give him up or send a message they want to start something. I mean on the meta we're the thugs but the regulars are the only ones doing damage to their stuff and picking fights they haven't won yet.
Apr 7, 2020 7:23 pm
OOC:
OK -- are you aiming the Deception at the bartender (RR+3K)? At the pool player (R+3K)? At the rodeo fans (RP+3K)? The two setbacks are for the fact that there's a full barroom brawl about to erupt, and for the difficulty in them hearing you. I think things are already too chaotic to try to deceive the whole room.
Apr 8, 2020 12:25 pm
OOC:
I'll go with the Rodeo Fans since it'll be less people to deal with and easier I think.

Rolls

Depection Check Upgraded with Story Point

5 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 3 Success, 2 Threat

Apr 8, 2020 1:54 pm
OOC:
As an on-the-fly ruling, I think Social checks will basically just inflict strain damage. But this has to be in a way that doesn't steal the thunder the social talents like Inspiring Rhetoric or Scathing Tirade that are intended for this sort of use.

On a more meta-level, your plan has a big flaw that is now exposed: All of you but Guy were all over the news, so it would be simple for the Havoc Hounds to identify you.
The four denim-wearing people at the booth pause for a moment, looking at each other with confused looks. "These are the guys we saw on TV, ain't they?" one asks.

"Yeah, I thought so -- They're the ones that killed our guys in the gym..."
OOC:
Threat = they've outed you. (You were well publicized in the gym attack, so it was only a matter of time.) Social checks other than Coercion are now auto-upgraded (P to R) against this group.

2 more PCs go!
[ +- ] Iniative order
Apr 8, 2020 2:36 pm
"Technically that was gravity." Max reminds them.
Apr 8, 2020 5:08 pm
Hank reaches within his jacket and pulls out his weighted chain. "Pal, you just made a big mistake. I hope you like that cue, because you're gonna be real intimate with it." As he swings the chain to distract his attacker, his left hand shoots out to jab the man in the nose, making him drop like a sack of potatoes.
OOC:
Maneuver to pull out the weighted chain, then a jab punch. 2 boosts from the accurate quality, 1 setback from the guarded stance.

The chain gives me Defensive 2.

Since it's a success, that's 3 wounds, 3 strain (I think- 4 brawn +1 success +1 from damage of the punch). Not sure how soak affects that. He also has 2 setbacks on his next action from the jab, and I'll use the advantages to knock him prone.
Last edited April 9, 2020 11:55 am

Rolls

Want a Hawaiian Punch?

3 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Apr 9, 2020 5:22 am
Marv looks up from the man at Guy's feet, eyes wild, "Who wants some more!?!" He shouts, seeing Hank put the man who'd snapped a pool cue over his back drop to the floor, "DING DING I think we have a winner!" He hurdles over a table, takes a leap off the seat of a chair and comes flying down like a wrestler off the top rope, leading with his knee.
OOC:
1 maneuver to move from short to engaged (2 if I have to disengage from the dude Guy tapped out), then a knee to the man on the ground, giving me a boost for my melee attack due to his prone status. 3 + 2 success + 1 dmg from knee with pierce 2, I'll use the 2 adv to heal 2 strain.
Last edited April 9, 2020 5:23 am

Rolls

Knee+Sucess and advx2 for berserk

1 Success, 3 Advantage, 3 Threat

Total: 1 Success

Apr 9, 2020 6:34 pm
The pool player doesn't know what hit him: First, his nose is broken and he's flat on the floor; next, he's taking the full weight of a leaping man in the gut. With a loud oof, he goes down for the count.

Nevertheless, the three other men by the pool table seem to have taken notice. "You're gonna pay for that, you sumbitch!" The three men, also wielding pool cues, turn their impromptu batons on Marv, still crouching over they're downed doubles partner. But while Marv feels the air of the wooden bludgeons, the three men, perhaps drunk, fail to connect with sufficient force to do any damage.
[ +- ] Iniative order

Rolls

Melee on Max

1 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Failure

Apr 9, 2020 6:43 pm
OOC:
Don't forget the 2 defense setback die...
Apr 9, 2020 6:49 pm
OOC:
I meant for them to attack Marv, not Max (I mistyped at first). Marv doesn't have any Defense, unless I've missed it.
As the firsts start flying fast and furious, Big Ole Betty leans forward over the bar toward Max. "Who do you think you are comin' in here and flappin' yer yap like you own the place? This is private property, and you're trespassing! My reg'lars got every right to throw your can out onto the asphalt, you hear?" Her arms gesticulate wildly, much faster than her size would suggest was possible.
OOC:
Scathing Tirade, setback for the bedlam. That's 2 Strain to Max (not Marv!). What are those 2 threat for?

Rolls

Improved Scathing Tirade

2 Success, 2 Threat

Total: 2 Success, 2 Threat

Apr 9, 2020 7:11 pm
Max sighs getting a headache "Techincally they don't, that's just a 245, assault and battery, and I'm sure if they have charges on them it's likely already on their sheet... just be glad there isn't a 245b yet. Deadly force with assault and battery and currently we've been using self defense Ma'am I will call this in and shut this place down if need be for everyone's safety." Max shouts back wagging a finger.

I feel like a hall monitor in highschool when I caught smokers all over again... get it together Maxy you're a grown man now.
OOC:
Hmm 2 strain back? How about realizing she's openly admitting to telling regulars to purposely assault people with deadly force and we've been using self defense which might actually be illegal technically and I just dimed myself out as a cop if she knows her codes. Leading to 2 strain of a headache.
Last edited April 9, 2020 7:13 pm
Apr 9, 2020 9:28 pm
OOC:
While I'm berserking, opponents get an automatic success when attacking me, so I think they do hit :(.
Apr 10, 2020 12:11 am
OOC:
Ah, thanks for the reminder, Eskaton! But that just brings them to net 0 successes, which still counts as a miss. But just barely.

Betty takes strain for her threats.
Jukebox

Betty purses her lips at Max's police-ese, perhaps worried that maybe there is something to his blather. But before she can retort, the sound of a record dropping and needle scratching. "Nothing but a Good Time" starts up as a group of lanky men in sweats slink away from the machine, cracking their knuckles and grinning like they've just taken a hit of something. Max finds himself surrounded by the trio, as they quickly do their best to encircle him and pull him down. Nevertheless, the cop manages to evade them... for now.
OOC:
Back to a PC!
[ +- ] Iniative order

Rolls

Brawl (Grappling) + Aim

2 Success, 1 Advantage, 4 Failure, 2 Threat

Total: 2 Failure, 1 Threat

Apr 10, 2020 1:22 am
Whoosh.... Woosh... Woosh The pool cues cut through the air around Marv as he bobs and weaves. As the music kicks on, his dodging turns into a rhythmic head bob.

"Oh man... this is my JAM!" He stands up from the divot his knee left in the clown who tried to take Hank, and turns to the three men. "Looks like your partner had a bit too much. You boys looking for one more?" He rushes forward, dancing to one side in rhythm to the beat. "Ain't looookin for nooooothin, but a good time!" He sings, "And it don't get better than THIIIIS!" He says as his fist snaps out in a jab.
OOC:
2 strain to aim x2, throwing a jab.

+1 success from triumph, 1 success for berserk, 2 advantage for berserk. Total 6 damage which I'll do as strain. I'll spend the triumph to upgrade Hank's next check, and the 2 advantage to trigger knockdown if I can, otherwise to pass 2 boosts to the next PC. They take 2 setback from my jab to their next action.
Last edited April 10, 2020 1:25 am

Rolls

Jab (1 free success, 2 advantage for berserk)

3 Success, 2 Advantage, 1 Triumph, 2 Threat

Total: 3 Success, 1 Triumph

Apr 10, 2020 12:13 pm
OOC:
A setback from not being able to land a hit on the nerdy one or a boost since I've seen their footwork for my attack back on the bar hoppers. Waits in the queue...
Apr 10, 2020 1:21 pm
OOC:
You don't quite drop one with your damage alone. You sure you don't just want to fully drop one of the minions for the Triumph, Eskaton? It's usually the best use of Triumph versus minion groups. But passing an upgrade to Hank is also acceptable.

Max gets a boost against the Bar Hoppers for theat Threat.
The trio of pool players hit the ground after a quick pop pop pop from Marv's fists that just happens to match the beat of the drums during a guitar solo. At least two of them still seem to be conscious for the time being.

Seeing Guy reeling from the mug to the face, the group from the corner let out a hearty whoop whoop! as they climb onto their table and the back of their booth. "More where that came from, fogey!" says another as he hurls a pair of saucers discus style, shattering them agaisnt Guy's exposed flank.
OOC:
4 more damage to Guy before Soak.

3 PCs go!
[ +- ] Iniative order

Rolls

Ranged + Aim

3 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Success

Apr 10, 2020 3:03 pm
OOC:
I'm guessing there are 3 groups of baddies, and the bar owner Betty, correct? Hard to visualize in the chaos lol. Also, for a rumble game, Duelist was probably a terrible talent for me to pick haha. I have no idea how these mob rules work. Anyway, going to attack the group that threw stuff at me.
"Who throws dishes and mugs, honestly?! Disrespectful punks, I'll teach you to respect your elders!"

Guy rushes into the rowdy mob, getting in close to throw elbows and knees.

Rolls

Elbows

2 Success

Total: 2 Success

Minions

1 Threat

Total: 1 Threat

Apr 10, 2020 4:27 pm
OOC:
Reminder you'd have to get to them first, stock minions would at least be two purple.
Last edited April 10, 2020 4:51 pm
Apr 10, 2020 5:30 pm
[ +- ] Bar Interior
OOC:
Yes, Guy needs to spend a maneuver to engage with the rodeo fans throwing things at him, but only one, as he's only short distance from them. Standard melee attacks are always Average (PP). Grappling is different, as it's opposed, but I take it you're striking these folks. Minions won't usually have defense (adding setbacks), but I'll let you know if they do. Go ahead and add PP to your difficulty above, Nezzeraj.

Sorry if the theater of the mind is getting confusing. The attached floor plan should give you an idea of the layout of the bar. The way I see it:
* The bartender (Big Ole Betty) is behind the bar, about two-thirds of the way toward the south/front entrance.
* Guy is standing up toward the top of the bar, near where it angles to the right.
* The people throwing things at him (a group of 4) are now crawling over a booth and table, say the middle one of the trio of booths at the top of the map.
* The pool players are all on the ground to the south of the pool table, with Marv and Hank standing over them.
* Max is still down toward the front entrance, to the left of the two bottommost tables at the south of the map.
* The bar hoppers are with him; they approached through the left-hand pathway between the western booths and the central tables. (Let's say the jukebox is in the corner outside the office.)

I'll do a quick explanation of minion rules in the OOC part of this game forum. But Duelist is actually a brilliant talent for you to have versus stronger enemies. It really swayed things in your favorite versus the first punk who picked a fight with you! You're now mopping up the riffraff you've stirred up though. :P
Apr 10, 2020 9:46 pm
As one of the pool players is starting to find his feet, Hank knocks the cue to the side and takes a swing at him. The man ducks just in time, but his cue knocks over a tray of glasses, which shatter loudly on the ground.
OOC:
Since no response from Eskaton, I'll take an upgrade. :)

One maneuver to aim, then another punch jab at the prone cue-swingers.

Dang it. I'll give 3 boosts to the next PC. Presenting it here as the breaking glass distracts whoever they're attacking.
Last edited April 10, 2020 9:58 pm

Rolls

How's about a knuckle sandwich?

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Apr 14, 2020 1:04 am
OOC:
Apologies; the holiday plus sharing a single computer with my wife for work put a damper on my posting the past few days.
As the bar crowd is almost totally involved in the fracas, now, Guy closes with the people throwing dishes at him and elbows a woman in rhinestones and denim in the nose. Meanwhile, Hank fails to drop another pool player for the time being, but a tray of glasses crashes to the floor, distracting the other billiards buffs. Max sees an opening with the group...
OOC:
Max is up!
[ +- ] Iniative order
Apr 14, 2020 1:28 pm
Max eyes dart about as he weaves through the handsy trio, "Now I can use lethal force Ma'am." pips up suddenly at the woman and beams a smile, "You three, sloppy foundation." Max states with the no nonsense style of someone who instructs selfdefense his gloved fists snaking out.
OOC:
Update: Jabbing 2 stun damage +2 setback, I'll go with Knockback (2), Recover 1 strain (1), give a setback to Ms. Betty (2) plus da spelling errors no one saw...
Last edited April 14, 2020 1:35 pm

Rolls

Unarmed Strike w/da Boosts and Aim

2 Success, 6 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 5 Advantage

Apr 14, 2020 2:31 pm
OOC:
Again, 4 advantage is enough to drop a minion outright - Jab's crit rating is 4. Not doing that?
Apr 14, 2020 2:52 pm
OOC:
Bit meta but that's 4 setbacks on a melee attack on me from the hoppers, at least one setback to social ranged NPC also so I think its helpful since she's still open and firing the feelings mortars at us which can more likely take us out rapidly when successful.
Apr 15, 2020 12:56 am
OOC:
OK. Just to clarify: Jab isn't an unarmed attack; it's a talent that you can apply to any unarmed attack. (I noticed you have you listed as a weapon, but it's not really -- it just trades some reduced damage for adding two setbacks to your opponent on a success.)
Hopped up or juked up, the handsy trio take a few fists to their kissers. Max's juridical pontifications seem to stir Big Ole Betty into a tizzy; the woman plods down to the end of the bar and screams, "Are you friggin' kidding me right now? You think you can storm into my bar and quote a bunch of legal mumbo-jumbo and not expect my patrons to retaliate? Can't you see you're outnumbered, you moron?"
OOC:
2 strain to Max. 3 back to her?
[ +- ] Iniative order

Rolls

Improved Scathing Tirade

2 Success, 3 Threat

Total: 2 Success, 3 Threat

Apr 15, 2020 12:51 pm
OOC:
I figure I'd list them separate as attacks vs Unarmed attack being quiet long. Is 3 threat enough to upgrade her next action since it sounds like a good threat but it's not looking good if she's looking around for us being deterred by numbers. Good for us though no hot dogs and beer mugs flying.
"Techincally they started assaulting us before I started talking, Ma'am. I mean I may not look very bright Ma'am but I am trying to make sure no one gets injured permanently. As for outnumbered... Eh..." Max states before shrugging with his guard still up waiting for his opponents to get up.
Apr 15, 2020 2:14 pm
OOC:
Upgrading her check would take a Triumph. I'll strain her with it; taking her out through attrition like this is a sound move on y'all's part, and we need to keep moving!
No sooner does the trio of lanky, tattooed men fall to the ground than Max feels their sweaty hands curling around his feet and calves. They seem a bit dazed from his blows, but they move almost like snakes, writhing on the beer-stained carpet as they begin pulling on the young cop, trying to pull him down with them. The young man manages to keep his feet, but before he knows it, the trio are back on their feet, ready to face the next round.
OOC:
They have the Jump Up talent, so they're on their feet. I'm learning that minion grapplers don't really work, I think, unless they are in far higher numbers! They pass a boost to the Pool Players.

Pool Players are up. I'll probably post their move after lunchtime.
[ +- ] Iniative order

Rolls

Brawl (Grappling) + Aim

3 Success, 2 Advantage, 6 Failure, 1 Threat

Total: 3 Failure, 1 Advantage

forgot Defense

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Apr 15, 2020 3:02 pm
OOC:
You forgot the two setback from Jab. *adjusts glasses* I would make a comment of needing an adult when they were grabbing but I think that would just add to Betty's developing tick... *que music from the opal lounge in Polive Academy*
Apr 15, 2020 6:28 pm
OOC:
Oops; no, it's Defense I overlooked. Knocks 'em down to no Advantage.
The pool players do their best to shake off their disoriented nature, dodge the broken glass, and encircle Marv. "What is this guy on?" one of them wonders aloud, holding his pool cue out like a cross before a vampire. The three then strike at Marv simultaneously, a flurry of blurred wood swinging for his temples, his torso, his kneecaps... The man evades the blows, dancing, jumping, and weaving around the sticks.
OOC:
Auto-success but auto-threat knocks that down to 1 advantage only; will pass a boost to next ally.

Back around to a PC!
[ +- ] Iniative order

Rolls

Melee + Aim

3 Success, 3 Advantage, 4 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Apr 15, 2020 6:40 pm
"Sorry I'm kinda wondering where the dust pan is to clean up the glass..." Max states focusing on his opponents and attempting to pick his timing by moving to kick and instead sending out another series of jabs at the trio.
OOC:
Update 3 Stun damage and another setback to their next action. Let me know about the threat.
Last edited April 15, 2020 6:41 pm

Rolls

Unarmed Attack w/Jab +2xAim

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

Apr 16, 2020 3:19 am
OOC:
1 strain to Max for the threat.
Max's kick fakeout takes the three by surprise, as he quickly decks each and sends them reeling for a moment.

With Guy throwing punches and elbows at them back at their booth, the Western-dressed Havoc Hounds duck back toward the bar and shower the older fighter in a cascade of cheap bar China.
OOC:
They disengaged and attacked. 5 more damage to Guy before Soak. 1 Threat for you to spend, then 3 PCs are up!

Note on Jab: It's good to give the setbacks, but remember you have to get through Soak to do damage, and only doing half damage is making that nearly impossible. At this rate, the fight's never going to end!
[ +- ] Iniative order

Rolls

Ranged

3 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat

Apr 16, 2020 12:33 pm
"What the hell, you cowards? If you're going to start something, have the guts to finish it and quit throwing dishes like third-rate Bond villains!"

Guy maneuvers to re-engage and goes for a roundhouse kick to nail all three of them.
OOC:
using Lucky Strike talent for a story point to add +2 damage to the attack.
Last edited April 16, 2020 12:35 pm

Rolls

Roundhouse kick (unarmed attack)

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Apr 16, 2020 1:45 pm
"Hey man, I'm high on life!" Marv is still grooving to the beat as he dodges in time with the rhythm. He gives two quick rubs to the side of his nose with his thumb, "But if that ain't doin' the trick for ya', I knew this guy once who said the endorphins released when we were in pain were a lot like morphine! Lemme get you a hit!" He grabs the nearest of the pool-cue wielding barflys and gives him a taste of knee-pie.

As Marv tries to stay with the beat, he pulls the guy down too early for his knee thrust, and the man is pulled behind Marv, who's still blissfully bopping for long enough that the barfly turns back around, and Marv is surrounded.
OOC:
I see it like a Jackie Chan scene, complete with Marv's dramatic headtoss, and even though I'm "narratively" surrounded, everybody knows an action hero deals with surrounding minions with ease!

I'll use the 6 advantage to give 2 setbacks to their next check and 2 boosts to my next ally.
Last edited April 17, 2020 3:19 am

Rolls

Knee! (w/ 1 aim + 1 success, 2 advantage from berserk

7 Advantage, 1 Failure, 3 Threat

Total: 1 Failure, 4 Advantage

Apr 16, 2020 6:48 pm
As the man turns and readies another strike on Marv, Hank grabs his shoulder and spins him back around. "What kind of party bar is this?! You goons won't even dance with my man Marv? Better sit this one out."

He reels back and lays the man out with a sock to the jaw, then throws the unconscious man into his friends and bowls them over.
OOC:
Increasing the difficulty by one to use Painful Blow, then aiming once and punching the pool cue crew.

Using the triumph for a crit to immediately drop one, then 8 damage before soak. Finally, using 2 advantages to knock them down, and passing a boost to the next PC.

Also, whenever this minion group uses a maneuver this combat (like standing up), they take 2 strain. That's my kind of roll. :)
Last edited April 16, 2020 6:56 pm

Rolls

Want a Hertz Donut?!

4 Success, 6 Advantage, 1 Triumph

Total: 4 Success, 6 Advantage, 1 Triumph

Hurts, don't it?!

1 Failure, 3 Threat

Total: 1 Failure, 3 Threat

Apr 17, 2020 6:07 pm
Back in Black

It all happens so fast. First, the record on the jukebox changes, belting out the opening guitar attack of AC/DC's "Back in Black." At that very moment, Guy and Marv attack the rodeo crew and the pool boys in near unison, Guy launching a fierce roundhouse kick, and Marv a grab-and-knee. Guy's extended knee finds two of the dish-throwers, one in the face, the other in the stomach as it sweeps back around. Both fall to the ground, unconscious, to a clatter of dishes.

Meanwhile, the pool players just dodge Marv's attack, but just as the song's lyrics kick in, their dodging puts them right in the line of sight for Hank's fist. The big man decks one of the players and the throws him onto his two buddies. The trio collapse to the ground, one of them taking a painful fall right onto the tip of his pool cue. The man tries to crawl away, moving toward the door on his belly.

With the flurry of blows all around them, the sinewy, tattooed trio makes another attempt on Max, opting to use their unclipped fingernails like claws... Clearly more comfortable grabbing than they are scratching, the trio is a bit too ginger with the attack, and Max weaves out of the way.

[ooc]What a round indeed! Guy dropped 2/4 rodeo fans, and Hank dropped 2/3 remaining pool players.

2 Strain on Guy for the 2 Threat.

Bar Hoppers passed a boost to Betty.
[ +- ] Iniative order

Rolls

Brawl (Striking) with Aim

1 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Advantage

Apr 17, 2020 6:11 pm
"Unbelievable!" the bartender screams. "Now I've gotta call the paramedics for my patrons! You better believe you'll be paying their hospital bills, you or your department -- that is if you're really a cop! Ambulances don't come cheap, you know! I'm calling right now!"
OOC:
She'll heal a strain for that Advantage. Using the Triumph to upgrade her next check.

Back around to one of you! The tide may have turned.

Rolls

Scathing Tirade

2 Success, 2 Advantage, 1 Triumph, 2 Failure, 1 Threat

Total: 1 Advantage, 1 Triumph

Apr 20, 2020 12:57 pm
Max wags a finger, "Destruction of Property, Assault and Battery" Max thumbs at the remaining pool players, "Assualt and Battery, Destruction of Property" he states pointing at the remains of the tableware tossers, "These guys are mostly just stranger danger." he states as the guys around him. "Don't worry Ma'am we don't need you to call us an ambulance, and we're not pressing charges yet." Max states assessing the situation. "Now this is how you start to throw a punch..." he instructs and moves to Jab the trio before transitioning into a spinning backfist to start calming them down since he's been doing a number to their noses so far probably.
OOC:
Smaller numbers now. Well that's embarrassing...
Last edited April 20, 2020 12:57 pm

Rolls

Actual Punch no jabbing this time w/aiming twice

2 Threat

Total: 2 Threat

Apr 20, 2020 8:34 pm
Whether it's his rookie status or the reminder of the carnage back at the gym, Max feels a sense of weight on his chest despite his assertions of probable cause. Betty senses an opening and lights back into the cop:

"I pay my taxes! It's bad enough that it takes twenty minutes to get a cop out here when you need one, but then you come in here and bust the place up and assault my patrons?" She's turning red. "I oughta call the evening news about this! The nerve!"
OOC:
With the 2 threat from last time, that's 7 strain to Max. 1 strain back to her?

Then it's 3 PCs. GO!
[ +- ] Iniative order

Rolls

Improved Scathing Tirade

5 Success, 1 Advantage, 2 Threat

Total: 5 Success, 1 Threat

Apr 20, 2020 9:50 pm
Marv spins and throws Hank a big thumbs up.

https://i.imgur.com/R2TMDch.jpg

"Good lookin' out, Hank!" Without breaking his cheese-eating grin, or thumbs up, he springs off his toes, feinting with one leg before bringing the second up like a rocket in the remaining pool-player's gut.
OOC:
6 dmg, pierce 1. I'll use the four advantage to pass 2 boosts to the next player to act and 1 boost to Max.
Last edited April 20, 2020 9:51 pm

Rolls

Knee! (w/ 1 aim + 1 success, 2 advantage from berserk)

2 Success, 4 Advantage, 2 Threat

Total: 2 Success, 2 Advantage

Apr 20, 2020 11:52 pm
OOC:
He's prone and crawling away, so that's another boost. 1 more advantage for Marv to spend!
The pool player gets swept up in the attack and falls unconscious.

Rolls

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Apr 21, 2020 12:15 am
Seeing Max surrounded, Hank vaults over an overturned chair and charges the rookie's attackers, flooring one of them with a big clothesline and crashing into the others.

"Lady, I'm getting REAL DAMN TIRED of your big mouth and your snot-nosed punks!"
OOC:
That's 7 damage minus soak to the grapplers. I'll use the 4 advantages for a crit to immediately drop one of them.
Last edited April 21, 2020 12:20 am

Rolls

Punch with 2 boosts

3 Success, 6 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 4 Advantage

Apr 21, 2020 11:12 am
With two dish-throwers left standing, Guy quips, "How about throwing in the towel instead?" before grabbing their heads and trying to smash them together.

Rolls

Head smash

2 Success, 3 Threat

Total: 2 Success, 3 Threat

Apr 21, 2020 12:21 pm
"We haven't broken ANYTHING! And if we wanted to assault people they'd be dead!" Max yells back before kicking a seat and sitting down his face reddening and his breathing irregular.
OOC:
I'm assuming ST is straight Strain damage if so I'm down, if not I'll change my post after I calculate where we're at. One strain back is good.
Apr 21, 2020 1:29 pm
OOC:
3 Strain to Guy for the Threat, who feels he pulled a muscle with that attack.
Hank, Guy, and Marv make quick work of several more of the remaining ruffians. All four pool players, three of the four rodeo fans, and two of of the three tweakers writhe on the floor in pain or else lie motionless. As Big Ole Betty raises a finger, a gruff voice shouts, "ENOUGH!"

A man with a long, blond ponytail and several days of stubble stands up from a booth in the corner, where he'd previously gone unnoticed. "I know they're looking for me. Their faces were all over the news for what they done to the Havoc Hounds." He stands to face you, but his slumped shoulders and hunched posture tell you this is a man whose spirits are broken.
OOC:
So, assume the remaining minions (one Rodeo Fan, one Bar Hopper) are not attacking. If you want to subdue this guy physically, we can cycle back around to the first PC initiative slot.
Apr 21, 2020 9:40 pm
Hank turns to the man. "What we done to them? Man, you got a pretty way to ignore the fact that they attacked with bricks and bats, and tried to drag an innocent man into an unmarked van. Or do your friends not know that part of the story?" His face is hard as he glances at the other patrons.

"So you're Jimmy I guess? Believe it or not, we're here for information, not to bust heads. So we can either have a conversation, or move into round two now that our blood's up. Your call."
Apr 22, 2020 12:45 am
Betty again tries to say something, but Jimmy cuts her off. "No, Betty. I already caused you enough grief. Think it's time this all got settled... One way or another." He lopes over to the bar and sits near where his buddy was beaten down at the start of this whole fracas. "Gimme a Miller?" he says to the woman, who begins filling a glass. The man turns to you four. "So you're not here to finish me off then? What is it you wanna know?"
OOC:
Everyone can roll Cool or Discipline for strain recovery. Remember that this setting also has strain-recovery drinks, like Hydrade and sports drinks.
Apr 22, 2020 12:03 pm
"If we really the bad guys we would have burned the building down and killed people as they came out..." Max mutters at the table to himself running a fingertip in circles through the water ring where a beer glass use to be.

"Can I get a burger with fries, a Hydrade and a glass of milk... Also where's the broom and dust pan this broken glass is annoying me." Max finally states to Betty after his pouting is over, "So do you know about the other kidnappings? We only know they take men and women, unsure about the elderly or kids as collateral and we can piece together what the plan is besides having expendable people you don't mind getting killed during the job or afterwards so nothing really 'good'." Max admits to Jimmy.

"Also if anyone needs actual medical assistance let me take a look at you and I don't have Medical Weed..." he adds looking around then to Betty.

Rolls

Cool check

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Apr 22, 2020 2:23 pm
Betty hands Max the Hydrade from a small fridge under the bar. "Kitchen's closed, copper. That'll be $4.50." Meanwhile, the riffraff start to stir and tend to one another.
OOC:
Hydrade = 4 strain back, boost to Brawn skills for the rest of this encounter.
Apr 22, 2020 2:25 pm
Jimmy takes a long draft and turns toward Max. "Look, I don't know anything about no plan. Alls I know's that I was let out of prison early so long's I did a favor for the guard later. That favor was to start nabbing folks and bringing 'em to a warehouse. We did that." He puts the glass down. "Then he said we needed to take out some enemies. The Pantone chick. The gym owner guy. That's when things turned south."
Apr 22, 2020 5:13 pm
Hank wraps his chain around his waist and leans against the bar. "That warehouse is empty now. Any idea what happened the people after they were taken there? Or who was in charge?"
Apr 22, 2020 5:39 pm
OOC:
Don't forget your strain recover roll, Kermit.

I think Marv's due for a big hit, too, from Berserk wearing off.
Jimmy snorts. "Figures it's empty. After you guys got all heroic in the gym, the folks behind the kidnappings got scared. I figure they musta found a new hideout." His jaw clenched, he continues, "Guard's name was Victor Petrovich. Alls I know 'bout his operation is that his cronies all have the same sorta accent as him. They kept us in the dark. Petrovich said we'd f'ed up royally after the gym, so we've been cut off from the operation since then."
Apr 22, 2020 8:05 pm
Marv stalks around the room at a fast walk as Max and Hank start trading words, huffing and puffing like a bull stuck in its holding pen. His breathing slows down gradually like a train losing steam as it comes into the station. When he finishes, he crosses the room, sweat dripping off of his drenched hair. "Make that two hydrades, please! You got Mountain Berry?" He slaps a fiver on the counter, "Keep the change." He winks, knowing the extra 50 cents is hardly payment to cover the damage they'd caused. He turns around and leans his back against the bar,

"How was Petrovich getting ahold of you, and just how much pull you got with the Hounds that they'd go to these lengths? You guys a bunch of 'one for all and all for one' types? Doesn't really jive with the trailer trash I've had the displeasure of running across." Marv's blood is still boiling under the surface, and he comes off a bit more abrasive than he usually would when he's gathering information. "I mean... not to be throwin' labels around or nothin', but... if the van fits, namsayin'?"
OOC:
Does berserk strain hit before or after desperate recovery triggers? If it's before, then I get the 2 strain from desperate recovery (which is kinda how I thought it worked when I bought them, but is cool if not), otherwise I only get strain recovery from the roll here.

