Chapter Three: The Last Dream of Mirza Horgul

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Apr 8, 2016 5:56 pm
Everil backs into a defensive crouch, still hissing.

Zora looks stunned as more of you begin to emerge from the tunnel. "Vad!?" she gasps, as if she can't trust what her eyes are seeing.
Apr 8, 2016 6:05 pm
"Easy now," Zangua says to Everil, continuing his flank. "Why don't you turn back into the regal man you are, and we talk? You sheath your claws and teeth, I put away mine."
Apr 8, 2016 7:51 pm
"Zora!" Mordred shouts, "It's Mordred! Stay there, and we will take care of him."
Apr 8, 2016 7:59 pm
"MORDRED! What are you doing here?" Zora shouts back. At the sound of her voice, Everil makes a quick pivot and tries to spring up the right side of the ledge, but Zora lunges over, stabbing down blindly with the javelin and missing. With alarming speed, Everil has nearly half his bulk pulled up the ledge before Zora manages to jab him in the face. He loses his balance and falls back to the ground with a heavy thud, snorting in anger and distress as he recovers from having the wind knocked out of him.

"He can't understand us when he's like this," Zora says. "Did you bring any of the trolls with you?"
Apr 8, 2016 8:06 pm
Zangua grunts, stowing his weapons. "Hells, I'm probably gonna die," he mutters, and surges forward to try and restrain the badger.

Rolls

Athletics to Grapple - (1d20+6)

(13) + 6 = 19

Apr 8, 2016 8:11 pm
Zangua attempts to grapple the recovering werebadger king into submission!

Edit: Zangua gets his arms around Everil's neck and is promptly shaken right off.

Rolls

Everil's Athletics check to counter Grapple attempt - (1d20+2)

(19) + 2 = 21

Apr 8, 2016 8:26 pm
This isn't a combat situation yet, but if you guys plan to continue along these vectors, I'm gonna need some Initiative rolls.
Apr 8, 2016 8:43 pm
Is non-lethal damage still a thing in 5e?
Apr 8, 2016 9:43 pm
Everil backs away from Zangua a few feet, looks up at Zora, looks back at the rest of you. He makes a few strange badger vocalizations and growls.

"The trolls hold him down when he's out of control like this," Zora says. "They hold him down and squeeze his paws until..." she stops talking as Everil springs up on his hind legs and puts his forepaws on the wall, then backs down and paces around to the other side of the ledge. "...Until he goes back to normal."
Apr 8, 2016 9:58 pm
Can do a second level sleep spell if we can all back away from Everil a bit. Might be able to restrain him then.
Apr 8, 2016 10:07 pm
"You almost had him, Zangua. You and Shamush working together can do it, and the rest of us will... squeeze his paws?" Mordred looks quizzically up at Zora. "I think I can blind him to make it a little easier."

Mordred casts Color Spray at Everil.
Quote:
Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)

Duration: 1 round

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).

Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Rolls

Color Spray - (6d10)

(2103184) = 28

Apr 8, 2016 10:12 pm
Zora throws her arm up to cover her eyes as a dizzying riot of color kaleidoscopes out of Mordred's hand toward Everil. The werebadger leaps back with a shrill yelp. As the cone of color fades, Everil has his nose pressed to the ground and is rubbing at his face with his paws.

But he gets up, shakes his head, fixes what for all intents and purposes appears to be a focused glare on Mordred, and bares his teeth.

Y'all are in a combat situation now. Roll Initiative.

Rolls

Everil Initiative - (1d20+1)

(9) + 1 = 10

Zora Initiative - (1d20+1)

(3) + 1 = 4

Apr 8, 2016 11:01 pm
"How long does that take?" Zangua calls out, in a ready stance to try another badger-hug when the opportunity presents itself.

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Apr 8, 2016 11:29 pm
Seeing Zora safe is a huge relief to Leth. Though he had never met her personally, after all they had been through to find her, he feels as though he's seeing a long-lost friend. The task at hand, however, requires his immediate attention. If they want to remove the dangerous badger without killing him, it seems that they'd have to wrestle it down. Seeing Zangua prepare himself to get physical, Leth does likewise.

Rolls

initiative - (1d20+3)

(15) + 3 = 18

Apr 8, 2016 11:34 pm
Oh, and anybody who feels so inclined should make an Arcana check...
Apr 9, 2016 1:08 am
Shamush crouches and walks towards the badger, ready to grab some fur. He flinches back as the king growls and remarks to Mordred with a rueful expression, "Easier, is that what you were going for?"

Rolls

Initiative - (1d12+2)

(4) + 2 = 6

Whoops, d20 initiative this time! - (1d20+2)

(16) + 2 = 18

Apr 9, 2016 2:52 am
"So.... we're going to give a were-badger a foot rub?"

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Arcana - (1d20+3)

(1) + 3 = 4

Apr 10, 2016 1:29 am
Mordred shrugs. "Do badgers have a good sense of smell? We don't get a lot of badgers in the sewers."

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Arcana - (1d20)

(13) = 13

Apr 10, 2016 4:35 am
Mordred remembers an old thieves' fable about a wererat burglar who couldn't be harmed by iron or steel, only to die by a cut from his rival's silver knife...
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