[IC] Sudden Payback (Session 2)
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Pool Players are up. I'll probably post their move after lunchtime.
Guy - One Average Critical Injury (Cannot voluntarily suffer strain until healed)
Marv - Berserking (add Success + 2 Advantage to all melee combat checks, can't use ranged; opponents at Success to all combat checks targeting him)
Pool Players & Bar Hoppers - both get 2 setbacks from being jabbed
PC - Marv (pop pop pop the pool players)
NPC - Rodeo group (hurled flatware)
PC - Guy (attacked rodeo group in back)
PC - Hank (attacked but missed pool players)
PC - Max (attacked bar hoppers)
NPC - Betty (scathing tirade)
NPC - Bar Hoppers (grappled Max, jumped up)
NPC -
Rolls
Brawl (Grappling) + Aim
3 Success, 2 Advantage, 6 Failure, 1 Threat
Total: 3 Failure, 1 Advantage
forgot Defense
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
Back around to a PC!
Guy - One Average Critical Injury (Cannot voluntarily suffer strain until healed)
Marv - Berserking (add Success + 2 Advantage to all melee combat checks, can't use ranged; opponents add Success to all combat checks targeting him)
PC - We are here.
NPC -
PC -
PC -
PC -
NPC -
NPC -
NPC -
Rolls
Melee + Aim
3 Success, 3 Advantage, 4 Failure, 1 Threat
Total: 1 Failure, 2 Advantage
Rolls
Unarmed Attack w/Jab +2xAim
2 Success, 1 Advantage, 2 Threat
Total: 2 Success, 1 Threat
With Guy throwing punches and elbows at them back at their booth, the Western-dressed Havoc Hounds duck back toward the bar and shower the older fighter in a cascade of cheap bar China.
Note on Jab: It's good to give the setbacks, but remember you have to get through Soak to do damage, and only doing half damage is making that nearly impossible. At this rate, the fight's never going to end!
Guy - One Average Critical Injury (Cannot voluntarily suffer strain until healed)
Marv - Berserking (add Success + 2 Advantage to all melee combat checks, can't use ranged; opponents add Success to all combat checks targeting him)
Bar Hoppers - 2 setbacks on next check
PC - Max - jabbed the hoppers
NPC - Rodeo group - attacked Guy with dishes
PC - We are here
PC -
PC -
NPC -
NPC -
NPC -
Rolls
Ranged
3 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Threat
Guy maneuvers to re-engage and goes for a roundhouse kick to nail all three of them.
Rolls
Roundhouse kick (unarmed attack)
3 Success, 2 Threat
Total: 3 Success, 2 Threat
As Marv tries to stay with the beat, he pulls the guy down too early for his knee thrust, and the man is pulled behind Marv, who's still blissfully bopping for long enough that the barfly turns back around, and Marv is surrounded.
I'll use the 6 advantage to give 2 setbacks to their next check and 2 boosts to my next ally.
Rolls
Knee! (w/ 1 aim + 1 success, 2 advantage from berserk
7 Advantage, 1 Failure, 3 Threat
Total: 1 Failure, 4 Advantage
He reels back and lays the man out with a sock to the jaw, then throws the unconscious man into his friends and bowls them over.
Using the triumph for a crit to immediately drop one, then 8 damage before soak. Finally, using 2 advantages to knock them down, and passing a boost to the next PC.
Also, whenever this minion group uses a maneuver this combat (like standing up), they take 2 strain. That's my kind of roll. :)
Rolls
Want a Hertz Donut?!
4 Success, 6 Advantage, 1 Triumph
Total: 4 Success, 6 Advantage, 1 Triumph
Hurts, don't it?!
1 Failure, 3 Threat
Total: 1 Failure, 3 Threat
It all happens so fast. First, the record on the jukebox changes, belting out the opening guitar attack of AC/DC's "Back in Black." At that very moment, Guy and Marv attack the rodeo crew and the pool boys in near unison, Guy launching a fierce roundhouse kick, and Marv a grab-and-knee. Guy's extended knee finds two of the dish-throwers, one in the face, the other in the stomach as it sweeps back around. Both fall to the ground, unconscious, to a clatter of dishes.
