You each earn 2 experience points (XP) for getting the teleportation device to function, and one more for discovering the nature of the god:
Sanguinity is not at all what the priests believe it to be. Rather, the god they have been worshipping for so long is an ootheca full of eggs that have been incubating for centuries and have just now hatched. While the eggs were mostly dormant, their telepathic and teleportation powers were limited. Now that the hatchlings are free and hungry, their telepathic pull is strong enough that the creatures in the area heard their call for food and attempted to respond to it, most likely destroying the device in the process.
You may have made some long-term allies in the two surviving priests (and, consequently, among the people who live in the priests’ villages).
Upon discovering the truth of their religion, the surviving priests might forgo their faith completely, continue the charade so the people in their villages feel safe, or try to destroy all of the remaining broods so they don’t harm more people. Those who return to their villages give the characters an open invitation to stop by anytime.
This is the end of the adventure, Sanguinity.