Zora looks stunned as more of you begin to emerge from the tunnel. "Vad!?" she gasps, as if she can't trust what her eyes are seeing.
Chapter Three: The Last Dream of Mirza Horgul
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Zora looks stunned as more of you begin to emerge from the tunnel. "Vad!?" she gasps, as if she can't trust what her eyes are seeing.
"He can't understand us when he's like this," Zora says. "Did you bring any of the trolls with you?"
Rolls
Athletics to Grapple - (1d20+6)
(13) + 6 = 19
Edit: Zangua gets his arms around Everil's neck and is promptly shaken right off.
Rolls
Everil's Athletics check to counter Grapple attempt - (1d20+2)
(19) + 2 = 21
"The trolls hold him down when he's out of control like this," Zora says. "They hold him down and squeeze his paws until..." she stops talking as Everil springs up on his hind legs and puts his forepaws on the wall, then backs down and paces around to the other side of the ledge. "...Until he goes back to normal."
Mordred casts Color Spray at Everil.
Range: Self (15-foot cone)
Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).
Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
Rolls
Color Spray - (6d10)
(2103184) = 28
But he gets up, shakes his head, fixes what for all intents and purposes appears to be a focused glare on Mordred, and bares his teeth.
Y'all are in a combat situation now. Roll Initiative.
Rolls
Everil Initiative - (1d20+1)
(9) + 1 = 10
Zora Initiative - (1d20+1)
(3) + 1 = 4
Rolls
Initiative - (1d20+2)
(19) + 2 = 21
Rolls
initiative - (1d20+3)
(15) + 3 = 18
Rolls
Initiative - (1d12+2)
(4) + 2 = 6
Whoops, d20 initiative this time! - (1d20+2)
(16) + 2 = 18
Rolls
Initiative - (1d20+2)
(16) + 2 = 18
Arcana - (1d20+3)
(1) + 3 = 4
Rolls
Initiative - (1d20+3)
(7) + 3 = 10
Arcana - (1d20)
(13) = 13