6 strain taken from berserk bringing me to 8, minus 3 for recovery, minus 4 for hydrade, ?minus one more for desperate recovery (8/12 at peak) brings me to either 1 or 0 strain total.
Last edited April 22, 2020 8:06 pm

Rolls

Discipline

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Apr 23, 2020 11:32 am
"Another beer for me. Internal this time," Guy says as he rubs the side of his face where a beer mug smashed into it a few minutes earlier. He looks over at Jimmy and asks "What kind of accent? Petrovich sounds Russian or perhaps Polish. Was it that kind of accent?"

Rolls

Strain Recovery

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Apr 23, 2020 1:20 pm
OOC:
Eskaton: My read is it goes like this: Combat ends. Berserk hits for 6 strain. Assuming that knocks you down below half threshold, Desperate Recovery hits for +2 strain recovered. Then you make your recovery roll (getting 3 back in this case). Hydrade gives you 4 more if it's your first one for the day. Math works out to (-6) + 2 + 3 + 4 = +3 from whatever you had in the midst of combat.
Betty serves up the requested drinks as Jimmy drains the rest of his beer. "One more for me, too." He turns to Marv and Guy with a sneer. "You assholes sure know how to rub salt in a wound, you know that? Look, it's pretty simple, really. I got pulled into Wholesome about a year back on some shit charge of drug possession. Usually the cops look the other way." He looks at Max in his armor and continues, "Drummond PD cops gotta eat like the rest of us, right? Money buys a lot of freedom in this city." He returns to the beer and belches. "Anyway, the Havoc Hounds are my crew. Petrovich was a guard in the prison. Said he might 'accidentally' look the other way during a work detail if I got my crew to help him later. I said sure. So, I'm out, right? The Hounds are excited. I'm respected here. I earned my place at the top. We think we'll get the meth biz up again, but then Petrovich sends some Commie dude here to the bar and tells me they need us to start nabbing folks and bringing 'em to the warehouse. I don't know what the accent is. Sounds like Boris and Natasha shit. But OK, sure. We can still sell our stash, right?" Jimmy slumps down a bit. "Things go well for a while. We're bringing in tweakers, bums, hobos, you know? But then another one of these KGB types comes in and says they need us to take in two bigger targets: the chick with the hair dye and your boy at the gym. Seems Petrovich released them, too, with the same deal, but they refused to play ball. So Havoc Hounds to the rescue." His voice is low, a bit vulnerable. "Then you guys ruined the party."
Apr 23, 2020 2:56 pm
Hank points to Guy's beer and nods to Betty before sliding across a five. "Aw, you're breaking my heart. Don't worry, Jimmy. A cockroach like you, I'm sure you'll be back to screwing over tweakers and bums before you can say 'broken justice system.' So maybe Russians, huh? Does Petrovich have an accent too?" He glances between Max and Jimmy, not sure who the question is for.
OOC:
Can we do a streetwise check (or some other check) to determine if we've heard of a Russian mob or something like that in town?

Rolls

Cool

3 Advantage

Total: 3 Advantage

Apr 23, 2020 7:02 pm
"Even if you did grab him and kidnap him at the gym. You'd be doing it in front of the Mayor and all the reporters that were streaming. Masks or not you would have been found out or silenced if things got to hot eventually, fortunately they just cut you off. Russian organized crime doesn't play which you probably know, you either play ball or they break you and you become the ball they kick around. Also stop with the meth, it's easy to bust, easy to get killed in production, and you're poisoning your community and your killing your clients. I'll state the same thing I told the Pantone gang, stay low before the Russians flag you for the cops to pick up. No one wants to go to prison or end up in a suicide by swat team situation here I figure." Max states while sweeping mostly focusing on the areas under the tables and booths.
Apr 24, 2020 2:28 am
OOC:
Quick reply to Kermit: Knowledge of Russian organized crime would be an Average (PP) Knowledge (Society) check. Max may be your best to roll on it, but two others can provide assistance.
Apr 24, 2020 2:37 am
"Y'know... I met a couple of Boris and Natasha types running cases, I'm trying to remember where they said they like to hang..."
OOC:
Assisting Max with the knowledge society. I've got 1 skill 2 int if we're making it a group check.
Apr 24, 2020 12:55 pm
OOC:
I have 1 skill int 3 I'll roll with the two assist I figure someone else would chime in.
Max and the others start throwing up Russian alias and nicknames while they work or recuperate.
OOC:
oddly enough would the Kazan phenomenon be applicable to a second wave or generation of activity? d=
Last edited April 24, 2020 1:00 pm

Rolls

Avg Know Society

4 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 4 Advantage

Apr 24, 2020 2:43 pm
OOC:
4 Advantage = Since no one stipulated what it's for, I'll provide some related information.
That's just the thing... As much as you all wrack your brains, you can't recall Drummond Island having any sort of Russian mob presence at all. Nothing similar, either -- Ukrainian, Romanian, Moldovan... If this is some new outfit, it's very new. That said, Max and Marv know that Russian organized crime has a foothold in other parts of Michigan (Detroit, Lansing, etc.), and across the Great Lakes in Canada.

"I can't tell you much about Petrovich," Jimmy says, slamming the glass down. "Another, Betty!" His speech is slurred now. "Petrovich'd been at the jail for a few months when he made his offer. Yeah, he hadda weird accent, too. The gym hit... No idea why he wanted that so public. Guess he was sending someone a message." He regards Max in his police armor. "So... you're not here to arrest me?" Jimmy says, looking at Max in his police armor.
Apr 24, 2020 6:40 pm
OOC:
still not wearing the patch if not on duty.
"If you're taken in technically Marshals would come to take you into custody as a fugitive... that said considering who you were working with I dont think you'd make it in jail till they arrived... Also I'm off duty. Also Petrivich is out now as well isn't he?"
Apr 24, 2020 7:35 pm
OOC:
Noted. I figured he'd have heard you discussing criminal penalties with Betty.
Jimmy snorts and takes another long drink from the new beer. "Petrovich out? Hell if I know. Last I saw him, he was still working for the correctionible... correctionamal... jail."
Apr 27, 2020 11:54 am
OOC:
Am I getting things wrong? I thought he bought the masks for the botched gym job.
Apr 27, 2020 3:13 pm
Remnant says:
OOC:
Am I getting things wrong? I thought he bought the masks for the botched gym job.
OOC:
I'm not sure; I didn't understand what you meant by Petrovich being "out." Petrovich is a prison guard who leads groups of prisoners on cleanup details, so he presumably lives in a home somewhere. He'd have bought the masks while off duty or otherwise shirking duties.
Apr 27, 2020 3:26 pm
OOC:
Yeah that's what I thought, Petrovich is out and about it seemed like he didn't know and that the masks came from Petrovich.
Apr 27, 2020 4:52 pm
OOC:
Now that I understand the question fully, feel free to follow up and ask about the masks if you'd like.
Apr 28, 2020 1:24 am
"If you haven't seen Petrovich since you got sprung, how exactly you gettin' your marching orders, bud?" Marv finishes off his Hydrade and tosses the bottle in the direction of a trash can.
Apr 28, 2020 2:38 am
The man snorts into his beer, blowing bubbles as he does. "Some weird Russian dude shows up at a place like this n' orders sliders? It's usually one of Petrovich's guys." He snorts. "But like I said, he's cut us off since the gym. Figger he don't thing we're good nuff no more..."
Apr 28, 2020 2:40 am
Betty seems concerned as Jimmy puts his head down on the bar. "No more for you, Jimmy." She leans forward toward you four. "Look, Jimmy ain't gonna be lucid much longer. We good here? I'm guessing you don't want to call the cops to file a police report about all this mess, and I don't want to either..."
Apr 28, 2020 12:20 pm
Max nods, "For the most part I'd agree, keep in contact with each other and don't go places alone if possible even locking up this place might end up with someone getting knocked out and Jimmy get a call to do something he really doesn't... Also I'll need the keys for his Boss's van. Took less than 24 hours to track Jimmy by the van if the primary owner is on recent disability and the other is a lady, it being stolen and brought back after the fact will point let fingers at Jimmy and his crew that made it away for now. Call if something happens." Max states with a sigh since things in his mind might get worse before they get better before looking to the others.
Apr 28, 2020 4:48 pm
"Yeah, plus, he doesn't look in any shape to drive anyway." Hank nudges Jimmy and says, "Gimme your keys, pal. We'll get the van back home for ya. And speaking of back home, you may wanna make yourself scarce around the Cline place. If Petrovich shows up lookin' for ya, you don't want to be there and get wrapped up in more of his nonsense."
OOC:
Not sure where to go from here. There's Max's contacts at the precinct who could maybe get us more info on Petrovich. That seems safer than going to the prison and potentially confronting him there, but I'm up for whatever.
Apr 28, 2020 5:19 pm
"Well I think we might need to get in contact with an agency from outside of town since this involves organized crime possibly."
Apr 28, 2020 5:42 pm
Grinning Jimmy's eyes open into slits. "Van's in the back," he mutters. "Keysh in the wheel well..."
OOC:
So, all roads lead to this prison guard. You had all flirted with the idea of catfishing him somehow, so that may be an option. Going through law enforcement is possible (but again, one of the givens of this setting is widespread corruption). You have also learned that he works a regular cleanup detail somewhere in the Sticks. And the kidnapping victims are still out there, just not in the first warehouse.
May 3, 2020 4:57 am
Guy motions everyone to gather round near the exit and then speaks softly. "I think we need to lure Petrovich out with a trap. The plan to kidnap Lance failed, and he's angry at Jimmy for failing. We can arrange a meeting where it will be near irresistible for Petrovich to not want to take out two birds with one stone. Whaddya think?"
May 3, 2020 12:30 pm
"Yeah, good call. Otherwise we're tracking him down on his home turf. Plus, the attack one One Two shows he wants to let people know people who cross him get payback. If he has the chance to get them both at once..."

Hank nods absently as a small smile appears on his face. "And when the fox comes for the chickens..." He punches the palm of his hand. "There's us and the Pantones waiting to beat the hell out of the fox."

Hank shrugs as he looks at the others. "Metaphor got away from me there, but you know what I mean."
May 3, 2020 3:09 pm
"I think ol' Jimmy'll do whatever we want after that display. Making Petrovich think he's turning to the other side and beggin' is sure to spark some interest. Might be smart to put the word out somewhere it's sure to get back to Petrovich. Only place I know like that is the prison." The Hydrade has rejuvenated Marv, who's now just rubbing his knuckles to ease some of the bruises out of them, "Either a meeting with a prisoner where we "let is spill" or spreadin' the word among the Hounds is prolly our best bet to get back to Petrovich. You still got a line to Lance, Guy? When he split after the One-Two he didn't exactly leave a forwarding address."
May 6, 2020 5:43 pm
[ +- ] Lance's Office
You all recover the stolen van and return it to its proper owners. They are overjoyed and present you with a pineapple upside-down cake that they had intended to bring to a birthday party that evening.

You take the cake back to Lance's office and find some dishes in the small kitchen. There, you come up with a plan for how to lure Petrovich out on your terms...
OOC:
We'll run this as a montage skill challenge. This is a hard challenge, so here's how it works: You each get to attempt one roll (to start). The goal is to achieve 11 net Successes before you have failed three checks. Don't neglect your Story Points if you need some extra oomph! The tasks below are based on the plan you came up with, but feel free to propose other things your PC might do that would contribute to the over all goal:

1. Spread word that Jimmy is planning to make a move against Petrovich. Maybe the rumor is that he'll be meeting with Lance. Make sure word gets spread to where Petrovich will find out (like the prison).

* Hard (PPP) Streetwise check to spread rumors on the streets. Two setbacks unless you can convince Jimmy and/or Lance to get on board.

* Hard (PPP) Deception check to spread rumors among the police force. Max and Marv would get a boost each on this for being cops or former cops.

* Hard upgraded (RPP) Charm check to convince Lance to get on board and come out of hiding. Two setbacks for going against his motivation to stay out of trouble and keep his business safe.

* Average upgraded Charm check (RP) to convince Jimmy to go along with this scheme. Alternatively, Average Coercion (PP) check. Either gets three setbacks for going against his motivations to stay out of trouble and for making him look weak; however, both get two boosts because he knows you kicked his ass. Other social skills could be used versus Jimmy, too, if you can narrate how.

2. Get the Pantones come along for the ambush.

* Average upgraded (RP) Charm check with three boosts (for your tacit alliance, and for potentially saving Fatima). Other social skills might also work if you prefer.

3. Lure Petrovich somewhere to deal with Jimmy and Lance.

* Hard upgraded (RPP) Deception check with four setbacks (for trying to pull him out where he might be discovered, for general paranoia on his part). Two boosts for Jimmy being on board, two more for Lance being on board.

I'm open to other ideas, too, so feel free to propose them! Then each of you can try some portion of this scheme and narrate how you're going about it. I'll offer further boosts or setbacks depending on what other leverage you may try to employ.
May 7, 2020 2:59 am
Marv enlists Hank and Milly and the two of them head out to where Jimmy's holed up, a slice of pineapple upside down cake in hand.

BANG BANG BANG Marv knocks on the door with the side of a heavy fist, "Jimmy ol' boy, open up! We brought a present for ya!" When Jimmy opens, Marv holds the slice of cake out to him, "Returned that van you borrowed. Y'know, your chica was so thankful she gave us a little thank you gift, and we thought we oughta share the spoils with the real man to blame... er... I mean thank."[b] Marv's smile stops at his mouth, his eyes are narrow and hard. [b]"We had a little offer for ya', me 'n Clank here." He jerks his head toward Hank who he'd asked to stand and look real mean behind him, "We was hopin' you could pay a little more down on your debt to society. [b]"It's time to do a little peace-makin' with our friend Lance. You know... in a public sorta way. We in such a giving mood we're even cool if you let your boys know so you can have a little backup to make sure we're not double crossin'. Isn't that right, Clank?"

Marv looks at Hank with a much more genuine grin and a wink, "Y'know, Clank here didn't want to give you the chance, but I told him... Nah... Jimmy knows better. Jimmy ain't no dummy. He saw how the hard way goes, and it doesn't go too hot for him. Let's just go down and ask, I'm sure he'll be reasonable. So whattaya say, Jimmy, my boy? You cool to come make amends for your choices, or are we gonna have to extract the pound of flesh ourselves?"

Rolls

Coercion

4 Success, 1 Advantage, 4 Threat

Total: 4 Success, 3 Threat

Green die to replace yellow in case I can't spend my 5 XP at the moment.

2 Success

Total: 2 Success

May 7, 2020 3:17 am
Marv and Hank's threats seem to do the job. From his seat at Betty's counter, the man's eyes widen as he prepares for a beatdown that never comes. Then all that beer hits him, and Jimmy... wets himself. He tries to get up from the counter, but the gang leader can barely stand.

"O—OK..." he stammers. "I'll go." It's goin to take some doing before he's a convincing threat to Petrovich.
OOC:
Excellent first scene! The 3 Threat basically will translate to 3 setbacks on the Deception check versus Petrovich. However, you can try an Average (PP) Medicine check to sober him up, and/or an easy (P) Negotiaton check to find him some cheap clothes to remove those setbacks. Any successes rolled will count toward your total.

Current Total: 4 Successes, 0 Failed Rolls
May 8, 2020 5:12 pm
"Good call, champ. Your rep is on the rebound already, I can tell..." Hank makes to pat Jimmy on the back, then sees the slowly growing puddle underneath him. "Er... tell you what, let's grab you some coffee and a new wardrobe while we're at it."

Cut to a bitchin' fashion montage: Montage tunes!

Hank and Marv are animatedly talking and gesturing while a tailor measures Jimmy in an upscale menswear store. Then they're waiting and look up as Jimmy staggers out of the dressing in a light pink suit with a wide tie and shoulder pads. They shake their heads and turn him back around. He staggers back out in a cowboy hat and string tie. They shake their heads and turn him back around. Finally, he staggers back out in a fashionable suit. They look at each other and high five. A nearby employee smiles, then reads them the price off the tag. Hank and Marv's eyes go wide, and Jimmy rushes back into the dressing room looking like he's going to vomit.

Cut to a big box store where they're sifting through opposite sides of the clearance rack while Jimmy snores leaning against a wall. Marv pulls out a pair of lime green shorts, and Hank pulls out a pair of faded jeans. They look at the price tags, then across at each other and shrug.

Final cut to Jimmy weaving his way out of the store behind them wearing the lime green shorts as they walk toward Millie.
OOC:
I'd like to put those advantages toward boosts in the next skill checks if possible. In story, having Jimmy in the backseat of the car while we talk to the Pantones would help convince them the plan may work. (Or if someone else wants to use them before I try for that roll, feel free.)
Last edited May 8, 2020 5:38 pm

Rolls

Negotiation

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

May 8, 2020 7:17 pm
Jimmy finally stirs in the backseat and seems to be coming to his senses. "What's happening? Is this real life?"
OOC:
Great! So you have Jimmy on board, clean and sober. (I'll still allow a Medicine check if someone wants to try to maybe make sure he stays that way.)

nezzeraj, what is Guy's move in all this?

Remnant's still on limited posting, it seems. If no word from him by the weekend, I'll let you all decide what Max might do.

Current total: 5 Successes, 0 failed rolls.
May 9, 2020 12:49 am
OOC:
Oh, I just meant that Remnant has posted a tad this week, but not as much as usual. I'm guessing things have gotten busy for him IRL.
May 10, 2020 10:42 am
"I'll go spread the word about the meeting. Seeing as how I wasn't involved with the kidnapping stuff I should be either an unknown factor or a neutral third party."
OOC:
Just let me know what I should be rolling and I'll go ahead and do it.
May 10, 2020 6:58 pm
nezzeraj says:
OOC:
Just let me know what I should be rolling and I'll go ahead and do it.
OOC:
Seems we could break this task down a bit if you want. Let me know what part of town you're targeting (Pillsville? The Sticks? The Dojo District? Etc.). Each one will be a Hard (PPP) Streetwise check. No setbacks if you just say it's Jimmy who wants to meet up. Add a setback if you want to suggest Lance does, too, since he's been lying low. (Or save that for a second check later on if Lance can be brought on board.)
May 11, 2020 12:25 pm
OOC:
Ok I'll wait to see if Lance is convinced to actually by a apart of it and I won't have to lie about it lol. I'll do the Dojo District first when I do attempt it.
May 11, 2020 12:41 pm
"Uh yeah, ok, yeah I'll have the paperwork done, I'll be heading over in a few for the pick up." Max states walking in and looking at Jimmy and blinks looking at the tormenters, "I think this might be why you're single." he states his hand over his phone. He pulls out a blender bottle with what looks like a disturbing green bottom half and a yellowish mustard top layer which he shakes with a vigorous amount of shaking into a dark brown.

"You need to detox, some energy, and full awareness. Drink. Should do something for your skin too." he states tapping him a few times on the shoulder handing off the bottle.

"I gotta go pick up my dog, I might be able to shift to the K-9 unit." Max explains, a slight smile on his face, "Yeah I'm still here, just giving some medical advice and giving some supplements." Max states back into his phone and he's off again like a tornado in a trailerpark.
OOC:
2 success if it's wound based 6 total from Apothecary R2, is 3 advantage enough for a free skill upgrade for the next PC?
Last edited May 11, 2020 12:43 pm

Rolls

Avg Med Check w/ Apoth R2

3 Success, 3 Advantage, 1 Failure

Total: 2 Success, 3 Advantage

May 11, 2020 1:03 pm
Jimmy looks a little worse for wear, but he's at least sober and aware thanks to Max's medical attention. "Dudes... I'm OK, really. Let's get this over with!" The man looks a bit paranoid—reasonable considering what he's been through in 24 hours—but having him out and about does lend weight to your further attempts to get others on board or convince folks something's going down, and soon...
OOC:
We're at 7/11 Successes, 0/3 failed rolls.

3 advantages isn't enough for an upgrade, but it is worth 3 boosts. Nezzeraj can use them on his check, since he's facing some high difficulties.

Nezzeraj, you can try to Charm (or Leadership) on the Pantones if you want (RP + 3 boosts + 2 setbacks since they don't know you), Charm Lance to come out of hiding (RPP with 2 setbacks), or start the rumor-spreading (Hard: PPP with a setback if you suggest Lance is on board). With the three boosts from Max's roll, you're in good shape even with the setbacks.
May 11, 2020 1:40 pm
OOC:
I'll go ahead and try to convince Lance then.
Guy calls up Lance and goes over his plan. Sadly he'll have to use him as bait, but at least he's being up-front about so Lance can make an informed decision.

"Hey, Lance, I got some good news and bad news. The bad news is the attempted kidnapping was just one of several some guy named Petrovich orchestrated. Which means he's likely going to keep trying. He's also furious at the local thugs he rounded up, the Havoc Hounds, for bungling the job. We got their leader with us now, full of contrition and sadly equally full of alcohol and piss. But nevermind that. So I think we try to lure Petrovich out. We leak the knowledge, secret-like, that Jimmy--he's the leader of the Havoc Hounds I was talkin' about--wants to meet with you and sort of spill the beans as a kind of apology. I think Petrovich will come out of the woodwork for this, trying to nap you and maybe whack Jimmy at the same time. Two birds with one stone kinda deal. What do you say? You go along with it, and all of us, along with the Pantones hopefully, will be waiting in the wings to swoop in and save the day. This is our chance to clean out some major scum in Rumble City."

Rolls

Charm Lance

4 Success, 4 Advantage, 2 Failure, 1 Threat, 1 Despair

Total: 2 Success, 3 Advantage, 1 Despair

May 12, 2020 3:06 pm
OOC:
9/11 successes, 0/3 failed rolls
Guy hears only a long pause on the other end of the office phone line. "Wait... You're Deb's brother, right? How did you get this num—" There's a long sigh from the other end. "Guess it doesn't matter. If you're sure you can't nab this asshole without me... Look, I don't want to put anyone in harm's way, but looks like that ship's sailed." He groans. "OK, OK, OK, OK. I'll head that way. I can be there by tomorrow morning, but I got to get going now. Set up the meet and text me the details. I'll be there." He hangs up.

But then Guy hears someone else breathing on the line... The other presence hangs up. There's a dial tone.
OOC:
Despair = someone heard that conversation...

OK, that's Round 1. At this point, someone needs to reach out to the Pantones if you want them on board (Charm or Leadership vs. RP with 3 boosts, 2 setbacks if Guy does it).

There are 4 boosts available if we use the 3 advantage from that previous roll.

Then all we need is for someone to spread rumors of the meet up to somewhere that will reach Petrovich (either among the police force, or somewhere he's known to haunt.)
May 12, 2020 5:39 pm
When Guy tells them that Lance is on board, Hank says to Jimmy, "Alright, you heard the man. Lance is down for the meeting, so now all we need is to call up the cavalry. One more pit stop, buddy old pal."

Cut to Hank leaning on Millie's hood at the drive-in. Tasha and Tyler are standing in front of him as he talks. "So what I'm sayin' is, we know this crumb bum wants to send a message. Once he hears two of the guys that got away are meeting up to share intel, he'll know it's about him. That's when your gang and ours come outta the woodwork and make this palooka wish he'd never been born."

He points back and Jimmy in the front seat of the car. "Jimmy and Lance are both in. This is your chance to get back at the guy that took Fatima. And if I know human nature, he'll sing like a canary once Tyler here gets him in an arm bar. So whaddaya say? Are the Pantones ready to show this goon what happens when you mess with Rumble City?"
OOC:
I'll pass on 4 advantages to whoever is spreading the word. Maybe the Pantones will be helping to get the rumor mill going.
Last edited May 12, 2020 5:41 pm

Rolls

Pep Talking with Coach Hank

3 Success, 4 Advantage, 2 Failure

Total: 1 Success, 4 Advantage

May 13, 2020 1:17 pm
Tasha clenches her jaw and heaves a huge sigh. "We're in. Anything to save Fatima. We can't leave the drive-in unguarded, though." She turns to Tyler, puts her hand on his shoulder. "You stay here with enough people to scare folks away. I'll take everyone we can spare to wherever this ambush is going down..."
OOC:
All the pieces are in place. 10/11 Successes, but more importantly, you've gotten everyone on board who needs to be. Now we just need to see if Petrovich takes the bait. So first, where do you want the throw down to take place? And second, where are you going to try to spread the rumors?

Spreading the rumors: Let's say you can choose either Streetwise or Deception, both Hard upgraded with a Story Point (RPP). No setbacks for claiming Jimmy and Lance are on board, because they are. You have 4 boosts Hank banked from his roll.
May 13, 2020 2:17 pm
"Where you guys wanna hold this little get together? I'll be honest, I kinda enjoy the thought of the One Two, a little poetic to bring it home the same place it started, but there's always the potential of bustin' up a place that already got wrecked. Don't wanna drive ol' Lance's premiums up any further than they are already." Marv purses his lips and rubs his chin.

" Wherever we decide, getting the word to Petrovich shouldn't be too big a trick I don't think. Done a bit o' work down at the jail and I know a couple of watering holes the guards like, unless you already know where you're goin', Guy. I'd be happy to lend a hand if you want. Incognito might actually be a bit of a hindrance if we want Petrovuch to hear."
OOC:
I've got ygg in streetwise to contribute as a group chekc or assist to Guy when he goes to spread the word. He could either bring Marv along or just use Marv's info to help his check.
May 13, 2020 2:51 pm
OOC:
There are already 4 boosts in play from Hank, so I'm hesitant to allow more. Kermit, if you can think of something else to use 2 of those advantages on (that aren't just boosts, but something narrative), we can replace 2 of those boosts with boosts from unskilled assistance by the rest of the group.
May 13, 2020 4:11 pm
OOC:
Could it be that when Petrovich makes his move, he isn't as careful as usual? So he leaves behind evidence of the corruption that can be traced back to him (by either a superior who cares, or someone in the media)?
May 13, 2020 4:17 pm
OOC:
I like that. For 2 advantage, it can't be huge, but it might somewhat mitigate that Despair that I've left mysterious. ;)

So, 4 boosts on the Streetwise or Deception check (2 for passed boosts representing Pantone help, 2 for unskilled assistance from the rest of the party). Marv and Hank both have YGG in Streetwise, I believe, so either one of you can roll it up. Then we can transition to the showdown.
May 14, 2020 3:03 pm
OOC:
Yeah it makes sense that I wouldn't be conspicuous enough to have a big effect on spreading the word. I think once we decide on a place I would focus on setting up the ambush and coordinating everything.
May 14, 2020 3:08 pm
nezzeraj says:
OOC:
Yeah it makes sense that I wouldn't be conspicuous enough to have a big effect on spreading the word. I think once we decide on a place I would focus on setting up the ambush and coordinating everything.
OOC:
Sounds like the other players want you to make the roll, anyway. Presumably Guy is helping in some way, so the honor is yours for proposing the plan. (See my post above for the difficulty).
May 14, 2020 3:34 pm
OOC:
For location, I'd mentioned the Old Elektria Factory in Pillsville, but I also agree with Eskaton that the One Two would be good for symmetry.
May 15, 2020 5:26 am
Guy follows Marv's advice and approaches several of the guards and others employed in the prison and casually lets details slip about the meeting between Jimmy and Lance. He tells it slightly differently each time, so that the rumor seems to organically spread rather than being the prepared scheme it really is. The important details are always the same: meeting at the One Two at 11pm in two days' time. But the minor details about who approached who or why they're meeting are switched up while still being plausible.
OOC:
GM edit: Guy has no business at the prison, so adding some setbacks. (Rumors could be spread in another part of town with no penalty, though.)

Rolls

Streetwise

3 Success, 5 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 1 Advantage

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

May 20, 2020 12:56 am
https://i.pinimg.com/564x/05/3c/44/053c44b2b0c65790af8d542268067492.jpg

Waiting Music

The plan is set. You all return to the One-Two several hours before the 11 PM "meet up" between Lance and Jimmy to get prepared. From what Max is able to determine, Guy's ruse seems to have worked. Visit a few prisoners at Wholesome, spread the word through the plexiglass, and hope word reaches Petrovich.

Tasha and a good number of her Pantones keep watch on Jimmy at a safe location a few blocks away. The idea is that the Pantones will make sure Jimmy doesn't get cold feet, but to keep him away from the gym until the right time comes.

Meanwhile, Lance got back into town a few hours ago. He paces back and forth in the workout room and looks to the four of you for some indication that this isn't a huge mistake... "So, what's the plan? We just wait for this son of a bitch to show and jump him?"
OOC:
Any last-minute preparations you want to make? Home Alone-style booby traps? Stakeout on the roof? Where do you want to be when the "meet" goes down?
May 20, 2020 11:57 am
The cattle prod he took off the Havoc Hounds tucked into his belt, Hank Looks around the One Two nodding. "Pretty much, yeah. But we've got home turf advantage, so I say we make it count for something. Grab some weights, will ya, boss? Last time they didn't have the decency to knock, so I doubt they've learned manners."

Hank goes and gets the ladder, then climbs to the rafters just above the back door, where he ties several ropes. Then he cuts the ropes at varying heights and ties weights onto the ends of them. Then he moves the ladder back to the center and rigs the weights at the ceiling so they'll swing down at the back door when cut loose.
OOC:
I've got 3 tricks:
1. Dish soap and water just inside the back door so anyone entering that way gets slowed way down.
2. Swinging weights down on ropes to knock them senseless while they're trying to keep their footing.
3. A dang cattle prod.

Beyond that, I'd recommend at least one person on the roof to keep a lookout. Maybe we could also rig up the fire escape so it can't support a whole gang of goons?
May 20, 2020 1:51 pm
KermitThePog says:
OOC:
I've got 3 tricks:
1. Dish soap and water just inside the back door so anyone entering that way gets slowed way down.
2. Swinging weights down on ropes to knock them senseless while they're trying to keep their footing.
3. A dang cattle prod.

Beyond that, I'd recommend at least one person on the roof to keep a lookout. Maybe we could also rig up the fire escape so it can't support a whole gang of goons?
OOC:
Love it. OK, so setting traps is Skulduggery in this case. The way it works is that you make a check to set the trap in the first place. Later, the bad guys have to make a Vigilance check (or Perception if actively searching) versus the trapsetter's Skulduggery to notice the trap.

