At any rate, that roll ends up failing (the Despair counts as 1 Failure, too.) How do you want to use the 3 advantages before I dole out the despair?
[IC] Sudden Payback (Session 2)
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At any rate, that roll ends up failing (the Despair counts as 1 Failure, too.) How do you want to use the 3 advantages before I dole out the despair?
If so, we can have you fall prone and put some pressure on the others to heal you with a Medicine check. You could take over playing Fatima while they do so. Alternatively, you want to spend a Story Point to let Soak apply to that counterattacks? That would keep you on your feet, but it's going to be imperative that you heal up more, as you'll fall with another hit like that!
Carey Mahoney: Adversary 2+Superior Guarded Stance (upgrade attacks to RRP+Black+1 auto strain); 1 crit; setback on next attack
Enforcer: Adversary 1 (upgrade attacks to RP) - Prone and flanked (+2 boosts on attacks against him); 1 crit
PC: Hank (attacked Mahoney, crit)
Duke: (attacked Enforcer, hit)
PC: Max (attacked Enforcer, whittled away a bit more)
PC: Guy (attacked Mahoney, got counterattacked; passed boost to next PC)
Ally:
NPC:
NPC:
NPC:
Ally:
Rolls
Crit - (1d100)
(65) = 65
"I've got this guy!" she tells Max. "Sounds like your friend might need your help!"
Forgot Inaccurate 3.
With Mix It Up (+1 Success, +1 Advantage), that becomes 2 Success, 6 Advantage = 9 damage w/Pierce 3 + crit + Ensnare.
Crit 106 = Horrific Injury. Agility is lowered by 1 until healed.
Rolls
Brawl (Grappling) [Choke Submission] + Frenzied Attack + prone target +boost + flank
5 Success, 8 Advantage, 1 Failure, 3 Threat
Total: 4 Success, 5 Advantage
Inaccurate 3
3 Failure
Total: 3 Failure
Crit - (1d100+10)
(96) + 10 = 106
Horrific Injury - (1d10)
(5) = 5
Rolls
Grappling vs. Grappling
4 Success, 1 Advantage, 3 Failure, 5 Threat
Total: 1 Success, 4 Threat
My vote would be to give us a bit of an edge against Mahoney, because it seems like Fatima's got this guy covered. Maybe a free maneuver for Max to disengage and just a couple strain against the Enforcer instead?
"Get over there!" Fatima tells Max.
Top of the round. PCs all up.
Rolls
Skullduggery
5 Success, 1 Advantage, 3 Threat
Total: 5 Success, 2 Threat
Critical Injury 81: Winded (Average [PP]): Cannot voluntarily suffer strain to activate abilities or take extra maneuvers.
Top of the round. PCs all up.
Rolls
Brawl (Striking): One-Two Punch
3 Success, 6 Advantage, 2 Failure, 1 Threat
Total: 1 Success, 5 Advantage
Rolls
Gettin' Punchy
2 Success, 3 Advantage, 3 Failure, 1 Despair
Total: 1 Failure, 3 Advantage, 1 Despair
3 boosts to Max, who presumably will want to heal Guy?
Rolls
Wounds exceed WT Hard Medicine Check w/no equipment
1 Success, 8 Advantage, 3 Threat
Total: 1 Success, 5 Advantage
Duke under the desk brawl
3 Success, 1 Advantage, 3 Failure, 1 Threat
setback
1 Failure
Total: 1 Failure