[IC] Sudden Payback (Session 2)
Be sure to read and follow the guidelines for our forums.
Rolls
Pooch Police attack on Enforcer with accent.
3 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 1 Threat
Max up top plus two advantage from Pack Fighter Hitting plus Aim
1 Success, 5 Advantage, 1 Failure, 2 Threat
Total: 3 Advantage
3 boost as discussed
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Duke 1 Threat (You determine this part I think)
Max 2 success and 3 advantage I guess 5 damage 3 boost to next PC?
Rolls
Duke Upgrade
2 Failure
Total: 2 Failure
Max Upgrade
Before they return the favor, Hank shouts to the Pantones, "Now's your chance folks! Show this crooked cop and her cronies why you don't mess with Rumble City!"
That's 6 damage before soak. I'll use 4 advantages to activate a crit and drop one of the minions, and pass one boost to the next PC.
Rolls
Whammo! (Punch with 3 Boosts)
2 Success, 5 Advantage
Total: 2 Success, 5 Advantage
Difficulty
1 Failure
Total: 1 Failure
Not laughing are the two masked goons that Hank wallops with his meaty fists. The janitor hits them like a jackhammer, knocking one guy into the spinning car, where he collies with a thunk, and smacking another in his masked chin.
Carey Mahoney: Adversary 2 (upgrade attacks to RR)
Enforcer: Adversary 1 (upgrade attacks to RP)
Masked Minions: 1 setback on next attack
PC: Max (attacked Enforcer, hit)
Ally: Duke (attacked Enforcer, hit)
PC: Hank (attacked)
PC: Guy (+2 boosts) [we are here]
Ally:
NPC:
NPC:
NPC:
Ally:
Rolls
Max's boost for flank
2 Advantage
Total: 2 Advantage
Rolls
Roundhouse Kick
2 Success, 4 Advantage, 1 Failure
Total: 1 Success, 4 Advantage
difficulty
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
3 Advantage isn't enough to crit, but you can trigger Knockdown or Disorient if you want. Or something else?
Also, is Guy out of painkillers? If you're at threshold, healing should be high on your priority list! If you don't have any painkillers, the 3 advantage could be used to spot some nearby, so I've narrated you a possibility for that.
Carey Mahoney: Adversary 2 (upgrade attacks to RR)
Enforcer: Adversary 1 (upgrade attacks to RP)
Masked Minions: 1 setback on next attack
PC: Max (attacked Enforcer, hit)
Ally: Duke (attacked Enforcer, hit)
PC: Hank (attacked)
PC: Guy (+2 boosts) (kicked a thug in the face)
Ally: We are here.
NPC:
NPC:
NPC:
Ally:
Meanwhile, the masked ruffians size up the bigger Hank after the pummeling he gave them. They seem unsure, but then one of them takes a swing with the lead pipe, followed by his only remaining comrade.
Carey Mahoney: Adversary 2 (upgrade attacks to RR)
Enforcer: Adversary 1 (upgrade attacks to RP)
Masked Minions: 1 setback on next attack
PC: Max (attacked Enforcer, hit)
Ally: Duke (attacked Enforcer, hit)
PC: Hank (attacked)
PC: Guy (kicked a thug in the face)
Ally: Hostages (exited, stage bay door)
NPC: Masked men (attacked Hank)
NPC:
NPC:
Ally:
Rolls
Melee + Aim + setback
2 Success, 4 Advantage, 2 Failure, 3 Threat
Total: 1 Advantage
Rolls
Brawl (Grappling) + Aim + boost
4 Success, 5 Advantage, 1 Failure, 2 Threat
Total: 3 Success, 3 Advantage
Sorry for the delay. Back around to a PC!
Carey Mahoney: Adversary 2 (upgrade attacks to RR)
Enforcer: Adversary 1 (upgrade attacks to RP) - Prone and flanked (+2 boosts on attacks against him)
Max: Prone (+1 boost on attacks against him)
PC: Max (attacked Enforcer, hit)
Ally: Duke (attacked Enforcer, hit)
PC: Hank (attacked)
PC: Guy (kicked a thug in the face)
Ally: Hostages (exited, stage bay door)
NPC: Masked men (attacked Hank)
NPC: Enforcer (attacked Max) + boost
NPC: Mahoney (fled into office) + boost
Ally: Fatima (hit Enforcer)
Rolls
Tiger Claw [Brawl (Striking)]
1 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 2 Advantage
flanking bonus
1 Success
Total: 1 Success
Max 8 damage recover 3 strain; target drops melee weapon in the beatdown for 3 adv
Rolls
Duke attack on a prone assailant with aim with a gang up
5 Success, 2 Advantage, 1 Failure, 3 Threat
Total: 4 Success, 1 Threat
Max get up to 'detain' with a gang up on prone target +2 adv from Pack Fighter
5 Success, 4 Advantage
Total: 5 Success, 4 Advantage
boost for Duke
boost for Max
2 Advantage
Total: 2 Advantage