1. Dish soap and water: Easy (P) Skulduggery check to set.
2. Swinging weights: Hard (RPP) Skulduggery check. I've upgraded this to RPP with a Story Point because of hilarity.
3. Fire escape: Average (PP) Skulduggery check. I'll accept Mechanics as well.

Cattle prod is just a weapon, so no check there.
May 20, 2020 5:00 pm
OOC:
Now seems like as good a time as any to treat myself to a rank of Skulduggery with the XP I've been banking. Hank's birthday is coming up, after all.

I'll start with the hanging weights, since that's the one I already described. Others are welcome to jump in on either of the others if wanted.

I don't suppose the fact that I'm used to doing manual work in the One Two is worth a boost or two? This is my first time booby trapping it, but I would have hung signs and replaced lights and whatnot. I'll upgrade with a story point as well.
OOC:
GM Edit: Adding ability die for Marv's help. Giving a boost die for familiarity.

Rolls

Keep the change, ya filthy animals.

2 Success, 1 Advantage, 2 Failure, 4 Threat

Total: 3 Threat

green

1 Advantage

Total: 1 Advantage

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

May 20, 2020 6:17 pm
OOC:
Will pause here. Is Guy, Max, or Marv offering assistance? All three could give you a third green that may bump that to a success.
May 20, 2020 9:30 pm
"Damn, Hank. I don't care what they say, you were always the brains of the outfit." Marv winks at the 'they say' bit and moves to give him a hand with the weights.

When they're done, Marv goes to the alley. "I'm a bit more simple and straightforward, though." He looks for a couple dumpsters to push in front of the alley so that nobody can drive cars back there during the showdown.
May 21, 2020 12:47 am
With Marv's help, Hank gets the weights hung just right to give a big surprise to any intruders. It's a delicate process, though, and the pair lose control over one particular dumbbell, which crashes to the floor, putting a big dent in it..

Afterward, Marv is able to easily roll a dumpster to block the alleyway between the One-Two and the next building.
OOC:
So, the boost and assistance pushed this to a success with 1 threat, which is the property damage. I almost asked for an Athletics check for the dumpsters, but it looks like most city dumpsters have wheels, so should be pretty simple to move one.

Time enough for the soap if you want. The fire escape might take more time, but let me know if you want to try.
May 21, 2020 1:57 pm
OOC:
I'd probably help with the Fire Escape so that's it'll still be up to firecode or repairable.
May 21, 2020 2:01 pm
Remnant says:
OOC:
I'd probably help with the Fire Escape so that's it'll still be up to firecode or repairable.
OOC:
I think this one will require a social check to convince Lance to let you do it (RPP for Charm, PPP for Deception -- both with a setback due to the damage from the fallen weight). Altering the fire escape would automatically make the structure non-compliant legally (until repaired), so keep that in mind.
May 21, 2020 2:39 pm
OOC:
I'm talking about helping Hank with this one.

Fire escape: Average (PP) Skulduggery check. I'll accept Mechanics as well. There's always getting a rope ladder also attached at the top, I was under the impression it get modified from weight at the bottom for entry up versus access down.
May 21, 2020 4:43 pm
Remnant says:
OOC:
I'm talking about helping Hank with this one.

Fire escape: Average (PP) Skulduggery check. I'll accept Mechanics as well. There's always getting a rope ladder also attached at the top, I was under the impression it get modified from weight at the bottom for entry up versus access down.
OOC:
Kermit mentioned modifying the fire escape so it couldn't hold the weight of several people at once, which would be modifying the structure beyond legal requirements. You could try to jimmy-rig the bottom layer to prevent easy access from the ground level—that, too, would presumably also make it a violation of fire code, though. In short, I don't think there's anything you can do to alter the fire escape that won't make it a violation of fire code.

So, waiting on checks for the soap, and potentially for convincing Lance to let you alter the fire escape, and then the check to do that. Then we'll need some sort of check for whoever's going to be on the roof as lookout (a Stealth check to hide and a Perception check to watch for approaching folks.)
May 21, 2020 9:55 pm
"Sorry about the floor, Lance. On the bright side, we know the plan works. When the weight whacks 'em, I figure they'll end up a little worse than dented." He smirks at Lance, and seeing no smile, turns away to gently place the weight back on the rack. Sheesh, like he's never made a mistake.

He walks into the supply closet, then returns with a value size bottle of dish soap. "By the way, back door's out of commission. Hopefully they'll try the same trick this time." Hank squirts soap liberally on the floor in about a 10-foot square inside the door, then sets a bucket of water beside it for easy pouring just before the meetup.
OOC:
Come to think of it, the fire marshal probably isn't a big fan of trapping one of two exits to the building, either...

Happy to help with the fire escape if we want to go that route, but I'll let someone else try talking Lance into it.

... and as it turns out, I could apparently use a hand with this one too.
OOC:
GM edit: Adding a boost for Guy's help.
Last edited May 21, 2020 9:57 pm

Rolls

Havoc Hounds, Meet Soap.

4 Advantage, 1 Threat

Total: 3 Advantage

boost

1 Success

Total: 1 Success

May 22, 2020 11:28 am
Guy chuckles at all of these boobytraps and helps Hank set up his ingenious ideas.
May 22, 2020 1:45 pm
OOC:
Narrating the fact that the boost pushed things into success territory here, and using those advantage to make this trap fire-marshal compliant per the chatter!
Right before Hank pours out a whole bucket of liquid soap on the floor, Guy has an idea: Why not prop the bucket up on a stand near the door instead? If that door is opened from the outside, the trap springs, but otherwise, the floors stay dry and the exit available.

Lance grumbles about the booby traps, especially as chatter starts up about modifying the fire escape.
OOC:
OK, let's have that Charm check to convince Lance to let you do the fire escape (or do it secretly?) if you still want to try that. Then we should be ready for the traps to be sprung...
May 22, 2020 4:55 pm
As the group talks to Lance, Marv stands at the bottom of the fire escape, staring up at the heights from which he fell not so long ago. "C'mon, Marv. It was just a fluke." He says to himself, "Ain't no conquering fears without facing em." He loops a length of climbing rope over his shoulder and begins to climb the fire escape and shouts back into the building. "I got Lookout. If things get hairy I'm gonna try the same trick as last time. You boys mind rearranging those pads?"

Marv tries to get the skylight open and secure the rope so that he can use it to reppelle down if he needs to make a fast entrance.
OOC:
let me know stealth and perception difficulties and I'll roll em
Last edited May 22, 2020 4:56 pm
May 22, 2020 5:34 pm
Marv finds that Red's been busy, as the skylight's already covered over with a semi-opaque sheet of plastic. He finds a likely spot to tie off the rope (since the previous one has been cut down) and does his best to secure it.
OOC:
There's no obvious "rope tying" skill, but I'll take Skulduggery, Mechanics, or Athletics, depending on which you prefer. Easy (P) difficulty.
May 25, 2020 2:41 pm
OOC:
Bump. Marv can give me a check for the rope, and we can advance to the meetup if that's OK. The fire escape alterations may be too complicated to do before the baddies arrive.
May 25, 2020 6:02 pm
OOC:
my bad. Here's athletics.

Rolls

Athletics

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

May 27, 2020 1:48 pm
OOC:
For that 1 advantage, let's say Marv is able to tie the rope without it being obvious from the interior that there is one up there.
Waiting Suspense Music

The stage is set. With Marv scouting out the streets from three stories up and the Pantones hiding in an abandoned building a couple blocks away, Max, Guy, and Hank try to keep Jimmy and Lance calm inside the gym. Jimmy, at least, seems resigned to his fate. He sits on a weight bench, slouching forward, sipping a cup of over-sugared coffee from a Solo cup. Lance paces in the training ring, its surface still damaged from the fracas a few days earlier.

As the appointed meet time approaches, Marv scans the streets...
OOC:
Eskaton, can you give me an Average (PP) Perception check with a setback for darkness, but a boost for the Pantones helping as lookouts? This'll represent your ability to detect unusual car or foot traffic as the hour approaches.

Everyone else, let me know where you plan to be. If anyone wants to try a pep talk, this is time for an Average Leadership check. :)
May 27, 2020 9:09 pm
Marv hunches as low as he can on the roof without sacrificing his field of view. "I am the night." He growls to himself, holding a straight face for all of a second before he breaks into a laugh, "What a sight we must be." He thinks, scanning the streets below. "I really hope we overprepared. If we need all of this..." He bows air out through his lips in an 'oof' and waits for the action to begin.
OOC:
Did you want a stealth too? If so, what difficulty?
OOC:
GM edit: Forgot the setback (darkness) and boost (help from Pantones).

Rolls

Perception

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

boost and setback

1 Advantage

Total: 1 Advantage

May 28, 2020 12:23 am
OOC:
No Stealth yet, but we can once I describe what you spot. In the meantime, 2 advantage to spend for you. Ideas on what you want them to do?
May 28, 2020 12:29 am
OOC:
Hmm, how about an incognito way to alert the others to what I see? I'd flip a Story point for a walkie talkie, or maybe a system of knocks or something?
Last edited May 28, 2020 1:15 am
May 28, 2020 1:55 am
Watching Lance pace nervously in the ring, Hank glances around at the others and then taps his knuckle on the fight bell, making a tiny ding. As Lance looks up in alarm and he sees the others look over, Hank smiles and points up at the portrait of Phil Wakamatsu.

"When I was a kid, old Phil was an inspiration to me. I wished he was my dad, if you believe that. My dad... he was one of those guys got pushed around. He let it happen and let it break him little by little. By the time I got to know him, he believed Drummond was as broken as he was."

He reaches up to scratch beneath his beard, pulling at the graying hairs. "But not Wakamatsu. He knew that the people of Drummond were good, and strong, if he could just show them how. He looked at our beautiful old beater of a town and he fixed her up. Everybody knew we weren't New York or L.A. or Chicago, but he showed us what Drummond could be. We got pride, and we got grit, and we got strong hands that'll knock you out if you push us."

"Well, that's what this crooked cop has been doing. Petrovich has been pushing and pushing for months, trying to make people live in fear. And he thinks he can do what he wants 'cause he's got a badge?"


Hank punches the mat, making the ring vibrate. "I say HELL. NO. That ain't what the One Two is about. It ain't what we're about. And that sure as hell ain't what Rumble City is about! I say we show this goon what happens when you push around the good people of Drummond. When you throw your weight around, we don't get scared. When you try to break us down, we fix each other up. And when you abuse your tiny amount of power and try to hurt our friends, we get ready to rumble."

Hank takes one last look back up at the portrait of Wakamatsu and nods. "I don't know much, but I know that." Then he raps on the bell once more and kneels by the front window where he's got a good view of the street, and can release the rope holding the weights if needed.
Last edited May 28, 2020 1:56 am

Rolls

LLLLLet's get ready to RRRUUUMMMBLLLLLLEE!!!!!! (Leadership)

2 Advantage, 1 Threat

Total: 1 Advantage

May 28, 2020 11:56 am
Guy is hanging out in the office near the service entrance. If there's a CCTV system he'll be watching that, otherwise he'll be peering down the hall, keeping an eye on the service entrance.
May 28, 2020 1:50 pm
Eskaton says:
OOC:
Hmm, how about an incognito way to alert the others to what I see? I'd flip a Story point for a walkie talkie, or maybe a system of knocks or something?
OOC:
I was assuming you all have cell phones with texting capabilities. But for 2 advantage, we can say you've found a way to use it without drawing attention to yourself (like from the glowing screen). Essentially depriving anyone passing by of what would have been a boost.

I think Hank's speech is worth a boost on Lance's initiative check, when it comes to that. :)
Hank's words reverberate through the empty gym, earning a shrug from Grinning Jimmy. But Lance stops pacing for a moment, watching his friend lay out the stakes, the gauntlet Wakamatsu set down 40 years ago. He glances up at the portrait of the martial arts master, still hanging since the catastrophe of a news conference. He sighs. "You're right. Let's show this sumbitch what it means to mess with Rumble City!"
May 28, 2020 2:01 pm
[ +- ] Gym Layout (before modifiations)
11 PM comes and goes. Maybe Petrovich is just late. Or maybe he isn't going to show. But then Marv gets a text on his silenced phone.
[ +- ] text messages
Judging by the message, Marv realizes the two "visitors" must be headed toward the gym's front entrance, to the east, opening onto Wakamatsu.
OOC:
So, Stealth check if you want to try to avoid them seeing you. RPP difficulty, with two boosts for cover and darkness.
May 28, 2020 7:32 pm
Marv taps out a group text, "Two headed for the front doors. Look lively boys & girls." He hunkers down, trying to keep an eye on the two and stay hidden in the process.

Rolls

Sneaky snake

3 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 1 Threat

May 29, 2020 4:49 pm
OOC:
1 Threat is you lose line of sight on them for a moment.
[ +- ] Visitors
Marv gets a good look at the pair. Both are dressed similarly: dark T-shirts, fatigue pants, combat boots, black ballcaps, and sunglasses. They're both big mofos, too—they presumably don't work out here at the One-Two, but they do work out somewhere. As the men get closer to the building, Marv has to duck down to stay out of sight. He hears their boots clip-clop toward the door, then stop.
OOC:
Anyone doing anything? Hiding? Hanging tight? No CCTV, so all you know is what Marv has told you via text.
May 29, 2020 5:00 pm
OOC:
I'm just hanging tight, unless I can see them out the front window.
May 30, 2020 3:54 pm
"They look military... Or military wanna be. Hard to say." Marv texts out, "Looks like they stopped in front of the door."
May 31, 2020 8:08 am
OOC:
I'm hanging tight, making sure others don't slip in through the side entrance. If anyone comes through I will try to silently follow behind them to cut off a retreat. Otherwise if I hear fighting breaking out in the main area I will leave my spot to join them.
May 31, 2020 5:59 pm
A loud buzzing sound comes from a box in Lance's office. "Uh... That's the front intercom," Lance says. "You want I should answer it?"
Jun 1, 2020 1:53 pm
Max pets Duke's head and shakes his own, "They probably still need to verify your on site." advises before pressing the button himself.

"Name and reason for entry." he states clearly and waits.
Jun 1, 2020 7:16 pm
A voice crackles back over the intercom. "We are affiliates of Viktor Petrovich." The accent is similar to the one you heard at the abandoned warehouse, Russian or Ukrainian or the like. "We know that Lance Mikoswki and James O'Hara are inside for meeting. Petrovich wants to speak to them to establish peace and end fighting."
OOC:
If you are suspicious of them, feel free to try a Vigilance check versus PP+KK, with the setbacks for the intercom voice and for not being able to see any body language or expression (PP+KK).
Jun 1, 2020 7:39 pm
"Acknowledged any sight of weapons or combative nature will be looked at as an act of aggression and will be dealt with accordingly and the proper escalation of force. You have been forewarned." Max states over the system before leaving. "I guess I'll let them in. Duke on me." he states snapping his fingers and slapping his side before going to let them in.
Jun 5, 2020 1:48 am
Max finds the two men right at the front door when he approaches it. No one else is visible through the glass storefront. The two men have their hands raised. A set of brass knuckles sits at each one's feet, as if freshly placed there upon Max's orders.
OOC:
Max is welcome to make an Average Perception check (PP) with a setback for darkness if he wishes to scan for any other people about.
Jun 5, 2020 11:25 am
"A set of brass knuckles each... they probably aren't going to do this the easy way are they Duke..." Max muses as he scans the area.

Rolls

Avg Perception check with Knack for It.

2 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 1 Success

Jun 6, 2020 3:05 am
Max doesn't see any other people in the immediate vicinity of the gym, just a vagrant in an alley across the street, but that's nothing unusual in this neighborhood.

"You may pat us down if you wish. We would expect nothing less."
OOC:
Average (PP) Perception check on each one if you want to do it. Otherwise, you can let them in and have someone else do it.
Jun 8, 2020 11:40 am
"Well I guess if someone has to pat them down I'm literally the most trained to do so..." Max states with a shrug. Slapping his side for Duke he exits the build giving them the customary full pat down via protocol looking for weapons plus a bit of paranoia. "Sir if you can look that way with your hands visible while I search your associate..." Max requests having Duke watch him while he conducts a search of one of the two individuals before switching to the other.
OOC:
Update: Those results are awesome! Is 4 results enough to know any tells on the enforcer I failed on? Like he's a boxer, favors his left side, looks like he had an old injury, etc. Something like that?
Last edited June 8, 2020 11:42 am

Rolls

Avg Perception Patdown #1

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Avg Perception Patdown #2

5 Advantage, 3 Failure, 1 Threat

Total: 3 Failure, 4 Advantage

Jun 9, 2020 1:11 am
OOC:
That sounds great. I'll keep the 3 threat secret for now.
Max's police training kicks in as he pats down the two muscle heads. Both seem clean of weapons, and nothing much stands out beyond that. However, the young cop's search of the second of the two men does elicit a mild cry of pain when he pats down his arms. The man quickly apologizes, saying he hurt his biceps doing yoga. But Max is reminded of a case he worked where a guy had similar pulled muscles from repeatedly pushing a tackle dummy. Maybe this guy's been herding people in a warehouse somewhere?

The first man says, "If you are satisfied, we would like to be granted entry. We need to confirm that Mr. Mikowski is here and that none of you is armed. We must make sure Mr. Petrovich will not be coming into ambush."
OOC:
OK, Guy, Hank, Max -- I'll let any of you pipe in here. We can also assume Marv has been apprised of the situation, so leaving it to you if he maintains his post on the roof for now or wants to do something else.
Jun 9, 2020 11:40 am
"My apologies, I'll text so they know we're good. Please enter once it's open so the discussions can begin." Max states.

Max texts for someone to let them in via a group text and that one of the men, after giving a description has an injury from 'Yoga' or from constantly tackling and caroling people.

Max looks around the area to see if they came in a vehicle or dropped off and to make sure they've parked in an area that won't come out to their car on bricks.
OOC:
I got an adv so net is 2 threat.
Jun 9, 2020 11:44 am
Overhearing the man's words through the doorway, hank looks hurriedly around, then slides the cattle prod behind a rack of free weights against the wall. Then he glances up to the rafters before grabbing a spray bottle and towel and starting to wipe down the equipment. He focuses on his breathing and wills his heart to be calm. Come on in, boyos. Just don't look up and we're golden.
Jun 9, 2020 2:28 pm
OOC:
Maintains his position on the roof is best for now I think.
Guy reads the message and shakes his limbs to loose up a bit, settle his nerves. The worst part is the waiting. He hates waiting. This seems too easy. Can't get distracted. This is just a recon. Yeah, that's it. Seeing what kind of force we have so he knows how much of his own force to supply. But he ain't fooling me. I'll be the surprise.
Jun 9, 2020 4:07 pm
Marv keeps a sharp eye out. He makes a quick, stealthy perimeter of the roof, checking each edge of the building in turn to make sure nobody has snuck into an alley or to the back door before returning to his vantage on the street and resuming his vigil.
Jun 9, 2020 5:07 pm
OOC:
FYI Max locked himself out...
Jun 10, 2020 1:13 am
OOC:
We can assume someone lets you in for the sake of continuing on.
Convinced the two men are unarmed, Max confiscates their brass knuckles and gets someone inside to let them in via the remote lock control in Lance's office. Max leads them around the front desk and the locker rooms and onto the gym floor. There they find Hank furiously wiping down equipment, Jimmy staring blankly at the ceiling popping Nicorette gum, and Lance crossing his arms and standing in the boxing ring.

"What is the meaning of this?" the gym owner asks.
OOC:
So, lest I rush things, let me know what the plan is. Looks like only Max and Hank are in the gym, while Marv and Guy are on the roof? Hank and Max can try to distract them somehow to prevent them from doing a search for dangerous weapons and the like, but you'd assume they'll want to do that eventually. Depends on whether you want them to get it over with, or to stall them.
Jun 10, 2020 11:15 am
OOC:
Guy's not on the roof. He's in an office just off the hallway leading to the side-door entrance.
Jun 10, 2020 1:49 pm
nezzeraj says:
OOC:
Guy's not on the roof. He's in an office just off the hallway leading to the side-door entrance.
OOC:
Got it. Thanks for the clarification. So unless Guy comes out, we'll hang tight for Hank's and Max's approach to these two lugs.
Jun 11, 2020 1:17 am
Hank closes the door behind them after the men enter. "Uh, hey guys. Gym's closed for the night, but I suppose my pal already filled you in on that. What can we do ya for?"
OOC:
Hank doesn't have much of a plan, but he's going to hang out and talk friendly so they're not fully focused on their search, at least. I figure no point in stalling them because Petrovich probably won't come in if they don't give the OK. But happy to play along if someone else has a better plan.
Jun 11, 2020 2:07 am
"Mr. Petrovich is wanting to know your people will be peaceful," says one of the men, taking in the room half-heartedly.
OOC:
Y'all can try either Charm or Deception to try to keep them focused on you instead of their search:

If Hank and Max work together, Charm is GGB x PP+KK. Deception is GGGB x RP+KK. The setbacks are for the fact that their mission is to look over and make sure things are hunky-dory, so they'd have to shirk that.
Jun 11, 2020 11:55 am
"Oh, sure. We just want this thing over, to be honest. If your boss wants to stop by and talk, that sounds a hell of a lot easier than looking over our shoulders all the time. No need for anything but peaceful, if you ask me. Right, pal?" Hank looks to Max for affirmation, hoping that Jimmy doesn't get scared and blow the operation.
OOC:
Going for deception, hopefully with Max's help. Hank's pretty sure this won't be peaceful.
Jun 11, 2020 2:15 pm
OOC:
Sounds good. One of you roll it up!
Jun 15, 2020 6:19 pm
OOC:
I was hanging back for Max to jump in... In the interest of moving forward should I just roll and assume he'd help? I can do so after I'm off work if nothing else.
Jun 16, 2020 2:51 am
OOC:
Yeah, just go ahead and roll it!
Jun 16, 2020 11:37 am
"Yep, just tryin' to get back to normal, know what I mean? Ready to just get up, go to work, eat some lo mein and go to bed. Say, you guys go to that cop bar on 16th Street? Mack Oliver's? I've always thought it looked like a cool place, but felt weird about going without a badge."
Last edited June 16, 2020 11:38 am

Rolls

Deception

1 Success, 3 Advantage, 1 Failure, 3 Threat

Jun 16, 2020 12:09 pm
OOC:
Lol is that a completely neutral roll??
Jun 16, 2020 12:55 pm
Hank keeps prattling on, forcing himself to sound calm as the men's eyes begin to search for weapons.
OOC:
What can I say? Hank is a wonder of the world. He makes absolutely no mark on those around him.
Jun 17, 2020 1:27 am
OOC:
LOL. Yep, total wash on that roll. :) I think it's still worth a setback on their search at the very least.
The two men nod but mostly ignore Hank's prattling. "We must look over place to make sure no nasty surprise." They split up, one heading for the office area and back door, the other for the gym proper.
OOC:
So, they have to roll versus RPP+K to notice your traps. I'll flip two SPs to give them a fighting chance. I'll have them roll separately for each (the door and the weights). Y'all want to upgrade one of those with a SP?

Rolls

Perception versus traps

Perception versus traps

Perception versus traps (with SP)

Jun 17, 2020 10:53 am
OOC:
Uh, are those dice blank to anyone else? Lol. Also, I'm hiding in the back office near the side entrance. Should I roll Stealth or anything if they head that way?
Last edited June 17, 2020 10:54 am
Jun 17, 2020 12:31 pm
OOC:
Either that's the most 1 in a zillion 3 all blank rolls or Gamersplane is bugged!
Jun 17, 2020 2:07 pm
OOC:
LOL. No, should have explained: I rolled the checks both with and without a SP flip. I'm leaving it to you whether you spend the SP, and then I'll reveal the results. :)

As for Stealth -- not yet. Depending on the results, they may want to do a more thorough search. But for now, they're just concerned about the room with the traps in it (the main gym).

So for now: Y'all using a SP or no?
Jun 17, 2020 3:36 pm
OOC:
Ah! Sneaky! I'd vote we use one on the weights. I'm sure we'll have plenty of cause to use SP's during the upcoming confrontation, but SavageBob is good about keeping them flowing from the GM side too.
Jun 17, 2020 3:57 pm
OOC:
I think it'd be reasonable to use 1 (or even 2) on the traps to upgrade difficulty and agree the weights are priority 1
Jun 18, 2020 12:17 am
OOC:
So, I can't figure out how to reveal the contents of a hidden roll, but I'll say that the one you upgraded did the trick and made them miss the weight trap. There was one threat remaining, so I'll make that a black. If you're upgrading the other one, too, I'll have to roll that now. Incoming...

Rolls

Perception versus traps

3 Success, 4 Threat

Total: 3 Success, 4 Threat

setback

1 Failure

Total: 1 Failure

Jun 18, 2020 12:20 am
The men scan the gymnasium carefully, but luckily neither one thinks to look up toward the ceiling. They miss Hank's weight trap completely. But as they near the office, one of them says something to the other in a Slavic language. They both look up at the frame over the back door, noticing the precariously perched bucket there.
OOC:
So, the other roll - 4 threat is a lot! What do y'all want to happen? They accidentally spring the trap? Something else?
Jun 18, 2020 11:21 am
OOC:
Springing the trap works for me. Although they would be suspicious if they noticed the trap was intentionally set so that might botch the whole deal?
Jun 18, 2020 11:41 am
OOC:
Agreed. I'm not sure that springing the trap now is what we want, since we're not striking yet. Maybe they're wary of it, but we can explain it away as some work that's being done on the gym. Thus there's still a chance we could maneuver people into it later, but Petrovich won't be trying to come in the back door and get caught by it immediately. Unless someone has other ideas?
Seeing the men exchange a glance at the bucket over the back door, Hank says, "Oh, yeah. Uh, excuse the mess back there. We had some damage to the door last week, so I've been doing some work on it. Just your basic epoxy mixture, and it's, uh... curing for a few days before the reinforcing bolts are fully secure in the frame. Concrete is still pretty solid back there, but had to fill in a couple cracks and gaps in the mortar. I tell ya, humidity off the water here is murder on these old buildings, not to mention my old bones. In fact, last summer..."

Hank rambles on, hoping his friendly yokel act gets them to lose interest rather than investigate further.
Jun 19, 2020 1:03 am
The two men seem satisfied with Hank's explanation. "We will just tell Mr. Petrovich to avoid back door," one of them says.

The other man pulls a cell phone from his pocket and presses a button, putting it to his ear. He says something in the same Slavic language before putting it away. "Mr. Petrovich will be here in moment."
Jun 19, 2020 1:05 am
Up on the roof, minutes seem like hours. Marv tries to keep busy by playing Snake and Mine Sweeper on his phone. Finally, he gets a text from Tasha: "Black van headed ur way. Dark windows. Big enough for eight or nine guys prolly."
OOC:
We'll have the van people arrive when I post next, but I wanted to leave you one more chance to do anything you'd like to do before that point. If no one's posted by tomorrow morning, I'll advance.
Jun 20, 2020 1:55 am
Sure enough, Marv hears a large vehicle pull up outside the front entrance. A door creaks open, and the sound of boots scuffling on the pavement is followed by a closing door and footsteps toward the gym.

Inside, the door buzzer buzzes yet again.
Jun 21, 2020 12:58 pm
Marv sneaks to the side of the building and looks down stealthily, trying to get a count of how many, and how big the group are. Van just unloaded out front, guys, taking as peek on the contents now. He texts.
Jun 21, 2020 1:33 pm
Hank tucks the cattle prod into the back of his pants under his jacket. "Well, folks. It's showtime." He nods to the others as he walks to the front door and takes a moment to calm his breathing. One. Two. One. Two. Steady like the tide.

Then he opens his eyes and presses the SPEAK button. "Who is it?"
Jun 21, 2020 5:38 pm
OOC:
Marv can try Stealth vs. RR, add a boost for the elevation. That'll let you get a visual on how many folks we're talking about.
A voice comes back over the intercom. "Is Victor Petrovich. Who you think?"
Jun 21, 2020 11:38 pm
Marv leans over the edge, trying to stay out of the light.
OOC:
I'll pass boost(s) with that advantage.
Last edited June 21, 2020 11:39 pm

Rolls

Stealth

4 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Jun 22, 2020 2:54 am
All Marv sees is a single figure matching the description of the man seen on the Halloween store's security footage. The van seems to be idling across the street.
Jun 22, 2020 7:31 pm
Only see the one guy, looks like Victor might be alone... At least outside the van. Marv listens to hear if the van is still running, then scuttles around the perimeter, checking to see if the building is being surrounded.
Jun 22, 2020 7:44 pm
The area around the building seems clear. If this guy has backup, they're likely still in the van. The man buzzes the front again. "So, you let me in, or was this huge waste of time?"
Jun 22, 2020 9:16 pm
Hank unlocks the door and swings it open. "Heya, Vic. Sorry about the paranoia. Girl Scouts have been getting bold these days, never know where they're gonna show up next. Gonna have to pat you down, I'm sure you understand. No telling who's packing cookies in our fallen times."
OOC:
Rolling average Perception based on Max's earlier. If it needs to be higher feel free to edit or I can reroll.
OOC:
GM edit: Adjusting difficulty.

Rolls

Perception

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

difficulty adjustment

1 Failure

Total: 1 Failure

Jun 23, 2020 12:33 am
OOC:
Let's say the threat is that the pat down takes a little longer than it would have if Hank had been more used to such things.
Petrovich submits to the patdown, but he doesn't seem to like it. "Is this real necessary?" he complains. He groans and sighs each time Hank moves to a different body part. The annoyance actually delays the patdown by a few minutes. If there is an ambush planned, the ambushers likely used that time for something.

"Is done, yeah? Now I want to talk to this Lance Mikowski."
Jun 23, 2020 12:48 am
"Hey, sure thing, my man." Hank steps aside and allows Petrovich in, keeping an eye out and closing the door quickly behind to avoid tailgaters.

