[IC] Sudden Payback (Session 2)
2) Called shot versus him: Brawl (Grappling) + BBB x RR+5Blk (2 additional setbacks for the called shot). Suffer 1 strain from Rope-a-Dope. BUT, if you spend a maneuver aiming first, you drop one of those setbacks (so 4 total if you aim). (You can drop two blacks with two aim maneuvers, but if you moved to engage this turn, you can't do that.) Upshot of this approach is that a hit = a takedown automatically (no need for spare advantage). Downside is no damage.
Boosts here are coming from those passed by Max (BB), and from flanking (B).
Setbacks here are coming from his defense/cover (2Blk) and from his spent advantage (Blk).
Rolls
Tackle
3 Success, 7 Advantage, 2 Failure, 4 Threat
Total: 1 Success, 3 Advantage
Also, not sure if you took this into account, but I think he only gave the first 2 of us setbacks, so maybe Guy would have one more advantage?
As the words sink in, Max hears an obnoxiously loud motor roaring from just outside the building. Mahoney smiles. "And that would be my ride."
And with THAT, we're back to 3 PCs! Boost to the first one to go, passed from Guy last round.
Rolls
Grappling vs. Grappling
1 Success, 3 Advantage, 2 Failure, 3 Threat
Total: 1 Failure
Charm vs. Discipline
2 Success, 2 Advantage, 1 Triumph, 1 Failure
Total: 1 Success, 2 Advantage, 1 Triumph
When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the target suffers one or more wounds from the combat check, the target suffers 2 strain each time they perform a maneuver until the end of the encounter.
Awesome! Unless I missed any of his effects, that's 7 damage with Pierce 3. Now he takes 2 strain with every maneuver AND he can't voluntarily take strain due to the crit. Wearin' the sumbitch down!
I'll give someone a boost with the advantage.
Rolls
Hook Punch (with Aim and Duelist)
4 Success, 3 Advantage, 2 Failure, 2 Threat
Total: 2 Success, 1 Advantage
cover
1 Failure
Total: 1 Failure
Carey Mahoney: Adversary 2 (upgrade attacks to RR); 1 crit + Painful Blow (can't voluntarily suffer strain, 2 strain to take any maneuver), 1 setback on attacks (cover), Exhausting to attack him (+1 strain to use Melee or Brawl on him)
Guy: Disoriented from crit (setback on all checks unless healed with Average [PP] Medicine check)
PC: Hank (hook punch to the face, struck Painful Blow)
PC: We are here (boost from Hank)
PC:
Ally:
NPC:
NPC:
Rolls
Joint Submission: Arm Bar
1 Success, 3 Advantage, 3 Failure, 1 Threat
Total: 2 Failure, 2 Advantage
Max is up.
Carey Mahoney: Adversary 2 (upgrade attacks to RR); 1 crit + Painful Blow (can't voluntarily suffer strain, 2 strain to take any maneuver), 1 setback on attacks (cover), Exhausting to attack him (+1 strain to use Melee or Brawl on him)
Guy: Disoriented from crit (setback on all checks unless healed with Average [PP] Medicine check)
PC: Hank (hook punch to the face, struck Painful Blow)
PC: Guy (tried to armlock Mahoney)
PC: Max (we are here)
Ally:
NPC: Mahoney (setback on check)
NPC:
You could try to toss it to Fatima if you want; she gets her turn next. Easy (R) Athletics check, upgraded wth a SP. If you opt not to do that, Mahoney's going to squat and try to wrestle it away from you.
So, point of rules lawyerness, too: Technically this foe is strain locked. His crit means he can't voluntarily suffer strain, and Painful Blow means he suffers strain for every maneuver (even the free ones). Part of me thinks he should be able to take one maneuver, but pay 2 strain for it, but let's see what happens if we go with the interpretation that he can only take maneuvers for advantages he rolls.
Rolls
Brawl (Striking) Body Shot + Prone
6 Success, 7 Advantage, 1 Failure, 2 Threat
Total: 5 Success, 5 Advantage
Brawl (Striking) One-Two + Prone + SP
4 Success, 5 Advantage, 2 Triumph, 1 Failure, 1 Threat
Total: 3 Success, 4 Advantage, 2 Triumph