Ruby is up.
Gameplay - The Dragon That Opposed an Empress
Another flurry of blows. Does a 14 hit? 33 damage if so, otherwise 22 damage.
I know I say this a lot but I swear this game eats my rolls way too frequently.
Rolls
Staff attacks, both in one roll now - (1d20+9, 1d20+9)
1d20+9 : (15) + 9 = 24
1d20+9 : (2) + 9 = 11
Martial arts - (1d20+8)
(1) + 8 = 9
Halfling luck lmao - (1d20+8)
(6) + 8 = 14
Staff attack 1 damage - (1d8+6)
(8) + 6 = 14
first martial arts damage (if hits) - (1d6+5)
(6) + 5 = 11
Martial arts 2 (flurry of blows) - (1d20+8)
(18) + 8 = 26
Martial arts 2 damage - (1d6+5)
(3) + 5 = 8
Ruby hammers down one orc, and whacks the fourth.
The dragon starts to lumber toward the keep. His neck rises forward then swipe down, his jaws opening. Titanic flames burn forth, reducing the guards stepping out from inside to ash. The flames burst out of windows, even in the second and third floor.
Damage Roster
Gate Guard 1: dead
Gate Guard 2: -15 hp
Mid Guard 1: dead
Mid Guard 2: dead
Mid Guard 3: dead
Mid Guard 4: -8 hp
"LITTLE ONES, INSIDE. GET THE EMPRESS FOR ME!" he roars.
Above, in the sky, two thunderous explosions emerge, and two more brass dragons appear in the sky. Their own roars shake the bedrock of the city as they wheel planning their assault.
The remaining orcs flee.
Oh. Oh, nope. The dragon already killed them all. A lot.
He opens his mouth to say something, and then thinks better of it.
He runs toward the fortress gates.
He sees Hehsh running towards the keep.
I guess we are little ones.
He runs for the keep.
Let's go Empress hunting! He yells as he runs.
Rolls
Athletics - (1d20+8)
(13) + 8 = 21
Perception - (1d20+1)
(11) + 1 = 12
One of the dragons lands on the top of the keep, and angles her head down, enflaming the top floor. Several hobgoblins jump out of windows, burning and falling to their deaths. The third dragon strafes the street outside the gate, flames rising high over the walls of the courtyard. Alarm bells begin to sound, and the panicking screams of the citizens grows louder.
Inside the keep, Garth and Hehsh dash inside. Ash and smoke fill the air, burnt corpses litter the stairs and main floor, where nothing has survived. Up the stairs straight ahead, you meet up with Mavis and Hasan climbing in a narrow window on the landing. The four of you look around the second floor, and see little. Small flames have consumed the tapestries, and no one remains alive.
On the third floor, you see the empress pulling herself out from under a pile of bodies. She smashes a potion vial she has just consumed, and faces you.
Initiative please.
Rolls
Initiative - (1d20+3)
(14) + 3 = 17
Rolls
Stealth - (1d20+9)
(7) + 9 = 16
Perception - (1d20+1)
(12) + 1 = 13
Controlling her breathing, and wishing she could control the odour of rotten produce sticking to her, she moves closer... closer...
She draws her daggers and leaps from the shadows.
Rolls
Stealth - (1d20+9)
(7) + 9 = 16
Assassinate (adv) - (1d20+7, 1d20+7)
1d20+7 : (5) + 7 = 12
1d20+7 : (11) + 7 = 18
Damage (sneak) - (6d6)
(223556) = 23
Damage (regular) - (2d4+4)
(11) + 4 = 6
Off-hand for luck - (1d20+6)
(2) + 6 = 8
Now the rest of you can roll initiative.
Mavis can act immediately, since she beats the hobgoblin leader's initiative. She is now aware of you.
Initiative Order
17 Mavis
16 Empress (AC 18; wounds: 29)
08 Hasan
?? Others
Rolls
Empress initiative - (1d20+2)
(14) + 2 = 16
Rolls
init - (1d20+3)
(5) + 3 = 8