"Hey boss! Somebody to see you! You know a Victor Pepperitch?" Hank winks at Max after locking the door behind them.
Jun 24, 2020 2:11 am
Petrovich doesn't seem to notice the insult, or at least he doesn't react to it. He follows Hank into the gymnasium proper and nods at both of his associates. Then he lays eyes on Jimmy, still seated on a weight bench, and Lance, pacing on the boxing ring. "Ah, my friends are here! Lance Mikowski and James McCoy, a.k.a. Grinning Jimmy, right? It is pleasure to see you both again. When was the last time we saw each other? Was work detail, yes, when you both ran away to escape?"
Jun 24, 2020 2:17 am
OOC:
So, I've inadvertently gotten myself into GM no-no territory: A bunch of NPCs talking to themselves. You'll need to take over, as you are the ones who lured Petrovich here! Marv and Guy are welcome to come join the group, or they can stay hidden for now if they please.
Lance just glares at Petrovich before spitting out, "I've got nothing to say to you."
Jun 24, 2020 2:28 am
Marv watches the van with interest, keeping an ear out to try and make out any conversation from inside.
Jun 24, 2020 12:24 pm
OOC:
I don't mind NPCs talking to each other in PbP because it's more like reading a story as it doesn't take up actual in game time. As for Guy, I will stay hidden but move into the hallway and stopping at the intersection that leads into the gym area.
Jun 24, 2020 1:44 pm
nezzeraj says:
OOC:
I don't mind NPCs talking to each other in PbP because it's more like reading a story as it doesn't take up actual in game time. As for Guy, I will stay hidden but move into the hallway and stopping at the intersection that leads into the gym area.
OOC:
Well, I also don't know what your plan is for Petrovich, so the ball's in y'alls court. :)

As for Guy moving forward: Give me a Stealth check vs. RR+Black. Take 2 Blues for the fact that Hank and Max are there to keep them fixed on the conversation.
Jun 24, 2020 2:26 pm
OOC:
Can I surreptitiously start my cellphone recording in my pocket before I attract Petrovich's attention?

Also, others feel free to jump in if you want. I don't want to steal the spotlight during the big showdown.
"Don't they teach honesty in the scouts anymore, Peckeritch? I coulda sworn that's what made my folks sign my little sister up. But then I guess that's not the badge you're sporting, is it?

Word on the street is that nobody ran away, you just let 'em walk out. Favor for a favor sort of thing. Funny sort of bribe if you ask me."


Hank keeps himself between Petrovich and the front door.

"So why the need for ex-cons to do your dirty work? Surely the force isn't that hard up for cops yet. So why you putting your job and safety on the line to pull the good folks of Drummond off the street?"
Jun 24, 2020 3:09 pm
KermitThePog says:
OOC:
Can I surreptitiously start my cellphone recording in my pocket before I attract Petrovich's attention?
OOC:
Sure. Try Skulduggery vs. the same difficulty I quoted for guy: +2 blues, but vs. RR+Black.

It makes sense for this to be a social combat of sorts, to have Hank make a Coercion check vs. Petrovich: RP+Black. He has a special ability that generates one auto-threat on checks against him.
Jun 25, 2020 1:01 am
OOC:
Uh oh. If Hank is heading up this social combat, I think I'll spend my June XP on a Coercion rank.

Woah! That's a fun weird roll. Is there such thing as a social combat crit?

Or if not, maybe the triumph could be that while I failed to start my cell recording without him noticing (or just hit the wrong button or whatever), Red already installed security cameras with audio that'll catch it all anyway?
Last edited June 25, 2020 1:04 am

Rolls

Skulduggery

2 Success, 2 Failure, 1 Threat

Total: 1 Threat

Coercion

2 Success, 1 Triumph, 1 Failure, 1 Despair

Total: 1 Success, 1 Triumph, 1 Despair

Jun 25, 2020 2:26 am
OOC:
That's a great roll that demands interpretation! Yeah, for 4 Advantage or a Triumph, you can land a "critical remark" that causes 5 additional strain damage to the target. Other Triumph options: You can learn any motivation of the target, or learn their true goal if they have one. The camera idea works, too. Let me know which of those options works best for you, and I'll advance things (including the Despair, too!)
Jun 25, 2020 1:10 pm
Guy slinks towards the hallway intersection.

Rolls

Stealth

3 Success, 3 Advantage, 1 Failure, 2 Threat, 1 Despair

Total: 2 Success, 1 Advantage, 1 Despair

Jun 25, 2020 1:52 pm
OOC:
I think I'll just go for the critical remark. Word-talking isn't my strong suit, so a solid boost in the first round seems like a good use.

Maybe the part that got through to him is referring to it as a bribe? Maybe while he's willing to break the rules in many ways, he actually looks down on cops who takes bribes, so this makes him suddenly doubt himself.
Jun 26, 2020 1:17 am
OOC:
OK, first things first: His "bad rep" ability means he inflicts 2 strain on anyone who fails a check against him. Hank fits this bill with that Skulduggery check.

The threat from the Skulduggery check means that Hank's phone is actually dead...
Petrovich winces at Hank's tirade. "Ouch, there, friend!" he says, swapping the frown for a shit-eating grin. "Bribe is too... dirty word..." He gestures toward Hank's pocket. "I see the phone, by the way. Posting an Instagram story maybe? Good. People should know that two wanted convicts are right here in gym, acting like perfectly normal to run from prison custody." He looks to Lance and Jimmy. "Or do I misunderstand, Lance and Jimmy?" The two enforcers glower at Lance with grins of their own.

As Petrovich blabbers, Guy sneaks closer. He ducks into the small hallway by the backdoor, putting him closer to the action. Yet he realizes that if shit goes down, he's right in the way of the soap-and-water trap.

Lance seems visibly agitated by the tirade, but he says nothing.
OOC:
We'll say Guy's despair is that if the soap-and-water trap is sprung, he'll be affected, too.
OOC:
We'll use the Threat and Despair Hank rolled to upgrade his Coercion check and give him a boost (he has an ability called Charismatic Menace that means any checks against him by enemies generate 1 auto-threat.)

Lances takes some Strain for that! Using the 3 advantage to recover strain for Petrovich.

Rolls

Coercion + SP

5 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 4 Success, 3 Advantage

Jun 26, 2020 9:06 pm
OOC:
Missed Eskaton's post earlier: Marv's too far away to make out anything about the van without getting closer. Of course, a SP flip might indicate he has some binoculars or something if he wants to try that route. Then it'd be an Average (PP) Perception check, with a setback for the darkness.

Otherwise, Max or Hank is up!
Jun 27, 2020 1:25 am
Marv leans over against the edge of the rooftop, the binoculars hanging around his neck clanking of the small stone half-wall that circles the roof.

"Shit, better be careful with those." He says as he picks up the binocs and flips their "dark enhancement" lense down, peering at the van.
OOC:
Flipped the SP in the thread.
OOC:
GM edit: forgot the setback.

Rolls

Percept!

4 Success, 1 Advantage, 1 Threat

Total: 4 Success

setback

Jun 27, 2020 3:09 am
Marv trains the binoculars on the van...

SavageBob sent a note to Eskaton
Jun 27, 2020 3:13 am
Marv sends a text to the group. "Careful, now! His friends are in a surveillance van! At least two of them. Don't say anything you don't want recorded!"
Jun 29, 2020 2:19 pm
OOC:
Bump! Someone needs to talk to them. Of if you're bored with the conversation, attack!
Jun 30, 2020 12:15 pm
"Well that's definitely something that should be checked into Sir. If they were in prison custody recently we can look into when they were last seen and at what prison, who was on shift for the detail and when it was reported that they escaped since there should be a report... Unless someone got sloppy and 'forgot' to report it if it was in the last 24 hours. Who's the Marshal on the case? They out of Grand Rapids or Detroit? Has the prison done a head count from an outside source to see if anyone else is missing? If there are more anomaly the entire staff might be under investigation since that would be a on the federal level for anything from negligence to corruption even colluding with an outside element related to a criminal and/or foreign entity shouldn't be ruled out until we find all the details and facts. If no one's been called yet... I guess we have some calling to do. If you two are the people he's talking about I suggest you get in contact with the US Marshal and FBI Field office now. Phones in the office gentlemen I can show you the way if what he's saying is true and we can get to the bottom of everything and everyone involved and make this right." Max finally states aloud after writing down some notes and doing the math on the timeline while extending an open hand toward the office.
Jun 30, 2020 1:02 pm
Petrovich scoffs at Max's legal mumbo-jumbo but doesn't immediately reply.
OOC:
Making a legal argument of this type could be either Charm or Leadership. Deception if it's just fast-talk gobbledygook (I'm no lawyer, so I can't say!). Try not to meta-game based on the difficulties. What is Max's true approach here? Setbacks are for his (unknown) motivations. Roll it up, Remnant!

Appeal to Petrovich's nobility = Charm: RRPP + 3 black
Appeal to legal enforcement powers = Leadership: PP + 3 black
Legal double-speak to confuse him = Deception: RR + 3 black

All add +1 threat automatically.
Jun 30, 2020 1:31 pm
OOC:
Leadership I think fits most due to quoting protocol versus trying to get Petro to do something he thinks might be right but doesn't want to since I'm treating him as an 'informant' or deception would be if that was all bull. I'mma use a story point also though to upgrade.

So success with 3 threat XD
Last edited June 30, 2020 1:35 pm

Rolls

Average Leadership check with 3 setback *add one T to results

2 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 2 Threat

Jun 30, 2020 6:01 pm
"Ah, that's a good call. If there's actually crimes taking place, we gotta send that through the right channels. No offense to you, Vic, but the calls should go to the right folks to make sure it's all fully documented and squared away. If there is something more than just sloppy police work involved, we gotta get that in front of Internal Affairs."
Last edited June 30, 2020 6:01 pm

Rolls

Helping out with the mumbo jumbo

1 Advantage

Total: 1 Advantage

Jul 1, 2020 1:46 am
OOC:
Hanks' assist drops that to 2 threat. Using it to give Petrovich a boost. He also gets a boost from his goons, and for playing to Lance's fear about going back to the slammer.
Petrovich seems annoyed by Max's legal-ese. "Nice," he says with a crooked grin. He turns to Lance. "He just get out of the academy? Smart kid. I can see why you keep him around. But he has a point, eh Lance? Why don't we just call up the police? The FBI maybe? Let 'em know what happened? How you just walked off a work detail never to be seen or heard from again? You want to make the call? Or should I?"

Rolls

Coercion on Lance

3 Success, 5 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 2 Advantage

Jul 1, 2020 1:51 am
Lance glowers at the suggestion. "He's up to something," he says, aiming his comments at Hank, Max, and Jimmy rather than the prison guard and his goons. "I don't know what. But we still need the location of the warehouse and the kidnapped people. Let's not lose sight of that."
OOC:
+1 boost to the next social check. You know you're being listened to, and you know he keeps trying to provoke Lance. So up to you how to proceed, or if you just pummel the guy. :P

Rolls

Leadership on Hank & Jimmy

3 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Success

Jul 1, 2020 3:50 pm
Marv's peeking through the glass of the skylight, "Ugh... I wish I could hear what they're saying... Lance looks nervous." He tugs on the rope to make sure it's secure for the 10,000th time that night. "Max might be young but he looks like he's got it in hand," Marv looks at Hank's approving smile toward Max, "C'mon guys, nail this sucker and get him to squawk!"
Jul 1, 2020 9:37 pm
Hank glances back and forth between Petrovich and Lance. "You're right... Look, Vic. Whaddaya say we just cut the bullshit? You know as well as we do that you don't want the feds coming in here and asking a bunch of questions. It'd be a pain in the ass for everyone involved, but sooner or later history would come up.

They'd learn the ancient history of your under-the-table deals and letting cons out of work details early. They'd learn the more recent history of a bunch of masked criminals attacking our legitimate business and putting the lives of civilians and the mayor at risk. And then there's that classic of modern history, a favorite of mine, 'The Goddamn Crooked Cop Was Too Stupid to Check for Cameras When He Bought the Masks for His Criminal Conspiracy.' I hear they're making that one into a movie."


Hank gives a winning smile to Petrovich. "So what do you say, officer? Want to tell us what your friends are up to?"
OOC:
Is it worth a boost or two to call out the camera and what we already know? Also taking the boost from Lance.
OOC:
GM edit: The masks thing definitely stoked a couple of his motivations. Adding in the modifiers accordingly.

Rolls

Coercion

2 Success, 2 Advantage, 2 Failure, 2 Threat

motivations

1 Failure

Total: 1 Failure

Jul 2, 2020 12:35 am
Hank senses Petrovich tense up at the mention of the masks. But then the shit-eating grin is back, accompanied by a belly laugh. "Who's to say I wasn't buying masks for my niece's pony party?" he says with a shrug. "As for the work details and prisoners going free... I think Lance'll have to answer that. I was just as surprised as anyone when Lance and Jimmy and Fatima ran away. You just ran away on your own. Didn't you, Lance?"
OOC:
Another SP flip, boost from his cronies.

Rolls

Coercion on Lance

2 Success, 6 Advantage, 4 Threat

Total: 2 Success, 2 Advantage

Jul 2, 2020 12:40 am
OOC:
Don't forget that Hank takes 2 strain for failing the social check (social combat rules).

Lance inadvertently reveals his Strength for Petrovich's 2 advantage. I swear, both these guys are on the verge of running out of Strain. :O
"I'm a survivor, Petrovich. I ain't stupid."
OOC:
Consider that an assist from Lance to the next social check.
Jul 5, 2020 7:50 pm
"Nobody said anything about Fatima, there, chief. Although now that you mention it, she was another con on your work detail, wasn't she? Another person a little too strong-willed to push around, so she had to disappear. So you and the hounds had to make an example out of her, like you tried to do with Lance here. Which her friends are none too happy about, from what we hear. I'm sure they'd be happy to wipe that stupid smile off your face."

Hank places his hand on a barbell standing in the rack, trying to keep his cool despite the strain of staring down Petrovich. This man is an embodiment of everything wrong with Drummond, from his corruption to his patronizing smile to his willingness to exploit those weaker than him. It's guys like you that broke my dad and drove him to the bottle. I'll be damned if I'm gonna let you keep on ruining my town while I'm drawing breath.

"And by the way, you're not as smooth as you think you are. Your niece's pony party? Not unless your niece was a 28-year old man with a hard-on for cattle prods. Your goons had the receipt on them, so your prints are all over this criminal enterprise. I'm tired of pussyfooting around with a slimy lowlife. We've wasted too much breath on you already. Just tell us where your friends took Fatima and the others. You're not getting out of this clean, Vic, but there's no reason anybody else has to get hurt."
OOC:
Not sure if this mechanically does anything, but I pulled on a couple of my motivations for my thought process here (Fear for my family and Flaw of a soft spot for others. I could also argue Strength of Relentless because we keep poking holes in his alibi, but that seems like overkill).

Also flipping a story point. I think flipping a story point when I'm already at YY adds another G to the roll. If not, we can just ignore the green die I suppose.

Also, wouldn't turn down somebody adding a boost if they can.

Rolls

Calling BS on this SoB (Coercion)

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Boostin' makes me feel good

1 Advantage

Total: 1 Advantage

Jul 6, 2020 1:53 pm
OOC:
Kermit, feel free to add +1 boost on your own to start. Calling him out for the Fatima + receipt slip-ups is good for poking holes in his façade here.

By RAW, playing to your own motivations doesn't add boosts, as I suppose the devs feared that might invite abuse (not saying you did that, mind you -- the flipside is that appealing to motivations makes for rounded characters). But yeah, another PC can add a boost if they want, but I think Max is the only other person in the scene, and I'm not sure if Remnant's around at the moment.
Jul 6, 2020 2:43 pm
"Well I don't know about all the things consenting adults would do in that situation... But there's evidence and forensics that paint a different view than you are discussing Mr. P. But technically the correctional officer on duty would have to answer for that point of negligence on their job especially for letting people escape and not reporting it. Also if someone has known for some time via your recent admission to the escape and people are under duress if they turn themselves in due to coercion it gets more complicated for people that aren't the escaped prisoner involved... and yes I am new out of the academy... It's literally Law Enforcement training that you go through plus I got my degree in criminal law, so if there is evidence and propel cause of suspicions I'm going to have to ask you some questions also Mr. P. If we see two and you mention three is there a fourth? Fifth? Are they being held against their will someplace or are you involved with unlawful undocumented detainments? I mentioned Marshals for a reason you know once you leave the facility you have no jurisdiction. I don't know what the smiling attitude is about since this might actually be some serious charges that could lead to jail time Sir if things are checked into." Max adds with a shrug putting away his notepad and pen with a frown, "It literally sounds like there's a string of people that were in jail you have involved yourself with that you had no connection to that aren't where they should be and by your own admission have known their locations for some time and haven't reported for some reason. Considering your background you should know it is chargeable but haven't for some reason. Did you want to let us know as to why? On a side note from an auditing perspective this would make for a good term paper."
OOC:
Update: Maybe an boost die for a teacher's pet of knowledge on the situation.
Last edited July 6, 2020 2:45 pm
Jul 7, 2020 1:15 am
OOC:
So, motivational stuff, plus Max's boost added to the above roll. They came out a wash anyway.

OK, that's 2 success + 2 threat thanks to his special ability. For the threat, Hank can tell that things are at a tipping point, so he takes 2 strain.
Petrovich's grin turns to a grimace just like that. He glances at Max with a quizzical look, then returns his gaze to Lance. His minions move closer as their boss makes a final threat: "This is last chance, Lance. Come clean about what really happened or pay the price."
OOC:
So, that pushes Lance over the limit. (The cronies add +1 success when boosting his Coercion checks.) 3 Threat to you to spend before that happens. You can use it to learn his Desire or Fear, or, perhaps more useful, learn his true motivation for this encounter. Or do something else with it creative. Once we resolve that, we can move to a new phase...

Rolls

boost + Setback

Coercion + SP

3 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 3 Threat

Jul 7, 2020 1:27 am
OOC:
Pausing here until we spend Petrovich's 3 threat.
Lance heaves a sigh, about to speak.
Jul 7, 2020 12:00 pm
OOC:
Maybe one of the cronies adds in a smack talking line not reading the situation fully and says something slipping on the knowledge like, 'Yeah you're going to end up in the warehouse on Greenlane like the other losers like Fatima and R-', Vic backhands the man in the face lightly before he starts naming off other people... XD
Jul 7, 2020 12:04 pm
"I would advise going through the right channels currently being detained against your will by prison guards when not at a facility is outside the scope of their jurisdiction. Legally speaking, besides saying things under duress doesn't hold up in court and can be thrown out..." Max pipes up the last part he says shaking his head, "Ah, do these guys even understand how to the judicial system works..." he mutters to himself coming to the realization they may not.
Jul 7, 2020 12:10 pm
OOC:
Maybe I missed something... I thought Vic came in alone (and I remember locking the door behind him), but now his cronies are in here with him? No worries if it's just a retcon, but I'm confused.

Remnant's suggestion would be HUGE if it's feasible. If not, getting his motivation or an extra 3 strain for Vic would also be good.
Jul 7, 2020 12:41 pm
OOC:
I let in two guys before hand who called Vic to our location, one had a tweaked shoulder from shoving stuff or slamming into it.
Jul 7, 2020 1:10 pm
OOC:
Ah, ok. I didn't realize they stayed while he was on the way, but that makes sense.
Jul 8, 2020 2:26 am
OOC:
OK, getting the warehouse location is too much for 3 threat (more worthy of a Despair I think), but we riff on that idea to have them reveal that there's a factory in play somehow.
The two large men regard Petrovich carefully. One of them says, "Sir, should we take care of them and take them to the old factory?"
Jul 8, 2020 2:27 am
Petrovich holds up a finger and spins toward the other man. "Shut up, you idiot! I have no idea what you are talking about!" He turns back again to Lance, all grins. "Besides, Lance Mikowski here was about to say something."
Jul 8, 2020 2:31 am
Lance heaves a huge sigh, hunches over. You can tell he's done with this. "What is it you want me to say, Petrovich?" The gym owner leans on the ropes at the edge of the ring. "You want me to say that I escaped from a prison detail? That it was all my idea and you had nothing to do with it? Is that what it's gonna take to get you to leave me alone? To leave this gym alone? Maybe to free all the people you've kidnapped? OK then. Fine. I ran from prison. Take me away."
Jul 8, 2020 2:35 am
"Yes!" Petrovich claps his hands so loud it echoes through the gym. He leans in toward one of his two enforcers and taps his chest. "You hear that out there? He confessed!" Then he turns back to the rest of you. "I hope you'll agree go quietly when police get here."

Outside on the roof, Marv sees a siren light up about a block away, then another and another. The three cop cars barrel toward the gymnasium.
OOC:
Everyone can give me Cool checks for initiative unless you intend to surrender.
Jul 8, 2020 11:32 am
"Under duress and he's talking about kidnapping and illegally detaining people. The police have been here the whole time!" Max states shocked by the levels of stupidity by the visitors pointing from Victor to his associate while slapping his police patch onto his chest and pulling his badge holder from under his vest.

Rolls

Cool check

1 Success

Total: 1 Success

Jul 8, 2020 1:54 pm
"Sheesh, Lance," Hank mutters under his breath. Then louder, "Nobody's going anywhere, ya crook! You want to take him, you're gonna have to go through us."

Rolls

Cool

2 Advantage

Total: 2 Advantage

Jul 9, 2020 1:05 am
OOC:
Just waiting on Marv and Guy's checks.

Rolls

Petrovich Cool

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Enforcer 1 Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Enforcer 2 Cool

4 Success

Total: 4 Success

Jul 9, 2020 11:11 am
Guy starts making his way toward the side door entrance. If anyone comes through there, they'll have to go through him.

Rolls

Cool check

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Jul 9, 2020 10:45 pm
Marv's gaze flashes from the lights in the distance back to the scene inside the gym. He takes hold of the rope tied to the top of the skylight and prepares himself. "Looks like it's finally showtime." He says.

Rolls

Cool

1 Advantage

Total: 1 Advantage

Jul 9, 2020 11:49 pm
OOC:
Eskaton, if it makes more sense to roll Vigilance (you're not privy to the goings on inside), feel free to do that.

I'll post the final order and start the battle later tonight!
Jul 10, 2020 3:27 am
OOC:
Jimmy gets an initiate slot, too. Looks like he gets to go first! (Eskaton, you're still welcome to preroll with Vigilance if you want. We can move a PC slot up if you roll better).
Jimmy stands up from the weight bench and seems to weigh his options. "I am not going back to jail." He picks up a barbell and holds it like a baseball bat. "Soon as the exit's cleared, I'm out of here."
OOC:
First PC is up!
[ +- ] Initiative Order

Rolls

Jimmy Cool

4 Success, 3 Advantage

Total: 4 Success, 3 Advantage

Jul 10, 2020 12:41 pm
Guy has a crazy idea. He jumps into his car and rams into the van stationed outside eavesdropping on the gym. This should disrupt their recording of any ensuing fights, maybe grab the recordings if he can, and slow the police by putting a traffic accident in their way.
OOC:
Let me know if I need to roll anything. I'm guessing it isn't too hard to drive into a stationary vehicle but maybe an attack roll for the vehicle or something?
Jul 10, 2020 1:57 pm
nezzeraj says:
Guy has a crazy idea. He jumps into his car and rams into the van stationed outside eavesdropping on the gym. This should disrupt their recording of any ensuing fights, maybe grab the recordings if he can, and slow the police by putting a traffic accident in their way.
OOC:
Let me know if I need to roll anything. I'm guessing it isn't too hard to drive into a stationary vehicle but maybe an attack roll for the vehicle or something?
OOC:
The plan is sound, but the problem is that we're in structured time now, and you're nowhere near the car. Your car is outside, so you're looking at eight maneuvers or so just to get into the car and turn it on. By the time you do that, the combat is likely to be over.

BUT! Guy's been pretty much absent during this whole parley. If you want, we can retcon:

Flip 1 SP: We can retcon Guy as having been waiting outside the gym, by the parking spots. That puts you four maneuvers (two rounds) away from being able to drive the car (engage with car, open door, sit down, turn on car).

Flip 2 SPs: We retcon to say Guy has been chilling in his car. You can turn the ignition for 1 maneuver and then start moving toward the van.
Jul 10, 2020 11:49 pm
JK! Marv was hardly paying attention the whole time. "Wonder what those lights are about?" He says as he stalks to the skylight, grabbing hold of the rope as he sees Petrovich's stance shift from conversational to belligerant.

Rolls

Vigilance

1 Success, 4 Advantage, 1 Triumph

Total: 1 Success, 4 Advantage, 1 Triumph

Jul 11, 2020 12:20 am
OOC:
LOL. You were paying attention, just not to the exact moment things would go sour in the building. :P

So, same initiative order, but Marv gets a free maneuver for that Triumph!

We can move forward once nezzeraj decides on flipping the SPs or staying in the gym on foot.
Jul 13, 2020 2:02 am
OOC:
OK! So I wasn't intending for the cop cars outside to get into the fray until the end of the first round, but if Guy is outside crashing into them, they need an initiative slot. Here goes...
[ +- ] Initiative Order

Rolls

Cop Cool

3 Advantage

Total: 3 Advantage

Cop Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Cop Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Unknown threat Cool

1 Success

Total: 1 Success

Jul 13, 2020 2:09 am
OOC:
OK, so if Guy wants to ram the surveillance van, that's going to be two maneuvers of Acceleration, and the Dangerous Driving action: Roll Driving vs. RP (upgraded with a SP, and difficulty based on the silhouette of the vehicle driven). Your headlights negate any darkness penalties.

Basically, you're gonna have to peel out, do a quick, tire-squeaking 90-degree turn, hop the curb, and ram into them. So do it!
Jul 14, 2020 11:40 am
Guy has a short window to surprise the van before they can respond. He spins around, tires squealing, aiming for the parked van!

Rolls

Driving

2 Threat

Total: 2 Threat

Jul 14, 2020 11:47 pm
OOC:
I'll only spend a maneuver if I need to to open the skylight or have the rope in my hand, otherwise, I don't have anything to aim and certainly aren't making my big entrance just yet.
Jul 15, 2020 1:15 am
SavageBob sent a note to SavageBob
The sedan goes flying across the parking lot, across the sidewalk, and over the curb. Guy seems to have misjudged the angle, though. The car flies right past the surveillance van and onto the curb on the opposite side. It'll take some doing to get the car free of the curb.
OOC:
For the 2 threat, the car hits the opposite curb and will require an additional maneuver next turn to get free.
Suddenly, Hank finds himself being pawed at by both of Petrovich's enforcers. "We must restrain you. Do not resist." One of the meatheads gets his paws on Hank and puts the man into a headlock. Hank kicks the second one away, preventing him from getting a good grip.
OOC:
Both engage with Hank for a maneuver and attack with Brawl (Grappling). The first does 6 damage before Soak and has an advantageous position over Hank. The second missed. Will use the Triumph to give Petrovich back some strain, and the 2 advantage to do the same.

3 Threat, though. What's it used for?
[ +- ] Initiative Order

Rolls

Brawl (Grappling)

3 Success, 3 Advantage, 1 Triumph, 6 Threat

Total: 3 Success, 3 Threat, 1 Triumph

Brawl (Grappling)

3 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Advantage

Jul 15, 2020 12:26 pm
"Hank, Are you being restrained against your will without legal justification to do so." Max asks calmly watching trying to get a hold of the full situation.
Jul 15, 2020 5:46 pm
"You're the legal expert, chief, but you bet your ass I wasn't asking for a headlock!" Hank shifts his weight, trying unsuccessfully to extract himself.
OOC:
Looking at the list of uses, looks like I could upgrade my next grapple check against this guy for 2. Maybe we can pass a boost to the next PC with the other? Saying that they're distracted by Hank's shouting which creates an opening for someone else?
Jul 15, 2020 6:18 pm
OOC:
Slight correction: Looks like 2 threat lets you downgrade the difficulty, not upgrade your skill check. And the going rate for Threats to translate to boosts or setbacks is 2 per boost or setback, so your best bet with the final 1 threat is probably to strain this guy.
Seeing his henchmen go into action, Petrovich lets out a loud whoop! Shaking his head like a boxer who's just taken a jab, he seems to be re-energized by the violence. "This guy always talk so much?" he asks, fists up and moving into striking range of Max. The guard's meaty fists nearly find Max's face, and Petrovich gives out another whoop! with a grin. Max manages to ward off the sucker punch, though...
OOC:
7 damage to Max (before Soak). He'll crit upgrade Max's next check for the Triumph, and use the advantage to regain strain.

95 = "At the Brink" (Hard [PPP] to heal): Target suffers 2 strain each time they perform an action.
Up on the roof, Marv notices two cop cars whizz by. One stops right outside the front entrance with screeching tires, while the other pulls up by the blocked alleyway, stopping just outside the dumpster that was placed there.
[ +- ] Initiative Order

Rolls

Brawl (Striking)

4 Success, 1 Triumph, 2 Failure, 1 Threat

Total: 2 Success, 1 Threat, 1 Triumph

forgot Accurate 2 for Punch

4 Advantage

Total: 4 Advantage

1d100 Crit roll - (1d100)

(95) = 95

Jul 15, 2020 6:41 pm
Looking in the rearview, Guy sees four cops exit the surveillance van. They seem to be holding truncheons, and they surround him in the car. "Come out with your hands up!" one shouts.
OOC:
3 PCs are up! Be sure to check out what special talents and abilities are in play in the initiative tracker below.
[ +- ] Initiative Order
Jul 15, 2020 7:14 pm
OOC:
I'll use Unarmed Parry after Soak so Damage goes From 7>3>0. Unsure if the crit would still apply.
Jul 16, 2020 1:01 am
Remnant says:
OOC:
I'll use Unarmed Parry after Soak so Damage goes From 7>3>0. Unsure if the crit would still apply.
OOC:
Ah, right you are. Parry costs you 3 strain, but it reduces the damage enough that Petrovich does no damage and cannot crit. However, he does get to use his Triumph for something else, so we'll instead say it upgrades Max's next check. (I'll modify the narrative above to reflect the fact that Max parried.)

3 PCs are still up!
SavageBob sent a note to SavageBob
Jul 16, 2020 1:30 am
Hank unhooks the weighted chain from his belt and wraps it around the cops wrist quickly, before shifting his weight and pivoting to twist the man's arm and spin away.
OOC:
Dang. Extra successes don't do anything when you're escaping, do they? So I don't do damage or anything?

I guess I'm not quite clear on grappling. So I'd do damage if I were gaining the advantage, but not when escaping, right? So that's an incentive to fight for the upper hand rather than try to escape. It just seems like trying to grapple with 2 of these guys is a very risky proposition.

Anyway, that's 1 threat.

