Hah. Sounds good. Callums got himself a few shootin' irons and a knife mostly. I think his lever action shotgun is going to be his go-to, however. Speaking of that, I have a question for the GM: Would you allow the use of Shotgun slugs in the game? They have rules in the Savage Worlds, though I think it's Adventure edition (the newest one), so if you don't want to include them, that's totally fine by me. The rules are, they have the same cost/weight as regular shotgun rounds, but they change up the weapon's function. Shotguns using Shells have 3d6-1d6 damage based on range bands, and have a +2 to your Shooting roll to hit. Shotguns using Slugs have 2d10 damage across the board, but no longer gain the +2 to hit, and still use the same ranges as a shotgun (so basically Rifle damage, Pistol range). Now, historically, they did have slugs at the time. They were often used for hunting bears and other massive creatures, so they're safe for the time period. But, again, as they're not in the Deadlands or the Savage Worlds: Deluxe rules, I don't mind if they're left out entirely. Was just a thought.