[IC] Sudden Payback (Session 2)
I think the confusion is because last time you used the Takedown unarmed weapon, which adds a boatload of other potential effects and extra damage in exchange for costing 2 strain to use each time.
Nevertheless, 2 advantage is enough to give him a setback for his next attack (per the standard advantage-in-combat chart), so let's do that. Make sense?
Guy has a Superior Position over the punk (auto-upgrade on your Brawl checks versus him; he auto-upgrades his difficulty versus you)
Hank is in a Guarded Stance (Melee Defense 1).
Havoc Hound Punk has Aimed once at Guy.
PC - We are here.
NPC -
PC -
PC -
NPC -
NPC -
NPC -
Rolls
Brawl (Grappling) + Aim
3 Success, 2 Advantage, 3 Failure
Total: 2 Advantage
Guy has a Superior Position over the punk (auto-upgrade on your Brawl checks versus him; he auto-upgrades his difficulty versus you)
Hank is in a Guarded Stance (Melee Defense 1).
Havoc Hound Punk has Aimed once at Guy.
PC - Guy — convinced Punk to give up
NPC - 4-person minion group formed
PC - We are here
PC -
PC -
NPC -
NPC -
NPC -
Suddenly, Guy finds a half-full beer mug hurtling his way... It smashes on the side of his face, sending shards of glass and suds of beer into his nose, mouth, airways! Guy has to focus to cough up the foreign matter, winding him.
84: Winded (Average to heal) - The target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers until the critical injury is healed.
Guy - One Average Critical Injury. Cannot voluntarily suffer strain until healed.
Hank is in a Guarded Stance (Melee Defense 1).
PC - Guy — convinced Punk to give up
NPC - 4-person minion group formed, threw mug.
PC - We are here
PC -
PC -
NPC -
NPC -
NPC -
Rolls
Ranged
3 Success, 2 Advantage, 1 Triumph, 2 Failure, 2 Threat
Total: 1 Success, 1 Triumph
critical hit - (1d100)
(84) = 84
Rolls
Depection Check Upgraded with Story Point
5 Success, 1 Advantage, 2 Failure, 3 Threat
Total: 3 Success, 2 Threat
On a more meta-level, your plan has a big flaw that is now exposed: All of you but Guy were all over the news, so it would be simple for the Havoc Hounds to identify you.
"Yeah, I thought so -- They're the ones that killed our guys in the gym..."
2 more PCs go!
Guy - One Average Critical Injury. Cannot voluntarily suffer strain until healed.
Hank is in a Guarded Stance (Melee Defense 1).
PC - Guy — convinced Punk to give up
NPC - 4-person minion group formed, threw mug.
PC - Max (lied to Rodeo Fans)
PC - We are here.
PC -
NPC -
NPC -
NPC -