And now that I've got my chain out, I've got defensive 1, and it gives me a boost to grapples.
Last edited July 16, 2020 1:37 am

Rolls

Brawl (Grappling), downgraded with advantages

3 Success, 5 Advantage, 5 Threat

Total: 3 Success

Jul 16, 2020 1:44 am
OOC:
No, success both does damage and moves you one step along the superior/advantageous/disadvantageous/inferior chain of control. However, these guys have two ranks in Grappling and Adversary 1, so that roll needs to be versus RRPP (since you downgrade that once due to previous dice results). I'll re-roll the second die (purple) to make it red:
Hank manages to escape the enforcer's control, twisting the guy's arm in the process. The custodian feels his shoulder pull as he does so. that smarts.
OOC:
OK, 1 threat = 1 strain to Hank. You're back in a neutral position versus this guy. 6 damage to him before soak.

Two more PCs, go!

Rolls

red

1 Failure

Total: 1 Failure

Jul 16, 2020 1:48 am
OOC:
Ah, ok. So then I'd be in an advantageous position, and it does Brawn+Success damage, right? If so, that's 6 damage before soak (even after the red). And the change from a threat to a failure makes it just 2 successes with no threats.
Jul 16, 2020 2:02 am
KermitThePog says:
OOC:
Ah, ok. So then I'd be in an advantageous position, and it does Brawn+Success damage, right? If so, that's 6 damage before soak (even after the red). And the change from a threat to a failure makes it just 2 successes with no threats.
OOC:
No, he had you in advantageous position, so now you're back to neutral. Then, yeah, Brawl + Success for damage. The 1 Threat remains, as it's a special ability of Petrovich.

And forgot the...

BOSS BATTLE MUSIC!
https://i.imgur.com/7kKyqnj.gif
Jul 16, 2020 2:08 am
OOC:
Wait, but I rolled 5 Adv, 5 Threats. So if he rolled one less threat, then I'd have 1 Advantage. Which is negated by Petrovich's ability, meaning a total wash on Advantages and Threats. Unless I miscounted...
Jul 16, 2020 2:43 am
KermitThePog says:
OOC:
Wait, but I rolled 5 Adv, 5 Threats. So if he rolled one less threat, then I'd have 1 Advantage. Which is negated by Petrovich's ability, meaning a total wash on Advantages and Threats. Unless I miscounted...
OOC:
Ah, gotcha. Yeah, final roll ends up 2 success 1 advantage, and his special ability adds 1 threat that negates the advantage. Final total is 2 success. The re-roll confused me. :)
Jul 16, 2020 9:52 am
OOC:
Is this the guy with the bum shoulder or was that the guy that failed to get all handsy.
Jul 16, 2020 2:27 pm
Remnant says:
OOC:
Is this the guy with the bum shoulder or was that the guy that failed to get all handsy.
OOC:
We can say the one who missed is the one with the pulled muscle. There's no game effect of the pulled shoulder, mind you; that was just a bit of circumstantial evidence to alert Max that this guy seems to have been herding people around.

Max and Marv are up! If Max uses a maneuver to give a command, he can have his pup take a turn, too.
Jul 18, 2020 1:16 am
Marv grips the rope and wraps it to prepare himself for a rapid descent, "Don't think about last time." He says to himself. He steps up to the edge of the skylight and looks down, his vision swims, "It's not gonna be like last time." He takes a leap and repels down as best as he's able to. "You boys haven't been naughty have you? 'Cause Santa's here!!!" He aims for right next to Petrovich and Hank.
Jul 20, 2020 2:08 am
OOC:
Eskaton, give me an easy upgraded Athletics or Coordination check (R).

Then Max gets his go!
Jul 20, 2020 11:34 am
OOC:
spider man!
OOC:
doomed! If it's not too big a spend maybe I get tangled in the rope and dangle instead of die for the advantage?
Last edited July 20, 2020 11:35 am

Rolls

Coordination

1 Success, 2 Advantage, 2 Failure

Total: 1 Failure, 2 Advantage

Jul 20, 2020 12:44 pm
OOC:
I'll wait for the results before I go but dang thinking about what might happen stirs up my gut if that was a real situation.
Jul 20, 2020 7:05 pm
Marv makes it about halfway down the rope when he finds that he's overestimated his momentum. The rope burns his palms as he finds himself not rappelling but, well, plummeting.
OOC:
Yeah, 2 advantage can bring your predicament to Max's attention. He still has a go, so he can try to break your fall with an Average upgraded (RP) Athletics check. The upshot is that if he succeeds, you avoid falling damage. If he fails, it's 10 wounds and 10 strain, but soak does apply.
Jul 21, 2020 2:23 am
OOC:
Whatever happens, do not worry. Marv knows that he has lived for he went to THA X-TREME! Real talk, playing RPG characters who do dangerous stuff I'd never do is what makes things fun (tm).
Jul 21, 2020 2:32 am
OOC:
Absolutely! Rule of cool, for sure. And failing can lead to even more extremes: Bruce Willis took a lot of damage in Die Hard while killing all the baddies.
Jul 21, 2020 12:26 pm
"Mr. Mikowski I'm detaining you and Jimmy if people try to use lethal force defend yourself." Max states before seeing Marv and having flashbacks. "Duke little help." Max his eyes darting from Marv to Duke to the person trying to punch him.
OOC:
What do I need to do to roll for Duke and myself to get a big landing point for Marv aka Pet's back or stomach by way of nonvoluntary dragging possibly.
Jul 21, 2020 5:43 pm
OOC:
If you want Duke to try to break Marv's fall, you just need to expend a maneuver to give him that command. I'll add another upgrade if Duke is to do this, though, since he's only Silhouette 0. So he rolls RR to stop Marv's fall. Upshot of this approach is Max still gets his full turn (minus the maneuver to command Duke).

Alternatively, you could sacrifice Duke's turn to get a skilled assist from him, as dogs get Athletics 1. This would represent him snapping and growling at the bad guys to give Max more room to maneuver under the falling Marv, but it would be Max's roll rather than Duke's, so no auto-upgrade (so just upgraded average difficulty: RP).
Jul 22, 2020 12:17 pm
OOC:
I wanted to try and drag Petro over to use as the cushion was what I was asking since he's still a threat and isn't really going to wait for me to focus before another sucker punch.
Jul 22, 2020 12:32 pm
OOC:
OK, that'll be a tall order: Grappling vs. Grappling, so RRRRR difficulty with the upgrade. You can move him where you want him for a Triumph or 3 advantage.
Jul 22, 2020 3:50 pm
OOC:
K well I know my options now but I think this changes my thought pathing in the scene. Going for the save and waiting for the next sucker punch.
Max tries to get the timing down to make sure Mr. Collisto doesn't rack up another concussion with help from Duke.

Rolls

Princess catch attempt Upgraded Avg Ath Check

2 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 1 Success

Jul 23, 2020 1:51 am
Princess keeps Petrovich and his goons at bay, widening a circle for Max to maneuver. The rookie cop positions himself as best he can under his falling comrade, bounces on his haunches, and then catches the man in his arms!
OOC:
OK, so no rules for this, but makes sense that catching someone falling from eight feet up would require a roll to stay on your feet. Can both of you give me an Easy (P) Coordination check as an out-of-turn incidental?
Meanwhile, Jimmy makes a break for the back door to the gym. He carefully sidesteps the trap there and flings the door open, only to close it right back, holding his barbell at the ready. "So... Cops coming in the back way..."
OOC:
Last enemy slot was someone out of sight doing something out of sight. Jimmy's go is to run to the back door but then right back in. One PC is up. Also, need incidental Coordination checks from Max and Marv.
[ +- ] Initiative Order
SavageBob sent a note to SavageBob
Jul 23, 2020 12:06 pm
"Shit! How could I have missed a parked van?!" Guy shouts, losing his cool. "Screw the third time, let's hope the second time's the charm!" He throws his car into reverse, speeds off the curb and tries again.

Rolls

Driving

2 Success, 1 Advantage, 1 Threat

Total: 2 Success

Jul 23, 2020 12:55 pm
OOC:
Rolls.
I don't skip leg day. Max mentally reminds himself as he feels his thighs burning.
OOC:
I'll use the adv for strain recover since I'm feeling like a hero... no kiss from Marv please.
Last edited July 23, 2020 12:56 pm

Rolls

Staying on my toes

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Jul 23, 2020 6:47 pm
OOC:
Nezzeraj, you aiming for the van or the people who got out of it? Four folks got out and surrounded you. Same difficulty to hit them, but I wanted to make sure first.
Jul 24, 2020 12:20 pm
OOC:
Oh right, forget about that part lol. We'll say yeah aiming for the people surrounding me.
Jul 25, 2020 12:47 am
OOC:
So, there are no rules for vehicle-on-minion violence (yet), so I checked around. One school of thought is to treat vehicle hits as you would falling damage, with the speed of the vehicle = the number of range bands "fallen" (10 wounds per band). The other school says to use the normal collision rules, meaning both the vehicle and the target take a crit, but if the vehicle is significantly bigger (like in this case), the vehicle doesn't take the crit.

In this case, auto-crit is going to do you more than straight damage at this slow speed, so we'll go with that. If you were to get up to a higher speed, you'd be better off with sheer damage. I'll err in favor of the PC in either case.
Thump... thump... As Guy backs up off the curb, he sees that he's left one of the four police officers down for the count with some tire marks.
OOC:
I know it's my go for tons of guys. Will have to try to do this tomorrow. We're headed back home from vacation, so need to sign off for now!
OOC:
Oh, also need Marv's Coordination check!
Jul 25, 2020 12:43 pm
OOC:
Let's hope Marv is like a cat.

Rolls

Coordination

1 Success, 1 Threat

Total: 1 Success, 1 Threat

Jul 27, 2020 12:35 am
OOC:
Marv gets a setback to his next check to represent his awkward footing.
Against all odds, Max positions himself perfectly under his falling companion and catches him in his arms! Marv springs back to his feet, a bit dazed, but otherwise ready to face off against Petrovich and his goons.

Jimmy wasn't BSing: The back door to the gym flies open, and four riot-gear-clad cops storm in the front door. The soap-and-water trap springs into action and lands all over the floor and the pants of the first cop through the door. The splash catches Jimmy, too, who curses, but the upshot is the trap has worked. Those cops will have a harder time getting through the hallway. In fact, they stop just inside the doorway, as they're unable to fully enter the building yet.

A loud bang suggests that the locked front door won't hold much longer, meaning more reinforcements are likely to come in that way.
OOC:
GM edit: That yellow was supposed to be red. Replacing it. Final is 3 Failure, 1 Advantage. The soap-and-water trap works! The back hallway is considered difficulty terrain (double maneuvers to move through it, setback to all Brawn and Agility checks). But they got 1 advantage, so it will affect Jimmy, too, but only for his first turn.
[ +- ] Initiative Order
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Rolls

Vigilance vs. group Skulduggery

2 Success, 2 Advantage, 4 Failure

Total: 2 Failure, 2 Advantage

difficulty fix

1 Threat

Total: 1 Threat

Jul 27, 2020 12:53 am
Still regaining his own feet after missing a grapple with Hank, one of Petrovich's enforcers barrels toward Marv, intent on wrestling the man to the ground.

The second enforcer pushes his head into Hank's torso and tries to knock the large man to the ground. After more grappling and grunting, the two men are right back where they started.
OOC:
First enforcer disengages Hank and engages with Marv. Second tries another Grapple check on Hank. He gets +1 advantage from Petrovich, but that still means a failure. Advantage will give him a boost next time.
[ +- ] Initiative Order
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Rolls

Brawl (Grappling) + Aim

1 Success, 3 Advantage, 1 Failure, 3 Threat

Jul 27, 2020 1:00 am
"Ah, how sweet!" Petrovich grins. "Catching your friend like that and keeping your feet!" He lifts a steel-toed boot and kicks at Max's back.
OOC:
6 damage to Max (before Soak) unless he parries.
[ +- ] Initiative Order
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Rolls

Brawl (Striking) + Aim

3 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 1 Threat

forgot Accurate 2 for Punch

Jul 27, 2020 1:05 am
Back outside, the three remaining cops seem shocked at one of their own being run over by Guy's sedan. They rush behind their surveillance van and take cover between the van and the wall of a nearby building.
OOC:
OK, that's 3 PCs' turn. Go!
[ +- ] Initiative Order
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Jul 27, 2020 2:53 pm
Max grits his teeth since he doesn't want to drop Marv like a rucksack on the ground and takes the kick to the back.

"You really like hitting cops." Max exhales.
Jul 27, 2020 3:48 pm
As the man barrels into Hank's chest, he pivots and makes a little space between them, snaking his hand out and punching for the side of the man's head.
OOC:
Spending a maneuver to disengage, then just your basic old-fashioned punch to the temple. If it was good enough for Granny Rodrigo, it's good enough for Hank. Increasing the difficulty to make that punch a Painful Blow.

Dang. Well, I'll use those advantages to heal some strain.
Last edited July 27, 2020 3:49 pm

Rolls

Granny's One-Hand Wallop (Punch - Painful Blow)

2 Success, 5 Advantage, 4 Failure, 2 Threat

Total: 2 Failure, 3 Advantage

BOOST!

1 Advantage

Total: 1 Advantage

Jul 27, 2020 6:41 pm
OOC:
So, difficulty to use Brawl (Striking) on the enforcers is just RP (Average upgraded for Adversary 1). We can ignore that 2 failure from the second purple there, which bring you to 0 Success, 3 Advantage. BUT, you can't disengage if you want to keep striking this guy. (In essence, you were at a neutral position grappling with him, and in my mind, that just means you're plain-vanilla engaged with him still). But you have to be engaged with a target to use Grappling, Striking, or Melee. In short, you can't disengage if you want to keep fighting him, so you still have a maneuver to use. Want to add a boost die to that for an Aim? Might push you into success territory.
Jul 27, 2020 7:26 pm
OOC:
Good call. And it was worth a shot. Either way, that's something. I'll use the extra strain to give myself a boost next time.
Jul 27, 2020 7:53 pm
Hank feels air and hears the swish of air as the man weaves out of the way just in time.
OOC:
Oh, sorry. I missed the part where you increased the difficulty to make it a Painful Blow. OK, roll stands as is: 4 advantage. So, +3 strain for Hank, and +1 boost next check he makes.

Another PC is up!
Jul 28, 2020 1:17 pm
OOC:
Bump! Max & Marv, you're up!
Jul 29, 2020 11:41 am
Marv flashes Max a thumbs up, "Nice catch, kid!" He says as Victor winds up and kicks Max. "Hey! Buddy!" Marv's smile turns into a snarl and he points to Petrovich, "Ain't nobody kick my boy and get to walk away with the legs that did it!"

The veins pop out on his neck and forehead, an artery pulsing at his temple as his face turns read. Two quick steps and he's engaged with Petrovich, leaping off one foot with his other knee extended out in front, "Eat teeth, scumbag! Your own flavored!"
OOC:
one maneuver to berserk, one maneuver to engage, then a knee which is pierce 2. With the berserk bonus it's 1 success 4 adv, for 5 damage 2 pierce before soak and I'll spend the 4 adv to crit.
Last edited July 29, 2020 9:23 pm

Rolls

Berserked knee (automatic success and two adv)

2 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 2 Advantage

Jul 29, 2020 1:47 pm
OOC:
His "Charismatic Menace" ability adds +1 auto-threat to checks on him, so no crit. But the damage gets through! 4 advantage left to spend. More narrative update soon.

Weird note below is me keeping track of wounds, strain, etc.
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Jul 29, 2020 9:22 pm
OOC:
Ah, OK, I think that brings my total advantage to 3 not 4. I'll use it to spend 2 to activate the knockdown quality and 1 to pass a boost to the next ally. Get 'im Max!
Jul 30, 2020 1:07 am
Marv's knee finds Petrovich's crotch. The shit-eating grin is quickly replaced by a google-eyed grimace as the man sinks to his knees in pain. Nearby, Max finds himself with a bit more room to maneuver with the big man on his feet.
OOC:
Max is up!
Jul 30, 2020 11:31 am
"You're under arrest for repeatedly hitting law enforcement with sucker punches." Max states pointing. "Duke Detain!" Max orders before moving in.
OOC:
Duke moving in using Flanking rule gets upgraded, With two already on Petrovich I get the max upgrade of 2 I believe.

Update so Duke 4 threat. For the Triumph Duke's actions void Petrovich's Defense until end of round.
Update 2 so Max 1 success 2 adv so lets give Petrovich a setback die and 4 damage presoak.
Last edited July 30, 2020 5:39 pm

Rolls

Duke Sweep err Bite the Leg Upgraded from Flank

1 Success, 1 Triumph, 2 Failure, 3 Threat

Total: 1 Failure, 3 Threat, 1 Triumph

Max Punch with max flank bonus and aiming twice.

4 Success, 3 Advantage, 4 Failure

Total: 3 Advantage

The mentioned boost from Knockdown for Duke

1 Success

Total: 1 Success

The mentioned boost from Knockdown for Max

1 Success

Total: 1 Success

Jul 30, 2020 5:20 pm
OOC:
You should get an additional boost for the Knockdown (he's narrative ly kneeling but should be mechanically prone).
Jul 30, 2020 5:40 pm
OOC:
Thanks updated rolls above
Jul 30, 2020 7:46 pm
OOC:
I had't been using the flanking rules, but they seem simple enough: Ganging up on the same target in melee gives you a free upgrade for every ally also ganged up on them, max 2 upgrades. In this case, Max, Duke, and Marv are all engaged with Petrovich, so that grants +2 auto upgrades on him.

3 threat = Duke is now prone, too.
Petrovich seems shocked as Duke sinks his teeth into the man's arm, distracting him as Max returns a kick. The man seems distracted, but he pulls so furiously against Duke's teeth that he pulls the dog onto its side, sweeping the pup across the floor Hank so carefully waxed only hours before.

From near the back door, you hear someone swear, "Ah, f—" but the sound is stifled for some reason.
Jul 30, 2020 8:01 pm
Jimmy lets out a whoop! as he leaps over the sudsy puddle, grabs the first cop through the door, and slams their head down on his knee. The officer drops to the ground, motionless. Jimmy looks back over his shoulder. "Uh, fellas, why you suppose these cops is wearin' gas masks?"
OOC:
Will crit for the Triumph (dropping one cop). Then do 5 damage with the knee, with Pierce 2.
OOC:
A PC is up. Note that Petrovich has lots of temporary penalties that end once he takes his turn, so it might make sense for Marv or Max (plus Duke) to go next and take advantage.
[ +- ] Initiative Order
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Rolls

Brawl (Striking) knee

3 Success, 2 Advantage, 1 Triumph, 2 Failure, 1 Threat

Total: 1 Success, 1 Advantage, 1 Triumph

Jul 30, 2020 8:42 pm
OOC:
Gonna take advantage while Petrovich is still on the ground and snag this slot.
"Animal cruelty!" Marv shouts, standing over Petrovich, "Assaulting a superior officer! You got that on tape, goon squad!?" Marv yells at Petrovich, "Hope you're still recording. I want a highlight reel when this is all said and done!"

Marv snarls at Petrovich on the ground, "Hope you're feeling bulky, cause I'm freakin FULL of cheeseburgers, baby. EXTRA HEAVY!"

He jumps and comes down hard with his knee on Petrovich.
OOC:
Net 3 success 5 advantage on my attack for 7 damage 2 pierce, I'll use 4 advantage to crit and one to pass 1 boost. That success on the previously passed boost should either add 1 damage to Max's attack or make Duke's attack a success depending on which roll it would have applied to.
Last edited July 30, 2020 8:44 pm

Rolls

Flanking prone knee while berserking and with 2 aim (automatic 1 S 2 A)

3 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 4 Advantage

I think the setback was actually on my last check and should be spent, but in case it's not

I also passed a boost to the next player on my last turn that Max didn't roll

1 Success

Total: 1 Success

Jul 31, 2020 2:11 am
OOC:
Ah, it should've been a boost to Duke, which would have made Duke's attack a success, and thereby activated Duke's "pack instincts" ability that passes 2 advantage to the next ally attacking the same target, which would have allowed Max to crit. Let's say that Petrovich stays prone, but I'll crit him twice (once the crit Max would have gotten, the second Marv's crit). (Incidentally, feel free to do your own d100 rolls for crits when you roll them.)

96 = crippled (Hard [PPP]): one of the target's limbs is impaired until the injury is healed. Difficulty of all checks using that limb are increased by one.

51 = fearsome wound (Average [PP]): target increases difficulty of Presence and Willpower checks by one until the injury is healed.
Marv comes down hard, right on Petrovich's face. The man screams in pain as he spits out a tooth and a good ounce of blood. Meanwhile, Duke's jaws continue to make short work of the man's arm. "Get them now!" he gurgles to his men as he pulls himself back to his feet. Reduced to kicking now, he makes another attack on Marv, but the leg goes right over the smaller man's head.
OOC:
So, with that crit, he'd get an automatic difficulty increase to Brawl in vanilla Genesys. I'm going to rule that he can kick without the penalty, though, simply because this seems more genre appropriate to action-fighting flicks. Someone gets a limb crippled, so they have to use an attack without that limb. In this case, the Kick attack costs strain to use, so it's a tradeoff I think balances out in this setting.

And... that's a miss! 1 Threat to you all. Strain him? Something else?
[ +- ] Initiative Order
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Rolls

crit 1 - (1d100)

(96) = 96

crit 2 - (1d100+10)

(41) + 10 = 51

Brawl (Striking): Kick w/aim

3 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Threat

Jul 31, 2020 2:50 am
Heh. Sounds like your boss is having a bad night over there, Hank says to the man grappling with him.
OOC:
I say strain him. If we can force him to use advantages on something other than boosts and crits, all the better for us.
Jul 31, 2020 1:56 pm
The man's buddy hurls himself into Hank and twists the man's other arm. "Is not so bad to get blood circulating." The man can't seem to get the right leverage over Hank as he and his ally both try to topple the large man. In their scuffling, though, the group pushes Hank up against a weight rack—hard. The rack falls over, sending free weights crashing to the ground and knocking Hank down to take the brunt of their weight.
OOC:
Grapping + flank w/his buddy.

Failure, but again 1 threat. Ideas on using it? Scratch that. Petrovich adds +1 advantage, nullifying that threat. I've got an idea for the Triumphs. ;D One will knock Hank prone, the second will dump some weights on his head...

That's 7 damage to Hank pre-soak.

Rolls

Brawl (Grappling) + Flank

2 Success, 3 Advantage, 2 Triumph, 4 Failure, 4 Threat

Total: 2 Failure, 1 Threat, 2 Triumph

weights fall on Hank - (1d10)

(7) = 7

Jul 31, 2020 5:05 pm
The second grunt takes advantage of Hank being on the ground. With shades focused on Hank's legs, he tries to keep the man on the ground to open the door to some pummeling. As they scuffle, Hank finds it too much to avoid the man's grapple with the weights falling all around him, and he finds himself practically pinned.
OOC:
5 damage to Hank pre-Soak. 4 advantage thanks to Petrovich. Will use 3 advantage to automatically take the Superior Position over Hank (auto-upgrade attacks on Hank and from Hank on this guy). 1 advantage used to pass a boost to this guy's next ally.

Will post next bad guy move when I get a sec.
[ +- ] Initiative Order

Rolls

Brawl (Grappling) + Flank + Aim + Prone + SP

4 Success, 6 Advantage, 3 Failure, 3 Threat

Total: 1 Success, 3 Advantage

Jul 31, 2020 6:47 pm
Muffled by a gas mask, a voice from the hallway curses. "C'mon, man, seriously? You really want us to fill this place with gas?" The figure pushes through the three other police to flank Jimmy and attack him with a few body blows. Jimmy wheezes in pain, clutching his side and gasping for breath.
OOC:
2 success, 5 advantage. That's 6 damage and 2 Stun Damage to Jimmy before Soak. Crit for 4 advantage.

93 = At the Brink (Hard [PPP]): Target suffers 2 strain each time they perform an action until crit is healed.

Rolls

Brawl (Striking): Body Shot w/passed boost

2 Success, 9 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 6 Advantage

forgot flank

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

critical hit - (1d100)

(93) = 93

Jul 31, 2020 7:00 pm
The three police take advantage of Jimmy's predicament and beat him with truncheons. "Stop resisting!"
OOC:
That's 6 damage before soak, and enough to crit...

Forgot they get another setback for the suds in the hallway, which saves Jimmy's bacon (from damage and crit). Net result is 4 advantage. They'll use it to take a free maneuver, disengaging from Jimmy, and passing a setback to Jimmy.

Rolls

Melee + Aim + passed boost + flank

1 Success, 7 Advantage, 3 Threat

Total: 1 Success, 4 Advantage

crit - (1d100+10)

(38) + 10 = 48

forgot their setback for being in the hallway still

1 Failure

Total: 1 Failure

Jul 31, 2020 7:12 pm
The shuffle of boots announces the arrival of four more police at the far end of the gymnasium floor, apparently the group that busted in through the front. They're all wearing gas masks.
OOC:
Locks and traps kept these folks back for a while, but they're all at Short range to you now, at opposite ends of the gym.

Finally, a PC is up! (Whew.)
[ +- ] Initiative Order
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Aug 3, 2020 12:19 pm
"Thanks for the backup! Lance Mikowski, Jimmy Crowder you're under arrest for a possible 4901 Prisoner Escaped from prison, I'm detaining you until it can be verified and you can be transferred over to the US Marshalls unless the DA wants to talk to you. Victor Petrovich, and guys number one and two man handling and molesting a middle aged man get up. Two counts of a 1006 attempted abduction, admission to knowingly letting prisoners escape and not reporting it, admission to multiple counts of possible 1006s abduction and kidnapping along with 2101s and 2103s as well as false imprisonment. Assault and battery with intent to maim. Victor Petrovich specifically assault and battery with intent to harm and maim a law enforcement officer multiple times. Conspiracy to cause general mayhem, property damage, and bodily harm to a public civil servant and the general populace. Conspiracy linked to possible Human Trafficking. Also I should call Captain Karen Guerriero and let her know I made my first arrests..." Max states clearly in a loud voice. "You're all under ARREST as stated don't resist. Once they're in cuffs don't forget the Mirandas." he adds and looks at Duke and nods before calling it in.
OOC:
Let me know what I have to roll.
Aug 3, 2020 1:15 pm
Lemme up, you goon! Hank pauses, then when the man doesn't move he shifts his weight suddenly and launches his knee into the man's groin.
OOC:
Well, it didn't succeed, but can we treat the Triumph as a big opening, and I escape to a neutral position? The grappling breakdown doesn't cover how you can use triumphs for failed attacks, but it makes sense to me to basically reverse one of the uses of a despair.
OOC:
GM edit: Missed a boost passed from Marv.
Last edited August 3, 2020 1:23 pm

Rolls

Knee with aim

1 Success, 1 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 1 Threat, 1 Triumph

boost

2 Advantage

Total: 2 Advantage

Aug 3, 2020 8:51 pm
OOC:
Kermit, check the "spending Advantage etc. during Grappling Checks" table. A Triumph can always let you do a "Reverse," which lets you move into an Advantageous position regardless of your current status. Seems appropriate here. I'm guessing you used a maneuver to stand up?

I'll strain Hank for the threat.
As Hank turns the tables on his aggressor, Max's words seem to cause the six police officers to pause. They blink and look at each other, perhaps a bit unsure...
OOC:
Remnant, Max can try a RRP Deception check or a PPP Leadership check to convince the cops that he's on their side. (There's no chance Petrovich, Lance, or Jimmy will bite.) 2 boosts: one for your armor, one for your legal-ese. If you want to sacrifice Duke's turn, that's worth a third boost. This won't end the encounter, but it will mean they won't target Max unless he gives them a reason to do so.
Aug 4, 2020 1:13 am
OOC:
Nice! Yeah, I'll do those two things.
Aug 4, 2020 12:47 pm
OOC:
Guess I'm going for a hail Mary so I can get Petrovich and goons down and in cuffs. Upgraded with Story Point.

Rolls

Hard Leadership Check with Boosts x3

2 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Advantage

Aug 5, 2020 12:28 am
The police shake their gas-mask-wearing heads. "Surrender immediately, or we'll have to assume you're helping the convicts," they tell him.
OOC:
Kermit: You missed a boost passed by Marv, which actually gives you a net 1 advantage on that reverse.

Guy's up!
Aug 5, 2020 1:17 pm
OOC:
Sweet... Healed strain.
Aug 5, 2020 1:18 pm
OOC:
fyi I got a goose egg since that failed it's 0 cross the board I think.
Aug 5, 2020 7:14 pm
OOC:
So, bumping for Guy's go. He and the cops outside are the only people who haven't acted. If nezzeraj isn't able to post, we can move on, since he's sort of away from the action inside for the moment.
Aug 7, 2020 3:07 am
OOC:
No word from Nezzeraj. Hope all's well with him. But we can resolve outside stuff later if need be.
Still reeling from his injuries, Jimmy breaks away from the cops and moves toward the door, flinging it open. "Uh... I'm out."
OOC:
He's used two maneuvers and can't exit just yet. PC is up!
[ +- ] Initiative Order
Aug 7, 2020 8:06 pm
OOC:
Bump! What are y'all doing in the gym? (Also, still happy to play out Guy's adventures outside.)
Aug 8, 2020 3:34 am
OOC:
Am I also engaged with the enforcers? Also is there an incidental check I might be able to make to see how messed up Hank is as it stands?
Aug 8, 2020 1:45 pm
OOC:
Sorry sorry, life's been busy. Everything is all good now.
Now that Guy has ran over one of the cops, he's going to drive away and see if any of the standing cops follow. If not, he'll head to where the Pantones (sp?) are and ferry some of them to the gym as backup.
Aug 10, 2020 12:34 am
From what Guy can tell, the remaining police outside are braced for another impact. It's easy enough for Guy to zip down the road, tires screeching and tail end swinging a bit before the old girl stabilizes. He should be near the Pantones' temporary hideout in a couple of minutes.
OOC:
Easy enough. Let's say you can reach their hideout next round. It'll take their turn to pile into the car, and then you'll be back to the gym the round after that. All told, they can join the fight on the third round after that. Or Guy can join forces with them to bail out his buddies depending on what has happened by that point. ;)
Aug 10, 2020 12:36 am
Eskaton says:
OOC:
Am I also engaged with the enforcers? Also is there an incidental check I might be able to make to see how messed up Hank is as it stands?
OOC:
Marv is engaged with Petrovich, but not the Enforcers. They're both on Hank. Marv could swap to attacking them with two maneuvers (disengage Petrovich, engage one of the enforcers), though, getting advantage of flanking thanks to Hank already being on them.
Aug 10, 2020 11:50 am
OOC:
Showing up with the Pantones' calvalry sounds like my style and pretty epic lol.
Aug 11, 2020 12:41 am
OOC:
Waiting on a PC to go. Seems Hank is doing OK. Someone mentioned skittering back up the rope? Or did I imagine that?
Aug 14, 2020 1:43 pm
OOC:
OK, let's speed up this end-game and finish the adventure. No need to play out the combat blow-by-blow (see the OOC discussion for reasoning).