Meanwhile, the pool players just dodge Marv's attack, but just as the song's lyrics kick in, their dodging puts them right in the line of sight for Hank's fist. The big man decks one of the players and the throws him onto his two buddies. The trio collapse to the ground, one of them taking a painful fall right onto the tip of his pool cue. The man tries to crawl away, moving toward the door on his belly.
With the flurry of blows all around them, the sinewy, tattooed trio makes another attempt on Max, opting to use their unclipped fingernails like claws... Clearly more comfortable grabbing than they are scratching, the trio is a bit too ginger with the attack, and Max weaves out of the way.
[ooc]What a round indeed! Guy dropped 2/4 rodeo fans, and Hank dropped 2/3 remaining pool players.
2 Strain on Guy for the 2 Threat.
Bar Hoppers passed a boost to Betty.
Guy - One Average Critical Injury (Cannot voluntarily suffer strain until healed)
Marv - Berserking (add Success + 2 Advantage to all melee combat checks, can't use ranged; opponents add Success to all combat checks targeting him)
Bar Hoppers - 2 setbacks on next check
PC - Max - jabbed the hoppers
NPC - Rodeo group - attacked Guy with dishes
PC - Guy - dropped two rodeo fans
PC - Marv - missed pool crew
PC - Hank - dropped two pool crew
NPC - Pool player - disengaged (taking 2 strain from Painful Blow)
NPC - Bar Hoppers - attack on Max
NPC - Betty (we are here)
Rolls
Brawl (Striking) with Aim
1 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 1 Advantage
Back around to one of you! The tide may have turned.
Rolls
Scathing Tirade
2 Success, 2 Advantage, 1 Triumph, 2 Failure, 1 Threat
Total: 1 Advantage, 1 Triumph
Rolls
Actual Punch no jabbing this time w/aiming twice
2 Threat
Total: 2 Threat
"I pay my taxes! It's bad enough that it takes twenty minutes to get a cop out here when you need one, but then you come in here and bust the place up and assault my patrons?" She's turning red. "I oughta call the evening news about this! The nerve!"
Then it's 3 PCs. GO!
Guy - One Average Critical Injury (Cannot voluntarily suffer strain until healed)
Marv - Berserking (add Success + 2 Advantage to all melee combat checks, can't use ranged; opponents add Success to all combat checks targeting him)
PC - Max - missed the hoppers
NPC - Betty - Scathing Tirade on Max
PC - We are here.
PC -
PC -
NPC -
NPC -
NPC -
Rolls
Improved Scathing Tirade
5 Success, 1 Advantage, 2 Threat
Total: 5 Success, 1 Threat

"Good lookin' out, Hank!" Without breaking his cheese-eating grin, or thumbs up, he springs off his toes, feinting with one leg before bringing the second up like a rocket in the remaining pool-player's gut.
Rolls
Knee! (w/ 1 aim + 1 success, 2 advantage from berserk)
2 Success, 4 Advantage, 2 Threat
Total: 2 Success, 2 Advantage
Rolls
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
"Lady, I'm getting REAL DAMN TIRED of your big mouth and your snot-nosed punks!"
Rolls
Punch with 2 boosts
3 Success, 6 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 4 Advantage
Rolls
Head smash
2 Success, 3 Threat
Total: 2 Success, 3 Threat
A man with a long, blond ponytail and several days of stubble stands up from a booth in the corner, where he'd previously gone unnoticed. "I know they're looking for me. Their faces were all over the news for what they done to the Havoc Hounds." He stands to face you, but his slumped shoulders and hunched posture tell you this is a man whose spirits are broken.
"So you're Jimmy I guess? Believe it or not, we're here for information, not to bust heads. So we can either have a conversation, or move into round two now that our blood's up. Your call."