The Grand Tournament Of Leander (5E)

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Feb 29, 2016 9:44 am
Jabes.plays.RPG says:
Since you're open to homebrews, I'm thinking about submitting my homebrew half-man-half-horse (a tikbalang, which is like a reverse centaur). But excited about zero level as well! Decisions, decisions!

Then again, I could do both, couldn't I a non-classed character with a homebrewed race? Assuming the homebrew is approved, of course!
Yes you can be non-class and homebrew, you just need a reason to be there hell you can be a champion for you're race as well even if you're at 0 but you may not fair well lol

But yeah a homemade homebrew will need a lot at, I looked up werehorses (which it pretty much is without the were-ness lol) but there wasn't really anything
Feb 29, 2016 12:22 pm
SirRockNRolla says:

I think it's best we should cut out the hit die advancement and you automatically get it, so at 0 you automatically get it (people will be super squishy, I understand there non-classes but a few bad rolls can leave the whole crew dead or dying) so say you start of at 9 health, you won't get another hit die till you finish the last of level 1 where you are now a level 2, unless people want a hit die on level 1 instead of automatically at 0, this will cut out 2 advancements so it will be between 6/8 advancements needed (6 and 7 will be adjusted to level of 8)
That's why I gave no-classers a d6 for hit points (but no hit die, so it's straight to long rest to recover from combat). A 6 base hit points is the bare minimum, they are as squishy as a Wizard (whose not THAT much more squishy than a d10, with 4 hit points more; both can be killed by one good attack at level 1; welcome to level 1!). Then, the first Advancement 'upgrades' your hit die to that of your class. That was, mostly, to help allow what Spaceseeker described (not having a predetermined class path, and basing it on story and opportunity instead). In order to grant a hit die automatically at level 0, players have to decide on class path at creation (which I agree, is a good idea - the way I introduced new players to 5e when my party is a higher level is they make a character that is level 1; but I grant them hit dice, hit points and proficiency bonuses matching the level the party is at).
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...you've already gotten 6 points from checks and now you defeat them you would get another 6 meaning level 0 to 1 is a few points off, if that's upped and the group is 6 players stronger vs let's say 4 goblin then that's 12 points from the battle without any perception or stealth checks, if someone goes to a merchant, persuades him, intimidates him and then fights him then that is either 5 or 7 points just for that
It might be that my numbers for points from battles are off, it depends on how battle-heavy the game is going to be. Lots of fighting? Probably cut Hard and Difficulty by 1 point each (or increase the point threshold for Advancement to 7).

EDIT: Also, you misunderstand how many points combat grants. 4 goblins against a party of 6 is an Easy encounter. So it grants 1 point. Not 2 points per goblin, it's points PER combat (in the same way XP is awarded per combat). As for the merchant case, probably an Easy encounter as well (1 on 1 even), so again, only 1 point. It's based on the encounter difficulty table in the GM section on the PHB (or it might be the DMG, I don't know I use an app), where it describes how to create encounters.
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I think that me saying when the non-class can level can cut out a lot of the balancing issues, so someone can have unlocked everything for level one but aren't level one yet and cannot work towards level 2 stuff but there points still accumulate, so X player could have 5 points left over and grab something from level two, if I need to lower or up the level of points needing to go along, it won't be a solely my decision as it effects everyone
I'm technically fine with this, as it mimics how I handle Advancement in my 5e games (I don't give out XP, I just say "level up!" after a tough session, or the end of a plot arc. My players level up every 2-3 sessions, basically).
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Small note: if everyone picks non-class then we can just go XP option and everyone levels together
Just deciding on an XP threshold for level 0 to 1? You just as well do that if only some people pick non-class... Being 100-150 XP behind levelling won't, typically, will make less of a difference as the game goes on. And if you really want players to be on a par by level 3, then grant the no-classers 150 bonus XP at level 3.

So here's a SUPER clean way to do it, forgetting all the skill advancement stuff:

No-classers start with -150XP. At 0XP, they become level 1 (all the class, all at once). At level 3, no-classers gain 150 bonus XP.
Last edited February 29, 2016 12:24 pm
Feb 29, 2016 1:12 pm
It's settled on the XP route then but I feel maybe the class has a plus 150 XP so when everyone gets to 1 the class will get too 2 and then at three class will lose 150 and non will gain 150, evening out the feat for starting at one but I don't actually think anyone will pick a class since the prospect of completely new is more appealing and if someone wants to stagger how they learn stuff is totally fine by me, say you're level one rouge but don't want learn sneak attack just yet but further down the line while level one or even level two then that's fine obviously you can't learn higher than what you are tho

Learning by XP also say you need 500 (or whatever it is for level 3, can't remember and CBA to look lol) and there's one thing you get from level three, you make that 250 XP, similar to the points but less messy
Last edited February 29, 2016 1:23 pm
Mar 1, 2016 10:50 am
The game is up so sign up

I will be allowing more than one character if you choose to want that, husband and wife, brother and sister, Royal and Gaurd, you get the jist
Mar 1, 2016 5:50 pm
I'd be interested in this for sure. I've had a concept for an arrogant duelist who would feel right at home in a tournament (and could probably use to be knocked down a few pegs).