Basically, you're about to be pelted with tear gas canisters. What's your plan to avoid being gassed? You could try to run for the exits, you could shimmy up the rope to the roof, or you could try to wrestle some gas masks for yourselves.

Or maybe you try a last-ditch effort for Petrovich to reveal the location of the warehouse.

Or you surrender to the cops and hope that you can explain yourselves to someone who isn't corrupt.
Aug 14, 2020 4:57 pm
OOC:
I like the idea of tricking Petrovich into revealing the location of the warehouse. Maybe we give him the idea we figured it out, then plan to follow him there?

Maybe that could be Guy's secret plan in getting in the car to get the Pantones? They can help follow him to wherever he goes while we lose the cops.
Aug 17, 2020 2:52 am
OOC:
At the moment, Petrovich expects things to go his way once the pepper balls start being thrown. His buddy was wearing a wire to get verbal confirmation that Lance and Jimmy skipped out on a work detail.

So is the idea to surender to the cops in the hopes that you can show them the evidence of Petrovich's kidnapping ring?
Aug 17, 2020 12:09 pm
OOC:
Canisters can be moved/kicked or covered to limit expelling rate.

I think we also have him in the same tap with admission of negligence, plus implying the masks for his nieces party can be checked out and fingerprints pulled from various things, as for the buddy with the wire having admitted to other people that should be in prison confined at a warehouse which is not an official sanctioned confinement location. I figure that's why the fight broke out cus self admission plus Max stating going by protocol isn't the turnout they want.

If we're going the 80s cop movie route if Petro is still on the ground Duke can take a bit out of his but or drag him by the crouch. Shimmy up the rope and leave the whole show over to the warehouse while calling the mayor and the news and my boss since I might be late back to work... XD
Aug 17, 2020 2:22 pm
A few more choice kicks take down Petrovich's cronies, but the gas-mask cops are now blocking both exits. You have to take a gamble to get out of here. So with Jimmy distracting the police by the back door, and Duke keeping Petrovich cowed, you force him up the stairs with the cattle prod. Knowing that Guy's sister rents an apartment on the second floor, you are able to go through her window and down the fire escape (which was fortunately not monkeyed with after all!). Then it's a quick trip down the alley and to the street.
OOC:
So, handwaving lots of rolls, obviously! Your wheels are gone as Guy goes to get the Pantones. But you know they're only a few blocks away. Headed that way? Or taking Petrovich somewhere to interrogate him?
Aug 18, 2020 1:26 am
As they weave through the streets, ducking into alleys as needed, Hank wipes the blood from his lip. After a short walk he takes them to hole up in Lance's off-the-books storage unit. As Marv lowers the door behind them, Hank turns on a lamp in the corner.

"Damn phone's dead, but it's a good thing my pal Vic was nice enough to lend me his." Hank holds up the cattle prod threateningly as Petrovich starts to reply. "I see lots of calls to the same couple numbers, and a new one that suddenly became a favorite on the day we know the kidnapping ring moved. Dollars to donuts that's the new warehouse."

Hank hands the phone to Max and says, "I know we left a lot of burnt bridges behind us tonight, kid, but you still got a friendly face at the force to get us a phone trace on that number? If so, I say we throw them a surprise party they won't forget. And we can invite all their friends. The Pantones, the press, maybe even the mayor if she's free."
OOC:
If this is over-reaching, just let me know. Taking a stab that we could have muscled his phone away from him and gotten it unlocked, and assuming phone calls would trace the operation given how close Petrovich is to it.
Aug 18, 2020 12:44 pm
"I'll see what I can do." Max states looking around and finds a place with good reception to call his guy in the know at the armory maybe he can get Max a POC for the Marshals comes to mind.
Aug 19, 2020 1:09 am
Petrovich spits on the floor and then smiles. "You think finding some warehouse is going to stop... whatever you think you're stopping? This operation is bigger than you or me or any one of us."

Max's phone dings, and the man shuts up. The message from his inside source reads "5800 Smelton Ave. Pillsville."
Meanwhile, Guy and the Pantones are sitting in an alley smoking and trying not to breathe in the rancid smells from the dumpster behind the nearby Pho restaurant. One of the lookouts calls Guy and Tasha over. "What's that?" Peeking out, they see the police cars move into the street, blocking off access to the One-Two with siren lights flashing.

"Shit," Tasha swears. "That your boys?" It's tough to see who it is, but a few people seem to be getting led away in cuffs and placed in the backs of squad cars.
Aug 19, 2020 11:53 am
"You talk to much, no leads. I'll look around for a ride so we can look for anything suspicious in the area, Petrovich you're under arrest as stated prior and you seem to want to resist plus you seem to be in a bad mental state so since you look like you might be of harm to yourself we're going to have to knock you out." Max states. What's that's over Max makes the dark comment they should maybe dislocate his dominant arm and lets them know they do have a location but should probably move quick before they're notified.

"Anyone seen or heard from Mr. Gavriel?"
Aug 19, 2020 2:14 pm
Guy takes out his phone and starts typing a message...

"Uh, I am outside the One Two and the boys in blue are carting off several guys. Did anyone get away? What's the status?"
Aug 19, 2020 3:47 pm
"My phone's dead, so I heard nothin'. I hope he made it out okay. Was that your phone that just buzzed, Max?"
Aug 19, 2020 4:59 pm
Max reads and text back where they are and the need for a trunk of a car, a dirty sock, and a ride to a warehouse to free some falsely imprisoned people that should possibly be in jail.
Aug 20, 2020 1:02 am
Guy takes his classic ride to Max's hideout. You all pile in, Duke included, and throw Petrovich in the trunk. He may come in handy yet, but you're not quite sure how just yet. It's only a short way to where Tasha and the Pantones are hiding, so they pile into a minivan and follow you into Pillsville.
[ +- ] sketchy warehouse
The streets are eerily empty as a light drizzle starts up. Guy keeps an eye out for police patrols, but the only thing up at this hour seems to be stray cats. The address given by Max's contact leads to a warehouse district that looks like it hasn't been used since the mid-90s. A van not unlike the one Jimmy and his Havoc Hounds used is parked haphazardly nearby.
OOC:
So, let's use some skills, shall we? Tell me something your character might do at this point, and we can hash out some rolls. Interrogate Petrovich? Scout out the warehouse on foot? Stake it out from afar for a few minutes? Something else?
Aug 20, 2020 1:36 pm
Guy parks his car inconspicuously across the street from the warehouse to keep a stakeout in case anyone tried to get in or out.
Aug 20, 2020 1:41 pm
OOC:
Average Perception check for the stakeout. 1 setback for darkness. We'll assume a timeframe of about half an hour?
Aug 20, 2020 2:38 pm
OOC:
Sounds good.
OOC:
GM edit: +2 assist boosts from the others.

Rolls

Stakeout

2 Success, 3 Failure, 1 Threat

Total: 1 Failure, 1 Threat

boosts

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Aug 20, 2020 3:09 pm
Thirty minutes pass, and none of you detects any sort of movement at the warehouse—nothing to indicate guards or people outside or in. But you fear that waiting much longer may allow the police to catch up to you, as they're likely still on your trail.
OOC:
1 boost to another check from the advantage. Any other prep?
Aug 20, 2020 4:00 pm
OOC:
I'm assuming here that we were able to fully restrain and gag Petrovich before tossing him in the trunk. If not, I wouldn't risk opening it this close to the warehouse.

Assuming he is, is the cattle prod and his current trunk residency enough for a boost or two?
Hank nervously drums his fingers on his knees. "Shit. If these guys are already gone, our goose is cooked. All this is just speculation unless we find the kidnappers. I'm gonna phone a friend." He opens the door quietly, then slips out with the cattle prod and goes around to the trunk. He opens it and nudges the big man awake with the inert cattle prod beneath his chin.

"Morning, sweetness. We've got the warehouse, and we've got it surrounded. You can do your friends a favor and tell us what we're walking into so no one else gets hurt.

If you don't? You're a smart guy. Smart enough to know how hot a car gets in the middle of summer in Drummond. If we forget where we parked, no telling how many days it'll take for somebody to find this car. We hid it pretty well. But then you're a big strong man, so maybe you'll be fine.

What do you say, Vic? Want to be a pal to your pals and tell us who's in there?"


Hank crackles the cattle prod in front of Petrovich's face, then waits for a head nod before deciding if he'll remove the gag.

Rolls

Phoning a friend (Coercion w/ story point)

3 Success, 3 Advantage, 1 Failure, 3 Threat

Total: 2 Success

Aug 22, 2020 12:38 am
Petrovich's eyes widen at Hank's threats as the rain picks up and pelts his cheeks. For a moment, you think he might be about to try to make a break for it. Then he starts to mumble something through the gag. Hank makes sure once more he won't do anything stupid, and the prison guard rolls his eye like a teenager and nods yes. Hank takes the gag out.

"There are four guards, and two of them went to your One-Two with me. Only two are left. They watch the perimeter with security cameras. I don't know how many there are. Oleg set them up. Now can I get out of this car?"
OOC:
Marv had some binoculars, I recall, so you could try an Average (PP) Perception check with 2 setbacks (darkness and rain) to see if you can't spot the cameras on this side of the building. Then you'd have to figure out a way to avoid them or destroy them from afar.
Aug 22, 2020 11:41 am
"Not just yet, but don't worry. We'll wake you up before we go-go." Hank slips the gag back into place before Petrovich can respond, then closes the trunk again. He returns to the car and tells the others what he learned.

"Marv, you still got those binoculars? Let's see if we can figure out where these cameras are."
OOC:
Not sure if Eskaton is still around, but I'll pause and let somebody else perceive. Mine isn't the best.
Aug 24, 2020 6:43 pm
"You're still going to be detained for your safety. Oleg sounds like a new name." Max states checking out the area mentioned reaching for the binoculars if available.

Rolls

Avg Perception with Knack for it

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Aug 25, 2020 1:48 am
Petrovich screams a muffled scream and gesticulates wildly as Hank shuts the trunk back on him.

Max takes Marv's binoculars and scans the front of the building. From what he can make out through the heavy rain, the door seems to be set up much like the one Hank and Marv described at the first warehouse. There seems to be one of those "ring" cameras positioned at about the level of the door handle. It's a simple device, something they could have bought at the local Lowe's. Max knows it relies on a local wifi connection to work, which could prove a vulnerability. Max doesn't see any other sign of cameras on this side of the building.
OOC:
Gave a possible way to thwart the camera for the advantage.
Aug 25, 2020 9:35 pm
"Yeah, maybe this Oleg is Vic's... partner? Boss? Either way, I don't think we want him seeing us. So we've got one camera on this side. Any a you boys know how to bring it down from your phones? If not, we may be able to find a better way in."
OOC:
Are there any windows on this side that aren't in view of the cameras? And if we want to interrupt their wifi, what roll would that be? Is there a computers skill? I've got a bit of skulduggery if that works, but not much (YG)
Aug 26, 2020 12:47 am
OOC:
I forgot there's no Computers skill in this setting! :D I think Skulduggery or Knowledge (Geography) are reasonable substitutes.

The warehouse has tons of windows. You could definitely just try to sneak in that way if you wanted. Note that they're all on the second story and above, though, so you'll either need to climb or find a ladder or other way to hoist yourselves up.

Deactivating a wifi security camera can be done in three ways: 1) with a wi-fi jammer (maybe one of the Pantones knows a guy who has one for a SP, but it'd take him a half hour or so to get here), 2) cutting the coaxial cable that runs the Internet (would have to shimmy under the building), or 3) cutting the power (shimmy up a pole and break open the power box). Of course, you could also just throw something and try to destroy the damned thing.
Aug 27, 2020 9:25 pm
"No luck, huh? Well, I done a bit o' wiring back at the One Two, so I may be able to find the wire and cut it from the outside." Hank rummages around in his pockets for his multi-tool.
OOC:
Well, shimmying under to cut the cable seems like a reasonable approach to Hank the Handyman. Would that still be skulduggery? Or maybe Athletics to wiggle under there? I've got a bitchin' Athletics score burning a hole in my pocket. :)
Aug 28, 2020 2:30 am
OOC:
I'd say Average (PP) Coordination, but you can use Athletics instead by going with a Hard (PPP) difficulty. :)
Aug 28, 2020 10:00 pm
"Got it." Hank grins as he pulls out the multi-tool and flips it around like a gunslinger. "Wish me luck. If I start hollering, you'll know the crawlspace rats got to me."

Hank casually crosses the street, careful to stay out of sight of the camera, and hoping nobody is looking out the windows. As he nears the building, he takes another quick glance around for witnesses, then leans down and pulls away a vent cover before sliding in. As the posts that support the building get tighter, he has to reach ahead and pull himself along on his belly.
OOC:
I can never roll like that in combat... :)
Last edited August 28, 2020 10:01 pm

Rolls

Athletics

5 Success, 1 Failure, 2 Threat

Total: 4 Success, 2 Threat

Aug 29, 2020 1:27 am
With a flashlight clenched between his teeth, Hank finds the crawlspace under the warehouse full of cobwebs, rat dung, and roaches, but fortunately nothing worse. He finds the coaxial cable without much trouble. Wiping his brow from the stuffy atmosphere, he fishes his multi-tool out of his pocket. He hears the muffled sounds of what seems like a soccer match playing from a TV, presumably just above him inside the warehouse. Hank positions the wire cutters, waits for his moment, and... SNIP. The sound above changes to angry cursing in a Slavic language. Hank realizes the camera may have been deactivated, but the people inside have noticed.
OOC:
Y'all have a clear approach. Plans for taking the warehouse?
Aug 30, 2020 1:21 pm
OOC:
Are there those big bay roll-up doors? Because my plan is just driving my car through that into the warehouse lol.
Aug 31, 2020 2:25 am
nezzeraj says:
OOC:
Are there those big bay roll-up doors? Because my plan is just driving my car through that into the warehouse lol.
OOC:
The door camera was on a regular office-type door door. But, yeah, there are bay doors, too.

Just driving through sounds awesome and genre-appropriate. But I will upgrade the Driving check automatically (and perhaps again with a Story Point) to reflect the fact that you don't know where the prisoners are being kept yet. ;) Those penalties wouldn't apply if you tried to determine that fact first.
Aug 31, 2020 6:16 am
Guy sends out a quick text. "I have an idea. My car through the bay doors. Like a Trojan horse, except way less subtle. Get in if you'd like to be part of the vanguard. You've got 1 minute."
Last edited August 31, 2020 6:16 am
Sep 1, 2020 12:47 am
OOC:
Let's call a ram attack Average, upgraded twice (RR), with a setback for handling.
Sep 1, 2020 1:00 am
OOC:
I think we're all in Guy's car. I left ol' Millie back at the One Two when we made a hasty exit. Also, Hank's phone is dead, so he's clueless.
Hank trots back across the street to the car, a big grin on his face. He slides back into the back seat and says, "Alright. Front camera should be down. So's their futbol game, but eggs 'n omelets, ya know? So they may be a little grumpy." He looks back and forth at the others, then the mischievous smile on Guy's face.

***

"So one group barrels in the front door, and the Pantones come charging in the back to bust heads and make sure they don't get away? Kinda like a Trojan Horse if there was another horse that jumped the wall and kicked 'em in the back of the head." He shrugs. "Works for me."
OOC:
Any other ideas? If we want a PC with both groups I could head up the Pantones coming in the back door while Guy and whoever else drives through the bay door.
Sep 1, 2020 1:34 pm
"I'll go in on foot with Duke after the fact, I can't really buckle him in safely..." Max comments.
Sep 1, 2020 2:02 pm
"Sounds like a plan," Tasha says taking a vape from the open sliding door of the Pantones' van. "But... how do we know Fatima or the others aren't right behind those bay doors? We haven't come all this way to just run over our leader..."
OOC:
You'll need to convince the Pantones to go along with this plan. Let's say Hard (PPP) Deception, Leadership, or Coercion; or Average Charm -- all with two setbacks (her fear being obvious here).

Or you can try to peep into the bay door area to make sure it's clear. That's a Hard (PPP) Stealth check with two boosts for disarming the camera and general cover.
Sep 2, 2020 10:05 am
"Bay doors are usually kept clear, especially if they're expecting shipments. They'll either be in the center of the warehouse, or locked up in a side office. I'm only going to drive fast enough to break through the door, and the impact will kill a lot of the momentum. If by some unlucky chance they are on the other side of the door, they won't suffer more than a few bumps and scratches. Trust me," he grins reassuringly.
OOC:
Rolling for charm. I also used my XP to grab 1 rank in Driving skill since I might be needing it lol. Do we get another 5 for the new month as well?
OOC:
Adding a boost for Max's help.

Rolls

Convincing Pantones

2 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Threat

boost

1 Advantage

Total: 1 Advantage

Sep 2, 2020 12:35 pm
"Standard hostage situation never have hostages close to an escape route they can easily get out of also."
Sep 3, 2020 12:29 am
Tasha doesn't look convinced. "Look, I've got some medical training. I'd rather my people stay by the bay doors in case there's an issue. I can't risk Fatima getting hurt. Maybe your people can come in through the office or whatever?"
OOC:
So, same plan, just with roles reversed a bit. Hank and Max want to hit the office door? If so, Nezzeraj, give us that RR+Black Driving check!
Sep 3, 2020 1:36 am
"Works for me. Don't worry, Tasha. We don't anybody hurt either... At least, any of the good guys." Hank pops a couple painkillers, then rolls his shoulders to limber up.
OOC:
Did we have time to recover strain, by the way? If so, how much?
Sep 3, 2020 2:58 am
OOC:
Yeah, everyone should be due a couple of strain recovery rolls: Feel free to roll Cool or Discipline twice.
Sep 3, 2020 2:55 pm
Max tries to control his breathing looking from Duke to the rest with a nod that he's ready. "You need patching up before we go in?"
Last edited September 3, 2020 2:56 pm

Rolls

Discipline Check

1 Advantage

Total: 1 Advantage

Discipline Check

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 3, 2020 3:40 pm
"Naw, I'm good. Also got a spare dose of painkillers if anybody needs some."

Hank places the bottle on the hood of the car and then clears his mind as he stares at the steam coming from a manhole cover. I am solid liquid and gas. I flow where I desire and strike firm when needed. I cannot fall, but float on the breeze.

Rolls

Cool

3 Success

Total: 3 Success

Discipline

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Sep 4, 2020 2:44 am
"We'll flank the bay door, then." Tasha and several Pantones run toward the large door, waiting for the cavalry to come through.
OOC:
So roll up that Driving check. No need for Stealth checks or anything for those of you going in the office door!
Sep 5, 2020 5:46 am
Guy pops in a CD to calm his nerves and get ready for the battle ahead. After his nerves settle, he grins, pops the clutch, and rockets his car toward the bay doors.

Rolls

Strain Recovery 1

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Strain Recovery 2

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Driving

2 Success, 1 Triumph, 4 Threat

Total: 2 Success, 4 Threat, 1 Triumph

Sep 5, 2020 6:27 pm
OOC:
How we using that Triumph?
Sep 6, 2020 11:12 am
OOC:
Ultimately up to Guy I suppose, but could we use it to separate the kidnappers from their victims? Like the victims were on one side of the door and the criminals are on the other? So then we'd have a direct line to get them out?
Sep 7, 2020 1:01 am
OOC:
Having the kidnappees be clustered together is certainly possible use of that Triumph. Maybe the movement of the door scares all the victims into the corner or something. Nezzeraj, up to you!
Sep 7, 2020 1:20 pm
OOC:
Yeah, let's say the victims were on one side, and the kidnappers dove out of the way on the other side so the car is now between them?
Sep 8, 2020 1:53 am
SavageBob sent a note to SavageBob
OOC:
By default, the collision with the doors will cause a crit to the car. For the 4 Threat, I'll add +40 to that roll..

108 = "weapon damaged." Of course, the one component this vehicle doesn't have would pop up. So, Nezzeraj: Would you prefer to treat this as a critical injury on Guy (which I'll roll fresh with nothing added to the roll), or to treat this as 109: brakes damaged? The latter is more fun, but potentially more dangerous, as you'll move farther into the warehouse than you originally intended!

Rolls

Critical Hit to car - (1d100+40)

(68) + 40 = 108

Sep 9, 2020 2:12 pm
OOC:
Let's go for the more fun one then :D
Sep 10, 2020 1:43 am
The bay doors crumple like origami, smashing forward and to the ground. In the headlights, Guy and the others see bodies fleeing to either side of the metal sheet hurtling toward them and the car behind it. Guy lays on the horn for added effect, but then he realizes somethings not right... the car won't stop! Somehow the collision seems to have taken out the brakes. While the door slows things somewhat, he finds himself barreling toward a concrete wall straight ahead...
OOC:
Roll Cool for initiative!

Rolls

Bad Guy Vigilance 1

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Bad Guy Vigilance 2

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Bad Guy Vigilance 3

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Bad Guy Vigilance 4

2 Advantage

Total: 2 Advantage

Tasha Cool

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Pantone minions Cool

2 Advantage

Total: 2 Advantage

Sep 10, 2020 12:17 pm
OOC:
Rolls

Rolls

Cool

3 Success

Total: 3 Success

Sep 10, 2020 12:29 pm
Hank hears the car crash through the bay doors and springs into action.

Rolls

Cool

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Sep 10, 2020 1:04 pm
"Oh shiiiiiit!"

Rolls

Cool

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Sep 11, 2020 12:43 am
[ +- ] map
OOC:
Looks like you three are up first! The car is barreling toward the back wall, so you might want to do an Average (PP) Athletics check to jump out safely, or try some hair-brained scheme to get the car to stop! Maybe a Hard (PPP) Mechanics check with two setbacks for the short runway before the wall hits. Or a Daunting (PPPP) Athletics check (same 2 setbacks for speed) to stop it with brute strength? Or do the Street Fighter 2 thing and bash it with your fists?

And whose by the side door? (It opens into the same warehouse area, as you'll see on the map above.) Are you all entering through the bay doors? Who all's in the car?
[ +- ] Initiative Order
Sep 11, 2020 12:31 pm
"Bail, bail! Duck and roll!" Guy shouts as he slams the brakes and tries a tailspin drift to slow the car and at least hit the wall broadside instead of head on.

Rolls

Futile attempt

1 Success, 1 Advantage, 3 Failure, 4 Threat

Total: 2 Failure, 3 Threat

Sep 11, 2020 12:46 pm
Hearing the crash, Hank kicks the side door open and takes stock of the warehouse.
OOC:
I believe Max and I were by the side door, and the Pantones were following the car in.

Should I make some sort of roll to break down the door? Making an average Athletics roll in case it's locked, but disregard if not. If I've got more movement just let me know.

Rolls

Here's Hank! (Breaking down the door)

2 Success, 5 Advantage, 2 Threat

Total: 2 Success, 3 Advantage

Sep 12, 2020 1:03 am
Hank busts down the door just in time to see the car spinning around, tires screeching as it barrels toward the concrete wall oppose the bay doors. Guy leaps out of the moving vehicle and hits his shoulder on the cement floor—hard. He lays there for a moment, the wind taken out of his lungs, but otherwise still alive...
OOC:
Guy's fall isn't really far enough to constitute Short distance, so let's call it 7 wounds (5 for engaged + 2 for the failures) + 3 strain. Your Soak reduces the wounds, but not the strain, Nezzeraj.

Hank can move once for free or twice for 2 strain. And you have 3 advantage to spend, Kermit!

Then Max is up with his pooch.
Sep 12, 2020 12:44 pm
Hank quickly looks around, then moves between the hostages and their captors as he unwraps his weighted chain and eyes his opponents. Over his shoulder, he says "Sorry for the alarming entrance, folks. How do you like the sound of a rescue?"
OOC:
The chain gives me defense 1, and I'll use the advantages to give three boosts to our next attack. We'll say that the car hitting the wall causes lights to flicker at just the right time.
Sep 16, 2020 12:22 am
OOC:
Unsure what I can see from here, if theres someone close or if thats a roll
Sep 17, 2020 1:07 am
[ +- ] map
OOC:
Max will need to move into the area to see the lay of the land, but if that's what you want to do, you'd need one Move maneuver to go through the door, and then you'd see some prisoners to your left of the side door on the map shown above. The spinning car blocks your view of what lies on the western side of the room.
Sep 18, 2020 12:35 pm
"Ms. Doubloon if you and fellow illegal detainees can leave the premises and rally close to the Pantones I'd appreciate. If you've been part of a group illegally detaining people I suggest you don't resist and comply." Max moves in moving for cover if things look dice as he assesses the situation.
Last edited September 18, 2020 5:23 pm

Rolls

Hard Leadership

1 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Failure

Pantone Boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Sep 18, 2020 1:31 pm
OOC:
Want to try a Leadership roll? Let's say Hard (PPP) with a boost from your police gear, setback for stranger danger. Sounds like you're trying to keep the prisoners calm. Also remember that the Pantones are here, so that would be relevant information to Fatima Doubloon, worth a couple of boosts if mentioned.
Sep 21, 2020 1:36 pm
OOC:
Looks like 1 adv total to the next friendly I guess.
Sep 22, 2020 1:08 am
Max recognizes one of the people clustered with the hostages as Fatima Doubloon—her bright hair is a dead giveaway, although the roots are now showing a bit. She doesn't seem to register what Max is saying though. It might just be the bedlam that has ensued, coupled with a big dose of fear.
OOC:
PC is up! Boost from Max.
[ +- ] Initiative Order
Sep 22, 2020 1:11 am
Tasha pushes forward with a bodyguard of other Pantones. "Fatima! We're here, too!" She looks frantic as she gestures toward the three outsiders. "These dudes are legit. Help us get all these people out of here!" Suddenly, recognition appears in Fatima's eyes. She looks to Tasha and the other Pantones and lets out a disbelieving laugh.
OOC:
Rolling with boost from Max and boost for previous relationship to target.

Rolls

Leadership

3 Success, 2 Advantage, 4 Threat

Total: 3 Success, 2 Threat

Sep 22, 2020 1:18 am
A burly, Eastern European-looking dude moves out of the shadows toward the western side of the room. "What is meaning of this? Is police raid?" The man rushes at Max, head first, and attempts to tackle the cop while bashing with brass knuckles. "Impossible!" The blow hits, and Max feels the air knocked out of him.
OOC:
Using those threat from Tasha to give him a free maneuver. 6 damage to Max before Soak, unless he parries?

Also, Max should have had his pooch go. Is the dog doing anything, Remnant? We can slot his action in before the enforcer walloped you.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order

Rolls

Brawl (Grappling)

1 Success, 4 Advantage, 3 Threat

Total: 1 Success, 1 Advantage

Sep 22, 2020 1:55 pm
Max takes the hit solidly, "Well, that's assault on a police officer and resisting arrest. Duke detain." max states taking the hit solidly. Duke takes to the man teeth first but can't seem to find a good place to jump in to bite during the scuffle.
Last edited September 22, 2020 1:55 pm

Rolls

Pooch Pounce

1 Success, 1 Advantage, 1 Failure, 1 Threat

Sep 24, 2020 1:03 am
Four beefy men slip Halloween masks over their faces and surround Guy, swinging at him with lead pipes. "Get him!" one shouts in accented English.
OOC:
7 damage to Guy before soak. How'd you like to use the 1 Threat, Nez?

Rolls

Melee + Prone

3 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 1 Threat

Sep 24, 2020 1:18 am
"Who is that? That you, Maxie?" The voice is familiar. Max strains to see who it might be. Then Carey Mahoney emerges from one of the side rooms. "Damn. Pity about the car. Don't think insurance is gonna cover that."

Several of the captives flee the area, running to freedom through the busted bay doors.
OOC:
PC up again!
[ +- ] Initiative Order
Sep 24, 2020 6:28 am
OOC:
I'm exactly at my wound threshold lol. I'll give a setback to the moby's next attack against me.
Last edited September 24, 2020 6:30 am
Sep 24, 2020 6:30 am
nezzeraj says:
OOC:
I'm exactly at my wound threshold lol. I'll give a setback to the mob's next attack against me. Edits: stupid phone autocorrect.
Sep 24, 2020 11:49 am
Carrie's crooked don't feel bad about self defense. Max states as Duke moves in with Max following for a Pincer attack.
OOC:
Forgot to see if he had defense, I would assume so since he lives a dangerous life.
Last edited September 24, 2020 11:52 am

Rolls

Pooch Police attack on Enforcer with accent.

3 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat

Max up top plus two advantage from Pack Fighter Hitting plus Aim

1 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 3 Advantage

3 boost as discussed

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Sep 24, 2020 12:29 pm
OOC:
Remnant, we've still got 3 boosts for our first attack floating from Hank's last roll. So if you add those for Max that may turn it into a hit.
Sep 24, 2020 2:39 pm
OOC:
Forgot to indicate: Enforcer has Adversary 1, Mahoney has Adversary 2. No defense. The minions are also no defense.
Sep 24, 2020 2:52 pm
OOC:
Did you want me to reroll the 2nd purple? This is getting wonky for results probably.

Duke 1 Threat (You determine this part I think)
Max 2 success and 3 advantage I guess 5 damage 3 boost to next PC?
Last edited September 24, 2020 2:55 pm

Rolls

Duke Upgrade

2 Failure

Total: 2 Failure

Max Upgrade

Sep 25, 2020 12:45 am
Seeing the masked goons piling on Guy, Hank charges forward into them. Their attention is briefly attracted by Max when they realize he's a cop, so Hank uses the distraction to knock one of them out cold before sending an elbow into another man's gut.

