Midleap, the heroes' monstrous foe hurls his spear at rising Zenithral. Thunder rumbles as the weapon flies through the air with tremendous force, then slams home into Zenithral's thigh (
Zen takes 16 piercing and 28 thunder damage). Immediately the spear reappears in One-Eye's hands, and as he lands before Alalla and Aribeth he is already on the attack. One terrible thrust takes Alalla in the shoulder, and his foot kicks out to catch Aribeth in the chest (
After resistance, Aribeth takes 16 and 12 thunder.). Relentless as an avalanche, he rips the spear free and swings the butt end around to slam into the side of Alalla's helmet (
All told, Al takes 65 physical and 50 thunder). Every blow he strikes rings with the peal of magical thunder.
Attacks rain down on him in the form of swords and arrows as the heroes stand their ground, and he roars in fury. That roar builds in supernatural power, splintering the wooden railings, then releases in a wave of thunder and lightning that rocks the ship, shatters ice, and overwhelms the three heroes. The very air around Zenithral shakes, threatening to bring him back to ground (
unless he turns that fail into a save, he will fall prone, probably to the ice, and take full damage). Meanwhile, the torrent pushes Alalla up against the ship's cabin, crushing her against the sturdy structure (
unless she turns that fail into a save, she will get exploded into the cabin and be knocked prone, taking full damage). Aribeth is blasted right over the side of the ship, falling to the ice below (
After resistance, Aribeth takes 13 lightning and 11 thunder damage. Al takes the same amount).
Alalla remembers then that Gruumsh is not only the orc god of war, but also of storms.
Through the warding bond, Alalla feels a spike of mental pain from Aribeth (
Aribeth and Al each take 9 psychic damage. Aribeth is also memory drained).
[ +- ] Memory Drain
While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack roll it makes. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target's Intelligence and Charisma scores become 1 and the creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. The die then doesn't increase further.
One-Eye's roar ends, and he readies his spear to continue the battle.