Rolls
Cool
1 Advantage
Total: 1 Advantage
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Cool
1 Advantage
Total: 1 Advantage
Jimmy Cool
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
Vigilance
1 Success, 4 Advantage, 1 Triumph
Total: 1 Success, 4 Advantage, 1 Triumph
Cop Cool
3 Advantage
Total: 3 Advantage
Cop Cool
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Cop Cool
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Unknown threat Cool
1 Success
Total: 1 Success
Driving
2 Threat
Total: 2 Threat
Brawl (Grappling)
3 Success, 3 Advantage, 1 Triumph, 6 Threat
Total: 3 Success, 3 Threat, 1 Triumph
Brawl (Grappling)
3 Success, 3 Advantage, 3 Failure, 1 Threat
Total: 2 Advantage
Brawl (Striking)
4 Success, 1 Triumph, 2 Failure, 1 Threat
Total: 2 Success, 1 Threat, 1 Triumph
forgot Accurate 2 for Punch
4 Advantage
Total: 4 Advantage
1d100 Crit roll - (1d100)
(95) = 95
Brawl (Grappling), downgraded with advantages
3 Success, 5 Advantage, 5 Threat
Total: 3 Success
red
1 Failure
Total: 1 Failure