Before they return the favor, Hank shouts to the Pantones, "Now's your chance folks! Show this crooked cop and her cronies why you don't mess with Rumble City!"
OOC:
Using the 3 passed-on boosts from Max, and coming in with a punch.

That's 6 damage before soak. I'll use 4 advantages to activate a crit and drop one of the minions, and pass one boost to the next PC.
Last edited September 25, 2020 12:48 am

Rolls

Whammo! (Punch with 3 Boosts)

2 Success, 5 Advantage

Total: 2 Success, 5 Advantage

Difficulty

1 Failure

Total: 1 Failure

Sep 25, 2020 2:19 am
The burly man stares Duke in the eye as the dog sinks his teeth into the enforcer's calf. The man frantically tries to shake the animal loose, dazing the pooch a bit, but opening Max up for a roundhouse punch. The blow hits the man square in the chest, but he seems to be wearing some sort of thick vest. He just smiles and laughs.

Not laughing are the two masked goons that Hank wallops with his meaty fists. The janitor hits them like a jackhammer, knocking one guy into the spinning car, where he collies with a thunk, and smacking another in his masked chin.
OOC:
Max didn't add the boost for flanking (Duke counts). Let's just call it another boost for Guy, so he's up with two boosts passed.
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[ +- ] Initiative Order

Rolls

Max's boost for flank

2 Advantage

Total: 2 Advantage

Sep 25, 2020 12:36 pm
Diving from the car and getting bashed by a thug has driven Guy to the brink of exhaustion. His only hope is one last roundhouse kick to clear out some of these mooks before they overwhelm him.
OOC:
In the rare chance this hit lands, I'll use a story point for my Lucky Strike talent.
OOC:
GM edit: standard difficulty (PP).
Last edited September 25, 2020 12:38 pm

Rolls

Roundhouse Kick

2 Success, 4 Advantage, 1 Failure

Total: 1 Success, 4 Advantage

difficulty

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Sep 28, 2020 12:47 am
Guy's well-timed kick takes a masked figure right in the chin, the blow landing just as the car crashes into the opposite wall of the warehouse floor. The collision knocks over tables and shelves, sending tools, implements, bottles, and who knows what else scattering across the floor. As Guy regains his balance, he sees two masked thugs squirming or still on the floor, and only two more on their feet.
OOC:
So, assuming Guy stood up before kicking, there shouldn't have been a setback on the check. That leaves you with 1 Success, 3 Advantage. Lucky Strike adds +3 damage. You narrated a roundhouse kick, but your best attack in this instance is probably Knee, so just to keep things balanced, we can use those stats. Total damage is 8, with Pierce 2.

3 Advantage isn't enough to crit, but you can trigger Knockdown or Disorient if you want. Or something else?

Also, is Guy out of painkillers? If you're at threshold, healing should be high on your priority list! If you don't have any painkillers, the 3 advantage could be used to spot some nearby, so I've narrated you a possibility for that.
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[ +- ] Initiative Order
Sep 28, 2020 11:27 am
OOC:
Hank also has some painkillers and we're right next to each other, so the action could have easily knocked them out of his pocket.
Sep 28, 2020 11:34 am
OOC:
Setback was for my Duelist talent which is applied whenever I'm not fighting 1v1. I dont have any painkillers. If I miss due to the setback I'll use the advantages to grab painkillers from Hank or something.
Sep 28, 2020 12:51 pm
OOC:
Masked thugs are a minion group I believe though.
Sep 28, 2020 8:58 pm
OOC:
Yeah, I can see some GMs ruling that Duelist doesn't apply versus minion groups (since it specifies "multiple opponents"), but let's run it as working in this case. We're trying to let y'all go out as Big Damn Heroes!
Guy spots a bottle of aspirin rolling by his foot from the collision...
Sep 30, 2020 12:20 am
OOC:
awesome sounds good :)
Sep 30, 2020 3:38 am
OOC:
Sorry folks; completely spaced on the fact that I needed to have the NPCs go. I'm zonked, so I'll get their moves posted tomorrow.
Oct 2, 2020 12:46 am
The various hostages only slowly seem to realize that they're free. But maybe the drizzle pattering on the pavement outside awakens them to the fact. A few people step outside gingerly, but then it's a rush as they all flee the scene. Tasha's Pantone helpers try to usher those who need medical attention to the safety of their van. Others just make a run for it.

Meanwhile, the masked ruffians size up the bigger Hank after the pummeling he gave them. They seem unsure, but then one of them takes a swing with the lead pipe, followed by his only remaining comrade.

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[ +- ] Initiative Order

Rolls

Melee + Aim + setback

2 Success, 4 Advantage, 2 Failure, 3 Threat

Total: 1 Advantage

Oct 2, 2020 12:52 am
The masked men fail to connect, as Hank weaves between the pipes. But the Slavic fellow fighting Max seems to get an idea. "These help is no good this days, yes?" he grins. "This is how to do!" The guy has brass knuckles on, and they smart. Max feels himself losing his balance, and he falls to the ground, twisting his shoulder as he does so.
OOC:
That's 8 damage to Max before soak. He'll activate Knockdown with 2 advantage, inflicting +3 wounds (unsoaked) for his "street fighter" ability. 3rd advantage is +1 strain to Max.
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Rolls

Brawl (Grappling) + Aim + boost

4 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 3 Advantage

Oct 2, 2020 1:02 am
Mahoney sees Max go down and grins. "That hadda hurt, Maxie!" He then darts toward the open office door. "Uh... See ya? Got somethin' to do..." The door slams behind him.
Oct 2, 2020 1:14 am
Suddenly, Max sees a shadow fall over his prone body. Looking up, he sees a tall, muscular form silhouetted against the bright LEDs that illuminate the warehouse. A shock of red hair tells him it's Fatima Doubloon, leader of the Pantones. "Hey! One-Two boys!" Her voice is just as sultry as it sounded over the loudspeakers at the drive-in. "You do not want to let that guy do whatever it is he's doing in there." She turns to the burly man looming over Max. "As for you, Dmitri? I've been waiting to do this..." She makes her fist into an approximation of a claw and strikes the enforcer square in the chest. The big man plops down on the ground, flat on his back mere inches away from Max...
OOC:
That's a hit for 6 damage.

Sorry for the delay. Back around to a PC!
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[ +- ] Initiative Order

Rolls

Tiger Claw [Brawl (Striking)]

1 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Advantage

flanking bonus

1 Success

Total: 1 Success

Oct 2, 2020 12:48 pm
Max body gives ground as his hands continue deflecting the blow as it comes in alleviating most of the damage. He still hits hard. As the man lands next to him a growl is heard as Duke's lips curl back as he goes for the Russian. Max stands and starts in on the man, "I'd usually feel bad about this but Stop Resisting!!!" he notices something goes flying and the process gets him back a second wind.
OOC:
Duke 7 8 Damage (can't add 4+4 is 8)
Max 8 damage recover 3 strain; target drops melee weapon in the beatdown for 3 adv
OOC:
GM edit: first boost for Duke, second boost for Max. (+Aim +Prone +Flank = 3 boosts)
Last edited October 2, 2020 12:58 pm

Rolls

Duke attack on a prone assailant with aim with a gang up

5 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 1 Threat

Max get up to 'detain' with a gang up on prone target +2 adv from Pack Fighter

5 Success, 4 Advantage

Total: 5 Success, 4 Advantage

boost for Duke

boost for Max

2 Advantage

Total: 2 Advantage

Oct 2, 2020 7:10 pm
OOC:
Whoa! Heck of a turn for Max!
As he darts around the pipes swinging past his head, Hank catches Mahoney moving out of the corner of his eye and hears Fatima's warning. "You ain't wrong, sister, but we got our hands full!" He ducks again, then springs up with an uppercut to the masked man's chin.

The man hits the ground like a ton of bricks, then Hank shoulder checks the remaining mook and charges at the door Mahoney went through.
OOC:
Yowza! Heck of a turn for Hank too! That's 6 damage before soak, plus 2 triumphs. I'll use one of those to crit and drop one mook. Can I use the other to interfere with Mahoney's plan? Maybe when I cut the wifi, it also cut the power to whatever he's trying to do?

Or if that's too strong, maybe when he closed the door it didn't latch, so all it takes is a push to get up in his business?

Either way, using one maneuver to disengage, then taking strain and another maneuver to get to the door Mahoney went through.
Last edited October 2, 2020 7:19 pm

Rolls

Punch it!

3 Success, 2 Advantage, 2 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 2 Triumph

Oct 3, 2020 12:51 am
OOC:
What a couple of turns!

Added +1 boost to Duke and Max; will use the +2 advantage for Max's roll to strain the enforcer x 2.

The door not locking makes more sense based on what he's doing, so we'll go with that. Saves y'all an Athletics or Skullduggery check to open it! Guy's up, then the NPCs.
As the big man goes down, Duke finds his thigh and clamps down. The man lets out a high-pitched scream as the dog tears at his trousers and draws blood. Max pops back to his feet and joins in, kicking at the man's arm and face and sending his brass knuckles clattering onto the concrete.

Across the room, Hank's huge arms propel two meaty fists into the remaining masked goons. The cheap Halloween masks crumple like the thin plastic they are, and both of them fall flat on their backs, out cold. Hank notices the door to the back room rattling in place as Mahoney exclaims, "Shit!"

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[ +- ] Initiative Order
Oct 3, 2020 6:19 am
After the crash of the car and the chaos of the current melee, Guy grabs a bottle of painkillers, swallows a few down, and charges at the door.
OOC:
Using action and maneuvers to disengage and swallow some pills. The pills I could find in thr book were +1 Brawn, so let me know what the pills actually heal lol.
Last edited October 4, 2020 10:28 am

Rolls

Open Door

4 Success, 5 Advantage, 3 Failure, 2 Threat

Total: 1 Success, 3 Advantage

Oct 3, 2020 11:22 am
OOC:
Actually, if both of the mooks are dropped now, I don't think either of us have to disengage. So that saves us some strain, and you may also have enough to knock the door open if you want to.

Painkillers are from the OOC Player Resource Thread:
One-use item that heals 5 wounds. The next painkiller in the same day heals 4 more wounds. The third heals 3, and so on.
Oct 3, 2020 1:27 pm
KermitThePog says:
OOC:
Actually, if both of the mooks are dropped now, I don't think either of us have to disengage. So that saves us some strain, and you may also have enough to knock the door open if you want to.

Painkillers are from the OOC Player Resource Thread:
One-use item that heals 5 wounds. The next painkiller in the same day heals 4 more wounds. The third heals 3, and so on.
OOC:
awesome, I'll do that if that's the case, thanks!
Oct 3, 2020 6:45 pm
OOC:
Yep, your 2 maneuvers, nezzeraj, would be 1) pop the pain pills, 2) engage with the door. Technically, opening it will require a third maneuver, which you can't do on this turn. But you could take 2 strain and try an opposed Athletics check vs. Mahoney to try to bowl him over and open it at the same time? You'd roll Athletics versus RPP, 2 boosts since he probably doesn't see it coming, and the door swings inward toward him.
Oct 4, 2020 10:30 am
SavageBob says:
OOC:
Yep, your 2 maneuvers, nezzeraj, would be 1) pop the pain pills, 2) engage with the door. Technically, opening it will require a third maneuver, which you can't do on this turn. But you could take 2 strain and try an opposed Athletics check vs. Mahoney to try to bowl him over and open it at the same time? You'd roll Athletics versus RPP, 2 boosts since he probably doesn't see it coming, and the door swings inward toward him.
OOC:
Ok edited my original post with the roll, 1 success, 3 advantages. For the advantages maybe trigger a knockdown when he was hit by the door?
Oct 5, 2020 2:29 am
[ +- ] map
The door flies open! Guy catches his balance. Mahoney does not. He falls backward onto his butt. The lights in the room are off, but Guy can see it's some sort of office, with cushy-looking chairs, a desk, and bad hotel art on the walls.

Back across the warehouse, Fatima snags one of the discarded lead pipes lying by her boot. It's not pretty, but she then uses it to bash the downed enforcer over the head...
OOC:
Mahoney's in the Executive Office on the map above.

Fatima has an ability called "mix it up" that grants her +1 success +1 advantage, as long as she uses a different attack skill every turn. With that, she hits with 4 advantage. Then pass a boost to the next PC.

22 (Easy [P]): Off-Balance - Add +1 setback to next check.

Rolls

Melee + prone + flank

6 Advantage, 3 Threat

Total: 3 Advantage

crit - (1d100)

(22) = 22

Oct 5, 2020 2:37 am
The blow may very well have concussed the big man, but it doesn't stop him from bellowing a guttural scream as he leaps back to his feet and wraps Max in a savage bearhug. Still, the head wound takes its toll, as the man can't seem to get his footing in a way that would do anything more than make Max smell his terrible cologne.

Rolls

Brawl (Grappling) w/SP

1 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Failure

Oct 5, 2020 2:51 am
Mahoney pops back onto his feet and puts his dukes up. "OK, Pops. You wanna get in here? You're gonna have to get past me first."
OOC:
Maneuver to get back up. He sacrifices his action to use his Counterstrike ability. Basically, sacrifices his turn in order to take a guarded stance with extra bells and whistles: Upgrades all attacks on him, adds Exhausting 1 to attacks on him until his next turn (+1 strain per attack), and any attack on him that generates enough threat or despair causes damage to the attacker.)

So note: attacks Mahoney are RRP+Black+1 auto strain due to Adversary 2 + SGS.

Back around to 3 PCs. First person up gets a boost from Fatima.
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[ +- ] Initiative Order
Oct 5, 2020 1:05 pm
Seeing someone assaulting his partner and not looking at him Duke tries to get his attention by taking a bite out of crime. In the confusion Max moves in for another bout of blows.
OOC:
If Duke counts for the boost 7 damage otherwise 6 damage with a threat, Max 5 damage and an advantage or if Duke doesn't count for the boost 6 damage and 2 adv push to the next PC as 2 boost die. So 7/5 damage or 6/6 damage. Sidenote Counter Strike is on my list too after next XP doll out.
Last edited October 5, 2020 1:11 pm

Rolls

Duke do the McGruff

3 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat

Max punching with Pack Fighter+2adv and Aiming with Gang up

2 Success, 3 Advantage, 4 Threat

Total: 2 Success, 1 Threat

Fatima's Boost unsure if duke counts or if it's Technically Max

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Oct 5, 2020 5:17 pm
Hank weaves past Guy and says to Mahoney. "Look, chump. The jig is up. I'd tell you to surrender, but I can't pass up the opportunity to knock that smug smile off your face." Hank feints low with a kick, then lunges forward with a spinning back-fist.
OOC:
Taking a maneuver to aim, then punching. Also adding Max's 2 boosts.

Hot damn! That's a net success of 1 Triumph, 2 advantages. I'll use the Triumph for a crit, and pass the 2 advantages to the next PC.

Last edited October 5, 2020 5:19 pm

Rolls

Swift fist of Justice

4 Success, 3 Advantage, 1 Triumph

Total: 4 Success, 3 Advantage, 1 Triumph

Difficulty (+1 auto-strain)

3 Failure, 1 Threat

Total: 3 Failure, 1 Threat

Crit - (1d100)

(81) = 81

Oct 6, 2020 1:25 am
OOC:
We can go with 7/5 damage. This guy has very high soak (you all notice he's wearing something akin to a flak vest), so you might also take that into account. (You're whittling him down, but damaging equipment is always a valid strategy, too).
Dmitri and Mahoney both take their licks at roughly the same time: Dmitri gets another dog bite to the leg, followed quickly by a series of wallops from Max to the chest. Meanwhile, across the bay at the entry to the back room, Mahoney's defenses can't stop a backhand to the gut. He spits blood and enters a coughing fit before wheezing out, "Knew I shoulda given up smoking..."
OOC:
Critical Injury 81: Winded (Average [PP]): Cannot voluntarily suffer strain to activate abilities or take extra maneuvers.

Guy's turn. He gets 2 boosts from Hank. I'm going to rule that there's no Flanking bonus unless Guy takes the maneuvers necessary to enter the room, though, since the doorway is preventing you both from double teaming him at this point.
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Oct 6, 2020 1:41 am
OOC:
BTW, I forgot to mention damage. Should be 6 damage plus the crit.
Oct 6, 2020 2:16 pm
OOC:
Do I see anyone else in the warehouse who could use my help?
Oct 6, 2020 2:40 pm
OOC:
At this point, Tasha has corralled most of the hostages into the Pantones' van, or the hostages have simply fled for who knows where. Max, Duke, and Fatima seem to be handling themselves against the meathead enforcer, and Mahoney is the only other threat at the moment.
Oct 6, 2020 2:46 pm
Guy slides into the room, avoiding the flailing fighters, and looks for an opening to get Mahoney into a submission hold.
OOC:
I'll spend the maneuvers to get into the room. Since I'm a grapple fighter I'm looking to get Mahoney into a submission hold. Let me know what the difficulty rating is and I'll roll it.
Oct 6, 2020 3:08 pm
OOC:
So, that's two maneuvers to get in (so 2 strain to you). We're ignoring Grappling rules to speed things up, so just roll versus his normal difficulty: RRP+Black, but you get three boosts now (2 from Hank, plus flanking). You take 1 strain for attacking, since he's still in his Supreme Guarded Stance.
Oct 6, 2020 3:22 pm
Guy rushes in to pin Mahoney.

Rolls

Grappling

1 Success, 8 Advantage, 1 Failure, 5 Threat, 1 Despair

Total: 3 Advantage, 1 Despair

Oct 6, 2020 3:24 pm
OOC:
Weird the result says 1 despair, but no despair showed up on a die lol.
Oct 6, 2020 5:11 pm
OOC:
Yeah, Gamer's Plane's dice roller doesn't represent Triumphs and Despairs for some reason, and it doesn't tally them properly, either. I've asked for this to be fixed, but so far, the devs have left it be.

At any rate, that roll ends up failing (the Despair counts as 1 Failure, too.) How do you want to use the 3 advantages before I dole out the despair?
Oct 7, 2020 12:36 pm
OOC:
Spend two to add a setback to Mahoney's next action, spending one to add a boost to ally's next action.
Oct 7, 2020 1:58 pm
OOC:
OK, got it!
Guy barrels toward the lanky cop, but finds the man is all too ready for him. Mahoney sidesteps just in time, grabs Guy by the neck and shoulder, and nearly flips the older man onto his back. Mahoney seems a bit less stable on his feet as a result, but the worse outcome is that Guy feels his shoulder pop loudly, sending pain down his arm and up his neck.
OOC:
So, the Despair = Counterattack pops, which means Guy suffers 6 Wounds. I checked over this to be sure, but "suffers Wounds" is different from "takes damage" in that "suffers Wounds" means that Soak doesn't apply. With your recent painkiller, doesn't this push you 1 below your threshold?

If so, we can have you fall prone and put some pressure on the others to heal you with a Medicine check. You could take over playing Fatima while they do so. Alternatively, you want to spend a Story Point to let Soak apply to that counterattacks? That would keep you on your feet, but it's going to be imperative that you heal up more, as you'll fall with another hit like that!
[ +- ] Initiative Order

Rolls

Crit - (1d100)

(65) = 65

Oct 8, 2020 1:42 pm
OOC:
Yep, Guy would be at 1 wound over his threshold. I'll wait until the following round if anyone can Med check me.
Oct 8, 2020 2:16 pm
OOC:
Roger that. I'll get the NPC turns up later today. Meanwhile, going over threshold is an automatic crit. Your crit = 65 (Slightly Dazed): Character is disoriented (+Blk on all checks) until the critical injury is healed.
Oct 9, 2020 12:40 am
The thud of Guy hitting the concrete floor echoes so loudly that Max can hear it from across the bay. The enforcer seems to hear it, too, as he turns briefly to see what happened. Fatima drops the lead pipe, circles for an opening, then lunges toward the bigger man in a headlock. The attack looks exhausting, but it seems to have worked. The brute struggles to break free, and Fatima underscores her dominance by dislocating his shoulder with a snap.

"I've got this guy!" she tells Max. "Sounds like your friend might need your help!"
OOC:
Using some of her special abilities: Prepare maneuver x 2, plus Frenzied Attack (2 upgrades for 2 strain), then Choke Submission with Guy's passed boost.

Forgot Inaccurate 3.

With Mix It Up (+1 Success, +1 Advantage), that becomes 2 Success, 6 Advantage = 9 damage w/Pierce 3 + crit + Ensnare.

Crit 106 = Horrific Injury. Agility is lowered by 1 until healed.
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Rolls

Brawl (Grappling) [Choke Submission] + Frenzied Attack + prone target +boost + flank

5 Success, 8 Advantage, 1 Failure, 3 Threat

Total: 4 Success, 5 Advantage

Inaccurate 3

3 Failure

Total: 3 Failure

Crit - (1d100+10)

(96) + 10 = 106

Horrific Injury - (1d10)

(5) = 5

Oct 9, 2020 12:54 am
The larger mean screams in pain as he tries to break free of Fatima's grasp. Remarkably, perhaps driven by pure adrenaline, he manages to do so.
OOC:
So, y'all can use this 4 threat creatively if you want, or it could be used to just drop this guy once and for all. Up to you.

Rolls

Grappling vs. Grappling

4 Success, 1 Advantage, 3 Failure, 5 Threat

Total: 1 Success, 4 Threat

Oct 9, 2020 1:37 am
"Guy!" Hank shouts as he watches Guy hit the floor. "You're gonna pay for that, you crooked slimeball!"
OOC:
I don't remember when I decided to lean into cheesy 80's-90's action movie dialogue, but I regret nothing.

My vote would be to give us a bit of an edge against Mahoney, because it seems like Fatima's got this guy covered. Maybe a free maneuver for Max to disengage and just a couple strain against the Enforcer instead?
Oct 9, 2020 1:08 pm
OOC:
Can Duke bite Enforcer in the bum now, if the threat helps doing that awesome.
Oct 9, 2020 1:36 pm
OOC:
If we're doing that, we should just use the threats to drop him.
Oct 9, 2020 2:05 pm
OOC:
He's literally 2 away from dropping, so we can do all of the above. Max can take a free maneuver for the other 2 advantage.
The huge man doesn't seem to realize that Duke still has a grip on the seat of his pants, so as he pulls away from Fatima, the dog throws him off balance. He falls headfirst onto the lead pipe, his head hitting it with a clang. He doesn't move afterward.

"Get over there!" Fatima tells Max.
Oct 9, 2020 2:09 pm
Mahoney rolls his eyes at Hank's outburst. "Slimeball. I like that. I mean, isn't a slimeball someone who might do... this?" Before Hank realizes what's happening, Mahoney whips out a shock prod like the ones Jimmy's crew was using. The jolt hurts as the prod finds the larger man's exposed flesh. But then Mahoney drops the device, apparently now useless, and slips back behind the desk on the other side of the room.
OOC:
Using his "Cheater" ability: 2 strain, Hard Skulduggery check... So, ouch. That's 12 damage to Hank before Soak. Defense doesn't apply, as this is a once-per-encounter special ability. Soak works, though. He then disengages and moves over to the desk.

Top of the round. PCs all up.


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Rolls

Skullduggery

5 Success, 1 Advantage, 3 Threat

Total: 5 Success, 2 Threat

Oct 9, 2020 2:11 pm
OOC:
Wait, would my crit on him prevent him from doing this? Or was that 2 strain for me?

Critical Injury 81: Winded (Average [PP]): Cannot voluntarily suffer strain to activate abilities or take extra maneuvers.
Oct 9, 2020 2:15 pm
OOC:
D'oh. You're right! I'll delete the post. Gotta get to work now, so stay tuned for his turn.
Oct 9, 2020 9:04 pm
OOC:
Take 2.
Mahoney rolls his eyes at Hank's outburst. "Slimeball. I like that. I mean, isn't a slimeball someone who might do... this?" Before Hank realizes what's happening, Mahoney sucker punches him in the gut with a one-two body blow. The hits are fierce, but they don't do much to slow Hank down. Noticing this, Mahoney's eyes widen, and he slinks away, jumping over the desk at the back of the room and putting as much furniture between himself and Hank as possible.
OOC:
Only 5 damage, which Hank will Soak (so can't crit either). He'll use 2 advantage for an immediate free maneuver to disengage, then use his normal free maneuver to take cover behind the desk. Using the 3 other advantage to give him +1 defense till the end of his next turn (so 2 setbacks on attacks against him for cover + defense).

Top of the round. PCs all up.
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Rolls

Brawl (Striking): One-Two Punch

3 Success, 6 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 5 Advantage

Oct 9, 2020 9:20 pm
OOC:
Noice! That felt like a throwaway crit at the time, but that made a huge difference.
Oct 10, 2020 12:10 am
OOC:
Yeah, no voluntary strain is huge for a Nemesis!
Oct 11, 2020 2:52 pm
"You ain't gettin' away that easy! Hank circles around the desk, feinting with his chain before lunging in for a jab.
OOC:
Dang. I think I'll use the advantages to give the next PC 3 boosts. Whatever opening I just gave Mahoney for that despair distracts him so that the next person has better luck.
Last edited October 11, 2020 2:56 pm

Rolls

Gettin' Punchy

2 Success, 3 Advantage, 3 Failure, 1 Despair

Total: 1 Failure, 3 Advantage, 1 Despair

Oct 13, 2020 1:57 am
In his haste, Hank overlooks a wheeled desk chair flanking the crooked cop. It throws the big guy's momentum off just enough that his fists flail through the air harmlessly as he stumbles into a tall, rusty filing cabinet next to the desk. He almost catches himself, but then he's falling backward, and the filing cabinet is falling toward him. The next thing he knows, Hank's on the ground, pinned by the cabinet with its top drawer extended over his neck.
OOC:
So, to get back up is going to take Hank's next action: Average (PP) Athletics to lift the filing cabinet off. Coordination could work, too (PP).

3 boosts to Max, who presumably will want to heal Guy?
Oct 13, 2020 1:35 pm
Max moving in followed by Duke looks around clenching his jaw, "Duke, White Collar... Mayonaise." before going to Guy first while Duke dives under the desk to initial Office Combat.
OOC:
Guy's roll is going to be rough btw so upgraded Story Point. So with Surgeon 3 wounds back, 3 boost to the next PC and 1 setback to Mahone aka Mayonaise. Duke doesn't do a lot but biting snapping cop dog from under a desk is weird in a fight.
OOC:
GM edit: Duke missed a setback on Mahoney.
Last edited October 13, 2020 1:38 pm

Rolls

Wounds exceed WT Hard Medicine Check w/no equipment

1 Success, 8 Advantage, 3 Threat

Total: 1 Success, 5 Advantage

Duke under the desk brawl

3 Success, 1 Advantage, 3 Failure, 1 Threat

setback

1 Failure

Total: 1 Failure

Oct 13, 2020 3:09 pm
OOC:
You'll still be at the setback die from slightly dazed though
Oct 14, 2020 12:48 am
Duke has a hard time finding an opening versus Mahoney, holed up as he is behind the metal desk. Max, on the other hand, has a better time of it patching up Guy. He slaps the older man a few times on the face and splashes a bit of water on him from a thermos. Guy stirs, feeling a tad better than unconscious. But it's a start.
OOC:
Guy is up!

Just a heads up: I'm going to be using the Nemesis "extra activation" rules to give Mahoney two initiative shots from here on out. Hopefully that doesn't come off as cheap; I want to make this a more even fight is all.
[ +- ] Initiative Order
Oct 14, 2020 11:50 am
OOC:
can I get a quick rundown of who is still up and where they are?
Oct 14, 2020 1:38 pm
OOC:
From what I figured from my mind's eye. Fatima stomping Russian Enforcer that 'has a name'. Pantone's have ushered prisoners out and into their rides. Some prisoners went solo and booked it. For the trio. Max just healed you for a small amount, Duke was trying to bite Mahone aka Mayo in the junk, Henry had a rough swipe at Mahone and ended up getting an old filing cabinet collapsed on him with one draw slamming down on his neck I think. Guy is up but a little woozy still... I guess I'm going for helping Henry next if you're good to keep Mayo busy without getting knocked out again.
Oct 14, 2020 1:41 pm
OOC:
I don't want don't risk it quite yet lol. I'll help Hank with getting unlined from the filing cabinet. Brawn check?
Oct 14, 2020 1:42 pm
OOC:
Yeah, that's pretty much it. You are all now in a spacious office room where there is a lot of office-y equipment. I don't want to describe it to a T, as that might forestall narrative opportunities raised by Story Point flips or symbols rolled. But what we've established so far is that there's a metal desk in the righthand corner opposite the door, which Mahoney has ducked behind. Flanking that desk are some large filing cabinets, one of which has fallen onto Hank and seems to be very heavy.

Guy can attack Mahoney if he wishes -- in your state, Ranged might be a good option (throwing things at him?). But you could also try to get the filing cabinet off Hank, thereby saving him the action to do so and opening him up for another attack. It's a Average (PP) Athletics check, but Hank could sacrifice a maneuver to give you a boost on that.
Oct 14, 2020 2:23 pm
OOC:
I'll give up a maneuver to help get this thing off me.
Hank strains at the filing cabinet as he growls, "Throwing furniture, Mahoney?! Just like a desk jockey cop to try to save yourself with paperwork!"
Oct 14, 2020 2:49 pm
Guy, still woozy, decides it's better to free a teammate rather than attack alone. He bends down and attempts shift the filing cabinet off Hank.

Rolls

Heavy Lifting

2 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Advantage

Oct 15, 2020 1:04 pm
With darkness still encroaching at the edges of his vision, Guy can't quite get his head in the game quite yet. The thick filing cabinet budges slightly, but remains in place. Still, woozy help is better than no help at all...
OOC:
Can pass a boost to Hank with the advantage, but he'll still need to make the check himself.
From the other room, you hear bare footsteps and then see Fatima appear at the entryway to the room. "He's at the desk! That's where all their records are kept!"
Oct 15, 2020 1:05 pm
OOC:
Sounds good.
Oct 15, 2020 1:10 pm
Mahoney chuckles at Fatima's outburst. "Heh heh. She's right you know..." He gives Duke a swift kick to his barrel chest as he pronounces the word right. The dog yelps as the boot connects, retracting a front paw and wimpering under the desk.
OOC:
That's 9 damage before Duke's Soak of 2, which I think puts the poor pup over wound threshold... Duke is also Cripped (Hard: PPP), meaning his leg is compromised until healed, so all his actions using the front leg are increased by one).