I know I'd want him to be a Tiefling Warlock (tame in comparison to most of the proposed stuff), but I want to try Devil Pact Melee, so I'd try to make it interesting. :)
Mar 1, 2016 5:56 pm
DJForeclosure says:

I know I'd want him to be a Tiefling Warlock (tame in comparison to most of the proposed stuff), but I want to try Devil Pact Melee, so I'd try to make it interesting. :)
I'd love to see this too, blade-locks look really neat (but most players just find the power of other paths too tempting to pass up, ironically :P)
Mar 1, 2016 6:02 pm
Candi says:
DJForeclosure says:

I know I'd want him to be a Tiefling Warlock (tame in comparison to most of the proposed stuff), but I want to try Devil Pact Melee, so I'd try to make it interesting. :)
I'd love to see this too, blade-locks look really neat (but most players just find the power of other paths too tempting to pass up, ironically :P)
The mechanical concept in my head always takes 1-2 Fighter levels for Dueling style + Action Surge, but I'm not sure when. I guess I'd find out when the character started to see EXP.
Mar 1, 2016 6:12 pm
If I understand it correctly, I could create a character that doesn't participate in the tournament itself? Would Leander be open to allowing support staff from outside to work in a non-combatant role?

I would like to create a cleric with pacifistic tendencies, not suited to battle, but perhaps accompanying one of the other players as a doctor and healer.
Mar 1, 2016 6:13 pm
Glad someone is interested in participating in the tournament but yeah since it's open to every race there may be a few surprises, they'll all be level 1 tho so it'll be on a even playing field and if you win you'll get something too
Mar 1, 2016 6:17 pm
CancerMan says:
If I understand it correctly, I could create a character that doesn't participate in the tournament itself? Would Leander be open to allowing support staff from outside to work in a non-combatant role?

I would like to create a cleric with pacifistic tendencies, not suited to battle, but perhaps accompanying one of the other players as a doctor and healer.
Yes a healer or doctor is allowed and no you can be spectating or selling you're wares or entertainment, it's a big festival where anyone and everyone of all walks of life can be, if you want to be a doctor selling potions or accompanying one of the fighters incase anything happens then sure, a lot of people will be of different walks of life so if someone wants to be a beggar then sure
Mar 1, 2016 7:11 pm
new to the thread, just skimmed it mostly. has anyone claimed bard yet?
Mar 1, 2016 7:20 pm
darthoingoboingo says:
new to the thread, just skimmed it mostly. has anyone claimed bard yet?
No, no bard yet, what are you thinking of for a character?
Mar 1, 2016 7:37 pm
still formulating, but I always liked playing bards. you said we're starting at first level? I could be a freshly minted bard looking to find a great hero to tell tales about or to learn more about the glorious life (thinking school of valor). it would mostly be a learning experience and an opportunity for adventure right out of school. I wouldn't be a participant (at least not at first), I would be entertaining, watching, and learning what it means to be great in battle. and maybe I could inspire some of the participants to greatness while I'm there.

and carousing. lots and lots of carousing.....
Mar 1, 2016 7:49 pm
darthoingoboingo says:
still formulating, but I always liked playing bards. you said we're starting at first level? I could be a freshly minted bard looking to find a great hero to tell tales about or to learn more about the glorious life (thinking school of valor). it would mostly be a learning experience and an opportunity for adventure right out of school. I wouldn't be a participant (at least not at first), I would be entertaining, watching, and learning what it means to be great in battle. and maybe I could inspire some of the participants to greatness while I'm there.

and carousing. lots and lots of carousing.....
You can start at level 0 (150 XP to reach level 1, where you will get you're class) which gives a free feat but since you want to be a bard from the get go then sure but yeah you can be and do whatever you want too in reason
Mar 1, 2016 8:55 pm
Has anyone taken monk yet? I'm thinking of giving Sun Soul a try.
Mar 1, 2016 8:56 pm
CosmicKeyring says:
Has anyone taken monk yet? I'm thinking of giving Sun Soul a try.
No monks yet, there's going to be quite a few of duplicate classes so it's fine picking whatever one you want
Mar 2, 2016 4:18 am
I'm definitely interested. Right now considering Tielfing Wild Magic Sorcerer out to spread the good word of chaos or a homebrewed Loxodon character, possibly Cleric.
Last edited March 2, 2016 4:22 am
Mar 2, 2016 5:03 am
ChaosZeppelin says:
I'm definitely interested. Right now considering Tielfing Wild Magic Sorcerer out to spread the good word of chaos or a homebrewed Loxodon character, possibly Cleric.
What's a Loxodon?

EDIT: Ok, Googled it. :-)
Last edited March 2, 2016 5:03 am
Mar 2, 2016 5:23 am
An elephant dude looks pretty good
Mar 2, 2016 5:25 am
Jabes.plays.RPG says:
ChaosZeppelin says:
I'm definitely interested. Right now considering Tielfing Wild Magic Sorcerer out to spread the good word of chaos or a homebrewed Loxodon character, possibly Cleric.
What's a Loxodon?

EDIT: Ok, Googled it. :-)
https://drive.google.com/file/d/0B8ePY1hvWue6TVptSGZZcUc1dms/view

Link to the info if anyone else is interested.

*This was not made by me, credit in the link
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