Character discussion and Generation

May 2, 2020 12:34 am
Discuss characters, roll for dice here, etc
May 2, 2020 7:59 am
Regarding the rules, I heavily suggest NOT having initiative be all one side, and then all the other. I have found from personal experience in similar situations that this makes rocket tag way more extreme.
May 2, 2020 8:21 am
Good point. I hadn't actually considered it with mythic in mind. I am open to suggestions, if there are ways people have found initiative working well in pbp.
May 2, 2020 9:19 am
I don't have much more to add on that at the moment, I'm afraid.
Character concepts/builds I'm bouncing around so far:
• Hex Channeler/Seducer Witch. Negative channel debuffer with Variant channel Pain and the Shatter Resolve feat; child of Calistria most likely.
• Eldritch Scoundrel Rogue (Unch). Elven Branched Spear focused on trip and feint, one-man dungeoneer who's a Pathfinder; child of Norgorber or Nethys.
• Wild Child Brawler. Focused on grapple, with a Hyena companion focused on trip; child of Lamshtu, but CG.
• Warrior Poet/Ironbound Sword Samurai. Spring-Heeled Style; child of Shelyn

Any of those stand out to you, Light?
May 2, 2020 9:47 am
I have played a handful of pathfinder games during my time, so I am going to ask some basic rule question from time to time

My current concept is a tomb raider/archeologist who is very respectful of one type of ancient temples (his parentage) and very disrespectful for other types (his parentage opposite). Why, he don't know.

Rase: Human of a noble upbringing, his father was a baron/warlord/knight. The math doesn't add up as 9 months before my character was born, his father was out to war somewhere. (there we got the first rumor)

For class I'm thinking primarily Wizard, but I'm also looking at the Investigator as he fits the concept better, but I like the wizards versatility. If I can figure out multiclassing it might end up with Investigator 1 / Wizard 4
[ +- ] image
rolling nobility with the background generator

Major Childhood Event

Step 2—Adolescence and Training: Table: Wizard Backgrounds
Last edited May 2, 2020 10:53 am

Rolls

nobility roll - (1d100)

(74) = 74

Major Childhood Event - (1d100)

(29) = 29

Wizard Backgrounds - (1d100)

(86) = 86

Influential Associates - (1d100)

(91) = 91

rolling hp - (1d8+4, 1d6)

1d8+4 : (2) + 4 = 6

1d6 : (1) = 1

rolling hp - (1d8, 4d6)

1d8 : (4) = 4

4d6 : (5543) = 17

May 2, 2020 12:28 pm
Ok...my first concept might be a little out there...

I'm looking at playing Pinocchio, the Battle Mage (not the characters actual name...just a place holder and concept description). So this would be a Wyrwood, with the living construct and Experimental Body: Enchanted variant racial features, making it a living creature with the construct subtype. Class Wizard, Transmutation: Enhancment specialization. Compsognathus familiar with Mauler familiar archetype.

The story goes, a gnome craftsman and his wife were never able to concieve a child. The couple loved children and spent the extra money they made creating puppets and toys. They gave these creations away to the children around them, usually to the poor.

The craftsmanship wife contracted a wasting sickness and died. In his grief, the craftsman began working on his masterpiece. He tried so hard to create a living construct in the image of his late wife, but he fell short time and time again.

Eventually, his work was noticed by a priest of Brigh, who beseech his goddess to take pity on the craftsman. The Broze Whisperer was impressed by the amazing work he had done and granted the craftsmanship wish, imbuing the construct with life.

The craftsman was old when this PC came into existence, and he passed before his child "grew" to an adult. They went on to live and work at the local temple to Brigh. There they studied magic and became focused on Enhancment.

Thoughts?
May 2, 2020 4:34 pm
Just rolling for hp because I have the time.

Rolls

2-5th level of wizard - (4d6+4)

(3142) + 4 = 14

May 2, 2020 7:48 pm
Loudkid: All good concepts. Ngl, I can find Lamashtu a bit squicky if going into a lot of the details, but depends on what you do with the char would be okay with it. (Basically I may call it at a specific mask connected to her. Look it up at own risk). The basic idea of mother of monsters and mutation is perfectly good, and can give me good stuff to work with. All the other ideas are good. (About to play a warrior poet myself. No mythic vital strike though sadly.) SO depends on what you are feeling, or what others come up with.