He'll use the 3 advantage to get an immediate free maneuver to open the drawer. Then begins his second go:
The detective yanks open the desk drawer and starts frantically rummaging through its contents... "Shit! Where is it?" He can't seem to find what he's looking for, but you all realize that the situation is much more urgent than you thought...
OOC:
Will use a maneuver to activate Rope-a-Dope (means it costs 1 strain to brawl/melee attack him). 4 advantage to give the next two of you setbacks.
[ +- ] Initiative Order

Rolls

Brawl (Striking): Body Shot w/Aim

6 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 5 Success, 3 Advantage

critical hit on Duke (over threshold) - (1d100)

(100) = 100

Perception (upgraded with SP, setbacks for heat of battle)

2 Success, 4 Advantage, 3 Failure

Total: 1 Failure, 4 Advantage

Oct 15, 2020 1:33 pm
Hank continues straining at the filing cabinet and roars with the effort. The filing cabinet rolls off of him and crashes into the back of Mahoney's knees, knocking him off-balance. Breathing heavy, he stands.
OOC:
I'll use the advantages to pass boosts to the next PC. Also taking 2 strain to stand.
Last edited October 15, 2020 1:35 pm

Rolls

Power Lifting with Hank (Athletics w/ setback and boost)

5 Success, 2 Advantage, 1 Failure

Total: 4 Success, 2 Advantage

Oct 15, 2020 4:17 pm
OOC:
FYI Next PC (Guy) had +3 boost from me. Also Mahone had a setback to his first action from the setback die buy from advantage. Or someone could I guess get 5 boost die now since everything is done. Didn't have time to point it out before results.
Oct 16, 2020 12:47 am
OOC:
Yep, my bad. 5 boosts to next PC, plus the setback tossed by Mahoney.
Oct 16, 2020 11:59 am
OOC:
What's the roll to flip/drop the desk on Mahoney and stomp on it in a not very professional law enforcement manner? Asking for a friend that has an injured puppers...
Oct 16, 2020 3:38 pm
OOC:
It's a beast: massive and made of metal. Plus, he's actively using it. With weight plus resistance, we can call it Athletics, Formidable upgraded: RPPP.
Oct 16, 2020 5:16 pm
"Well I guess you treat all rookies horribly... this is probably why they call you Musty Mahoney behind your back cus you never get promoted old man!" Max state moving in and trying to flip the desk on the doggie damager loosing his cool and starting to see red.
OOC:
I guess it was obvious from the grunting and slow partially lifting that didn't go as planned... as for the Triumph and 4 adv, Max does something vital and 4 boost to next PC.
OOC:
GM edit: Missed the 4th P...
Last edited October 16, 2020 5:21 pm

Rolls

Formidable Desk Flip with story point upgrade

1 Success, 5 Advantage, 1 Triumph, 3 Failure, 2 Threat

Total: 2 Failure, 3 Advantage, 1 Triumph

Forgot he's prone Xq...

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

purple

1 Threat

Total: 1 Threat

Oct 16, 2020 9:17 pm
OOC:
Just corrected the difficulty, and Mahoney's not prone, so no extra boost. That nets 2 boosts to the next PC. I can riff on "something vital," but a bit more idea of what you're thinking if you get the chance?
Oct 17, 2020 9:46 pm
OOC:
Maybe the McGufin/Widget Mahoney is looking for seems now obvious to the rest of us and we realize where it is when he doesn't or since several are battered he monologues since he has the higher ground and we can't stop him before he trips on something putting himself in a rough spot?

Update: I guess that'd total 2 boost next PC then also after the new total rollup?
Last edited October 17, 2020 9:48 pm
Oct 18, 2020 12:48 am
OOC:
I was going to say you scattered the contents of the drawer all over (upgrading his Perception check), but I like your idea better. Yeah,2 boosts to next PC. Go!
The desk proves too heavy for Max to topple. Mahoney starts to laugh at his junior officer's attempt to move it, but then Max manages to get the desk tipped to about 40 degrees toward the detective, spilling something onto the ground, where it bounces off Mahoney's boot, and under the desk. As the desk thumps back to its four legs, Mahoney's eyes widen—a poker tell if ever you've seen one. Whatever he's after, it's now under that desk.
Oct 18, 2020 1:29 am
Guy's energy is flagging, but he can't let Mahoney get whatever he's after. He slides across the desk into a tackle to try to knock Mahoney to the ground.
OOC:
trying to make this a little cinematic. Going to do a slide tackle to knock Mahoney down.
Oct 18, 2020 6:15 pm
OOC:
Cool, two possible ways to go about this: 1) Standard Brawl (Grappling) check against standard difficulty for him: Your roll + BBB x RR+3Blk (plus 1 strain for his Rope-a-Dope ability). Upshot is this way, you do damage if you hit. Downside is that you only get your knockdown if you roll enough advantage to burn.

2) Called shot versus him: Brawl (Grappling) + BBB x RR+5Blk (2 additional setbacks for the called shot). Suffer 1 strain from Rope-a-Dope. BUT, if you spend a maneuver aiming first, you drop one of those setbacks (so 4 total if you aim). (You can drop two blacks with two aim maneuvers, but if you moved to engage this turn, you can't do that.) Upshot of this approach is that a hit = a takedown automatically (no need for spare advantage). Downside is no damage.

Boosts here are coming from those passed by Max (BB), and from flanking (B).
Setbacks here are coming from his defense/cover (2Blk) and from his spent advantage (Blk).
Oct 18, 2020 11:09 pm
OOC:
I'll take the first option
Cool slide and tackle attack!

Rolls

Tackle

3 Success, 7 Advantage, 2 Failure, 4 Threat

Total: 1 Success, 3 Advantage

Oct 19, 2020 1:09 am
OOC:
Great roll! So with that, you don't have enough to knock him prone (he has Iron Chin, which makes him harder to knock down). But you can sacrifice damage to "disable" the target until the end of the round (for all 3 advantage). Let's default to this option, as I think it's in keeping with what you were going for. We might say that Guy is actively holding Mahoney in an armlock, meaning the detective will have to make an opposed Grappling check to break free and get the thing he seems to want; effect ends as soon as he makes this check, or at the top of next round.
The lanky detective keeps his feet, but Guy's momentum across the desk sends him right into Mahoney's right arm. Guy grabs ahold of it, and pulls with all his weight, throwing the crooked cop off balance and preventing him from using the arm for the time being.
OOC:
That's Hank next...
Oct 19, 2020 12:07 pm
OOC:
Hank was the first PC, and got out from under the filing cabinet. Are we at Fatima?

Also, not sure if you took this into account, but I think he only gave the first 2 of us setbacks, so maybe Guy would have one more advantage?
Oct 19, 2020 6:40 pm
Fatima's eyes widen as Duke takes the kick. "Poor pup! Shows you want these beasts are capable of!" she says, leaping over to where the crumpled canine lies. She picks the dog up and moves him further away from Mahoney.
OOC:
Don't want her to overshadow the rest of you. She'll tend to Duke for now.
Oct 19, 2020 6:43 pm
Mahoney smiles, but it's replaced by a grimace from the extra weight of Guy hanging off his arm. "Let go, you asshole!"
OOC:
Good call on where we are in the order, Kermit! And, yes, 1 boost to next PC for the extra advantage from Guy's roll. Grappling vs. Grappling w/Aim. Flipping a SP...
The man's unable to shake his new weight, so he fixes his gaze on Max, across the bench. "You dumb little rook. Why is it that you can't get through your skull that what they teach you in the police academy doesn't work in the real world? If you think you have a career in this line of work, you've got another thing coming! This is the reality of things, Maxie. This! Get with the program. You think there's a soul in this city who isn't on the take? You may get me or what's on that thumb drive, but to what end? I'm small potatoes, Maxie. And you're nothing more than a bacon bit and chives."

As the words sink in, Max hears an obnoxiously loud motor roaring from just outside the building. Mahoney smiles. "And that would be my ride."
OOC:
Turn 2: Ruinous Repartee on Max: That's 7 Strain to Max (soak doesn't apply). I'll use the Triumph to give him a bit of backup.

And with THAT, we're back to 3 PCs! Boost to the first one to go, passed from Guy last round.

Rolls

Grappling vs. Grappling

1 Success, 3 Advantage, 2 Failure, 3 Threat

Total: 1 Failure

Charm vs. Discipline

2 Success, 2 Advantage, 1 Triumph, 1 Failure

Total: 1 Success, 2 Advantage, 1 Triumph

Oct 19, 2020 7:12 pm
"Ok, potato-boy. Prepare to get mashed." Hank, still heaving with the strain of lifting the file cabinet, weaves around Guy's arm lock and swings a hook punch for Mahoney's chin.
OOC:
Also going to flip a story point to activate Painful Blow... Edit: misread the ability. No story point needed.

When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the target suffers one or more wounds from the combat check, the target suffers 2 strain each time they perform a maneuver until the end of the encounter.

Awesome! Unless I missed any of his effects, that's 7 damage with Pierce 3. Now he takes 2 strain with every maneuver AND he can't voluntarily take strain due to the crit. Wearin' the sumbitch down!

I'll give someone a boost with the advantage.
OOC:
GM edit: 1 setbacks for cover
Last edited October 19, 2020 7:18 pm

Rolls

Hook Punch (with Aim and Duelist)

4 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 2 Success, 1 Advantage

cover

1 Failure

Total: 1 Failure

Oct 20, 2020 4:22 pm
OOC:
Slight adjustment for cover, but the roll still succeeds!
The back corner of the room is getting awfully crowded, but Hank manages to muscle his way through the brawlers and the desk to land a solid right hook right on Mahoney's chin. The blow lans with an audible crack. The man keeps his feet for the time being, but he seems to be in considerable pain...
OOC:
PC slot, go!
[ +- ] Initiative Order
SavageBob sent a note to SavageBob
Oct 22, 2020 1:54 pm
OOC:
Bump. Guy and Max, your turns are up!
Oct 22, 2020 3:35 pm
OOC:
Whoops, saw my name right above the initiative order so I thought that meant I was first but now I see it was just keeping track of conditions. Since I still have Mahoney in a hold I'm going to get him into a joint submission with that arm lock.
Guy maneuvers Mahoney's arm to put him in an arm bar.

Rolls

Joint Submission: Arm Bar

1 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 2 Advantage

Oct 23, 2020 12:39 am
OOC:
Don't forget to spend advantages! We'll give him 2 strain for the 2 advantage here, as that seems to be one route y'all are going for to stop him...

Max is up.
The slippery cop proves just slippery enough to slip out of the armlock, but not without some effort. You can tell he's getting winded.
[ +- ] Initiative Order
SavageBob sent a note to SavageBob
Oct 23, 2020 1:09 pm
Max moves to pick up the item, "I always thought you gave me stink eye and rode me cus you knew I was born on the street and lived a life of a homeless person man... that I needed to perform and do a job not be a sob story. I can think of at least five souls not on the take. Just because you're scared to do your job doesn't mean I am Carey." Max states with a bit of pity in his eyes.
OOC:
Guess I'm picking up and getting into a guarded stance.
Oct 23, 2020 2:32 pm
Max drops to his hands and knees and finds a small thumb drive under the desk. He palms it...
OOC:
It's two maneuvers to get the thumb drive: drop prone, pick it up. (If it weren't under the desk, I'd say the drop prone part wouldn't be necessary, but Max can only spot it if he squats down.)

You could try to toss it to Fatima if you want; she gets her turn next. Easy (R) Athletics check, upgraded wth a SP. If you opt not to do that, Mahoney's going to squat and try to wrestle it away from you.
Oct 23, 2020 2:55 pm
OOC:
I'm good down here.
Oct 23, 2020 7:18 pm
Fatima looks toward the corner and seems to consider taking a run at Mahoney, but then she pulls back. Instead, she looks down at Duke's prone form, breathing slowly. Her face darkens, and she instead rummages through a cabinet near the doorway and finds a first-aid kit. "Gonna get this pup back on his feet!" she says
OOC:
Mahoney's up next. Stay tuned.
Oct 26, 2020 1:31 am
Mahoney winces as he rears back to kick. "Oh, I'm not scared to do my job, Maxie. I'm just smart. Now give me the thumb drive and I'll get outta your hair..."
OOC:
Body Shot incoming... OK, so that's 9 damage before soak. Will Max parry? Either way, some damage should get through. He'll use the 5 advantage to force Max to drop the drive (3 advantage) and to give himself a free maneuver to pick it up (2 advantage)...

So, point of rules lawyerness, too: Technically this foe is strain locked. His crit means he can't voluntarily suffer strain, and Painful Blow means he suffers strain for every maneuver (even the free ones). Part of me thinks he should be able to take one maneuver, but pay 2 strain for it, but let's see what happens if we go with the interpretation that he can only take maneuvers for advantages he rolls.
Mahoney's fists hit Max, a body shot to the kidneys; from his position on the floor, the blows land even harder. He inadvertently lets the drive slip out of his fingers, and Mahoney scoops it right up! Then the man's on Max once more, launching a one-two punch...
OOC:
Second shot does 7 damage before soak. Will Max parry? That would allow him to avoid the damage entirely, I think. But with 2 advantage (or 1 triumph), Mahoney can activate Link and land a second blow for another 7 damage. This blow, too could be parried.

Rolls

Brawl (Striking) Body Shot + Prone

6 Success, 7 Advantage, 1 Failure, 2 Threat

Total: 5 Success, 5 Advantage

Brawl (Striking) One-Two + Prone + SP

4 Success, 5 Advantage, 2 Triumph, 1 Failure, 1 Threat

Total: 3 Success, 4 Advantage, 2 Triumph

Oct 26, 2020 3:28 am
OOC:
I wish I could have a roll they succeeds so well lol.
Oct 26, 2020 3:50 pm
OOC:
I'll just take the hits second two are criticals.
Oct 26, 2020 5:22 pm
OOC:
OK, so that's a total of 9, 7, and 7 damage to Max before Soak is applied each time. Without Parry, the 7s do damage, which allows for crits, yes.

19 & 20: Distracted (Easy: P): The target cannot perform any free maneuvers during their next turn. (Since this was rolled twice, that will be two turns then.)
Three blows in rapid succession, and all of them hurt. Even more, Mahoney's rebuke stings—Max can't seem to get it out of his mind...

Meanwhile, the detective manages to slip out of Guy, Hank, and Max's grasp and leap over the desk, then over to the door...
OOC:
Will use his advantage to power two free maneuvers: disengage, and move to the doorway.

3 PCs are up again!
[ +- ] Initiative Order
SavageBob sent a note to SavageBob

Rolls

Crit #1 - (1d100)

(20) = 20

Crit #2 - (1d100+10)

(9) + 10 = 19

Oct 27, 2020 12:19 am
"Damn, Max! Don't worry, he won't get away..." Hank vaults over the desk and rushes after Mahoney, lunging forward and punching for the man's kidney.
OOC:
Sweet... 8 damage with Pierce 3. I was hoping for enough advantage to make him drop the drive, but I guess I'll give the next PC a boost. Hearing the grunt of pain from Mahoney improves morale!
Last edited October 27, 2020 12:22 am

Rolls

Hook Punch (with Duelist)

3 Success, 3 Advantage, 2 Threat

Total: 3 Success, 1 Advantage

Oct 27, 2020 12:52 am
Mahoney moves for the doorway, but Hank is on him too fast. The janitor's heavy blow finds the man's side, and the detective buckles immediately with a gasp. He falls to his knees, eyes wide open, and stutters, "M–Maxie! It's not too... late!" Mahoney falls to his face on the cement floor, and the drive clatters from his fingers. "Maxie... don't let down your brothers... in... blue..."

The man seems unconscious. You've won.
OOC:
He's over threshold! (That Pierce 3 is harsh!) 98 = crippled (Hard: PPP). His arm is unusable until healed.

Structured time is over. You can all make Cool or Discipline recovery rolls (no difficulty).

Rolls

crit +10 - (1d100+10)

(88) + 10 = 98

Oct 27, 2020 2:25 am
Injured, Guy slumps down and takes a deep breath. His body has aged much more than he had hoped.

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Oct 27, 2020 12:48 pm
Hank stands panting over Mahoney, then kneels and grabs the thumb drive as he looks out for more trouble. He glances back into the office and says, "You boys doing ok in there? Your pal packs quite a punch, Max."
Last edited October 27, 2020 12:50 pm

Rolls

Recovery

2 Success

Total: 2 Success

Oct 27, 2020 12:57 pm
Max watches his head still hot before he comes to and controls his breath, "We'll have to be good enough for now... The people need to know. Can we fit Mahoney or the Russian guy in the trunk with the other guy? We need to get out of here." Max finally mutters out looking at Mahoney's arms.

Rolls

Cool check

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Oct 27, 2020 1:03 pm
"It hurts me to say it, but I don't think my car is getting out of here except with a tow truck..."
Oct 27, 2020 1:14 pm
"We didn't still have someone in the trunk right? Shit where's Duke!" Max states suddenly scrambling.
Oct 27, 2020 1:25 pm
As if on cue, Duke gives out a slight whimper. Fatima, crouching next to him, says, "Duke's gonna be fine. I think he broke his front leg. We should wrap it and get him to a vet." She pets the dog's side as the animal takes in deep breaths. "Mahoney said he had a getaway car waiting for him, but I just heard some kind of something peel out outside."
Oct 27, 2020 1:38 pm
Max looks from Duke to the others and back towards Mahoney, "We need to get out of here, get patched up, see what's on the drive and let the Mayor and probably the news know... I got something I need to break real quick..." Max states look again at the desk he tried to lift unsuccessfully, "Can't let down my brother in blue is what he said right..." he admits setting his jaw.
Oct 28, 2020 12:57 am
Poor kid. This week's been rough on us all, but it wasn't necessarily a surprise. But for Max...

Hank walks back and puts his hand on Max's shoulder. "Yeah, that's what he said. But you don't owe him nothin'. He made his decisions, and you get to make yours, Max. Do what you gotta do."

Hank walks back over and picks up Mahoney in a fireman's carry. "We got room in the Pantone van for some luggage, Fatima?"
Oct 28, 2020 1:36 pm
"So I shouldn't break his arm? Yeah you're right. He might try and get out of the charges from excessive force...I'll just let Duke heal up and get his own justice." Max states calming down, "Also Mr. Rodrigo I don't feel so good..."
Oct 28, 2020 1:52 pm
Fatima nods. "Yeah, let's get to the van. Our people can find their way back to the drive-in theater on their own. But we need to get our... friends..."—she glances at Mahoney—"to wherever you want them and let a medic take a look at the rest of you."
OOC:
So, all that remains to determine: What do you plan to do with the three captives (Petrovich, Mahoney, and Ivan(?) the Russian)? Turn them over to one of the cops Max knows is clean? Where do you want to check on the contents of the drive? Back at the One-Two? With same said cop?

No need to play all this out blow by blow, but just some broad strokes as we move to our dénouement.
Oct 28, 2020 2:00 pm
OOC:
I like all of those suggestions.
Oct 28, 2020 2:10 pm
"Thanks, Fatima. I'll grab our guests and we can hit the road." Hank tosses Mahoney in the van, disarms him, and walks back for the Russian.
OOC:
Agreed. If the One Two is safe, we could go there and have a clean cop meet us. I also like Max's idea of bringing in the mayor and the press. Maybe send a couple copies of the flash drive so it can't be misplaced in the evidence room.
Nov 3, 2020 8:11 pm
OOC:
I survived the first of the month!
Before heading to the One-Two, you think to get a few photographs of the warehouse—especially signs of it being used in a large-scale human-trafficking operation. You figure that calling Max's clean cop friends to the warehouse itself would be the legally right thing to do, but that might put a lot of the captives in a predicament, as many of them are themselves wanted by the law: prostitutes, "vigilante gangs," vagrants, etc.

Instead, you move the three captives to the Pantones' van. Fatima explains the situation to the people waiting there. A few grumble, but they cede their seats to you and the captives to get them back to the One-Two. When you reach the gym, Fatima makes herself scarce, uninterested in getting picked up by cops, no matter how much Max tries to assure her that she won't be in any trouble.

Red finds some medical supplies and patches Duke's paw up. She's no vet, but she says she feels confident that with some TLC, he'll be fully recovered in a couple weeks, tops.

Meanwhile, it's fairly simple to boot the PC up in the office, put it in safe mode, and read the data on Mahoney's thumb drive. It seems to be detailed logs the crooked cop was keeping—arrivals and departures, shipments and prices paid... for people. From what you can gather, the cop was keeping tabs on all this by way of blackmail material. It looks like he was on the take, looking the other way from this human-trafficking ring, but he was keeping logs in case Petrovich and his gang ever decided to cut him out. Only now you've caught Mahoney red-handed, so there'll be no escaping the charge that he's involved.

As for the human trafficking itself, it looks like Petrovich and his cronies are part of Russian organized crime. The scheme, according to Mahoney's documents, was to restart drug production in an abandoned factory in Drummond, one that manufactures opiates, and then to ship them across the Great Lakes into Canada. To keep costs as low as possible, the group was kidnapping folks who wouldn't be missed--gang bangers, homeless people, working girls, and the like. Looking over all this with you, Lance is able to confirm this. The whole schtick with Petrovich in the jail was for him to identify people with some sway in these less-than-legal circles and get them to do the dirty work of nabbing victims. The first three people chosen were Jimmy, Fatima, and Lance. Well, you all saw how that plan worked.

In short, from what you can gather, it looks like you've busted not only a human trafficking ring, but also a corrupt cop, a corrupt prison guard, and a drug-production-and-international-smuggling operation.

The question now is: Whom do you want to tell about all this?
Nov 3, 2020 11:11 pm
Guy doesn't know much about law enforcement matters so he suggests to the others maybe give the information to the FBI since they are unlikely to be involved and have more resources to deal with this.
Nov 4, 2020 12:17 pm
Max nods and does a search for FBI, ICE, ATF, and DHS to see who they have for recruiters available to talk to as well as see if he could talk to a field agent in the area as well setting up a meet up at a restaurant not telling them it's all at the same time. "Now time to do our homework and write up the report. Technically due to falling under various jurisdictions this would need a joint task force most likely." Max will mutter looking for a pen to start jotting down notes, "We will need a location for a restaurant I wonder who's going to want some people involved to use if it'll reduce their sentence." he adds already reverting to student cram mode.
Nov 4, 2020 12:45 pm
While Max digs for contacts in law enforcement, Hank makes copies of the flash drive. I'd like to think the FBI is big enough to handle this, but we don't know where Mahoney has contacts. I say we set up an insurance policy. He sends one copy to a lawyer, with the instruction to send it to the press if they mysteriously get arrested or disappear.
Nov 4, 2020 1:31 pm
"Kidnapping or crime over state lines... but since there's drug involved and international criminal activity plus organized crimes the law dictates t-" Max begins rocking from side to side slightly drawing out a diagram over the roles before going into responsibilities and how jurisdiction variance applies in such cases causing more agencies to get involved while oversight from various agencies would promote themselves for lead within the cooperative investigation.
Nov 6, 2020 2:18 am
Max contacts the nearest FBI field office, which is located in Detroit. The agent on duty seems surprised to have such an enormous bust announced at such a late hour, but she urges you to stay put and keep the culprits captive while she sends a team your way. You pass a fitful night waiting for the FBI task force to arrive. Mahoney stirs briefly and tries to start talking his way out of his predicament, but you find a way to keep him quiet.

The FBI team arrives around sunrise. Their data analyst takes a look at the digital documents you've found and, in cooperation with an interrogator who works over Mahoney, confirms that they're legitimate. Petrovich and his Russian friend turn out to both have long rap sheets in Eastern Europe, an INTERPOL report reveals.

Finally, one of the agents addresses you: "Thanks to you, we can probably take this trafficking and drug ring down here in Drummond, but also across the Midwest. We're already coordinating with Russian and Canadian authorities to take the other branches down, too. There's no keeping this story quiet, at least locally, though... You made too much noise tonight, and the cop and prison guard will be missed at work in a few hours. We'd like you folks to go public. Any ideas what might make a big splash? Let all the folks involved here know their days are numbered?"
Nov 6, 2020 3:21 am
"Do you FBI boys have any funds for renting some billboards?" Guy jokes.
Nov 6, 2020 12:31 pm
"We know a lady... Also when's the next recruiting cycle for agents?" Max states holding up the number for Ms. Laser, "But we should probably go with someone who always makes a big splash, she's been helpful so far."
Nov 6, 2020 10:20 pm
"If we had time to set it up, we could hold a press conference like when all this started. Invite Ms. Laser and the mayor and whatever press wants to come. But if we can't do that, maybe we record a statement and send it to the press along with enough evidence to show we're serious."

Looking from face to face among his beat-up companions, Hank adds, "Once we get a chance for a shower that is."
Nov 7, 2020 2:31 am
Tunes

Two hours later...

The One-Two isn't quite as packed as it was a few days ago—Loretta Levine demanded an exclusive if the local station was going to preempt Jeopardy for this. She looks solemnly into the camera, held by a young guy with a half-eaten egg McMuffin in his hand. "We're here live at the One-Two Gym, where only days ago, the mayor announced the newly renamed Wakamatsu Street. Only now, the FBI has taken over the gym as its staging area for a major operation in Drummond City. Let's hear what they have to say..."

The agent in charge gives a rundown of what's transpired: The busted trafficking ring, the attempted restart of a Drummond factory, and the arrests of two prominent figures in the correctional department: One police detective and one prison guard. Mahoney and Petrovich are both brought forth for their perp walks, in cuffs.

"I want my lawyer!" the cop shouts.

"Not worried," Petrovich says. "I know the prison guards."

Then the FBI agents announce the local heroes who made this all possible, calling Lance, Hank, Max, and Guy onto the boxing ring. (An FBI medic sent Marv and Red home for exhaustion).

Loretta approaches the four local heroes: "Tell me, how does it feel to be responsible for stopping a major criminal enterprise and source of police corruption right here in our city?"
Nov 7, 2020 4:04 am
"I'm glad I could do my part in helping keep the streets safe. Who watches the watchmen? The people do. The citizens of Rumble City will make sure the police uphold their duty to protect them. I hope this serves as a lesson to others and they rethink bringing any trouble to Rumble City."
Nov 7, 2020 3:22 pm
"That's right. We did what we did because this crooked bunch were hurting people we cared about. And that's really what it comes down to. I love the city and the streets, the park in Lake Square and Eli's Deli on 3rd. But it's the people that keep us here. Without the people, Drummond could be any other city.

So yeah, I hope future corrupt cops and criminals take this as a warning, but I hope the good folks do too. There's people out there hurting others to get ahead. And when you see it you gotta do something about it. If you don't, it'll keep happening, and you never know when it'll hit, uh... your family. Like it hit ours."
Hank's voice breaks and he makes a strained smile, then claps Max and Lance on the shoulders and steps back from the microphone.

As the voices continue he thinks back on his empty house, on his parents before they took to drink and his sister before she got fed up and left town. Maybe if somebody had said that to me when I was a kid they'd still be around. Then he looks up again at his friends on the stage, at the One Two that'll be filled with regulars tomorrow, and smiles again. But they're not. What I got is what I got. And it's still alright.
Last edited November 7, 2020 3:23 pm
Nov 7, 2020 5:05 pm
Max thumbs his nose and states into the mic candid, "Honestly I'm just another homeless kid from Pillville that tried to do something with their life. Someone said one man can't make a difference and I'd like to remind him he's right. It may start with one person thinking it's enough but it takes a community to sweep change and to point out what's wrong. For the people who have assisted us along the way thank you. If we've annoyed you remember justice and due process may not be quick or absolute but I think this time it counts as a win. As for the others involved hiding in the shadows laying low or those with ill will doing wrong by this city... You'll see me soon... or someone like me." Max states, "Also I know boss when I get back to work I'll be assigned to desk duty... there's probably a lot... I mean a lot of paperwork now." he adds scratching his cheek his nostrils flare slightly since Max thinks he's actually pretty good and doing paperwork. He smirks slightly.

This still counts as taking it easy on my time off right? he thinks to himself.
Nov 7, 2020 8:18 pm
As the responses continue, Mahoney starts chuckling. He then breaks out into a full belly laugh. The camera zooms in on him, standing next to the FBI handlers. He looks directly into the lens. "Will ya listen to these three? 'Watch the watchmen,' seriously? They haven't even scratched the surface. Petrovich's little operation here? That was small potatoes. Eli's Deli has bigger sandwiches. This thing goes deep. I don't even know how deep it goes. And no amount of paperwork's gonna untangle the threads. Good luck stopping the next batch of dopefiends from starting it up all over again." He spits on the mat. "Good goddamned luck."
Nov 7, 2020 8:19 pm
Levine seems temporarily stunned, but she soon regains her composure. She thrusts the mic back into your faces. "Any response to that threat?"
OOC:
I figure this will be your last word before credits run. Gotta leave room for the sequel, even though we're wrapping the game up! :)
Nov 7, 2020 11:24 pm
"I guess we'll just have to bring a long rope. And suddenly I'm craving a deli sandwich."
Nov 8, 2020 2:35 pm
"Yeah, thanks for the warning. I'm glad he said that for the whole town to hear. Because he's right. We can clean up the city, but the rats and roaches will keep messing it up again. But I been the janitor at the One Two for a long time now, and we got a closet full of cleaning supplies.

So you've been warned, folks. If you want to be part of the solution, come on down to the One Two. Rat-trapping classes twice a week."
Hank smiles at the camera, then steps back and mouths to Lance, Free advertising!
Nov 8, 2020 3:59 pm
"You've just admitted to not have anything for a plea deal now... Also I think that sounds like a call to arms." Max states looking into the camera, "If there's an injustice say something. I'm sure there's a reporter right here that would like to know about it. If I hear about it I'll make sure things get handled to the letter of the law... but in the streets... For every dopefiend that pops up there's a bartender, a hair dresser, a clerk, pizza delivery person someplace watching they might report you... worse case I'd watch your back. You never know who will take out some street justice before the copes show up. They could be anywhere."
Nov 10, 2020 1:33 am
Lance steps up to the camera like a wrestler trash-talking an opponent. "Remember that, punks! You mess with one of us, you mess with the whole damned town. The bottom line is: this is Rumble City!"

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