Emberskyes says:
I’m not sure how the synergy for powers work! I also don’t see psychokinetic. Is that energy projection?
I’ve kind of laid out my skills.going to toss a couple stunts their way before I work on powers...
Ok, let's say your quirk is punching really, really hard.
Your basic power is Natural weapon. To that, you add a collateral damage effect, which represents your power when you're maxed out and unafraid of the consequences, two special effects, and a drawback. This represents the bare minimum needed for your superpower, and all of that costs one stunt
You can then take more stunts to improve it, like master natural weapon for an additional +2 to fight, or other options from the natural weapon power (or make some up, as long as the GM approves)
But, what if you want to punch so hard that it creates little tornadoes to blow people away? Well, you can take energy blast as a power synergy, by spending a stunt. You don't get another collateral damage effect, any special effects, and you don't get a new drawback, and if something prevents you from punching, you are also prevented from making tornadoes, but otherwise it works just like if you had taken energy blast as your main power, and you could use other stunts like master energy blast to improve it. You still "Only have one power" (punching really hard) but the power has a different use than before.
Last edited March 27, 2020 3:59 am