[IC] Sudden Payback (Session 2)
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If Hank and Max work together, Charm is GGB x PP+KK. Deception is GGGB x RP+KK. The setbacks are for the fact that their mission is to look over and make sure things are hunky-dory, so they'd have to shirk that.
Rolls
Deception
1 Success, 3 Advantage, 1 Failure, 3 Threat
Rolls
Perception versus traps
Perception versus traps
Perception versus traps (with SP)
As for Stealth -- not yet. Depending on the results, they may want to do a more thorough search. But for now, they're just concerned about the room with the traps in it (the main gym).
So for now: Y'all using a SP or no?
Rolls
Perception versus traps
3 Success, 4 Threat
Total: 3 Success, 4 Threat
setback
1 Failure
Total: 1 Failure