Rune: No worries about questions. It's a massive ruleset, even I have to look things up occasionally. Multiclassing is fairly simply, you just slap the two together. So 4/1, you would get everything of a 4th level wizard, and everything of a 1st level investigator. The Bab and saves are going to be slightly more complicated than they used to, as using something called fractional bases bonuses, but I can calculate those for you. What deity were you thinking?

Dreamblade: Ooh interesting idea, nice and different and makes a lot more sense for Brigh than a biological child. Never run for a Wyrwood before, but with mythic and high pb, doubt construct traits will be anything OP as it can be in lower power games.
May 2, 2020 8:21 pm
LightOfMidnight says:
Rune: No worries about questions. It's a massive ruleset, even I have to look things up occasionally. Multiclassing is fairly simply, you just slap the two together. So 4/1, you would get everything of a 4th level wizard, and everything of a 1st level investigator. The Bab and saves are going to be slightly more complicated than they used to, as using something called fractional bases bonuses, but I can calculate those for you. What deity were you thinking?
Other than "my" deity was old and had a rival, I haven't been struck with inspiration yet. As he is an archeologist, then perhaps an Azlanti deity. I see that some of the Azlanti deities have survived and are still active. I'm open for suggestions

btw I have submitted a character sheet, he is still work in progress, but it taking shape
May 2, 2020 8:31 pm
A few brief thought I can go into more detail on.

1.The Egyptian gods exist and are very old.
2.Elion and Myr are Azlanti deities who have problems with their daughter Sicva.
3.Apsu (Metallic Dragons) is one of the oldest beings in the Universe, and is opposed by Dahak (Chromatic dragons). If you go for latter, a possibility instead of wizard is blooded arcanist with the draconic bloodline. There are other ways to show draconic heritage however, like traits and feats.
4. If Pharasma (Death) is not incredibly old I would be very surprised, and fight against Urgathoa (Undeath)
May 2, 2020 10:19 pm
Pharasma is canonically the oldest god in the Golarion cosmology, according to Concordance of Rivals.
May 2, 2020 10:39 pm
Also, from the sound of it, we'll definitely have Arcane covered by at least one of these guys, so that narrows it down for me. Between the 2 martials, I think I'll have more fun playing the Samurai, so I'll get started on finishing her up!
Last edited May 2, 2020 10:40 pm
May 2, 2020 10:44 pm
Rolling

Rolls

HP for Lv 2-5 - (4d10)

(3532) = 13

May 2, 2020 10:48 pm
LoudKid says:
Pharasma is canonically the oldest god in the Golarion cosmology, according to Concordance of Rivals.
That does not surprise me.
May 2, 2020 10:55 pm
Quote:
7. Starting money is based off class. You can either choose to take average or roll.
Quote:
9. Starting gold 5,200
Err, which is it? Those are pretty different values.

Also, what is your stance on firearms? It sounds like we need a divine caster, which is fine with me, so I need to think about it for a bit. Or maybe an alchemist with a lot of party support options.
May 2, 2020 10:58 pm
Oops. That's what happens when you nick rules from your lv1 game. I though I had got rid of 7. It's 5,200.

Emerging firearms. So you can have early, but not advanced.
May 2, 2020 11:59 pm
Thinking about the mythics, Alchemists aren't super supported, so I need to look at:
Cleric, Druid or Oracle. Never played a Shaman, so I wouldn't know how to play one well.

I'd play a hunter, but I don't think they have enough spell slots to be the primary divine support.

I'm thinking about contrasts. Say a person who is related to one of Irori's angels, but is personally a follower of Cayden.
Last edited May 3, 2020 12:32 am
May 3, 2020 2:16 am
I have a very vague concept in mind of a character who worships one deity while having the ancestry of another.

I tend to get most inspired for character creation when working under limitations, so I'm happy for others to work out their niche and I'll pick one to match - my basic concept is pretty adaptable, could be used with Paladin, Inquisitor, Oracle, Warpriest - looks like the Arcane side of things is pretty well covered, so any of the other roles could work.
May 3, 2020 2:19 am
For initiative, one way I've seen work well is groupings, so all PCs prior to a group of enemies can go in any order, then said enemies, then the next group of PCS, then enemies, PCs etc.

Keeps things moving while making it so that initiative order still matters.
May 3, 2020 2:21 am
Hmm, do we need more melee or more ranged?
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